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* thread: whitespace change - fixed * and & placementbunnei2014-05-211-2/+2
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* - created a Kernel namespacebunnei2014-05-211-2/+2
| | | | | - cleaned up Kernel code a bit (moved stuff into namespace, fixed whitespace issues) - added handle types for all different CTROS handles
* thread: added declaration for __KernelReschedule to be used by syscall modulebunnei2014-05-201-0/+3
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* changed a commentbunnei2014-05-171-1/+1
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* - added enum ThreadProcessorIdbunnei2014-05-171-2/+17
| | | | | - reorganized some kernel thread functions - added placeholder __KernelWaitThread_Synchronization function
* - replaced KERNELOBJECT_MAX_NAME_LENGTH with KERNEL_MAX_NAME_LENGTHbunnei2014-05-171-1/+5
| | | | - added KERNEL_DEFAULT_STACK_SIZE definition (0x4000)
* completely gutted/refactored threading code to be simplerbunnei2014-05-161-42/+2
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* - added helper function for __KernelCreateThreadbunnei2014-05-151-0/+6
| | | | | - added __KernelSwitchToThread for enabling a thread - added __KernelRotateThreadReadyQueue
* various cleanups / remove unused codebunnei2014-05-141-0/+1
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* added a bunch of threading code, recycled from PPSSPP, with lots of hacks in for 3DS... doesn't really do much yet. Just a jumping off pointbunnei2014-05-141-6/+19
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* added initial kernel/thread modulesbunnei2014-05-101-0/+36