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* Archives: Reduced duplicate code in RomFS and SaveCheck.Subv2015-01-031-73/+0
| | | | Fixed a few warnings and cleaned up the code
* License changepurpasmart962014-12-211-1/+1
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* Filesystem/Archives: Implemented the SaveData archiveSubv2014-12-181-0/+2
| | | | | | | | | | The savedata for each game is stored in /savedata/<ProgramID> for NCCH files. ELF files and 3DSX files use the folder 0 because they have no ID information Got rid of the code duplication in File and Directory Files that deal with the host machine's file system now live in DiskFile, similarly for directories and DiskDirectory and archives with DiskArchive. FS_U: Use the correct error code when a file wasn't found
* FS.Archive: Clean up treatment of archives and their handlesYuri Kunde Schlesner2014-12-161-2/+6
| | | | | | | - Refactor FS::Archive internals to make Archive creation and lifetime management clearer. - Remove the "Archive as a File" hack. - Implement 64-bit Archive handles.
* Service.FS: Rename FileSys::File to FileBackendYuri Kunde Schlesner2014-12-161-2/+2
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* FileSys: split the constructor into an Open method, in order to notify the opener something went wrong.Emmanuel Gil Peyrot2014-10-061-0/+6
| | | | Kernel: Return an invalid handle to OpenFile when it failed to open.
* FileSys/Kernel: Implement SetSize service call for File objects.Emmanuel Gil Peyrot2014-10-061-0/+7
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* FileSys: Add forgotten docstrings.Emmanuel Gil Peyrot2014-10-061-1/+1
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* Core: Add a new File class, obtainable from an Archive, and a stub implementation.Emmanuel Gil Peyrot2014-09-171-0/+54