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-rw-r--r--src/CMakeLists.txt1
-rw-r--r--src/android/app/build.gradle.kts1
-rw-r--r--src/android/app/src/main/java/org/yuzu/yuzu_emu/NativeLibrary.kt2
-rw-r--r--src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/Settings.kt4
-rw-r--r--src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/ui/SettingsActivity.kt4
-rw-r--r--src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/utils/SettingsFile.kt42
-rw-r--r--src/android/app/src/main/java/org/yuzu/yuzu_emu/ui/main/MainActivity.kt2
-rw-r--r--src/android/app/src/main/java/org/yuzu/yuzu_emu/utils/DirectoryInitialization.kt1
-rw-r--r--src/android/app/src/main/java/org/yuzu/yuzu_emu/utils/InputHandler.kt38
-rw-r--r--src/android/app/src/main/java/org/yuzu/yuzu_emu/utils/NativeConfig.kt24
-rw-r--r--src/android/app/src/main/jni/CMakeLists.txt11
-rw-r--r--src/android/app/src/main/jni/android_config.cpp70
-rw-r--r--src/android/app/src/main/jni/android_config.h41
-rw-r--r--src/android/app/src/main/jni/android_settings.cpp (renamed from src/android/app/src/main/jni/uisettings.cpp)2
-rw-r--r--src/android/app/src/main/jni/android_settings.h (renamed from src/android/app/src/main/jni/uisettings.h)0
-rw-r--r--src/android/app/src/main/jni/config.cpp330
-rw-r--r--src/android/app/src/main/jni/config.h47
-rw-r--r--src/android/app/src/main/jni/default_ini.h511
-rw-r--r--src/android/app/src/main/jni/native.cpp15
-rw-r--r--src/android/app/src/main/jni/native_config.cpp23
-rw-r--r--src/common/CMakeLists.txt9
-rw-r--r--src/common/linux/gamemode.cpp39
-rw-r--r--src/common/linux/gamemode.h24
-rw-r--r--src/common/settings.cpp6
-rw-r--r--src/common/settings.h47
-rw-r--r--src/common/settings_common.h1
-rw-r--r--src/core/frontend/emu_window.h10
-rw-r--r--src/core/hid/emulated_controller.cpp50
-rw-r--r--src/core/hid/emulated_controller.h1
-rw-r--r--src/core/hle/service/am/applets/applet_cabinet.cpp5
-rw-r--r--src/core/hle/service/mii/types/ver3_store_data.cpp2
-rw-r--r--src/core/hle/service/nfc/common/device.cpp68
-rw-r--r--src/core/hle/service/nfc/common/device.h1
-rw-r--r--src/core/hle/service/set/set_sys.cpp66
-rw-r--r--src/core/hle/service/set/set_sys.h24
-rw-r--r--src/core/hle/service/time/clock_types.h5
-rw-r--r--src/frontend_common/CMakeLists.txt10
-rw-r--r--src/frontend_common/config.cpp1008
-rw-r--r--src/frontend_common/config.h211
-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_memory.cpp9
-rw-r--r--src/shader_recompiler/backend/glsl/glsl_emit_context.cpp5
-rw-r--r--src/shader_recompiler/backend/spirv/spirv_emit_context.cpp4
-rw-r--r--src/shader_recompiler/frontend/maxwell/translate_program.cpp2
-rw-r--r--src/shader_recompiler/host_translate_info.h1
-rw-r--r--src/shader_recompiler/ir_opt/global_memory_to_storage_buffer_pass.cpp13
-rw-r--r--src/shader_recompiler/ir_opt/passes.h2
-rw-r--r--src/shader_recompiler/profile.h2
-rw-r--r--src/video_core/CMakeLists.txt1
-rw-r--r--src/video_core/buffer_cache/buffer_cache.h117
-rw-r--r--src/video_core/buffer_cache/buffer_cache_base.h4
-rw-r--r--src/video_core/buffer_cache/usage_tracker.h79
-rw-r--r--src/video_core/renderer_opengl/gl_buffer_cache.cpp7
-rw-r--r--src/video_core/renderer_opengl/gl_buffer_cache.h21
-rw-r--r--src/video_core/renderer_opengl/gl_shader_cache.cpp2
-rw-r--r--src/video_core/renderer_vulkan/vk_buffer_cache.cpp40
-rw-r--r--src/video_core/renderer_vulkan/vk_buffer_cache.h23
-rw-r--r--src/video_core/renderer_vulkan/vk_master_semaphore.cpp29
-rw-r--r--src/video_core/renderer_vulkan/vk_master_semaphore.h14
-rw-r--r--src/video_core/renderer_vulkan/vk_pipeline_cache.cpp2
-rw-r--r--src/video_core/renderer_vulkan/vk_scheduler.cpp28
-rw-r--r--src/video_core/renderer_vulkan/vk_scheduler.h21
-rw-r--r--src/video_core/renderer_vulkan/vk_smaa.cpp4
-rw-r--r--src/video_core/renderer_vulkan/vk_staging_buffer_pool.h4
-rw-r--r--src/video_core/renderer_vulkan/vk_texture_cache.cpp18
-rw-r--r--src/video_core/renderer_vulkan/vk_texture_cache.h1
-rw-r--r--src/video_core/texture_cache/slot_vector.h4
-rw-r--r--src/video_core/vulkan_common/vulkan_device.cpp3
-rw-r--r--src/video_core/vulkan_common/vulkan_wrapper.h4
-rw-r--r--src/yuzu/CMakeLists.txt8
-rw-r--r--src/yuzu/bootmanager.cpp56
-rw-r--r--src/yuzu/bootmanager.h6
-rw-r--r--src/yuzu/configuration/config.cpp1309
-rw-r--r--src/yuzu/configuration/config.h179
-rw-r--r--src/yuzu/configuration/configure_camera.cpp2
-rw-r--r--src/yuzu/configuration/configure_debug.cpp3
-rw-r--r--src/yuzu/configuration/configure_debug.ui86
-rw-r--r--src/yuzu/configuration/configure_dialog.cpp1
-rw-r--r--src/yuzu/configuration/configure_general.cpp43
-rw-r--r--src/yuzu/configuration/configure_general.ui27
-rw-r--r--src/yuzu/configuration/configure_hotkeys.cpp36
-rw-r--r--src/yuzu/configuration/configure_input_per_game.cpp6
-rw-r--r--src/yuzu/configuration/configure_input_per_game.h5
-rw-r--r--src/yuzu/configuration/configure_input_player.cpp11
-rw-r--r--src/yuzu/configuration/configure_per_game.cpp7
-rw-r--r--src/yuzu/configuration/configure_per_game.h5
-rw-r--r--src/yuzu/configuration/configure_per_game_addons.cpp1
-rw-r--r--src/yuzu/configuration/configure_ringcon.cpp4
-rw-r--r--src/yuzu/configuration/configure_system.cpp1
-rw-r--r--src/yuzu/configuration/configure_system.ui2
-rw-r--r--src/yuzu/configuration/configure_touchscreen_advanced.cpp2
-rw-r--r--src/yuzu/configuration/configure_ui.cpp7
-rw-r--r--src/yuzu/configuration/input_profiles.cpp10
-rw-r--r--src/yuzu/configuration/input_profiles.h4
-rw-r--r--src/yuzu/configuration/qt_config.cpp549
-rw-r--r--src/yuzu/configuration/qt_config.h55
-rw-r--r--src/yuzu/configuration/shared_translation.cpp3
-rw-r--r--src/yuzu/configuration/shared_translation.h43
-rw-r--r--src/yuzu/debugger/wait_tree.cpp6
-rw-r--r--src/yuzu/game_list.cpp7
-rw-r--r--src/yuzu/game_list_p.h8
-rw-r--r--src/yuzu/game_list_worker.cpp16
-rw-r--r--src/yuzu/hotkeys.cpp28
-rw-r--r--src/yuzu/hotkeys.h16
-rw-r--r--src/yuzu/main.cpp225
-rw-r--r--src/yuzu/main.h13
-rw-r--r--src/yuzu/uisettings.cpp65
-rw-r--r--src/yuzu/uisettings.h79
-rw-r--r--src/yuzu_cmd/CMakeLists.txt9
-rw-r--r--src/yuzu_cmd/config.cpp279
-rw-r--r--src/yuzu_cmd/config.h38
-rw-r--r--src/yuzu_cmd/default_ini.h553
-rw-r--r--src/yuzu_cmd/sdl_config.cpp257
-rw-r--r--src/yuzu_cmd/sdl_config.h49
-rw-r--r--src/yuzu_cmd/yuzu.cpp17
114 files changed, 3570 insertions, 3786 deletions
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index d2ca4904a..e04d2418b 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -187,6 +187,7 @@ add_subdirectory(audio_core)
add_subdirectory(video_core)
add_subdirectory(network)
add_subdirectory(input_common)
+add_subdirectory(frontend_common)
add_subdirectory(shader_recompiler)
if (YUZU_ROOM)
diff --git a/src/android/app/build.gradle.kts b/src/android/app/build.gradle.kts
index 021b070e0..5721327e7 100644
--- a/src/android/app/build.gradle.kts
+++ b/src/android/app/build.gradle.kts
@@ -219,7 +219,6 @@ dependencies {
implementation("io.coil-kt:coil:2.2.2")
implementation("androidx.core:core-splashscreen:1.0.1")
implementation("androidx.window:window:1.2.0-beta03")
- implementation("org.ini4j:ini4j:0.5.4")
implementation("androidx.constraintlayout:constraintlayout:2.1.4")
implementation("androidx.swiperefreshlayout:swiperefreshlayout:1.1.0")
implementation("androidx.navigation:navigation-fragment-ktx:2.7.4")
diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/NativeLibrary.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/NativeLibrary.kt
index 9ebd6c732..f2ba2504c 100644
--- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/NativeLibrary.kt
+++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/NativeLibrary.kt
@@ -230,8 +230,6 @@ object NativeLibrary {
*/
external fun onTouchReleased(finger_id: Int)
- external fun reloadSettings()
-
external fun initGameIni(gameID: String?)
external fun setAppDirectory(directory: String)
diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/Settings.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/Settings.kt
index 2bf0e1b0d..d005c656e 100644
--- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/Settings.kt
+++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/Settings.kt
@@ -7,7 +7,7 @@ import android.text.TextUtils
import android.widget.Toast
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.YuzuApplication
-import org.yuzu.yuzu_emu.features.settings.utils.SettingsFile
+import org.yuzu.yuzu_emu.utils.NativeConfig
object Settings {
private val context get() = YuzuApplication.appContext
@@ -19,7 +19,7 @@ object Settings {
context.getString(R.string.ini_saved),
Toast.LENGTH_SHORT
).show()
- SettingsFile.saveFile(SettingsFile.FILE_NAME_CONFIG)
+ NativeConfig.saveSettings()
} else {
// TODO: Save custom game settings
Toast.makeText(
diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/ui/SettingsActivity.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/ui/SettingsActivity.kt
index c73edd50e..48bdbdd75 100644
--- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/ui/SettingsActivity.kt
+++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/ui/SettingsActivity.kt
@@ -21,7 +21,6 @@ import androidx.navigation.navArgs
import com.google.android.material.color.MaterialColors
import kotlinx.coroutines.flow.collectLatest
import kotlinx.coroutines.launch
-import org.yuzu.yuzu_emu.NativeLibrary
import java.io.IOException
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.databinding.ActivitySettingsBinding
@@ -165,11 +164,12 @@ class SettingsActivity : AppCompatActivity() {
settingsViewModel.shouldSave = false
// Delete settings file because the user may have changed values that do not exist in the UI
+ NativeConfig.unloadConfig()
val settingsFile = SettingsFile.getSettingsFile(SettingsFile.FILE_NAME_CONFIG)
if (!settingsFile.delete()) {
throw IOException("Failed to delete $settingsFile")
}
- NativeLibrary.reloadSettings()
+ NativeConfig.initializeConfig()
Toast.makeText(
applicationContext,
diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/utils/SettingsFile.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/utils/SettingsFile.kt
index 2b04d666a..3ae5b4653 100644
--- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/utils/SettingsFile.kt
+++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/utils/SettingsFile.kt
@@ -3,15 +3,8 @@
package org.yuzu.yuzu_emu.features.settings.utils
-import android.widget.Toast
import java.io.*
-import org.ini4j.Wini
-import org.yuzu.yuzu_emu.R
-import org.yuzu.yuzu_emu.YuzuApplication
-import org.yuzu.yuzu_emu.features.settings.model.*
import org.yuzu.yuzu_emu.utils.DirectoryInitialization
-import org.yuzu.yuzu_emu.utils.Log
-import org.yuzu.yuzu_emu.utils.NativeConfig
/**
* Contains static methods for interacting with .ini files in which settings are stored.
@@ -19,41 +12,6 @@ import org.yuzu.yuzu_emu.utils.NativeConfig
object SettingsFile {
const val FILE_NAME_CONFIG = "config"
- /**
- * Saves a Settings HashMap to a given .ini file on disk. If unsuccessful, outputs an error
- * telling why it failed.
- *
- * @param fileName The target filename without a path or extension.
- */
- fun saveFile(fileName: String) {
- val ini = getSettingsFile(fileName)
- try {
- val wini = Wini(ini)
- for (specificCategory in Settings.Category.values()) {
- val categoryHeader = NativeConfig.getConfigHeader(specificCategory.ordinal)
- for (setting in Settings.settingsList) {
- if (setting.key!!.isEmpty()) continue
-
- val settingCategoryHeader =
- NativeConfig.getConfigHeader(setting.category.ordinal)
- val iniSetting: String? = wini.get(categoryHeader, setting.key)
- if (iniSetting != null || settingCategoryHeader == categoryHeader) {
- wini.put(settingCategoryHeader, setting.key, setting.valueAsString)
- }
- }
- }
- wini.store()
- } catch (e: IOException) {
- Log.error("[SettingsFile] File not found: " + fileName + ".ini: " + e.message)
- val context = YuzuApplication.appContext
- Toast.makeText(
- context,
- context.getString(R.string.error_saving, fileName, e.message),
- Toast.LENGTH_SHORT
- ).show()
- }
- }
-
fun getSettingsFile(fileName: String): File =
File(DirectoryInitialization.userDirectory + "/config/" + fileName + ".ini")
}
diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/ui/main/MainActivity.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/ui/main/MainActivity.kt
index ace5dddea..bd2f4cd25 100644
--- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/ui/main/MainActivity.kt
+++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/ui/main/MainActivity.kt
@@ -625,6 +625,7 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
}
// Clear existing user data
+ NativeConfig.unloadConfig()
File(DirectoryInitialization.userDirectory!!).deleteRecursively()
// Copy archive to internal storage
@@ -643,6 +644,7 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
// Reinitialize relevant data
NativeLibrary.initializeSystem(true)
+ NativeConfig.initializeConfig()
gamesViewModel.reloadGames(false)
return@newInstance getString(R.string.user_data_import_success)
diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/utils/DirectoryInitialization.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/utils/DirectoryInitialization.kt
index 5e9a1176a..21270fc84 100644
--- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/utils/DirectoryInitialization.kt
+++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/utils/DirectoryInitialization.kt
@@ -16,6 +16,7 @@ object DirectoryInitialization {
if (!areDirectoriesReady) {
initializeInternalStorage()
NativeLibrary.initializeSystem(false)
+ NativeConfig.initializeConfig()
areDirectoriesReady = true
}
}
diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/utils/InputHandler.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/utils/InputHandler.kt
index 47bde5081..e63382e1d 100644
--- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/utils/InputHandler.kt
+++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/utils/InputHandler.kt
@@ -27,6 +27,8 @@ object InputHandler {
0x054C -> getInputDS5ButtonKey(event.keyCode)
0x057E -> getInputJoyconButtonKey(event.keyCode)
0x1532 -> getInputRazerButtonKey(event.keyCode)
+ 0x3537 -> getInputRedmagicButtonKey(event.keyCode)
+ 0x358A -> getInputBackboneLabsButtonKey(event.keyCode)
else -> getInputGenericButtonKey(event.keyCode)
}
@@ -227,6 +229,42 @@ object InputHandler {
}
}
+ private fun getInputRedmagicButtonKey(key: Int): Int {
+ return when (key) {
+ KeyEvent.KEYCODE_BUTTON_A -> NativeLibrary.ButtonType.BUTTON_B
+ KeyEvent.KEYCODE_BUTTON_B -> NativeLibrary.ButtonType.BUTTON_A
+ KeyEvent.KEYCODE_BUTTON_X -> NativeLibrary.ButtonType.BUTTON_Y
+ KeyEvent.KEYCODE_BUTTON_Y -> NativeLibrary.ButtonType.BUTTON_X
+ KeyEvent.KEYCODE_BUTTON_L1 -> NativeLibrary.ButtonType.TRIGGER_L
+ KeyEvent.KEYCODE_BUTTON_R1 -> NativeLibrary.ButtonType.TRIGGER_R
+ KeyEvent.KEYCODE_BUTTON_L2 -> NativeLibrary.ButtonType.TRIGGER_ZL
+ KeyEvent.KEYCODE_BUTTON_R2 -> NativeLibrary.ButtonType.TRIGGER_ZR
+ KeyEvent.KEYCODE_BUTTON_THUMBL -> NativeLibrary.ButtonType.STICK_L
+ KeyEvent.KEYCODE_BUTTON_THUMBR -> NativeLibrary.ButtonType.STICK_R
+ KeyEvent.KEYCODE_BUTTON_START -> NativeLibrary.ButtonType.BUTTON_PLUS
+ KeyEvent.KEYCODE_BUTTON_SELECT -> NativeLibrary.ButtonType.BUTTON_MINUS
+ else -> -1
+ }
+ }
+
+ private fun getInputBackboneLabsButtonKey(key: Int): Int {
+ return when (key) {
+ KeyEvent.KEYCODE_BUTTON_A -> NativeLibrary.ButtonType.BUTTON_B
+ KeyEvent.KEYCODE_BUTTON_B -> NativeLibrary.ButtonType.BUTTON_A
+ KeyEvent.KEYCODE_BUTTON_X -> NativeLibrary.ButtonType.BUTTON_Y
+ KeyEvent.KEYCODE_BUTTON_Y -> NativeLibrary.ButtonType.BUTTON_X
+ KeyEvent.KEYCODE_BUTTON_L1 -> NativeLibrary.ButtonType.TRIGGER_L
+ KeyEvent.KEYCODE_BUTTON_R1 -> NativeLibrary.ButtonType.TRIGGER_R
+ KeyEvent.KEYCODE_BUTTON_L2 -> NativeLibrary.ButtonType.TRIGGER_ZL
+ KeyEvent.KEYCODE_BUTTON_R2 -> NativeLibrary.ButtonType.TRIGGER_ZR
+ KeyEvent.KEYCODE_BUTTON_THUMBL -> NativeLibrary.ButtonType.STICK_L
+ KeyEvent.KEYCODE_BUTTON_THUMBR -> NativeLibrary.ButtonType.STICK_R
+ KeyEvent.KEYCODE_BUTTON_START -> NativeLibrary.ButtonType.BUTTON_PLUS
+ KeyEvent.KEYCODE_BUTTON_SELECT -> NativeLibrary.ButtonType.BUTTON_MINUS
+ else -> -1
+ }
+ }
+
private fun getInputGenericButtonKey(key: Int): Int {
return when (key) {
KeyEvent.KEYCODE_BUTTON_A -> NativeLibrary.ButtonType.BUTTON_A
diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/utils/NativeConfig.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/utils/NativeConfig.kt
index 9425f8b99..87e579fa7 100644
--- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/utils/NativeConfig.kt
+++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/utils/NativeConfig.kt
@@ -4,6 +4,30 @@
package org.yuzu.yuzu_emu.utils
object NativeConfig {
+ /**
+ * Creates a Config object and opens the emulation config.
+ */
+ @Synchronized
+ external fun initializeConfig()
+
+ /**
+ * Destroys the stored config object. This automatically saves the existing config.
+ */
+ @Synchronized
+ external fun unloadConfig()
+
+ /**
+ * Reads values saved to the config file and saves them.
+ */
+ @Synchronized
+ external fun reloadSettings()
+
+ /**
+ * Saves settings values in memory to disk.
+ */
+ @Synchronized
+ external fun saveSettings()
+
external fun getBoolean(key: String, getDefault: Boolean): Boolean
external fun setBoolean(key: String, value: Boolean)
diff --git a/src/android/app/src/main/jni/CMakeLists.txt b/src/android/app/src/main/jni/CMakeLists.txt
index 88a570f68..2acc93da8 100644
--- a/src/android/app/src/main/jni/CMakeLists.txt
+++ b/src/android/app/src/main/jni/CMakeLists.txt
@@ -6,9 +6,6 @@ add_library(yuzu-android SHARED
android_common/android_common.h
applets/software_keyboard.cpp
applets/software_keyboard.h
- config.cpp
- config.h
- default_ini.h
emu_window/emu_window.cpp
emu_window/emu_window.h
id_cache.cpp
@@ -16,15 +13,17 @@ add_library(yuzu-android SHARED
native.cpp
native.h
native_config.cpp
- uisettings.cpp
+ android_settings.cpp
game_metadata.cpp
native_log.cpp
+ android_config.cpp
+ android_config.h
)
set_property(TARGET yuzu-android PROPERTY IMPORTED_LOCATION ${FFmpeg_LIBRARY_DIR})
-target_link_libraries(yuzu-android PRIVATE audio_core common core input_common)
-target_link_libraries(yuzu-android PRIVATE android camera2ndk EGL glad inih jnigraphics log)
+target_link_libraries(yuzu-android PRIVATE audio_core common core input_common frontend_common)
+target_link_libraries(yuzu-android PRIVATE android camera2ndk EGL glad jnigraphics log)
if (ARCHITECTURE_arm64)
target_link_libraries(yuzu-android PRIVATE adrenotools)
endif()
diff --git a/src/android/app/src/main/jni/android_config.cpp b/src/android/app/src/main/jni/android_config.cpp
new file mode 100644
index 000000000..3041c25c9
--- /dev/null
+++ b/src/android/app/src/main/jni/android_config.cpp
@@ -0,0 +1,70 @@
+// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "android_config.h"
+#include "android_settings.h"
+#include "common/settings_setting.h"
+
+AndroidConfig::AndroidConfig(const std::string& config_name, ConfigType config_type)
+ : Config(config_type) {
+ Initialize(config_name);
+ if (config_type != ConfigType::InputProfile) {
+ ReadAndroidValues();
+ SaveAndroidValues();
+ }
+}
+
+AndroidConfig::~AndroidConfig() {
+ if (global) {
+ AndroidConfig::SaveAllValues();
+ }
+}
+
+void AndroidConfig::ReloadAllValues() {
+ Reload();
+ ReadAndroidValues();
+ SaveAndroidValues();
+}
+
+void AndroidConfig::SaveAllValues() {
+ Save();
+ SaveAndroidValues();
+}
+
+void AndroidConfig::ReadAndroidValues() {
+ if (global) {
+ ReadAndroidUIValues();
+ }
+}
+
+void AndroidConfig::ReadAndroidUIValues() {
+ BeginGroup(Settings::TranslateCategory(Settings::Category::Android));
+
+ ReadCategory(Settings::Category::Android);
+
+ EndGroup();
+}
+
+void AndroidConfig::SaveAndroidValues() {
+ if (global) {
+ SaveAndroidUIValues();
+ }
+
+ WriteToIni();
+}
+
+void AndroidConfig::SaveAndroidUIValues() {
+ BeginGroup(Settings::TranslateCategory(Settings::Category::Android));
+
+ WriteCategory(Settings::Category::Android);
+
+ EndGroup();
+}
+
+std::vector<Settings::BasicSetting*>& AndroidConfig::FindRelevantList(Settings::Category category) {
+ auto& map = Settings::values.linkage.by_category;
+ if (map.contains(category)) {
+ return Settings::values.linkage.by_category[category];
+ }
+ return AndroidSettings::values.linkage.by_category[category];
+}
diff --git a/src/android/app/src/main/jni/android_config.h b/src/android/app/src/main/jni/android_config.h
new file mode 100644
index 000000000..e679392fd
--- /dev/null
+++ b/src/android/app/src/main/jni/android_config.h
@@ -0,0 +1,41 @@
+// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include "frontend_common/config.h"
+
+class AndroidConfig final : public Config {
+public:
+ explicit AndroidConfig(const std::string& config_name = "config",
+ ConfigType config_type = ConfigType::GlobalConfig);
+ ~AndroidConfig() override;
+
+ void ReloadAllValues() override;
+ void SaveAllValues() override;
+
+protected:
+ void ReadAndroidValues();
+ void ReadAndroidUIValues();
+ void ReadHidbusValues() override {}
+ void ReadDebugControlValues() override {}
+ void ReadPathValues() override {}
+ void ReadShortcutValues() override {}
+ void ReadUIValues() override {}
+ void ReadUIGamelistValues() override {}
+ void ReadUILayoutValues() override {}
+ void ReadMultiplayerValues() override {}
+
+ void SaveAndroidValues();
+ void SaveAndroidUIValues();
+ void SaveHidbusValues() override {}
+ void SaveDebugControlValues() override {}
+ void SavePathValues() override {}
+ void SaveShortcutValues() override {}
+ void SaveUIValues() override {}
+ void SaveUIGamelistValues() override {}
+ void SaveUILayoutValues() override {}
+ void SaveMultiplayerValues() override {}
+
+ std::vector<Settings::BasicSetting*>& FindRelevantList(Settings::Category category) override;
+};
diff --git a/src/android/app/src/main/jni/uisettings.cpp b/src/android/app/src/main/jni/android_settings.cpp
index f2f0bad50..16023a6b0 100644
--- a/src/android/app/src/main/jni/uisettings.cpp
+++ b/src/android/app/src/main/jni/android_settings.cpp
@@ -1,7 +1,7 @@
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
-#include "uisettings.h"
+#include "android_settings.h"
namespace AndroidSettings {
diff --git a/src/android/app/src/main/jni/uisettings.h b/src/android/app/src/main/jni/android_settings.h
index 37bc33918..37bc33918 100644
--- a/src/android/app/src/main/jni/uisettings.h
+++ b/src/android/app/src/main/jni/android_settings.h
diff --git a/src/android/app/src/main/jni/config.cpp b/src/android/app/src/main/jni/config.cpp
deleted file mode 100644
index 81120ab0f..000000000
--- a/src/android/app/src/main/jni/config.cpp
+++ /dev/null
@@ -1,330 +0,0 @@
-// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#include <memory>
-#include <optional>
-#include <sstream>
-
-#include <INIReader.h>
-#include "common/fs/file.h"
-#include "common/fs/fs.h"
-#include "common/fs/path_util.h"
-#include "common/logging/log.h"
-#include "common/settings.h"
-#include "common/settings_enums.h"
-#include "core/hle/service/acc/profile_manager.h"
-#include "input_common/main.h"
-#include "jni/config.h"
-#include "jni/default_ini.h"
-#include "uisettings.h"
-
-namespace FS = Common::FS;
-
-Config::Config(const std::string& config_name, ConfigType config_type)
- : type(config_type), global{config_type == ConfigType::GlobalConfig} {
- Initialize(config_name);
-}
-
-Config::~Config() = default;
-
-bool Config::LoadINI(const std::string& default_contents, bool retry) {
- void(FS::CreateParentDir(config_loc));
- config = std::make_unique<INIReader>(FS::PathToUTF8String(config_loc));
- const auto config_loc_str = FS::PathToUTF8String(config_loc);
- if (config->ParseError() < 0) {
- if (retry) {
- LOG_WARNING(Config, "Failed to load {}. Creating file from defaults...",
- config_loc_str);
-
- void(FS::CreateParentDir(config_loc));
- void(FS::WriteStringToFile(config_loc, FS::FileType::TextFile, default_contents));
-
- config = std::make_unique<INIReader>(config_loc_str);
-
- return LoadINI(default_contents, false);
- }
- LOG_ERROR(Config, "Failed.");
- return false;
- }
- LOG_INFO(Config, "Successfully loaded {}", config_loc_str);
- return true;
-}
-
-template <>
-void Config::ReadSetting(const std::string& group, Settings::Setting<std::string>& setting) {
- std::string setting_value = config->Get(group, setting.GetLabel(), setting.GetDefault());
- if (setting_value.empty()) {
- setting_value = setting.GetDefault();
- }
- setting = std::move(setting_value);
-}
-
-template <>
-void Config::ReadSetting(const std::string& group, Settings::Setting<bool>& setting) {
- setting = config->GetBoolean(group, setting.GetLabel(), setting.GetDefault());
-}
-
-template <typename Type, bool ranged>
-void Config::ReadSetting(const std::string& group, Settings::Setting<Type, ranged>& setting) {
- setting = static_cast<Type>(
- config->GetInteger(group, setting.GetLabel(), static_cast<long>(setting.GetDefault())));
-}
-
-void Config::ReadValues() {
- ReadSetting("ControlsGeneral", Settings::values.mouse_enabled);
- ReadSetting("ControlsGeneral", Settings::values.touch_device);
- ReadSetting("ControlsGeneral", Settings::values.keyboard_enabled);
- ReadSetting("ControlsGeneral", Settings::values.debug_pad_enabled);
- ReadSetting("ControlsGeneral", Settings::values.vibration_enabled);
- ReadSetting("ControlsGeneral", Settings::values.enable_accurate_vibrations);
- ReadSetting("ControlsGeneral", Settings::values.motion_enabled);
- Settings::values.touchscreen.enabled =
- config->GetBoolean("ControlsGeneral", "touch_enabled", true);
- Settings::values.touchscreen.rotation_angle =
- config->GetInteger("ControlsGeneral", "touch_angle", 0);
- Settings::values.touchscreen.diameter_x =
- config->GetInteger("ControlsGeneral", "touch_diameter_x", 15);
- Settings::values.touchscreen.diameter_y =
- config->GetInteger("ControlsGeneral", "touch_diameter_y", 15);
-
- int num_touch_from_button_maps =
- config->GetInteger("ControlsGeneral", "touch_from_button_map", 0);
- if (num_touch_from_button_maps > 0) {
- for (int i = 0; i < num_touch_from_button_maps; ++i) {
- Settings::TouchFromButtonMap map;
- map.name = config->Get("ControlsGeneral",
- std::string("touch_from_button_maps_") + std::to_string(i) +
- std::string("_name"),
- "default");
- const int num_touch_maps = config->GetInteger(
- "ControlsGeneral",
- std::string("touch_from_button_maps_") + std::to_string(i) + std::string("_count"),
- 0);
- map.buttons.reserve(num_touch_maps);
-
- for (int j = 0; j < num_touch_maps; ++j) {
- std::string touch_mapping =
- config->Get("ControlsGeneral",
- std::string("touch_from_button_maps_") + std::to_string(i) +
- std::string("_bind_") + std::to_string(j),
- "");
- map.buttons.emplace_back(std::move(touch_mapping));
- }
-
- Settings::values.touch_from_button_maps.emplace_back(std::move(map));
- }
- } else {
- Settings::values.touch_from_button_maps.emplace_back(
- Settings::TouchFromButtonMap{"default", {}});
- num_touch_from_button_maps = 1;
- }
- Settings::values.touch_from_button_map_index = std::clamp(
- Settings::values.touch_from_button_map_index.GetValue(), 0, num_touch_from_button_maps - 1);
-
- ReadSetting("ControlsGeneral", Settings::values.udp_input_servers);
-
- // Data Storage
- ReadSetting("Data Storage", Settings::values.use_virtual_sd);
- FS::SetYuzuPath(FS::YuzuPath::NANDDir,
- config->Get("Data Storage", "nand_directory",
- FS::GetYuzuPathString(FS::YuzuPath::NANDDir)));
- FS::SetYuzuPath(FS::YuzuPath::SDMCDir,
- config->Get("Data Storage", "sdmc_directory",
- FS::GetYuzuPathString(FS::YuzuPath::SDMCDir)));
- FS::SetYuzuPath(FS::YuzuPath::LoadDir,
- config->Get("Data Storage", "load_directory",
- FS::GetYuzuPathString(FS::YuzuPath::LoadDir)));
- FS::SetYuzuPath(FS::YuzuPath::DumpDir,
- config->Get("Data Storage", "dump_directory",
- FS::GetYuzuPathString(FS::YuzuPath::DumpDir)));
- ReadSetting("Data Storage", Settings::values.gamecard_inserted);
- ReadSetting("Data Storage", Settings::values.gamecard_current_game);
- ReadSetting("Data Storage", Settings::values.gamecard_path);
-
- // System
- ReadSetting("System", Settings::values.current_user);
- Settings::values.current_user = std::clamp<int>(Settings::values.current_user.GetValue(), 0,
- Service::Account::MAX_USERS - 1);
-
- // Disable docked mode by default on Android
- Settings::values.use_docked_mode.SetValue(config->GetBoolean("System", "use_docked_mode", false)
- ? Settings::ConsoleMode::Docked
- : Settings::ConsoleMode::Handheld);
-
- const auto rng_seed_enabled = config->GetBoolean("System", "rng_seed_enabled", false);
- if (rng_seed_enabled) {
- Settings::values.rng_seed.SetValue(config->GetInteger("System", "rng_seed", 0));
- } else {
- Settings::values.rng_seed.SetValue(0);
- }
- Settings::values.rng_seed_enabled.SetValue(rng_seed_enabled);
-
- const auto custom_rtc_enabled = config->GetBoolean("System", "custom_rtc_enabled", false);
- if (custom_rtc_enabled) {
- Settings::values.custom_rtc = config->GetInteger("System", "custom_rtc", 0);
- } else {
- Settings::values.custom_rtc = 0;
- }
- Settings::values.custom_rtc_enabled = custom_rtc_enabled;
-
- ReadSetting("System", Settings::values.language_index);
- ReadSetting("System", Settings::values.region_index);
- ReadSetting("System", Settings::values.time_zone_index);
- ReadSetting("System", Settings::values.sound_index);
-
- // Core
- ReadSetting("Core", Settings::values.use_multi_core);
- ReadSetting("Core", Settings::values.memory_layout_mode);
-
- // Cpu
- ReadSetting("Cpu", Settings::values.cpu_accuracy);
- ReadSetting("Cpu", Settings::values.cpu_debug_mode);
- ReadSetting("Cpu", Settings::values.cpuopt_page_tables);
- ReadSetting("Cpu", Settings::values.cpuopt_block_linking);
- ReadSetting("Cpu", Settings::values.cpuopt_return_stack_buffer);
- ReadSetting("Cpu", Settings::values.cpuopt_fast_dispatcher);
- ReadSetting("Cpu", Settings::values.cpuopt_context_elimination);
- ReadSetting("Cpu", Settings::values.cpuopt_const_prop);
- ReadSetting("Cpu", Settings::values.cpuopt_misc_ir);
- ReadSetting("Cpu", Settings::values.cpuopt_reduce_misalign_checks);
- ReadSetting("Cpu", Settings::values.cpuopt_fastmem);
- ReadSetting("Cpu", Settings::values.cpuopt_fastmem_exclusives);
- ReadSetting("Cpu", Settings::values.cpuopt_recompile_exclusives);
- ReadSetting("Cpu", Settings::values.cpuopt_ignore_memory_aborts);
- ReadSetting("Cpu", Settings::values.cpuopt_unsafe_unfuse_fma);
- ReadSetting("Cpu", Settings::values.cpuopt_unsafe_reduce_fp_error);
- ReadSetting("Cpu", Settings::values.cpuopt_unsafe_ignore_standard_fpcr);
- ReadSetting("Cpu", Settings::values.cpuopt_unsafe_inaccurate_nan);
- ReadSetting("Cpu", Settings::values.cpuopt_unsafe_fastmem_check);
- ReadSetting("Cpu", Settings::values.cpuopt_unsafe_ignore_global_monitor);
-
- // Renderer
- ReadSetting("Renderer", Settings::values.renderer_backend);
- ReadSetting("Renderer", Settings::values.renderer_debug);
- ReadSetting("Renderer", Settings::values.renderer_shader_feedback);
- ReadSetting("Renderer", Settings::values.enable_nsight_aftermath);
- ReadSetting("Renderer", Settings::values.disable_shader_loop_safety_checks);
- ReadSetting("Renderer", Settings::values.vulkan_device);
-
- ReadSetting("Renderer", Settings::values.resolution_setup);
- ReadSetting("Renderer", Settings::values.scaling_filter);
- ReadSetting("Renderer", Settings::values.fsr_sharpening_slider);
- ReadSetting("Renderer", Settings::values.anti_aliasing);
- ReadSetting("Renderer", Settings::values.fullscreen_mode);
- ReadSetting("Renderer", Settings::values.aspect_ratio);
- ReadSetting("Renderer", Settings::values.max_anisotropy);
- ReadSetting("Renderer", Settings::values.use_speed_limit);
- ReadSetting("Renderer", Settings::values.speed_limit);
- ReadSetting("Renderer", Settings::values.use_disk_shader_cache);
- ReadSetting("Renderer", Settings::values.use_asynchronous_gpu_emulation);
- ReadSetting("Renderer", Settings::values.vsync_mode);
- ReadSetting("Renderer", Settings::values.shader_backend);
- ReadSetting("Renderer", Settings::values.use_asynchronous_shaders);
- ReadSetting("Renderer", Settings::values.nvdec_emulation);
- ReadSetting("Renderer", Settings::values.use_fast_gpu_time);
- ReadSetting("Renderer", Settings::values.use_vulkan_driver_pipeline_cache);
-
- ReadSetting("Renderer", Settings::values.bg_red);
- ReadSetting("Renderer", Settings::values.bg_green);
- ReadSetting("Renderer", Settings::values.bg_blue);
-
- // Use GPU accuracy normal by default on Android
- Settings::values.gpu_accuracy = static_cast<Settings::GpuAccuracy>(config->GetInteger(
- "Renderer", "gpu_accuracy", static_cast<u32>(Settings::GpuAccuracy::Normal)));
-
- // Use GPU default anisotropic filtering on Android
- Settings::values.max_anisotropy =
- static_cast<Settings::AnisotropyMode>(config->GetInteger("Renderer", "max_anisotropy", 1));
-
- // Disable ASTC compute by default on Android
- Settings::values.accelerate_astc.SetValue(
- config->GetBoolean("Renderer", "accelerate_astc", false) ? Settings::AstcDecodeMode::Gpu
- : Settings::AstcDecodeMode::Cpu);
-
- // Enable asynchronous presentation by default on Android
- Settings::values.async_presentation =
- config->GetBoolean("Renderer", "async_presentation", true);
-
- // Disable force_max_clock by default on Android
- Settings::values.renderer_force_max_clock =
- config->GetBoolean("Renderer", "force_max_clock", false);
-
- // Disable use_reactive_flushing by default on Android
- Settings::values.use_reactive_flushing =
- config->GetBoolean("Renderer", "use_reactive_flushing", false);
-
- // Audio
- ReadSetting("Audio", Settings::values.sink_id);
- ReadSetting("Audio", Settings::values.audio_output_device_id);
- ReadSetting("Audio", Settings::values.volume);
-
- // Miscellaneous
- // log_filter has a different default here than from common
- Settings::values.log_filter = "*:Info";
- ReadSetting("Miscellaneous", Settings::values.use_dev_keys);
-
- // Debugging
- Settings::values.record_frame_times =
- config->GetBoolean("Debugging", "record_frame_times", false);
- ReadSetting("Debugging", Settings::values.dump_exefs);
- ReadSetting("Debugging", Settings::values.dump_nso);
- ReadSetting("Debugging", Settings::values.enable_fs_access_log);
- ReadSetting("Debugging", Settings::values.reporting_services);
- ReadSetting("Debugging", Settings::values.quest_flag);
- ReadSetting("Debugging", Settings::values.use_debug_asserts);
- ReadSetting("Debugging", Settings::values.use_auto_stub);
- ReadSetting("Debugging", Settings::values.disable_macro_jit);
- ReadSetting("Debugging", Settings::values.disable_macro_hle);
- ReadSetting("Debugging", Settings::values.use_gdbstub);
- ReadSetting("Debugging", Settings::values.gdbstub_port);
-
- const auto title_list = config->Get("AddOns", "title_ids", "");
- std::stringstream ss(title_list);
- std::string line;
- while (std::getline(ss, line, '|')) {
- const auto title_id = std::strtoul(line.c_str(), nullptr, 16);
- const auto disabled_list = config->Get("AddOns", "disabled_" + line, "");
-
- std::stringstream inner_ss(disabled_list);
- std::string inner_line;
- std::vector<std::string> out;
- while (std::getline(inner_ss, inner_line, '|')) {
- out.push_back(inner_line);
- }
-
- Settings::values.disabled_addons.insert_or_assign(title_id, out);
- }
-
- // Web Service
- ReadSetting("WebService", Settings::values.enable_telemetry);
- ReadSetting("WebService", Settings::values.web_api_url);
- ReadSetting("WebService", Settings::values.yuzu_username);
- ReadSetting("WebService", Settings::values.yuzu_token);
-
- // Network
- ReadSetting("Network", Settings::values.network_interface);
-
- // Android
- ReadSetting("Android", AndroidSettings::values.picture_in_picture);
- ReadSetting("Android", AndroidSettings::values.screen_layout);
-}
-
-void Config::Initialize(const std::string& config_name) {
- const auto fs_config_loc = FS::GetYuzuPath(FS::YuzuPath::ConfigDir);
- const auto config_file = fmt::format("{}.ini", config_name);
-
- switch (type) {
- case ConfigType::GlobalConfig:
- config_loc = FS::PathToUTF8String(fs_config_loc / config_file);
- break;
- case ConfigType::PerGameConfig:
- config_loc = FS::PathToUTF8String(fs_config_loc / "custom" / FS::ToU8String(config_file));
- break;
- case ConfigType::InputProfile:
- config_loc = FS::PathToUTF8String(fs_config_loc / "input" / config_file);
- LoadINI(DefaultINI::android_config_file);
- return;
- }
- LoadINI(DefaultINI::android_config_file);
- ReadValues();
-}
diff --git a/src/android/app/src/main/jni/config.h b/src/android/app/src/main/jni/config.h
deleted file mode 100644
index e1e8f47ed..000000000
--- a/src/android/app/src/main/jni/config.h
+++ /dev/null
@@ -1,47 +0,0 @@
-// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#pragma once
-
-#include <filesystem>
-#include <memory>
-#include <optional>
-#include <string>
-
-#include "common/settings.h"
-
-class INIReader;
-
-class Config {
- bool LoadINI(const std::string& default_contents = "", bool retry = true);
-
-public:
- enum class ConfigType {
- GlobalConfig,
- PerGameConfig,
- InputProfile,
- };
-
- explicit Config(const std::string& config_name = "config",
- ConfigType config_type = ConfigType::GlobalConfig);
- ~Config();
-
- void Initialize(const std::string& config_name);
-
-private:
- /**
- * Applies a value read from the config to a Setting.
- *
- * @param group The name of the INI group
- * @param setting The yuzu setting to modify
- */
- template <typename Type, bool ranged>
- void ReadSetting(const std::string& group, Settings::Setting<Type, ranged>& setting);
-
- void ReadValues();
-
- const ConfigType type;
- std::unique_ptr<INIReader> config;
- std::string config_loc;
- const bool global;
-};
diff --git a/src/android/app/src/main/jni/default_ini.h b/src/android/app/src/main/jni/default_ini.h
deleted file mode 100644
index d81422a74..000000000
--- a/src/android/app/src/main/jni/default_ini.h
+++ /dev/null
@@ -1,511 +0,0 @@
-// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#pragma once
-
-namespace DefaultINI {
-
-const char* android_config_file = R"(
-
-[ControlsP0]
-# The input devices and parameters for each Switch native input
-# The config section determines the player number where the config will be applied on. For example "ControlsP0", "ControlsP1", ...
-# It should be in the format of "engine:[engine_name],[param1]:[value1],[param2]:[value2]..."
-# Escape characters $0 (for ':'), $1 (for ',') and $2 (for '$') can be used in values
-
-# Indicates if this player should be connected at boot
-connected=
-
-# for button input, the following devices are available:
-# - "keyboard" (default) for keyboard input. Required parameters:
-# - "code": the code of the key to bind
-# - "sdl" for joystick input using SDL. Required parameters:
-# - "guid": SDL identification GUID of the joystick
-# - "port": the index of the joystick to bind
-# - "button"(optional): the index of the button to bind
-# - "hat"(optional): the index of the hat to bind as direction buttons
-# - "axis"(optional): the index of the axis to bind
-# - "direction"(only used for hat): the direction name of the hat to bind. Can be "up", "down", "left" or "right"
-# - "threshold"(only used for axis): a float value in (-1.0, 1.0) which the button is
-# triggered if the axis value crosses
-# - "direction"(only used for axis): "+" means the button is triggered when the axis value
-# is greater than the threshold; "-" means the button is triggered when the axis value
-# is smaller than the threshold
-button_a=
-button_b=
-button_x=
-button_y=
-button_lstick=
-button_rstick=
-button_l=
-button_r=
-button_zl=
-button_zr=
-button_plus=
-button_minus=
-button_dleft=
-button_dup=
-button_dright=
-button_ddown=
-button_lstick_left=
-button_lstick_up=
-button_lstick_right=
-button_lstick_down=
-button_sl=
-button_sr=
-button_home=
-button_screenshot=
-
-# for analog input, the following devices are available:
-# - "analog_from_button" (default) for emulating analog input from direction buttons. Required parameters:
-# - "up", "down", "left", "right": sub-devices for each direction.
-# Should be in the format as a button input devices using escape characters, for example, "engine$0keyboard$1code$00"
-# - "modifier": sub-devices as a modifier.
-# - "modifier_scale": a float number representing the applied modifier scale to the analog input.
-# Must be in range of 0.0-1.0. Defaults to 0.5
-# - "sdl" for joystick input using SDL. Required parameters:
-# - "guid": SDL identification GUID of the joystick
-# - "port": the index of the joystick to bind
-# - "axis_x": the index of the axis to bind as x-axis (default to 0)
-# - "axis_y": the index of the axis to bind as y-axis (default to 1)
-lstick=
-rstick=
-
-# for motion input, the following devices are available:
-# - "keyboard" (default) for emulating random motion input from buttons. Required parameters:
-# - "code": the code of the key to bind
-# - "sdl" for motion input using SDL. Required parameters:
-# - "guid": SDL identification GUID of the joystick
-# - "port": the index of the joystick to bind
-# - "motion": the index of the motion sensor to bind
-# - "cemuhookudp" for motion input using Cemu Hook protocol. Required parameters:
-# - "guid": the IP address of the cemu hook server encoded to a hex string. for example 192.168.0.1 = "c0a80001"
-# - "port": the port of the cemu hook server
-# - "pad": the index of the joystick
-# - "motion": the index of the motion sensor of the joystick to bind
-motionleft=
-motionright=
-
-[ControlsGeneral]
-# To use the debug_pad, prepend `debug_pad_` before each button setting above.
-# i.e. debug_pad_button_a=
-
-# Enable debug pad inputs to the guest
-# 0 (default): Disabled, 1: Enabled
-debug_pad_enabled =
-
-# Whether to enable or disable vibration
-# 0: Disabled, 1 (default): Enabled
-vibration_enabled=
-
-# Whether to enable or disable accurate vibrations
-# 0 (default): Disabled, 1: Enabled
-enable_accurate_vibrations=
-
-# Enables controller motion inputs
-# 0: Disabled, 1 (default): Enabled
-motion_enabled =
-
-# Defines the udp device's touch screen coordinate system for cemuhookudp devices
-# - "min_x", "min_y", "max_x", "max_y"
-touch_device=
-
-# for mapping buttons to touch inputs.
-#touch_from_button_map=1
-#touch_from_button_maps_0_name=default
-#touch_from_button_maps_0_count=2
-#touch_from_button_maps_0_bind_0=foo
-#touch_from_button_maps_0_bind_1=bar
-# etc.
-
-# List of Cemuhook UDP servers, delimited by ','.
-# Default: 127.0.0.1:26760
-# Example: 127.0.0.1:26760,123.4.5.67:26761
-udp_input_servers =
-
-# Enable controlling an axis via a mouse input.
-# 0 (default): Off, 1: On
-mouse_panning =
-
-# Set mouse sensitivity.
-# Default: 1.0
-mouse_panning_sensitivity =
-
-# Emulate an analog control stick from keyboard inputs.
-# 0 (default): Disabled, 1: Enabled
-emulate_analog_keyboard =
-
-# Enable mouse inputs to the guest
-# 0 (default): Disabled, 1: Enabled
-mouse_enabled =
-
-# Enable keyboard inputs to the guest
-# 0 (default): Disabled, 1: Enabled
-keyboard_enabled =
-
-[Core]
-# Whether to use multi-core for CPU emulation
-# 0: Disabled, 1 (default): Enabled
-use_multi_core =
-
-# Enable unsafe extended guest system memory layout (8GB DRAM)
-# 0 (default): Disabled, 1: Enabled
-use_unsafe_extended_memory_layout =
-
-[Cpu]
-# Adjusts various optimizations.
-# Auto-select mode enables choice unsafe optimizations.
-# Accurate enables only safe optimizations.
-# Unsafe allows any unsafe optimizations.
-# 0 (default): Auto-select, 1: Accurate, 2: Enable unsafe optimizations
-cpu_accuracy =
-
-# Allow disabling safe optimizations.
-# 0 (default): Disabled, 1: Enabled
-cpu_debug_mode =
-
-# Enable inline page tables optimization (faster guest memory access)
-# 0: Disabled, 1 (default): Enabled
-cpuopt_page_tables =
-
-# Enable block linking CPU optimization (reduce block dispatcher use during predictable jumps)
-# 0: Disabled, 1 (default): Enabled
-cpuopt_block_linking =
-
-# Enable return stack buffer CPU optimization (reduce block dispatcher use during predictable returns)
-# 0: Disabled, 1 (default): Enabled
-cpuopt_return_stack_buffer =
-
-# Enable fast dispatcher CPU optimization (use a two-tiered dispatcher architecture)
-# 0: Disabled, 1 (default): Enabled
-cpuopt_fast_dispatcher =
-
-# Enable context elimination CPU Optimization (reduce host memory use for guest context)
-# 0: Disabled, 1 (default): Enabled
-cpuopt_context_elimination =
-
-# Enable constant propagation CPU optimization (basic IR optimization)
-# 0: Disabled, 1 (default): Enabled
-cpuopt_const_prop =
-
-# Enable miscellaneous CPU optimizations (basic IR optimization)
-# 0: Disabled, 1 (default): Enabled
-cpuopt_misc_ir =
-
-# Enable reduction of memory misalignment checks (reduce memory fallbacks for misaligned access)
-# 0: Disabled, 1 (default): Enabled
-cpuopt_reduce_misalign_checks =
-
-# Enable Host MMU Emulation (faster guest memory access)
-# 0: Disabled, 1 (default): Enabled
-cpuopt_fastmem =
-
-# Enable Host MMU Emulation for exclusive memory instructions (faster guest memory access)
-# 0: Disabled, 1 (default): Enabled
-cpuopt_fastmem_exclusives =
-
-# Enable fallback on failure of fastmem of exclusive memory instructions (faster guest memory access)
-# 0: Disabled, 1 (default): Enabled
-cpuopt_recompile_exclusives =
-
-# Enable optimization to ignore invalid memory accesses (faster guest memory access)
-# 0: Disabled, 1 (default): Enabled
-cpuopt_ignore_memory_aborts =
-
-# Enable unfuse FMA (improve performance on CPUs without FMA)
-# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select.
-# 0: Disabled, 1 (default): Enabled
-cpuopt_unsafe_unfuse_fma =
-
-# Enable faster FRSQRTE and FRECPE
-# Only enabled if cpu_accuracy is set to Unsafe.
-# 0: Disabled, 1 (default): Enabled
-cpuopt_unsafe_reduce_fp_error =
-
-# Enable faster ASIMD instructions (32 bits only)
-# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select.
-# 0: Disabled, 1 (default): Enabled
-cpuopt_unsafe_ignore_standard_fpcr =
-
-# Enable inaccurate NaN handling
-# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select.
-# 0: Disabled, 1 (default): Enabled
-cpuopt_unsafe_inaccurate_nan =
-
-# Disable address space checks (64 bits only)
-# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select.
-# 0: Disabled, 1 (default): Enabled
-cpuopt_unsafe_fastmem_check =
-
-# Enable faster exclusive instructions
-# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select.
-# 0: Disabled, 1 (default): Enabled
-cpuopt_unsafe_ignore_global_monitor =
-
-[Renderer]
-# Which backend API to use.
-# 0: OpenGL (unsupported), 1 (default): Vulkan, 2: Null
-backend =
-
-# Whether to enable asynchronous presentation (Vulkan only)
-# 0: Off, 1 (default): On
-async_presentation =
-
-# Forces the GPU to run at the maximum possible clocks (thermal constraints will still be applied).
-# 0 (default): Disabled, 1: Enabled
-force_max_clock =
-
-# Enable graphics API debugging mode.
-# 0 (default): Disabled, 1: Enabled
-debug =
-
-# Enable shader feedback.
