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-rw-r--r--src/video_core/engines/maxwell_3d.cpp102
-rw-r--r--src/video_core/engines/maxwell_3d.h29
-rw-r--r--src/video_core/macro_interpreter.cpp2
-rw-r--r--src/video_core/rasterizer_interface.h9
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp181
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.h9
-rw-r--r--src/video_core/renderer_opengl/gl_shader_decompiler.cpp10
-rw-r--r--src/video_core/shader/shader_ir.cpp12
-rw-r--r--src/video_core/shader/shader_ir.h10
9 files changed, 273 insertions, 91 deletions
diff --git a/src/video_core/engines/maxwell_3d.cpp b/src/video_core/engines/maxwell_3d.cpp
index fb3d1112c..b318aedb8 100644
--- a/src/video_core/engines/maxwell_3d.cpp
+++ b/src/video_core/engines/maxwell_3d.cpp
@@ -92,6 +92,10 @@ void Maxwell3D::InitializeRegisterDefaults() {
// Some games (like Super Mario Odyssey) assume that SRGB is enabled.
regs.framebuffer_srgb = 1;
+ mme_inline[MAXWELL3D_REG_INDEX(draw.vertex_end_gl)] = true;
+ mme_inline[MAXWELL3D_REG_INDEX(draw.vertex_begin_gl)] = true;
+ mme_inline[MAXWELL3D_REG_INDEX(vertex_buffer.count)] = true;
+ mme_inline[MAXWELL3D_REG_INDEX(index_array.count)] = true;
}
#define DIRTY_REGS_POS(field_name) (offsetof(Maxwell3D::DirtyRegs, field_name))
@@ -256,6 +260,9 @@ void Maxwell3D::CallMacroMethod(u32 method, std::size_t num_parameters, const u3
// Execute the current macro.
macro_interpreter.Execute(macro_positions[entry], num_parameters, parameters);
+ if (mme_draw.current_mode != MMEDrawMode::Undefined) {
+ FlushMMEInlineDraw();
+ }
}
void Maxwell3D::CallMethod(const GPU::MethodCall& method_call) {
@@ -416,6 +423,97 @@ void Maxwell3D::CallMethod(const GPU::MethodCall& method_call) {
}
}
+void Maxwell3D::StepInstance(const MMEDrawMode expected_mode, const u32 count) {
+ if (mme_draw.current_mode == MMEDrawMode::Undefined) {
+ if (mme_draw.gl_begin_consume) {
+ mme_draw.current_mode = expected_mode;
+ mme_draw.current_count = count;
+ mme_draw.instance_count = 1;
+ mme_draw.gl_begin_consume = false;
+ mme_draw.gl_end_count = 0;
+ }
+ return;
+ } else {
+ if (mme_draw.current_mode == expected_mode && count == mme_draw.current_count &&
+ mme_draw.instance_mode && mme_draw.gl_begin_consume) {
+ mme_draw.instance_count++;
+ mme_draw.gl_begin_consume = false;
+ return;
+ } else {
+ FlushMMEInlineDraw();
+ }
+ }
+ // Tail call in case it needs to retry.
+ StepInstance(expected_mode, count);
+}
+
+void Maxwell3D::CallMethodFromMME(const GPU::MethodCall& method_call) {
+ const u32 method = method_call.method;
+ if (mme_inline[method]) {
+ regs.reg_array[method] = method_call.argument;
+ if (method == MAXWELL3D_REG_INDEX(vertex_buffer.count) ||
+ method == MAXWELL3D_REG_INDEX(index_array.count)) {
+ const MMEDrawMode expected_mode = method == MAXWELL3D_REG_INDEX(vertex_buffer.count)
+ ? MMEDrawMode::Array
+ : MMEDrawMode::Indexed;
+ StepInstance(expected_mode, method_call.argument);
+ } else if (method == MAXWELL3D_REG_INDEX(draw.vertex_begin_gl)) {
+ mme_draw.instance_mode =
+ (regs.draw.instance_next != 0) || (regs.draw.instance_cont != 0);
+ mme_draw.gl_begin_consume = true;
+ } else {
+ mme_draw.gl_end_count++;
+ }
+ } else {
+ if (mme_draw.current_mode != MMEDrawMode::Undefined) {
+ FlushMMEInlineDraw();
+ }
+ CallMethod(method_call);
+ }
+}
+
+void Maxwell3D::FlushMMEInlineDraw() {
+ LOG_DEBUG(HW_GPU, "called, topology={}, count={}", static_cast<u32>(regs.draw.topology.Value()),
+ regs.vertex_buffer.count);
+ ASSERT_MSG(!(regs.index_array.count && regs.vertex_buffer.count), "Both indexed and direct?");
+ ASSERT(mme_draw.instance_count == mme_draw.gl_end_count);
+
+ auto debug_context = system.GetGPUDebugContext();
+
+ if (debug_context) {
+ debug_context->OnEvent(Tegra::DebugContext::Event::IncomingPrimitiveBatch, nullptr);
+ }
+
+ // Both instance configuration registers can not be set at the same time.
