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path: root/src/citra_qt/debugger/graphics_vertex_shader.h (follow)
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* citra-qt: Move graphics debugging code into its own folderLioncash2016-12-211-87/+0
| | | | | Keeps all graphics debugging stuff from cluttering up the root debugger folder
* citra-qt: Make constructors explicit where applicableLioncash2016-12-111-1/+1
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* Remove empty newlines in #include blocks.Emmanuel Gil Peyrot2016-09-211-3/+1
| | | | | | | This makes clang-format useful on those. Also add a bunch of forgotten transitive includes, which otherwise prevented compilation.
* Sources: Run clang-format on everything.Emmanuel Gil Peyrot2016-09-181-5/+11
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* citra_qt: Reorganize headersLioncash2015-09-111-1/+1
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* Shader Debugger: Remove useless signalYuri Kunde Schlesner2015-09-071-5/+0
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* Shader Debugger: Fix freeze when double-clicking shader disassemblyYuri Kunde Schlesner2015-09-071-4/+2
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* citra-qt/VertexShader: Minor UI improvements.Tony Wasserka2015-08-161-2/+2
| | | | | Renamed "Iteration index" to the (hopefully) more intuitive "Cycle Index". Added flexible space at the bottom of the widget.
* citra-qt: Fix comment style.Tony Wasserka2015-08-161-5/+6
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* Introduce a shader tracer to allow inspection of input/output values for each processed instruction.Tony Wasserka2015-08-161-8/+44
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* citra-qt: Improve shader debugger.Tony Wasserka2015-08-161-0/+2
| | | | Now supports dumping the current shader and recognizes a larger number of output semantics.
* citra-qt: Add a vertex shader debugger.Tony Wasserka2015-02-111-0/+51