-# 0 (default): Disabled, 1: Enabled
-renderer_shader_feedback =
-
-# Enable Nsight Aftermath crash dumps
-# 0 (default): Disabled, 1: Enabled
-nsight_aftermath =
-
-# Disable shader loop safety checks, executing the shader without loop logic changes
-# 0 (default): Disabled, 1: Enabled
-disable_shader_loop_safety_checks =
-
-# Which Vulkan physical device to use (defaults to 0)
-vulkan_device =
-
-# 0: 0.5x (360p/540p) [EXPERIMENTAL]
-# 1: 0.75x (540p/810p) [EXPERIMENTAL]
-# 2 (default): 1x (720p/1080p)
-# 3: 2x (1440p/2160p)
-# 4: 3x (2160p/3240p)
-# 5: 4x (2880p/4320p)
-# 6: 5x (3600p/5400p)
-# 7: 6x (4320p/6480p)
-resolution_setup =
-
-# Pixel filter to use when up- or down-sampling rendered frames.
-# 0: Nearest Neighbor
-# 1 (default): Bilinear
-# 2: Bicubic
-# 3: Gaussian
-# 4: ScaleForce
-# 5: AMD FidelityFX™️ Super Resolution [Vulkan Only]
-scaling_filter =
-
-# Anti-Aliasing (AA)
-# 0 (default): None, 1: FXAA
-anti_aliasing =
-
-# Whether to use fullscreen or borderless window mode
-# 0 (Windows default): Borderless window, 1 (All other default): Exclusive fullscreen
-fullscreen_mode =
-
-# Aspect ratio
-# 0: Default (16:9), 1: Force 4:3, 2: Force 21:9, 3: Force 16:10, 4: Stretch to Window
-aspect_ratio =
-
-# Anisotropic filtering
-# 0: Default, 1: 2x, 2: 4x, 3: 8x, 4: 16x
-max_anisotropy =
-
-# Whether to enable VSync or not.
-# OpenGL: Values other than 0 enable VSync
-# Vulkan: FIFO is selected if the requested mode is not supported by the driver.
-# FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
-# FIFO Relaxed is similar to FIFO but allows tearing as it recovers from a slow down.
-# Mailbox can have lower latency than FIFO and does not tear but may drop frames.
-# Immediate (no synchronization) just presents whatever is available and can exhibit tearing.
-# 0: Immediate (Off), 1 (Default): Mailbox (On), 2: FIFO, 3: FIFO Relaxed
-use_vsync =
-
-# Selects the OpenGL shader backend. NV_gpu_program5 is required for GLASM. If NV_gpu_program5 is
-# not available and GLASM is selected, GLSL will be used.
-# 0: GLSL, 1 (default): GLASM, 2: SPIR-V
-shader_backend =
-
-# Whether to allow asynchronous shader building.
-# 0 (default): Off, 1: On
-use_asynchronous_shaders =
-
-# Uses reactive flushing instead of predictive flushing. Allowing a more accurate syncing of memory.
-# 0 (default): Off, 1: On
-use_reactive_flushing =
-
-# NVDEC emulation.
-# 0: Disabled, 1: CPU Decoding, 2 (default): GPU Decoding
-nvdec_emulation =
-
-# Accelerate ASTC texture decoding.
-# 0 (default): Off, 1: On
-accelerate_astc =
-
-# Turns on the speed limiter, which will limit the emulation speed to the desired speed limit value
-# 0: Off, 1: On (default)
-use_speed_limit =
-
-# Limits the speed of the game to run no faster than this value as a percentage of target speed
-# 1 - 9999: Speed limit as a percentage of target game speed. 100 (default)
-speed_limit =
-
-# Whether to use disk based shader cache
-# 0: Off, 1 (default): On
-use_disk_shader_cache =
-
-# Which gpu accuracy level to use
-# 0 (default): Normal, 1: High, 2: Extreme (Very slow)
-gpu_accuracy =
-
-# Whether to use asynchronous GPU emulation
-# 0 : Off (slow), 1 (default): On (fast)
-use_asynchronous_gpu_emulation =
-
-# Inform the guest that GPU operations completed more quickly than they did.
-# 0: Off, 1 (default): On
-use_fast_gpu_time =
-
-# Force unmodified buffers to be flushed, which can cost performance.
-# 0: Off (default), 1: On
-use_pessimistic_flushes =
-
-# Whether to use garbage collection or not for GPU caches.
-# 0 (default): Off, 1: On
-use_caches_gc =
-
-# The clear color for the renderer. What shows up on the sides of the bottom screen.
-# Must be in range of 0-255. Defaults to 0 for all.
-bg_red =
-bg_blue =
-bg_green =
-
-[Audio]
-# Which audio output engine to use.
-# auto (default): Auto-select
-# cubeb: Cubeb audio engine (if available)
-# sdl2: SDL2 audio engine (if available)
-# null: No audio output
-output_engine =
-
-# Which audio device to use.
-# auto (default): Auto-select
-output_device =
-
-# Output volume.
-# 100 (default): 100%, 0; mute
-volume =
-
-[Data Storage]
-# Whether to create a virtual SD card.
-# 1: Yes, 0 (default): No
-use_virtual_sd =
-
-# Whether or not to enable gamecard emulation
-# 1: Yes, 0 (default): No
-gamecard_inserted =
-
-# Whether or not the gamecard should be emulated as the current game
-# If 'gamecard_inserted' is 0 this setting is irrelevant
-# 1: Yes, 0 (default): No
-gamecard_current_game =
-
-# Path to an XCI file to use as the gamecard
-# If 'gamecard_inserted' is 0 this setting is irrelevant
-# If 'gamecard_current_game' is 1 this setting is irrelevant
-gamecard_path =
-
-[System]
-# Whether the system is docked
-# 1 (default): Yes, 0: No
-use_docked_mode =
-
-# Sets the seed for the RNG generator built into the switch
-# rng_seed will be ignored and randomly generated if rng_seed_enabled is false
-rng_seed_enabled =
-rng_seed =
-
-# Sets the current time (in seconds since 12:00 AM Jan 1, 1970) that will be used by the time service
-# This will auto-increment, with the time set being the time the game is started
-# This override will only occur if custom_rtc_enabled is true, otherwise the current time is used
-custom_rtc_enabled =
-custom_rtc =
-
-# Sets the systems language index
-# 0: Japanese, 1: English (default), 2: French, 3: German, 4: Italian, 5: Spanish, 6: Chinese,
-# 7: Korean, 8: Dutch, 9: Portuguese, 10: Russian, 11: Taiwanese, 12: British English, 13: Canadian French,
-# 14: Latin American Spanish, 15: Simplified Chinese, 16: Traditional Chinese, 17: Brazilian Portuguese
-language_index =
-
-# The system region that yuzu will use during emulation
-# -1: Auto-select (default), 0: Japan, 1: USA, 2: Europe, 3: Australia, 4: China, 5: Korea, 6: Taiwan
-region_index =
-
-# The system time zone that yuzu will use during emulation
-# 0: Auto-select (default), 1: Default (system archive value), Others: Index for specified time zone
-time_zone_index =
-
-# Sets the sound output mode.
-# 0: Mono, 1 (default): Stereo, 2: Surround
-sound_index =
-
-[Miscellaneous]
-# A filter which removes logs below a certain logging level.
-# Examples: *:Debug Kernel.SVC:Trace Service.*:Critical
-log_filter = *:Trace
-
-# Use developer keys
-# 0 (default): Disabled, 1: Enabled
-use_dev_keys =
-
-[Debugging]
-# Record frame time data, can be found in the log directory. Boolean value
-record_frame_times =
-# Determines whether or not yuzu will dump the ExeFS of all games it attempts to load while loading them
-dump_exefs=false
-# Determines whether or not yuzu will dump all NSOs it attempts to load while loading them
-dump_nso=false
-# Determines whether or not yuzu will save the filesystem access log.
-enable_fs_access_log=false
-# Enables verbose reporting services
-reporting_services =
-# Determines whether or not yuzu will report to the game that the emulated console is in Kiosk Mode
-# false: Retail/Normal Mode (default), true: Kiosk Mode
-quest_flag =
-# Determines whether debug asserts should be enabled, which will throw an exception on asserts.
-# false: Disabled (default), true: Enabled
-use_debug_asserts =
-# Determines whether unimplemented HLE service calls should be automatically stubbed.
-# false: Disabled (default), true: Enabled
-use_auto_stub =
-# Enables/Disables the macro JIT compiler
-disable_macro_jit=false
-# Determines whether to enable the GDB stub and wait for the debugger to attach before running.
-# false: Disabled (default), true: Enabled
-use_gdbstub=false
-# The port to use for the GDB server, if it is enabled.
-gdbstub_port=6543
-
-[WebService]
-# Whether or not to enable telemetry
-# 0: No, 1 (default): Yes
-enable_telemetry =
-# URL for Web API
-web_api_url = https://api.yuzu-emu.org
-# Username and token for yuzu Web Service
-# See https://profile.yuzu-emu.org/ for more info
-yuzu_username =
-yuzu_token =
-
-[Network]
-# Name of the network interface device to use with yuzu LAN play.
-# e.g. On *nix: 'enp7s0', 'wlp6s0u1u3u3', 'lo'
-# e.g. On Windows: 'Ethernet', 'Wi-Fi'
-network_interface =
-
-[AddOns]
-# Used to disable add-ons
-# List of title IDs of games that will have add-ons disabled (separated by '|'):
-title_ids =
-# For each title ID, have a key/value pair called `disabled_<title_id>` equal to the names of the add-ons to disable (sep. by '|')
-# e.x. disabled_0100000000010000 = Update|DLC <- disables Updates and DLC on Super Mario Odyssey
-)";
-} // namespace DefaultINI
diff --git a/src/android/app/src/main/jni/native.cpp b/src/android/app/src/main/jni/native.cpp
index 64663b084..617288ae4 100644
--- a/src/android/app/src/main/jni/native.cpp
+++ b/src/android/app/src/main/jni/native.cpp
@@ -52,8 +52,8 @@
#include "core/hle/service/am/applets/applets.h"
#include "core/hle/service/filesystem/filesystem.h"
#include "core/loader/loader.h"
+#include "frontend_common/config.h"
#include "jni/android_common/android_common.h"
-#include "jni/config.h"
#include "jni/id_cache.h"
#include "jni/native.h"
#include "video_core/renderer_base.h"
@@ -664,8 +664,6 @@ void Java_org_yuzu_yuzu_1emu_NativeLibrary_onTouchReleased(JNIEnv* env, jclass c
void Java_org_yuzu_yuzu_1emu_NativeLibrary_initializeSystem(JNIEnv* env, jclass clazz,
jboolean reload) {
- // Create the default config.ini.
- Config{};
// Initialize the emulated system.
if (!reload) {
EmulationSession::GetInstance().System().Initialize();
@@ -680,17 +678,6 @@ jint Java_org_yuzu_yuzu_1emu_NativeLibrary_defaultCPUCore(JNIEnv* env, jclass cl
void Java_org_yuzu_yuzu_1emu_NativeLibrary_run__Ljava_lang_String_2Ljava_lang_String_2Z(
JNIEnv* env, jclass clazz, jstring j_file, jstring j_savestate, jboolean j_delete_savestate) {}
-void Java_org_yuzu_yuzu_1emu_NativeLibrary_reloadSettings(JNIEnv* env, jclass clazz) {
- Config{};
-}
-
-void Java_org_yuzu_yuzu_1emu_NativeLibrary_initGameIni(JNIEnv* env, jclass clazz,
- jstring j_game_id) {
- std::string_view game_id = env->GetStringUTFChars(j_game_id, 0);
-
- env->ReleaseStringUTFChars(j_game_id, game_id.data());
-}
-
jdoubleArray Java_org_yuzu_yuzu_1emu_NativeLibrary_getPerfStats(JNIEnv* env, jclass clazz) {
jdoubleArray j_stats = env->NewDoubleArray(4);
diff --git a/src/android/app/src/main/jni/native_config.cpp b/src/android/app/src/main/jni/native_config.cpp
index 8a704960c..8e81816e5 100644
--- a/src/android/app/src/main/jni/native_config.cpp
+++ b/src/android/app/src/main/jni/native_config.cpp
@@ -5,11 +5,14 @@
#include <jni.h>
+#include "android_config.h"
+#include "android_settings.h"
#include "common/logging/log.h"
#include "common/settings.h"
+#include "frontend_common/config.h"
#include "jni/android_common/android_common.h"
-#include "jni/config.h"
-#include "uisettings.h"
+
+std::unique_ptr<AndroidConfig> config;
template <typename T>
Settings::Setting<T>* getSetting(JNIEnv* env, jstring jkey) {
@@ -28,6 +31,22 @@ Settings::Setting<T>* getSetting(JNIEnv* env, jstring jkey) {
extern "C" {
+void Java_org_yuzu_yuzu_1emu_utils_NativeConfig_initializeConfig(JNIEnv* env, jobject obj) {
+ config = std::make_unique<AndroidConfig>();
+}
+
+void Java_org_yuzu_yuzu_1emu_utils_NativeConfig_unloadConfig(JNIEnv* env, jobject obj) {
+ config.reset();
+}
+
+void Java_org_yuzu_yuzu_1emu_utils_NativeConfig_reloadSettings(JNIEnv* env, jobject obj) {
+ config->AndroidConfig::ReloadAllValues();
+}
+
+void Java_org_yuzu_yuzu_1emu_utils_NativeConfig_saveSettings(JNIEnv* env, jobject obj) {
+ config->AndroidConfig::SaveAllValues();
+}
+
jboolean Java_org_yuzu_yuzu_1emu_utils_NativeConfig_getBoolean(JNIEnv* env, jobject obj,
jstring jkey, jboolean getDefault) {
auto setting = getSetting<bool>(env, jkey);
diff --git a/src/common/CMakeLists.txt b/src/common/CMakeLists.txt
index e216eb3de..57cbb9d07 100644
--- a/src/common/CMakeLists.txt
+++ b/src/common/CMakeLists.txt
@@ -174,6 +174,15 @@ if(ANDROID)
)
endif()
+if (UNIX)
+ target_sources(common PRIVATE
+ linux/gamemode.cpp
+ linux/gamemode.h
+ )
+
+ target_link_libraries(common PRIVATE gamemode)
+endif()
+
if(ARCHITECTURE_x86_64)
target_sources(common
PRIVATE
diff --git a/src/common/linux/gamemode.cpp b/src/common/linux/gamemode.cpp
new file mode 100644
index 000000000..8876d8dc4
--- /dev/null
+++ b/src/common/linux/gamemode.cpp
@@ -0,0 +1,39 @@
+// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include <gamemode_client.h>
+
+#include "common/linux/gamemode.h"
+#include "common/settings.h"
+
+namespace Common::Linux {
+
+void StartGamemode() {
+ if (Settings::values.enable_gamemode) {
+ if (gamemode_request_start() < 0) {
+ LOG_WARNING(Frontend, "Failed to start gamemode: {}", gamemode_error_string());
+ } else {
+ LOG_INFO(Frontend, "Started gamemode");
+ }
+ }
+}
+
+void StopGamemode() {
+ if (Settings::values.enable_gamemode) {
+ if (gamemode_request_end() < 0) {
+ LOG_WARNING(Frontend, "Failed to stop gamemode: {}", gamemode_error_string());
+ } else {
+ LOG_INFO(Frontend, "Stopped gamemode");
+ }
+ }
+}
+
+void SetGamemodeState(bool state) {
+ if (state) {
+ StartGamemode();
+ } else {
+ StopGamemode();
+ }
+}
+
+} // namespace Common::Linux
diff --git a/src/common/linux/gamemode.h b/src/common/linux/gamemode.h
new file mode 100644
index 000000000..b80646ae2
--- /dev/null
+++ b/src/common/linux/gamemode.h
@@ -0,0 +1,24 @@
+// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+namespace Common::Linux {
+
+/**
+ * Start the (Feral Interactive) Linux gamemode if it is installed and it is activated
+ */
+void StartGamemode();
+
+/**
+ * Stop the (Feral Interactive) Linux gamemode if it is installed and it is activated
+ */
+void StopGamemode();
+
+/**
+ * Start or stop the (Feral Interactive) Linux gamemode if it is installed and it is activated
+ * @param state The new state the gamemode should have
+ */
+void SetGamemodeState(bool state);
+
+} // namespace Common::Linux
diff --git a/src/common/settings.cpp b/src/common/settings.cpp
index 51717be06..3e829253f 100644
--- a/src/common/settings.cpp
+++ b/src/common/settings.cpp
@@ -206,9 +206,9 @@ const char* TranslateCategory(Category category) {
case Category::UiAudio:
return "UiAudio";
case Category::UiLayout:
- return "UiLayout";
+ return "UILayout";
case Category::UiGameList:
- return "UiGameList";
+ return "UIGameList";
case Category::Screenshots:
return "Screenshots";
case Category::Shortcuts:
@@ -219,6 +219,8 @@ const char* TranslateCategory(Category category) {
return "Services";
case Category::Paths:
return "Paths";
+ case Category::Linux:
+ return "Linux";
case Category::MaxEnum:
break;
}
diff --git a/src/common/settings.h b/src/common/settings.h
index e899f1ae6..6425cd98f 100644
--- a/src/common/settings.h
+++ b/src/common/settings.h
@@ -232,7 +232,11 @@ struct Values {
SwitchableSetting<bool> use_asynchronous_gpu_emulation{
linkage, true, "use_asynchronous_gpu_emulation", Category::Renderer};
SwitchableSetting<AstcDecodeMode, true> accelerate_astc{linkage,
+#ifdef ANDROID
+ AstcDecodeMode::Cpu,
+#else
AstcDecodeMode::Gpu,
+#endif
AstcDecodeMode::Cpu,
AstcDecodeMode::CpuAsynchronous,
"accelerate_astc",
@@ -304,7 +308,11 @@ struct Values {
linkage, 0, "bg_blue", Category::Renderer, Specialization::Default, true, true};
SwitchableSetting<GpuAccuracy, true> gpu_accuracy{linkage,
+#ifdef ANDROID
+ GpuAccuracy::Normal,
+#else
GpuAccuracy::High,
+#endif
GpuAccuracy::Normal,
GpuAccuracy::Extreme,
"gpu_accuracy",
@@ -313,20 +321,38 @@ struct Values {
true,
true};
GpuAccuracy current_gpu_accuracy{GpuAccuracy::High};
- SwitchableSetting<AnisotropyMode, true> max_anisotropy{
- linkage, AnisotropyMode::Automatic, AnisotropyMode::Automatic, AnisotropyMode::X16,
- "max_anisotropy", Category::RendererAdvanced};
+ SwitchableSetting<AnisotropyMode, true> max_anisotropy{linkage,
+#ifdef ANDROID
+ AnisotropyMode::Default,
+#else
+ AnisotropyMode::Automatic,
+#endif
+ AnisotropyMode::Automatic,
+ AnisotropyMode::X16,
+ "max_anisotropy",
+ Category::RendererAdvanced};
SwitchableSetting<AstcRecompression, true> astc_recompression{linkage,
AstcRecompression::Uncompressed,
AstcRecompression::Uncompressed,
AstcRecompression::Bc3,
"astc_recompression",
Category::RendererAdvanced};
- SwitchableSetting<bool> async_presentation{linkage, false, "async_presentation",
- Category::RendererAdvanced};
+ SwitchableSetting<bool> async_presentation{linkage,
+#ifdef ANDROID
+ true,
+#else
+ false,
+#endif
+ "async_presentation", Category::RendererAdvanced};
SwitchableSetting<bool> renderer_force_max_clock{linkage, false, "force_max_clock",
Category::RendererAdvanced};
- SwitchableSetting<bool> use_reactive_flushing{linkage, true, "use_reactive_flushing",
+ SwitchableSetting<bool> use_reactive_flushing{linkage,
+#ifdef ANDROID
+ false,
+#else
+ true,
+#endif
+ "use_reactive_flushing",
Category::RendererAdvanced};
SwitchableSetting<bool> use_asynchronous_shaders{linkage, false, "use_asynchronous_shaders",
Category::RendererAdvanced};
@@ -358,6 +384,8 @@ struct Values {
Category::RendererDebug};
// TODO: remove this once AMDVLK supports VK_EXT_depth_bias_control
bool renderer_amdvlk_depth_bias_workaround{};
+ Setting<bool> disable_buffer_reorder{linkage, false, "disable_buffer_reorder",
+ Category::RendererDebug};
// System
SwitchableSetting<Language, true> language_index{linkage,
@@ -390,13 +418,20 @@ struct Values {
Setting<s32> current_user{linkage, 0, "current_user", Category::System};
SwitchableSetting<ConsoleMode> use_docked_mode{linkage,
+#ifdef ANDROID
+ ConsoleMode::Handheld,
+#else
ConsoleMode::Docked,
+#endif
"use_docked_mode",
Category::System,
Specialization::Radio,
true,
true};
+ // Linux
+ SwitchableSetting<bool> enable_gamemode{linkage, true, "enable_gamemode", Category::Linux};
+
// Controls
InputSetting<std::array<PlayerInput, 10>> players;
diff --git a/src/common/settings_common.h b/src/common/settings_common.h
index 7943223eb..344c04439 100644
--- a/src/common/settings_common.h
+++ b/src/common/settings_common.h
@@ -41,6 +41,7 @@ enum class Category : u32 {
Multiplayer,
Services,
Paths,
+ Linux,
MaxEnum,
};
diff --git a/src/core/frontend/emu_window.h b/src/core/frontend/emu_window.h
index a72df034e..c7b48a58d 100644
--- a/src/core/frontend/emu_window.h
+++ b/src/core/frontend/emu_window.h
@@ -167,6 +167,11 @@ protected:
*/
std::pair<f32, f32> MapToTouchScreen(u32 framebuffer_x, u32 framebuffer_y) const;
+ /**
+ * Clip the provided coordinates to be inside the touchscreen area.
+ */
+ std::pair<u32, u32> ClipToTouchScreen(u32 new_x, u32 new_y) const;
+
WindowSystemInfo window_info;
bool strict_context_required = false;
@@ -181,11 +186,6 @@ private:
// By default, ignore this request and do nothing.
}
- /**
- * Clip the provided coordinates to be inside the touchscreen area.
- */
- std::pair<u32, u32> ClipToTouchScreen(u32 new_x, u32 new_y) const;
-
Layout::FramebufferLayout framebuffer_layout; ///< Current framebuffer layout
u32 client_area_width; ///< Current client width, should be set by window impl.
diff --git a/src/core/hid/emulated_controller.cpp b/src/core/hid/emulated_controller.cpp
index a22015ada..a6e681e15 100644
--- a/src/core/hid/emulated_controller.cpp
+++ b/src/core/hid/emulated_controller.cpp
@@ -509,9 +509,11 @@ void EmulatedController::ReloadInput() {
});
}
turbo_button_state = 0;
+ is_initalized = true;
}
void EmulatedController::UnloadInput() {
+ is_initalized = false;
for (auto& button : button_devices) {
button.reset();
}
@@ -1207,6 +1209,9 @@ void EmulatedController::SetNfc(const Common::Input::CallbackStatus& callback) {
}
bool EmulatedController::SetVibration(std::size_t device_index, VibrationValue vibration) {
+ if (!is_initalized) {
+ return false;
+ }
if (device_index >= output_devices.size()) {
return false;
}
@@ -1242,6 +1247,10 @@ bool EmulatedController::IsVibrationEnabled(std::size_t device_index) {
const auto player_index = Service::HID::NpadIdTypeToIndex(npad_id_type);
const auto& player = Settings::values.players.GetValue()[player_index];
+ if (!is_initalized) {
+ return false;
+ }
+
if (!player.vibration_enabled) {
return false;
}
@@ -1261,6 +1270,10 @@ Common::Input::DriverResult EmulatedController::SetPollingMode(
EmulatedDeviceIndex device_index, Common::Input::PollingMode polling_mode) {
LOG_INFO(Service_HID, "Set polling mode {}, device_index={}", polling_mode, device_index);
+ if (!is_initalized) {
+ return Common::Input::DriverResult::InvalidHandle;
+ }
+
auto& left_output_device = output_devices[static_cast<std::size_t>(DeviceIndex::Left)];
auto& right_output_device = output_devices[static_cast<std::size_t>(DeviceIndex::Right)];
auto& nfc_output_device = output_devices[3];
@@ -1306,6 +1319,10 @@ bool EmulatedController::SetCameraFormat(
Core::IrSensor::ImageTransferProcessorFormat camera_format) {
LOG_INFO(Service_HID, "Set camera format {}", camera_format);
+ if (!is_initalized) {
+ return false;
+ }
+
auto& right_output_device = output_devices[static_cast<std::size_t>(DeviceIndex::Right)];
auto& camera_output_device = output_devices[2];
@@ -1329,6 +1346,11 @@ void EmulatedController::SetRingParam(Common::ParamPackage param) {
}
bool EmulatedController::HasNfc() const {
+
+ if (!is_initalized) {
+ return false;
+ }
+
const auto& nfc_output_device = output_devices[3];
switch (npad_type) {
@@ -1366,6 +1388,10 @@ bool EmulatedController::RemoveNfcHandle() {
}
bool EmulatedController::StartNfcPolling() {
+ if (!is_initalized) {
+ return false;
+ }
+
auto& nfc_output_device = output_devices[static_cast<std::size_t>(DeviceIndex::Right)];
auto& nfc_virtual_output_device = output_devices[3];
@@ -1377,6 +1403,10 @@ bool EmulatedController::StartNfcPolling() {
}
bool EmulatedController::StopNfcPolling() {
+ if (!is_initalized) {
+ return false;
+ }
+
auto& nfc_output_device = output_devices[static_cast<std::size_t>(DeviceIndex::Right)];
auto& nfc_virtual_output_device = output_devices[3];
@@ -1388,6 +1418,10 @@ bool EmulatedController::StopNfcPolling() {
}
bool EmulatedController::ReadAmiiboData(std::vector<u8>& data) {
+ if (!is_initalized) {
+ return false;
+ }
+
auto& nfc_output_device = output_devices[static_cast<std::size_t>(DeviceIndex::Right)];
auto& nfc_virtual_output_device = output_devices[3];
@@ -1400,6 +1434,10 @@ bool EmulatedController::ReadAmiiboData(std::vector<u8>& data) {
bool EmulatedController::ReadMifareData(const Common::Input::MifareRequest& request,
Common::Input::MifareRequest& out_data) {
+ if (!is_initalized) {
+ return false;
+ }
+
auto& nfc_output_device = output_devices[static_cast<std::size_t>(DeviceIndex::Right)];
auto& nfc_virtual_output_device = output_devices[3];
@@ -1412,6 +1450,10 @@ bool EmulatedController::ReadMifareData(const Common::Input::MifareRequest& requ
}
bool EmulatedController::WriteMifareData(const Common::Input::MifareRequest& request) {
+ if (!is_initalized) {
+ return false;
+ }
+
auto& nfc_output_device = output_devices[static_cast<std::size_t>(DeviceIndex::Right)];
auto& nfc_virtual_output_device = output_devices[3];
@@ -1423,6 +1465,10 @@ bool EmulatedController::WriteMifareData(const Common::Input::MifareRequest& req
}
bool EmulatedController::WriteNfc(const std::vector<u8>& data) {
+ if (!is_initalized) {
+ return false;
+ }
+
auto& nfc_output_device = output_devices[static_cast<std::size_t>(DeviceIndex::Right)];
auto& nfc_virtual_output_device = output_devices[3];
@@ -1434,6 +1480,10 @@ bool EmulatedController::WriteNfc(const std::vector<u8>& data) {
}
void EmulatedController::SetLedPattern() {
+ if (!is_initalized) {
+ return;
+ }
+
for (auto& device : output_devices) {
if (!device) {
continue;
diff --git a/src/core/hid/emulated_controller.h b/src/core/hid/emulated_controller.h
index ea18c2343..d6e20ab66 100644
--- a/src/core/hid/emulated_controller.h
+++ b/src/core/hid/emulated_controller.h
@@ -559,6 +559,7 @@ private:
NpadStyleTag supported_style_tag{NpadStyleSet::All};
bool is_connected{false};
bool is_configuring{false};
+ bool is_initalized{false};
bool system_buttons_enabled{true};
f32 motion_sensitivity{Core::HID::MotionInput::IsAtRestStandard};
u32 turbo_button_state{0};
diff --git a/src/core/hle/service/am/applets/applet_cabinet.cpp b/src/core/hle/service/am/applets/applet_cabinet.cpp
index b379dadeb..3906c0fa4 100644
--- a/src/core/hle/service/am/applets/applet_cabinet.cpp
+++ b/src/core/hle/service/am/applets/applet_cabinet.cpp
@@ -122,7 +122,8 @@ void Cabinet::DisplayCompleted(bool apply_changes, std::string_view amiibo_name)
Service::NFP::RegisterInfoPrivate register_info{};
std::memcpy(register_info.amiibo_name.data(), amiibo_name.data(),
std::min(amiibo_name.size(), register_info.amiibo_name.size() - 1));
-
+ register_info.mii_store_data.BuildRandom(Mii::Age::All, Mii::Gender::All, Mii::Race::All);
+ register_info.mii_store_data.SetNickname({u'y', u'u', u'z', u'u'});
nfp_device->SetRegisterInfoPrivate(register_info);
break;
}
@@ -130,7 +131,7 @@ void Cabinet::DisplayCompleted(bool apply_changes, std::string_view amiibo_name)
nfp_device->DeleteApplicationArea();
break;
case Service::NFP::CabinetMode::StartRestorer:
- nfp_device->RestoreAmiibo();
+ nfp_device->Restore();
break;
case Service::NFP::CabinetMode::StartFormatter:
nfp_device->Format();
diff --git a/src/core/hle/service/mii/types/ver3_store_data.cpp b/src/core/hle/service/mii/types/ver3_store_data.cpp
index a019cc9f7..c27646fcf 100644
--- a/src/core/hle/service/mii/types/ver3_store_data.cpp
+++ b/src/core/hle/service/mii/types/ver3_store_data.cpp
@@ -98,7 +98,7 @@ void Ver3StoreData::BuildToStoreData(StoreData& out_store_data) const {
}
void Ver3StoreData::BuildFromStoreData(const StoreData& store_data) {
- version = 1;
+ version = 3;
mii_information.gender.Assign(static_cast<u8>(store_data.GetGender()));
mii_information.favorite_color.Assign(static_cast<u8>(store_data.GetFavoriteColor()));
height = store_data.GetHeight();
diff --git a/src/core/hle/service/nfc/common/device.cpp b/src/core/hle/service/nfc/common/device.cpp
index e7a00deb3..47516f883 100644
--- a/src/core/hle/service/nfc/common/device.cpp
+++ b/src/core/hle/service/nfc/common/device.cpp
@@ -401,6 +401,12 @@ Result NfcDevice::SendCommandByPassThrough(const Time::Clock::TimeSpanType& time
}
Result NfcDevice::Mount(NFP::ModelType model_type, NFP::MountTarget mount_target_) {
+ bool is_corrupted = false;
+
+ if (model_type != NFP::ModelType::Amiibo) {
+ return ResultInvalidArgument;
+ }
+
if (device_state != DeviceState::TagFound) {
LOG_ERROR(Service_NFP, "Wrong device state {}", device_state);
return ResultWrongDeviceState;
@@ -420,26 +426,32 @@ Result NfcDevice::Mount(NFP::ModelType model_type, NFP::MountTarget mount_target
if (is_plain_amiibo) {
std::vector<u8> data(sizeof(NFP::NTAG215File));
memcpy(data.data(), &tag_data, sizeof(tag_data));
- WriteBackupData(tag_data.uid, data);
+ }
- device_state = DeviceState::TagMounted;
- mount_target = mount_target_;
- return ResultSuccess;
+ if (!is_plain_amiibo && !NFP::AmiiboCrypto::DecodeAmiibo(encrypted_tag_data, tag_data)) {
+ LOG_ERROR(Service_NFP, "Can't decode amiibo");
+ is_corrupted = true;
}
- if (!NFP::AmiiboCrypto::DecodeAmiibo(encrypted_tag_data, tag_data)) {
- bool has_backup = HasBackup(encrypted_tag_data.uuid).IsSuccess();
- LOG_ERROR(Service_NFP, "Can't decode amiibo, has_backup= {}", has_backup);
- return has_backup ? ResultCorruptedDataWithBackup : ResultCorruptedData;
+ if (tag_data.settings.settings.amiibo_initialized && !tag_data.owner_mii.IsValid()) {
+ LOG_ERROR(Service_NFP, "Invalid mii data");
+ is_corrupted = true;
}
- std::vector<u8> data(sizeof(NFP::EncryptedNTAG215File));
- memcpy(data.data(), &encrypted_tag_data, sizeof(encrypted_tag_data));
- WriteBackupData(encrypted_tag_data.uuid, data);
+ if (!is_corrupted) {
+ std::vector<u8> data(sizeof(NFP::EncryptedNTAG215File));
+ memcpy(data.data(), &encrypted_tag_data, sizeof(encrypted_tag_data));
+ WriteBackupData(encrypted_tag_data.uuid, data);
+ }
device_state = DeviceState::TagMounted;
mount_target = mount_target_;
+ if (is_corrupted) {
+ bool has_backup = HasBackup(encrypted_tag_data.uuid).IsSuccess();
+ return has_backup ? ResultCorruptedDataWithBackup : ResultCorruptedData;
+ }
+
return ResultSuccess;
}
@@ -606,6 +618,17 @@ Result NfcDevice::Restore() {
}
}
+ // Restore mii data in case is corrupted by previous instances of yuzu
+ if (tag_data.settings.settings.amiibo_initialized && !tag_data.owner_mii.IsValid()) {
+ LOG_ERROR(Service_NFP, "Regenerating mii data");
+ Mii::StoreData new_mii{};
+ new_mii.BuildRandom(Mii::Age::All, Mii::Gender::All, Mii::Race::All);
+ new_mii.SetNickname({u'y', u'u', u'z', u'u', u'\0'});
+
+ tag_data.owner_mii.BuildFromStoreData(new_mii);
+ tag_data.mii_extension.SetFromStoreData(new_mii);
+ }
+
// Overwrite tag contents with backup and mount the tag
tag_data = temporary_tag_data;
encrypted_tag_data = temporary_encrypted_tag_data;
@@ -851,25 +874,6 @@ Result NfcDevice::SetRegisterInfoPrivate(const NFP::RegisterInfoPrivate& registe
return Flush();
}
-Result NfcDevice::RestoreAmiibo() {
- if (device_state != DeviceState::TagMounted) {
- LOG_ERROR(Service_NFP, "Wrong device state {}", device_state);
- if (device_state == DeviceState::TagRemoved) {
- return ResultTagRemoved;
- }
- return ResultWrongDeviceState;
- }
-
- if (mount_target == NFP::MountTarget::None || mount_target == NFP::MountTarget::Rom) {
- LOG_ERROR(Service_NFP, "Amiibo is read only", device_state);
- return ResultWrongDeviceState;
- }
-
- // TODO: Load amiibo from backup on system
- LOG_ERROR(Service_NFP, "Not Implemented");
- return ResultSuccess;
-}
-
Result NfcDevice::Format() {
Result result = ResultSuccess;
@@ -877,7 +881,9 @@ Result NfcDevice::Format() {
result = Mount(NFP::ModelType::Amiibo, NFP::MountTarget::All);
}
- if (result.IsError()) {
+ // We are formatting all data. Corruption is not an issue.
+ if (result.IsError() &&
+ (result != ResultCorruptedData && result != ResultCorruptedDataWithBackup)) {
return result;
}
diff --git a/src/core/hle/service/nfc/common/device.h b/src/core/hle/service/nfc/common/device.h
index 0ed1ff34c..d8efe25ec 100644
--- a/src/core/hle/service/nfc/common/device.h
+++ b/src/core/hle/service/nfc/common/device.h
@@ -68,7 +68,6 @@ public:
Result DeleteRegisterInfo();
Result SetRegisterInfoPrivate(const NFP::RegisterInfoPrivate& register_info);
- Result RestoreAmiibo();
Result Format();
Result OpenApplicationArea(u32 access_id);
diff --git a/src/core/hle/service/set/set_sys.cpp b/src/core/hle/service/set/set_sys.cpp
index 19c667b42..f5edfdc8b 100644
--- a/src/core/hle/service/set/set_sys.cpp
+++ b/src/core/hle/service/set/set_sys.cpp
@@ -19,19 +19,8 @@
namespace Service::Set {
-namespace {
-constexpr u64 SYSTEM_VERSION_FILE_MINOR_REVISION_OFFSET = 0x05;
-
-enum class GetFirmwareVersionType {
- Version1,
- Version2,
-};
-
-void GetFirmwareVersionImpl(Core::System& system, HLERequestContext& ctx,
- GetFirmwareVersionType type) {
- ASSERT_MSG(ctx.GetWriteBufferSize() == 0x100,
- "FirmwareVersion output buffer must be 0x100 bytes in size!");
-
+Result GetFirmwareVersionImpl(FirmwareVersionFormat& out_firmware, Core::System& system,
+ GetFirmwareVersionType type) {
constexpr u64 FirmwareVersionSystemDataId = 0x0100000000000809;
auto& fsc = system.GetFileSystemController();
@@ -52,39 +41,34 @@ void GetFirmwareVersionImpl(Core::System& system, HLERequestContext& ctx,
FileSys::SystemArchive::SynthesizeSystemArchive(FirmwareVersionSystemDataId));
}
- const auto early_exit_failure = [&ctx](std::string_view desc, Result code) {
+ const auto early_exit_failure = [](std::string_view desc, Result code) {
LOG_ERROR(Service_SET, "General failure while attempting to resolve firmware version ({}).",
desc);
- IPC::ResponseBuilder rb{ctx, 2};
- rb.Push(code);
+ return code;
};
const auto ver_file = romfs->GetFile("file");
if (ver_file == nullptr) {
- early_exit_failure("The system version archive didn't contain the file 'file'.",
- FileSys::ERROR_INVALID_ARGUMENT);
- return;
+ return early_exit_failure("The system version archive didn't contain the file 'file'.",
+ FileSys::ERROR_INVALID_ARGUMENT);
}
auto data = ver_file->ReadAllBytes();
- if (data.size() != 0x100) {
- early_exit_failure("The system version file 'file' was not the correct size.",
- FileSys::ERROR_OUT_OF_BOUNDS);
- return;
+ if (data.size() != sizeof(FirmwareVersionFormat)) {
+ return early_exit_failure("The system version file 'file' was not the correct size.",
+ FileSys::ERROR_OUT_OF_BOUNDS);
}
+ std::memcpy(&out_firmware, data.data(), sizeof(FirmwareVersionFormat));
+
// If the command is GetFirmwareVersion (as opposed to GetFirmwareVersion2), hardware will
// zero out the REVISION_MINOR field.
