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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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audio_core
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Author
Age
Files
Lines
*
android: audio_core: Avoid shutdown hang.
bunnei
2023-06-03
1
-0
/
+3
*
Audren wait as suggested by ByLaws
Kelebek1
2023-05-27
1
-0
/
+3
*
Smooth out the DSP callback by adding a 5ms wait time limit
Kelebek1
2023-05-18
1
-2
/
+2
*
yuzu-sdl,audio_core: Remove antiquated warning ignore
lat9nq
2023-05-05
1
-10
/
+1
*
Use GetGlobalTimeNs as opposed to clock ticks
Billy Laws
2023-04-08
2
-4
/
+3
*
Add some explicit latency to sample count reporting
Billy Laws
2023-04-04
1
-1
/
+2
*
audio_core: No longer stall when sink queue is full
Billy Laws
2023-03-27
4
-64
/
+1
*
Run clang-format
Billy Laws
2023-03-27
2
-6
/
+5
*
audio: Wait for samples on the emulated DSP side to avoid desyncs
Billy Laws
2023-03-27
2
-0
/
+24
*
audio: Interpolate system manager sample count using host sink sample info
Billy Laws
2023-03-26
2
-0
/
+38
*
Merge pull request #9796 from liamwhite/current
liamwhite
2023-02-15
1
-2
/
+2
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\
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*
general: rename CurrentProcess to ApplicationProcess
Liam
2023-02-14
1
-2
/
+2
*
|
remove static from pointer sized or smaller types for aesthetics, change constexpr static to static constexpr for consistency
arades79
2023-02-14
1
-6
/
+6
*
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add static lifetime to constexpr values to force compile time evaluation where possible
arades79
2023-02-14
1
-6
/
+6
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/
*
audio: cubeb: Fix yuzu crashing when it test for latency
Narr the Reg
2023-02-10
1
-0
/
+20
*
Merge pull request #9289 from liamwhite/fruit-company
liamwhite
2022-12-03
1
-4
/
+4
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\
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*
general: fix compile for Apple Clang
Liam
2022-11-23
1
-4
/
+4
*
|
audio_core: sink_stream: Hold the suspend lock when process is stalled.
bunnei
2022-11-30
2
-7
/
+9
|
/
*
sdl2_sink: Inline variable init into if condition
lat9nq
2022-10-17
1
-2
/
+1
*
sdl2_sink: Distinguish between capture and non-capture device names
lat9nq
2022-10-16
1
-1
/
+1
*
sdl2_sink: Check for null string when loading SDL audio devices
lat9nq
2022-10-16
1
-1
/
+4
*
audio_core: Revert sink name to sdl2
Narr the Reg
2022-10-14
1
-2
/
+2
*
Choose the SDL audio backend when Cubeb reports too high of a latency
Kelebek1
2022-10-09
6
-30
/
+93
*
Do not try to pause core timing from the audio thread when using single-core
Kelebek1
2022-09-22
1
-2
/
+7
*
sink_stream: Mark GetQueueSize as const
Lioncash
2022-09-16
1
-1
/
+1
*
Merge pull request #8878 from Kelebek1/remove_pause
bunnei
2022-09-15
8
-83
/
+28
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\
|
*
Remove pause callbacks from coretiming
Kelebek1
2022-09-13
8
-83
/
+28
*
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audio_core: Amend documentation tags
Lioncash
2022-09-15
4
-9
/
+6
*
|
Remove a pragma once from a cpp file
Kelebek1
2022-09-12
1
-2
/
+0
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/
*
Don't stall with nvdec
Kelebek1
2022-09-04
1
-1
/
+7
*
Rework audio output, connecting AudioOut into coretiming to fix desync during heavy loads.
Kelebek1
2022-09-02
9
-748
/
+440
*
Do some log memes to help perceived volume
Kelebek1
2022-08-12
1
-0
/
+3
*
Project Andio
Kelebek1
2022-07-22
9
-0
/
+1934