Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Filesystem/Archives: Implemented the SaveData archive | Subv | 2014-12-18 | 1 | -75/+0 |
| | | | | | | | | | | The savedata for each game is stored in /savedata/<ProgramID> for NCCH files. ELF files and 3DSX files use the folder 0 because they have no ID information Got rid of the code duplication in File and Directory Files that deal with the host machine's file system now live in DiskFile, similarly for directories and DiskDirectory and archives with DiskArchive. FS_U: Use the correct error code when a file wasn't found | ||||
* | Service.FS: Rename FileSys::File to FileBackend | Yuri Kunde Schlesner | 2014-12-16 | 1 | -2/+2 |
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* | FileSys: Updated backend code to use FileSys::Path instead of string for paths. | bunnei | 2014-11-18 | 1 | -1/+1 |
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* | FileSys: split the constructor into an Open method, in order to notify the opener something went wrong. | Emmanuel Gil Peyrot | 2014-10-06 | 1 | -0/+8 |
| | | | | Kernel: Return an invalid handle to OpenFile when it failed to open. | ||||
* | FileSys/Kernel: Implement SetSize service call for File objects. | Emmanuel Gil Peyrot | 2014-10-06 | 1 | -0/+7 |
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* | FileSys: Add forgotten docstrings. | Emmanuel Gil Peyrot | 2014-10-06 | 1 | -1/+1 |
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* | Core: Add a passthrough backend for the filesystem, exposed as SDMC. | Emmanuel Gil Peyrot | 2014-09-17 | 1 | -0/+60 |