if (type == GetFirmwareVersionType::Version1) {
- data[SYSTEM_VERSION_FILE_MINOR_REVISION_OFFSET] = 0;
+ out_firmware.revision_minor = 0;
}
- ctx.WriteBuffer(data);
-
- IPC::ResponseBuilder rb{ctx, 2};
- rb.Push(ResultSuccess);
+ return ResultSuccess;
}
-} // Anonymous namespace
void SET_SYS::SetLanguageCode(HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
@@ -98,12 +82,32 @@ void SET_SYS::SetLanguageCode(HLERequestContext& ctx) {
void SET_SYS::GetFirmwareVersion(HLERequestContext& ctx) {
LOG_DEBUG(Service_SET, "called");
- GetFirmwareVersionImpl(system, ctx, GetFirmwareVersionType::Version1);
+
+ FirmwareVersionFormat firmware_data{};
+ const auto result =
+ GetFirmwareVersionImpl(firmware_data, system, GetFirmwareVersionType::Version1);
+
+ if (result.IsSuccess()) {
+ ctx.WriteBuffer(firmware_data);
+ }
+
+ IPC::ResponseBuilder rb{ctx, 2};
+ rb.Push(result);
}
void SET_SYS::GetFirmwareVersion2(HLERequestContext& ctx) {
LOG_DEBUG(Service_SET, "called");
- GetFirmwareVersionImpl(system, ctx, GetFirmwareVersionType::Version2);
+
+ FirmwareVersionFormat firmware_data{};
+ const auto result =
+ GetFirmwareVersionImpl(firmware_data, system, GetFirmwareVersionType::Version2);
+
+ if (result.IsSuccess()) {
+ ctx.WriteBuffer(firmware_data);
+ }
+
+ IPC::ResponseBuilder rb{ctx, 2};
+ rb.Push(result);
}
void SET_SYS::GetAccountSettings(HLERequestContext& ctx) {
diff --git a/src/core/hle/service/set/set_sys.h b/src/core/hle/service/set/set_sys.h
index 93023c6dd..5f770fd32 100644
--- a/src/core/hle/service/set/set_sys.h
+++ b/src/core/hle/service/set/set_sys.h
@@ -4,6 +4,7 @@
#pragma once
#include "common/uuid.h"
+#include "core/hle/result.h"
#include "core/hle/service/service.h"
#include "core/hle/service/time/clock_types.h"
@@ -12,6 +13,29 @@ class System;
}
namespace Service::Set {
+enum class LanguageCode : u64;
+enum class GetFirmwareVersionType {
+ Version1,
+ Version2,
+};
+
+struct FirmwareVersionFormat {
+ u8 major;
+ u8 minor;
+ u8 micro;
+ INSERT_PADDING_BYTES(1);
+ u8 revision_major;
+ u8 revision_minor;
+ INSERT_PADDING_BYTES(2);
+ std::array<char, 0x20> platform;
+ std::array<u8, 0x40> version_hash;
+ std::array<char, 0x18> display_version;
+ std::array<char, 0x80> display_title;
+};
+static_assert(sizeof(FirmwareVersionFormat) == 0x100, "FirmwareVersionFormat is an invalid size");
+
+Result GetFirmwareVersionImpl(FirmwareVersionFormat& out_firmware, Core::System& system,
+ GetFirmwareVersionType type);
class SET_SYS final : public ServiceFramework<SET_SYS> {
public:
diff --git a/src/core/hle/service/time/clock_types.h b/src/core/hle/service/time/clock_types.h
index 9fc01ea90..7149fffeb 100644
--- a/src/core/hle/service/time/clock_types.h
+++ b/src/core/hle/service/time/clock_types.h
@@ -11,6 +11,11 @@
#include "core/hle/service/time/errors.h"
#include "core/hle/service/time/time_zone_types.h"
+// Defined by WinBase.h on Windows
+#ifdef GetCurrentTime
+#undef GetCurrentTime
+#endif
+
namespace Service::Time::Clock {
enum class TimeType : u8 {
diff --git a/src/frontend_common/CMakeLists.txt b/src/frontend_common/CMakeLists.txt
new file mode 100644
index 000000000..22e9337c4
--- /dev/null
+++ b/src/frontend_common/CMakeLists.txt
@@ -0,0 +1,10 @@
+# SPDX-FileCopyrightText: 2023 yuzu Emulator Project
+# SPDX-License-Identifier: GPL-2.0-or-later
+
+add_library(frontend_common STATIC
+ config.cpp
+ config.h
+)
+
+create_target_directory_groups(frontend_common)
+target_link_libraries(frontend_common PUBLIC core SimpleIni::SimpleIni PRIVATE common Boost::headers)
diff --git a/src/frontend_common/config.cpp b/src/frontend_common/config.cpp
new file mode 100644
index 000000000..7474cb0f9
--- /dev/null
+++ b/src/frontend_common/config.cpp
@@ -0,0 +1,1008 @@
+// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include <algorithm>
+#include <array>
+#include "common/fs/fs.h"
+#include "common/fs/path_util.h"
+#include "common/settings.h"
+#include "common/settings_common.h"
+#include "common/settings_enums.h"
+#include "config.h"
+#include "core/core.h"
+#include "core/hle/service/acc/profile_manager.h"
+#include "core/hle/service/hid/controllers/npad.h"
+#include "network/network.h"
+
+#include <boost/algorithm/string/replace.hpp>
+
+#include "common/string_util.h"
+
+namespace FS = Common::FS;
+
+Config::Config(const ConfigType config_type)
+ : type(config_type), global{config_type == ConfigType::GlobalConfig} {}
+
+void Config::Initialize(const std::string& config_name) {
+ const std::filesystem::path fs_config_loc = FS::GetYuzuPath(FS::YuzuPath::ConfigDir);
+ const auto config_file = fmt::format("{}.ini", config_name);
+
+ switch (type) {
+ case ConfigType::GlobalConfig:
+ config_loc = FS::PathToUTF8String(fs_config_loc / config_file);
+ void(FS::CreateParentDir(config_loc));
+ SetUpIni();
+ Reload();
+ break;
+ case ConfigType::PerGameConfig:
+ config_loc = FS::PathToUTF8String(fs_config_loc / "custom" / FS::ToU8String(config_file));
+ void(FS::CreateParentDir(config_loc));
+ SetUpIni();
+ Reload();
+ break;
+ case ConfigType::InputProfile:
+ config_loc = FS::PathToUTF8String(fs_config_loc / "input" / config_file);
+ void(FS::CreateParentDir(config_loc));
+ SetUpIni();
+ break;
+ }
+}
+
+void Config::Initialize(const std::optional<std::string> config_path) {
+ const std::filesystem::path default_sdl_config_path =
+ FS::GetYuzuPath(FS::YuzuPath::ConfigDir) / "sdl2-config.ini";
+ config_loc = config_path.value_or(FS::PathToUTF8String(default_sdl_config_path));
+ void(FS::CreateParentDir(config_loc));
+ SetUpIni();
+ Reload();
+}
+
+void Config::WriteToIni() const {
+ FILE* fp = nullptr;
+#ifdef _WIN32
+ fp = _wfopen(Common::UTF8ToUTF16W(config_loc).data(), L"wb");
+#else
+ fp = fopen(config_loc.c_str(), "wb");
+#endif
+
+ if (fp == nullptr) {
+ LOG_ERROR(Frontend, "Config file could not be saved!");
+ return;
+ }
+
+ CSimpleIniA::FileWriter writer(fp);
+ const SI_Error rc = config->Save(writer, false);
+ if (rc < 0) {
+ LOG_ERROR(Frontend, "Config file could not be saved!");
+ }
+ fclose(fp);
+}
+
+void Config::SetUpIni() {
+ config = std::make_unique<CSimpleIniA>();
+ config->SetUnicode(true);
+ config->SetSpaces(false);
+
+ FILE* fp = nullptr;
+#ifdef _WIN32
+ _wfopen_s(&fp, Common::UTF8ToUTF16W(config_loc).data(), L"rb, ccs=UTF-8");
+ if (fp == nullptr) {
+ fp = _wfopen(Common::UTF8ToUTF16W(config_loc).data(), L"wb, ccs=UTF-8");
+ }
+#else
+ fp = fopen(config_loc.c_str(), "rb");
+ if (fp == nullptr) {
+ fp = fopen(config_loc.c_str(), "wb");
+ }
+#endif
+
+ if (fp == nullptr) {
+ LOG_ERROR(Frontend, "Config file could not be loaded!");
+ return;
+ }
+
+ if (SI_Error rc = config->LoadFile(fp); rc < 0) {
+ LOG_ERROR(Frontend, "Config file could not be loaded!");
+ }
+ fclose(fp);
+}
+
+bool Config::IsCustomConfig() const {
+ return type == ConfigType::PerGameConfig;
+}
+
+void Config::ReadPlayerValues(const std::size_t player_index) {
+ std::string player_prefix;
+ if (type != ConfigType::InputProfile) {
+ player_prefix.append("player_").append(ToString(player_index)).append("_");
+ }
+
+ auto& player = Settings::values.players.GetValue()[player_index];
+ if (IsCustomConfig()) {
+ const auto profile_name =
+ ReadStringSetting(std::string(player_prefix).append("profile_name"));
+ if (profile_name.empty()) {
+ // Use the global input config
+ player = Settings::values.players.GetValue(true)[player_index];
+ return;
+ }
+ player.profile_name = profile_name;
+ }
+
+ if (player_prefix.empty() && Settings::IsConfiguringGlobal()) {
+ const auto controller = static_cast<Settings::ControllerType>(
+ ReadIntegerSetting(std::string(player_prefix).append("type"),
+ static_cast<u8>(Settings::ControllerType::ProController)));
+
+ if (controller == Settings::ControllerType::LeftJoycon ||
+ controller == Settings::ControllerType::RightJoycon) {
+ player.controller_type = controller;
+ }
+ } else {
+ std::string connected_key = player_prefix;
+ player.connected = ReadBooleanSetting(connected_key.append("connected"),
+ std::make_optional(player_index == 0));
+
+ player.controller_type = static_cast<Settings::ControllerType>(
+ ReadIntegerSetting(std::string(player_prefix).append("type"),
+ static_cast<u8>(Settings::ControllerType::ProController)));
+
+ player.vibration_enabled = ReadBooleanSetting(
+ std::string(player_prefix).append("vibration_enabled"), std::make_optional(true));
+
+ player.vibration_strength = static_cast<int>(
+ ReadIntegerSetting(std::string(player_prefix).append("vibration_strength"), 100));
+
+ player.body_color_left = static_cast<u32>(ReadIntegerSetting(
+ std::string(player_prefix).append("body_color_left"), Settings::JOYCON_BODY_NEON_BLUE));
+ player.body_color_right = static_cast<u32>(ReadIntegerSetting(
+ std::string(player_prefix).append("body_color_right"), Settings::JOYCON_BODY_NEON_RED));
+ player.button_color_left = static_cast<u32>(
+ ReadIntegerSetting(std::string(player_prefix).append("button_color_left"),
+ Settings::JOYCON_BUTTONS_NEON_BLUE));
+ player.button_color_right = static_cast<u32>(
+ ReadIntegerSetting(std::string(player_prefix).append("button_color_right"),
+ Settings::JOYCON_BUTTONS_NEON_RED));
+ }
+}
+
+void Config::ReadTouchscreenValues() {
+ Settings::values.touchscreen.enabled =
+ ReadBooleanSetting(std::string("touchscreen_enabled"), std::make_optional(true));
+ Settings::values.touchscreen.rotation_angle =
+ static_cast<u32>(ReadIntegerSetting(std::string("touchscreen_angle"), 0));
+ Settings::values.touchscreen.diameter_x =
+ static_cast<u32>(ReadIntegerSetting(std::string("touchscreen_diameter_x"), 15));
+ Settings::values.touchscreen.diameter_y =
+ static_cast<u32>(ReadIntegerSetting(std::string("touchscreen_diameter_y"), 15));
+}
+
+void Config::ReadAudioValues() {
+ BeginGroup(Settings::TranslateCategory(Settings::Category::Audio));
+
+ ReadCategory(Settings::Category::Audio);
+ ReadCategory(Settings::Category::UiAudio);
+
+ EndGroup();
+}
+
+void Config::ReadControlValues() {
+ BeginGroup(Settings::TranslateCategory(Settings::Category::Controls));
+
+ ReadCategory(Settings::Category::Controls);
+
+ Settings::values.players.SetGlobal(!IsCustomConfig());
+ for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) {
+ ReadPlayerValues(p);
+ }
+
+ // Disable docked mode if handheld is selected
+ const auto controller_type = Settings::values.players.GetValue()[0].controller_type;
+ if (controller_type == Settings::ControllerType::Handheld) {
+ Settings::values.use_docked_mode.SetGlobal(!IsCustomConfig());
+ Settings::values.use_docked_mode.SetValue(Settings::ConsoleMode::Handheld);
+ }
+
+ if (IsCustomConfig()) {
+ EndGroup();
+ return;
+ }
+ ReadTouchscreenValues();
+ ReadMotionTouchValues();
+
+ EndGroup();
+}
+
+void Config::ReadMotionTouchValues() {
+ int num_touch_from_button_maps = BeginArray(std::string("touch_from_button_maps"));
+
+ if (num_touch_from_button_maps > 0) {
+ for (int i = 0; i < num_touch_from_button_maps; ++i) {
+ SetArrayIndex(i);
+
+ Settings::TouchFromButtonMap map;
+ map.name = ReadStringSetting(std::string("name"), std::string("default"));
+
+ const int num_touch_maps = BeginArray(std::string("entries"));
+ map.buttons.reserve(num_touch_maps);
+ for (int j = 0; j < num_touch_maps; j++) {
+ SetArrayIndex(j);
+ std::string touch_mapping = ReadStringSetting(std::string("bind"));
+ map.buttons.emplace_back(std::move(touch_mapping));
+ }
+ EndArray(); // entries
+ Settings::values.touch_from_button_maps.emplace_back(std::move(map));
+ }
+ } else {
+ Settings::values.touch_from_button_maps.emplace_back(
+ Settings::TouchFromButtonMap{"default", {}});
+ num_touch_from_button_maps = 1;
+ }
+ EndArray(); // touch_from_button_maps
+
+ Settings::values.touch_from_button_map_index = std::clamp(
+ Settings::values.touch_from_button_map_index.GetValue(), 0, num_touch_from_button_maps - 1);
+}
+
+void Config::ReadCoreValues() {
+ BeginGroup(Settings::TranslateCategory(Settings::Category::Core));
+
+ ReadCategory(Settings::Category::Core);
+
+ EndGroup();
+}
+
+void Config::ReadDataStorageValues() {
+ BeginGroup(Settings::TranslateCategory(Settings::Category::DataStorage));
+
+ FS::SetYuzuPath(FS::YuzuPath::NANDDir, ReadStringSetting(std::string("nand_directory")));
+ FS::SetYuzuPath(FS::YuzuPath::SDMCDir, ReadStringSetting(std::string("sdmc_directory")));
+ FS::SetYuzuPath(FS::YuzuPath::LoadDir, ReadStringSetting(std::string("load_directory")));
+ FS::SetYuzuPath(FS::YuzuPath::DumpDir, ReadStringSetting(std::string("dump_directory")));
+ FS::SetYuzuPath(FS::YuzuPath::TASDir, ReadStringSetting(std::string("tas_directory")));
+
+ ReadCategory(Settings::Category::DataStorage);
+
+ EndGroup();
+}
+
+void Config::ReadDebuggingValues() {
+ BeginGroup(Settings::TranslateCategory(Settings::Category::Debugging));
+
+ // Intentionally not using the QT default setting as this is intended to be changed in the ini
+ Settings::values.record_frame_times =
+ ReadBooleanSetting(std::string("record_frame_times"), std::make_optional(false));
+
+ ReadCategory(Settings::Category::Debugging);
+ ReadCategory(Settings::Category::DebuggingGraphics);
+
+ EndGroup();
+}
+
+void Config::ReadServiceValues() {
+ BeginGroup(Settings::TranslateCategory(Settings::Category::Services));
+
+ ReadCategory(Settings::Category::Services);
+
+ EndGroup();
+}
+
+void Config::ReadDisabledAddOnValues() {
+ // Custom config section
+ BeginGroup(std::string("DisabledAddOns"));
+
+ const int size = BeginArray(std::string(""));
+ for (int i = 0; i < size; ++i) {
+ SetArrayIndex(i);
+ const auto title_id = ReadUnsignedIntegerSetting(std::string("title_id"), 0);
+ std::vector<std::string> out;
+ const int d_size = BeginArray("disabled");
+ for (int j = 0; j < d_size; ++j) {
+ SetArrayIndex(j);
+ out.push_back(ReadStringSetting(std::string("d"), std::string("")));
+ }
+ EndArray(); // d
+ Settings::values.disabled_addons.insert_or_assign(title_id, out);
+ }
+ EndArray(); // Base disabled addons array - Has no base key
+
+ EndGroup();
+}
+
+void Config::ReadMiscellaneousValues() {
+ BeginGroup(Settings::TranslateCategory(Settings::Category::Miscellaneous));
+
+ ReadCategory(Settings::Category::Miscellaneous);
+
+ EndGroup();
+}
+
+void Config::ReadCpuValues() {
+ BeginGroup(Settings::TranslateCategory(Settings::Category::Cpu));
+
+ ReadCategory(Settings::Category::Cpu);
+ ReadCategory(Settings::Category::CpuDebug);
+ ReadCategory(Settings::Category::CpuUnsafe);
+
+ EndGroup();
+}
+
+void Config::ReadRendererValues() {
+ BeginGroup(Settings::TranslateCategory(Settings::Category::Renderer));
+
+ ReadCategory(Settings::Category::Renderer);
+ ReadCategory(Settings::Category::RendererAdvanced);
+ ReadCategory(Settings::Category::RendererDebug);
+
+ EndGroup();
+}
+
+void Config::ReadScreenshotValues() {
+ BeginGroup(Settings::TranslateCategory(Settings::Category::Screenshots));
+
+ ReadCategory(Settings::Category::Screenshots);
+ FS::SetYuzuPath(FS::YuzuPath::ScreenshotsDir,
+ ReadStringSetting(std::string("screenshot_path")));
+
+ EndGroup();
+}
+
+void Config::ReadSystemValues() {
+ BeginGroup(Settings::TranslateCategory(Settings::Category::System));
+
+ ReadCategory(Settings::Category::System);
+ ReadCategory(Settings::Category::SystemAudio);
+
+ EndGroup();
+}
+
+void Config::ReadWebServiceValues() {
+ BeginGroup(Settings::TranslateCategory(Settings::Category::WebService));
+
+ ReadCategory(Settings::Category::WebService);
+
+ EndGroup();
+}
+
+void Config::ReadNetworkValues() {
+ BeginGroup(Settings::TranslateCategory(Settings::Category::Services));
+
+ ReadCategory(Settings::Category::Network);
+
+ EndGroup();
+}
+
+void Config::ReadValues() {
+ if (global) {
+ ReadDataStorageValues();
+ ReadDebuggingValues();
+ ReadDisabledAddOnValues();
+ ReadNetworkValues();
+ ReadServiceValues();
+ ReadWebServiceValues();
+ ReadMiscellaneousValues();
+ }
+ ReadControlValues();
+ ReadCoreValues();
+ ReadCpuValues();
+ ReadRendererValues();
+ ReadAudioValues();
+ ReadSystemValues();
+}
+
+void Config::SavePlayerValues(const std::size_t player_index) {
+ std::string player_prefix;
+ if (type != ConfigType::InputProfile) {
+ player_prefix = std::string("player_").append(ToString(player_index)).append("_");
+ }
+
+ const auto& player = Settings::values.players.GetValue()[player_index];
+ if (IsCustomConfig()) {
+ if (player.profile_name.empty()) {
+ // No custom profile selected
+ return;
+ }
+ WriteSetting(std::string(player_prefix).append("profile_name"), player.profile_name,
+ std::make_optional(std::string("")));
+ }
+
+ WriteSetting(std::string(player_prefix).append("type"), static_cast<u8>(player.controller_type),
+ std::make_optional(static_cast<u8>(Settings::ControllerType::ProController)));
+
+ if (!player_prefix.empty() || !Settings::IsConfiguringGlobal()) {
+ WriteSetting(std::string(player_prefix).append("connected"), player.connected,
+ std::make_optional(player_index == 0));
+ WriteSetting(std::string(player_prefix).append("vibration_enabled"),
+ player.vibration_enabled, std::make_optional(true));
+ WriteSetting(std::string(player_prefix).append("vibration_strength"),
+ player.vibration_strength, std::make_optional(100));
+ WriteSetting(std::string(player_prefix).append("body_color_left"), player.body_color_left,
+ std::make_optional(Settings::JOYCON_BODY_NEON_BLUE));
+ WriteSetting(std::string(player_prefix).append("body_color_right"), player.body_color_right,
+ std::make_optional(Settings::JOYCON_BODY_NEON_RED));
+ WriteSetting(std::string(player_prefix).append("button_color_left"),
+ player.button_color_left,
+ std::make_optional(Settings::JOYCON_BUTTONS_NEON_BLUE));
+ WriteSetting(std::string(player_prefix).append("button_color_right"),
+ player.button_color_right,
+ std::make_optional(Settings::JOYCON_BUTTONS_NEON_RED));
+ }
+}
+
+void Config::SaveTouchscreenValues() {
+ const auto& touchscreen = Settings::values.touchscreen;
+
+ WriteSetting(std::string("touchscreen_enabled"), touchscreen.enabled, std::make_optional(true));
+
+ WriteSetting(std::string("touchscreen_angle"), touchscreen.rotation_angle,
+ std::make_optional(static_cast<u32>(0)));
+ WriteSetting(std::string("touchscreen_diameter_x"), touchscreen.diameter_x,
+ std::make_optional(static_cast<u32>(15)));
+ WriteSetting(std::string("touchscreen_diameter_y"), touchscreen.diameter_y,
+ std::make_optional(static_cast<u32>(15)));
+}
+
+void Config::SaveMotionTouchValues() {
+ BeginArray(std::string("touch_from_button_maps"));
+ for (std::size_t p = 0; p < Settings::values.touch_from_button_maps.size(); ++p) {
+ SetArrayIndex(static_cast<int>(p));
+ WriteSetting(std::string("name"), Settings::values.touch_from_button_maps[p].name,
+ std::make_optional(std::string("default")));
+
+ BeginArray(std::string("entries"));
+ for (std::size_t q = 0; q < Settings::values.touch_from_button_maps[p].buttons.size();
+ ++q) {
+ SetArrayIndex(static_cast<int>(q));
+ WriteSetting(std::string("bind"),
+ Settings::values.touch_from_button_maps[p].buttons[q]);
+ }
+ EndArray(); // entries
+ }
+ EndArray(); // touch_from_button_maps
+}
+
+void Config::SaveValues() {
+ if (global) {
+ SaveDataStorageValues();
+ SaveDebuggingValues();
+ SaveDisabledAddOnValues();
+ SaveNetworkValues();
+ SaveWebServiceValues();
+ SaveMiscellaneousValues();
+ }
+ SaveControlValues();
+ SaveCoreValues();
+ SaveCpuValues();
+ SaveRendererValues();
+ SaveAudioValues();
+ SaveSystemValues();
+
+ WriteToIni();
+}
+
+void Config::SaveAudioValues() {
+ BeginGroup(Settings::TranslateCategory(Settings::Category::Audio));
+
+ WriteCategory(Settings::Category::Audio);
+ WriteCategory(Settings::Category::UiAudio);
+
+ EndGroup();
+}
+
+void Config::SaveControlValues() {
+ BeginGroup(Settings::TranslateCategory(Settings::Category::Controls));
+
+ WriteCategory(Settings::Category::Controls);
+
+ Settings::values.players.SetGlobal(!IsCustomConfig());
+ for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) {
+ SavePlayerValues(p);
+ }
+ if (IsCustomConfig()) {
+ EndGroup();
+ return;
+ }
+ SaveTouchscreenValues();
+ SaveMotionTouchValues();
+
+ EndGroup();
+}
+
+void Config::SaveCoreValues() {
+ BeginGroup(Settings::TranslateCategory(Settings::Category::Core));
+
+ WriteCategory(Settings::Category::Core);
+
+ EndGroup();
+}
+
+void Config::SaveDataStorageValues() {
+ BeginGroup(Settings::TranslateCategory(Settings::Category::DataStorage));
+
+ WriteSetting(std::string("nand_directory"), FS::GetYuzuPathString(FS::YuzuPath::NANDDir),
+ std::make_optional(FS::GetYuzuPathString(FS::YuzuPath::NANDDir)));
+ WriteSetting(std::string("sdmc_directory"), FS::GetYuzuPathString(FS::YuzuPath::SDMCDir),
+ std::make_optional(FS::GetYuzuPathString(FS::YuzuPath::SDMCDir)));
+ WriteSetting(std::string("load_directory"), FS::GetYuzuPathString(FS::YuzuPath::LoadDir),
+ std::make_optional(FS::GetYuzuPathString(FS::YuzuPath::LoadDir)));
+ WriteSetting(std::string("dump_directory"), FS::GetYuzuPathString(FS::YuzuPath::DumpDir),
+ std::make_optional(FS::GetYuzuPathString(FS::YuzuPath::DumpDir)));
+ WriteSetting(std::string("tas_directory"), FS::GetYuzuPathString(FS::YuzuPath::TASDir),
+ std::make_optional(FS::GetYuzuPathString(FS::YuzuPath::TASDir)));
+
+ WriteCategory(Settings::Category::DataStorage);
+
+ EndGroup();
+}
+
+void Config::SaveDebuggingValues() {
+ BeginGroup(Settings::TranslateCategory(Settings::Category::Debugging));
+
+ // Intentionally not using the QT default setting as this is intended to be changed in the ini
+ WriteSetting(std::string("record_frame_times"), Settings::values.record_frame_times);
+
+ WriteCategory(Settings::Category::Debugging);
+ WriteCategory(Settings::Category::DebuggingGraphics);
+
+ EndGroup();
+}
+
+void Config::SaveNetworkValues() {
+ BeginGroup(Settings::TranslateCategory(Settings::Category::Services));
+
+ WriteCategory(Settings::Category::Network);
+
+ EndGroup();
+}
+
+void Config::SaveDisabledAddOnValues() {
+ // Custom config section
+ BeginGroup(std::string("DisabledAddOns"));
+
+ int i = 0;
+ BeginArray(std::string(""));
+ for (const auto& elem : Settings::values.disabled_addons) {
+ SetArrayIndex(i);
+ WriteSetting(std::string("title_id"), elem.first, std::make_optional(static_cast<u64>(0)));
+ BeginArray(std::string("disabled"));
+ for (std::size_t j = 0; j < elem.second.size(); ++j) {
+ SetArrayIndex(static_cast<int>(j));
+ WriteSetting(std::string("d"), elem.second[j], std::make_optional(std::string("")));
+ }
+ EndArray(); // disabled
+ ++i;
+ }
+ EndArray(); // Base disabled addons array - Has no base key
+
+ EndGroup();
+}
+
+void Config::SaveMiscellaneousValues() {
+ BeginGroup(Settings::TranslateCategory(Settings::Category::Miscellaneous));
+
+ WriteCategory(Settings::Category::Miscellaneous);
+
+ EndGroup();
+}
+
+void Config::SaveCpuValues() {
+ BeginGroup(Settings::TranslateCategory(Settings::Category::Cpu));
+
+ WriteCategory(Settings::Category::Cpu);
+ WriteCategory(Settings::Category::CpuDebug);
+ WriteCategory(Settings::Category::CpuUnsafe);
+
+ EndGroup();
+}
+
+void Config::SaveRendererValues() {
+ BeginGroup(Settings::TranslateCategory(Settings::Category::Renderer));
+
+ WriteCategory(Settings::Category::Renderer);
+ WriteCategory(Settings::Category::RendererAdvanced);
+ WriteCategory(Settings::Category::RendererDebug);
+
+ EndGroup();
+}
+
+void Config::SaveScreenshotValues() {
+ BeginGroup(Settings::TranslateCategory(Settings::Category::Screenshots));
+
+ WriteSetting(std::string("screenshot_path"),
+ FS::GetYuzuPathString(FS::YuzuPath::ScreenshotsDir));
+ WriteCategory(Settings::Category::Screenshots);
+
+ EndGroup();
+}
+
+void Config::SaveSystemValues() {
+ BeginGroup(Settings::TranslateCategory(Settings::Category::System));
+
+ WriteCategory(Settings::Category::System);
+ WriteCategory(Settings::Category::SystemAudio);
+
+ EndGroup();
+}
+
+void Config::SaveWebServiceValues() {
+ BeginGroup(Settings::TranslateCategory(Settings::Category::WebService));
+
+ WriteCategory(Settings::Category::WebService);
+
+ EndGroup();
+}
+
+bool Config::ReadBooleanSetting(const std::string& key, const std::optional<bool> default_value) {
+ std::string full_key = GetFullKey(key, false);
+ if (!default_value.has_value()) {
+ return config->GetBoolValue(GetSection().c_str(), full_key.c_str(), false);
+ }
+
+ if (config->GetBoolValue(GetSection().c_str(),
+ std::string(full_key).append("\\default").c_str(), false)) {
+ return static_cast<bool>(default_value.value());
+ } else {
+ return config->GetBoolValue(GetSection().c_str(), full_key.c_str(),
+ static_cast<bool>(default_value.value()));
+ }
+}
+
+s64 Config::ReadIntegerSetting(const std::string& key, const std::optional<s64> default_value) {
+ std::string full_key = GetFullKey(key, false);
+ if (!default_value.has_value()) {
+ try {
+ return std::stoll(
+ std::string(config->GetValue(GetSection().c_str(), full_key.c_str(), "0")));
+ } catch (...) {
+ return 0;
+ }
+ }
+
+ s64 result = 0;
+ if (config->GetBoolValue(GetSection().c_str(),
+ std::string(full_key).append("\\default").c_str(), true)) {
+ result = default_value.value();
+ } else {
+ try {
+ result = std::stoll(std::string(config->GetValue(
+ GetSection().c_str(), full_key.c_str(), ToString(default_value.value()).c_str())));
+ } catch (...) {
+ result = default_value.value();
+ }
+ }
+ return result;
+}
+
+u64 Config::ReadUnsignedIntegerSetting(const std::string& key,
+ const std::optional<u64> default_value) {
+ std::string full_key = GetFullKey(key, false);
+ if (!default_value.has_value()) {
+ try {
+ return std::stoull(
+ std::string(config->GetValue(GetSection().c_str(), full_key.c_str(), "0")));
+ } catch (...) {
+ return 0;
+ }
+ }
+
+ u64 result = 0;
+ if (config->GetBoolValue(GetSection().c_str(),
+ std::string(full_key).append("\\default").c_str(), true)) {
+ result = default_value.value();
+ } else {
+ try {
+ result = std::stoull(std::string(config->GetValue(
+ GetSection().c_str(), full_key.c_str(), ToString(default_value.value()).c_str())));
+ } catch (...) {
+ result = default_value.value();
+ }
+ }
+ return result;
+}
+
+double Config::ReadDoubleSetting(const std::string& key,
+ const std::optional<double> default_value) {
+ std::string full_key = GetFullKey(key, false);
+ if (!default_value.has_value()) {
+ return config->GetDoubleValue(GetSection().c_str(), full_key.c_str(), 0);
+ }
+
+ double result;
+ if (config->GetBoolValue(GetSection().c_str(),
+ std::string(full_key).append("\\default").c_str(), true)) {
+ result = default_value.value();
+ } else {
+ result =
+ config->GetDoubleValue(GetSection().c_str(), full_key.c_str(), default_value.value());
+ }
+ return result;
+}
+
+std::string Config::ReadStringSetting(const std::string& key,
+ const std::optional<std::string> default_value) {
+ std::string result;
+ std::string full_key = GetFullKey(key, false);
+ if (!default_value.has_value()) {
+ result = config->GetValue(GetSection().c_str(), full_key.c_str(), "");
+ boost::replace_all(result, "\"", "");
+ return result;
+ }
+
+ if (config->GetBoolValue(GetSection().c_str(),
+ std::string(full_key).append("\\default").c_str(), true)) {
+ result = default_value.value();
+ } else {
+ result =
+ config->GetValue(GetSection().c_str(), full_key.c_str(), default_value.value().c_str());
+ }
+ boost::replace_all(result, "\"", "");
+ boost::replace_all(result, "//", "/");
+ return result;
+}
+
+bool Config::Exists(const std::string& section, const std::string& key) const {
+ const std::string value = config->GetValue(section.c_str(), key.c_str(), "");
+ return !value.empty();
+}
+
+template <typename Type>
+void Config::WriteSetting(const std::string& key, const Type& value,
+ const std::optional<Type>& default_value,
+ const std::optional<bool>& use_global) {
+ std::string full_key = GetFullKey(key, false);
+
+ std::string saved_value;
+ std::string string_default;
+ if constexpr (std::is_same_v<Type, std::string>) {
+ saved_value.append(AdjustOutputString(value));
+ if (default_value.has_value()) {
+ string_default.append(AdjustOutputString(default_value.value()));
+ }
+ } else {
+ saved_value.append(AdjustOutputString(ToString(value)));
+ if (default_value.has_value()) {
+ string_default.append(ToString(default_value.value()));
+ }
+ }
+
+ if (default_value.has_value() && use_global.has_value()) {
+ if (!global) {
+ WriteSettingInternal(std::string(full_key).append("\\global"),
+ ToString(use_global.value()));
+ }
+ if (global || use_global.value() == false) {
+ WriteSettingInternal(std::string(full_key).append("\\default"),
+ ToString(string_default == saved_value));
+ WriteSettingInternal(full_key, saved_value);
+ }
+ } else if (default_value.has_value() && !use_global.has_value()) {
+ WriteSettingInternal(std::string(full_key).append("\\default"),
+ ToString(string_default == saved_value));
+ WriteSettingInternal(full_key, saved_value);
+ } else {
+ WriteSettingInternal(full_key, saved_value);
+ }
+}
+
+void Config::WriteSettingInternal(const std::string& key, const std::string& value) {
+ config->SetValue(GetSection().c_str(), key.c_str(), value.c_str());
+}
+
+void Config::Reload() {
+ ReadValues();
+ // To apply default value changes
+ SaveValues();
+}
+
+void Config::Save() {
+ SaveValues();
+}
+
+void Config::ClearControlPlayerValues() const {
+ // If key is an empty string, all keys in the current group() are removed.
+ const char* section = Settings::TranslateCategory(Settings::Category::Controls);
+ CSimpleIniA::TNamesDepend keys;
+ config->GetAllKeys(section, keys);
+ for (const auto& key : keys) {
+ if (std::string(config->GetValue(section, key.pItem)).empty()) {
+ config->Delete(section, key.pItem);
+ }
+ }
+}
+
+const std::string& Config::GetConfigFilePath() const {
+ return config_loc;
+}
+
+void Config::ReadCategory(const Settings::Category category) {
+ const auto& settings = FindRelevantList(category);
+ std::ranges::for_each(settings, [&](const auto& setting) { ReadSettingGeneric(setting); });
+}
+
+void Config::WriteCategory(const Settings::Category category) {
+ const auto& settings = FindRelevantList(category);
+ std::ranges::for_each(settings, [&](const auto& setting) { WriteSettingGeneric(setting); });
+}
+
+void Config::ReadSettingGeneric(Settings::BasicSetting* const setting) {
+ if (!setting->Save() || (!setting->Switchable() && !global)) {
+ return;
+ }
+
+ const std::string key = AdjustKey(setting->GetLabel());
+ const std::string default_value(setting->DefaultToString());
+
+ bool use_global = true;
+ if (setting->Switchable() && !global) {
+ use_global =
+ ReadBooleanSetting(std::string(key).append("\\use_global"), std::make_optional(true));
+ setting->SetGlobal(use_global);
+ }
+
+ if (global || !use_global) {
+ const bool is_default =
+ ReadBooleanSetting(std::string(key).append("\\default"), std::make_optional(true));
+ if (!is_default) {
+ const std::string setting_string = ReadStringSetting(key, default_value);
+ setting->LoadString(setting_string);
+ } else {
+ // Empty string resets the Setting to default
+ setting->LoadString("");
+ }
+ }
+}
+
+void Config::WriteSettingGeneric(const Settings::BasicSetting* const setting) {
+ if (!setting->Save()) {
+ return;
+ }
+
+ std::string key = AdjustKey(setting->GetLabel());
+ if (setting->Switchable()) {
+ if (!global) {
+ WriteSetting(std::string(key).append("\\use_global"), setting->UsingGlobal());
+ }
+ if (global || !setting->UsingGlobal()) {
+ WriteSetting(std::string(key).append("\\default"),
+ setting->ToString() == setting->DefaultToString());
+ WriteSetting(key, setting->ToString());
+ }
+ } else if (global) {
+ WriteSetting(std::string(key).append("\\default"),
+ setting->ToString() == setting->DefaultToString());
+ WriteSetting(key, setting->ToString());
+ }
+}
+
+void Config::BeginGroup(const std::string& group) {
+ // You can't begin a group while reading/writing from a config array
+ ASSERT(array_stack.empty());
+
+ key_stack.push_back(AdjustKey(group));
+}
+
+void Config::EndGroup() {
+ // You can't end a group if you haven't started one yet
+ ASSERT(!key_stack.empty());
+
+ // You can't end a group when reading/writing from a config array
+ ASSERT(array_stack.empty());
+
+ key_stack.pop_back();
+}
+
+std::string Config::GetSection() {
+ if (key_stack.empty()) {
+ return std::string{""};
+ }
+
+ return key_stack.front();
+}
+
+std::string Config::GetGroup() const {
+ if (key_stack.size() <= 1) {
+ return std::string{""};
+ }
+
+ std::string key;
+ for (size_t i = 1; i < key_stack.size(); ++i) {
+ key.append(key_stack[i]).append("\\");
+ }
+ return key;
+}
+
+std::string Config::AdjustKey(const std::string& key) {
+ std::string adjusted_key(key);
+ boost::replace_all(adjusted_key, "/", "\\");
+ boost::replace_all(adjusted_key, " ", "%20");
+ return adjusted_key;
+}
+
+std::string Config::AdjustOutputString(const std::string& string) {
+ std::string adjusted_string(string);
+ boost::replace_all(adjusted_string, "\\", "/");
+
+ // Windows requires that two forward slashes are used at the start of a path for unmapped
+ // network drives so we have to watch for that here
+ if (string.substr(0, 2) == "//") {
+ boost::replace_all(adjusted_string, "//", "/");
+ adjusted_string.insert(0, "/");
+ } else {
+ boost::replace_all(adjusted_string, "//", "/");
+ }
+
+ // Needed for backwards compatibility with QSettings deserialization
+ for (const auto& special_character : special_characters) {
+ if (adjusted_string.find(special_character) != std::string::npos) {
+ adjusted_string.insert(0, "\"");
+ adjusted_string.append("\"");
+ break;
+ }
+ }
+ return adjusted_string;
+}
+
+std::string Config::GetFullKey(const std::string& key, bool skipArrayIndex) {
+ if (array_stack.empty()) {
+ return std::string(GetGroup()).append(AdjustKey(key));
+ }
+
+ std::string array_key;
+ for (size_t i = 0; i < array_stack.size(); ++i) {
+ if (!array_stack[i].name.empty()) {
+ array_key.append(array_stack[i].name).append("\\");
+ }
+
+ if (!skipArrayIndex || (array_stack.size() - 1 != i && array_stack.size() > 1)) {
+ array_key.append(ToString(array_stack[i].index)).append("\\");
+ }
+ }
+ std::string final_key = std::string(GetGroup()).append(array_key).append(AdjustKey(key));
+ return final_key;
+}
+
+int Config::BeginArray(const std::string& array) {
+ array_stack.push_back(ConfigArray{AdjustKey(array), 0, 0});
+ const int size = config->GetLongValue(GetSection().c_str(),
+ GetFullKey(std::string("size"), true).c_str(), 0);
+ array_stack.back().size = size;
+ return size;
+}
+
+void Config::EndArray() {
+ // You can't end a config array before starting one
+ ASSERT(!array_stack.empty());
+
+ // Set the array size to 0 if the array is ended without changing the index
+ int size = 0;
+ if (array_stack.back().index != 0) {
+ size = array_stack.back().size;
+ }
+
+ // Write out the size to config
+ if (key_stack.size() == 1 && array_stack.back().name.empty()) {
+ // Edge-case where the first array created doesn't have a name
+ config->SetValue(GetSection().c_str(), std::string("size").c_str(), ToString(size).c_str());
+ } else {
+ const auto key = GetFullKey(std::string("size"), true);
+ config->SetValue(GetSection().c_str(), key.c_str(), ToString(size).c_str());
+ }
+
+ array_stack.pop_back();
+}
+
+void Config::SetArrayIndex(const int index) {
+ // You can't set the array index if you haven't started one yet
+ ASSERT(!array_stack.empty());
+
+ const int array_index = index + 1;
+
+ // You can't exceed the known max size of the array by more than 1
+ ASSERT(array_stack.front().size + 1 >= array_index);
+
+ // Change the config array size to the current index since you may want
+ // to reduce the number of elements that you read back from the config
+ // in the future.
+ array_stack.back().size = array_index;
+ array_stack.back().index = array_index;
+}
diff --git a/src/frontend_common/config.h b/src/frontend_common/config.h
new file mode 100644
index 000000000..b3812af17
--- /dev/null
+++ b/src/frontend_common/config.h
@@ -0,0 +1,211 @@
+// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <memory>
+#include <string>
+#include "common/settings.h"
+
+#define SI_NO_CONVERSION
+#include <SimpleIni.h>
+#include <boost/algorithm/string/replace.hpp>
+
+// Workaround for conflicting definition in libloaderapi.h caused by SimpleIni
+#undef LoadString
+#undef CreateFile
+#undef DeleteFile
+#undef CopyFile
+#undef CreateDirectory
+#undef MoveFile
+
+namespace Core {
+class System;
+}
+
+class Config {
+public:
+ enum class ConfigType {
+ GlobalConfig,
+ PerGameConfig,
+ InputProfile,
+ };
+
+ virtual ~Config() = default;
+
+ void ClearControlPlayerValues() const;
+
+ [[nodiscard]] const std::string& GetConfigFilePath() const;
+
+ [[nodiscard]] bool Exists(const std::string& section, const std::string& key) const;
+
+protected:
+ explicit Config(ConfigType config_type = ConfigType::GlobalConfig);
+
+ void Initialize(const std::string& config_name = "config");
+ void Initialize(std::optional<std::string> config_path);
+
+ void WriteToIni() const;
+
+ void SetUpIni();
+ [[nodiscard]] bool IsCustomConfig() const;
+
+ void Reload();
+ void Save();
+
+ /**
+ * Derived config classes must implement this so they can reload all platform-specific
+ * values and global ones.
+ */
+ virtual void ReloadAllValues() = 0;
+
+ /**
+ * Derived config classes must implement this so they can save all platform-specific
+ * and global values.
+ */
+ virtual void SaveAllValues() = 0;
+
+ void ReadValues();
+ void ReadPlayerValues(std::size_t player_index);
+
+ void ReadTouchscreenValues();
+ void ReadMotionTouchValues();
+
+ // Read functions bases off the respective config section names.
+ void ReadAudioValues();
+ void ReadControlValues();
+ void ReadCoreValues();
+ void ReadDataStorageValues();
+ void ReadDebuggingValues();
+ void ReadServiceValues();
+ void ReadDisabledAddOnValues();
+ void ReadMiscellaneousValues();
+ void ReadCpuValues();
+ void ReadRendererValues();
+ void ReadScreenshotValues();
+ void ReadSystemValues();
+ void ReadWebServiceValues();
+ void ReadNetworkValues();
+
+ // Read platform specific sections
+ virtual void ReadHidbusValues() = 0;
+ virtual void ReadDebugControlValues() = 0;
+ virtual void ReadPathValues() = 0;
+ virtual void ReadShortcutValues() = 0;
+ virtual void ReadUIValues() = 0;
+ virtual void ReadUIGamelistValues() = 0;
+ virtual void ReadUILayoutValues() = 0;
+ virtual void ReadMultiplayerValues() = 0;
+
+ void SaveValues();
+ void SavePlayerValues(std::size_t player_index);
+ void SaveTouchscreenValues();
+ void SaveMotionTouchValues();
+
+ // Save functions based off the respective config section names.
+ void SaveAudioValues();
+ void SaveControlValues();
+ void SaveCoreValues();
+ void SaveDataStorageValues();
+ void SaveDebuggingValues();
+ void SaveNetworkValues();
+ void SaveDisabledAddOnValues();
+ void SaveMiscellaneousValues();
+ void SaveCpuValues();
+ void SaveRendererValues();
+ void SaveScreenshotValues();
+ void SaveSystemValues();
+ void SaveWebServiceValues();
+
+ // Save platform specific sections
+ virtual void SaveHidbusValues() = 0;
+ virtual void SaveDebugControlValues() = 0;
+ virtual void SavePathValues() = 0;
+ virtual void SaveShortcutValues() = 0;
+ virtual void SaveUIValues() = 0;
+ virtual void SaveUIGamelistValues() = 0;
+ virtual void SaveUILayoutValues() = 0;
+ virtual void SaveMultiplayerValues() = 0;
+
+ virtual std::vector<Settings::BasicSetting*>& FindRelevantList(Settings::Category category) = 0;
+
+ /**
+ * Reads a setting from the qt_config.
+ *
+ * @param key The setting's identifier
+ * @param default_value The value to use when the setting is not already present in the config
+ */
+ bool ReadBooleanSetting(const std::string& key,
+ std::optional<bool> default_value = std::nullopt);
+ s64 ReadIntegerSetting(const std::string& key, std::optional<s64> default_value = std::nullopt);
+ u64 ReadUnsignedIntegerSetting(const std::string& key,
+ std::optional<u64> default_value = std::nullopt);
+ double ReadDoubleSetting(const std::string& key,
+ std::optional<double> default_value = std::nullopt);
+ std::string ReadStringSetting(const std::string& key,
+ std::optional<std::string> default_value = std::nullopt);
+
+ /**
+ * Writes a setting to the qt_config.
+ *
+ * @param key The setting's idetentifier
+ * @param value Value of the setting
+ * @param default_value Default of the setting if not present in config
+ * @param use_global Specifies if the custom or global config should be in use, for custom
+ * configs
+ */
+ template <typename Type = int>
+ void WriteSetting(const std::string& key, const Type& value,
+ const std::optional<Type>& default_value = std::nullopt,
+ const std::optional<bool>& use_global = std::nullopt);
+ void WriteSettingInternal(const std::string& key, const std::string& value);
+
+ void ReadCategory(Settings::Category category);
+ void WriteCategory(Settings::Category category);
+ void ReadSettingGeneric(Settings::BasicSetting* setting);
+ void WriteSettingGeneric(const Settings::BasicSetting* setting);
+
+ template <typename T>
+ [[nodiscard]] std::string ToString(const T& value_) {
+ if constexpr (std::is_same_v<T, std::string>) {
+ return value_;
+ } else if constexpr (std::is_same_v<T, std::optional<u32>>) {
+ return value_.has_value() ? std::to_string(*value_) : "none";
+ } else if constexpr (std::is_same_v<T, bool>) {
+ return value_ ? "true" : "false";
+ } else if constexpr (std::is_same_v<T, u64>) {
+ return std::to_string(static_cast<u64>(value_));
+ } else {
+ return std::to_string(static_cast<s64>(value_));
+ }
+ }
+
+ void BeginGroup(const std::string& group);
+ void EndGroup();
+ std::string GetSection();
+ [[nodiscard]] std::string GetGroup() const;
+ static std::string AdjustKey(const std::string& key);
+ static std::string AdjustOutputString(const std::string& string);
+ std::string GetFullKey(const std::string& key, bool skipArrayIndex);
+ int BeginArray(const std::string& array);
+ void EndArray();
+ void SetArrayIndex(int index);
+
+ const ConfigType type;
+ std::unique_ptr<CSimpleIniA> config;
+ std::string config_loc;
+ const bool global;
+
+private:
+ inline static std::array<char, 19> special_characters = {'!', '#', '$', '%', '^', '&', '*',
+ '|', ';', '\'', '\"', ',', '<', '.',
+ '>', '?', '`', '~', '='};
+
+ struct ConfigArray {
+ std::string name;
+ int size;
+ int index;
+ };
+ std::vector<ConfigArray> array_stack;
+ std::vector<std::string> key_stack;
+};
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_memory.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_memory.cpp
index 2705ab140..9319ea007 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_memory.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_memory.cpp
@@ -5,6 +5,7 @@
#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
#include "shader_recompiler/frontend/ir/program.h"
#include "shader_recompiler/frontend/ir/value.h"
+#include "shader_recompiler/profile.h"
#include "shader_recompiler/runtime_info.h"
namespace Shader::Backend::GLASM {
@@ -35,7 +36,9 @@ void GlobalStorageOp(EmitContext& ctx, Register address, bool pointer_based, std
continue;
}
const auto& ssbo{ctx.info.storage_buffers_descriptors[index]};
- ctx.Add("LDC.U64 DC.x,c{}[{}];" // ssbo_addr
+ const u64 ssbo_align_mask{~(ctx.profile.min_ssbo_alignment - 1U)};
+ ctx.Add("LDC.U64 DC.x,c{}[{}];" // unaligned_ssbo_addr
+ "AND.U64 DC.x,DC.x,{};" // ssbo_addr = unaligned_ssbo_addr & ssbo_align_mask
"LDC.U32 RC.x,c{}[{}];" // ssbo_size_u32
"CVT.U64.U32 DC.y,RC.x;" // ssbo_size = ssbo_size_u32
"ADD.U64 DC.y,DC.y,DC.x;" // ssbo_end = ssbo_addr + ssbo_size
@@ -44,8 +47,8 @@ void GlobalStorageOp(EmitContext& ctx, Register address, bool pointer_based, std
"AND.U.CC RC.x,RC.x,RC.y;" // cond = a && b
"IF NE.x;" // if cond
"SUB.U64 DC.x,{}.x,DC.x;", // offset = input_addr - ssbo_addr
- ssbo.cbuf_index, ssbo.cbuf_offset, ssbo.cbuf_index, ssbo.cbuf_offset + 8, address,
- address, address);
+ ssbo.cbuf_index, ssbo.cbuf_offset, ssbo_align_mask, ssbo.cbuf_index,
+ ssbo.cbuf_offset + 8, address, address, address);
if (pointer_based) {
ctx.Add("PK64.U DC.y,c[{}];" // host_ssbo = cbuf
"ADD.U64 DC.x,DC.x,DC.y;" // host_addr = host_ssbo + offset
diff --git a/src/shader_recompiler/backend/glsl/glsl_emit_context.cpp b/src/shader_recompiler/backend/glsl/glsl_emit_context.cpp
index 9ff4028c2..fd9a99449 100644
--- a/src/shader_recompiler/backend/glsl/glsl_emit_context.cpp
+++ b/src/shader_recompiler/backend/glsl/glsl_emit_context.cpp
@@ -601,7 +601,10 @@ std::string EmitContext::DefineGlobalMemoryFunctions() {
addr_xy[i] = fmt::format("ftou({}[{}].{})", cbuf, addr_loc / 16, Swizzle(addr_loc));
size_xy[i] = fmt::format("ftou({}[{}].{})", cbuf, size_loc / 16, Swizzle(size_loc));
}
- const auto addr_pack{fmt::format("packUint2x32(uvec2({},{}))", addr_xy[0], addr_xy[1])};
+ const u32 ssbo_align_mask{~(static_cast<u32>(profile.min_ssbo_alignment) - 1U)};
+ const auto aligned_low_addr{fmt::format("{}&{}", addr_xy[0], ssbo_align_mask)};
+ const auto aligned_addr{fmt::format("uvec2({},{})", aligned_low_addr, addr_xy[1])};
+ const auto addr_pack{fmt::format("packUint2x32({})", aligned_addr)};
const auto addr_statment{fmt::format("uint64_t {}={};", ssbo_addr, addr_pack)};
func += addr_statment;
diff --git a/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp b/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp
index 57df6fc34..3350f1f85 100644
--- a/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp
+++ b/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp
@@ -891,7 +891,9 @@ void EmitContext::DefineGlobalMemoryFunctions(const Info& info) {
const Id ssbo_size_pointer{OpAccessChain(uniform_types.U32, cbufs[ssbo.cbuf_index].U32,
zero, ssbo_size_cbuf_offset)};
- const Id ssbo_addr{OpBitcast(U64, OpLoad(U32[2], ssbo_addr_pointer))};
+ const u64 ssbo_align_mask{~(profile.min_ssbo_alignment - 1U)};
+ const Id unaligned_addr{OpBitcast(U64, OpLoad(U32[2], ssbo_addr_pointer))};
+ const Id ssbo_addr{OpBitwiseAnd(U64, unaligned_addr, Constant(U64, ssbo_align_mask))};
const Id ssbo_size{OpUConvert(U64, OpLoad(U32[1], ssbo_size_pointer))};
const Id ssbo_end{OpIAdd(U64, ssbo_addr, ssbo_size)};
const Id cond{OpLogicalAnd(U1, OpUGreaterThanEqual(U1, addr, ssbo_addr),
diff --git a/src/shader_recompiler/frontend/maxwell/translate_program.cpp b/src/shader_recompiler/frontend/maxwell/translate_program.cpp
index 8fac6bad3..321ea625b 100644
--- a/src/shader_recompiler/frontend/maxwell/translate_program.cpp
+++ b/src/shader_recompiler/frontend/maxwell/translate_program.cpp
@@ -298,7 +298,7 @@ IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Blo
Optimization::PositionPass(env, program);
- Optimization::GlobalMemoryToStorageBufferPass(program);
+ Optimization::GlobalMemoryToStorageBufferPass(program, host_info);
Optimization::TexturePass(env, program, host_info);
if (Settings::values.resolution_info.active) {
diff --git a/src/shader_recompiler/host_translate_info.h b/src/shader_recompiler/host_translate_info.h
index 7d2ded907..1b53404fc 100644
--- a/src/shader_recompiler/host_translate_info.h
+++ b/src/shader_recompiler/host_translate_info.h
@@ -16,6 +16,7 @@ struct HostTranslateInfo {
bool needs_demote_reorder{}; ///< True when the device needs DemoteToHelperInvocation reordered
bool support_snorm_render_buffer{}; ///< True when the device supports SNORM render buffers
bool support_viewport_index_layer{}; ///< True when the device supports gl_Layer in VS
+ u32 min_ssbo_alignment{}; ///< Minimum alignment supported by the device for SSBOs
bool support_geometry_shader_passthrough{}; ///< True when the device supports geometry
///< passthrough shaders
bool support_conditional_barrier{}; ///< True when the device supports barriers in conditional
diff --git a/src/shader_recompiler/ir_opt/global_memory_to_storage_buffer_pass.cpp b/src/shader_recompiler/ir_opt/global_memory_to_storage_buffer_pass.cpp
index d1e59f22e..0cea79945 100644
--- a/src/shader_recompiler/ir_opt/global_memory_to_storage_buffer_pass.cpp
+++ b/src/shader_recompiler/ir_opt/global_memory_to_storage_buffer_pass.cpp
@@ -11,6 +11,7 @@
#include "shader_recompiler/frontend/ir/breadth_first_search.h"
#include "shader_recompiler/frontend/ir/ir_emitter.h"
#include "shader_recompiler/frontend/ir/value.h"
+#include "shader_recompiler/host_translate_info.h"
#include "shader_recompiler/ir_opt/passes.h"
namespace Shader::Optimization {
@@ -408,7 +409,7 @@ void CollectStorageBuffers(IR::Block& block, IR::Inst& inst, StorageInfo& info)
}
/// Returns the offset in indices (not bytes) for an equivalent storage instruction
-IR::U32 StorageOffset(IR::Block& block, IR::Inst& inst, StorageBufferAddr buffer) {
+IR::U32 StorageOffset(IR::Block& block, IR::Inst& inst, StorageBufferAddr buffer, u32 alignment) {
IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)};
IR::U32 offset;
if (const std::optional<LowAddrInfo> low_addr{TrackLowAddress(&inst)}) {
@@ -421,7 +422,10 @@ IR::U32 StorageOffset(IR::Block& block, IR::Inst& inst, StorageBufferAddr buffer
}
// Subtract the least significant 32 bits from the guest offset. The result is the storage
// buffer offset in bytes.
