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* Project AndioKelebek12022-07-221-132/+0
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* core: Replace all instances of ResultCode with Resultgerman772022-06-271-2/+2
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* general: Convert source file copyright comments over to SPDXMorph2022-04-231-3/+2
| | | | | This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
* audio_core: Update current process revisionlat9nq2022-02-111-1/+3
| | | | | | | Update CURRENT_PROCESS_REVISION from REV9 to REVA. Used by Nintendo Entertainment System - Nintendo Switch Online 6.0.0 and Super Nintendo Entertainment System - Nintendo Switch Online 3.0.0.
* audio_core: common: Bump audio revision to 9.bunnei2021-06-251-1/+1
| | | | - This is used in fw 12.x.x games.
* audren: Implement I3dl2ReverbChloe Marcec2021-02-131-0/+23
| | | | Most notable fix is the voices in Fire Emblem Three Houses
* audren: Make use of nodiscard, rework downmixing, release all buffersChloe Marcec2020-11-171-1/+1
| | | | | | Preliminary work for upmixing & general cleanup. Fixes basic issues in games such as Shovel Knight and slightly improves the LEGO games. Upmixing stitll needs to be implemented. Audio levels in a few games will be fixed as we now use the downmix coefficients when possible instead of supplying our own
* audio_core: Remove unnecessary inclusionsLioncash2020-09-251-0/+1
| | | | | Same behavior, but removes header dependencies where they don't need to be.
* Preliminary effectsDavid Marcec2020-08-161-0/+1
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* audio_core: Apollo Part 1, AudioRenderer refactorDavid Marcec2020-07-251-3/+61
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* audio_renderer: Better voice mixing and 6 channel downmixingDavid Marcec2020-05-111-0/+1
| | | | Supersedes #3738 and #3321
* audio_renderer: Preliminary BehaviorInfo (#3736)David2020-04-211-0/+47
* audio_renderer: Preliminary BehaviorInfo * clang format * Fixed IsRevisionSupported * fixed IsValidRevision * Fixed logic error & spelling errors & crash * Addressed issues