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path: root/src/citra_qt/debugger/graphics (follow)
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* VideoCore: Split framebuffer regs from Regs structYuri Kunde Schlesner2017-02-041-12/+12
* VideoCore: Split texturing regs from Regs structYuri Kunde Schlesner2017-02-042-13/+16
* VideoCore: Split rasterizer regs from Regs structYuri Kunde Schlesner2017-02-041-1/+1
* Merge pull request #2476 from yuriks/shader-refactor3Yuri Kunde Schlesner2017-02-043-6/+6
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| * VideoCore: Consistently use shader configuration to load attributesYuri Kunde Schlesner2017-01-301-3/+3
| * VideoCore: Rename some types to more accurate namesYuri Kunde Schlesner2017-01-302-3/+3
* | Pica/Texture: Simplify/cleanup texture tile addressingYuri Kunde Schlesner2017-02-041-7/+6
* | VideoCore: Move LookupTexture out of debug_utils.hYuri Kunde Schlesner2017-02-042-7/+10
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* VideoCore/Shader: Move entry_point to SetupBatchYuri Kunde Schlesner2017-01-261-3/+2
* VideoCore/Shader: Move per-batch ShaderEngine state into ShaderSetupYuri Kunde Schlesner2017-01-261-2/+3
* VideoCore/Shader: Move ProduceDebugInfo to InterpreterEngineYuri Kunde Schlesner2017-01-261-0/+1
* Debugger: Always use interpreter for shader debuggingYuri Kunde Schlesner2017-01-261-3/+5
* VideoCore/Shader: Split shader uniform state and shader engineYuri Kunde Schlesner2017-01-261-1/+3
* VideoCore/Shader: Use only entry_point as ShaderSetup paramYuri Kunde Schlesner2017-01-261-1/+1
* VideoCore/Shader: Use self instead of g_state.vs in ShaderSetupYuri Kunde Schlesner2017-01-261-2/+1
* Fix some warnings (#2399)Jonathan Hao2017-01-042-9/+0
* citra-qt: Move graphics debugging code into its own folderLioncash2016-12-2115-0/+2548