- const IR::U32 low_cbuf{ir.GetCbuf(ir.Imm32(buffer.index), ir.Imm32(buffer.offset))};
+ IR::U32 low_cbuf{ir.GetCbuf(ir.Imm32(buffer.index), ir.Imm32(buffer.offset))};
+
+ // Align the offset base to match the host alignment requirements
+ low_cbuf = ir.BitwiseAnd(low_cbuf, ir.Imm32(~(alignment - 1U)));
return ir.ISub(offset, low_cbuf);
}
@@ -516,7 +520,7 @@ void Replace(IR::Block& block, IR::Inst& inst, const IR::U32& storage_index,
}
} // Anonymous namespace
-void GlobalMemoryToStorageBufferPass(IR::Program& program) {
+void GlobalMemoryToStorageBufferPass(IR::Program& program, const HostTranslateInfo& host_info) {
StorageInfo info;
for (IR::Block* const block : program.post_order_blocks) {
for (IR::Inst& inst : block->Instructions()) {
@@ -540,7 +544,8 @@ void GlobalMemoryToStorageBufferPass(IR::Program& program) {
const IR::U32 index{IR::Value{static_cast<u32>(info.set.index_of(it))}};
IR::Block* const block{storage_inst.block};
IR::Inst* const inst{storage_inst.inst};
- const IR::U32 offset{StorageOffset(*block, *inst, storage_buffer)};
+ const IR::U32 offset{
+ StorageOffset(*block, *inst, storage_buffer, host_info.min_ssbo_alignment)};
Replace(*block, *inst, index, offset);
}
}
diff --git a/src/shader_recompiler/ir_opt/passes.h b/src/shader_recompiler/ir_opt/passes.h
index d4d5285e5..1e637cb23 100644
--- a/src/shader_recompiler/ir_opt/passes.h
+++ b/src/shader_recompiler/ir_opt/passes.h
@@ -16,7 +16,7 @@ void CollectShaderInfoPass(Environment& env, IR::Program& program);
void ConditionalBarrierPass(IR::Program& program);
void ConstantPropagationPass(Environment& env, IR::Program& program);
void DeadCodeEliminationPass(IR::Program& program);
-void GlobalMemoryToStorageBufferPass(IR::Program& program);
+void GlobalMemoryToStorageBufferPass(IR::Program& program, const HostTranslateInfo& host_info);
void IdentityRemovalPass(IR::Program& program);
void LowerFp64ToFp32(IR::Program& program);
void LowerFp16ToFp32(IR::Program& program);
diff --git a/src/shader_recompiler/profile.h b/src/shader_recompiler/profile.h
index a9de9f4a9..66901a965 100644
--- a/src/shader_recompiler/profile.h
+++ b/src/shader_recompiler/profile.h
@@ -85,6 +85,8 @@ struct Profile {
/// Maxwell and earlier nVidia architectures have broken robust support
bool has_broken_robust{};
+
+ u64 min_ssbo_alignment{};
};
} // namespace Shader
diff --git a/src/video_core/CMakeLists.txt b/src/video_core/CMakeLists.txt
index b65b9f2a2..c22c7631c 100644
--- a/src/video_core/CMakeLists.txt
+++ b/src/video_core/CMakeLists.txt
@@ -15,6 +15,7 @@ add_library(video_core STATIC
buffer_cache/buffer_cache.cpp
buffer_cache/buffer_cache.h
buffer_cache/memory_tracker_base.h
+ buffer_cache/usage_tracker.h
buffer_cache/word_manager.h
cache_types.h
cdma_pusher.cpp
diff --git a/src/video_core/buffer_cache/buffer_cache.h b/src/video_core/buffer_cache/buffer_cache.h
index f5b10411b..6d1fc3887 100644
--- a/src/video_core/buffer_cache/buffer_cache.h
+++ b/src/video_core/buffer_cache/buffer_cache.h
@@ -67,6 +67,7 @@ void BufferCache<P>::TickFrame() {
if (!channel_state) {
return;
}
+ runtime.TickFrame(slot_buffers);
// Calculate hits and shots and move hit bits to the right
const u32 hits = std::reduce(channel_state->uniform_cache_hits.begin(),
@@ -230,7 +231,10 @@ bool BufferCache<P>::DMACopy(GPUVAddr src_address, GPUVAddr dest_address, u64 am
for (const IntervalType& add_interval : tmp_intervals) {
common_ranges.add(add_interval);
}
- runtime.CopyBuffer(dest_buffer, src_buffer, copies);
+ const auto& copy = copies[0];
+ src_buffer.MarkUsage(copy.src_offset, copy.size);
+ dest_buffer.MarkUsage(copy.dst_offset, copy.size);
+ runtime.CopyBuffer(dest_buffer, src_buffer, copies, true);
if (has_new_downloads) {
memory_tracker.MarkRegionAsGpuModified(*cpu_dest_address, amount);
}
@@ -258,9 +262,10 @@ bool BufferCache<P>::DMAClear(GPUVAddr dst_address, u64 amount, u32 value) {
common_ranges.subtract(subtract_interval);
const BufferId buffer = FindBuffer(*cpu_dst_address, static_cast<u32>(size));
- auto& dest_buffer = slot_buffers[buffer];
+ Buffer& dest_buffer = slot_buffers[buffer];
const u32 offset = dest_buffer.Offset(*cpu_dst_address);
runtime.ClearBuffer(dest_buffer, offset, size, value);
+ dest_buffer.MarkUsage(offset, size);
return true;
}
@@ -603,6 +608,7 @@ void BufferCache<P>::CommitAsyncFlushesHigh() {
VAddr orig_cpu_addr = static_cast<VAddr>(second_copy.src_offset);
const IntervalType base_interval{orig_cpu_addr, orig_cpu_addr + copy.size};
async_downloads += std::make_pair(base_interval, 1);
+ buffer.MarkUsage(copy.src_offset, copy.size);
runtime.CopyBuffer(download_staging.buffer, buffer, copies, false);
normalized_copies.push_back(second_copy);
}
@@ -621,8 +627,9 @@ void BufferCache<P>::CommitAsyncFlushesHigh() {
// Have in mind the staging buffer offset for the copy
copy.dst_offset += download_staging.offset;
const std::array copies{copy};
- runtime.CopyBuffer(download_staging.buffer, slot_buffers[buffer_id], copies,
- false);
+ Buffer& buffer = slot_buffers[buffer_id];
+ buffer.MarkUsage(copy.src_offset, copy.size);
+ runtime.CopyBuffer(download_staging.buffer, buffer, copies, false);
}
runtime.PostCopyBarrier();
runtime.Finish();
@@ -742,7 +749,7 @@ void BufferCache<P>::BindHostIndexBuffer() {
{BufferCopy{.src_offset = upload_staging.offset, .dst_offset = 0, .size = size}}};
std::memcpy(upload_staging.mapped_span.data(),
draw_state.inline_index_draw_indexes.data(), size);
- runtime.CopyBuffer(buffer, upload_staging.buffer, copies);
+ runtime.CopyBuffer(buffer, upload_staging.buffer, copies, true);
} else {
buffer.ImmediateUpload(0, draw_state.inline_index_draw_indexes);
}
@@ -754,6 +761,7 @@ void BufferCache<P>::BindHostIndexBuffer() {
offset + draw_state.index_buffer.first * draw_state.index_buffer.FormatSizeInBytes();
runtime.BindIndexBuffer(buffer, new_offset, size);
} else {
+ buffer.MarkUsage(offset, size);
runtime.BindIndexBuffer(draw_state.topology, draw_state.index_buffer.format,
draw_state.index_buffer.first, draw_state.index_buffer.count,
buffer, offset, size);
@@ -790,6 +798,7 @@ void BufferCache<P>::BindHostVertexBuffers() {
const u32 stride = maxwell3d->regs.vertex_streams[index].stride;
const u32 offset = buffer.Offset(binding.cpu_addr);
+ buffer.MarkUsage(offset, binding.size);
host_bindings.buffers.push_back(&buffer);
host_bindings.offsets.push_back(offset);
@@ -895,6 +904,7 @@ void BufferCache<P>::BindHostGraphicsUniformBuffer(size_t stage, u32 index, u32
if constexpr (HAS_PERSISTENT_UNIFORM_BUFFER_BINDINGS) {
channel_state->uniform_buffer_binding_sizes[stage][binding_index] = size;
}
+ buffer.MarkUsage(offset, size);
if constexpr (NEEDS_BIND_UNIFORM_INDEX) {
runtime.BindUniformBuffer(stage, binding_index, buffer, offset, size);
} else {
@@ -913,6 +923,7 @@ void BufferCache<P>::BindHostGraphicsStorageBuffers(size_t stage) {
SynchronizeBuffer(buffer, binding.cpu_addr, size);
const u32 offset = buffer.Offset(binding.cpu_addr);
+ buffer.MarkUsage(offset, size);
const bool is_written = ((channel_state->written_storage_buffers[stage] >> index) & 1) != 0;
if (is_written) {
@@ -943,6 +954,7 @@ void BufferCache<P>::BindHostGraphicsTextureBuffers(size_t stage) {
const u32 offset = buffer.Offset(binding.cpu_addr);
const PixelFormat format = binding.format;
+ buffer.MarkUsage(offset, size);
if constexpr (SEPARATE_IMAGE_BUFFERS_BINDINGS) {
if (((channel_state->image_texture_buffers[stage] >> index) & 1) != 0) {
runtime.BindImageBuffer(buffer, offset, size, format);
@@ -975,9 +987,10 @@ void BufferCache<P>::BindHostTransformFeedbackBuffers() {
MarkWrittenBuffer(binding.buffer_id, binding.cpu_addr, size);
const u32 offset = buffer.Offset(binding.cpu_addr);
+ buffer.MarkUsage(offset, size);
host_bindings.buffers.push_back(&buffer);
host_bindings.offsets.push_back(offset);
- host_bindings.sizes.push_back(binding.size);
+ host_bindings.sizes.push_back(size);
}
if (host_bindings.buffers.size() > 0) {
runtime.BindTransformFeedbackBuffers(host_bindings);
@@ -1001,6 +1014,7 @@ void BufferCache<P>::BindHostComputeUniformBuffers() {
SynchronizeBuffer(buffer, binding.cpu_addr, size);
const u32 offset = buffer.Offset(binding.cpu_addr);
+ buffer.MarkUsage(offset, size);
if constexpr (NEEDS_BIND_UNIFORM_INDEX) {
runtime.BindComputeUniformBuffer(binding_index, buffer, offset, size);
++binding_index;
@@ -1021,6 +1035,7 @@ void BufferCache<P>::BindHostComputeStorageBuffers() {
SynchronizeBuffer(buffer, binding.cpu_addr, size);
const u32 offset = buffer.Offset(binding.cpu_addr);
+ buffer.MarkUsage(offset, size);
const bool is_written =
((channel_state->written_compute_storage_buffers >> index) & 1) != 0;
@@ -1053,6 +1068,7 @@ void BufferCache<P>::BindHostComputeTextureBuffers() {
const u32 offset = buffer.Offset(binding.cpu_addr);
const PixelFormat format = binding.format;
+ buffer.MarkUsage(offset, size);
if constexpr (SEPARATE_IMAGE_BUFFERS_BINDINGS) {
if (((channel_state->image_compute_texture_buffers >> index) & 1) != 0) {
runtime.BindImageBuffer(buffer, offset, size, format);
@@ -1172,10 +1188,11 @@ void BufferCache<P>::UpdateVertexBuffer(u32 index) {
if (!gpu_memory->IsWithinGPUAddressRange(gpu_addr_end)) {
size = static_cast<u32>(gpu_memory->MaxContinuousRange(gpu_addr_begin, size));
}
+ const BufferId buffer_id = FindBuffer(*cpu_addr, size);
channel_state->vertex_buffers[index] = Binding{
.cpu_addr = *cpu_addr,
.size = size,
- .buffer_id = FindBuffer(*cpu_addr, size),
+ .buffer_id = buffer_id,
};
}
@@ -1401,7 +1418,8 @@ void BufferCache<P>::JoinOverlap(BufferId new_buffer_id, BufferId overlap_id,
.dst_offset = dst_base_offset,
.size = overlap.SizeBytes(),
});
- runtime.CopyBuffer(new_buffer, overlap, copies);
+ new_buffer.MarkUsage(copies[0].dst_offset, copies[0].size);
+ runtime.CopyBuffer(new_buffer, overlap, copies, true);
DeleteBuffer(overlap_id, true);
}
@@ -1414,7 +1432,9 @@ BufferId BufferCache<P>::CreateBuffer(VAddr cpu_addr, u32 wanted_size) {
const u32 size = static_cast<u32>(overlap.end - overlap.begin);
const BufferId new_buffer_id = slot_buffers.insert(runtime, rasterizer, overlap.begin, size);
auto& new_buffer = slot_buffers[new_buffer_id];
- runtime.ClearBuffer(new_buffer, 0, new_buffer.SizeBytes(), 0);
+ const size_t size_bytes = new_buffer.SizeBytes();
+ runtime.ClearBuffer(new_buffer, 0, size_bytes, 0);
+ new_buffer.MarkUsage(0, size_bytes);
for (const BufferId overlap_id : overlap.ids) {
JoinOverlap(new_buffer_id, overlap_id, !overlap.has_stream_leap);
}
@@ -1467,11 +1487,6 @@ void BufferCache<P>::TouchBuffer(Buffer& buffer, BufferId buffer_id) noexcept {
template <class P>
bool BufferCache<P>::SynchronizeBuffer(Buffer& buffer, VAddr cpu_addr, u32 size) {
- return SynchronizeBufferImpl(buffer, cpu_addr, size);
-}
-
-template <class P>
-bool BufferCache<P>::SynchronizeBufferImpl(Buffer& buffer, VAddr cpu_addr, u32 size) {
boost::container::small_vector<BufferCopy, 4> copies;
u64 total_size_bytes = 0;
u64 largest_copy = 0;
@@ -1494,51 +1509,6 @@ bool BufferCache<P>::SynchronizeBufferImpl(Buffer& buffer, VAddr cpu_addr, u32 s
}
template <class P>
-bool BufferCache<P>::SynchronizeBufferNoModified(Buffer& buffer, VAddr cpu_addr, u32 size) {
- boost::container::small_vector<BufferCopy, 4> copies;
- u64 total_size_bytes = 0;
- u64 largest_copy = 0;
- IntervalSet found_sets{};
- auto make_copies = [&] {
- for (auto& interval : found_sets) {
- const std::size_t sub_size = interval.upper() - interval.lower();
- const VAddr cpu_addr_ = interval.lower();
- copies.push_back(BufferCopy{
- .src_offset = total_size_bytes,
- .dst_offset = cpu_addr_ - buffer.CpuAddr(),
- .size = sub_size,
- });
- total_size_bytes += sub_size;
- largest_copy = std::max<u64>(largest_copy, sub_size);
- }
- const std::span<BufferCopy> copies_span(copies.data(), copies.size());
- UploadMemory(buffer, total_size_bytes, largest_copy, copies_span);
- };
- memory_tracker.ForEachUploadRange(cpu_addr, size, [&](u64 cpu_addr_out, u64 range_size) {
- const VAddr base_adr = cpu_addr_out;
- const VAddr end_adr = base_adr + range_size;
- const IntervalType add_interval{base_adr, end_adr};
- found_sets.add(add_interval);
- });
- if (found_sets.empty()) {
- return true;
- }
- const IntervalType search_interval{cpu_addr, cpu_addr + size};
- auto it = common_ranges.lower_bound(search_interval);
- auto it_end = common_ranges.upper_bound(search_interval);
- if (it == common_ranges.end()) {
- make_copies();
- return false;
- }
- while (it != it_end) {
- found_sets.subtract(*it);
- it++;
- }
- make_copies();
- return false;
-}
-
-template <class P>
void BufferCache<P>::UploadMemory(Buffer& buffer, u64 total_size_bytes, u64 largest_copy,
std::span<BufferCopy> copies) {
if constexpr (USE_MEMORY_MAPS_FOR_UPLOADS) {
@@ -1586,7 +1556,8 @@ void BufferCache<P>::MappedUploadMemory([[maybe_unused]] Buffer& buffer,
// Apply the staging offset
copy.src_offset += upload_staging.offset;
}
- runtime.CopyBuffer(buffer, upload_staging.buffer, copies);
+ const bool can_reorder = runtime.CanReorderUpload(buffer, copies);
+ runtime.CopyBuffer(buffer, upload_staging.buffer, copies, true, can_reorder);
}
}
@@ -1628,7 +1599,8 @@ void BufferCache<P>::InlineMemoryImplementation(VAddr dest_address, size_t copy_
}};
u8* const src_pointer = upload_staging.mapped_span.data();
std::memcpy(src_pointer, inlined_buffer.data(), copy_size);
- runtime.CopyBuffer(buffer, upload_staging.buffer, copies);
+ const bool can_reorder = runtime.CanReorderUpload(buffer, copies);
+ runtime.CopyBuffer(buffer, upload_staging.buffer, copies, true, can_reorder);
} else {
buffer.ImmediateUpload(buffer.Offset(dest_address), inlined_buffer.first(copy_size));
}
@@ -1681,8 +1653,9 @@ void BufferCache<P>::DownloadBufferMemory(Buffer& buffer, VAddr cpu_addr, u64 si
for (BufferCopy& copy : copies) {
// Modify copies to have the staging offset in mind
copy.dst_offset += download_staging.offset;
+ buffer.MarkUsage(copy.src_offset, copy.size);
}
- runtime.CopyBuffer(download_staging.buffer, buffer, copies_span);
+ runtime.CopyBuffer(download_staging.buffer, buffer, copies_span, true);
runtime.Finish();
for (const BufferCopy& copy : copies) {
const VAddr copy_cpu_addr = buffer.CpuAddr() + copy.src_offset;
@@ -1780,15 +1753,25 @@ Binding BufferCache<P>::StorageBufferBinding(GPUVAddr ssbo_addr, u32 cbuf_index,
const u32 memory_layout_size = static_cast<u32>(gpu_memory->GetMemoryLayoutSize(gpu_addr));
return std::min(memory_layout_size, static_cast<u32>(8_MiB));
}();
- const std::optional<VAddr> cpu_addr = gpu_memory->GpuToCpuAddress(gpu_addr);
- if (!cpu_addr || size == 0) {
+ // Alignment only applies to the offset of the buffer
+ const u32 alignment = runtime.GetStorageBufferAlignment();
+ const GPUVAddr aligned_gpu_addr = Common::AlignDown(gpu_addr, alignment);
+ const u32 aligned_size = static_cast<u32>(gpu_addr - aligned_gpu_addr) + size;
+
+ const std::optional<VAddr> aligned_cpu_addr = gpu_memory->GpuToCpuAddress(aligned_gpu_addr);
+ if (!aligned_cpu_addr || size == 0) {
LOG_WARNING(HW_GPU, "Failed to find storage buffer for cbuf index {}", cbuf_index);
return NULL_BINDING;
}
- const VAddr cpu_end = Common::AlignUp(*cpu_addr + size, YUZU_PAGESIZE);
+ const std::optional<VAddr> cpu_addr = gpu_memory->GpuToCpuAddress(gpu_addr);
+ ASSERT_MSG(cpu_addr, "Unaligned storage buffer address not found for cbuf index {}",
+ cbuf_index);
+ // The end address used for size calculation does not need to be aligned
+ const VAddr cpu_end = Common::AlignUp(*cpu_addr + size, Core::Memory::YUZU_PAGESIZE);
+
const Binding binding{
- .cpu_addr = *cpu_addr,
- .size = is_written ? size : static_cast<u32>(cpu_end - *cpu_addr),
+ .cpu_addr = *aligned_cpu_addr,
+ .size = is_written ? aligned_size : static_cast<u32>(cpu_end - *aligned_cpu_addr),
.buffer_id = BufferId{},
};
return binding;
diff --git a/src/video_core/buffer_cache/buffer_cache_base.h b/src/video_core/buffer_cache/buffer_cache_base.h
index eed267361..d6d696d8c 100644
--- a/src/video_core/buffer_cache/buffer_cache_base.h
+++ b/src/video_core/buffer_cache/buffer_cache_base.h
@@ -529,10 +529,6 @@ private:
bool SynchronizeBuffer(Buffer& buffer, VAddr cpu_addr, u32 size);
- bool SynchronizeBufferImpl(Buffer& buffer, VAddr cpu_addr, u32 size);
-
- bool SynchronizeBufferNoModified(Buffer& buffer, VAddr cpu_addr, u32 size);
-
void UploadMemory(Buffer& buffer, u64 total_size_bytes, u64 largest_copy,
std::span<BufferCopy> copies);
diff --git a/src/video_core/buffer_cache/usage_tracker.h b/src/video_core/buffer_cache/usage_tracker.h
new file mode 100644
index 000000000..ab05fe415
--- /dev/null
+++ b/src/video_core/buffer_cache/usage_tracker.h
@@ -0,0 +1,79 @@
+// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-3.0-or-later
+
+#pragma once
+
+#include "common/alignment.h"
+#include "common/common_types.h"
+
+namespace VideoCommon {
+
+class UsageTracker {
+ static constexpr size_t BYTES_PER_BIT_SHIFT = 6;
+ static constexpr size_t PAGE_SHIFT = 6 + BYTES_PER_BIT_SHIFT;
+ static constexpr size_t PAGE_BYTES = 1 << PAGE_SHIFT;
+
+public:
+ explicit UsageTracker(size_t size) {
+ const size_t num_pages = (size >> PAGE_SHIFT) + 1;
+ pages.resize(num_pages, 0ULL);
+ }
+
+ void Reset() noexcept {
+ std::ranges::fill(pages, 0ULL);
+ }
+
+ void Track(u64 offset, u64 size) noexcept {
+ const size_t page = offset >> PAGE_SHIFT;
+ const size_t page_end = (offset + size) >> PAGE_SHIFT;
+ TrackPage(page, offset, size);
+ if (page == page_end) {
+ return;
+ }
+ for (size_t i = page + 1; i < page_end; i++) {
+ pages[i] = ~u64{0};
+ }
+ const size_t offset_end = offset + size;
+ const size_t offset_end_page_aligned = Common::AlignDown(offset_end, PAGE_BYTES);
+ TrackPage(page_end, offset_end_page_aligned, offset_end - offset_end_page_aligned);
+ }
+
+ [[nodiscard]] bool IsUsed(u64 offset, u64 size) const noexcept {
+ const size_t page = offset >> PAGE_SHIFT;
+ const size_t page_end = (offset + size) >> PAGE_SHIFT;
+ if (IsPageUsed(page, offset, size)) {
+ return true;
+ }
+ for (size_t i = page + 1; i < page_end; i++) {
+ if (pages[i] != 0) {
+ return true;
+ }
+ }
+ const size_t offset_end = offset + size;
+ const size_t offset_end_page_aligned = Common::AlignDown(offset_end, PAGE_BYTES);
+ return IsPageUsed(page_end, offset_end_page_aligned, offset_end - offset_end_page_aligned);
+ }
+
+private:
+ void TrackPage(u64 page, u64 offset, u64 size) noexcept {
+ const size_t offset_in_page = offset % PAGE_BYTES;
+ const size_t first_bit = offset_in_page >> BYTES_PER_BIT_SHIFT;
+ const size_t num_bits = std::min(size, PAGE_BYTES) >> BYTES_PER_BIT_SHIFT;
+ const size_t mask = ~u64{0} >> (64 - num_bits);
+ pages[page] |= (~u64{0} & mask) << first_bit;
+ }
+
+ bool IsPageUsed(u64 page, u64 offset, u64 size) const noexcept {
+ const size_t offset_in_page = offset % PAGE_BYTES;
+ const size_t first_bit = offset_in_page >> BYTES_PER_BIT_SHIFT;
+ const size_t num_bits = std::min(size, PAGE_BYTES) >> BYTES_PER_BIT_SHIFT;
+ const size_t mask = ~u64{0} >> (64 - num_bits);
+ const size_t mask2 = (~u64{0} & mask) << first_bit;
+ return (pages[page] & mask2) != 0;
+ }
+
+private:
+ std::vector<u64> pages;
+};
+
+} // namespace VideoCommon
diff --git a/src/video_core/renderer_opengl/gl_buffer_cache.cpp b/src/video_core/renderer_opengl/gl_buffer_cache.cpp
index 38d553d3c..dfd696de6 100644
--- a/src/video_core/renderer_opengl/gl_buffer_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_buffer_cache.cpp
@@ -178,13 +178,14 @@ void BufferCacheRuntime::CopyBuffer(GLuint dst_buffer, Buffer& src_buffer,
}
void BufferCacheRuntime::CopyBuffer(Buffer& dst_buffer, GLuint src_buffer,
- std::span<const VideoCommon::BufferCopy> copies, bool barrier) {
+ std::span<const VideoCommon::BufferCopy> copies, bool barrier,
+ bool) {
CopyBuffer(dst_buffer.Handle(), src_buffer, copies, barrier);
}
void BufferCacheRuntime::CopyBuffer(Buffer& dst_buffer, Buffer& src_buffer,
- std::span<const VideoCommon::BufferCopy> copies) {
- CopyBuffer(dst_buffer.Handle(), src_buffer.Handle(), copies);
+ std::span<const VideoCommon::BufferCopy> copies, bool) {
+ CopyBuffer(dst_buffer.Handle(), src_buffer.Handle(), copies, true);
}
void BufferCacheRuntime::PreCopyBarrier() {
diff --git a/src/video_core/renderer_opengl/gl_buffer_cache.h b/src/video_core/renderer_opengl/gl_buffer_cache.h
index 41b746f3b..000f29a82 100644
--- a/src/video_core/renderer_opengl/gl_buffer_cache.h
+++ b/src/video_core/renderer_opengl/gl_buffer_cache.h
@@ -30,6 +30,8 @@ public:
void MakeResident(GLenum access) noexcept;
+ void MarkUsage(u64 offset, u64 size) {}
+
[[nodiscard]] GLuint View(u32 offset, u32 size, VideoCore::Surface::PixelFormat format);
[[nodiscard]] GLuint64EXT HostGpuAddr() const noexcept {
@@ -66,22 +68,29 @@ public:
[[nodiscard]] StagingBufferMap DownloadStagingBuffer(size_t size);
+ bool CanReorderUpload(const Buffer&, std::span<const VideoCommon::BufferCopy>) {
+ return false;
+ }
+
void CopyBuffer(GLuint dst_buffer, GLuint src_buffer,
- std::span<const VideoCommon::BufferCopy> copies, bool barrier = true);
+ std::span<const VideoCommon::BufferCopy> copies, bool barrier);
void CopyBuffer(GLuint dst_buffer, Buffer& src_buffer,
- std::span<const VideoCommon::BufferCopy> copies, bool barrier = true);
+ std::span<const VideoCommon::BufferCopy> copies, bool barrier);
void CopyBuffer(Buffer& dst_buffer, GLuint src_buffer,
- std::span<const VideoCommon::BufferCopy> copies, bool barrier = true);
+ std::span<const VideoCommon::BufferCopy> copies, bool barrier,
+ bool can_reorder_upload = false);
void CopyBuffer(Buffer& dst_buffer, Buffer& src_buffer,
- std::span<const VideoCommon::BufferCopy> copies);
+ std::span<const VideoCommon::BufferCopy> copies, bool);
void PreCopyBarrier();
void PostCopyBarrier();
void Finish();
+ void TickFrame(VideoCommon::SlotVector<Buffer>&) noexcept {}
+
void ClearBuffer(Buffer& dest_buffer, u32 offset, size_t size, u32 value);
void BindIndexBuffer(Buffer& buffer, u32 offset, u32 size);
@@ -182,6 +191,10 @@ public:
return device.CanReportMemoryUsage();
}
+ u32 GetStorageBufferAlignment() const {
+ return static_cast<u32>(device.GetShaderStorageBufferAlignment());
+ }
+
private:
static constexpr std::array PABO_LUT{
GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV, GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV,
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp
index 2888e0238..26f2d0ea7 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp
@@ -232,6 +232,7 @@ ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindo
.has_gl_bool_ref_bug = device.HasBoolRefBug(),
.ignore_nan_fp_comparisons = true,
.gl_max_compute_smem_size = device.GetMaxComputeSharedMemorySize(),
+ .min_ssbo_alignment = device.GetShaderStorageBufferAlignment(),
},
host_info{
.support_float64 = true,
@@ -240,6 +241,7 @@ ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindo
.needs_demote_reorder = device.IsAmd(),
.support_snorm_render_buffer = false,
.support_viewport_index_layer = device.HasVertexViewportLayer(),
+ .min_ssbo_alignment = static_cast<u32>(device.GetShaderStorageBufferAlignment()),
.support_geometry_shader_passthrough = device.HasGeometryShaderPassthrough(),
.support_conditional_barrier = device.SupportsConditionalBarriers(),
} {
diff --git a/src/video_core/renderer_vulkan/vk_buffer_cache.cpp b/src/video_core/renderer_vulkan/vk_buffer_cache.cpp
index d8148e89a..5958f52f7 100644
--- a/src/video_core/renderer_vulkan/vk_buffer_cache.cpp
+++ b/src/video_core/renderer_vulkan/vk_buffer_cache.cpp
@@ -79,13 +79,13 @@ vk::Buffer CreateBuffer(const Device& device, const MemoryAllocator& memory_allo
} // Anonymous namespace
Buffer::Buffer(BufferCacheRuntime&, VideoCommon::NullBufferParams null_params)
- : VideoCommon::BufferBase<VideoCore::RasterizerInterface>(null_params) {}
+ : VideoCommon::BufferBase<VideoCore::RasterizerInterface>(null_params), tracker{4096} {}
Buffer::Buffer(BufferCacheRuntime& runtime, VideoCore::RasterizerInterface& rasterizer_,
VAddr cpu_addr_, u64 size_bytes_)
: VideoCommon::BufferBase<VideoCore::RasterizerInterface>(rasterizer_, cpu_addr_, size_bytes_),
- device{&runtime.device}, buffer{
- CreateBuffer(*device, runtime.memory_allocator, SizeBytes())} {
+ device{&runtime.device}, buffer{CreateBuffer(*device, runtime.memory_allocator, SizeBytes())},
+ tracker{SizeBytes()} {
if (runtime.device.HasDebuggingToolAttached()) {
buffer.SetObjectNameEXT(fmt::format("Buffer 0x{:x}", CpuAddr()).c_str());
}
@@ -355,12 +355,35 @@ bool BufferCacheRuntime::CanReportMemoryUsage() const {
return device.CanReportMemoryUsage();
}
+u32 BufferCacheRuntime::GetStorageBufferAlignment() const {
+ return static_cast<u32>(device.GetStorageBufferAlignment());
+}
+
+void BufferCacheRuntime::TickFrame(VideoCommon::SlotVector<Buffer>& slot_buffers) noexcept {
+ for (auto it = slot_buffers.begin(); it != slot_buffers.end(); it++) {
+ it->ResetUsageTracking();
+ }
+}
+
void BufferCacheRuntime::Finish() {
scheduler.Finish();
}
+bool BufferCacheRuntime::CanReorderUpload(const Buffer& buffer,
+ std::span<const VideoCommon::BufferCopy> copies) {
+ if (Settings::values.disable_buffer_reorder) {
+ return false;
+ }
+ const bool can_use_upload_cmdbuf =
+ std::ranges::all_of(copies, [&](const VideoCommon::BufferCopy& copy) {
+ return !buffer.IsRegionUsed(copy.dst_offset, copy.size);
+ });
+ return can_use_upload_cmdbuf;
+}
+
void BufferCacheRuntime::CopyBuffer(VkBuffer dst_buffer, VkBuffer src_buffer,
- std::span<const VideoCommon::BufferCopy> copies, bool barrier) {
+ std::span<const VideoCommon::BufferCopy> copies, bool barrier,
+ bool can_reorder_upload) {
if (dst_buffer == VK_NULL_HANDLE || src_buffer == VK_NULL_HANDLE) {
return;
}
@@ -376,9 +399,18 @@ void BufferCacheRuntime::CopyBuffer(VkBuffer dst_buffer, VkBuffer src_buffer,
.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
.dstAccessMask = VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT,
};
+
// Measuring a popular game, this number never exceeds the specified size once data is warmed up
boost::container::small_vector<VkBufferCopy, 8> vk_copies(copies.size());
std::ranges::transform(copies, vk_copies.begin(), MakeBufferCopy);
+ if (src_buffer == staging_pool.StreamBuf() && can_reorder_upload) {
+ scheduler.RecordWithUploadBuffer([src_buffer, dst_buffer, vk_copies](
+ vk::CommandBuffer, vk::CommandBuffer upload_cmdbuf) {
+ upload_cmdbuf.CopyBuffer(src_buffer, dst_buffer, vk_copies);
+ });
+ return;
+ }
+
scheduler.RequestOutsideRenderPassOperationContext();
scheduler.Record([src_buffer, dst_buffer, vk_copies, barrier](vk::CommandBuffer cmdbuf) {
if (barrier) {
diff --git a/src/video_core/renderer_vulkan/vk_buffer_cache.h b/src/video_core/renderer_vulkan/vk_buffer_cache.h
index 95446c732..0b3fbd6d0 100644
--- a/src/video_core/renderer_vulkan/vk_buffer_cache.h
+++ b/src/video_core/renderer_vulkan/vk_buffer_cache.h
@@ -5,6 +5,7 @@
#include "video_core/buffer_cache/buffer_cache_base.h"
#include "video_core/buffer_cache/memory_tracker_base.h"
+#include "video_core/buffer_cache/usage_tracker.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/renderer_vulkan/vk_compute_pass.h"
#include "video_core/renderer_vulkan/vk_staging_buffer_pool.h"
@@ -34,6 +35,18 @@ public:
return *buffer;
}
+ [[nodiscard]] bool IsRegionUsed(u64 offset, u64 size) const noexcept {
+ return tracker.IsUsed(offset, size);
+ }
+
+ void MarkUsage(u64 offset, u64 size) noexcept {
+ tracker.Track(offset, size);
+ }
+
+ void ResetUsageTracking() noexcept {
+ tracker.Reset();
+ }
+
operator VkBuffer() const noexcept {
return *buffer;
}
@@ -49,6 +62,7 @@ private:
const Device* device{};
vk::Buffer buffer;
std::vector<BufferView> views;
+ VideoCommon::UsageTracker tracker;
};
class QuadArrayIndexBuffer;
@@ -67,6 +81,8 @@ public:
ComputePassDescriptorQueue& compute_pass_descriptor_queue,
DescriptorPool& descriptor_pool);
+ void TickFrame(VideoCommon::SlotVector<Buffer>& slot_buffers) noexcept;
+
void Finish();
u64 GetDeviceLocalMemory() const;
@@ -75,16 +91,21 @@ public:
bool CanReportMemoryUsage() const;
+ u32 GetStorageBufferAlignment() const;
+
[[nodiscard]] StagingBufferRef UploadStagingBuffer(size_t size);
[[nodiscard]] StagingBufferRef DownloadStagingBuffer(size_t size, bool deferred = false);
+ bool CanReorderUpload(const Buffer& buffer, std::span<const VideoCommon::BufferCopy> copies);
+
void FreeDeferredStagingBuffer(StagingBufferRef& ref);
void PreCopyBarrier();
void CopyBuffer(VkBuffer src_buffer, VkBuffer dst_buffer,
- std::span<const VideoCommon::BufferCopy> copies, bool barrier = true);
+ std::span<const VideoCommon::BufferCopy> copies, bool barrier,
+ bool can_reorder_upload = false);
void PostCopyBarrier();
diff --git a/src/video_core/renderer_vulkan/vk_master_semaphore.cpp b/src/video_core/renderer_vulkan/vk_master_semaphore.cpp
index 6b288b994..ac8b6e838 100644
--- a/src/video_core/renderer_vulkan/vk_master_semaphore.cpp
+++ b/src/video_core/renderer_vulkan/vk_master_semaphore.cpp
@@ -100,12 +100,14 @@ void MasterSemaphore::Wait(u64 tick) {
Refresh();
}
-VkResult MasterSemaphore::SubmitQueue(vk::CommandBuffer& cmdbuf, VkSemaphore signal_semaphore,
- VkSemaphore wait_semaphore, u64 host_tick) {
+VkResult MasterSemaphore::SubmitQueue(vk::CommandBuffer& cmdbuf, vk::CommandBuffer& upload_cmdbuf,
+ VkSemaphore signal_semaphore, VkSemaphore wait_semaphore,
+ u64 host_tick) {
if (semaphore) {
- return SubmitQueueTimeline(cmdbuf, signal_semaphore, wait_semaphore, host_tick);
+ return SubmitQueueTimeline(cmdbuf, upload_cmdbuf, signal_semaphore, wait_semaphore,
+ host_tick);
} else {
- return SubmitQueueFence(cmdbuf, signal_semaphore, wait_semaphore, host_tick);
+ return SubmitQueueFence(cmdbuf, upload_cmdbuf, signal_semaphore, wait_semaphore, host_tick);
}
}
@@ -115,6 +117,7 @@ static constexpr std::array<VkPipelineStageFlags, 2> wait_stage_masks{
};
VkResult MasterSemaphore::SubmitQueueTimeline(vk::CommandBuffer& cmdbuf,
+ vk::CommandBuffer& upload_cmdbuf,
VkSemaphore signal_semaphore,
VkSemaphore wait_semaphore, u64 host_tick) {
const VkSemaphore timeline_semaphore = *semaphore;
@@ -123,6 +126,8 @@ VkResult MasterSemaphore::SubmitQueueTimeline(vk::CommandBuffer& cmdbuf,
const std::array signal_values{host_tick, u64(0)};
const std::array signal_semaphores{timeline_semaphore, signal_semaphore};
+ const std::array cmdbuffers{*upload_cmdbuf, *cmdbuf};
+
const u32 num_wait_semaphores = wait_semaphore ? 1 : 0;
const VkTimelineSemaphoreSubmitInfo timeline_si{
.sType = VK_STRUCTURE_TYPE_TIMELINE_SEMAPHORE_SUBMIT_INFO,
@@ -138,8 +143,8 @@ VkResult MasterSemaphore::SubmitQueueTimeline(vk::CommandBuffer& cmdbuf,
.waitSemaphoreCount = num_wait_semaphores,
.pWaitSemaphores = &wait_semaphore,
.pWaitDstStageMask = wait_stage_masks.data(),
- .commandBufferCount = 1,
- .pCommandBuffers = cmdbuf.address(),
+ .commandBufferCount = static_cast<u32>(cmdbuffers.size()),
+ .pCommandBuffers = cmdbuffers.data(),
.signalSemaphoreCount = num_signal_semaphores,
.pSignalSemaphores = signal_semaphores.data(),
};
@@ -147,19 +152,23 @@ VkResult MasterSemaphore::SubmitQueueTimeline(vk::CommandBuffer& cmdbuf,
return device.GetGraphicsQueue().Submit(submit_info);
}
-VkResult MasterSemaphore::SubmitQueueFence(vk::CommandBuffer& cmdbuf, VkSemaphore signal_semaphore,
- VkSemaphore wait_semaphore, u64 host_tick) {
+VkResult MasterSemaphore::SubmitQueueFence(vk::CommandBuffer& cmdbuf,
+ vk::CommandBuffer& upload_cmdbuf,
+ VkSemaphore signal_semaphore, VkSemaphore wait_semaphore,
+ u64 host_tick) {
const u32 num_signal_semaphores = signal_semaphore ? 1 : 0;
const u32 num_wait_semaphores = wait_semaphore ? 1 : 0;
+ const std::array cmdbuffers{*upload_cmdbuf, *cmdbuf};
+
const VkSubmitInfo submit_info{
.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO,
.pNext = nullptr,
.waitSemaphoreCount = num_wait_semaphores,
.pWaitSemaphores = &wait_semaphore,
.pWaitDstStageMask = wait_stage_masks.data(),
- .commandBufferCount = 1,
- .pCommandBuffers = cmdbuf.address(),
+ .commandBufferCount = static_cast<u32>(cmdbuffers.size()),
+ .pCommandBuffers = cmdbuffers.data(),
.signalSemaphoreCount = num_signal_semaphores,
.pSignalSemaphores = &signal_semaphore,
};
diff --git a/src/video_core/renderer_vulkan/vk_master_semaphore.h b/src/video_core/renderer_vulkan/vk_master_semaphore.h
index 3f599d7bd..7dfb93ffb 100644
--- a/src/video_core/renderer_vulkan/vk_master_semaphore.h
+++ b/src/video_core/renderer_vulkan/vk_master_semaphore.h
@@ -52,14 +52,16 @@ public:
void Wait(u64 tick);
/// Submits the device graphics queue, updating the tick as necessary
- VkResult SubmitQueue(vk::CommandBuffer& cmdbuf, VkSemaphore signal_semaphore,
- VkSemaphore wait_semaphore, u64 host_tick);
+ VkResult SubmitQueue(vk::CommandBuffer& cmdbuf, vk::CommandBuffer& upload_cmdbuf,
+ VkSemaphore signal_semaphore, VkSemaphore wait_semaphore, u64 host_tick);
private:
- VkResult SubmitQueueTimeline(vk::CommandBuffer& cmdbuf, VkSemaphore signal_semaphore,
- VkSemaphore wait_semaphore, u64 host_tick);
- VkResult SubmitQueueFence(vk::CommandBuffer& cmdbuf, VkSemaphore signal_semaphore,
- VkSemaphore wait_semaphore, u64 host_tick);
+ VkResult SubmitQueueTimeline(vk::CommandBuffer& cmdbuf, vk::CommandBuffer& upload_cmdbuf,
+ VkSemaphore signal_semaphore, VkSemaphore wait_semaphore,
+ u64 host_tick);
+ VkResult SubmitQueueFence(vk::CommandBuffer& cmdbuf, vk::CommandBuffer& upload_cmdbuf,
+ VkSemaphore signal_semaphore, VkSemaphore wait_semaphore,
+ u64 host_tick);
void WaitThread(std::stop_token token);
diff --git a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp
index 89b455bff..2a13b2a72 100644
--- a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp
+++ b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp
@@ -373,6 +373,7 @@ PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, const Device& device
driver_id == VK_DRIVER_ID_QUALCOMM_PROPRIETARY,
.has_broken_robust =
device.IsNvidia() && device.GetNvidiaArch() <= NvidiaArchitecture::Arch_Pascal,
+ .min_ssbo_alignment = device.GetStorageBufferAlignment(),
};
host_info = Shader::HostTranslateInfo{
@@ -383,6 +384,7 @@ PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, const Device& device
driver_id == VK_DRIVER_ID_AMD_PROPRIETARY || driver_id == VK_DRIVER_ID_AMD_OPEN_SOURCE,
.support_snorm_render_buffer = true,
.support_viewport_index_layer = device.IsExtShaderViewportIndexLayerSupported(),
+ .min_ssbo_alignment = static_cast<u32>(device.GetStorageBufferAlignment()),
.support_geometry_shader_passthrough = device.IsNvGeometryShaderPassthroughSupported(),
.support_conditional_barrier = device.SupportsConditionalBarriers(),
};
diff --git a/src/video_core/renderer_vulkan/vk_scheduler.cpp b/src/video_core/renderer_vulkan/vk_scheduler.cpp
index 3be7837f4..146923db4 100644
--- a/src/video_core/renderer_vulkan/vk_scheduler.cpp
+++ b/src/video_core/renderer_vulkan/vk_scheduler.cpp
@@ -22,11 +22,12 @@ namespace Vulkan {
MICROPROFILE_DECLARE(Vulkan_WaitForWorker);
-void Scheduler::CommandChunk::ExecuteAll(vk::CommandBuffer cmdbuf) {
+void Scheduler::CommandChunk::ExecuteAll(vk::CommandBuffer cmdbuf,
+ vk::CommandBuffer upload_cmdbuf) {
auto command = first;
while (command != nullptr) {
auto next = command->GetNext();
- command->Execute(cmdbuf);
+ command->Execute(cmdbuf, upload_cmdbuf);
command->~Command();
command = next;
}
@@ -180,7 +181,7 @@ void Scheduler::WorkerThread(std::stop_token stop_token) {
// Perform the work, tracking whether the chunk was a submission
// before executing.
const bool has_submit = work->HasSubmit();
- work->ExecuteAll(current_cmdbuf);
+ work->ExecuteAll(current_cmdbuf, current_upload_cmdbuf);
// If the chunk was a submission, reallocate the command buffer.
if (has_submit) {
@@ -205,6 +206,13 @@ void Scheduler::AllocateWorkerCommandBuffer() {
.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT,
.pInheritanceInfo = nullptr,
});
+ current_upload_cmdbuf = vk::CommandBuffer(command_pool->Commit(), device.GetDispatchLoader());
+ current_upload_cmdbuf.Begin({
+ .sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,
+ .pNext = nullptr,
+ .flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT,
+ .pInheritanceInfo = nullptr,
+ });
}
u64 Scheduler::SubmitExecution(VkSemaphore signal_semaphore, VkSemaphore wait_semaphore) {
@@ -212,7 +220,17 @@ u64 Scheduler::SubmitExecution(VkSemaphore signal_semaphore, VkSemaphore wait_se
InvalidateState();
const u64 signal_value = master_semaphore->NextTick();
- Record([signal_semaphore, wait_semaphore, signal_value, this](vk::CommandBuffer cmdbuf) {
+ RecordWithUploadBuffer([signal_semaphore, wait_semaphore, signal_value,
+ this](vk::CommandBuffer cmdbuf, vk::CommandBuffer upload_cmdbuf) {
+ static constexpr VkMemoryBarrier WRITE_BARRIER{
+ .sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER,
+ .pNext = nullptr,
+ .srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
+ .dstAccessMask = VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT,
+ };
+ upload_cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT,
+ VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0, WRITE_BARRIER);
+ upload_cmdbuf.End();
cmdbuf.End();
if (on_submit) {
@@ -221,7 +239,7 @@ u64 Scheduler::SubmitExecution(VkSemaphore signal_semaphore, VkSemaphore wait_se
std::scoped_lock lock{submit_mutex};
switch (const VkResult result = master_semaphore->SubmitQueue(
- cmdbuf, signal_semaphore, wait_semaphore, signal_value)) {
+ cmdbuf, upload_cmdbuf, signal_semaphore, wait_semaphore, signal_value)) {
case VK_SUCCESS:
break;
case VK_ERROR_DEVICE_LOST:
diff --git a/src/video_core/renderer_vulkan/vk_scheduler.h b/src/video_core/renderer_vulkan/vk_scheduler.h
index da03803aa..f8d8ca80a 100644
--- a/src/video_core/renderer_vulkan/vk_scheduler.h
+++ b/src/video_core/renderer_vulkan/vk_scheduler.h
@@ -80,7 +80,8 @@ public:
/// Send work to a separate thread.
template <typename T>
- void Record(T&& command) {
+ requires std::is_invocable_v<T, vk::CommandBuffer, vk::CommandBuffer>
+ void RecordWithUploadBuffer(T&& command) {
if (chunk->Record(command)) {
return;
}
@@ -88,6 +89,15 @@ public:
(void)chunk->Record(command);
}
+ template <typename T>
+ requires std::is_invocable_v<T, vk::CommandBuffer>
+ void Record(T&& c) {
+ this->RecordWithUploadBuffer(
+ [command = std::move(c)](vk::CommandBuffer cmdbuf, vk::CommandBuffer) {
+ command(cmdbuf);
+ });
+ }
+
/// Returns the current command buffer tick.
[[nodiscard]] u64 CurrentTick() const noexcept {
return master_semaphore->CurrentTick();
@@ -119,7 +129,7 @@ private:
public:
virtual ~Command() = default;
- virtual void Execute(vk::CommandBuffer cmdbuf) const = 0;
+ virtual void Execute(vk::CommandBuffer cmdbuf, vk::CommandBuffer upload_cmdbuf) const = 0;
Command* GetNext() const {
return next;
@@ -142,8 +152,8 @@ private:
TypedCommand(TypedCommand&&) = delete;
TypedCommand& operator=(TypedCommand&&) = delete;
- void Execute(vk::CommandBuffer cmdbuf) const override {
- command(cmdbuf);
+ void Execute(vk::CommandBuffer cmdbuf, vk::CommandBuffer upload_cmdbuf) const override {
+ command(cmdbuf, upload_cmdbuf);
}
private:
@@ -152,7 +162,7 @@ private:
class CommandChunk final {
public:
- void ExecuteAll(vk::CommandBuffer cmdbuf);
+ void ExecuteAll(vk::CommandBuffer cmdbuf, vk::CommandBuffer upload_cmdbuf);
template <typename T>
bool Record(T& command) {
@@ -228,6 +238,7 @@ private:
VideoCommon::QueryCacheBase<QueryCacheParams>* query_cache = nullptr;
vk::CommandBuffer current_cmdbuf;
+ vk::CommandBuffer current_upload_cmdbuf;
std::unique_ptr<CommandChunk> chunk;
std::function<void()> on_submit;
diff --git a/src/video_core/renderer_vulkan/vk_smaa.cpp b/src/video_core/renderer_vulkan/vk_smaa.cpp
index 5efd7d66e..70644ea82 100644
--- a/src/video_core/renderer_vulkan/vk_smaa.cpp
+++ b/src/video_core/renderer_vulkan/vk_smaa.cpp
@@ -672,7 +672,7 @@ void SMAA::UploadImages(Scheduler& scheduler) {
UploadImage(m_device, m_allocator, scheduler, m_static_images[Search], search_extent,
VK_FORMAT_R8_UNORM, ARRAY_TO_SPAN(searchTexBytes));
- scheduler.Record([&](vk::CommandBuffer& cmdbuf) {
+ scheduler.Record([&](vk::CommandBuffer cmdbuf) {
for (auto& images : m_dynamic_images) {
for (size_t i = 0; i < MaxDynamicImage; i++) {
ClearColorImage(cmdbuf, *images.images[i]);
@@ -707,7 +707,7 @@ VkImageView SMAA::Draw(Scheduler& scheduler, size_t image_index, VkImage source_
UpdateDescriptorSets(source_image_view, image_index);
scheduler.RequestOutsideRenderPassOperationContext();
- scheduler.Record([=, this](vk::CommandBuffer& cmdbuf) {
+ scheduler.Record([=, this](vk::CommandBuffer cmdbuf) {
TransitionImageLayout(cmdbuf, source_image, VK_IMAGE_LAYOUT_GENERAL);
TransitionImageLayout(cmdbuf, edges_image, VK_IMAGE_LAYOUT_GENERAL);
BeginRenderPass(cmdbuf, m_renderpasses[EdgeDetection], edge_detection_framebuffer,
diff --git a/src/video_core/renderer_vulkan/vk_staging_buffer_pool.h b/src/video_core/renderer_vulkan/vk_staging_buffer_pool.h
index d3deb9072..f63a20327 100644
--- a/src/video_core/renderer_vulkan/vk_staging_buffer_pool.h
+++ b/src/video_core/renderer_vulkan/vk_staging_buffer_pool.h
@@ -36,6 +36,10 @@ public:
StagingBufferRef Request(size_t size, MemoryUsage usage, bool deferred = false);
void FreeDeferred(StagingBufferRef& ref);
+ [[nodiscard]] VkBuffer StreamBuf() const noexcept {
+ return *stream_buffer;
+ }
+
void TickFrame();
private:
diff --git a/src/video_core/renderer_vulkan/vk_texture_cache.cpp b/src/video_core/renderer_vulkan/vk_texture_cache.cpp
index de34f6d49..5dbec2e62 100644
--- a/src/video_core/renderer_vulkan/vk_texture_cache.cpp
+++ b/src/video_core/renderer_vulkan/vk_texture_cache.cpp
@@ -1785,8 +1785,22 @@ ImageView::ImageView(TextureCacheRuntime&, const VideoCommon::ImageInfo& info,
: VideoCommon::ImageViewBase{info, view_info, gpu_addr_},
buffer_size{VideoCommon::CalculateGuestSizeInBytes(info)} {}
-ImageView::ImageView(TextureCacheRuntime&, const VideoCommon::NullImageViewParams& params)
- : VideoCommon::ImageViewBase{params} {}
+ImageView::ImageView(TextureCacheRuntime& runtime, const VideoCommon::NullImageViewParams& params)
+ : VideoCommon::ImageViewBase{params}, device{&runtime.device} {
+ if (device->HasNullDescriptor()) {
+ return;
+ }
+
+ // Handle fallback for devices without nullDescriptor
+ ImageInfo info{};
+ info.format = PixelFormat::A8B8G8R8_UNORM;
+
+ null_image = MakeImage(*device, runtime.memory_allocator, info, {});
+ image_handle = *null_image;
+ for (u32 i = 0; i < Shader::NUM_TEXTURE_TYPES; i++) {
+ image_views[i] = MakeView(VK_FORMAT_A8B8G8R8_UNORM_PACK32, VK_IMAGE_ASPECT_COLOR_BIT);
+ }
+}
ImageView::~ImageView() = default;
diff --git a/src/video_core/renderer_vulkan/vk_texture_cache.h b/src/video_core/renderer_vulkan/vk_texture_cache.h
index 7a0807709..edf5d7635 100644
--- a/src/video_core/renderer_vulkan/vk_texture_cache.h
+++ b/src/video_core/renderer_vulkan/vk_texture_cache.h
@@ -267,6 +267,7 @@ private:
vk::ImageView depth_view;
vk::ImageView stencil_view;
vk::ImageView color_view;
+ vk::Image null_image;
VkImage image_handle = VK_NULL_HANDLE;
VkImageView render_target = VK_NULL_HANDLE;
VkSampleCountFlagBits samples = VK_SAMPLE_COUNT_1_BIT;
diff --git a/src/video_core/texture_cache/slot_vector.h b/src/video_core/texture_cache/slot_vector.h
index 9df6a2903..3ffa2a661 100644
--- a/src/video_core/texture_cache/slot_vector.h
+++ b/src/video_core/texture_cache/slot_vector.h
@@ -138,6 +138,10 @@ public:
return Iterator(this, SlotId{SlotId::INVALID_INDEX});
}
+ [[nodiscard]] size_t size() const noexcept {
+ return values_capacity - free_list.size();
+ }
+
private:
struct NonTrivialDummy {
NonTrivialDummy() noexcept {}
diff --git a/src/video_core/vulkan_common/vulkan_device.cpp b/src/video_core/vulkan_common/vulkan_device.cpp
index 4ffd122fc..188ceeed7 100644
--- a/src/video_core/vulkan_common/vulkan_device.cpp
+++ b/src/video_core/vulkan_common/vulkan_device.cpp
@@ -899,7 +899,8 @@ bool Device::ShouldBoostClocks() const {
driver_id == VK_DRIVER_ID_INTEL_OPEN_SOURCE_MESA ||
driver_id == VK_DRIVER_ID_QUALCOMM_PROPRIETARY || driver_id == VK_DRIVER_ID_MESA_TURNIP;
- const bool is_steam_deck = vendor_id == 0x1002 && device_id == 0x163F;
+ const bool is_steam_deck = (vendor_id == 0x1002 && device_id == 0x163F) ||
+ (vendor_id == 0x1002 && device_id == 0x1435);
const bool is_debugging = this->HasDebuggingToolAttached();
diff --git a/src/video_core/vulkan_common/vulkan_wrapper.h b/src/video_core/vulkan_common/vulkan_wrapper.h
index 0487cd3b6..a0c70797f 100644
--- a/src/video_core/vulkan_common/vulkan_wrapper.h
+++ b/src/video_core/vulkan_common/vulkan_wrapper.h
@@ -1101,6 +1101,10 @@ public:
return &handle;
}
+ VkCommandBuffer operator*() const noexcept {
+ return handle;
+ }
+
void Begin(const VkCommandBufferBeginInfo& begin_info) const {
Check(dld->vkBeginCommandBuffer(handle, &begin_info));
}
diff --git a/src/yuzu/CMakeLists.txt b/src/yuzu/CMakeLists.txt
index 181b2817c..f3ad2214b 100644
--- a/src/yuzu/CMakeLists.txt
+++ b/src/yuzu/CMakeLists.txt
@@ -38,8 +38,6 @@ add_executable(yuzu
compatdb.ui
compatibility_list.cpp
compatibility_list.h
- configuration/config.cpp
- configuration/config.h
configuration/configuration_shared.cpp
configuration/configuration_shared.h
configuration/configure.ui
@@ -147,6 +145,8 @@ add_executable(yuzu
configuration/shared_translation.h
configuration/shared_widget.cpp
configuration/shared_widget.h
+ configuration/qt_config.cpp
+ configuration/qt_config.h
debugger/console.cpp
debugger/console.h
debugger/controller.cpp
@@ -377,7 +377,7 @@ endif()
create_target_directory_groups(yuzu)
-target_link_libraries(yuzu PRIVATE common core input_common network video_core)
+target_link_libraries(yuzu PRIVATE common core input_common frontend_common network video_core)
target_link_libraries(yuzu PRIVATE Boost::headers glad Qt${QT_MAJOR_VERSION}::Widgets)
target_link_libraries(yuzu PRIVATE ${PLATFORM_LIBRARIES} Threads::Threads)
@@ -386,7 +386,7 @@ if (NOT WIN32)
target_include_directories(yuzu PRIVATE ${Qt${QT_MAJOR_VERSION}Gui_PRIVATE_INCLUDE_DIRS})
endif()
if (UNIX AND NOT APPLE)
- target_link_libraries(yuzu PRIVATE Qt${QT_MAJOR_VERSION}::DBus)
+ target_link_libraries(yuzu PRIVATE Qt${QT_MAJOR_VERSION}::DBus gamemode)
endif()
target_compile_definitions(yuzu PRIVATE
diff --git a/src/yuzu/bootmanager.cpp b/src/yuzu/bootmanager.cpp
index 2afa72140..ed5750155 100644
--- a/src/yuzu/bootmanager.cpp
+++ b/src/yuzu/bootmanager.cpp
@@ -30,7 +30,6 @@
#include <QSize>
#include <QStringLiteral>
#include <QSurfaceFormat>
-#include <QTimer>
#include <QWindow>
#include <QtCore/qobjectdefs.h>
@@ -66,6 +65,8 @@ class QObject;
class QPaintEngine;
class QSurface;
+constexpr int default_mouse_constrain_timeout = 10;
+
EmuThread::EmuThread(Core::System& system) : m_system{system} {}
EmuThread::~EmuThread() = default;
@@ -304,6 +305,9 @@ GRenderWindow::GRenderWindow(GMainWindow* parent, EmuThread* emu_thread_,
Qt::QueuedConnection);
connect(this, &GRenderWindow::ExitSignal, parent, &GMainWindow::OnExit, Qt::QueuedConnection);
connect(this, &GRenderWindow::TasPlaybackStateChanged, parent, &GMainWindow::OnTasStateChanged);
+
+ mouse_constrain_timer.setInterval(default_mouse_constrain_timeout);
+ connect(&mouse_constrain_timer, &QTimer::timeout, this, &GRenderWindow::ConstrainMouse);
}
void GRenderWindow::ExecuteProgram(std::size_t program_index) {
@@ -393,6 +397,22 @@ void GRenderWindow::closeEvent(QCloseEvent* event) {
QWidget::closeEvent(event);
}
+void GRenderWindow::leaveEvent(QEvent* event) {
+ if (Settings::values.mouse_panning) {
+ const QRect& rect = QWidget::geometry();
+ QPoint position = QCursor::pos();
+
+ qint32 x = qBound(rect.left(), position.x(), rect.right());
+ qint32 y = qBound(rect.top(), position.y(), rect.bottom());
+ // Only start the timer if the mouse has left the window bound.
+ // The leave event is also triggered when the window looses focus.
+ if (x != position.x() || y != position.y()) {
+ mouse_constrain_timer.start();
+ }
+ event->accept();
+ }
+}
+
int GRenderWindow::QtKeyToSwitchKey(Qt::Key qt_key) {
static constexpr std::array<std::pair<Qt::Key, Settings::NativeKeyboard::Keys>, 106> key_map = {
std::pair<Qt::Key, Settings::NativeKeyboard::Keys>{Qt::Key_A, Settings::NativeKeyboard::A},
@@ -658,10 +678,19 @@ void GRenderWindow::mouseMoveEvent(QMouseEvent* event) {
input_subsystem->GetMouse()->TouchMove(touch_x, touch_y);
input_subsystem->GetMouse()->Move(pos.x(), pos.y(), center_x, center_y);
+ // Center mouse for mouse panning
if (Settings::values.mouse_panning && !Settings::values.mouse_enabled) {
QCursor::setPos(mapToGlobal(QPoint{center_x, center_y}));
}
+ // Constrain mouse for mouse emulation with mouse panning
+ if (Settings::values.mouse_panning && Settings::values.mouse_enabled) {
+ const auto [clamped_mouse_x, clamped_mouse_y] = ClipToTouchScreen(x, y);
+ QCursor::setPos(mapToGlobal(
+ QPoint{static_cast<int>(clamped_mouse_x), static_cast<int>(clamped_mouse_y)}));
+ }
+
+ mouse_constrain_timer.stop();
emit MouseActivity();
}
@@ -675,6 +704,31 @@ void GRenderWindow::mouseReleaseEvent(QMouseEvent* event) {
input_subsystem->GetMouse()->ReleaseButton(button);
}
+void GRenderWindow::ConstrainMouse() {
+ if (emu_thread == nullptr || !Settings::values.mouse_panning) {
+ mouse_constrain_timer.stop();
+ return;
+ }
+ if (!this->isActiveWindow()) {
+ mouse_constrain_timer.stop();
+ return;
+ }
+
+ if (Settings::values.mouse_enabled) {
+ const auto pos = mapFromGlobal(QCursor::pos());
+ const int new_pos_x = std::clamp(pos.x(), 0, width());
+ const int new_pos_y = std::clamp(pos.y(), 0, height());
+
+ QCursor::setPos(mapToGlobal(QPoint{new_pos_x, new_pos_y}));
+ return;
+ }
+
+ const int center_x = width() / 2;
+ const int center_y = height() / 2;
+
+ QCursor::setPos(mapToGlobal(QPoint{center_x, center_y}));
+}
+
void GRenderWindow::wheelEvent(QWheelEvent* event) {
const int x = event->angleDelta().x();
const int y = event->angleDelta().y();
diff --git a/src/yuzu/bootmanager.h b/src/yuzu/bootmanager.h
index 87b23df12..60edd464c 100644
--- a/src/yuzu/bootmanager.h
+++ b/src/yuzu/bootmanager.h
@@ -17,6 +17,7 @@
#include <QString>
#include <QStringList>
#include <QThread>
+#include <QTimer>
#include <QWidget>
#include <qglobal.h>
#include <qnamespace.h>
@@ -38,7 +39,6 @@ class QMouseEvent;
class QObject;
class QResizeEvent;
class QShowEvent;
-class QTimer;
class QTouchEvent;
class QWheelEvent;
@@ -166,6 +166,7 @@ public:
std::pair<u32, u32> ScaleTouch(const QPointF& pos) const;
void closeEvent(QCloseEvent* event) override;
+ void leaveEvent(QEvent* event) override;
void resizeEvent(QResizeEvent* event) override;
@@ -229,6 +230,7 @@ private:
void TouchBeginEvent(const QTouchEvent* event);
void TouchUpdateEvent(const QTouchEvent* event);
void TouchEndEvent();
+ void ConstrainMouse();
void RequestCameraCapture();
void OnCameraCapture(int requestId, const QImage& img);
@@ -268,6 +270,8 @@ private:
std::unique_ptr<QTimer> camera_timer;
#endif
+ QTimer mouse_constrain_timer;
+
Core::System& system;
protected:
diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp
deleted file mode 100644
index c0ae6468b..000000000
--- a/src/yuzu/configuration/config.cpp
+++ /dev/null
@@ -1,1309 +0,0 @@
-// SPDX-FileCopyrightText: 2014 Citra Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#include <algorithm>
-#include <array>
-#include <QKeySequence>
-#include <QSettings>
-#include "common/fs/fs.h"
-#include "common/fs/path_util.h"
-#include "common/settings.h"
-#include "common/settings_common.h"
-#include "common/settings_enums.h"
-#include "core/core.h"
-#include "core/hle/service/acc/profile_manager.h"
-#include "core/hle/service/hid/controllers/npad.h"
-#include "input_common/main.h"
-#include "network/network.h"
-#include "yuzu/configuration/config.h"
-
-namespace FS = Common::FS;
-
-Config::Config(const std::string& config_name, ConfigType config_type)
- : type(config_type), global{config_type == ConfigType::GlobalConfig} {
- Initialize(config_name);
-}
-
-Config::~Config() {
- if (global) {
- Save();
- }
-}
-
-const std::array<int, Settings::NativeButton::NumButtons> Config::default_buttons = {
- Qt::Key_C, Qt::Key_X, Qt::Key_V, Qt::Key_Z, Qt::Key_F,
- Qt::Key_G, Qt::Key_Q, Qt::Key_E, Qt::Key_R, Qt::Key_T,
- Qt::Key_M, Qt::Key_N, Qt::Key_Left, Qt::Key_Up, Qt::Key_Right,
- Qt::Key_Down, Qt::Key_Q, Qt::Key_E, 0, 0,
- Qt::Key_Q, Qt::Key_E,
-};
-
-const std::array<int, Settings::NativeMotion::NumMotions> Config::default_motions = {
- Qt::Key_7,
- Qt::Key_8,
-};
-
-const std::array<std::array<int, 4>, Settings::NativeAnalog::NumAnalogs> Config::default_analogs{{
- {
- Qt::Key_W,
- Qt::Key_S,
- Qt::Key_A,
- Qt::Key_D,
- },
- {
- Qt::Key_I,
- Qt::Key_K,
- Qt::Key_J,
- Qt::Key_L,
- },
-}};
-
-const std::array<int, 2> Config::default_stick_mod = {
- Qt::Key_Shift,
- 0,
-};
-
-const std::array<int, 2> Config::default_ringcon_analogs{{
- Qt::Key_A,
- Qt::Key_D,
-}};
-
-const std::map<Settings::AntiAliasing, QString> Config::anti_aliasing_texts_map = {
- {Settings::AntiAliasing::None, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "None"))},
- {Settings::AntiAliasing::Fxaa, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "FXAA"))},
- {Settings::AntiAliasing::Smaa, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "SMAA"))},
-};
-
-const std::map<Settings::ScalingFilter, QString> Config::scaling_filter_texts_map = {
- {Settings::ScalingFilter::NearestNeighbor,
- QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Nearest"))},
- {Settings::ScalingFilter::Bilinear,
- QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Bilinear"))},
- {Settings::ScalingFilter::Bicubic, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Bicubic"))},
- {Settings::ScalingFilter::Gaussian,
- QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Gaussian"))},
- {Settings::ScalingFilter::ScaleForce,
- QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "ScaleForce"))},
- {Settings::ScalingFilter::Fsr, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "FSR"))},
-};
-
-const std::map<Settings::ConsoleMode, QString> Config::use_docked_mode_texts_map = {
- {Settings::ConsoleMode::Docked, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Docked"))},
- {Settings::ConsoleMode::Handheld, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Handheld"))},
-};
-
-const std::map<Settings::GpuAccuracy, QString> Config::gpu_accuracy_texts_map = {
- {Settings::GpuAccuracy::Normal, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Normal"))},
- {Settings::GpuAccuracy::High, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "High"))},
- {Settings::GpuAccuracy::Extreme, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Extreme"))},
-};
-
-const std::map<Settings::RendererBackend, QString> Config::renderer_backend_texts_map = {
- {Settings::RendererBackend::Vulkan, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Vulkan"))},
- {Settings::RendererBackend::OpenGL, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "OpenGL"))},
- {Settings::RendererBackend::Null, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Null"))},
-};
-
-const std::map<Settings::ShaderBackend, QString> Config::shader_backend_texts_map = {
- {Settings::ShaderBackend::Glsl, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "GLSL"))},
- {Settings::ShaderBackend::Glasm, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "GLASM"))},
- {Settings::ShaderBackend::SpirV, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "SPIRV"))},
-};
-
-// This shouldn't have anything except static initializers (no functions). So
-// QKeySequence(...).toString() is NOT ALLOWED HERE.
