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* audio_core: Add initial code for keeping track of audout state.bunnei2018-07-286-0/+334
* Massive removal of unused modulesJames Rowe2018-01-1326-3017/+0
* CoreTiming: Reworked CoreTiming (cherry-picked from Citra #3119)B3n302018-01-091-1/+1
* audio: Log dropping frames as trace to reduce spam.bunnei2018-01-071-1/+1
* Fixed type conversion ambiguityHuw Pascoe2017-09-301-1/+1
* Audio: Use std::deque instead of std::vector for the audio buffer type (StereoBuffer16).Subv2017-09-265-7/+9
* interpolate: Interpolate on a frame-by-frame basisMerryMage2017-08-283-88/+74
* CMake: Add SoundTouch include path to target propertyYuri Kunde Schlesner2017-05-281-2/+0
* CMake: Define an interface target for SDL2 definitionsYuri Kunde Schlesner2017-05-281-2/+1
* CMake: Correct inter-module dependencies and library visibilityYuri Kunde Schlesner2017-05-281-3/+4
* DSP: Create backing memory for entire DSP RAMYuri Kunde Schlesner2017-05-104-31/+36
* Doxygen: Amend minor issues (#2593)Mat M2017-02-274-3/+5
* Support looping HLE audio (#2422)Jake Merdich2017-01-302-11/+35
* fixed the override warningnoah the goodra2017-01-271-1/+1
* SDL: Select audio device (#2403)Kloen Lansfiel2017-01-267-18/+69
* time_stretch: Add missing #pragma once directiveLioncash2016-12-131-0/+2
* Add all services to the Service namespaceLioncash2016-12-112-3/+3
* audio_core: SelectSink should default to auto if sink_id is invalidMerryMage2016-12-101-12/+7
* Improve verbosity of audio errors with SDL_GetError()freiro2016-11-221-2/+2
* Fix typosRicardo de Almeida Gonzaga2016-10-202-4/+4
* Use negative priorities to avoid special-casing the self-includeYuri Kunde Schlesner2016-09-219-9/+9
* Remove empty newlines in #include blocks.Emmanuel Gil Peyrot2016-09-2123-48/+10
* Manually tweak source formatting and then re-run clang-formatYuri Kunde Schlesner2016-09-1913-76/+110
* Sources: Run clang-format on everything.Emmanuel Gil Peyrot2016-09-1824-249/+323
* audio_core: Tweak audio latencyMerryMage2016-09-072-2/+2
* codec: Fix ADPCM distortion caused by incorrect nibble orderfincs2016-09-031-2/+2
* audio_core: Add EnableStretching to interface so that one can toggle stretching on and offMerryMage2016-08-314-9/+52
* sink: Change EnqueueSamples to take a pointer to a buffer instead of a std::vectorMerryMage2016-08-315-9/+9
* DSP/HLE: Audio outputMerryMage2016-05-191-0/+7
* DSP/HLE: Implement mixer processingMerryMage2016-05-195-11/+311
* AudioCore: Implement time stretcher (#1737)Maribel2016-05-154-0/+219
* source: Fix missing logging argumentsLioncash2016-05-091-2/+2
* fixup simple type conversions where possibleAlexander Laties2016-05-072-6/+15
* Merge pull request #1736 from MerryMage/sdl2-sinkbunnei2016-05-075-1/+175
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| * AudioCore: SDL2 SinkMerryMage2016-05-075-1/+175
* | HLE: Fix recent DSP change for Visual Studio.bunnei2016-05-071-4/+2
* | DSP/HLE: Implement Source processingMerryMage2016-05-037-5/+496
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* Audio: Add sink selection to configuration filesMerryMage2016-04-305-4/+55
* AudioCore: List of sink typesMerryMage2016-04-303-0/+46
* AudioCore: Implement NullSinkMerryMage2016-04-302-0/+30
* Merge pull request #1726 from MerryMage/read-write-regionbunnei2016-04-293-26/+31
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| * AudioCore: CurrentRegion() -> ReadRegion(), WriteRegion()MerryMage2016-04-293-26/+31
* | Merge pull request #1723 from MerryMage/audio-interpbunnei2016-04-293-0/+128
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| * | AudioCore: Implement interpolationMerryMage2016-04-293-0/+128
* | | Merge pull request #1727 from MerryMage/minor-commitbunnei2016-04-283-12/+11
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| * | | AudioCore: Move samples_per_frame and num_sources into hle/common.hMerryMage2016-04-283-12/+11
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* | | Merge pull request #1722 from MerryMage/soundtouchbunnei2016-04-281-1/+4
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| * | Externals: Add soundtouchMerryMage2016-04-281-1/+4
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* | AudioCore: Hack to prevent regressions: Trigger Binary pipe interrupt every audio frameMerryMage2016-04-271-0/+2
* | DSP_DSP: Updated interrupt implementationMerryMage2016-04-272-4/+7
* | DSP/Pipe: There are 8 pipesMerryMage2016-04-252-13/+19
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* DSP: Implement audio filters (simple, biquad)MerryMage2016-03-285-7/+275
* DSP: Implement audio codecs (PCM8, PCM16, ADPCM)MerryMage2016-03-243-0/+174
* DSP: Implement Pipe 2MerryMage2016-03-063-34/+194
* AudioCore: Skeleton ImplementationMerryMage2016-02-218-0/+766