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* Remove lots more 3DS-specific code.bunnei2017-10-131-114/+0
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* file_sys, loader: add support for reading TMDs to determine app pathsshinyquagsire232017-10-011-2/+13
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* file_sys/archive_ncch: use NCCHContainer instead of loading .romfs filesshinyquagsire232017-10-011-6/+12
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* Addressed Bunnei's review comments, and made some other tweaks:TheKoopaKingdom2017-06-031-6/+6
| | | | | - Deleted GetStatus() because it wasn't used anywhere outside of Core::System. - Fixed design flaw where the message bar status could be set despite the game being stopped.
* Switched to the ERROR_NOT_FOUND constant from errors.h.TheKoopaKingdom2017-06-031-2/+2
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* Moved whitelist checks from FS_User to the Archive_NCCH handler.TheKoopaKingdom2017-06-031-1/+35
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* Made some changes from review comments:TheKoopaKingdom2017-06-031-1/+2
| | | | | | | | - Made LoadKernelSystemMode return a pair consisting of a system mode and a result code (Could use review). - Deleted ErrorOpenGL error code in favor of just having ErrorVideoCore. - Made dialog messages more clear. - Compared archive ID in fs_user.cpp to ArchiveIdCode::NCCH as opposed to hex magic. - Cleaned up some other stuff.
* core: Remove HLE module, consolidate code & various cleanups.bunnei2016-12-221-1/+1
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* FileSys: rename SaveDataCheck archive to NCCH archivewwylele2016-11-191-0/+62
According to the observation from game and 3dbrew "Used for accessing general NCCH data"