-// This must be in alphabetical order according to action name as it must have the same order as
-// UISetting::values.shortcuts, which is alphabetically ordered.
-// clang-format off
-const std::array<UISettings::Shortcut, 23> Config::default_hotkeys{{
- {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Audio Mute/Unmute")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("Ctrl+M"), QStringLiteral("Home+Dpad_Right"), Qt::WindowShortcut, false}},
- {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Audio Volume Down")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("-"), QStringLiteral("Home+Dpad_Down"), Qt::ApplicationShortcut, true}},
- {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Audio Volume Up")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("="), QStringLiteral("Home+Dpad_Up"), Qt::ApplicationShortcut, true}},
- {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Capture Screenshot")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("Ctrl+P"), QStringLiteral("Screenshot"), Qt::WidgetWithChildrenShortcut, false}},
- {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Change Adapting Filter")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("F8"), QStringLiteral("Home+L"), Qt::ApplicationShortcut, false}},
- {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Change Docked Mode")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("F10"), QStringLiteral("Home+X"), Qt::ApplicationShortcut, false}},
- {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Change GPU Accuracy")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("F9"), QStringLiteral("Home+R"), Qt::ApplicationShortcut, false}},
- {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Continue/Pause Emulation")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("F4"), QStringLiteral("Home+Plus"), Qt::WindowShortcut, false}},
- {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Exit Fullscreen")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("Esc"), QStringLiteral(""), Qt::WindowShortcut, false}},
- {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Exit yuzu")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("Ctrl+Q"), QStringLiteral("Home+Minus"), Qt::WindowShortcut, false}},
- {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Fullscreen")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("F11"), QStringLiteral("Home+B"), Qt::WindowShortcut, false}},
- {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Load File")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("Ctrl+O"), QStringLiteral(""), Qt::WidgetWithChildrenShortcut, false}},
- {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Load/Remove Amiibo")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("F2"), QStringLiteral("Home+A"), Qt::WidgetWithChildrenShortcut, false}},
- {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Restart Emulation")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("F6"), QStringLiteral("R+Plus+Minus"), Qt::WindowShortcut, false}},
- {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Stop Emulation")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("F5"), QStringLiteral("L+Plus+Minus"), Qt::WindowShortcut, false}},
- {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "TAS Record")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("Ctrl+F7"), QStringLiteral(""), Qt::ApplicationShortcut, false}},
- {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "TAS Reset")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("Ctrl+F6"), QStringLiteral(""), Qt::ApplicationShortcut, false}},
- {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "TAS Start/Stop")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("Ctrl+F5"), QStringLiteral(""), Qt::ApplicationShortcut, false}},
- {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Toggle Filter Bar")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("Ctrl+F"), QStringLiteral(""), Qt::WindowShortcut, false}},
- {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Toggle Framerate Limit")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("Ctrl+U"), QStringLiteral("Home+Y"), Qt::ApplicationShortcut, false}},
- {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Toggle Mouse Panning")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("Ctrl+F9"), QStringLiteral(""), Qt::ApplicationShortcut, false}},
- {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Toggle Renderdoc Capture")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral(""), QStringLiteral(""), Qt::ApplicationShortcut, false}},
- {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Toggle Status Bar")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("Ctrl+S"), QStringLiteral(""), Qt::WindowShortcut, false}},
-}};
-// clang-format on
-
-void Config::Initialize(const std::string& config_name) {
- const auto fs_config_loc = FS::GetYuzuPath(FS::YuzuPath::ConfigDir);
- const auto config_file = fmt::format("{}.ini", config_name);
-
- switch (type) {
- case ConfigType::GlobalConfig:
- qt_config_loc = FS::PathToUTF8String(fs_config_loc / config_file);
- void(FS::CreateParentDir(qt_config_loc));
- qt_config = std::make_unique<QSettings>(QString::fromStdString(qt_config_loc),
- QSettings::IniFormat);
- Reload();
- break;
- case ConfigType::PerGameConfig:
- qt_config_loc =
- FS::PathToUTF8String(fs_config_loc / "custom" / FS::ToU8String(config_file));
- void(FS::CreateParentDir(qt_config_loc));
- qt_config = std::make_unique<QSettings>(QString::fromStdString(qt_config_loc),
- QSettings::IniFormat);
- Reload();
- break;
- case ConfigType::InputProfile:
- qt_config_loc = FS::PathToUTF8String(fs_config_loc / "input" / config_file);
- void(FS::CreateParentDir(qt_config_loc));
- qt_config = std::make_unique<QSettings>(QString::fromStdString(qt_config_loc),
- QSettings::IniFormat);
- break;
- }
-}
-
-bool Config::IsCustomConfig() {
- return type == ConfigType::PerGameConfig;
-}
-
-void Config::ReadPlayerValue(std::size_t player_index) {
- const QString player_prefix = [this, player_index] {
- if (type == ConfigType::InputProfile) {
- return QString{};
- } else {
- return QStringLiteral("player_%1_").arg(player_index);
- }
- }();
-
- auto& player = Settings::values.players.GetValue()[player_index];
- if (IsCustomConfig()) {
- const auto profile_name =
- qt_config->value(QStringLiteral("%1profile_name").arg(player_prefix), QString{})
- .toString()
- .toStdString();
- if (profile_name.empty()) {
- // Use the global input config
- player = Settings::values.players.GetValue(true)[player_index];
- return;
- }
- player.profile_name = profile_name;
- }
-
- if (player_prefix.isEmpty() && Settings::IsConfiguringGlobal()) {
- const auto controller = static_cast<Settings::ControllerType>(
- qt_config
- ->value(QStringLiteral("%1type").arg(player_prefix),
- static_cast<u8>(Settings::ControllerType::ProController))
- .toUInt());
-
- if (controller == Settings::ControllerType::LeftJoycon ||
- controller == Settings::ControllerType::RightJoycon) {
- player.controller_type = controller;
- }
- } else {
- player.connected =
- ReadSetting(QStringLiteral("%1connected").arg(player_prefix), player_index == 0)
- .toBool();
-
- player.controller_type = static_cast<Settings::ControllerType>(
- qt_config
- ->value(QStringLiteral("%1type").arg(player_prefix),
- static_cast<u8>(Settings::ControllerType::ProController))
- .toUInt());
-
- player.vibration_enabled =
- qt_config->value(QStringLiteral("%1vibration_enabled").arg(player_prefix), true)
- .toBool();
-
- player.vibration_strength =
- qt_config->value(QStringLiteral("%1vibration_strength").arg(player_prefix), 100)
- .toInt();
-
- player.body_color_left = qt_config
- ->value(QStringLiteral("%1body_color_left").arg(player_prefix),
- Settings::JOYCON_BODY_NEON_BLUE)
- .toUInt();
- player.body_color_right =
- qt_config
- ->value(QStringLiteral("%1body_color_right").arg(player_prefix),
- Settings::JOYCON_BODY_NEON_RED)
- .toUInt();
- player.button_color_left =
- qt_config
- ->value(QStringLiteral("%1button_color_left").arg(player_prefix),
- Settings::JOYCON_BUTTONS_NEON_BLUE)
- .toUInt();
- player.button_color_right =
- qt_config
- ->value(QStringLiteral("%1button_color_right").arg(player_prefix),
- Settings::JOYCON_BUTTONS_NEON_RED)
- .toUInt();
- }
-
- for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
- const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
- auto& player_buttons = player.buttons[i];
-
- player_buttons = qt_config
- ->value(QStringLiteral("%1").arg(player_prefix) +
- QString::fromUtf8(Settings::NativeButton::mapping[i]),
- QString::fromStdString(default_param))
- .toString()
- .toStdString();
- if (player_buttons.empty()) {
- player_buttons = default_param;
- }
- }
-
- for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
- const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
- default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
- default_analogs[i][3], default_stick_mod[i], 0.5f);
- auto& player_analogs = player.analogs[i];
-
- player_analogs = qt_config
- ->value(QStringLiteral("%1").arg(player_prefix) +
- QString::fromUtf8(Settings::NativeAnalog::mapping[i]),
- QString::fromStdString(default_param))
- .toString()
- .toStdString();
- if (player_analogs.empty()) {
- player_analogs = default_param;
- }
- }
-
- for (int i = 0; i < Settings::NativeMotion::NumMotions; ++i) {
- const std::string default_param = InputCommon::GenerateKeyboardParam(default_motions[i]);
- auto& player_motions = player.motions[i];
-
- player_motions = qt_config
- ->value(QStringLiteral("%1").arg(player_prefix) +
- QString::fromUtf8(Settings::NativeMotion::mapping[i]),
- QString::fromStdString(default_param))
- .toString()
- .toStdString();
- if (player_motions.empty()) {
- player_motions = default_param;
- }
- }
-}
-
-void Config::ReadDebugValues() {
- for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
- const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
- auto& debug_pad_buttons = Settings::values.debug_pad_buttons[i];
-
- debug_pad_buttons = qt_config
- ->value(QStringLiteral("debug_pad_") +
- QString::fromUtf8(Settings::NativeButton::mapping[i]),
- QString::fromStdString(default_param))
- .toString()
- .toStdString();
- if (debug_pad_buttons.empty()) {
- debug_pad_buttons = default_param;
- }
- }
-
- for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
- const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
- default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
- default_analogs[i][3], default_stick_mod[i], 0.5f);
- auto& debug_pad_analogs = Settings::values.debug_pad_analogs[i];
-
- debug_pad_analogs = qt_config
- ->value(QStringLiteral("debug_pad_") +
- QString::fromUtf8(Settings::NativeAnalog::mapping[i]),
- QString::fromStdString(default_param))
- .toString()
- .toStdString();
- if (debug_pad_analogs.empty()) {
- debug_pad_analogs = default_param;
- }
- }
-}
-
-void Config::ReadTouchscreenValues() {
- Settings::values.touchscreen.enabled =
- ReadSetting(QStringLiteral("touchscreen_enabled"), true).toBool();
-
- Settings::values.touchscreen.rotation_angle =
- ReadSetting(QStringLiteral("touchscreen_angle"), 0).toUInt();
- Settings::values.touchscreen.diameter_x =
- ReadSetting(QStringLiteral("touchscreen_diameter_x"), 15).toUInt();
- Settings::values.touchscreen.diameter_y =
- ReadSetting(QStringLiteral("touchscreen_diameter_y"), 15).toUInt();
-}
-
-void Config::ReadHidbusValues() {
- const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
- 0, 0, default_ringcon_analogs[0], default_ringcon_analogs[1], 0, 0.05f);
- auto& ringcon_analogs = Settings::values.ringcon_analogs;
-
- ringcon_analogs =
- qt_config->value(QStringLiteral("ring_controller"), QString::fromStdString(default_param))
- .toString()
- .toStdString();
- if (ringcon_analogs.empty()) {
- ringcon_analogs = default_param;
- }
-}
-
-void Config::ReadAudioValues() {
- qt_config->beginGroup(QStringLiteral("Audio"));
-
- ReadCategory(Settings::Category::Audio);
- ReadCategory(Settings::Category::UiAudio);
-
- qt_config->endGroup();
-}
-
-void Config::ReadControlValues() {
- qt_config->beginGroup(QStringLiteral("Controls"));
-
- ReadCategory(Settings::Category::Controls);
-
- Settings::values.players.SetGlobal(!IsCustomConfig());
- for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) {
- ReadPlayerValue(p);
- }
-
- // Disable docked mode if handheld is selected
- const auto controller_type = Settings::values.players.GetValue()[0].controller_type;
- if (controller_type == Settings::ControllerType::Handheld) {
- Settings::values.use_docked_mode.SetGlobal(!IsCustomConfig());
- Settings::values.use_docked_mode.SetValue(Settings::ConsoleMode::Handheld);
- }
-
- if (IsCustomConfig()) {
- qt_config->endGroup();
- return;
- }
- ReadDebugValues();
- ReadTouchscreenValues();
- ReadMotionTouchValues();
- ReadHidbusValues();
-
- qt_config->endGroup();
-}
-
-void Config::ReadMotionTouchValues() {
- int num_touch_from_button_maps =
- qt_config->beginReadArray(QStringLiteral("touch_from_button_maps"));
-
- if (num_touch_from_button_maps > 0) {
- const auto append_touch_from_button_map = [this] {
- Settings::TouchFromButtonMap map;
- map.name = ReadSetting(QStringLiteral("name"), QStringLiteral("default"))
- .toString()
- .toStdString();
- const int num_touch_maps = qt_config->beginReadArray(QStringLiteral("entries"));
- map.buttons.reserve(num_touch_maps);
- for (int i = 0; i < num_touch_maps; i++) {
- qt_config->setArrayIndex(i);
- std::string touch_mapping =
- ReadSetting(QStringLiteral("bind")).toString().toStdString();
- map.buttons.emplace_back(std::move(touch_mapping));
- }
- qt_config->endArray(); // entries
- Settings::values.touch_from_button_maps.emplace_back(std::move(map));
- };
-
- for (int i = 0; i < num_touch_from_button_maps; ++i) {
- qt_config->setArrayIndex(i);
- append_touch_from_button_map();
- }
- } else {
- Settings::values.touch_from_button_maps.emplace_back(
- Settings::TouchFromButtonMap{"default", {}});
- num_touch_from_button_maps = 1;
- }
- qt_config->endArray();
-
- Settings::values.touch_from_button_map_index = std::clamp(
- Settings::values.touch_from_button_map_index.GetValue(), 0, num_touch_from_button_maps - 1);
-}
-
-void Config::ReadCoreValues() {
- qt_config->beginGroup(QStringLiteral("Core"));
-
- ReadCategory(Settings::Category::Core);
-
- qt_config->endGroup();
-}
-
-void Config::ReadDataStorageValues() {
- qt_config->beginGroup(QStringLiteral("Data Storage"));
-
- FS::SetYuzuPath(
- FS::YuzuPath::NANDDir,
- qt_config
- ->value(QStringLiteral("nand_directory"),
- QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::NANDDir)))
- .toString()
- .toStdString());
- FS::SetYuzuPath(
- FS::YuzuPath::SDMCDir,
- qt_config
- ->value(QStringLiteral("sdmc_directory"),
- QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::SDMCDir)))
- .toString()
- .toStdString());
- FS::SetYuzuPath(
- FS::YuzuPath::LoadDir,
- qt_config
- ->value(QStringLiteral("load_directory"),
- QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::LoadDir)))
- .toString()
- .toStdString());
- FS::SetYuzuPath(
- FS::YuzuPath::DumpDir,
- qt_config
- ->value(QStringLiteral("dump_directory"),
- QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::DumpDir)))
- .toString()
- .toStdString());
- FS::SetYuzuPath(FS::YuzuPath::TASDir,
- qt_config
- ->value(QStringLiteral("tas_directory"),
- QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::TASDir)))
- .toString()
- .toStdString());
-
- ReadCategory(Settings::Category::DataStorage);
-
- qt_config->endGroup();
-}
-
-void Config::ReadDebuggingValues() {
- qt_config->beginGroup(QStringLiteral("Debugging"));
-
- // Intentionally not using the QT default setting as this is intended to be changed in the ini
- Settings::values.record_frame_times =
- qt_config->value(QStringLiteral("record_frame_times"), false).toBool();
-
- ReadCategory(Settings::Category::Debugging);
- ReadCategory(Settings::Category::DebuggingGraphics);
-
- qt_config->endGroup();
-}
-
-void Config::ReadServiceValues() {
- qt_config->beginGroup(QStringLiteral("Services"));
-
- ReadCategory(Settings::Category::Services);
-
- qt_config->endGroup();
-}
-
-void Config::ReadDisabledAddOnValues() {
- const auto size = qt_config->beginReadArray(QStringLiteral("DisabledAddOns"));
-
- for (int i = 0; i < size; ++i) {
- qt_config->setArrayIndex(i);
- const auto title_id = ReadSetting(QStringLiteral("title_id"), 0).toULongLong();
- std::vector<std::string> out;
- const auto d_size = qt_config->beginReadArray(QStringLiteral("disabled"));
- for (int j = 0; j < d_size; ++j) {
- qt_config->setArrayIndex(j);
- out.push_back(ReadSetting(QStringLiteral("d"), QString{}).toString().toStdString());
- }
- qt_config->endArray();
- Settings::values.disabled_addons.insert_or_assign(title_id, out);
- }
-
- qt_config->endArray();
-}
-
-void Config::ReadMiscellaneousValues() {
- qt_config->beginGroup(QStringLiteral("Miscellaneous"));
-
- ReadCategory(Settings::Category::Miscellaneous);
-
- qt_config->endGroup();
-}
-
-void Config::ReadPathValues() {
- qt_config->beginGroup(QStringLiteral("Paths"));
-
- UISettings::values.roms_path = ReadSetting(QStringLiteral("romsPath")).toString();
- UISettings::values.symbols_path = ReadSetting(QStringLiteral("symbolsPath")).toString();
- UISettings::values.game_dir_deprecated =
- ReadSetting(QStringLiteral("gameListRootDir"), QStringLiteral(".")).toString();
- UISettings::values.game_dir_deprecated_deepscan =
- ReadSetting(QStringLiteral("gameListDeepScan"), false).toBool();
- const int gamedirs_size = qt_config->beginReadArray(QStringLiteral("gamedirs"));
- for (int i = 0; i < gamedirs_size; ++i) {
- qt_config->setArrayIndex(i);
- UISettings::GameDir game_dir;
- game_dir.path = ReadSetting(QStringLiteral("path")).toString();
- game_dir.deep_scan = ReadSetting(QStringLiteral("deep_scan"), false).toBool();
- game_dir.expanded = ReadSetting(QStringLiteral("expanded"), true).toBool();
- UISettings::values.game_dirs.append(game_dir);
- }
- qt_config->endArray();
- // create NAND and SD card directories if empty, these are not removable through the UI,
- // also carries over old game list settings if present
- if (UISettings::values.game_dirs.isEmpty()) {
- UISettings::GameDir game_dir;
- game_dir.path = QStringLiteral("SDMC");
- game_dir.expanded = true;
- UISettings::values.game_dirs.append(game_dir);
- game_dir.path = QStringLiteral("UserNAND");
- UISettings::values.game_dirs.append(game_dir);
- game_dir.path = QStringLiteral("SysNAND");
- UISettings::values.game_dirs.append(game_dir);
- if (UISettings::values.game_dir_deprecated != QStringLiteral(".")) {
- game_dir.path = UISettings::values.game_dir_deprecated;
- game_dir.deep_scan = UISettings::values.game_dir_deprecated_deepscan;
- UISettings::values.game_dirs.append(game_dir);
- }
- }
- UISettings::values.recent_files = ReadSetting(QStringLiteral("recentFiles")).toStringList();
- UISettings::values.language = ReadSetting(QStringLiteral("language"), QString{}).toString();
-
- qt_config->endGroup();
-}
-
-void Config::ReadCpuValues() {
- qt_config->beginGroup(QStringLiteral("Cpu"));
-
- ReadCategory(Settings::Category::Cpu);
- ReadCategory(Settings::Category::CpuDebug);
- ReadCategory(Settings::Category::CpuUnsafe);
-
- qt_config->endGroup();
-}
-
-void Config::ReadRendererValues() {
- qt_config->beginGroup(QStringLiteral("Renderer"));
-
- ReadCategory(Settings::Category::Renderer);
- ReadCategory(Settings::Category::RendererAdvanced);
- ReadCategory(Settings::Category::RendererDebug);
-
- qt_config->endGroup();
-}
-
-void Config::ReadScreenshotValues() {
- qt_config->beginGroup(QStringLiteral("Screenshots"));
-
- ReadCategory(Settings::Category::Screenshots);
- FS::SetYuzuPath(
- FS::YuzuPath::ScreenshotsDir,
- qt_config
- ->value(QStringLiteral("screenshot_path"),
- QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::ScreenshotsDir)))
- .toString()
- .toStdString());
-
- qt_config->endGroup();
-}
-
-void Config::ReadShortcutValues() {
- qt_config->beginGroup(QStringLiteral("Shortcuts"));
-
- for (const auto& [name, group, shortcut] : default_hotkeys) {
- qt_config->beginGroup(group);
- qt_config->beginGroup(name);
- // No longer using ReadSetting for shortcut.second as it inaccurately returns a value of 1
- // for WidgetWithChildrenShortcut which is a value of 3. Needed to fix shortcuts the open
- // a file dialog in windowed mode
- UISettings::values.shortcuts.push_back(
- {name,
- group,
- {ReadSetting(QStringLiteral("KeySeq"), shortcut.keyseq).toString(),
- ReadSetting(QStringLiteral("Controller_KeySeq"), shortcut.controller_keyseq)
- .toString(),
- shortcut.context, ReadSetting(QStringLiteral("Repeat"), shortcut.repeat).toBool()}});
- qt_config->endGroup();
- qt_config->endGroup();
- }
-
- qt_config->endGroup();
-}
-
-void Config::ReadSystemValues() {
- qt_config->beginGroup(QStringLiteral("System"));
-
- ReadCategory(Settings::Category::System);
- ReadCategory(Settings::Category::SystemAudio);
-
- qt_config->endGroup();
-}
-
-void Config::ReadUIValues() {
- qt_config->beginGroup(QStringLiteral("UI"));
-
- UISettings::values.theme =
- ReadSetting(
- QStringLiteral("theme"),
- QString::fromUtf8(UISettings::themes[static_cast<size_t>(default_theme)].second))
- .toString();
-
- ReadUIGamelistValues();
- ReadUILayoutValues();
- ReadPathValues();
- ReadScreenshotValues();
- ReadShortcutValues();
- ReadMultiplayerValues();
-
- ReadCategory(Settings::Category::Ui);
- ReadCategory(Settings::Category::UiGeneral);
-
- qt_config->endGroup();
-}
-
-void Config::ReadUIGamelistValues() {
- qt_config->beginGroup(QStringLiteral("UIGameList"));
-
- ReadCategory(Settings::Category::UiGameList);
-
- const int favorites_size = qt_config->beginReadArray(QStringLiteral("favorites"));
- for (int i = 0; i < favorites_size; i++) {
- qt_config->setArrayIndex(i);
- UISettings::values.favorited_ids.append(
- ReadSetting(QStringLiteral("program_id")).toULongLong());
- }
- qt_config->endArray();
-
- qt_config->endGroup();
-}
-
-void Config::ReadUILayoutValues() {
- qt_config->beginGroup(QStringLiteral("UILayout"));
-
- UISettings::values.geometry = ReadSetting(QStringLiteral("geometry")).toByteArray();
- UISettings::values.state = ReadSetting(QStringLiteral("state")).toByteArray();
- UISettings::values.renderwindow_geometry =
- ReadSetting(QStringLiteral("geometryRenderWindow")).toByteArray();
- UISettings::values.gamelist_header_state =
- ReadSetting(QStringLiteral("gameListHeaderState")).toByteArray();
- UISettings::values.microprofile_geometry =
- ReadSetting(QStringLiteral("microProfileDialogGeometry")).toByteArray();
-
- ReadCategory(Settings::Category::UiLayout);
-
- qt_config->endGroup();
-}
-
-void Config::ReadWebServiceValues() {
- qt_config->beginGroup(QStringLiteral("WebService"));
-
- ReadCategory(Settings::Category::WebService);
-
- qt_config->endGroup();
-}
-
-void Config::ReadMultiplayerValues() {
- qt_config->beginGroup(QStringLiteral("Multiplayer"));
-
- ReadCategory(Settings::Category::Multiplayer);
-
- // Read ban list back
- int size = qt_config->beginReadArray(QStringLiteral("username_ban_list"));
- UISettings::values.multiplayer_ban_list.first.resize(size);
- for (int i = 0; i < size; ++i) {
- qt_config->setArrayIndex(i);
- UISettings::values.multiplayer_ban_list.first[i] =
- ReadSetting(QStringLiteral("username")).toString().toStdString();
- }
- qt_config->endArray();
- size = qt_config->beginReadArray(QStringLiteral("ip_ban_list"));
- UISettings::values.multiplayer_ban_list.second.resize(size);
- for (int i = 0; i < size; ++i) {
- qt_config->setArrayIndex(i);
- UISettings::values.multiplayer_ban_list.second[i] =
- ReadSetting(QStringLiteral("ip")).toString().toStdString();
- }
- qt_config->endArray();
-
- qt_config->endGroup();
-}
-
-void Config::ReadNetworkValues() {
- qt_config->beginGroup(QString::fromStdString("Services"));
-
- ReadCategory(Settings::Category::Network);
-
- qt_config->endGroup();
-}
-
-void Config::ReadValues() {
- if (global) {
- ReadDataStorageValues();
- ReadDebuggingValues();
- ReadDisabledAddOnValues();
- ReadNetworkValues();
- ReadServiceValues();
- ReadUIValues();
- ReadWebServiceValues();
- ReadMiscellaneousValues();
- }
- ReadControlValues();
- ReadCoreValues();
- ReadCpuValues();
- ReadRendererValues();
- ReadAudioValues();
- ReadSystemValues();
-}
-
-void Config::SavePlayerValue(std::size_t player_index) {
- const QString player_prefix = [this, player_index] {
- if (type == ConfigType::InputProfile) {
- return QString{};
- } else {
- return QStringLiteral("player_%1_").arg(player_index);
- }
- }();
-
- const auto& player = Settings::values.players.GetValue()[player_index];
- if (IsCustomConfig()) {
- if (player.profile_name.empty()) {
- // No custom profile selected
- return;
- }
- WriteSetting(QStringLiteral("%1profile_name").arg(player_prefix),
- QString::fromStdString(player.profile_name), QString{});
- }
-
- WriteSetting(QStringLiteral("%1type").arg(player_prefix),
- static_cast<u8>(player.controller_type),
- static_cast<u8>(Settings::ControllerType::ProController));
-
- if (!player_prefix.isEmpty() || !Settings::IsConfiguringGlobal()) {
- WriteSetting(QStringLiteral("%1connected").arg(player_prefix), player.connected,
- player_index == 0);
- WriteSetting(QStringLiteral("%1vibration_enabled").arg(player_prefix),
- player.vibration_enabled, true);
- WriteSetting(QStringLiteral("%1vibration_strength").arg(player_prefix),
- player.vibration_strength, 100);
- WriteSetting(QStringLiteral("%1body_color_left").arg(player_prefix), player.body_color_left,
- Settings::JOYCON_BODY_NEON_BLUE);
- WriteSetting(QStringLiteral("%1body_color_right").arg(player_prefix),
- player.body_color_right, Settings::JOYCON_BODY_NEON_RED);
- WriteSetting(QStringLiteral("%1button_color_left").arg(player_prefix),
- player.button_color_left, Settings::JOYCON_BUTTONS_NEON_BLUE);
- WriteSetting(QStringLiteral("%1button_color_right").arg(player_prefix),
- player.button_color_right, Settings::JOYCON_BUTTONS_NEON_RED);
- }
-
- for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
- const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
- WriteSetting(QStringLiteral("%1").arg(player_prefix) +
- QString::fromStdString(Settings::NativeButton::mapping[i]),
- QString::fromStdString(player.buttons[i]),
- QString::fromStdString(default_param));
- }
- for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
- const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
- default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
- default_analogs[i][3], default_stick_mod[i], 0.5f);
- WriteSetting(QStringLiteral("%1").arg(player_prefix) +
- QString::fromStdString(Settings::NativeAnalog::mapping[i]),
- QString::fromStdString(player.analogs[i]),
- QString::fromStdString(default_param));
- }
- for (int i = 0; i < Settings::NativeMotion::NumMotions; ++i) {
- const std::string default_param = InputCommon::GenerateKeyboardParam(default_motions[i]);
- WriteSetting(QStringLiteral("%1").arg(player_prefix) +
- QString::fromStdString(Settings::NativeMotion::mapping[i]),
- QString::fromStdString(player.motions[i]),
- QString::fromStdString(default_param));
- }
-}
-
-void Config::SaveDebugValues() {
- for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
- const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
- WriteSetting(QStringLiteral("debug_pad_") +
- QString::fromStdString(Settings::NativeButton::mapping[i]),
- QString::fromStdString(Settings::values.debug_pad_buttons[i]),
- QString::fromStdString(default_param));
- }
- for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
- const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
- default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
- default_analogs[i][3], default_stick_mod[i], 0.5f);
- WriteSetting(QStringLiteral("debug_pad_") +
- QString::fromStdString(Settings::NativeAnalog::mapping[i]),
- QString::fromStdString(Settings::values.debug_pad_analogs[i]),
- QString::fromStdString(default_param));
- }
-}
-
-void Config::SaveTouchscreenValues() {
- const auto& touchscreen = Settings::values.touchscreen;
-
- WriteSetting(QStringLiteral("touchscreen_enabled"), touchscreen.enabled, true);
-
- WriteSetting(QStringLiteral("touchscreen_angle"), touchscreen.rotation_angle, 0);
- WriteSetting(QStringLiteral("touchscreen_diameter_x"), touchscreen.diameter_x, 15);
- WriteSetting(QStringLiteral("touchscreen_diameter_y"), touchscreen.diameter_y, 15);
-}
-
-void Config::SaveMotionTouchValues() {
- qt_config->beginWriteArray(QStringLiteral("touch_from_button_maps"));
- for (std::size_t p = 0; p < Settings::values.touch_from_button_maps.size(); ++p) {
- qt_config->setArrayIndex(static_cast<int>(p));
- WriteSetting(QStringLiteral("name"),
- QString::fromStdString(Settings::values.touch_from_button_maps[p].name),
- QStringLiteral("default"));
- qt_config->beginWriteArray(QStringLiteral("entries"));
- for (std::size_t q = 0; q < Settings::values.touch_from_button_maps[p].buttons.size();
- ++q) {
- qt_config->setArrayIndex(static_cast<int>(q));
- WriteSetting(
- QStringLiteral("bind"),
- QString::fromStdString(Settings::values.touch_from_button_maps[p].buttons[q]));
- }
- qt_config->endArray();
- }
- qt_config->endArray();
-}
-
-void Config::SaveHidbusValues() {
- const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
- 0, 0, default_ringcon_analogs[0], default_ringcon_analogs[1], 0, 0.05f);
- WriteSetting(QStringLiteral("ring_controller"),
- QString::fromStdString(Settings::values.ringcon_analogs),
- QString::fromStdString(default_param));
-}
-
-void Config::SaveValues() {
- if (global) {
- SaveDataStorageValues();
- SaveDebuggingValues();
- SaveDisabledAddOnValues();
- SaveNetworkValues();
- SaveUIValues();
- SaveWebServiceValues();
- SaveMiscellaneousValues();
- }
- SaveControlValues();
- SaveCoreValues();
- SaveCpuValues();
- SaveRendererValues();
- SaveAudioValues();
- SaveSystemValues();
-
- qt_config->sync();
-}
-
-void Config::SaveAudioValues() {
- qt_config->beginGroup(QStringLiteral("Audio"));
-
- WriteCategory(Settings::Category::Audio);
- WriteCategory(Settings::Category::UiAudio);
-
- qt_config->endGroup();
-}
-
-void Config::SaveControlValues() {
- qt_config->beginGroup(QStringLiteral("Controls"));
-
- WriteCategory(Settings::Category::Controls);
-
- Settings::values.players.SetGlobal(!IsCustomConfig());
- for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) {
- SavePlayerValue(p);
- }
- if (IsCustomConfig()) {
- qt_config->endGroup();
- return;
- }
- SaveDebugValues();
- SaveTouchscreenValues();
- SaveMotionTouchValues();
- SaveHidbusValues();
-
- qt_config->endGroup();
-}
-
-void Config::SaveCoreValues() {
- qt_config->beginGroup(QStringLiteral("Core"));
-
- WriteCategory(Settings::Category::Core);
-
- qt_config->endGroup();
-}
-
-void Config::SaveDataStorageValues() {
- qt_config->beginGroup(QStringLiteral("Data Storage"));
-
- WriteSetting(QStringLiteral("nand_directory"),
- QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::NANDDir)),
- QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::NANDDir)));
- WriteSetting(QStringLiteral("sdmc_directory"),
- QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::SDMCDir)),
- QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::SDMCDir)));
- WriteSetting(QStringLiteral("load_directory"),
- QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::LoadDir)),
- QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::LoadDir)));
- WriteSetting(QStringLiteral("dump_directory"),
- QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::DumpDir)),
- QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::DumpDir)));
- WriteSetting(QStringLiteral("tas_directory"),
- QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::TASDir)),
- QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::TASDir)));
-
- WriteCategory(Settings::Category::DataStorage);
-
- qt_config->endGroup();
-}
-
-void Config::SaveDebuggingValues() {
- qt_config->beginGroup(QStringLiteral("Debugging"));
-
- // Intentionally not using the QT default setting as this is intended to be changed in the ini
- qt_config->setValue(QStringLiteral("record_frame_times"), Settings::values.record_frame_times);
-
- WriteCategory(Settings::Category::Debugging);
- WriteCategory(Settings::Category::DebuggingGraphics);
-
- qt_config->endGroup();
-}
-
-void Config::SaveNetworkValues() {
- qt_config->beginGroup(QStringLiteral("Services"));
-
- WriteCategory(Settings::Category::Network);
-
- qt_config->endGroup();
-}
-
-void Config::SaveDisabledAddOnValues() {
- qt_config->beginWriteArray(QStringLiteral("DisabledAddOns"));
-
- int i = 0;
- for (const auto& elem : Settings::values.disabled_addons) {
- qt_config->setArrayIndex(i);
- WriteSetting(QStringLiteral("title_id"), QVariant::fromValue<u64>(elem.first), 0);
- qt_config->beginWriteArray(QStringLiteral("disabled"));
- for (std::size_t j = 0; j < elem.second.size(); ++j) {
- qt_config->setArrayIndex(static_cast<int>(j));
- WriteSetting(QStringLiteral("d"), QString::fromStdString(elem.second[j]), QString{});
- }
- qt_config->endArray();
- ++i;
- }
-
- qt_config->endArray();
-}
-
-void Config::SaveMiscellaneousValues() {
- qt_config->beginGroup(QStringLiteral("Miscellaneous"));
-
- WriteCategory(Settings::Category::Miscellaneous);
-
- qt_config->endGroup();
-}
-
-void Config::SavePathValues() {
- qt_config->beginGroup(QStringLiteral("Paths"));
-
- WriteSetting(QStringLiteral("romsPath"), UISettings::values.roms_path);
- WriteSetting(QStringLiteral("symbolsPath"), UISettings::values.symbols_path);
- qt_config->beginWriteArray(QStringLiteral("gamedirs"));
- for (int i = 0; i < UISettings::values.game_dirs.size(); ++i) {
- qt_config->setArrayIndex(i);
- const auto& game_dir = UISettings::values.game_dirs[i];
- WriteSetting(QStringLiteral("path"), game_dir.path);
- WriteSetting(QStringLiteral("deep_scan"), game_dir.deep_scan, false);
- WriteSetting(QStringLiteral("expanded"), game_dir.expanded, true);
- }
- qt_config->endArray();
- WriteSetting(QStringLiteral("recentFiles"), UISettings::values.recent_files);
- WriteSetting(QStringLiteral("language"), UISettings::values.language, QString{});
-
- qt_config->endGroup();
-}
-
-void Config::SaveCpuValues() {
- qt_config->beginGroup(QStringLiteral("Cpu"));
-
- WriteCategory(Settings::Category::Cpu);
- WriteCategory(Settings::Category::CpuDebug);
- WriteCategory(Settings::Category::CpuUnsafe);
-
- qt_config->endGroup();
-}
-
-void Config::SaveRendererValues() {
- qt_config->beginGroup(QStringLiteral("Renderer"));
-
- WriteCategory(Settings::Category::Renderer);
- WriteCategory(Settings::Category::RendererAdvanced);
- WriteCategory(Settings::Category::RendererDebug);
-
- qt_config->endGroup();
-}
-
-void Config::SaveScreenshotValues() {
- qt_config->beginGroup(QStringLiteral("Screenshots"));
-
- WriteSetting(QStringLiteral("screenshot_path"),
- QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::ScreenshotsDir)));
- WriteCategory(Settings::Category::Screenshots);
-
- qt_config->endGroup();
-}
-
-void Config::SaveShortcutValues() {
- qt_config->beginGroup(QStringLiteral("Shortcuts"));
-
- // Lengths of UISettings::values.shortcuts & default_hotkeys are same.
- // However, their ordering must also be the same.
- for (std::size_t i = 0; i < default_hotkeys.size(); i++) {
- const auto& [name, group, shortcut] = UISettings::values.shortcuts[i];
- const auto& default_hotkey = default_hotkeys[i].shortcut;
-
- qt_config->beginGroup(group);
- qt_config->beginGroup(name);
- WriteSetting(QStringLiteral("KeySeq"), shortcut.keyseq, default_hotkey.keyseq);
- WriteSetting(QStringLiteral("Controller_KeySeq"), shortcut.controller_keyseq,
- default_hotkey.controller_keyseq);
- WriteSetting(QStringLiteral("Context"), shortcut.context, default_hotkey.context);
- WriteSetting(QStringLiteral("Repeat"), shortcut.repeat, default_hotkey.repeat);
- qt_config->endGroup();
- qt_config->endGroup();
- }
-
- qt_config->endGroup();
-}
-
-void Config::SaveSystemValues() {
- qt_config->beginGroup(QStringLiteral("System"));
-
- WriteCategory(Settings::Category::System);
- WriteCategory(Settings::Category::SystemAudio);
-
- qt_config->endGroup();
-}
-
-void Config::SaveUIValues() {
- qt_config->beginGroup(QStringLiteral("UI"));
-
- WriteCategory(Settings::Category::Ui);
- WriteCategory(Settings::Category::UiGeneral);
-
- WriteSetting(QStringLiteral("theme"), UISettings::values.theme,
- QString::fromUtf8(UISettings::themes[static_cast<size_t>(default_theme)].second));
-
- SaveUIGamelistValues();
- SaveUILayoutValues();
- SavePathValues();
- SaveScreenshotValues();
- SaveShortcutValues();
- SaveMultiplayerValues();
-
- qt_config->endGroup();
-}
-
-void Config::SaveUIGamelistValues() {
- qt_config->beginGroup(QStringLiteral("UIGameList"));
-
- WriteCategory(Settings::Category::UiGameList);
-
- qt_config->beginWriteArray(QStringLiteral("favorites"));
- for (int i = 0; i < UISettings::values.favorited_ids.size(); i++) {
- qt_config->setArrayIndex(i);
- WriteSetting(QStringLiteral("program_id"),
- QVariant::fromValue(UISettings::values.favorited_ids[i]));
- }
- qt_config->endArray();
-
- qt_config->endGroup();
-}
-
-void Config::SaveUILayoutValues() {
- qt_config->beginGroup(QStringLiteral("UILayout"));
-
- WriteSetting(QStringLiteral("geometry"), UISettings::values.geometry);
- WriteSetting(QStringLiteral("state"), UISettings::values.state);
- WriteSetting(QStringLiteral("geometryRenderWindow"), UISettings::values.renderwindow_geometry);
- WriteSetting(QStringLiteral("gameListHeaderState"), UISettings::values.gamelist_header_state);
- WriteSetting(QStringLiteral("microProfileDialogGeometry"),
- UISettings::values.microprofile_geometry);
-
- WriteCategory(Settings::Category::UiLayout);
-
- qt_config->endGroup();
-}
-
-void Config::SaveWebServiceValues() {
- qt_config->beginGroup(QStringLiteral("WebService"));
-
- WriteCategory(Settings::Category::WebService);
-
- qt_config->endGroup();
-}
-
-void Config::SaveMultiplayerValues() {
- qt_config->beginGroup(QStringLiteral("Multiplayer"));
-
- WriteCategory(Settings::Category::Multiplayer);
-
- // Write ban list
- qt_config->beginWriteArray(QStringLiteral("username_ban_list"));
- for (std::size_t i = 0; i < UISettings::values.multiplayer_ban_list.first.size(); ++i) {
- qt_config->setArrayIndex(static_cast<int>(i));
- WriteSetting(QStringLiteral("username"),
- QString::fromStdString(UISettings::values.multiplayer_ban_list.first[i]));
- }
- qt_config->endArray();
- qt_config->beginWriteArray(QStringLiteral("ip_ban_list"));
- for (std::size_t i = 0; i < UISettings::values.multiplayer_ban_list.second.size(); ++i) {
- qt_config->setArrayIndex(static_cast<int>(i));
- WriteSetting(QStringLiteral("ip"),
- QString::fromStdString(UISettings::values.multiplayer_ban_list.second[i]));
- }
- qt_config->endArray();
-
- qt_config->endGroup();
-}
-
-QVariant Config::ReadSetting(const QString& name) const {
- return qt_config->value(name);
-}
-
-QVariant Config::ReadSetting(const QString& name, const QVariant& default_value) const {
- QVariant result;
- if (qt_config->value(name + QStringLiteral("/default"), false).toBool()) {
- result = default_value;
- } else {
- result = qt_config->value(name, default_value);
- }
- return result;
-}
-
-void Config::WriteSetting(const QString& name, const QVariant& value) {
- qt_config->setValue(name, value);
-}
-
-void Config::WriteSetting(const QString& name, const QVariant& value,
- const QVariant& default_value) {
- qt_config->setValue(name + QStringLiteral("/default"), value == default_value);
- qt_config->setValue(name, value);
-}
-
-void Config::WriteSetting(const QString& name, const QVariant& value, const QVariant& default_value,
- bool use_global) {
- if (!global) {
- qt_config->setValue(name + QStringLiteral("/use_global"), use_global);
- }
- if (global || !use_global) {
- qt_config->setValue(name + QStringLiteral("/default"), value == default_value);
- qt_config->setValue(name, value);
- }
-}
-
-void Config::Reload() {
- ReadValues();
- // To apply default value changes
- SaveValues();
-}
-
-void Config::Save() {
- SaveValues();
-}
-
-void Config::ReadControlPlayerValue(std::size_t player_index) {
- qt_config->beginGroup(QStringLiteral("Controls"));
- ReadPlayerValue(player_index);
- qt_config->endGroup();
-}
-
-void Config::SaveControlPlayerValue(std::size_t player_index) {
- qt_config->beginGroup(QStringLiteral("Controls"));
- SavePlayerValue(player_index);
- qt_config->endGroup();
-}
-
-void Config::ClearControlPlayerValues() {
- qt_config->beginGroup(QStringLiteral("Controls"));
- // If key is an empty string, all keys in the current group() are removed.
- qt_config->remove(QString{});
- qt_config->endGroup();
-}
-
-const std::string& Config::GetConfigFilePath() const {
- return qt_config_loc;
-}
-
-static auto FindRelevantList(Settings::Category category) {
- auto& map = Settings::values.linkage.by_category;
- if (map.contains(category)) {
- return Settings::values.linkage.by_category[category];
- }
- return UISettings::values.linkage.by_category[category];
-}
-
-void Config::ReadCategory(Settings::Category category) {
- const auto& settings = FindRelevantList(category);
- std::for_each(settings.begin(), settings.end(),
- [&](const auto& setting) { ReadSettingGeneric(setting); });
-}
-
-void Config::WriteCategory(Settings::Category category) {
- const auto& settings = FindRelevantList(category);
- std::for_each(settings.begin(), settings.end(),
- [&](const auto& setting) { WriteSettingGeneric(setting); });
-}
-
-void Config::ReadSettingGeneric(Settings::BasicSetting* const setting) {
- if (!setting->Save() || (!setting->Switchable() && !global)) {
- return;
- }
- const QString name = QString::fromStdString(setting->GetLabel());
- const auto default_value =
- QVariant::fromValue<QString>(QString::fromStdString(setting->DefaultToString()));
-
- bool use_global = true;
- if (setting->Switchable() && !global) {
- use_global = qt_config->value(name + QStringLiteral("/use_global"), true).value<bool>();
- setting->SetGlobal(use_global);
- }
-
- if (global || !use_global) {
- const bool is_default =
- qt_config->value(name + QStringLiteral("/default"), true).value<bool>();
- if (!is_default) {
- setting->LoadString(
- qt_config->value(name, default_value).value<QString>().toStdString());
- } else {
- // Empty string resets the Setting to default
- setting->LoadString("");
- }
- }
-}
-
-void Config::WriteSettingGeneric(Settings::BasicSetting* const setting) const {
- if (!setting->Save()) {
- return;
- }
- const QVariant value = QVariant::fromValue(QString::fromStdString(setting->ToString()));
- const QVariant default_value =
- QVariant::fromValue(QString::fromStdString(setting->DefaultToString()));
- const QString label = QString::fromStdString(setting->GetLabel());
- if (setting->Switchable()) {
- if (!global) {
- qt_config->setValue(label + QStringLiteral("/use_global"), setting->UsingGlobal());
- }
- if (global || !setting->UsingGlobal()) {
- qt_config->setValue(label + QStringLiteral("/default"), value == default_value);
- qt_config->setValue(label, value);
- }
- } else if (global) {
- qt_config->setValue(label + QStringLiteral("/default"), value == default_value);
- qt_config->setValue(label, value);
- }
-}
diff --git a/src/yuzu/configuration/config.h b/src/yuzu/configuration/config.h
deleted file mode 100644
index 1589ba057..000000000
--- a/src/yuzu/configuration/config.h
+++ /dev/null
@@ -1,179 +0,0 @@
-// SPDX-FileCopyrightText: 2014 Citra Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#pragma once
-
-#include <array>
-#include <memory>
-#include <string>
-#include <QMetaType>
-#include <QVariant>
-#include "common/settings.h"
-#include "common/settings_enums.h"
-#include "yuzu/uisettings.h"
-
-class QSettings;
-
-namespace Core {
-class System;
-}
-
-class Config {
-public:
- enum class ConfigType {
- GlobalConfig,
- PerGameConfig,
- InputProfile,
- };
-
- explicit Config(const std::string& config_name = "qt-config",
- ConfigType config_type = ConfigType::GlobalConfig);
- ~Config();
-
- void Reload();
- void Save();
-
- void ReadControlPlayerValue(std::size_t player_index);
- void SaveControlPlayerValue(std::size_t player_index);
- void ClearControlPlayerValues();
-
- const std::string& GetConfigFilePath() const;
-
- static const std::array<int, Settings::NativeButton::NumButtons> default_buttons;
- static const std::array<int, Settings::NativeMotion::NumMotions> default_motions;
- static const std::array<std::array<int, 4>, Settings::NativeAnalog::NumAnalogs> default_analogs;
- static const std::array<int, 2> default_stick_mod;
- static const std::array<int, 2> default_ringcon_analogs;
- static const std::array<int, Settings::NativeMouseButton::NumMouseButtons>
- default_mouse_buttons;
- static const std::array<int, Settings::NativeKeyboard::NumKeyboardKeys> default_keyboard_keys;
- static const std::array<int, Settings::NativeKeyboard::NumKeyboardMods> default_keyboard_mods;
- static const std::array<UISettings::Shortcut, 23> default_hotkeys;
-
- static const std::map<Settings::AntiAliasing, QString> anti_aliasing_texts_map;
- static const std::map<Settings::ScalingFilter, QString> scaling_filter_texts_map;
- static const std::map<Settings::ConsoleMode, QString> use_docked_mode_texts_map;
- static const std::map<Settings::GpuAccuracy, QString> gpu_accuracy_texts_map;
- static const std::map<Settings::RendererBackend, QString> renderer_backend_texts_map;
- static const std::map<Settings::ShaderBackend, QString> shader_backend_texts_map;
-
- static constexpr UISettings::Theme default_theme{
-#ifdef _WIN32
- UISettings::Theme::DarkColorful
-#else
- UISettings::Theme::DefaultColorful
-#endif
- };
-
-private:
- void Initialize(const std::string& config_name);
- bool IsCustomConfig();
-
- void ReadValues();
- void ReadPlayerValue(std::size_t player_index);
- void ReadDebugValues();
- void ReadKeyboardValues();
- void ReadMouseValues();
- void ReadTouchscreenValues();
- void ReadMotionTouchValues();
- void ReadHidbusValues();
- void ReadIrCameraValues();
-
- // Read functions bases off the respective config section names.
- void ReadAudioValues();
- void ReadControlValues();
- void ReadCoreValues();
- void ReadDataStorageValues();
- void ReadDebuggingValues();
- void ReadServiceValues();
- void ReadDisabledAddOnValues();
- void ReadMiscellaneousValues();
- void ReadPathValues();
- void ReadCpuValues();
- void ReadRendererValues();
- void ReadScreenshotValues();
- void ReadShortcutValues();
- void ReadSystemValues();
- void ReadUIValues();
- void ReadUIGamelistValues();
- void ReadUILayoutValues();
- void ReadWebServiceValues();
- void ReadMultiplayerValues();
- void ReadNetworkValues();
-
- void SaveValues();
- void SavePlayerValue(std::size_t player_index);
- void SaveDebugValues();
- void SaveMouseValues();
- void SaveTouchscreenValues();
- void SaveMotionTouchValues();
- void SaveHidbusValues();
- void SaveIrCameraValues();
-
- // Save functions based off the respective config section names.
- void SaveAudioValues();
- void SaveControlValues();
- void SaveCoreValues();
- void SaveDataStorageValues();
- void SaveDebuggingValues();
- void SaveNetworkValues();
- void SaveDisabledAddOnValues();
- void SaveMiscellaneousValues();
- void SavePathValues();
- void SaveCpuValues();
- void SaveRendererValues();
- void SaveScreenshotValues();
- void SaveShortcutValues();
- void SaveSystemValues();
- void SaveUIValues();
- void SaveUIGamelistValues();
- void SaveUILayoutValues();
- void SaveWebServiceValues();
- void SaveMultiplayerValues();
-
- /**
- * Reads a setting from the qt_config.
- *
- * @param name The setting's identifier
- * @param default_value The value to use when the setting is not already present in the config
- */
- QVariant ReadSetting(const QString& name) const;
- QVariant ReadSetting(const QString& name, const QVariant& default_value) const;
-
- /**
- * Writes a setting to the qt_config.
