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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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audio_core
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Author
Age
Files
Lines
*
Support looping HLE audio (#2422)
Jake Merdich
2017-01-30
2
-11
/
+35
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fixed the override warning
noah the goodra
2017-01-27
1
-1
/
+1
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SDL: Select audio device (#2403)
Kloen Lansfiel
2017-01-26
7
-18
/
+69
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time_stretch: Add missing #pragma once directive
Lioncash
2016-12-13
1
-0
/
+2
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Add all services to the Service namespace
Lioncash
2016-12-11
2
-3
/
+3
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audio_core: SelectSink should default to auto if sink_id is invalid
MerryMage
2016-12-10
1
-12
/
+7
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Improve verbosity of audio errors with SDL_GetError()
freiro
2016-11-22
1
-2
/
+2
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Fix typos
Ricardo de Almeida Gonzaga
2016-10-20
2
-4
/
+4
*
Use negative priorities to avoid special-casing the self-include
Yuri Kunde Schlesner
2016-09-21
9
-9
/
+9
*
Remove empty newlines in #include blocks.
Emmanuel Gil Peyrot
2016-09-21
23
-48
/
+10
*
Manually tweak source formatting and then re-run clang-format
Yuri Kunde Schlesner
2016-09-19
13
-76
/
+110
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Sources: Run clang-format on everything.
Emmanuel Gil Peyrot
2016-09-18
24
-249
/
+323
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audio_core: Tweak audio latency
MerryMage
2016-09-07
2
-2
/
+2
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codec: Fix ADPCM distortion caused by incorrect nibble order
fincs
2016-09-03
1
-2
/
+2
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audio_core: Add EnableStretching to interface so that one can toggle stretching on and off
MerryMage
2016-08-31
4
-9
/
+52
*
sink: Change EnqueueSamples to take a pointer to a buffer instead of a std::vector
MerryMage
2016-08-31
5
-9
/
+9
*
DSP/HLE: Audio output
MerryMage
2016-05-19
1
-0
/
+7
*
DSP/HLE: Implement mixer processing
MerryMage
2016-05-19
5
-11
/
+311
*
AudioCore: Implement time stretcher (#1737)
Maribel
2016-05-15
4
-0
/
+219
*
source: Fix missing logging arguments
Lioncash
2016-05-09
1
-2
/
+2
*
fixup simple type conversions where possible
Alexander Laties
2016-05-07
2
-6
/
+15
*
Merge pull request #1736 from MerryMage/sdl2-sink
bunnei
2016-05-07
5
-1
/
+175
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\
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*
AudioCore: SDL2 Sink
MerryMage
2016-05-07
5
-1
/
+175
*
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HLE: Fix recent DSP change for Visual Studio.
bunnei
2016-05-07
1
-4
/
+2
*
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DSP/HLE: Implement Source processing
MerryMage
2016-05-03
7
-5
/
+496
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/
*
Audio: Add sink selection to configuration files
MerryMage
2016-04-30
5
-4
/
+55
*
AudioCore: List of sink types
MerryMage
2016-04-30
3
-0
/
+46
*
AudioCore: Implement NullSink
MerryMage
2016-04-30
2
-0
/
+30
*
Merge pull request #1726 from MerryMage/read-write-region
bunnei
2016-04-29
3
-26
/
+31
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AudioCore: CurrentRegion() -> ReadRegion(), WriteRegion()
MerryMage
2016-04-29
3
-26
/
+31
*
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Merge pull request #1723 from MerryMage/audio-interp
bunnei
2016-04-29
3
-0
/
+128
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*
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AudioCore: Implement interpolation
MerryMage
2016-04-29
3
-0
/
+128
*
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Merge pull request #1727 from MerryMage/minor-commit
bunnei
2016-04-28
3
-12
/
+11
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AudioCore: Move samples_per_frame and num_sources into hle/common.h
MerryMage
2016-04-28
3
-12
/
+11
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*
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Merge pull request #1722 from MerryMage/soundtouch
bunnei
2016-04-28
1
-1
/
+4
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Externals: Add soundtouch
MerryMage
2016-04-28
1
-1
/
+4
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*
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AudioCore: Hack to prevent regressions: Trigger Binary pipe interrupt every audio frame
MerryMage
2016-04-27
1
-0
/
+2
*
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DSP_DSP: Updated interrupt implementation
MerryMage
2016-04-27
2
-4
/
+7
*
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DSP/Pipe: There are 8 pipes
MerryMage
2016-04-25
2
-13
/
+19
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*
DSP: Implement audio filters (simple, biquad)
MerryMage
2016-03-28
5
-7
/
+275
*
DSP: Implement audio codecs (PCM8, PCM16, ADPCM)
MerryMage
2016-03-24
3
-0
/
+174
*
DSP: Implement Pipe 2
MerryMage
2016-03-06
3
-34
/
+194
*
AudioCore: Skeleton Implementation
MerryMage
2016-02-21
8
-0
/
+766