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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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fixup simple type conversions where possible
Alexander Laties
2016-05-07
2
-6
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+15
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Merge pull request #1736 from MerryMage/sdl2-sink
bunnei
2016-05-07
5
-1
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+175
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AudioCore: SDL2 Sink
MerryMage
2016-05-07
5
-1
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+175
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HLE: Fix recent DSP change for Visual Studio.
bunnei
2016-05-07
1
-4
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+2
*
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DSP/HLE: Implement Source processing
MerryMage
2016-05-03
7
-5
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+496
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Audio: Add sink selection to configuration files
MerryMage
2016-04-30
5
-4
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+55
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AudioCore: List of sink types
MerryMage
2016-04-30
3
-0
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+46
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AudioCore: Implement NullSink
MerryMage
2016-04-30
2
-0
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+30
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Merge pull request #1726 from MerryMage/read-write-region
bunnei
2016-04-29
3
-26
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+31
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AudioCore: CurrentRegion() -> ReadRegion(), WriteRegion()
MerryMage
2016-04-29
3
-26
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+31
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Merge pull request #1723 from MerryMage/audio-interp
bunnei
2016-04-29
3
-0
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+128
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AudioCore: Implement interpolation
MerryMage
2016-04-29
3
-0
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+128
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Merge pull request #1727 from MerryMage/minor-commit
bunnei
2016-04-28
3
-12
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+11
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AudioCore: Move samples_per_frame and num_sources into hle/common.h
MerryMage
2016-04-28
3
-12
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+11
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Merge pull request #1722 from MerryMage/soundtouch
bunnei
2016-04-28
1
-1
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+4
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Externals: Add soundtouch
MerryMage
2016-04-28
1
-1
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+4
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AudioCore: Hack to prevent regressions: Trigger Binary pipe interrupt every audio frame
MerryMage
2016-04-27
1
-0
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+2
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DSP_DSP: Updated interrupt implementation
MerryMage
2016-04-27
2
-4
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+7
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DSP/Pipe: There are 8 pipes
MerryMage
2016-04-25
2
-13
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+19
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DSP: Implement audio filters (simple, biquad)
MerryMage
2016-03-28
5
-7
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+275
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DSP: Implement audio codecs (PCM8, PCM16, ADPCM)
MerryMage
2016-03-24
3
-0
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+174
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DSP: Implement Pipe 2
MerryMage
2016-03-06
3
-34
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+194
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AudioCore: Skeleton Implementation
MerryMage
2016-02-21
8
-0
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+766