- *
- * @param name The setting's idetentifier
- * @param value Value of the setting
- * @param default_value Default of the setting if not present in qt_config
- * @param use_global Specifies if the custom or global config should be in use, for custom
- * configs
- */
- void WriteSetting(const QString& name, const QVariant& value);
- void WriteSetting(const QString& name, const QVariant& value, const QVariant& default_value);
- void WriteSetting(const QString& name, const QVariant& value, const QVariant& default_value,
- bool use_global);
-
- void ReadCategory(Settings::Category category);
- void WriteCategory(Settings::Category category);
- void ReadSettingGeneric(Settings::BasicSetting* const setting);
- void WriteSettingGeneric(Settings::BasicSetting* const setting) const;
-
- const ConfigType type;
- std::unique_ptr<QSettings> qt_config;
- std::string qt_config_loc;
- const bool global;
-};
-
-// These metatype declarations cannot be in common/settings.h because core is devoid of QT
-Q_DECLARE_METATYPE(Settings::CpuAccuracy);
-Q_DECLARE_METATYPE(Settings::GpuAccuracy);
-Q_DECLARE_METATYPE(Settings::FullscreenMode);
-Q_DECLARE_METATYPE(Settings::NvdecEmulation);
-Q_DECLARE_METATYPE(Settings::ResolutionSetup);
-Q_DECLARE_METATYPE(Settings::ScalingFilter);
-Q_DECLARE_METATYPE(Settings::AntiAliasing);
-Q_DECLARE_METATYPE(Settings::RendererBackend);
-Q_DECLARE_METATYPE(Settings::ShaderBackend);
-Q_DECLARE_METATYPE(Settings::AstcRecompression);
-Q_DECLARE_METATYPE(Settings::AstcDecodeMode);
diff --git a/src/yuzu/configuration/configure_camera.cpp b/src/yuzu/configuration/configure_camera.cpp
index d95e96696..3368f53f3 100644
--- a/src/yuzu/configuration/configure_camera.cpp
+++ b/src/yuzu/configuration/configure_camera.cpp
@@ -10,10 +10,10 @@
#include <QStandardItemModel>
#include <QTimer>
+#include "common/settings.h"
#include "input_common/drivers/camera.h"
#include "input_common/main.h"
#include "ui_configure_camera.h"
-#include "yuzu/configuration/config.h"
#include "yuzu/configuration/configure_camera.h"
ConfigureCamera::ConfigureCamera(QWidget* parent, InputCommon::InputSubsystem* input_subsystem_)
diff --git a/src/yuzu/configuration/configure_debug.cpp b/src/yuzu/configuration/configure_debug.cpp
index ef421c754..1010038b7 100644
--- a/src/yuzu/configuration/configure_debug.cpp
+++ b/src/yuzu/configuration/configure_debug.cpp
@@ -51,6 +51,8 @@ void ConfigureDebug::SetConfiguration() {
ui->enable_all_controllers->setChecked(Settings::values.enable_all_controllers.GetValue());
ui->enable_renderdoc_hotkey->setEnabled(runtime_lock);
ui->enable_renderdoc_hotkey->setChecked(Settings::values.enable_renderdoc_hotkey.GetValue());
+ ui->disable_buffer_reorder->setEnabled(runtime_lock);
+ ui->disable_buffer_reorder->setChecked(Settings::values.disable_buffer_reorder.GetValue());
ui->enable_graphics_debugging->setEnabled(runtime_lock);
ui->enable_graphics_debugging->setChecked(Settings::values.renderer_debug.GetValue());
ui->enable_shader_feedback->setEnabled(runtime_lock);
@@ -96,6 +98,7 @@ void ConfigureDebug::ApplyConfiguration() {
Settings::values.enable_all_controllers = ui->enable_all_controllers->isChecked();
Settings::values.renderer_debug = ui->enable_graphics_debugging->isChecked();
Settings::values.enable_renderdoc_hotkey = ui->enable_renderdoc_hotkey->isChecked();
+ Settings::values.disable_buffer_reorder = ui->disable_buffer_reorder->isChecked();
Settings::values.renderer_shader_feedback = ui->enable_shader_feedback->isChecked();
Settings::values.cpu_debug_mode = ui->enable_cpu_debugging->isChecked();
Settings::values.enable_nsight_aftermath = ui->enable_nsight_aftermath->isChecked();
diff --git a/src/yuzu/configuration/configure_debug.ui b/src/yuzu/configuration/configure_debug.ui
index 76fe98924..22b51f39c 100644
--- a/src/yuzu/configuration/configure_debug.ui
+++ b/src/yuzu/configuration/configure_debug.ui
@@ -271,19 +271,6 @@
</widget>
</item>
<item row="8" column="0">
- <widget class="QCheckBox" name="disable_macro_hle">
- <property name="enabled">
- <bool>true</bool>
- </property>
- <property name="toolTip">
- <string>When checked, it disables the macro HLE functions. Enabling this makes games run slower</string>
- </property>
- <property name="text">
- <string>Disable Macro HLE</string>
- </property>
- </widget>
- </item>
- <item row="7" column="0">
<widget class="QCheckBox" name="dump_macros">
<property name="enabled">
<bool>true</bool>
@@ -306,17 +293,27 @@
</property>
</widget>
</item>
- <item row="2" column="0">
- <widget class="QCheckBox" name="enable_shader_feedback">
+ <item row="6" column="0">
+ <widget class="QCheckBox" name="dump_shaders">
+ <property name="enabled">
+ <bool>true</bool>
+ </property>
<property name="toolTip">
- <string>When checked, yuzu will log statistics about the compiled pipeline cache</string>
+ <string>When checked, it will dump all the original assembler shaders from the disk shader cache or game as found</string>
</property>
<property name="text">
- <string>Enable Shader Feedback</string>
+ <string>Dump Game Shaders</string>
</property>
</widget>
</item>
- <item row="6" column="0">
+ <item row="1" column="0">
+ <widget class="QCheckBox" name="enable_renderdoc_hotkey">
+ <property name="text">
+ <string>Enable Renderdoc Hotkey</string>
+ </property>
+ </widget>
+ </item>
+ <item row="7" column="0">
<widget class="QCheckBox" name="disable_macro_jit">
<property name="enabled">
<bool>true</bool>
@@ -330,20 +327,17 @@
</widget>
</item>
<item row="9" column="0">
- <spacer name="verticalSpacer_5">
- <property name="orientation">
- <enum>Qt::Vertical</enum>
+ <widget class="QCheckBox" name="disable_macro_hle">
+ <property name="enabled">
+ <bool>true</bool>
</property>
- <property name="sizeType">
- <enum>QSizePolicy::Preferred</enum>
+ <property name="toolTip">
+ <string>When checked, it disables the macro HLE functions. Enabling this makes games run slower</string>
</property>
- <property name="sizeHint" stdset="0">
- <size>
- <width>20</width>
- <height>0</height>
- </size>
+ <property name="text">
+ <string>Disable Macro HLE</string>
</property>
- </spacer>
+ </widget>
</item>
<item row="0" column="0">
<widget class="QCheckBox" name="enable_graphics_debugging">
@@ -358,23 +352,39 @@
</property>
</widget>
</item>
- <item row="5" column="0">
- <widget class="QCheckBox" name="dump_shaders">
- <property name="enabled">
- <bool>true</bool>
+ <item row="10" column="0">
+ <spacer name="verticalSpacer_5">
+ <property name="orientation">
+ <enum>Qt::Vertical</enum>
+ </property>
+ <property name="sizeType">
+ <enum>QSizePolicy::Preferred</enum>
</property>
+ <property name="sizeHint" stdset="0">
+ <size>
+ <width>20</width>
+ <height>0</height>
+ </size>
+ </property>
+ </spacer>
+ </item>
+ <item row="2" column="0">
+ <widget class="QCheckBox" name="enable_shader_feedback">
<property name="toolTip">
- <string>When checked, it will dump all the original assembler shaders from the disk shader cache or game as found</string>
+ <string>When checked, yuzu will log statistics about the compiled pipeline cache</string>
</property>
<property name="text">
- <string>Dump Game Shaders</string>
+ <string>Enable Shader Feedback</string>
</property>
</widget>
</item>
- <item row="1" column="0">
- <widget class="QCheckBox" name="enable_renderdoc_hotkey">
+ <item row="5" column="0">
+ <widget class="QCheckBox" name="disable_buffer_reorder">
+ <property name="toolTip">
+ <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;When checked, disables reording of mapped memory uploads which allows to associate uploads with specific draws. May reduce performance in some cases.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
+ </property>
<property name="text">
- <string>Enable Renderdoc Hotkey</string>
+ <string>Disable Buffer Reorder</string>
</property>
</widget>
</item>
diff --git a/src/yuzu/configuration/configure_dialog.cpp b/src/yuzu/configuration/configure_dialog.cpp
index 0ad95cc02..aab54a1cc 100644
--- a/src/yuzu/configuration/configure_dialog.cpp
+++ b/src/yuzu/configuration/configure_dialog.cpp
@@ -8,7 +8,6 @@
#include "core/core.h"
#include "ui_configure.h"
#include "vk_device_info.h"
-#include "yuzu/configuration/config.h"
#include "yuzu/configuration/configure_audio.h"
#include "yuzu/configuration/configure_cpu.h"
#include "yuzu/configuration/configure_debug_tab.h"
diff --git a/src/yuzu/configuration/configure_general.cpp b/src/yuzu/configuration/configure_general.cpp
index c727fadd1..701b895e7 100644
--- a/src/yuzu/configuration/configure_general.cpp
+++ b/src/yuzu/configuration/configure_general.cpp
@@ -36,12 +36,29 @@ ConfigureGeneral::~ConfigureGeneral() = default;
void ConfigureGeneral::SetConfiguration() {}
void ConfigureGeneral::Setup(const ConfigurationShared::Builder& builder) {
- QLayout& layout = *ui->general_widget->layout();
+ QLayout& general_layout = *ui->general_widget->layout();
+ QLayout& linux_layout = *ui->linux_widget->layout();
- std::map<u32, QWidget*> hold{};
+ std::map<u32, QWidget*> general_hold{};
+ std::map<u32, QWidget*> linux_hold{};
- for (const auto setting :
- UISettings::values.linkage.by_category[Settings::Category::UiGeneral]) {
+ std::vector<Settings::BasicSetting*> settings;
+
+ auto push = [&settings](auto& list) {
+ for (auto setting : list) {
+ settings.push_back(setting);
+ }
+ };
+
+ push(UISettings::values.linkage.by_category[Settings::Category::UiGeneral]);
+ push(Settings::values.linkage.by_category[Settings::Category::Linux]);
+
+ // Only show Linux group on Unix
+#ifndef __unix__
+ ui->LinuxGroupBox->setVisible(false);
+#endif
+
+ for (const auto setting : settings) {
auto* widget = builder.BuildWidget(setting, apply_funcs);
if (widget == nullptr) {
@@ -52,11 +69,23 @@ void ConfigureGeneral::Setup(const ConfigurationShared::Builder& builder) {
continue;
}
- hold.emplace(setting->Id(), widget);
+ switch (setting->GetCategory()) {
+ case Settings::Category::UiGeneral:
+ general_hold.emplace(setting->Id(), widget);
+ break;
+ case Settings::Category::Linux:
+ linux_hold.emplace(setting->Id(), widget);
+ break;
+ default:
+ widget->deleteLater();
+ }
}
- for (const auto& [id, widget] : hold) {
- layout.addWidget(widget);
+ for (const auto& [id, widget] : general_hold) {
+ general_layout.addWidget(widget);
+ }
+ for (const auto& [id, widget] : linux_hold) {
+ linux_layout.addWidget(widget);
}
}
diff --git a/src/yuzu/configuration/configure_general.ui b/src/yuzu/configuration/configure_general.ui
index a10e7d3a5..ef20891a3 100644
--- a/src/yuzu/configuration/configure_general.ui
+++ b/src/yuzu/configuration/configure_general.ui
@@ -47,6 +47,33 @@
</widget>
</item>
<item>
+ <widget class="QGroupBox" name="LinuxGroupBox">
+ <property name="title">
+ <string>Linux</string>
+ </property>
+ <layout class="QVBoxLayout" name="LinuxVerticalLayout_1">
+ <item>
+ <widget class="QWidget" name="linux_widget" native="true">
+ <layout class="QVBoxLayout" name="LinuxVerticalLayout_2">
+ <property name="leftMargin">
+ <number>0</number>
+ </property>
+ <property name="topMargin">
+ <number>0</number>
+ </property>
+ <property name="rightMargin">
+ <number>0</number>
+ </property>
+ <property name="bottomMargin">
+ <number>0</number>
+ </property>
+ </layout>
+ </widget>
+ </item>
+ </layout>
+ </widget>
+ </item>
+ <item>
<spacer name="verticalSpacer">
<property name="orientation">
<enum>Qt::Vertical</enum>
diff --git a/src/yuzu/configuration/configure_hotkeys.cpp b/src/yuzu/configuration/configure_hotkeys.cpp
index 68e21cd84..76fc33e49 100644
--- a/src/yuzu/configuration/configure_hotkeys.cpp
+++ b/src/yuzu/configuration/configure_hotkeys.cpp
@@ -9,10 +9,11 @@
#include "core/hid/emulated_controller.h"
#include "core/hid/hid_core.h"
+#include "frontend_common/config.h"
#include "ui_configure_hotkeys.h"
-#include "yuzu/configuration/config.h"
#include "yuzu/configuration/configure_hotkeys.h"
#include "yuzu/hotkeys.h"
+#include "yuzu/uisettings.h"
#include "yuzu/util/sequence_dialog/sequence_dialog.h"
constexpr int name_column = 0;
@@ -62,18 +63,21 @@ ConfigureHotkeys::~ConfigureHotkeys() = default;
void ConfigureHotkeys::Populate(const HotkeyRegistry& registry) {
for (const auto& group : registry.hotkey_groups) {
+ QString parent_item_data = QString::fromStdString(group.first);
auto* parent_item =
- new QStandardItem(QCoreApplication::translate("Hotkeys", qPrintable(group.first)));
+ new QStandardItem(QCoreApplication::translate("Hotkeys", qPrintable(parent_item_data)));
parent_item->setEditable(false);
- parent_item->setData(group.first);
+ parent_item->setData(parent_item_data);
for (const auto& hotkey : group.second) {
- auto* action =
- new QStandardItem(QCoreApplication::translate("Hotkeys", qPrintable(hotkey.first)));
+ QString hotkey_action_data = QString::fromStdString(hotkey.first);
+ auto* action = new QStandardItem(
+ QCoreApplication::translate("Hotkeys", qPrintable(hotkey_action_data)));
auto* keyseq =
new QStandardItem(hotkey.second.keyseq.toString(QKeySequence::NativeText));
- auto* controller_keyseq = new QStandardItem(hotkey.second.controller_keyseq);
+ auto* controller_keyseq =
+ new QStandardItem(QString::fromStdString(hotkey.second.controller_keyseq));
action->setEditable(false);
- action->setData(hotkey.first);
+ action->setData(hotkey_action_data);
keyseq->setEditable(false);
controller_keyseq->setEditable(false);
parent_item->appendRow({action, keyseq, controller_keyseq});
@@ -301,13 +305,13 @@ void ConfigureHotkeys::ApplyConfiguration(HotkeyRegistry& registry) {
const QStandardItem* controller_keyseq =
parent->child(key_column_id, controller_column);
for (auto& [group, sub_actions] : registry.hotkey_groups) {
- if (group != parent->data())
+ if (group != parent->data().toString().toStdString())
continue;
for (auto& [action_name, hotkey] : sub_actions) {
- if (action_name != action->data())
+ if (action_name != action->data().toString().toStdString())
continue;
hotkey.keyseq = QKeySequence(keyseq->text());
- hotkey.controller_keyseq = controller_keyseq->text();
+ hotkey.controller_keyseq = controller_keyseq->text().toStdString();
}
}
}
@@ -319,7 +323,7 @@ void ConfigureHotkeys::ApplyConfiguration(HotkeyRegistry& registry) {
void ConfigureHotkeys::RestoreDefaults() {
for (int r = 0; r < model->rowCount(); ++r) {
const QStandardItem* parent = model->item(r, 0);
- const int hotkey_size = static_cast<int>(Config::default_hotkeys.size());
+ const int hotkey_size = static_cast<int>(UISettings::default_hotkeys.size());
if (hotkey_size != parent->rowCount()) {
QMessageBox::warning(this, tr("Invalid hotkey settings"),
@@ -330,10 +334,11 @@ void ConfigureHotkeys::RestoreDefaults() {
for (int r2 = 0; r2 < parent->rowCount(); ++r2) {
model->item(r, 0)
->child(r2, hotkey_column)
- ->setText(Config::default_hotkeys[r2].shortcut.keyseq);
+ ->setText(QString::fromStdString(UISettings::default_hotkeys[r2].shortcut.keyseq));
model->item(r, 0)
->child(r2, controller_column)
- ->setText(Config::default_hotkeys[r2].shortcut.controller_keyseq);
+ ->setText(QString::fromStdString(
+ UISettings::default_hotkeys[r2].shortcut.controller_keyseq));
}
}
}
@@ -379,7 +384,7 @@ void ConfigureHotkeys::PopupContextMenu(const QPoint& menu_location) {
void ConfigureHotkeys::RestoreControllerHotkey(QModelIndex index) {
const QString& default_key_sequence =
- Config::default_hotkeys[index.row()].shortcut.controller_keyseq;
+ QString::fromStdString(UISettings::default_hotkeys[index.row()].shortcut.controller_keyseq);
const auto [key_sequence_used, used_action] = IsUsedControllerKey(default_key_sequence);
if (key_sequence_used && default_key_sequence != model->data(index).toString()) {
@@ -393,7 +398,8 @@ void ConfigureHotkeys::RestoreControllerHotkey(QModelIndex index) {
void ConfigureHotkeys::RestoreHotkey(QModelIndex index) {
const QKeySequence& default_key_sequence = QKeySequence::fromString(
- Config::default_hotkeys[index.row()].shortcut.keyseq, QKeySequence::NativeText);
+ QString::fromStdString(UISettings::default_hotkeys[index.row()].shortcut.keyseq),
+ QKeySequence::NativeText);
const auto [key_sequence_used, used_action] = IsUsedKey(default_key_sequence);
if (key_sequence_used && default_key_sequence != QKeySequence(model->data(index).toString())) {
diff --git a/src/yuzu/configuration/configure_input_per_game.cpp b/src/yuzu/configuration/configure_input_per_game.cpp
index 78e65d468..8d9f65a05 100644
--- a/src/yuzu/configuration/configure_input_per_game.cpp
+++ b/src/yuzu/configuration/configure_input_per_game.cpp
@@ -5,12 +5,12 @@
#include "core/core.h"
#include "core/hid/emulated_controller.h"
#include "core/hid/hid_core.h"
+#include "frontend_common/config.h"
#include "ui_configure_input_per_game.h"
-#include "yuzu/configuration/config.h"
#include "yuzu/configuration/configure_input_per_game.h"
#include "yuzu/configuration/input_profiles.h"
-ConfigureInputPerGame::ConfigureInputPerGame(Core::System& system_, Config* config_,
+ConfigureInputPerGame::ConfigureInputPerGame(Core::System& system_, QtConfig* config_,
QWidget* parent)
: QWidget(parent), ui(std::make_unique<Ui::ConfigureInputPerGame>()),
profiles(std::make_unique<InputProfiles>()), system{system_}, config{config_} {
@@ -110,6 +110,6 @@ void ConfigureInputPerGame::SaveConfiguration() {
// Clear all controls from the config in case the user reverted back to globals
config->ClearControlPlayerValues();
for (size_t index = 0; index < Settings::values.players.GetValue().size(); ++index) {
- config->SaveControlPlayerValue(index);
+ config->SaveQtControlPlayerValues(index);
}
}
diff --git a/src/yuzu/configuration/configure_input_per_game.h b/src/yuzu/configuration/configure_input_per_game.h
index 660faf574..4420e856c 100644
--- a/src/yuzu/configuration/configure_input_per_game.h
+++ b/src/yuzu/configuration/configure_input_per_game.h
@@ -9,6 +9,7 @@
#include "ui_configure_input_per_game.h"
#include "yuzu/configuration/input_profiles.h"
+#include "yuzu/configuration/qt_config.h"
class QComboBox;
@@ -22,7 +23,7 @@ class ConfigureInputPerGame : public QWidget {
Q_OBJECT
public:
- explicit ConfigureInputPerGame(Core::System& system_, Config* config_,
+ explicit ConfigureInputPerGame(Core::System& system_, QtConfig* config_,
QWidget* parent = nullptr);
/// Load and Save configurations to settings file.
@@ -41,5 +42,5 @@ private:
std::array<QComboBox*, 8> profile_comboboxes;
Core::System& system;
- Config* config;
+ QtConfig* config;
};
diff --git a/src/yuzu/configuration/configure_input_player.cpp b/src/yuzu/configuration/configure_input_player.cpp
index 9259e2a5d..0f7b3714e 100644
--- a/src/yuzu/configuration/configure_input_player.cpp
+++ b/src/yuzu/configuration/configure_input_player.cpp
@@ -12,15 +12,16 @@
#include <QTimer>
#include "common/assert.h"
#include "common/param_package.h"
+#include "configuration/qt_config.h"
#include "core/hid/emulated_controller.h"
#include "core/hid/hid_core.h"
#include "core/hid/hid_types.h"
+#include "frontend_common/config.h"
#include "input_common/drivers/keyboard.h"
#include "input_common/drivers/mouse.h"
#include "input_common/main.h"
#include "ui_configure_input_player.h"
#include "yuzu/bootmanager.h"
-#include "yuzu/configuration/config.h"
#include "yuzu/configuration/configure_input_player.h"
#include "yuzu/configuration/configure_input_player_widget.h"
#include "yuzu/configuration/configure_mouse_panning.h"
@@ -1397,25 +1398,25 @@ void ConfigureInputPlayer::UpdateMappingWithDefaults() {
for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; ++button_id) {
emulated_controller->SetButtonParam(
button_id, Common::ParamPackage{InputCommon::GenerateKeyboardParam(
- Config::default_buttons[button_id])});
+ QtConfig::default_buttons[button_id])});
}
for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; ++analog_id) {
Common::ParamPackage analog_param{};
for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; ++sub_button_id) {
Common::ParamPackage params{InputCommon::GenerateKeyboardParam(
- Config::default_analogs[analog_id][sub_button_id])};
+ QtConfig::default_analogs[analog_id][sub_button_id])};
SetAnalogParam(params, analog_param, analog_sub_buttons[sub_button_id]);
}
analog_param.Set("modifier", InputCommon::GenerateKeyboardParam(
- Config::default_stick_mod[analog_id]));
+ QtConfig::default_stick_mod[analog_id]));
emulated_controller->SetStickParam(analog_id, analog_param);
}
for (int motion_id = 0; motion_id < Settings::NativeMotion::NumMotions; ++motion_id) {
emulated_controller->SetMotionParam(
motion_id, Common::ParamPackage{InputCommon::GenerateKeyboardParam(
- Config::default_motions[motion_id])});
+ QtConfig::default_motions[motion_id])});
}
// If mouse is selected we want to override with mappings from the driver
diff --git a/src/yuzu/configuration/configure_per_game.cpp b/src/yuzu/configuration/configure_per_game.cpp
index b91d6ad4a..b274a3321 100644
--- a/src/yuzu/configuration/configure_per_game.cpp
+++ b/src/yuzu/configuration/configure_per_game.cpp
@@ -25,8 +25,8 @@
#include "core/file_sys/patch_manager.h"
#include "core/file_sys/xts_archive.h"
#include "core/loader/loader.h"
+#include "frontend_common/config.h"
#include "ui_configure_per_game.h"
-#include "yuzu/configuration/config.h"
#include "yuzu/configuration/configuration_shared.h"
#include "yuzu/configuration/configure_audio.h"
#include "yuzu/configuration/configure_cpu.h"
@@ -50,8 +50,7 @@ ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id_, const std::st
const auto file_path = std::filesystem::path(Common::FS::ToU8String(file_name));
const auto config_file_name = title_id == 0 ? Common::FS::PathToUTF8String(file_path.filename())
: fmt::format("{:016X}", title_id);
- game_config = std::make_unique<Config>(config_file_name, Config::ConfigType::PerGameConfig);
-
+ game_config = std::make_unique<QtConfig>(config_file_name, Config::ConfigType::PerGameConfig);
addons_tab = std::make_unique<ConfigurePerGameAddons>(system_, this);
audio_tab = std::make_unique<ConfigureAudio>(system_, tab_group, *builder, this);
cpu_tab = std::make_unique<ConfigureCpu>(system_, tab_group, *builder, this);
@@ -108,7 +107,7 @@ void ConfigurePerGame::ApplyConfiguration() {
system.ApplySettings();
Settings::LogSettings();
- game_config->Save();
+ game_config->SaveAllValues();
}
void ConfigurePerGame::changeEvent(QEvent* event) {
diff --git a/src/yuzu/configuration/configure_per_game.h b/src/yuzu/configuration/configure_per_game.h
index cc2513001..c8ee46c04 100644
--- a/src/yuzu/configuration/configure_per_game.h
+++ b/src/yuzu/configuration/configure_per_game.h
@@ -12,9 +12,10 @@
#include "configuration/shared_widget.h"
#include "core/file_sys/vfs_types.h"
+#include "frontend_common/config.h"
#include "vk_device_info.h"
-#include "yuzu/configuration/config.h"
#include "yuzu/configuration/configuration_shared.h"
+#include "yuzu/configuration/qt_config.h"
#include "yuzu/configuration/shared_translation.h"
namespace Core {
@@ -72,7 +73,7 @@ private:
QGraphicsScene* scene;
- std::unique_ptr<Config> game_config;
+ std::unique_ptr<QtConfig> game_config;
Core::System& system;
std::unique_ptr<ConfigurationShared::Builder> builder;
diff --git a/src/yuzu/configuration/configure_per_game_addons.cpp b/src/yuzu/configuration/configure_per_game_addons.cpp
index 674a75a62..140a7fe5d 100644
--- a/src/yuzu/configuration/configure_per_game_addons.cpp
+++ b/src/yuzu/configuration/configure_per_game_addons.cpp
@@ -19,7 +19,6 @@
#include "core/file_sys/xts_archive.h"
#include "core/loader/loader.h"
#include "ui_configure_per_game_addons.h"
-#include "yuzu/configuration/config.h"
#include "yuzu/configuration/configure_input.h"
#include "yuzu/configuration/configure_per_game_addons.h"
#include "yuzu/uisettings.h"
diff --git a/src/yuzu/configuration/configure_ringcon.cpp b/src/yuzu/configuration/configure_ringcon.cpp
index f83705544..9572ff43c 100644
--- a/src/yuzu/configuration/configure_ringcon.cpp
+++ b/src/yuzu/configuration/configure_ringcon.cpp
@@ -8,6 +8,7 @@
#include <QTimer>
#include <fmt/format.h>
+#include "configuration/qt_config.h"
#include "core/hid/emulated_controller.h"
#include "core/hid/hid_core.h"
#include "input_common/drivers/keyboard.h"
@@ -15,7 +16,6 @@
#include "input_common/main.h"
#include "ui_configure_ringcon.h"
#include "yuzu/bootmanager.h"
-#include "yuzu/configuration/config.h"
#include "yuzu/configuration/configure_ringcon.h"
const std::array<std::string, ConfigureRingController::ANALOG_SUB_BUTTONS_NUM>
@@ -270,7 +270,7 @@ void ConfigureRingController::LoadConfiguration() {
void ConfigureRingController::RestoreDefaults() {
const std::string default_ring_string = InputCommon::GenerateAnalogParamFromKeys(
- 0, 0, Config::default_ringcon_analogs[0], Config::default_ringcon_analogs[1], 0, 0.05f);
+ 0, 0, QtConfig::default_ringcon_analogs[0], QtConfig::default_ringcon_analogs[1], 0, 0.05f);
emulated_controller->SetRingParam(Common::ParamPackage(default_ring_string));
UpdateUI();
}
diff --git a/src/yuzu/configuration/configure_system.cpp b/src/yuzu/configuration/configure_system.cpp
index 0c8e5c8b4..7cbf43775 100644
--- a/src/yuzu/configuration/configure_system.cpp
+++ b/src/yuzu/configuration/configure_system.cpp
@@ -16,7 +16,6 @@
#include "core/core.h"
#include "core/hle/service/time/time_manager.h"
#include "ui_configure_system.h"
-#include "yuzu/configuration/config.h"
#include "yuzu/configuration/configuration_shared.h"
#include "yuzu/configuration/configure_system.h"
#include "yuzu/configuration/shared_widget.h"
diff --git a/src/yuzu/configuration/configure_system.ui b/src/yuzu/configuration/configure_system.ui
index 2a735836e..04b771129 100644
--- a/src/yuzu/configuration/configure_system.ui
+++ b/src/yuzu/configuration/configure_system.ui
@@ -57,7 +57,7 @@
</widget>
</item>
<item>
- <widget class="QGroupBox" name="groupBox">
+ <widget class="QGroupBox" name="coreGroup">
<property name="title">
<string>Core</string>
</property>
diff --git a/src/yuzu/configuration/configure_touchscreen_advanced.cpp b/src/yuzu/configuration/configure_touchscreen_advanced.cpp
index 5a03e48df..94df6d9d3 100644
--- a/src/yuzu/configuration/configure_touchscreen_advanced.cpp
+++ b/src/yuzu/configuration/configure_touchscreen_advanced.cpp
@@ -2,8 +2,8 @@
// SPDX-License-Identifier: GPL-2.0-or-later
#include <memory>
+#include "common/settings.h"
#include "ui_configure_touchscreen_advanced.h"
-#include "yuzu/configuration/config.h"
#include "yuzu/configuration/configure_touchscreen_advanced.h"
ConfigureTouchscreenAdvanced::ConfigureTouchscreenAdvanced(QWidget* parent)
diff --git a/src/yuzu/configuration/configure_ui.cpp b/src/yuzu/configuration/configure_ui.cpp
index 82f3b6e78..dd43f0a0e 100644
--- a/src/yuzu/configuration/configure_ui.cpp
+++ b/src/yuzu/configuration/configure_ui.cpp
@@ -164,7 +164,7 @@ ConfigureUi::~ConfigureUi() = default;
void ConfigureUi::ApplyConfiguration() {
UISettings::values.theme =
- ui->theme_combobox->itemData(ui->theme_combobox->currentIndex()).toString();
+ ui->theme_combobox->itemData(ui->theme_combobox->currentIndex()).toString().toStdString();
UISettings::values.show_add_ons = ui->show_add_ons->isChecked();
UISettings::values.show_compat = ui->show_compat->isChecked();
UISettings::values.show_size = ui->show_size->isChecked();
@@ -191,9 +191,10 @@ void ConfigureUi::RequestGameListUpdate() {
}
void ConfigureUi::SetConfiguration() {
- ui->theme_combobox->setCurrentIndex(ui->theme_combobox->findData(UISettings::values.theme));
+ ui->theme_combobox->setCurrentIndex(
+ ui->theme_combobox->findData(QString::fromStdString(UISettings::values.theme)));
ui->language_combobox->setCurrentIndex(
- ui->language_combobox->findData(UISettings::values.language));
+ ui->language_combobox->findData(QString::fromStdString(UISettings::values.language)));
ui->show_add_ons->setChecked(UISettings::values.show_add_ons.GetValue());
ui->show_compat->setChecked(UISettings::values.show_compat.GetValue());
ui->show_size->setChecked(UISettings::values.show_size.GetValue());
diff --git a/src/yuzu/configuration/input_profiles.cpp b/src/yuzu/configuration/input_profiles.cpp
index 41ef4250a..716efbccd 100644
--- a/src/yuzu/configuration/input_profiles.cpp
+++ b/src/yuzu/configuration/input_profiles.cpp
@@ -5,7 +5,7 @@
#include "common/fs/fs.h"
#include "common/fs/path_util.h"
-#include "yuzu/configuration/config.h"
+#include "frontend_common/config.h"
#include "yuzu/configuration/input_profiles.h"
namespace FS = Common::FS;
@@ -44,7 +44,7 @@ InputProfiles::InputProfiles() {
if (IsINI(filename) && IsProfileNameValid(name_without_ext)) {
map_profiles.insert_or_assign(
name_without_ext,
- std::make_unique<Config>(name_without_ext, Config::ConfigType::InputProfile));
+ std::make_unique<QtConfig>(name_without_ext, Config::ConfigType::InputProfile));
}
return true;
@@ -85,7 +85,7 @@ bool InputProfiles::CreateProfile(const std::string& profile_name, std::size_t p
}
map_profiles.insert_or_assign(
- profile_name, std::make_unique<Config>(profile_name, Config::ConfigType::InputProfile));
+ profile_name, std::make_unique<QtConfig>(profile_name, Config::ConfigType::InputProfile));
return SaveProfile(profile_name, player_index);
}
@@ -113,7 +113,7 @@ bool InputProfiles::LoadProfile(const std::string& profile_name, std::size_t pla
return false;
}
- map_profiles[profile_name]->ReadControlPlayerValue(player_index);
+ map_profiles[profile_name]->ReadQtControlPlayerValues(player_index);
return true;
}
@@ -122,7 +122,7 @@ bool InputProfiles::SaveProfile(const std::string& profile_name, std::size_t pla
return false;
}
- map_profiles[profile_name]->SaveControlPlayerValue(player_index);
+ map_profiles[profile_name]->SaveQtControlPlayerValues(player_index);
return true;
}
diff --git a/src/yuzu/configuration/input_profiles.h b/src/yuzu/configuration/input_profiles.h
index 2bf3e4250..023ec74a6 100644
--- a/src/yuzu/configuration/input_profiles.h
+++ b/src/yuzu/configuration/input_profiles.h
@@ -6,6 +6,8 @@
#include <string>
#include <unordered_map>
+#include "configuration/qt_config.h"
+
namespace Core {
class System;
}
@@ -30,5 +32,5 @@ public:
private:
bool ProfileExistsInMap(const std::string& profile_name) const;
- std::unordered_map<std::string, std::unique_ptr<Config>> map_profiles;
+ std::unordered_map<std::string, std::unique_ptr<QtConfig>> map_profiles;
};
diff --git a/src/yuzu/configuration/qt_config.cpp b/src/yuzu/configuration/qt_config.cpp
new file mode 100644
index 000000000..5a8e69aa9
--- /dev/null
+++ b/src/yuzu/configuration/qt_config.cpp
@@ -0,0 +1,549 @@
+// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "input_common/main.h"
+#include "qt_config.h"
+#include "uisettings.h"
+
+const std::array<int, Settings::NativeButton::NumButtons> QtConfig::default_buttons = {
+ Qt::Key_C, Qt::Key_X, Qt::Key_V, Qt::Key_Z, Qt::Key_F,
+ Qt::Key_G, Qt::Key_Q, Qt::Key_E, Qt::Key_R, Qt::Key_T,
+ Qt::Key_M, Qt::Key_N, Qt::Key_Left, Qt::Key_Up, Qt::Key_Right,
+ Qt::Key_Down, Qt::Key_Q, Qt::Key_E, 0, 0,
+ Qt::Key_Q, Qt::Key_E,
+};
+
+const std::array<int, Settings::NativeMotion::NumMotions> QtConfig::default_motions = {
+ Qt::Key_7,
+ Qt::Key_8,
+};
+
+const std::array<std::array<int, 4>, Settings::NativeAnalog::NumAnalogs> QtConfig::default_analogs{{
+ {
+ Qt::Key_W,
+ Qt::Key_S,
+ Qt::Key_A,
+ Qt::Key_D,
+ },
+ {
+ Qt::Key_I,
+ Qt::Key_K,
+ Qt::Key_J,
+ Qt::Key_L,
+ },
+}};
+
+const std::array<int, 2> QtConfig::default_stick_mod = {
+ Qt::Key_Shift,
+ 0,
+};
+
+const std::array<int, 2> QtConfig::default_ringcon_analogs{{
+ Qt::Key_A,
+ Qt::Key_D,
+}};
+
+QtConfig::QtConfig(const std::string& config_name, const ConfigType config_type)
+ : Config(config_type) {
+ Initialize(config_name);
+ if (config_type != ConfigType::InputProfile) {
+ ReadQtValues();
+ SaveQtValues();
+ }
+}
+
+QtConfig::~QtConfig() {
+ if (global) {
+ QtConfig::SaveAllValues();
+ }
+}
+
+void QtConfig::ReloadAllValues() {
+ Reload();
+ ReadQtValues();
+ SaveQtValues();
+}
+
+void QtConfig::SaveAllValues() {
+ Save();
+ SaveQtValues();
+}
+
+void QtConfig::ReadQtValues() {
+ if (global) {
+ ReadUIValues();
+ }
+ ReadQtControlValues();
+}
+
+void QtConfig::ReadQtPlayerValues(const std::size_t player_index) {
+ std::string player_prefix;
+ if (type != ConfigType::InputProfile) {
+ player_prefix.append("player_").append(ToString(player_index)).append("_");
+ }
+
+ auto& player = Settings::values.players.GetValue()[player_index];
+ if (IsCustomConfig()) {
+ const auto profile_name =
+ ReadStringSetting(std::string(player_prefix).append("profile_name"));
+ if (profile_name.empty()) {
+ // Use the global input config
+ player = Settings::values.players.GetValue(true)[player_index];
+ return;
+ }
+ }
+
+ for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
+ const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
+ auto& player_buttons = player.buttons[i];
+
+ player_buttons = ReadStringSetting(
+ std::string(player_prefix).append(Settings::NativeButton::mapping[i]), default_param);
+ if (player_buttons.empty()) {
+ player_buttons = default_param;
+ }
+ }
+
+ for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
+ const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
+ default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
+ default_analogs[i][3], default_stick_mod[i], 0.5f);
+ auto& player_analogs = player.analogs[i];
+
+ player_analogs = ReadStringSetting(
+ std::string(player_prefix).append(Settings::NativeAnalog::mapping[i]), default_param);
+ if (player_analogs.empty()) {
+ player_analogs = default_param;
+ }
+ }
+
+ for (int i = 0; i < Settings::NativeMotion::NumMotions; ++i) {
+ const std::string default_param = InputCommon::GenerateKeyboardParam(default_motions[i]);
+ auto& player_motions = player.motions[i];
+
+ player_motions = ReadStringSetting(
+ std::string(player_prefix).append(Settings::NativeMotion::mapping[i]), default_param);
+ if (player_motions.empty()) {
+ player_motions = default_param;
+ }
+ }
+}
+
+void QtConfig::ReadHidbusValues() {
+ const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
+ 0, 0, default_ringcon_analogs[0], default_ringcon_analogs[1], 0, 0.05f);
+ auto& ringcon_analogs = Settings::values.ringcon_analogs;
+
+ ringcon_analogs = ReadStringSetting(std::string("ring_controller"), default_param);
+ if (ringcon_analogs.empty()) {
+ ringcon_analogs = default_param;
+ }
+}
+
+void QtConfig::ReadDebugControlValues() {
+ for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
+ const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
+ auto& debug_pad_buttons = Settings::values.debug_pad_buttons[i];
+
+ debug_pad_buttons = ReadStringSetting(
+ std::string("debug_pad_").append(Settings::NativeButton::mapping[i]), default_param);
+ if (debug_pad_buttons.empty()) {
+ debug_pad_buttons = default_param;
+ }
+ }
+
+ for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
+ const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
+ default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
+ default_analogs[i][3], default_stick_mod[i], 0.5f);
+ auto& debug_pad_analogs = Settings::values.debug_pad_analogs[i];
+
+ debug_pad_analogs = ReadStringSetting(
+ std::string("debug_pad_").append(Settings::NativeAnalog::mapping[i]), default_param);
+ if (debug_pad_analogs.empty()) {
+ debug_pad_analogs = default_param;
+ }
+ }
+}
+
+void QtConfig::ReadQtControlValues() {
+ BeginGroup(Settings::TranslateCategory(Settings::Category::Controls));
+
+ Settings::values.players.SetGlobal(!IsCustomConfig());
+ for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) {
+ ReadQtPlayerValues(p);
+ }
+ if (IsCustomConfig()) {
+ EndGroup();
+ return;
+ }
+ ReadDebugControlValues();
+ ReadHidbusValues();
+
+ EndGroup();
+}
+
+void QtConfig::ReadPathValues() {
+ BeginGroup(Settings::TranslateCategory(Settings::Category::Paths));
+
+ UISettings::values.roms_path = ReadStringSetting(std::string("romsPath"));
+ UISettings::values.symbols_path = ReadStringSetting(std::string("symbolsPath"));
+ UISettings::values.game_dir_deprecated =
+ ReadStringSetting(std::string("gameListRootDir"), std::string("."));
+ UISettings::values.game_dir_deprecated_deepscan =
+ ReadBooleanSetting(std::string("gameListDeepScan"), std::make_optional(false));
+
+ const int gamedirs_size = BeginArray(std::string("gamedirs"));
+ for (int i = 0; i < gamedirs_size; ++i) {
+ SetArrayIndex(i);
+ UISettings::GameDir game_dir;
+ game_dir.path = ReadStringSetting(std::string("path"));
+ game_dir.deep_scan =
+ ReadBooleanSetting(std::string("deep_scan"), std::make_optional(false));
+ game_dir.expanded = ReadBooleanSetting(std::string("expanded"), std::make_optional(true));
+ UISettings::values.game_dirs.append(game_dir);
+ }
+ EndArray();
+
+ // Create NAND and SD card directories if empty, these are not removable through the UI,
+ // also carries over old game list settings if present
+ if (UISettings::values.game_dirs.empty()) {
+ UISettings::GameDir game_dir;
+ game_dir.path = std::string("SDMC");
+ game_dir.expanded = true;
+ UISettings::values.game_dirs.append(game_dir);
+ game_dir.path = std::string("UserNAND");
+ UISettings::values.game_dirs.append(game_dir);
+ game_dir.path = std::string("SysNAND");
+ UISettings::values.game_dirs.append(game_dir);
+ if (UISettings::values.game_dir_deprecated != std::string(".")) {
+ game_dir.path = UISettings::values.game_dir_deprecated;
+ game_dir.deep_scan = UISettings::values.game_dir_deprecated_deepscan;
+ UISettings::values.game_dirs.append(game_dir);
+ }
+ }
+ UISettings::values.recent_files =
+ QString::fromStdString(ReadStringSetting(std::string("recentFiles")))
+ .split(QStringLiteral(", "), Qt::SkipEmptyParts, Qt::CaseSensitive);
+ UISettings::values.language = ReadStringSetting(std::string("language"), std::string(""));
+
+ EndGroup();
+}
+
+void QtConfig::ReadShortcutValues() {
+ BeginGroup(Settings::TranslateCategory(Settings::Category::Shortcuts));
+
+ for (const auto& [name, group, shortcut] : UISettings::default_hotkeys) {
+ BeginGroup(group);
+ BeginGroup(name);
+
+ // No longer using ReadSetting for shortcut.second as it inaccurately returns a value of 1
+ // for WidgetWithChildrenShortcut which is a value of 3. Needed to fix shortcuts the open
+ // a file dialog in windowed mode
+ UISettings::values.shortcuts.push_back(
+ {name,
+ group,
+ {ReadStringSetting(std::string("KeySeq"), shortcut.keyseq),
+ ReadStringSetting(std::string("Controller_KeySeq"), shortcut.controller_keyseq),
+ shortcut.context,
+ ReadBooleanSetting(std::string("Repeat"), std::optional(shortcut.repeat))}});
+
+ EndGroup(); // name
+ EndGroup(); // group
+ }
+
+ EndGroup();
+}
+
+void QtConfig::ReadUIValues() {
+ BeginGroup(Settings::TranslateCategory(Settings::Category::Ui));
+
+ UISettings::values.theme = ReadStringSetting(
+ std::string("theme"),
+ std::string(UISettings::themes[static_cast<size_t>(UISettings::default_theme)].second));
+
+ ReadUIGamelistValues();
+ ReadUILayoutValues();
+ ReadPathValues();
+ ReadScreenshotValues();
+ ReadShortcutValues();
+ ReadMultiplayerValues();
+
+ ReadCategory(Settings::Category::Ui);
+ ReadCategory(Settings::Category::UiGeneral);
+
+ EndGroup();
+}
+
+void QtConfig::ReadUIGamelistValues() {
+ BeginGroup(Settings::TranslateCategory(Settings::Category::UiGameList));
+
+ ReadCategory(Settings::Category::UiGameList);
+
+ const int favorites_size = BeginArray("favorites");
+ for (int i = 0; i < favorites_size; i++) {
+ SetArrayIndex(i);
+ UISettings::values.favorited_ids.append(
+ ReadUnsignedIntegerSetting(std::string("program_id")));
+ }
+ EndArray();
+
+ EndGroup();
+}
+
+void QtConfig::ReadUILayoutValues() {
+ BeginGroup(Settings::TranslateCategory(Settings::Category::UiGameList));
+
+ ReadCategory(Settings::Category::UiLayout);
+
+ EndGroup();
+}
+
+void QtConfig::ReadMultiplayerValues() {
+ BeginGroup(Settings::TranslateCategory(Settings::Category::Multiplayer));
+
+ ReadCategory(Settings::Category::Multiplayer);
+
+ // Read ban list back
+ int size = BeginArray(std::string("username_ban_list"));
+ UISettings::values.multiplayer_ban_list.first.resize(size);
+ for (int i = 0; i < size; ++i) {
+ SetArrayIndex(i);
+ UISettings::values.multiplayer_ban_list.first[i] =
+ ReadStringSetting(std::string("username"), std::string(""));
+ }
+ EndArray();
+
+ size = BeginArray(std::string("ip_ban_list"));
+ UISettings::values.multiplayer_ban_list.second.resize(size);
+ for (int i = 0; i < size; ++i) {
+ UISettings::values.multiplayer_ban_list.second[i] =
+ ReadStringSetting("username", std::string(""));
+ }
+ EndArray();
+
+ EndGroup();
+}
+
+void QtConfig::SaveQtValues() {
+ if (global) {
+ SaveUIValues();
+ }
+ SaveQtControlValues();
+
+ WriteToIni();
+}
+
+void QtConfig::SaveQtPlayerValues(const std::size_t player_index) {
+ std::string player_prefix;
+ if (type != ConfigType::InputProfile) {
+ player_prefix = std::string("player_").append(ToString(player_index)).append("_");
+ }
+
+ const auto& player = Settings::values.players.GetValue()[player_index];
+ if (IsCustomConfig() && player.profile_name.empty()) {
+ // No custom profile selected
+ return;
+ }
+
+ for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
+ const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
+ WriteSetting(std::string(player_prefix).append(Settings::NativeButton::mapping[i]),
+ player.buttons[i], std::make_optional(default_param));
+ }
+ for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
+ const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
+ default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
+ default_analogs[i][3], default_stick_mod[i], 0.5f);
+ WriteSetting(std::string(player_prefix).append(Settings::NativeAnalog::mapping[i]),
+ player.analogs[i], std::make_optional(default_param));
+ }
+ for (int i = 0; i < Settings::NativeMotion::NumMotions; ++i) {
+ const std::string default_param = InputCommon::GenerateKeyboardParam(default_motions[i]);
+ WriteSetting(std::string(player_prefix).append(Settings::NativeMotion::mapping[i]),
+ player.motions[i], std::make_optional(default_param));
+ }
+}
+
+void QtConfig::SaveDebugControlValues() {
+ for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
+ const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
+ WriteSetting(std::string("debug_pad_").append(Settings::NativeButton::mapping[i]),
+ Settings::values.debug_pad_buttons[i], std::make_optional(default_param));
+ }
+ for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
+ const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
+ default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
+ default_analogs[i][3], default_stick_mod[i], 0.5f);
+ WriteSetting(std::string("debug_pad_").append(Settings::NativeAnalog::mapping[i]),
+ Settings::values.debug_pad_analogs[i], std::make_optional(default_param));
+ }
+}
+
+void QtConfig::SaveHidbusValues() {
+ const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
+ 0, 0, default_ringcon_analogs[0], default_ringcon_analogs[1], 0, 0.05f);
+ WriteSetting(std::string("ring_controller"), Settings::values.ringcon_analogs,
+ std::make_optional(default_param));
+}
+
+void QtConfig::SaveQtControlValues() {
+ BeginGroup(Settings::TranslateCategory(Settings::Category::Controls));
+
+ Settings::values.players.SetGlobal(!IsCustomConfig());
+ for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) {
+ SaveQtPlayerValues(p);
+ }
+ if (IsCustomConfig()) {
+ EndGroup();
+ return;
+ }
+ SaveDebugControlValues();
+ SaveHidbusValues();
+
+ EndGroup();
+}
+
+void QtConfig::SavePathValues() {
+ BeginGroup(Settings::TranslateCategory(Settings::Category::Paths));
+
+ WriteSetting(std::string("romsPath"), UISettings::values.roms_path);
+ WriteSetting(std::string("symbolsPath"), UISettings::values.symbols_path);
+ BeginArray(std::string("gamedirs"));
+ for (int i = 0; i < UISettings::values.game_dirs.size(); ++i) {
+ SetArrayIndex(i);
+ const auto& game_dir = UISettings::values.game_dirs[i];
+ WriteSetting(std::string("path"), game_dir.path);
+ WriteSetting(std::string("deep_scan"), game_dir.deep_scan, std::make_optional(false));
+ WriteSetting(std::string("expanded"), game_dir.expanded, std::make_optional(true));
+ }
+ EndArray();
+
+ WriteSetting(std::string("recentFiles"),
+ UISettings::values.recent_files.join(QStringLiteral(", ")).toStdString());
+ WriteSetting(std::string("language"), UISettings::values.language);
+
+ EndGroup();
+}
+
+void QtConfig::SaveShortcutValues() {
+ BeginGroup(Settings::TranslateCategory(Settings::Category::Shortcuts));
+
+ // Lengths of UISettings::values.shortcuts & default_hotkeys are same.
+ // However, their ordering must also be the same.
