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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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core
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hle
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kernel
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timer.h
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Author
Files
Lines
2019-02-01
kernel: Remove the Timer class
Lioncash
1
-88
/
+0
2019-01-30
kernel/timer: Remove unnecessary WakeupAllWaitingThreads() override
Lioncash
1
-2
/
+0
2018-08-29
kernel: Eliminate kernel global state
Lioncash
1
-7
/
+6
2018-08-02
kernel: Move object class to its own source files
Lioncash
1
-1
/
+1
2018-07-26
kernel/timer: Make data members private where applicable
Lioncash
1
-5
/
+17
2018-01-21
Format: Run the new clang format on everything
James Rowe
1
-1
/
+1
2017-05-30
Kernel: Move WaitObject to a separate file
Yuri Kunde Schlesner
1
-0
/
+1
2017-02-22
Timers: Immediately signal the timer if it was started with an initial value of 0.
Subv
1
-0
/
+8
2017-01-05
Kernel: Implemented Pulse event and timers.
Subv
1
-0
/
+2
2017-01-04
Kernel: Object ShouldWait and Acquire calls now take a thread as a parameter.
Subv
1
-2
/
+2
2016-09-22
move ResetType to kernel.h
wwylele
1
-1
/
+0
2016-09-21
Remove empty newlines in #include blocks.
Emmanuel Gil Peyrot
1
-1
/
+0
2016-09-18
Sources: Run clang-format on everything.
Emmanuel Gil Peyrot
1
-8
/
+14
2016-03-13
svc: Move ResetType enum to the kernel event header
Lioncash
1
-1
/
+1
2015-02-02
Kernel: Stop creating useless Handles during object creation
Yuri Kunde Schlesner
1
-1
/
+1
2015-02-02
Explicitly instantiate constructors/destructors for Kernel objects
Yuri Kunde Schlesner
1
-1
/
+2
2015-02-02
Kernel: Use separate Handle tables for CoreTiming userdata
Yuri Kunde Schlesner
1
-0
/
+3
2015-01-30
Kernel: Mark all appropriate kernel objects as "final"
Yuri Kunde Schlesner
1
-1
/
+1
2015-01-30
Kernel: Convert Timer to (mostly) not use Handles
Yuri Kunde Schlesner
1
-28
/
+41
2015-01-20
core: Fix a few docstrings
Lioncash
1
-1
/
+1
2015-01-09
SVC: Implemented the Timer service calls.
Subv
1
-0
/
+47