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-rw-r--r--src/video_core/renderer_opengl/gl_state.cpp8
-rw-r--r--src/video_core/renderer_opengl/gl_state.h1
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.cpp1
3 files changed, 0 insertions, 10 deletions
diff --git a/src/video_core/renderer_opengl/gl_state.cpp b/src/video_core/renderer_opengl/gl_state.cpp
index dc0a5ed5e..e54aff995 100644
--- a/src/video_core/renderer_opengl/gl_state.cpp
+++ b/src/video_core/renderer_opengl/gl_state.cpp
@@ -84,7 +84,6 @@ OpenGLState::OpenGLState() {
draw.draw_framebuffer = 0;
draw.vertex_array = 0;
draw.vertex_buffer = 0;
- draw.uniform_buffer = 0;
draw.shader_program = 0;
draw.program_pipeline = 0;
@@ -544,10 +543,6 @@ void OpenGLState::ApplyDepthClamp() const {
void OpenGLState::Apply() const {
ApplyFramebufferState();
ApplyVertexBufferState();
- // Uniform buffer
- if (draw.uniform_buffer != cur_state.draw.uniform_buffer) {
- glBindBuffer(GL_UNIFORM_BUFFER, draw.uniform_buffer);
- }
// Shader program
if (draw.shader_program != cur_state.draw.shader_program) {
@@ -642,9 +637,6 @@ OpenGLState& OpenGLState::ResetBuffer(GLuint handle) {
if (draw.vertex_buffer == handle) {
draw.vertex_buffer = 0;
}
- if (draw.uniform_buffer == handle) {
- draw.uniform_buffer = 0;
- }
return *this;
}
diff --git a/src/video_core/renderer_opengl/gl_state.h b/src/video_core/renderer_opengl/gl_state.h
index 439bfbc98..170dd4047 100644
--- a/src/video_core/renderer_opengl/gl_state.h
+++ b/src/video_core/renderer_opengl/gl_state.h
@@ -155,7 +155,6 @@ public:
GLuint draw_framebuffer; // GL_DRAW_FRAMEBUFFER_BINDING
GLuint vertex_array; // GL_VERTEX_ARRAY_BINDING
GLuint vertex_buffer; // GL_ARRAY_BUFFER_BINDING
- GLuint uniform_buffer; // GL_UNIFORM_BUFFER_BINDING
GLuint shader_program; // GL_CURRENT_PROGRAM
GLuint program_pipeline; // GL_PROGRAM_PIPELINE_BINDING
} draw;
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp
index 235732d86..4947f06fd 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.cpp
+++ b/src/video_core/renderer_opengl/renderer_opengl.cpp
@@ -248,7 +248,6 @@ void RendererOpenGL::InitOpenGLObjects() {
state.draw.vertex_array = vertex_array.handle;
state.draw.vertex_buffer = vertex_buffer.handle;
- state.draw.uniform_buffer = 0;
state.Apply();
// Attach vertex data to VAO