+ for (std::size_t i = 0; i < UISettings::default_hotkeys.size(); i++) {
+ const auto& [name, group, shortcut] = UISettings::values.shortcuts[i];
+ const auto& default_hotkey = UISettings::default_hotkeys[i].shortcut;
+
+ BeginGroup(group);
+ BeginGroup(name);
+
+ WriteSetting(std::string("KeySeq"), shortcut.keyseq,
+ std::make_optional(default_hotkey.keyseq));
+ WriteSetting(std::string("Controller_KeySeq"), shortcut.controller_keyseq,
+ std::make_optional(default_hotkey.controller_keyseq));
+ WriteSetting(std::string("Context"), shortcut.context,
+ std::make_optional(default_hotkey.context));
+ WriteSetting(std::string("Repeat"), shortcut.repeat,
+ std::make_optional(default_hotkey.repeat));
+
+ EndGroup(); // name
+ EndGroup(); // group
+ }
+
+ EndGroup();
+}
+
+void QtConfig::SaveUIValues() {
+ BeginGroup(Settings::TranslateCategory(Settings::Category::Ui));
+
+ WriteCategory(Settings::Category::Ui);
+ WriteCategory(Settings::Category::UiGeneral);
+
+ WriteSetting(std::string("theme"), UISettings::values.theme,
+ std::make_optional(std::string(
+ UISettings::themes[static_cast<size_t>(UISettings::default_theme)].second)));
+
+ SaveUIGamelistValues();
+ SaveUILayoutValues();
+ SavePathValues();
+ SaveScreenshotValues();
+ SaveShortcutValues();
+ SaveMultiplayerValues();
+
+ EndGroup();
+}
+
+void QtConfig::SaveUIGamelistValues() {
+ BeginGroup(Settings::TranslateCategory(Settings::Category::UiGameList));
+
+ WriteCategory(Settings::Category::UiGameList);
+
+ BeginArray(std::string("favorites"));
+ for (int i = 0; i < UISettings::values.favorited_ids.size(); i++) {
+ SetArrayIndex(i);
+ WriteSetting(std::string("program_id"), UISettings::values.favorited_ids[i]);
+ }
+ EndArray(); // favorites
+
+ EndGroup();
+}
+
+void QtConfig::SaveUILayoutValues() {
+ BeginGroup(Settings::TranslateCategory(Settings::Category::UiLayout));
+
+ WriteCategory(Settings::Category::UiLayout);
+
+ EndGroup();
+}
+
+void QtConfig::SaveMultiplayerValues() {
+ BeginGroup(std::string("Multiplayer"));
+
+ WriteCategory(Settings::Category::Multiplayer);
+
+ // Write ban list
+ BeginArray(std::string("username_ban_list"));
+ for (std::size_t i = 0; i < UISettings::values.multiplayer_ban_list.first.size(); ++i) {
+ SetArrayIndex(static_cast<int>(i));
+ WriteSetting(std::string("username"), UISettings::values.multiplayer_ban_list.first[i]);
+ }
+ EndArray(); // username_ban_list
+
+ BeginArray(std::string("ip_ban_list"));
+ for (std::size_t i = 0; i < UISettings::values.multiplayer_ban_list.second.size(); ++i) {
+ SetArrayIndex(static_cast<int>(i));
+ WriteSetting(std::string("ip"), UISettings::values.multiplayer_ban_list.second[i]);
+ }
+ EndArray(); // ip_ban_list
+
+ EndGroup();
+}
+
+std::vector<Settings::BasicSetting*>& QtConfig::FindRelevantList(Settings::Category category) {
+ auto& map = Settings::values.linkage.by_category;
+ if (map.contains(category)) {
+ return Settings::values.linkage.by_category[category];
+ }
+ return UISettings::values.linkage.by_category[category];
+}
+
+void QtConfig::ReadQtControlPlayerValues(std::size_t player_index) {
+ BeginGroup(Settings::TranslateCategory(Settings::Category::Controls));
+
+ ReadPlayerValues(player_index);
+ ReadQtPlayerValues(player_index);
+
+ EndGroup();
+}
+
+void QtConfig::SaveQtControlPlayerValues(std::size_t player_index) {
+ BeginGroup(Settings::TranslateCategory(Settings::Category::Controls));
+
+ SavePlayerValues(player_index);
+ SaveQtPlayerValues(player_index);
+
+ EndGroup();
+
+ WriteToIni();
+}
diff --git a/src/yuzu/configuration/qt_config.h b/src/yuzu/configuration/qt_config.h
new file mode 100644
index 000000000..dc2dceb4d
--- /dev/null
+++ b/src/yuzu/configuration/qt_config.h
@@ -0,0 +1,55 @@
+// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <QMetaType>
+
+#include "frontend_common/config.h"
+
+class QtConfig final : public Config {
+public:
+ explicit QtConfig(const std::string& config_name = "qt-config",
+ ConfigType config_type = ConfigType::GlobalConfig);
+ ~QtConfig() override;
+
+ void ReloadAllValues() override;
+ void SaveAllValues() override;
+
+ void ReadQtControlPlayerValues(std::size_t player_index);
+ void SaveQtControlPlayerValues(std::size_t player_index);
+
+protected:
+ void ReadQtValues();
+ void ReadQtPlayerValues(std::size_t player_index);
+ void ReadQtControlValues();
+ void ReadHidbusValues() override;
+ void ReadDebugControlValues() override;
+ void ReadPathValues() override;
+ void ReadShortcutValues() override;
+ void ReadUIValues() override;
+ void ReadUIGamelistValues() override;
+ void ReadUILayoutValues() override;
+ void ReadMultiplayerValues() override;
+
+ void SaveQtValues();
+ void SaveQtPlayerValues(std::size_t player_index);
+ void SaveQtControlValues();
+ void SaveHidbusValues() override;
+ void SaveDebugControlValues() override;
+ void SavePathValues() override;
+ void SaveShortcutValues() override;
+ void SaveUIValues() override;
+ void SaveUIGamelistValues() override;
+ void SaveUILayoutValues() override;
+ void SaveMultiplayerValues() override;
+
+ std::vector<Settings::BasicSetting*>& FindRelevantList(Settings::Category category) override;
+
+public:
+ static const std::array<int, Settings::NativeButton::NumButtons> default_buttons;
+ static const std::array<int, Settings::NativeMotion::NumMotions> default_motions;
+ static const std::array<std::array<int, 4>, Settings::NativeAnalog::NumAnalogs> default_analogs;
+ static const std::array<int, 2> default_stick_mod;
+ static const std::array<int, 2> default_ringcon_analogs;
+};
diff --git a/src/yuzu/configuration/shared_translation.cpp b/src/yuzu/configuration/shared_translation.cpp
index a7b5def32..ee0ca4aa7 100644
--- a/src/yuzu/configuration/shared_translation.cpp
+++ b/src/yuzu/configuration/shared_translation.cpp
@@ -176,6 +176,9 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QWidget* parent) {
INSERT(UISettings, controller_applet_disabled, tr("Disable controller applet"),
QStringLiteral());
+ // Linux
+ INSERT(Settings, enable_gamemode, tr("Enable Gamemode"), QStringLiteral());
+
// Ui Debugging
// Ui Multiplayer
diff --git a/src/yuzu/configuration/shared_translation.h b/src/yuzu/configuration/shared_translation.h
index 99a0e808c..d5fc3b8de 100644
--- a/src/yuzu/configuration/shared_translation.h
+++ b/src/yuzu/configuration/shared_translation.h
@@ -10,6 +10,7 @@
#include <vector>
#include <QString>
#include "common/common_types.h"
+#include "common/settings.h"
class QWidget;
@@ -22,4 +23,46 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QWidget* parent);
std::unique_ptr<ComboboxTranslationMap> ComboboxEnumeration(QWidget* parent);
+static const std::map<Settings::AntiAliasing, QString> anti_aliasing_texts_map = {
+ {Settings::AntiAliasing::None, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "None"))},
+ {Settings::AntiAliasing::Fxaa, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "FXAA"))},
+ {Settings::AntiAliasing::Smaa, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "SMAA"))},
+};
+
+static const std::map<Settings::ScalingFilter, QString> scaling_filter_texts_map = {
+ {Settings::ScalingFilter::NearestNeighbor,
+ QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Nearest"))},
+ {Settings::ScalingFilter::Bilinear,
+ QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Bilinear"))},
+ {Settings::ScalingFilter::Bicubic, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Bicubic"))},
+ {Settings::ScalingFilter::Gaussian,
+ QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Gaussian"))},
+ {Settings::ScalingFilter::ScaleForce,
+ QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "ScaleForce"))},
+ {Settings::ScalingFilter::Fsr, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "FSR"))},
+};
+
+static const std::map<Settings::ConsoleMode, QString> use_docked_mode_texts_map = {
+ {Settings::ConsoleMode::Docked, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Docked"))},
+ {Settings::ConsoleMode::Handheld, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Handheld"))},
+};
+
+static const std::map<Settings::GpuAccuracy, QString> gpu_accuracy_texts_map = {
+ {Settings::GpuAccuracy::Normal, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Normal"))},
+ {Settings::GpuAccuracy::High, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "High"))},
+ {Settings::GpuAccuracy::Extreme, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Extreme"))},
+};
+
+static const std::map<Settings::RendererBackend, QString> renderer_backend_texts_map = {
+ {Settings::RendererBackend::Vulkan, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Vulkan"))},
+ {Settings::RendererBackend::OpenGL, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "OpenGL"))},
+ {Settings::RendererBackend::Null, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Null"))},
+};
+
+static const std::map<Settings::ShaderBackend, QString> shader_backend_texts_map = {
+ {Settings::ShaderBackend::Glsl, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "GLSL"))},
+ {Settings::ShaderBackend::Glasm, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "GLASM"))},
+ {Settings::ShaderBackend::SpirV, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "SPIRV"))},
+};
+
} // namespace ConfigurationShared
diff --git a/src/yuzu/debugger/wait_tree.cpp b/src/yuzu/debugger/wait_tree.cpp
index 7049c57b6..6d227ef8d 100644
--- a/src/yuzu/debugger/wait_tree.cpp
+++ b/src/yuzu/debugger/wait_tree.cpp
@@ -36,10 +36,8 @@ constexpr std::array<std::array<Qt::GlobalColor, 2>, 10> WaitTreeColors{{
bool IsDarkTheme() {
const auto& theme = UISettings::values.theme;
- return theme == QStringLiteral("qdarkstyle") ||
- theme == QStringLiteral("qdarkstyle_midnight_blue") ||
- theme == QStringLiteral("colorful_dark") ||
- theme == QStringLiteral("colorful_midnight_blue");
+ return theme == std::string("qdarkstyle") || theme == std::string("qdarkstyle_midnight_blue") ||
+ theme == std::string("colorful_dark") || theme == std::string("colorful_midnight_blue");
}
} // namespace
diff --git a/src/yuzu/game_list.cpp b/src/yuzu/game_list.cpp
index f294dc23d..59b317135 100644
--- a/src/yuzu/game_list.cpp
+++ b/src/yuzu/game_list.cpp
@@ -278,7 +278,7 @@ void GameList::OnUpdateThemedIcons() {
case GameListItemType::CustomDir: {
const UISettings::GameDir& game_dir =
UISettings::values.game_dirs[child->data(GameListDir::GameDirRole).toInt()];
- const QString icon_name = QFileInfo::exists(game_dir.path)
+ const QString icon_name = QFileInfo::exists(QString::fromStdString(game_dir.path))
? QStringLiteral("folder")
: QStringLiteral("bad_folder");
child->setData(
@@ -727,7 +727,8 @@ void GameList::AddPermDirPopup(QMenu& context_menu, QModelIndex selected) {
});
connect(open_directory_location, &QAction::triggered, [this, game_dir_index] {
- emit OpenDirectory(UISettings::values.game_dirs[game_dir_index].path);
+ emit OpenDirectory(
+ QString::fromStdString(UISettings::values.game_dirs[game_dir_index].path));
});
}
@@ -869,7 +870,7 @@ const QStringList GameList::supported_file_extensions = {
QStringLiteral("xci"), QStringLiteral("nsp"), QStringLiteral("kip")};
void GameList::RefreshGameDirectory() {
- if (!UISettings::values.game_dirs.isEmpty() && current_worker != nullptr) {
+ if (!UISettings::values.game_dirs.empty() && current_worker != nullptr) {
LOG_INFO(Frontend, "Change detected in the games directory. Reloading game list.");
PopulateAsync(UISettings::values.game_dirs);
}
diff --git a/src/yuzu/game_list_p.h b/src/yuzu/game_list_p.h
index 86a0c41d9..c330b574f 100644
--- a/src/yuzu/game_list_p.h
+++ b/src/yuzu/game_list_p.h
@@ -286,13 +286,13 @@ public:
setData(QObject::tr("System Titles"), Qt::DisplayRole);
break;
case GameListItemType::CustomDir: {
- const QString icon_name = QFileInfo::exists(game_dir->path)
- ? QStringLiteral("folder")
- : QStringLiteral("bad_folder");
+ const QString path = QString::fromStdString(game_dir->path);
+ const QString icon_name =
+ QFileInfo::exists(path) ? QStringLiteral("folder") : QStringLiteral("bad_folder");
setData(QIcon::fromTheme(icon_name).pixmap(icon_size).scaled(
icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
Qt::DecorationRole);
- setData(game_dir->path, Qt::DisplayRole);
+ setData(path, Qt::DisplayRole);
break;
}
default:
diff --git a/src/yuzu/game_list_worker.cpp b/src/yuzu/game_list_worker.cpp
index 307eac02d..dc006832e 100644
--- a/src/yuzu/game_list_worker.cpp
+++ b/src/yuzu/game_list_worker.cpp
@@ -456,26 +456,26 @@ void GameListWorker::run() {
break;
}
- if (game_dir.path == QStringLiteral("SDMC")) {
+ if (game_dir.path == std::string("SDMC")) {
auto* const game_list_dir = new GameListDir(game_dir, GameListItemType::SdmcDir);
DirEntryReady(game_list_dir);
AddTitlesToGameList(game_list_dir);
- } else if (game_dir.path == QStringLiteral("UserNAND")) {
+ } else if (game_dir.path == std::string("UserNAND")) {
auto* const game_list_dir = new GameListDir(game_dir, GameListItemType::UserNandDir);
DirEntryReady(game_list_dir);
AddTitlesToGameList(game_list_dir);
- } else if (game_dir.path == QStringLiteral("SysNAND")) {
+ } else if (game_dir.path == std::string("SysNAND")) {
auto* const game_list_dir = new GameListDir(game_dir, GameListItemType::SysNandDir);
DirEntryReady(game_list_dir);
AddTitlesToGameList(game_list_dir);
} else {
- watch_list.append(game_dir.path);
+ watch_list.append(QString::fromStdString(game_dir.path));
auto* const game_list_dir = new GameListDir(game_dir);
DirEntryReady(game_list_dir);
- ScanFileSystem(ScanTarget::FillManualContentProvider, game_dir.path.toStdString(),
- game_dir.deep_scan, game_list_dir);
- ScanFileSystem(ScanTarget::PopulateGameList, game_dir.path.toStdString(),
- game_dir.deep_scan, game_list_dir);
+ ScanFileSystem(ScanTarget::FillManualContentProvider, game_dir.path, game_dir.deep_scan,
+ game_list_dir);
+ ScanFileSystem(ScanTarget::PopulateGameList, game_dir.path, game_dir.deep_scan,
+ game_list_dir);
}
}
diff --git a/src/yuzu/hotkeys.cpp b/src/yuzu/hotkeys.cpp
index 6530186c1..eebfbf155 100644
--- a/src/yuzu/hotkeys.cpp
+++ b/src/yuzu/hotkeys.cpp
@@ -19,7 +19,7 @@ void HotkeyRegistry::SaveHotkeys() {
for (const auto& hotkey : group.second) {
UISettings::values.shortcuts.push_back(
{hotkey.first, group.first,
- UISettings::ContextualShortcut({hotkey.second.keyseq.toString(),
+ UISettings::ContextualShortcut({hotkey.second.keyseq.toString().toStdString(),
hotkey.second.controller_keyseq,
hotkey.second.context, hotkey.second.repeat})});
}
@@ -31,12 +31,12 @@ void HotkeyRegistry::LoadHotkeys() {
// beginGroup()
for (auto shortcut : UISettings::values.shortcuts) {
Hotkey& hk = hotkey_groups[shortcut.group][shortcut.name];
- if (!shortcut.shortcut.keyseq.isEmpty()) {
- hk.keyseq =
- QKeySequence::fromString(shortcut.shortcut.keyseq, QKeySequence::NativeText);
+ if (!shortcut.shortcut.keyseq.empty()) {
+ hk.keyseq = QKeySequence::fromString(QString::fromStdString(shortcut.shortcut.keyseq),
+ QKeySequence::NativeText);
hk.context = static_cast<Qt::ShortcutContext>(shortcut.shortcut.context);
}
- if (!shortcut.shortcut.controller_keyseq.isEmpty()) {
+ if (!shortcut.shortcut.controller_keyseq.empty()) {
hk.controller_keyseq = shortcut.shortcut.controller_keyseq;
}
if (hk.shortcut) {
@@ -51,7 +51,8 @@ void HotkeyRegistry::LoadHotkeys() {
}
}
-QShortcut* HotkeyRegistry::GetHotkey(const QString& group, const QString& action, QWidget* widget) {
+QShortcut* HotkeyRegistry::GetHotkey(const std::string& group, const std::string& action,
+ QWidget* widget) {
Hotkey& hk = hotkey_groups[group][action];
if (!hk.shortcut) {
@@ -62,7 +63,8 @@ QShortcut* HotkeyRegistry::GetHotkey(const QString& group, const QString& action
return hk.shortcut;
}
-ControllerShortcut* HotkeyRegistry::GetControllerHotkey(const QString& group, const QString& action,
+ControllerShortcut* HotkeyRegistry::GetControllerHotkey(const std::string& group,
+ const std::string& action,
Core::HID::EmulatedController* controller) {
Hotkey& hk = hotkey_groups[group][action];
@@ -74,12 +76,12 @@ ControllerShortcut* HotkeyRegistry::GetControllerHotkey(const QString& group, co
return hk.controller_shortcut;
}
-QKeySequence HotkeyRegistry::GetKeySequence(const QString& group, const QString& action) {
+QKeySequence HotkeyRegistry::GetKeySequence(const std::string& group, const std::string& action) {
return hotkey_groups[group][action].keyseq;
}
-Qt::ShortcutContext HotkeyRegistry::GetShortcutContext(const QString& group,
- const QString& action) {
+Qt::ShortcutContext HotkeyRegistry::GetShortcutContext(const std::string& group,
+ const std::string& action) {
return hotkey_groups[group][action].context;
}
@@ -101,10 +103,10 @@ void ControllerShortcut::SetKey(const ControllerButtonSequence& buttons) {
button_sequence = buttons;
}
-void ControllerShortcut::SetKey(const QString& buttons_shortcut) {
+void ControllerShortcut::SetKey(const std::string& buttons_shortcut) {
ControllerButtonSequence sequence{};
- name = buttons_shortcut.toStdString();
- std::istringstream command_line(buttons_shortcut.toStdString());
+ name = buttons_shortcut;
+ std::istringstream command_line(buttons_shortcut);
std::string line;
while (std::getline(command_line, line, '+')) {
if (line.empty()) {
diff --git a/src/yuzu/hotkeys.h b/src/yuzu/hotkeys.h
index 56eee8d82..e11332d2e 100644
--- a/src/yuzu/hotkeys.h
+++ b/src/yuzu/hotkeys.h
@@ -33,7 +33,7 @@ public:
~ControllerShortcut();
void SetKey(const ControllerButtonSequence& buttons);
- void SetKey(const QString& buttons_shortcut);
+ void SetKey(const std::string& buttons_shortcut);
ControllerButtonSequence ButtonSequence() const;
@@ -88,8 +88,8 @@ public:
* will be the same. Thus, you shouldn't rely on the caller really being the
* QShortcut's parent.
*/
- QShortcut* GetHotkey(const QString& group, const QString& action, QWidget* widget);
- ControllerShortcut* GetControllerHotkey(const QString& group, const QString& action,
+ QShortcut* GetHotkey(const std::string& group, const std::string& action, QWidget* widget);
+ ControllerShortcut* GetControllerHotkey(const std::string& group, const std::string& action,
Core::HID::EmulatedController* controller);
/**
@@ -98,7 +98,7 @@ public:
* @param group General group this hotkey belongs to (e.g. "Main Window", "Debugger").
* @param action Name of the action (e.g. "Start Emulation", "Load Image").
*/
- QKeySequence GetKeySequence(const QString& group, const QString& action);
+ QKeySequence GetKeySequence(const std::string& group, const std::string& action);
/**
* Returns a Qt::ShortcutContext object who can be connected to other
@@ -108,20 +108,20 @@ public:
* "Debugger").
* @param action Name of the action (e.g. "Start Emulation", "Load Image").
*/
- Qt::ShortcutContext GetShortcutContext(const QString& group, const QString& action);
+ Qt::ShortcutContext GetShortcutContext(const std::string& group, const std::string& action);
private:
struct Hotkey {
QKeySequence keyseq;
- QString controller_keyseq;
+ std::string controller_keyseq;
QShortcut* shortcut = nullptr;
ControllerShortcut* controller_shortcut = nullptr;
Qt::ShortcutContext context = Qt::WindowShortcut;
bool repeat;
};
- using HotkeyMap = std::map<QString, Hotkey>;
- using HotkeyGroupMap = std::map<QString, HotkeyMap>;
+ using HotkeyMap = std::map<std::string, Hotkey>;
+ using HotkeyGroupMap = std::map<std::string, HotkeyMap>;
HotkeyGroupMap hotkey_groups;
};
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index f22db233b..10c788290 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -17,6 +17,7 @@
#ifdef __unix__
#include <csignal>
#include <sys/socket.h>
+#include "common/linux/gamemode.h"
#endif
#include <boost/container/flat_set.hpp>
@@ -47,6 +48,7 @@
#include "core/hle/service/am/applet_ae.h"
#include "core/hle/service/am/applet_oe.h"
#include "core/hle/service/am/applets/applets.h"
+#include "core/hle/service/set/set_sys.h"
#include "yuzu/multiplayer/state.h"
#include "yuzu/util/controller_navigation.h"
@@ -128,6 +130,7 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
#include "core/loader/loader.h"
#include "core/perf_stats.h"
#include "core/telemetry_session.h"
+#include "frontend_common/config.h"
#include "input_common/drivers/tas_input.h"
#include "input_common/drivers/virtual_amiibo.h"
#include "input_common/main.h"
@@ -140,9 +143,9 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
#include "yuzu/bootmanager.h"
#include "yuzu/compatdb.h"
#include "yuzu/compatibility_list.h"
-#include "yuzu/configuration/config.h"
#include "yuzu/configuration/configure_dialog.h"
#include "yuzu/configuration/configure_input_per_game.h"
+#include "yuzu/configuration/qt_config.h"
#include "yuzu/debugger/console.h"
#include "yuzu/debugger/controller.h"
#include "yuzu/debugger/profiler.h"
@@ -185,7 +188,6 @@ __declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
#endif
constexpr int default_mouse_hide_timeout = 2500;
-constexpr int default_mouse_center_timeout = 10;
constexpr int default_input_update_timeout = 1;
constexpr size_t CopyBufferSize = 1_MiB;
@@ -311,13 +313,14 @@ bool GMainWindow::CheckDarkMode() {
#endif // __unix__
}
-GMainWindow::GMainWindow(std::unique_ptr<Config> config_, bool has_broken_vulkan)
+GMainWindow::GMainWindow(std::unique_ptr<QtConfig> config_, bool has_broken_vulkan)
: ui{std::make_unique<Ui::MainWindow>()}, system{std::make_unique<Core::System>()},
input_subsystem{std::make_shared<InputCommon::InputSubsystem>()}, config{std::move(config_)},
vfs{std::make_shared<FileSys::RealVfsFilesystem>()},
provider{std::make_unique<FileSys::ManualContentProvider>()} {
#ifdef __unix__
SetupSigInterrupts();
+ SetGamemodeEnabled(Settings::values.enable_gamemode.GetValue());
#endif
system->Initialize();
@@ -435,9 +438,6 @@ GMainWindow::GMainWindow(std::unique_ptr<Config> config_, bool has_broken_vulkan
connect(&mouse_hide_timer, &QTimer::timeout, this, &GMainWindow::HideMouseCursor);
connect(ui->menubar, &QMenuBar::hovered, this, &GMainWindow::ShowMouseCursor);
- mouse_center_timer.setInterval(default_mouse_center_timeout);
- connect(&mouse_center_timer, &QTimer::timeout, this, &GMainWindow::CenterMouseCursor);
-
update_input_timer.setInterval(default_input_update_timeout);
connect(&update_input_timer, &QTimer::timeout, this, &GMainWindow::UpdateInputDrivers);
update_input_timer.start();
@@ -676,7 +676,7 @@ void GMainWindow::ControllerSelectorReconfigureControllers(
// Don't forget to apply settings.
system->HIDCore().DisableAllControllerConfiguration();
system->ApplySettings();
- config->Save();
+ config->SaveAllValues();
UpdateStatusButtons();
@@ -1047,7 +1047,12 @@ void GMainWindow::InitializeWidgets() {
statusBar()->addPermanentWidget(label);
}
- // TODO (flTobi): Add the widget when multiplayer is fully implemented
+ firmware_label = new QLabel();
+ firmware_label->setObjectName(QStringLiteral("FirmwareLabel"));
+ firmware_label->setVisible(false);
+ firmware_label->setFocusPolicy(Qt::NoFocus);
+ statusBar()->addPermanentWidget(firmware_label);
+
statusBar()->addPermanentWidget(multiplayer_state->GetStatusText(), 0);
statusBar()->addPermanentWidget(multiplayer_state->GetStatusIcon(), 0);
@@ -1129,7 +1134,7 @@ void GMainWindow::InitializeWidgets() {
connect(aa_status_button, &QPushButton::customContextMenuRequested,
[this](const QPoint& menu_location) {
QMenu context_menu;
- for (auto const& aa_text_pair : Config::anti_aliasing_texts_map) {
+ for (auto const& aa_text_pair : ConfigurationShared::anti_aliasing_texts_map) {
context_menu.addAction(aa_text_pair.second, [this, aa_text_pair] {
Settings::values.anti_aliasing.SetValue(aa_text_pair.first);
UpdateAAText();
@@ -1153,7 +1158,7 @@ void GMainWindow::InitializeWidgets() {
connect(filter_status_button, &QPushButton::customContextMenuRequested,
[this](const QPoint& menu_location) {
QMenu context_menu;
- for (auto const& filter_text_pair : Config::scaling_filter_texts_map) {
+ for (auto const& filter_text_pair : ConfigurationShared::scaling_filter_texts_map) {
context_menu.addAction(filter_text_pair.second, [this, filter_text_pair] {
Settings::values.scaling_filter.SetValue(filter_text_pair.first);
UpdateFilterText();
@@ -1176,7 +1181,7 @@ void GMainWindow::InitializeWidgets() {
[this](const QPoint& menu_location) {
QMenu context_menu;
- for (auto const& pair : Config::use_docked_mode_texts_map) {
+ for (auto const& pair : ConfigurationShared::use_docked_mode_texts_map) {
context_menu.addAction(pair.second, [this, &pair] {
if (pair.first != Settings::values.use_docked_mode.GetValue()) {
OnToggleDockedMode();
@@ -1200,7 +1205,7 @@ void GMainWindow::InitializeWidgets() {
[this](const QPoint& menu_location) {
QMenu context_menu;
- for (auto const& gpu_accuracy_pair : Config::gpu_accuracy_texts_map) {
+ for (auto const& gpu_accuracy_pair : ConfigurationShared::gpu_accuracy_texts_map) {
if (gpu_accuracy_pair.first == Settings::GpuAccuracy::Extreme) {
continue;
}
@@ -1229,7 +1234,8 @@ void GMainWindow::InitializeWidgets() {
[this](const QPoint& menu_location) {
QMenu context_menu;
- for (auto const& renderer_backend_pair : Config::renderer_backend_texts_map) {
+ for (auto const& renderer_backend_pair :
+ ConfigurationShared::renderer_backend_texts_map) {
if (renderer_backend_pair.first == Settings::RendererBackend::Null) {
continue;
}
@@ -1294,16 +1300,17 @@ void GMainWindow::InitializeRecentFileMenuActions() {
void GMainWindow::LinkActionShortcut(QAction* action, const QString& action_name,
const bool tas_allowed) {
- static const QString main_window = QStringLiteral("Main Window");
- action->setShortcut(hotkey_registry.GetKeySequence(main_window, action_name));
- action->setShortcutContext(hotkey_registry.GetShortcutContext(main_window, action_name));
+ static const auto main_window = std::string("Main Window");
+ action->setShortcut(hotkey_registry.GetKeySequence(main_window, action_name.toStdString()));
+ action->setShortcutContext(
+ hotkey_registry.GetShortcutContext(main_window, action_name.toStdString()));
action->setAutoRepeat(false);
this->addAction(action);
auto* controller = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1);
const auto* controller_hotkey =
- hotkey_registry.GetControllerHotkey(main_window, action_name, controller);
+ hotkey_registry.GetControllerHotkey(main_window, action_name.toStdString(), controller);
connect(
controller_hotkey, &ControllerShortcut::Activated, this,
[action, tas_allowed, this] {
@@ -1335,10 +1342,11 @@ void GMainWindow::InitializeHotkeys() {
static const QString main_window = QStringLiteral("Main Window");
const auto connect_shortcut = [&]<typename Fn>(const QString& action_name, const Fn& function) {
- const auto* hotkey = hotkey_registry.GetHotkey(main_window, action_name, this);
+ const auto* hotkey =
+ hotkey_registry.GetHotkey(main_window.toStdString(), action_name.toStdString(), this);
auto* controller = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1);
- const auto* controller_hotkey =
- hotkey_registry.GetControllerHotkey(main_window, action_name, controller);
+ const auto* controller_hotkey = hotkey_registry.GetControllerHotkey(
+ main_window.toStdString(), action_name.toStdString(), controller);
connect(hotkey, &QShortcut::activated, this, function);
connect(controller_hotkey, &ControllerShortcut::Activated, this, function,
Qt::QueuedConnection);
@@ -1366,14 +1374,6 @@ void GMainWindow::InitializeHotkeys() {
}
});
connect_shortcut(QStringLiteral("Toggle Mouse Panning"), [&] {
- if (Settings::values.mouse_enabled) {
- Settings::values.mouse_panning = false;
- QMessageBox::warning(
- this, tr("Emulated mouse is enabled"),
- tr("Real mouse input and mouse panning are incompatible. Please disable the "
- "emulated mouse in input advanced settings to allow mouse panning."));
- return;
- }
Settings::values.mouse_panning = !Settings::values.mouse_panning;
if (Settings::values.mouse_panning) {
render_window->installEventFilter(render_window);
@@ -1918,7 +1918,7 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t
// Save configurations
UpdateUISettings();
game_list->SaveInterfaceLayout();
- config->Save();
+ config->SaveAllValues();
u64 title_id{0};
@@ -1936,7 +1936,7 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t
const auto config_file_name = title_id == 0
? Common::FS::PathToUTF8String(file_path.filename())
: fmt::format("{:016X}", title_id);
- Config per_game_config(config_file_name, Config::ConfigType::PerGameConfig);
+ QtConfig per_game_config(config_file_name, Config::ConfigType::PerGameConfig);
system->HIDCore().ReloadInputDevices();
system->ApplySettings();
}
@@ -2122,6 +2122,10 @@ void GMainWindow::OnEmulationStopped() {
discord_rpc->Update();
+#ifdef __unix__
+ Common::Linux::StopGamemode();
+#endif
+
// The emulation is stopped, so closing the window or not does not matter anymore
disconnect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame);
@@ -2161,6 +2165,10 @@ void GMainWindow::OnEmulationStopped() {
emu_frametime_label->setVisible(false);
renderer_status_button->setEnabled(!UISettings::values.has_broken_vulkan);
+ if (!firmware_label->text().isEmpty()) {
+ firmware_label->setVisible(true);
+ }
+
current_game_path.clear();
// When closing the game, destroy the GLWindow to clear the context after the game is closed
@@ -3135,7 +3143,7 @@ void GMainWindow::OnGameListAddDirectory() {
return;
}
- UISettings::GameDir game_dir{dir_path, false, true};
+ UISettings::GameDir game_dir{dir_path.toStdString(), false, true};
if (!UISettings::values.game_dirs.contains(game_dir)) {
UISettings::values.game_dirs.append(game_dir);
game_list->PopulateAsync(UISettings::values.game_dirs);
@@ -3181,14 +3189,14 @@ void GMainWindow::OnMenuLoadFile() {
"%1 is an identifier for the Switch executable file extensions.")
.arg(extensions);
const QString filename = QFileDialog::getOpenFileName(
- this, tr("Load File"), UISettings::values.roms_path, file_filter);
+ this, tr("Load File"), QString::fromStdString(UISettings::values.roms_path), file_filter);
is_load_file_select_active = false;
if (filename.isEmpty()) {
return;
}
- UISettings::values.roms_path = QFileInfo(filename).path();
+ UISettings::values.roms_path = QFileInfo(filename).path().toStdString();
BootGame(filename);
}
@@ -3221,7 +3229,8 @@ void GMainWindow::OnMenuInstallToNAND() {
"Image (*.xci)");
QStringList filenames = QFileDialog::getOpenFileNames(
- this, tr("Install Files"), UISettings::values.roms_path, file_filter);
+ this, tr("Install Files"), QString::fromStdString(UISettings::values.roms_path),
+ file_filter);
if (filenames.isEmpty()) {
return;
@@ -3239,7 +3248,7 @@ void GMainWindow::OnMenuInstallToNAND() {
}
// Save folder location of the first selected file
- UISettings::values.roms_path = QFileInfo(filenames[0]).path();
+ UISettings::values.roms_path = QFileInfo(filenames[0]).path().toStdString();
int remaining = filenames.size();
@@ -3499,6 +3508,10 @@ void GMainWindow::OnStartGame() {
play_time_manager->Start();
discord_rpc->Update();
+
+#ifdef __unix__
+ Common::Linux::StartGamemode();
+#endif
}
void GMainWindow::OnRestartGame() {
@@ -3519,6 +3532,10 @@ void GMainWindow::OnPauseGame() {
play_time_manager->Stop();
UpdateMenuState();
AllowOSSleep();
+
+#ifdef __unix__
+ Common::Linux::StopGamemode();
+#endif
}
void GMainWindow::OnPauseContinueGame() {
@@ -3584,7 +3601,7 @@ void GMainWindow::OnExit() {
void GMainWindow::OnSaveConfig() {
system->ApplySettings();
- config->Save();
+ config->SaveAllValues();
}
void GMainWindow::ErrorDisplayDisplayError(QString error_code, QString error_text) {
@@ -3800,6 +3817,9 @@ void GMainWindow::OnConfigure() {
const auto old_theme = UISettings::values.theme;
const bool old_discord_presence = UISettings::values.enable_discord_presence.GetValue();
const auto old_language_index = Settings::values.language_index.GetValue();
+#ifdef __unix__
+ const bool old_gamemode = Settings::values.enable_gamemode.GetValue();
+#endif
Settings::SetConfiguringGlobal(true);
ConfigureDialog configure_dialog(this, hotkey_registry, input_subsystem.get(),
@@ -3840,7 +3860,7 @@ void GMainWindow::OnConfigure() {
Settings::values.disabled_addons.clear();
- config = std::make_unique<Config>();
+ config = std::make_unique<QtConfig>();
UISettings::values.reset_to_defaults = false;
UISettings::values.game_dirs = std::move(old_game_dirs);
@@ -3861,6 +3881,11 @@ void GMainWindow::OnConfigure() {
if (UISettings::values.enable_discord_presence.GetValue() != old_discord_presence) {
SetDiscordEnabled(UISettings::values.enable_discord_presence.GetValue());
}
+#ifdef __unix__
+ if (Settings::values.enable_gamemode.GetValue() != old_gamemode) {
+ SetGamemodeEnabled(Settings::values.enable_gamemode.GetValue());
+ }
+#endif
if (!multiplayer_state->IsHostingPublicRoom()) {
multiplayer_state->UpdateCredentials();
@@ -3875,7 +3900,7 @@ void GMainWindow::OnConfigure() {
UISettings::values.configuration_applied = false;
- config->Save();
+ config->SaveAllValues();
if ((UISettings::values.hide_mouse || Settings::values.mouse_panning) && emulation_running) {
render_window->installEventFilter(render_window);
@@ -4091,7 +4116,7 @@ void GMainWindow::OpenPerGameConfiguration(u64 title_id, const std::string& file
UISettings::values.configuration_applied = false;
if (!is_powered_on) {
- config->Save();
+ config->SaveAllValues();
}
}
@@ -4324,7 +4349,7 @@ void GMainWindow::OnAlbum() {
system->GetAppletManager().SetCurrentAppletId(Service::AM::Applets::AppletId::PhotoViewer);
const auto filename = QString::fromStdString(album_nca->GetFullPath());
- UISettings::values.roms_path = QFileInfo(filename).path();
+ UISettings::values.roms_path = QFileInfo(filename).path().toStdString();
BootGame(filename, AlbumId);
}
@@ -4348,7 +4373,7 @@ void GMainWindow::OnCabinet(Service::NFP::CabinetMode mode) {
system->GetAppletManager().SetCabinetMode(mode);
const auto filename = QString::fromStdString(cabinet_nca->GetFullPath());
- UISettings::values.roms_path = QFileInfo(filename).path();
+ UISettings::values.roms_path = QFileInfo(filename).path().toStdString();
BootGame(filename, CabinetId);
}
@@ -4371,7 +4396,7 @@ void GMainWindow::OnMiiEdit() {
system->GetAppletManager().SetCurrentAppletId(Service::AM::Applets::AppletId::MiiEdit);
const auto filename = QString::fromStdString((mii_applet_nca->GetFullPath()));
- UISettings::values.roms_path = QFileInfo(filename).path();
+ UISettings::values.roms_path = QFileInfo(filename).path().toStdString();
BootGame(filename, MiiEditId);
}
@@ -4396,7 +4421,7 @@ void GMainWindow::OnOpenControllerMenu() {
system->GetAppletManager().SetCurrentAppletId(Service::AM::Applets::AppletId::Controller);
const auto filename = QString::fromStdString((controller_applet_nca->GetFullPath()));
- UISettings::values.roms_path = QFileInfo(filename).path();
+ UISettings::values.roms_path = QFileInfo(filename).path().toStdString();
BootGame(filename, ControllerAppletId);
}
@@ -4586,11 +4611,13 @@ void GMainWindow::UpdateStatusBar() {
emu_speed_label->setVisible(!Settings::values.use_multi_core.GetValue());
game_fps_label->setVisible(true);
emu_frametime_label->setVisible(true);
+ firmware_label->setVisible(false);
}
void GMainWindow::UpdateGPUAccuracyButton() {
const auto gpu_accuracy = Settings::values.gpu_accuracy.GetValue();
- const auto gpu_accuracy_text = Config::gpu_accuracy_texts_map.find(gpu_accuracy)->second;
+ const auto gpu_accuracy_text =
+ ConfigurationShared::gpu_accuracy_texts_map.find(gpu_accuracy)->second;
gpu_accuracy_button->setText(gpu_accuracy_text.toUpper());
gpu_accuracy_button->setChecked(gpu_accuracy != Settings::GpuAccuracy::Normal);
}
@@ -4599,31 +4626,32 @@ void GMainWindow::UpdateDockedButton() {
const auto console_mode = Settings::values.use_docked_mode.GetValue();
dock_status_button->setChecked(Settings::IsDockedMode());
dock_status_button->setText(
- Config::use_docked_mode_texts_map.find(console_mode)->second.toUpper());
+ ConfigurationShared::use_docked_mode_texts_map.find(console_mode)->second.toUpper());
}
void GMainWindow::UpdateAPIText() {
const auto api = Settings::values.renderer_backend.GetValue();
- const auto renderer_status_text = Config::renderer_backend_texts_map.find(api)->second;
+ const auto renderer_status_text =
+ ConfigurationShared::renderer_backend_texts_map.find(api)->second;
renderer_status_button->setText(
api == Settings::RendererBackend::OpenGL
- ? tr("%1 %2").arg(
- renderer_status_text.toUpper(),
- Config::shader_backend_texts_map.find(Settings::values.shader_backend.GetValue())
- ->second)
+ ? tr("%1 %2").arg(renderer_status_text.toUpper(),
+ ConfigurationShared::shader_backend_texts_map
+ .find(Settings::values.shader_backend.GetValue())
+ ->second)
: renderer_status_text.toUpper());
}
void GMainWindow::UpdateFilterText() {
const auto filter = Settings::values.scaling_filter.GetValue();
- const auto filter_text = Config::scaling_filter_texts_map.find(filter)->second;
+ const auto filter_text = ConfigurationShared::scaling_filter_texts_map.find(filter)->second;
filter_status_button->setText(filter == Settings::ScalingFilter::Fsr ? tr("FSR")
: filter_text.toUpper());
}
void GMainWindow::UpdateAAText() {
const auto aa_mode = Settings::values.anti_aliasing.GetValue();
- const auto aa_text = Config::anti_aliasing_texts_map.find(aa_mode)->second;
+ const auto aa_text = ConfigurationShared::anti_aliasing_texts_map.find(aa_mode)->second;
aa_status_button->setText(aa_mode == Settings::AntiAliasing::None
? QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "NO AA"))
: aa_text.toUpper());
@@ -4693,26 +4721,10 @@ void GMainWindow::ShowMouseCursor() {
}
}
-void GMainWindow::CenterMouseCursor() {
- if (emu_thread == nullptr || !Settings::values.mouse_panning) {
- mouse_center_timer.stop();
- return;
- }
- if (!this->isActiveWindow()) {
- mouse_center_timer.stop();
- return;
- }
- const int center_x = render_window->width() / 2;
- const int center_y = render_window->height() / 2;
-
- QCursor::setPos(mapToGlobal(QPoint{center_x, center_y}));
-}
-
void GMainWindow::OnMouseActivity() {
if (!Settings::values.mouse_panning) {
ShowMouseCursor();
}
- mouse_center_timer.stop();
}
void GMainWindow::OnReinitializeKeys(ReinitializeKeyBehavior behavior) {
@@ -4803,6 +4815,8 @@ void GMainWindow::OnReinitializeKeys(ReinitializeKeyBehavior behavior) {
"games."));
}
+ SetFirmwareVersion();
+
if (behavior == ReinitializeKeyBehavior::Warning) {
game_list->PopulateAsync(UISettings::values.game_dirs);
}
@@ -4830,7 +4844,7 @@ bool GMainWindow::CheckSystemArchiveDecryption() {
}
bool GMainWindow::CheckFirmwarePresence() {
- constexpr u64 MiiEditId = 0x0100000000001009ull;
+ constexpr u64 MiiEditId = static_cast<u64>(Service::AM::Applets::AppletProgramId::MiiEdit);
auto bis_system = system->GetFileSystemController().GetSystemNANDContents();
if (!bis_system) {
@@ -4845,6 +4859,28 @@ bool GMainWindow::CheckFirmwarePresence() {
return true;
}
+void GMainWindow::SetFirmwareVersion() {
+ Service::Set::FirmwareVersionFormat firmware_data{};
+ const auto result = Service::Set::GetFirmwareVersionImpl(
+ firmware_data, *system, Service::Set::GetFirmwareVersionType::Version2);
+
+ if (result.IsError() || !CheckFirmwarePresence()) {
+ LOG_INFO(Frontend, "Installed firmware: No firmware available");
+ firmware_label->setVisible(false);
+ return;
+ }
+
+ firmware_label->setVisible(true);
+
+ const std::string display_version(firmware_data.display_version.data());
+ const std::string display_title(firmware_data.display_title.data());
+
+ LOG_INFO(Frontend, "Installed firmware: {}", display_title);
+
+ firmware_label->setText(QString::fromStdString(display_version));
+ firmware_label->setToolTip(QString::fromStdString(display_title));
+}
+
bool GMainWindow::SelectRomFSDumpTarget(const FileSys::ContentProvider& installed, u64 program_id,
u64* selected_title_id, u8* selected_content_record_type) {
using ContentInfo = std::tuple<u64, FileSys::TitleType, FileSys::ContentRecordType>;
@@ -4926,6 +4962,7 @@ void GMainWindow::closeEvent(QCloseEvent* event) {
UpdateUISettings();
game_list->SaveInterfaceLayout();
+ UISettings::SaveWindowState();
hotkey_registry.SaveHotkeys();
// Unload controllers early
@@ -4988,22 +5025,6 @@ void GMainWindow::dragMoveEvent(QDragMoveEvent* event) {
AcceptDropEvent(event);
}
-void GMainWindow::leaveEvent(QEvent* event) {
- if (Settings::values.mouse_panning) {
- const QRect& rect = geometry();
- QPoint position = QCursor::pos();
-
- qint32 x = qBound(rect.left(), position.x(), rect.right());
- qint32 y = qBound(rect.top(), position.y(), rect.bottom());
- // Only start the timer if the mouse has left the window bound.
- // The leave event is also triggered when the window looses focus.
- if (x != position.x() || y != position.y()) {
- mouse_center_timer.start();
- }
- event->accept();
- }
-}
-
bool GMainWindow::ConfirmChangeGame() {
if (emu_thread == nullptr)
return true;
@@ -5080,9 +5101,9 @@ static void AdjustLinkColor() {
}
void GMainWindow::UpdateUITheme() {
- const QString default_theme =
- QString::fromUtf8(UISettings::themes[static_cast<size_t>(Config::default_theme)].second);
- QString current_theme = UISettings::values.theme;
+ const QString default_theme = QString::fromUtf8(
+ UISettings::themes[static_cast<size_t>(UISettings::default_theme)].second);
+ QString current_theme = QString::fromStdString(UISettings::values.theme);
if (current_theme.isEmpty()) {
current_theme = default_theme;
@@ -5110,7 +5131,7 @@ void GMainWindow::UpdateUITheme() {
QFile f(theme_uri);
if (!f.open(QFile::ReadOnly | QFile::Text)) {
LOG_ERROR(Frontend, "Unable to open style \"{}\", fallback to the default theme",
- UISettings::values.theme.toStdString());
+ UISettings::values.theme);
current_theme = default_theme;
}
}
@@ -5123,7 +5144,7 @@ void GMainWindow::UpdateUITheme() {
setStyleSheet(ts.readAll());
} else {
LOG_ERROR(Frontend, "Unable to set style \"{}\", stylesheet file not found",
- UISettings::values.theme.toStdString());
+ UISettings::values.theme);
qApp->setStyleSheet({});
setStyleSheet({});
}
@@ -5132,27 +5153,28 @@ void GMainWindow::UpdateUITheme() {
void GMainWindow::LoadTranslation() {
bool loaded;
- if (UISettings::values.language.isEmpty()) {
+ if (UISettings::values.language.empty()) {
// If the selected language is empty, use system locale
loaded = translator.load(QLocale(), {}, {}, QStringLiteral(":/languages/"));
} else {
// Otherwise load from the specified file
- loaded = translator.load(UISettings::values.language, QStringLiteral(":/languages/"));
+ loaded = translator.load(QString::fromStdString(UISettings::values.language),
+ QStringLiteral(":/languages/"));
}
if (loaded) {
qApp->installTranslator(&translator);
} else {
- UISettings::values.language = QStringLiteral("en");
+ UISettings::values.language = std::string("en");
}
}
void GMainWindow::OnLanguageChanged(const QString& locale) {
- if (UISettings::values.language != QStringLiteral("en")) {
+ if (UISettings::values.language != std::string("en")) {
qApp->removeTranslator(&translator);
}
- UISettings::values.language = locale;
+ UISettings::values.language = locale.toStdString();
LoadTranslation();
ui->retranslateUi(this);
multiplayer_state->retranslateUi();
@@ -5172,13 +5194,21 @@ void GMainWindow::SetDiscordEnabled([[maybe_unused]] bool state) {
discord_rpc->Update();
}
+#ifdef __unix__
+void GMainWindow::SetGamemodeEnabled(bool state) {
+ if (emulation_running) {
+ Common::Linux::SetGamemodeState(state);
+ }
+}
+#endif
+
void GMainWindow::changeEvent(QEvent* event) {
#ifdef __unix__
// PaletteChange event appears to only reach so far into the GUI, explicitly asking to
// UpdateUITheme is a decent work around
if (event->type() == QEvent::PaletteChange) {
const QPalette test_palette(qApp->palette());
- const QString current_theme = UISettings::values.theme;
+ const QString current_theme = QString::fromStdString(UISettings::values.theme);
// Keeping eye on QPalette::Window to avoid looping. QPalette::Text might be useful too
static QColor last_window_color;
const QColor window_color = test_palette.color(QPalette::Active, QPalette::Window);
@@ -5272,7 +5302,8 @@ static void SetHighDPIAttributes() {
}
int main(int argc, char* argv[]) {
- std::unique_ptr<Config> config = std::make_unique<Config>();
+ std::unique_ptr<QtConfig> config = std::make_unique<QtConfig>();
+ UISettings::RestoreWindowState(config);
bool has_broken_vulkan = false;
bool is_child = false;
if (CheckEnvVars(&is_child)) {
diff --git a/src/yuzu/main.h b/src/yuzu/main.h
index 49ee1e1d2..530e445f9 100644
--- a/src/yuzu/main.h
+++ b/src/yuzu/main.h
@@ -15,6 +15,7 @@
#include "common/announce_multiplayer_room.h"
#include "common/common_types.h"
+#include "configuration/qt_config.h"
#include "input_common/drivers/tas_input.h"
#include "yuzu/compatibility_list.h"
#include "yuzu/hotkeys.h"
@@ -26,7 +27,7 @@
#include <QtDBus/QtDBus>
#endif
-class Config;
+class QtConfig;
class ClickableLabel;
class EmuThread;
class GameList;
@@ -185,7 +186,7 @@ class GMainWindow : public QMainWindow {
public:
void filterBarSetChecked(bool state);
void UpdateUITheme();
- explicit GMainWindow(std::unique_ptr<Config> config_, bool has_broken_vulkan);
+ explicit GMainWindow(std::unique_ptr<QtConfig> config_, bool has_broken_vulkan);
~GMainWindow() override;
bool DropAction(QDropEvent* event);
@@ -339,6 +340,7 @@ private:
void SetupSigInterrupts();
static void HandleSigInterrupt(int);
void OnSigInterruptNotifierActivated();
+ void SetGamemodeEnabled(bool state);
#endif
private slots:
@@ -450,13 +452,13 @@ private:
void UpdateInputDrivers();
void HideMouseCursor();
void ShowMouseCursor();
- void CenterMouseCursor();
void OpenURL(const QUrl& url);
void LoadTranslation();
void OpenPerGameConfiguration(u64 title_id, const std::string& file_name);
bool CheckDarkMode();
bool CheckSystemArchiveDecryption();
bool CheckFirmwarePresence();
+ void SetFirmwareVersion();
void ConfigureFilesystemProvider(const std::string& filepath);
/**
* Open (or not) the right confirm dialog based on current setting and game exit lock
@@ -511,6 +513,7 @@ private:
QLabel* game_fps_label = nullptr;
QLabel* emu_frametime_label = nullptr;
QLabel* tas_label = nullptr;
+ QLabel* firmware_label = nullptr;
QPushButton* gpu_accuracy_button = nullptr;
QPushButton* renderer_status_button = nullptr;
QPushButton* dock_status_button = nullptr;
@@ -521,7 +524,7 @@ private:
QSlider* volume_slider = nullptr;
QTimer status_bar_update_timer;
- std::unique_ptr<Config> config;
+ std::unique_ptr<QtConfig> config;
// Whether emulation is currently running in yuzu.
bool emulation_running = false;
@@ -532,7 +535,6 @@ private:
bool auto_paused = false;
bool auto_muted = false;
QTimer mouse_hide_timer;
- QTimer mouse_center_timer;
QTimer update_input_timer;
QString startup_icon_theme;
@@ -589,5 +591,4 @@ protected:
void dropEvent(QDropEvent* event) override;
void dragEnterEvent(QDragEnterEvent* event) override;
void dragMoveEvent(QDragMoveEvent* event) override;
- void leaveEvent(QEvent* event) override;
};
diff --git a/src/yuzu/uisettings.cpp b/src/yuzu/uisettings.cpp
index 1c833767b..7bb7e95af 100644
--- a/src/yuzu/uisettings.cpp
+++ b/src/yuzu/uisettings.cpp
@@ -1,6 +1,9 @@
// SPDX-FileCopyrightText: 2016 Citra Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
+#include <QSettings>
+#include "common/fs/fs.h"
+#include "common/fs/path_util.h"
#include "yuzu/uisettings.h"
#ifndef CANNOT_EXPLICITLY_INSTANTIATE
@@ -15,6 +18,8 @@ template class Setting<unsigned long long>;
} // namespace Settings
#endif
+namespace FS = Common::FS;
+
namespace UISettings {
const Themes themes{{
@@ -28,10 +33,8 @@ const Themes themes{{
bool IsDarkTheme() {
const auto& theme = UISettings::values.theme;
- return theme == QStringLiteral("qdarkstyle") ||
- theme == QStringLiteral("qdarkstyle_midnight_blue") ||
- theme == QStringLiteral("colorful_dark") ||
- theme == QStringLiteral("colorful_midnight_blue");
+ return theme == std::string("qdarkstyle") || theme == std::string("qdarkstyle_midnight_blue") ||
+ theme == std::string("colorful_dark") || theme == std::string("colorful_midnight_blue");
}
Values values = {};
@@ -52,4 +55,58 @@ u32 CalculateWidth(u32 height, Settings::AspectRatio ratio) {
return height * 16 / 9;
}
+void SaveWindowState() {
+ const auto window_state_config_loc =
+ FS::PathToUTF8String(FS::GetYuzuPath(FS::YuzuPath::ConfigDir) / "window_state.ini");
+
+ void(FS::CreateParentDir(window_state_config_loc));
+ QSettings config(QString::fromStdString(window_state_config_loc), QSettings::IniFormat);
+
+ config.setValue(QStringLiteral("geometry"), values.geometry);
+ config.setValue(QStringLiteral("state"), values.state);
+ config.setValue(QStringLiteral("geometryRenderWindow"), values.renderwindow_geometry);
+ config.setValue(QStringLiteral("gameListHeaderState"), values.gamelist_header_state);
+ config.setValue(QStringLiteral("microProfileDialogGeometry"), values.microprofile_geometry);
+
+ config.sync();
+}
+
+void RestoreWindowState(std::unique_ptr<QtConfig>& qtConfig) {
+ const auto window_state_config_loc =
+ FS::PathToUTF8String(FS::GetYuzuPath(FS::YuzuPath::ConfigDir) / "window_state.ini");
+
+ // Migrate window state from old location
+ if (!FS::Exists(window_state_config_loc) && qtConfig->Exists("UI", "UILayout\\geometry")) {
+ const auto config_loc =
+ FS::PathToUTF8String(FS::GetYuzuPath(FS::YuzuPath::ConfigDir) / "qt-config.ini");
+ QSettings config(QString::fromStdString(config_loc), QSettings::IniFormat);
+
+ config.beginGroup(QStringLiteral("UI"));
+ config.beginGroup(QStringLiteral("UILayout"));
+ values.geometry = config.value(QStringLiteral("geometry")).toByteArray();
+ values.state = config.value(QStringLiteral("state")).toByteArray();
+ values.renderwindow_geometry =
+ config.value(QStringLiteral("geometryRenderWindow")).toByteArray();
+ values.gamelist_header_state =
+ config.value(QStringLiteral("gameListHeaderState")).toByteArray();
+ values.microprofile_geometry =
+ config.value(QStringLiteral("microProfileDialogGeometry")).toByteArray();
+ config.endGroup();
+ config.endGroup();
+ return;
+ }
+
+ void(FS::CreateParentDir(window_state_config_loc));
+ const QSettings config(QString::fromStdString(window_state_config_loc), QSettings::IniFormat);
+
+ values.geometry = config.value(QStringLiteral("geometry")).toByteArray();
+ values.state = config.value(QStringLiteral("state")).toByteArray();
+ values.renderwindow_geometry =
+ config.value(QStringLiteral("geometryRenderWindow")).toByteArray();
+ values.gamelist_header_state =
+ config.value(QStringLiteral("gameListHeaderState")).toByteArray();
+ values.microprofile_geometry =
+ config.value(QStringLiteral("microProfileDialogGeometry")).toByteArray();
+}
+
} // namespace UISettings
diff --git a/src/yuzu/uisettings.h b/src/yuzu/uisettings.h
index 3485a6347..549a39e1b 100644
--- a/src/yuzu/uisettings.h
+++ b/src/yuzu/uisettings.h
@@ -14,6 +14,7 @@
#include "common/common_types.h"
#include "common/settings.h"
#include "common/settings_enums.h"
+#include "configuration/qt_config.h"
using Settings::Category;
using Settings::ConfirmStop;
@@ -37,15 +38,15 @@ namespace UISettings {
bool IsDarkTheme();
struct ContextualShortcut {
- QString keyseq;
- QString controller_keyseq;
+ std::string keyseq;
+ std::string controller_keyseq;
int context;
bool repeat;
};
struct Shortcut {
- QString name;
- QString group;
+ std::string name;
+ std::string group;
ContextualShortcut shortcut;
};
@@ -58,11 +59,19 @@ enum class Theme {
MidnightBlueColorful,
};
+static constexpr Theme default_theme{
+#ifdef _WIN32
+ Theme::DarkColorful
+#else
+ Theme::DefaultColorful
+#endif
+};
+
using Themes = std::array<std::pair<const char*, const char*>, 6>;
extern const Themes themes;
struct GameDir {
- QString path;
+ std::string path;
bool deep_scan = false;
bool expanded = false;
bool operator==(const GameDir& rhs) const {
@@ -144,15 +153,15 @@ struct Values {
Category::Screenshots};
Setting<u32> screenshot_height{linkage, 0, "screenshot_height", Category::Screenshots};
- QString roms_path;
- QString symbols_path;
- QString game_dir_deprecated;
+ std::string roms_path;
+ std::string symbols_path;
+ std::string game_dir_deprecated;
bool game_dir_deprecated_deepscan;
- QVector<UISettings::GameDir> game_dirs;
+ QVector<GameDir> game_dirs;
QStringList recent_files;
- QString language;
+ std::string language;
- QString theme;
+ std::string theme;
// Shortcut name <Shortcut, context>
std::vector<Shortcut> shortcuts;
@@ -206,6 +215,54 @@ extern Values values;
u32 CalculateWidth(u32 height, Settings::AspectRatio ratio);
+void SaveWindowState();
+void RestoreWindowState(std::unique_ptr<QtConfig>& qtConfig);
+
+// This shouldn't have anything except static initializers (no functions). So
+// QKeySequence(...).toString() is NOT ALLOWED HERE.
+// This must be in alphabetical order according to action name as it must have the same order as
+// UISetting::values.shortcuts, which is alphabetically ordered.
+// clang-format off
+const std::array<Shortcut, 23> default_hotkeys{{
+ {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Audio Mute/Unmute")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+M"), std::string("Home+Dpad_Right"), Qt::WindowShortcut, false}},
+ {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Audio Volume Down")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("-"), std::string("Home+Dpad_Down"), Qt::ApplicationShortcut, true}},
+ {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Audio Volume Up")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("="), std::string("Home+Dpad_Up"), Qt::ApplicationShortcut, true}},
+ {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Capture Screenshot")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+P"), std::string("Screenshot"), Qt::WidgetWithChildrenShortcut, false}},
+ {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Change Adapting Filter")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("F8"), std::string("Home+L"), Qt::ApplicationShortcut, false}},
+ {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Change Docked Mode")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("F10"), std::string("Home+X"), Qt::ApplicationShortcut, false}},
+ {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Change GPU Accuracy")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("F9"), std::string("Home+R"), Qt::ApplicationShortcut, false}},
+ {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Continue/Pause Emulation")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("F4"), std::string("Home+Plus"), Qt::WindowShortcut, false}},
+ {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Exit Fullscreen")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Esc"), std::string(""), Qt::WindowShortcut, false}},
+ {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Exit yuzu")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+Q"), std::string("Home+Minus"), Qt::WindowShortcut, false}},
+ {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Fullscreen")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("F11"), std::string("Home+B"), Qt::WindowShortcut, false}},
+ {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Load File")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+O"), std::string(""), Qt::WidgetWithChildrenShortcut, false}},
+ {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Load/Remove Amiibo")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("F2"), std::string("Home+A"), Qt::WidgetWithChildrenShortcut, false}},
+ {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Restart Emulation")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("F6"), std::string("R+Plus+Minus"), Qt::WindowShortcut, false}},
+ {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Stop Emulation")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("F5"), std::string("L+Plus+Minus"), Qt::WindowShortcut, false}},
+ {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "TAS Record")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+F7"), std::string(""), Qt::ApplicationShortcut, false}},
+ {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "TAS Reset")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+F6"), std::string(""), Qt::ApplicationShortcut, false}},
+ {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "TAS Start/Stop")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+F5"), std::string(""), Qt::ApplicationShortcut, false}},
+ {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Toggle Filter Bar")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+F"), std::string(""), Qt::WindowShortcut, false}},
+ {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Toggle Framerate Limit")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+U"), std::string("Home+Y"), Qt::ApplicationShortcut, false}},
+ {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Toggle Mouse Panning")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+F9"), std::string(""), Qt::ApplicationShortcut, false}},
+ {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Toggle Renderdoc Capture")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string(""), std::string(""), Qt::ApplicationShortcut, false}},
+ {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Toggle Status Bar")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+S"), std::string(""), Qt::WindowShortcut, false}},
+}};
+// clang-format on
+
} // namespace UISettings
Q_DECLARE_METATYPE(UISettings::GameDir*);
+
+// These metatype declarations cannot be in common/settings.h because core is devoid of QT
+Q_DECLARE_METATYPE(Settings::CpuAccuracy);
+Q_DECLARE_METATYPE(Settings::GpuAccuracy);
+Q_DECLARE_METATYPE(Settings::FullscreenMode);
+Q_DECLARE_METATYPE(Settings::NvdecEmulation);
+Q_DECLARE_METATYPE(Settings::ResolutionSetup);
+Q_DECLARE_METATYPE(Settings::ScalingFilter);
+Q_DECLARE_METATYPE(Settings::AntiAliasing);
+Q_DECLARE_METATYPE(Settings::RendererBackend);
+Q_DECLARE_METATYPE(Settings::ShaderBackend);
+Q_DECLARE_METATYPE(Settings::AstcRecompression);
+Q_DECLARE_METATYPE(Settings::AstcDecodeMode);
diff --git a/src/yuzu_cmd/CMakeLists.txt b/src/yuzu_cmd/CMakeLists.txt
index 46eddf423..fbeba8813 100644
--- a/src/yuzu_cmd/CMakeLists.txt
+++ b/src/yuzu_cmd/CMakeLists.txt
@@ -13,9 +13,6 @@ function(create_resource file output filename)
endfunction()
add_executable(yuzu-cmd
- config.cpp
- config.h
- default_ini.h
emu_window/emu_window_sdl2.cpp
emu_window/emu_window_sdl2.h
emu_window/emu_window_sdl2_gl.cpp
@@ -25,14 +22,16 @@ add_executable(yuzu-cmd
emu_window/emu_window_sdl2_vk.cpp
emu_window/emu_window_sdl2_vk.h
precompiled_headers.h
+ sdl_config.cpp
+ sdl_config.h
yuzu.cpp
yuzu.rc
)
create_target_directory_groups(yuzu-cmd)
-target_link_libraries(yuzu-cmd PRIVATE common core input_common)
-target_link_libraries(yuzu-cmd PRIVATE inih::INIReader glad)
+target_link_libraries(yuzu-cmd PRIVATE common core input_common frontend_common)
+target_link_libraries(yuzu-cmd PRIVATE glad)
if (MSVC)
target_link_libraries(yuzu-cmd PRIVATE getopt)
endif()
diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp
deleted file mode 100644
index 0d25ff400..000000000
--- a/src/yuzu_cmd/config.cpp
+++ /dev/null
@@ -1,279 +0,0 @@
-// SPDX-FileCopyrightText: 2014 Citra Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#include <memory>
-#include <optional>
-#include <sstream>
-#include <INIReader.h>
-#include <SDL.h>
-#include "common/fs/file.h"
-#include "common/fs/fs.h"
-#include "common/fs/path_util.h"
-#include "common/logging/log.h"
-#include "common/settings.h"
-#include "core/hle/service/acc/profile_manager.h"
-#include "input_common/main.h"
-#include "yuzu_cmd/config.h"
-#include "yuzu_cmd/default_ini.h"
-
-namespace FS = Common::FS;
-
-const std::filesystem::path default_config_path =
- FS::GetYuzuPath(FS::YuzuPath::ConfigDir) / "sdl2-config.ini";
-
-Config::Config(std::optional<std::filesystem::path> config_path)
- : sdl2_config_loc{config_path.value_or(default_config_path)},
- sdl2_config{std::make_unique<INIReader>(FS::PathToUTF8String(sdl2_config_loc))} {
- Reload();
-}
-
-Config::~Config() = default;
-
-bool Config::LoadINI(const std::string& default_contents, bool retry) {
- const auto config_loc_str = FS::PathToUTF8String(sdl2_config_loc);
- if (sdl2_config->ParseError() < 0) {
- if (retry) {
- LOG_WARNING(Config, "Failed to load {}. Creating file from defaults...",
- config_loc_str);
-
- void(FS::CreateParentDir(sdl2_config_loc));
- void(FS::WriteStringToFile(sdl2_config_loc, FS::FileType::TextFile, default_contents));
-
- sdl2_config = std::make_unique<INIReader>(config_loc_str);
-
- return LoadINI(default_contents, false);
- }
- LOG_ERROR(Config, "Failed.");
- return false;
- }
- LOG_INFO(Config, "Successfully loaded {}", config_loc_str);
- return true;
-}
-
-static const std::array<int, Settings::NativeButton::NumButtons> default_buttons = {
- SDL_SCANCODE_A, SDL_SCANCODE_S, SDL_SCANCODE_Z, SDL_SCANCODE_X, SDL_SCANCODE_T,
- SDL_SCANCODE_G, SDL_SCANCODE_F, SDL_SCANCODE_H, SDL_SCANCODE_Q, SDL_SCANCODE_W,
- SDL_SCANCODE_M, SDL_SCANCODE_N, SDL_SCANCODE_1, SDL_SCANCODE_2, SDL_SCANCODE_B,
-};
-
-static const std::array<int, Settings::NativeMotion::NumMotions> default_motions = {
- SDL_SCANCODE_7,
- SDL_SCANCODE_8,
-};
-
-static const std::array<std::array<int, 5>, Settings::NativeAnalog::NumAnalogs> default_analogs{{
- {
- SDL_SCANCODE_UP,
- SDL_SCANCODE_DOWN,
- SDL_SCANCODE_LEFT,
- SDL_SCANCODE_RIGHT,
- SDL_SCANCODE_D,
- },
- {
- SDL_SCANCODE_I,
- SDL_SCANCODE_K,
- SDL_SCANCODE_J,
- SDL_SCANCODE_L,
- SDL_SCANCODE_D,
- },
-}};
-
-template <>
-void Config::ReadSetting(const std::string& group, Settings::Setting<std::string>& setting) {
- std::string setting_value = sdl2_config->Get(group, setting.GetLabel(), setting.GetDefault());
- if (setting_value.empty()) {
- setting_value = setting.GetDefault();
- }
- setting = std::move(setting_value);
-}
-
-template <>
-void Config::ReadSetting(const std::string& group, Settings::Setting<bool>& setting) {
- setting = sdl2_config->GetBoolean(group, setting.GetLabel(), setting.GetDefault());
-}
-
-template <typename Type, bool ranged>
-void Config::ReadSetting(const std::string& group, Settings::Setting<Type, ranged>& setting) {
- setting = static_cast<Type>(sdl2_config->GetInteger(group, setting.GetLabel(),
- static_cast<long>(setting.GetDefault())));
-}
-
-void Config::ReadCategory(Settings::Category category) {
- for (const auto setting : Settings::values.linkage.by_category[category]) {
- const char* category_name = [&]() {
- if (category == Settings::Category::Controls) {
- // For compatibility with older configs
- return "ControlsGeneral";
- } else {
- return Settings::TranslateCategory(category);
- }
- }();
- std::string setting_value =
- sdl2_config->Get(category_name, setting->GetLabel(), setting->DefaultToString());
- setting->LoadString(setting_value);
- }
-}
-
-void Config::ReadValues() {
- // Controls
- ReadCategory(Settings::Category::Controls);
-
- for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) {
- auto& player = Settings::values.players.GetValue()[p];
-
- const auto group = fmt::format("ControlsP{}", p);
- for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
- std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
- player.buttons[i] =
- sdl2_config->Get(group, Settings::NativeButton::mapping[i], default_param);
- if (player.buttons[i].empty()) {
- player.buttons[i] = default_param;
- }
- }
-
- for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
- std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
- default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
- default_analogs[i][3], default_analogs[i][4], 0.5f);
- player.analogs[i] =
- sdl2_config->Get(group, Settings::NativeAnalog::mapping[i], default_param);
- if (player.analogs[i].empty()) {
- player.analogs[i] = default_param;
- }
- }
-
- for (int i = 0; i < Settings::NativeMotion::NumMotions; ++i) {
- const std::string default_param =
- InputCommon::GenerateKeyboardParam(default_motions[i]);
- auto& player_motions = player.motions[i];
-
- player_motions =
- sdl2_config->Get(group, Settings::NativeMotion::mapping[i], default_param);
- if (player_motions.empty()) {
- player_motions = default_param;
- }
- }
-
- player.connected = sdl2_config->GetBoolean(group, "connected", false);
- }
-
- for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
- std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
- Settings::values.debug_pad_buttons[i] = sdl2_config->Get(
- "ControlsGeneral", std::string("debug_pad_") + Settings::NativeButton::mapping[i],
- default_param);
- if (Settings::values.debug_pad_buttons[i].empty())
- Settings::values.debug_pad_buttons[i] = default_param;
- }
-
- for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
- std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
- default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
- default_analogs[i][3], default_analogs[i][4], 0.5f);
- Settings::values.debug_pad_analogs[i] = sdl2_config->Get(
- "ControlsGeneral", std::string("debug_pad_") + Settings::NativeAnalog::mapping[i],
- default_param);
- if (Settings::values.debug_pad_analogs[i].empty())
- Settings::values.debug_pad_analogs[i] = default_param;
- }
-
- Settings::values.touchscreen.enabled =
- sdl2_config->GetBoolean("ControlsGeneral", "touch_enabled", true);
- Settings::values.touchscreen.rotation_angle =
- sdl2_config->GetInteger("ControlsGeneral", "touch_angle", 0);
- Settings::values.touchscreen.diameter_x =
- sdl2_config->GetInteger("ControlsGeneral", "touch_diameter_x", 15);
- Settings::values.touchscreen.diameter_y =
- sdl2_config->GetInteger("ControlsGeneral", "touch_diameter_y", 15);
-
- int num_touch_from_button_maps =
- sdl2_config->GetInteger("ControlsGeneral", "touch_from_button_map", 0);
- if (num_touch_from_button_maps > 0) {
- for (int i = 0; i < num_touch_from_button_maps; ++i) {
- Settings::TouchFromButtonMap map;
- map.name = sdl2_config->Get("ControlsGeneral",
- std::string("touch_from_button_maps_") + std::to_string(i) +
- std::string("_name"),
- "default");
- const int num_touch_maps = sdl2_config->GetInteger(
- "ControlsGeneral",
- std::string("touch_from_button_maps_") + std::to_string(i) + std::string("_count"),
- 0);
- map.buttons.reserve(num_touch_maps);
-
- for (int j = 0; j < num_touch_maps; ++j) {
- std::string touch_mapping =
- sdl2_config->Get("ControlsGeneral",
- std::string("touch_from_button_maps_") + std::to_string(i) +
- std::string("_bind_") + std::to_string(j),
- "");
- map.buttons.emplace_back(std::move(touch_mapping));
- }
-
- Settings::values.touch_from_button_maps.emplace_back(std::move(map));
- }
- } else {
- Settings::values.touch_from_button_maps.emplace_back(
- Settings::TouchFromButtonMap{"default", {}});
- num_touch_from_button_maps = 1;
- }
- Settings::values.touch_from_button_map_index = std::clamp(
- Settings::values.touch_from_button_map_index.GetValue(), 0, num_touch_from_button_maps - 1);
-
- ReadCategory(Settings::Category::Audio);
- ReadCategory(Settings::Category::Core);
- ReadCategory(Settings::Category::Cpu);
- ReadCategory(Settings::Category::CpuDebug);
- ReadCategory(Settings::Category::CpuUnsafe);
- ReadCategory(Settings::Category::Renderer);
- ReadCategory(Settings::Category::RendererAdvanced);
- ReadCategory(Settings::Category::RendererDebug);
- ReadCategory(Settings::Category::System);
- ReadCategory(Settings::Category::SystemAudio);
- ReadCategory(Settings::Category::DataStorage);
- ReadCategory(Settings::Category::Debugging);
- ReadCategory(Settings::Category::DebuggingGraphics);
- ReadCategory(Settings::Category::Miscellaneous);
- ReadCategory(Settings::Category::Network);
- ReadCategory(Settings::Category::WebService);
-
- // Data Storage
- FS::SetYuzuPath(FS::YuzuPath::NANDDir,
- sdl2_config->Get("Data Storage", "nand_directory",
- FS::GetYuzuPathString(FS::YuzuPath::NANDDir)));
- FS::SetYuzuPath(FS::YuzuPath::SDMCDir,
- sdl2_config->Get("Data Storage", "sdmc_directory",
- FS::GetYuzuPathString(FS::YuzuPath::SDMCDir)));
- FS::SetYuzuPath(FS::YuzuPath::LoadDir,
- sdl2_config->Get("Data Storage", "load_directory",
- FS::GetYuzuPathString(FS::YuzuPath::LoadDir)));
- FS::SetYuzuPath(FS::YuzuPath::DumpDir,
- sdl2_config->Get("Data Storage", "dump_directory",
- FS::GetYuzuPathString(FS::YuzuPath::DumpDir)));
-
- // Debugging
- Settings::values.record_frame_times =
- sdl2_config->GetBoolean("Debugging", "record_frame_times", false);
-
- const auto title_list = sdl2_config->Get("AddOns", "title_ids", "");
- std::stringstream ss(title_list);
- std::string line;
- while (std::getline(ss, line, '|')) {
- const auto title_id = std::strtoul(line.c_str(), nullptr, 16);
- const auto disabled_list = sdl2_config->Get("AddOns", "disabled_" + line, "");
-
- std::stringstream inner_ss(disabled_list);
- std::string inner_line;
- std::vector<std::string> out;
- while (std::getline(inner_ss, inner_line, '|')) {
- out.push_back(inner_line);
- }
-
- Settings::values.disabled_addons.insert_or_assign(title_id, out);
- }
-}
-
-void Config::Reload() {
- LoadINI(DefaultINI::sdl2_config_file);
- ReadValues();
-}
diff --git a/src/yuzu_cmd/config.h b/src/yuzu_cmd/config.h
deleted file mode 100644
index 512591a39..000000000
--- a/src/yuzu_cmd/config.h
+++ /dev/null
@@ -1,38 +0,0 @@
-// SPDX-FileCopyrightText: 2014 Citra Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#pragma once
-
-#include <filesystem>
-#include <memory>
-#include <optional>
-#include <string>
-
-#include "common/settings.h"
-
-class INIReader;
-
-class Config {
- std::filesystem::path sdl2_config_loc;
- std::unique_ptr<INIReader> sdl2_config;
-
- bool LoadINI(const std::string& default_contents = "", bool retry = true);
- void ReadValues();
-
-public:
- explicit Config(std::optional<std::filesystem::path> config_path);
- ~Config();
-
- void Reload();
-
-private:
- /**
- * Applies a value read from the sdl2_config to a Setting.
- *
- * @param group The name of the INI group
- * @param setting The yuzu setting to modify
- */
- template <typename Type, bool ranged>
- void ReadSetting(const std::string& group, Settings::Setting<Type, ranged>& setting);
- void ReadCategory(Settings::Category category);
-};
diff --git a/src/yuzu_cmd/default_ini.h b/src/yuzu_cmd/default_ini.h
deleted file mode 100644
index 119e22183..000000000
--- a/src/yuzu_cmd/default_ini.h
+++ /dev/null
@@ -1,553 +0,0 @@
-// SPDX-FileCopyrightText: 2014 Citra Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#pragma once
-
-namespace DefaultINI {
-
-const char* sdl2_config_file =
- R"(
-[ControlsP0]
-# The input devices and parameters for each Switch native input
-# The config section determines the player number where the config will be applied on. For example "ControlsP0", "ControlsP1", ...
-# It should be in the format of "engine:[engine_name],[param1]:[value1],[param2]:[value2]..."
-# Escape characters $0 (for ':'), $1 (for ',') and $2 (for '$') can be used in values
-
-# Indicates if this player should be connected at boot
-# 0 (default): Disabled, 1: Enabled
-connected=
-
-# for button input, the following devices are available:
-# - "keyboard" (default) for keyboard input. Required parameters:
-# - "code": the code of the key to bind
-# - "sdl" for joystick input using SDL. Required parameters:
-# - "guid": SDL identification GUID of the joystick
-# - "port": the index of the joystick to bind
-# - "button"(optional): the index of the button to bind
-# - "hat"(optional): the index of the hat to bind as direction buttons
-# - "axis"(optional): the index of the axis to bind
-# - "direction"(only used for hat): the direction name of the hat to bind. Can be "up", "down", "left" or "right"
-# - "threshold"(only used for axis): a float value in (-1.0, 1.0) which the button is
-# triggered if the axis value crosses
-# - "direction"(only used for axis): "+" means the button is triggered when the axis value
-# is greater than the threshold; "-" means the button is triggered when the axis value
-# is smaller than the threshold
-button_a=
-button_b=
-button_x=
-button_y=
-button_lstick=
-button_rstick=
-button_l=
-button_r=
-button_zl=
-button_zr=
-button_plus=
-button_minus=
-button_dleft=
-button_dup=
-button_dright=
-button_ddown=
-button_lstick_left=
-button_lstick_up=
-button_lstick_right=
-button_lstick_down=
-button_sl=
-button_sr=
-button_home=
-button_screenshot=
-
-# for analog input, the following devices are available:
-# - "analog_from_button" (default) for emulating analog input from direction buttons. Required parameters:
-# - "up", "down", "left", "right": sub-devices for each direction.
-# Should be in the format as a button input devices using escape characters, for example, "engine$0keyboard$1code$00"
-# - "modifier": sub-devices as a modifier.
-# - "modifier_scale": a float number representing the applied modifier scale to the analog input.
-# Must be in range of 0.0-1.0. Defaults to 0.5
-# - "sdl" for joystick input using SDL. Required parameters:
-# - "guid": SDL identification GUID of the joystick
-# - "port": the index of the joystick to bind
-# - "axis_x": the index of the axis to bind as x-axis (default to 0)
-# - "axis_y": the index of the axis to bind as y-axis (default to 1)
-lstick=
-rstick=
-
-# for motion input, the following devices are available:
-# - "keyboard" (default) for emulating random motion input from buttons. Required parameters:
-# - "code": the code of the key to bind
-# - "sdl" for motion input using SDL. Required parameters:
-# - "guid": SDL identification GUID of the joystick
-# - "port": the index of the joystick to bind
-# - "motion": the index of the motion sensor to bind
-# - "cemuhookudp" for motion input using Cemu Hook protocol. Required parameters:
-# - "guid": the IP address of the cemu hook server encoded to a hex string. for example 192.168.0.1 = "c0a80001"
-# - "port": the port of the cemu hook server
-# - "pad": the index of the joystick
-# - "motion": the index of the motion sensor of the joystick to bind
-motionleft=
-motionright=
-
-[ControlsGeneral]
-# To use the debug_pad, prepend `debug_pad_` before each button setting above.
-# i.e. debug_pad_button_a=
-
-# Enable debug pad inputs to the guest
-# 0 (default): Disabled, 1: Enabled
-debug_pad_enabled =
-
-# Enable sdl raw input. Allows to configure up to 8 xinput controllers.
-# 0 (default): Disabled, 1: Enabled
-enable_raw_input =
-
-# Enable yuzu joycon driver instead of SDL drive.
-# 0: Disabled, 1 (default): Enabled
-enable_joycon_driver =
-
-# Emulates an analog input from buttons. Allowing to dial any angle.
-# 0 (default): Disabled, 1: Enabled
-emulate_analog_keyboard =
-
-# Whether to enable or disable vibration
-# 0: Disabled, 1 (default): Enabled
-vibration_enabled=
-
-# Whether to enable or disable accurate vibrations
-# 0 (default): Disabled, 1: Enabled
-enable_accurate_vibrations=
-
-# Enables controller motion inputs
-# 0: Disabled, 1 (default): Enabled
-motion_enabled =
-
-# Defines the udp device's touch screen coordinate system for cemuhookudp devices
-# - "min_x", "min_y", "max_x", "max_y"
-touch_device=
-
-# for mapping buttons to touch inputs.
-#touch_from_button_map=1
-#touch_from_button_maps_0_name=default
-#touch_from_button_maps_0_count=2
-#touch_from_button_maps_0_bind_0=foo
-#touch_from_button_maps_0_bind_1=bar
-# etc.
-
-# List of Cemuhook UDP servers, delimited by ','.
-# Default: 127.0.0.1:26760
-# Example: 127.0.0.1:26760,123.4.5.67:26761
-udp_input_servers =
-
-# Enable controlling an axis via a mouse input.
-# 0 (default): Off, 1: On
-mouse_panning =
-
-# Set mouse panning horizontal sensitivity.
-# Default: 50.0
-mouse_panning_x_sensitivity =
-
-# Set mouse panning vertical sensitivity.
-# Default: 50.0
-mouse_panning_y_sensitivity =
-
-# Set mouse panning deadzone horizontal counterweight.
-# Default: 0.0
-mouse_panning_deadzone_x_counterweight =
-
-# Set mouse panning deadzone vertical counterweight.
-# Default: 0.0
-mouse_panning_deadzone_y_counterweight =
-
-# Set mouse panning stick decay strength.
-# Default: 22.0
-mouse_panning_decay_strength =
-
-# Set mouse panning stick minimum decay.
-# Default: 5.0
-mouse_panning_minimum_decay =
-
-# Emulate an analog control stick from keyboard inputs.
-# 0 (default): Disabled, 1: Enabled
-emulate_analog_keyboard =
-
-# Enable mouse inputs to the guest
-# 0 (default): Disabled, 1: Enabled
-mouse_enabled =
-
-# Enable keyboard inputs to the guest
-# 0 (default): Disabled, 1: Enabled
-keyboard_enabled =
-
-)"
- R"(
-[Core]
-# Whether to use multi-core for CPU emulation
-# 0: Disabled, 1 (default): Enabled
-use_multi_core =
-
-# Enable unsafe extended guest system memory layout (8GB DRAM)
-# 0 (default): Disabled, 1: Enabled
-use_unsafe_extended_memory_layout =
-
-[Cpu]
-# Adjusts various optimizations.
-# Auto-select mode enables choice unsafe optimizations.
-# Accurate enables only safe optimizations.
-# Unsafe allows any unsafe optimizations.
-# 0 (default): Auto-select, 1: Accurate, 2: Enable unsafe optimizations
-cpu_accuracy =
-
-# Allow disabling safe optimizations.
-# 0 (default): Disabled, 1: Enabled
-cpu_debug_mode =
-
-# Enable inline page tables optimization (faster guest memory access)
-# 0: Disabled, 1 (default): Enabled
-cpuopt_page_tables =
-
-# Enable block linking CPU optimization (reduce block dispatcher use during predictable jumps)
-# 0: Disabled, 1 (default): Enabled
-cpuopt_block_linking =
-
-# Enable return stack buffer CPU optimization (reduce block dispatcher use during predictable returns)
-# 0: Disabled, 1 (default): Enabled
-cpuopt_return_stack_buffer =
-
-# Enable fast dispatcher CPU optimization (use a two-tiered dispatcher architecture)
-# 0: Disabled, 1 (default): Enabled
-cpuopt_fast_dispatcher =
-
-# Enable context elimination CPU Optimization (reduce host memory use for guest context)
-# 0: Disabled, 1 (default): Enabled
-cpuopt_context_elimination =
-
-# Enable constant propagation CPU optimization (basic IR optimization)
-# 0: Disabled, 1 (default): Enabled
-cpuopt_const_prop =
-
-# Enable miscellaneous CPU optimizations (basic IR optimization)
-# 0: Disabled, 1 (default): Enabled
-cpuopt_misc_ir =
-
-# Enable reduction of memory misalignment checks (reduce memory fallbacks for misaligned access)
-# 0: Disabled, 1 (default): Enabled
-cpuopt_reduce_misalign_checks =
-
-# Enable Host MMU Emulation (faster guest memory access)
-# 0: Disabled, 1 (default): Enabled
-cpuopt_fastmem =
-
-# Enable Host MMU Emulation for exclusive memory instructions (faster guest memory access)
-# 0: Disabled, 1 (default): Enabled
-cpuopt_fastmem_exclusives =
-
-# Enable fallback on failure of fastmem of exclusive memory instructions (faster guest memory access)
-# 0: Disabled, 1 (default): Enabled
-cpuopt_recompile_exclusives =
-
-# Enable optimization to ignore invalid memory accesses (faster guest memory access)
-# 0: Disabled, 1 (default): Enabled
-cpuopt_ignore_memory_aborts =
-
-# Enable unfuse FMA (improve performance on CPUs without FMA)
-# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select.
-# 0: Disabled, 1 (default): Enabled
-cpuopt_unsafe_unfuse_fma =
-
-# Enable faster FRSQRTE and FRECPE
-# Only enabled if cpu_accuracy is set to Unsafe.
-# 0: Disabled, 1 (default): Enabled
-cpuopt_unsafe_reduce_fp_error =
-
-# Enable faster ASIMD instructions (32 bits only)
-# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select.
-# 0: Disabled, 1 (default): Enabled
-cpuopt_unsafe_ignore_standard_fpcr =
-
-# Enable inaccurate NaN handling
-# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select.
-# 0: Disabled, 1 (default): Enabled
-cpuopt_unsafe_inaccurate_nan =
-
-# Disable address space checks (64 bits only)
-# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select.
-# 0: Disabled, 1 (default): Enabled
-cpuopt_unsafe_fastmem_check =
-
-# Enable faster exclusive instructions
-# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select.
-# 0: Disabled, 1 (default): Enabled
-cpuopt_unsafe_ignore_global_monitor =
-
-)"
- R"(
-[Renderer]
-# Which backend API to use.
-# 0: OpenGL, 1 (default): Vulkan
-backend =
-
-# Whether to enable asynchronous presentation (Vulkan only)
-# 0 (default): Off, 1: On
-async_presentation =
-
-# Enable graphics API debugging mode.
-# 0 (default): Disabled, 1: Enabled
-debug =
-
-# Enable shader feedback.
-# 0 (default): Disabled, 1: Enabled
-renderer_shader_feedback =
-
-# Enable Nsight Aftermath crash dumps
-# 0 (default): Disabled, 1: Enabled
-nsight_aftermath =
-
-# Disable shader loop safety checks, executing the shader without loop logic changes
-# 0 (default): Disabled, 1: Enabled
-disable_shader_loop_safety_checks =
-
-# Which Vulkan physical device to use (defaults to 0)
-vulkan_device =
-
-# 0: 0.5x (360p/540p) [EXPERIMENTAL]
-# 1: 0.75x (540p/810p) [EXPERIMENTAL]
-# 2 (default): 1x (720p/1080p)
-# 3: 1.5x (1080p/1620p) [EXPERIMENTAL]
-# 4: 2x (1440p/2160p)
-# 5: 3x (2160p/3240p)
-# 6: 4x (2880p/4320p)
-# 7: 5x (3600p/5400p)
-# 8: 6x (4320p/6480p)
-# 9: 7x (5040p/7560p)
-# 10: 8x (5760/8640p)
-resolution_setup =
-
-# Pixel filter to use when up- or down-sampling rendered frames.
-# 0: Nearest Neighbor
-# 1 (default): Bilinear
-# 2: Bicubic
-# 3: Gaussian
-# 4: ScaleForce
-# 5: AMD FidelityFX™️ Super Resolution
-scaling_filter =
-
-# Anti-Aliasing (AA)
-# 0 (default): None, 1: FXAA, 2: SMAA
-anti_aliasing =
-
-# Whether to use fullscreen or borderless window mode
-# 0 (Windows default): Borderless window, 1 (All other default): Exclusive fullscreen
-fullscreen_mode =
-
-# Aspect ratio
-# 0: Default (16:9), 1: Force 4:3, 2: Force 21:9, 3: Force 16:10, 4: Stretch to Window
-aspect_ratio =
-
-# Anisotropic filtering
-# 0: Default, 1: 2x, 2: 4x, 3: 8x, 4: 16x
-max_anisotropy =
-
-# Whether to enable VSync or not.
-# OpenGL: Values other than 0 enable VSync
-# Vulkan: FIFO is selected if the requested mode is not supported by the driver.
-# FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
-# FIFO Relaxed is similar to FIFO but allows tearing as it recovers from a slow down.
-# Mailbox can have lower latency than FIFO and does not tear but may drop frames.
-# Immediate (no synchronization) just presents whatever is available and can exhibit tearing.
-# 0: Immediate (Off), 1: Mailbox, 2 (Default): FIFO (On), 3: FIFO Relaxed
-use_vsync =
-
-# Selects the OpenGL shader backend. NV_gpu_program5 is required for GLASM. If NV_gpu_program5 is
-# not available and GLASM is selected, GLSL will be used.
-# 0: GLSL, 1 (default): GLASM, 2: SPIR-V
-shader_backend =
-
-# Uses reactive flushing instead of predictive flushing. Allowing a more accurate syncing of memory.
-# 0: Off, 1 (default): On
-use_reactive_flushing =
-
-# Whether to allow asynchronous shader building.
-# 0 (default): Off, 1: On
-use_asynchronous_shaders =
-
-# NVDEC emulation.
-# 0: Disabled, 1: CPU Decoding, 2 (default): GPU Decoding
-nvdec_emulation =
-
-# Accelerate ASTC texture decoding.
-# 0: Off, 1 (default): On
-accelerate_astc =
-
-# Decode ASTC textures asynchronously.
-# 0 (default): Off, 1: On
-async_astc =
-
-# Recompress ASTC textures to a different format.
-# 0 (default): Uncompressed, 1: BC1 (Low quality), 2: BC3: (Medium quality)
-async_astc =
-
-# Turns on the speed limiter, which will limit the emulation speed to the desired speed limit value
-# 0: Off, 1: On (default)
-use_speed_limit =
-
-# Limits the speed of the game to run no faster than this value as a percentage of target speed
-# 1 - 9999: Speed limit as a percentage of target game speed. 100 (default)
-speed_limit =
-
-# Whether to use disk based shader cache
-# 0: Off, 1 (default): On
-use_disk_shader_cache =
-
-# Which gpu accuracy level to use
-# 0: Normal, 1 (default): High, 2: Extreme (Very slow)
-gpu_accuracy =
-
-# Whether to use asynchronous GPU emulation
-# 0 : Off (slow), 1 (default): On (fast)
-use_asynchronous_gpu_emulation =
-
-# Inform the guest that GPU operations completed more quickly than they did.
-# 0: Off, 1 (default): On
-use_fast_gpu_time =
-
-# Whether to use garbage collection or not for GPU caches.
-# 0 (default): Off, 1: On
-use_caches_gc =
-
-# The clear color for the renderer. What shows up on the sides of the bottom screen.
-# Must be in range of 0-255. Defaults to 0 for all.
-bg_red =
-bg_blue =
-bg_green =
-
-)"
- R"(
-[Audio]
-# Which audio output engine to use.
-# auto (default): Auto-select
-# cubeb: Cubeb audio engine (if available)
-# sdl2: SDL2 audio engine (if available)
-# null: No audio output
-output_engine =
-
-# Which audio device to use.
-# auto (default): Auto-select
-output_device =
-
-# Output volume.
-# 100 (default): 100%, 0; mute
-volume =
-
-[Data Storage]
-# Whether to create a virtual SD card.
-# 1 (default): Yes, 0: No
-use_virtual_sd =
-
-# Whether or not to enable gamecard emulation
-# 1: Yes, 0 (default): No
-gamecard_inserted =
-
-# Whether or not the gamecard should be emulated as the current game
-# If 'gamecard_inserted' is 0 this setting is irrelevant
-# 1: Yes, 0 (default): No
-gamecard_current_game =
-
-# Path to an XCI file to use as the gamecard
-# If 'gamecard_inserted' is 0 this setting is irrelevant
-# If 'gamecard_current_game' is 1 this setting is irrelevant
-gamecard_path =
-
-[System]
-# Whether the system is docked
-# 1 (default): Yes, 0: No
-use_docked_mode =
-
-# Sets the seed for the RNG generator built into the switch
-# rng_seed will be ignored and randomly generated if rng_seed_enabled is false
-rng_seed_enabled =
-rng_seed =
-
-# Sets the current time (in seconds since 12:00 AM Jan 1, 1970) that will be used by the time service
-# This will auto-increment, with the time set being the time the game is started
-# This override will only occur if custom_rtc_enabled is true, otherwise the current time is used
-custom_rtc_enabled =
-custom_rtc =
-
-# Sets the systems language index
-# 0: Japanese, 1: English (default), 2: French, 3: German, 4: Italian, 5: Spanish, 6: Chinese,
-# 7: Korean, 8: Dutch, 9: Portuguese, 10: Russian, 11: Taiwanese, 12: British English, 13: Canadian French,
-# 14: Latin American Spanish, 15: Simplified Chinese, 16: Traditional Chinese, 17: Brazilian Portuguese
-language_index =
-
-# The system region that yuzu will use during emulation
-# -1: Auto-select (default), 0: Japan, 1: USA, 2: Europe, 3: Australia, 4: China, 5: Korea, 6: Taiwan
-region_index =
-
-# The system time zone that yuzu will use during emulation
-# 0: Auto-select (default), 1: Default (system archive value), Others: Index for specified time zone
-time_zone_index =
-
-# Sets the sound output mode.
-# 0: Mono, 1 (default): Stereo, 2: Surround
-sound_index =
-
-[Miscellaneous]
-# A filter which removes logs below a certain logging level.
-# Examples: *:Debug Kernel.SVC:Trace Service.*:Critical
-log_filter = *:Trace
-
-# Use developer keys
-# 0 (default): Disabled, 1: Enabled
-use_dev_keys =
-
-[Debugging]
-# Record frame time data, can be found in the log directory. Boolean value
-record_frame_times =
-# Determines whether or not yuzu will dump the ExeFS of all games it attempts to load while loading them
-dump_exefs=false
-# Determines whether or not yuzu will dump all NSOs it attempts to load while loading them
-dump_nso=false
-# Determines whether or not yuzu will save the filesystem access log.
-enable_fs_access_log=false
-# Enables verbose reporting services
-reporting_services =
-# Determines whether or not yuzu will report to the game that the emulated console is in Kiosk Mode
-# false: Retail/Normal Mode (default), true: Kiosk Mode
-quest_flag =
-# Determines whether debug asserts should be enabled, which will throw an exception on asserts.
-# false: Disabled (default), true: Enabled
-use_debug_asserts =
-# Determines whether unimplemented HLE service calls should be automatically stubbed.
-# false: Disabled (default), true: Enabled
-use_auto_stub =
-# Enables/Disables the macro JIT compiler
-disable_macro_jit=false
-# Determines whether to enable the GDB stub and wait for the debugger to attach before running.
-# false: Disabled (default), true: Enabled
-use_gdbstub=false
-# The port to use for the GDB server, if it is enabled.
-gdbstub_port=6543
-
-[WebService]
-# Whether or not to enable telemetry
-# 0: No, 1 (default): Yes
-enable_telemetry =
-# URL for Web API
-web_api_url = https://api.yuzu-emu.org
-# Username and token for yuzu Web Service
-# See https://profile.yuzu-emu.org/ for more info
-yuzu_username =
-yuzu_token =
-
-[Network]
-# Name of the network interface device to use with yuzu LAN play.
-# e.g. On *nix: 'enp7s0', 'wlp6s0u1u3u3', 'lo'
-# e.g. On Windows: 'Ethernet', 'Wi-Fi'
-network_interface =
-
-[AddOns]
-# Used to disable add-ons
-# List of title IDs of games that will have add-ons disabled (separated by '|'):
-title_ids =
-# For each title ID, have a key/value pair called `disabled_<title_id>` equal to the names of the add-ons to disable (sep. by '|')
-# e.x. disabled_0100000000010000 = Update|DLC <- disables Updates and DLC on Super Mario Odyssey
-)";
-} // namespace DefaultINI
diff --git a/src/yuzu_cmd/sdl_config.cpp b/src/yuzu_cmd/sdl_config.cpp
new file mode 100644
index 000000000..39fd8050c
--- /dev/null
+++ b/src/yuzu_cmd/sdl_config.cpp
@@ -0,0 +1,257 @@
+// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+// SDL will break our main function in yuzu-cmd if we don't define this before adding SDL.h
+#define SDL_MAIN_HANDLED
+#include <SDL.h>
+
+#include "input_common/main.h"
+#include "sdl_config.h"
+
+const std::array<int, Settings::NativeButton::NumButtons> SdlConfig::default_buttons = {
+ SDL_SCANCODE_A, SDL_SCANCODE_S, SDL_SCANCODE_Z, SDL_SCANCODE_X, SDL_SCANCODE_T,
+ SDL_SCANCODE_G, SDL_SCANCODE_F, SDL_SCANCODE_H, SDL_SCANCODE_Q, SDL_SCANCODE_W,
+ SDL_SCANCODE_M, SDL_SCANCODE_N, SDL_SCANCODE_1, SDL_SCANCODE_2, SDL_SCANCODE_B,
+};
+
+const std::array<int, Settings::NativeMotion::NumMotions> SdlConfig::default_motions = {
+ SDL_SCANCODE_7,
+ SDL_SCANCODE_8,
+};
+
+const std::array<std::array<int, 4>, Settings::NativeAnalog::NumAnalogs> SdlConfig::default_analogs{
+ {
+ {
+ SDL_SCANCODE_UP,
+ SDL_SCANCODE_DOWN,
+ SDL_SCANCODE_LEFT,
+ SDL_SCANCODE_RIGHT,
+ },
+ {
+ SDL_SCANCODE_I,
+ SDL_SCANCODE_K,
+ SDL_SCANCODE_J,
+ SDL_SCANCODE_L,
+ },
+ }};
+
+const std::array<int, 2> SdlConfig::default_stick_mod = {
+ SDL_SCANCODE_D,
+ 0,
+};
+
+const std::array<int, 2> SdlConfig::default_ringcon_analogs{{
+ 0,
+ 0,
+}};
+
+SdlConfig::SdlConfig(const std::optional<std::string> config_path) {
+ Initialize(config_path);
+ ReadSdlValues();
+ SaveSdlValues();
+}
+
+SdlConfig::~SdlConfig() {
+ if (global) {
+ SdlConfig::SaveAllValues();
+ }
+}
+
+void SdlConfig::ReloadAllValues() {
+ Reload();
+ ReadSdlValues();
+ SaveSdlValues();
+}
+
+void SdlConfig::SaveAllValues() {
+ Save();
+ SaveSdlValues();
+}
+
+void SdlConfig::ReadSdlValues() {
+ ReadSdlControlValues();
+}
+
+void SdlConfig::ReadSdlControlValues() {
+ BeginGroup(Settings::TranslateCategory(Settings::Category::Controls));
+
+ Settings::values.players.SetGlobal(!IsCustomConfig());
+ for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) {
+ ReadSdlPlayerValues(p);
+ }
+ if (IsCustomConfig()) {
+ EndGroup();
+ return;
+ }
+ ReadDebugControlValues();
+ ReadHidbusValues();
+
+ EndGroup();
+}
+
+void SdlConfig::ReadSdlPlayerValues(const std::size_t player_index) {
+ std::string player_prefix;
+ if (type != ConfigType::InputProfile) {
+ player_prefix.append("player_").append(ToString(player_index)).append("_");
+ }
+
+ auto& player = Settings::values.players.GetValue()[player_index];
+ if (IsCustomConfig()) {
+ const auto profile_name =
+ ReadStringSetting(std::string(player_prefix).append("profile_name"));
+ if (profile_name.empty()) {
+ // Use the global input config
+ player = Settings::values.players.GetValue(true)[player_index];
+ return;
+ }
+ }
+
+ for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
+ const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
+ auto& player_buttons = player.buttons[i];
+
+ player_buttons = ReadStringSetting(
+ std::string(player_prefix).append(Settings::NativeButton::mapping[i]), default_param);
+ if (player_buttons.empty()) {
+ player_buttons = default_param;
+ }
+ }
+
+ for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
+ const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
+ default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
+ default_analogs[i][3], default_stick_mod[i], 0.5f);
+ auto& player_analogs = player.analogs[i];
+
+ player_analogs = ReadStringSetting(
+ std::string(player_prefix).append(Settings::NativeAnalog::mapping[i]), default_param);
+ if (player_analogs.empty()) {
+ player_analogs = default_param;
+ }
+ }
+
+ for (int i = 0; i < Settings::NativeMotion::NumMotions; ++i) {
+ const std::string default_param = InputCommon::GenerateKeyboardParam(default_motions[i]);
+ auto& player_motions = player.motions[i];
+
+ player_motions = ReadStringSetting(
+ std::string(player_prefix).append(Settings::NativeMotion::mapping[i]), default_param);
+ if (player_motions.empty()) {
+ player_motions = default_param;
+ }
+ }
+}
+
+void SdlConfig::ReadDebugControlValues() {
+ for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
+ const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
+ auto& debug_pad_buttons = Settings::values.debug_pad_buttons[i];
+ debug_pad_buttons = ReadStringSetting(
+ std::string("debug_pad_").append(Settings::NativeButton::mapping[i]), default_param);
+ if (debug_pad_buttons.empty()) {
+ debug_pad_buttons = default_param;
+ }
+ }
+ for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
+ const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
+ default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
+ default_analogs[i][3], default_stick_mod[i], 0.5f);
+ auto& debug_pad_analogs = Settings::values.debug_pad_analogs[i];
+ debug_pad_analogs = ReadStringSetting(
+ std::string("debug_pad_").append(Settings::NativeAnalog::mapping[i]), default_param);
+ if (debug_pad_analogs.empty()) {
+ debug_pad_analogs = default_param;
+ }
+ }
+}
+
+void SdlConfig::ReadHidbusValues() {
+ const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
+ 0, 0, default_ringcon_analogs[0], default_ringcon_analogs[1], 0, 0.05f);
+ auto& ringcon_analogs = Settings::values.ringcon_analogs;
+
+ ringcon_analogs = ReadStringSetting(std::string("ring_controller"), default_param);
+ if (ringcon_analogs.empty()) {
+ ringcon_analogs = default_param;
+ }
+}
+
+void SdlConfig::SaveSdlValues() {
+ SaveSdlControlValues();
+
+ WriteToIni();
+}
+
+void SdlConfig::SaveSdlControlValues() {
+ BeginGroup(Settings::TranslateCategory(Settings::Category::Controls));
+
+ Settings::values.players.SetGlobal(!IsCustomConfig());
+ for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) {
+ SaveSdlPlayerValues(p);
+ }
+ if (IsCustomConfig()) {
+ EndGroup();
+ return;
+ }
+ SaveDebugControlValues();
+ SaveHidbusValues();
+
+ EndGroup();
+}
+
+void SdlConfig::SaveSdlPlayerValues(const std::size_t player_index) {
+ std::string player_prefix;
+ if (type != ConfigType::InputProfile) {
+ player_prefix = std::string("player_").append(ToString(player_index)).append("_");
+ }
+
+ const auto& player = Settings::values.players.GetValue()[player_index];
+ if (IsCustomConfig() && player.profile_name.empty()) {
+ // No custom profile selected
+ return;
+ }
+
+ for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
+ const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
+ WriteSetting(std::string(player_prefix).append(Settings::NativeButton::mapping[i]),
+ player.buttons[i], std::make_optional(default_param));
+ }
+ for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
+ const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
+ default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
+ default_analogs[i][3], default_stick_mod[i], 0.5f);
+ WriteSetting(std::string(player_prefix).append(Settings::NativeAnalog::mapping[i]),
+ player.analogs[i], std::make_optional(default_param));
+ }
+ for (int i = 0; i < Settings::NativeMotion::NumMotions; ++i) {
+ const std::string default_param = InputCommon::GenerateKeyboardParam(default_motions[i]);
+ WriteSetting(std::string(player_prefix).append(Settings::NativeMotion::mapping[i]),
+ player.motions[i], std::make_optional(default_param));
+ }
+}
+
+void SdlConfig::SaveDebugControlValues() {
+ for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
+ const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
+ WriteSetting(std::string("debug_pad_").append(Settings::NativeButton::mapping[i]),
+ Settings::values.debug_pad_buttons[i], std::make_optional(default_param));
+ }
+ for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
+ const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
+ default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
+ default_analogs[i][3], default_stick_mod[i], 0.5f);
+ WriteSetting(std::string("debug_pad_").append(Settings::NativeAnalog::mapping[i]),
+ Settings::values.debug_pad_analogs[i], std::make_optional(default_param));
+ }
+}
+
+void SdlConfig::SaveHidbusValues() {
+ const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
+ 0, 0, default_ringcon_analogs[0], default_ringcon_analogs[1], 0, 0.05f);
+ WriteSetting(std::string("ring_controller"), Settings::values.ringcon_analogs,
+ std::make_optional(default_param));
+}
+
+std::vector<Settings::BasicSetting*>& SdlConfig::FindRelevantList(Settings::Category category) {
+ return Settings::values.linkage.by_category[category];
+}
diff --git a/src/yuzu_cmd/sdl_config.h b/src/yuzu_cmd/sdl_config.h
new file mode 100644
index 000000000..1fd1c692d
--- /dev/null
+++ b/src/yuzu_cmd/sdl_config.h
@@ -0,0 +1,49 @@
+// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include "frontend_common/config.h"
+
+class SdlConfig final : public Config {
+public:
+ explicit SdlConfig(std::optional<std::string> config_path);
+ ~SdlConfig() override;
+
+ void ReloadAllValues() override;
+ void SaveAllValues() override;
+
+protected:
+ void ReadSdlValues();
+ void ReadSdlPlayerValues(std::size_t player_index);
+ void ReadSdlControlValues();
+ void ReadHidbusValues() override;
+ void ReadDebugControlValues() override;
+ void ReadPathValues() override {}
+ void ReadShortcutValues() override {}
+ void ReadUIValues() override {}
+ void ReadUIGamelistValues() override {}
+ void ReadUILayoutValues() override {}
+ void ReadMultiplayerValues() override {}
+
+ void SaveSdlValues();
+ void SaveSdlPlayerValues(std::size_t player_index);
+ void SaveSdlControlValues();
+ void SaveHidbusValues() override;
+ void SaveDebugControlValues() override;
+ void SavePathValues() override {}
+ void SaveShortcutValues() override {}
+ void SaveUIValues() override {}
+ void SaveUIGamelistValues() override {}
+ void SaveUILayoutValues() override {}
+ void SaveMultiplayerValues() override {}
+
+ std::vector<Settings::BasicSetting*>& FindRelevantList(Settings::Category category) override;
+
+public:
+ static const std::array<int, Settings::NativeButton::NumButtons> default_buttons;
+ static const std::array<int, Settings::NativeMotion::NumMotions> default_motions;
+ static const std::array<std::array<int, 4>, Settings::NativeAnalog::NumAnalogs> default_analogs;
+ static const std::array<int, 2> default_stick_mod;
+ static const std::array<int, 2> default_ringcon_analogs;
+};
diff --git a/src/yuzu_cmd/yuzu.cpp b/src/yuzu_cmd/yuzu.cpp
index 087cfaa26..a81635fa4 100644
--- a/src/yuzu_cmd/yuzu.cpp
+++ b/src/yuzu_cmd/yuzu.cpp
@@ -29,10 +29,11 @@
#include "core/hle/service/filesystem/filesystem.h"
#include "core/loader/loader.h"
#include "core/telemetry_session.h"
+#include "frontend_common/config.h"
#include "input_common/main.h"
#include "network/network.h"
+#include "sdl_config.h"
#include "video_core/renderer_base.h"
-#include "yuzu_cmd/config.h"
#include "yuzu_cmd/emu_window/emu_window_sdl2.h"
#include "yuzu_cmd/emu_window/emu_window_sdl2_gl.h"
#include "yuzu_cmd/emu_window/emu_window_sdl2_null.h"
@@ -62,6 +63,10 @@ __declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
}
#endif
+#ifdef __unix__
+#include "common/linux/gamemode.h"
+#endif
+
static void PrintHelp(const char* argv0) {
std::cout << "Usage: " << argv0
<< " [options] <filename>\n"
@@ -300,7 +305,7 @@ int main(int argc, char** argv) {
}
}
- Config config{config_path};
+ SdlConfig config{config_path};
// apply the log_filter setting
// the logger was initialized before and doesn't pick up the filter on its own
@@ -424,6 +429,10 @@ int main(int argc, char** argv) {
exit(0);
});
+#ifdef __unix__
+ Common::Linux::StartGamemode();
+#endif
+
void(system.Run());
if (system.DebuggerEnabled()) {
system.InitializeDebugger();
@@ -435,6 +444,10 @@ int main(int argc, char** argv) {
void(system.Pause());
system.ShutdownMainProcess();
+#ifdef __unix__
+ Common::Linux::StopGamemode();
+#endif
+
detached_tasks.WaitForAllTasks();
return 0;
}