+ ASSERT_MSG(!regs.draw.instance_next || !regs.draw.instance_cont,
+ "Illegal combination of instancing parameters");
+
+ const bool is_indexed = mme_draw.current_mode == MMEDrawMode::Indexed;
+ if (ShouldExecute()) {
+ rasterizer.DrawMultiBatch(is_indexed);
+ }
+
+ if (debug_context) {
+ debug_context->OnEvent(Tegra::DebugContext::Event::FinishedPrimitiveBatch, nullptr);
+ }
+
+ // TODO(bunnei): Below, we reset vertex count so that we can use these registers to determine if
+ // the game is trying to draw indexed or direct mode. This needs to be verified on HW still -
+ // it's possible that it is incorrect and that there is some other register used to specify the
+ // drawing mode.
+ if (is_indexed) {
+ regs.index_array.count = 0;
+ } else {
+ regs.vertex_buffer.count = 0;
+ }
+ mme_draw.current_mode = MMEDrawMode::Undefined;
+ mme_draw.current_count = 0;
+ mme_draw.instance_count = 0;
+ mme_draw.instance_mode = false;
+ mme_draw.gl_begin_consume = false;
+ mme_draw.gl_end_count = 0;
+}
+
void Maxwell3D::ProcessMacroUpload(u32 data) {
ASSERT_MSG(regs.macros.upload_address < macro_memory.size(),
"upload_address exceeded macro_memory size!");
@@ -564,7 +662,9 @@ void Maxwell3D::DrawArrays() {
}
const bool is_indexed{regs.index_array.count && !regs.vertex_buffer.count};
- rasterizer.AccelerateDrawBatch(is_indexed);
+ if (ShouldExecute()) {
+ rasterizer.DrawBatch(is_indexed);
+ }
if (debug_context) {
debug_context->OnEvent(Tegra::DebugContext::Event::FinishedPrimitiveBatch, nullptr);
diff --git a/src/video_core/engines/maxwell_3d.h b/src/video_core/engines/maxwell_3d.h
index e5ec90717..4c97759ed 100644
--- a/src/video_core/engines/maxwell_3d.h
+++ b/src/video_core/engines/maxwell_3d.h
@@ -811,8 +811,9 @@ public:
INSERT_PADDING_WORDS(0x21);
u32 vb_element_base;
+ u32 vb_base_instance;
- INSERT_PADDING_WORDS(0x36);
+ INSERT_PADDING_WORDS(0x35);
union {
BitField<0, 1, u32> c0;
@@ -1238,6 +1239,11 @@ public:
/// Write the value to the register identified by method.
void CallMethod(const GPU::MethodCall& method_call);
+ /// Write the value to the register identified by method.
+ void CallMethodFromMME(const GPU::MethodCall& method_call);
+
+ void FlushMMEInlineDraw();
+
/// Given a Texture Handle, returns the TSC and TIC entries.
Texture::FullTextureInfo GetTextureInfo(const Texture::TextureHandle tex_handle,
std::size_t offset) const;
@@ -1263,6 +1269,21 @@ public:
return execute_on;
}
+ enum class MMEDrawMode : u32 {
+ Undefined,
+ Array,
+ Indexed,
+ };
+
+ struct MMEDrawState {
+ MMEDrawMode current_mode{MMEDrawMode::Undefined};
+ u32 current_count{};
+ u32 instance_count{};
+ bool instance_mode{};
+ bool gl_begin_consume{};
+ u32 gl_end_count{};
+ } mme_draw;
+
private:
void InitializeRegisterDefaults();
@@ -1275,6 +1296,8 @@ private:
/// Start offsets of each macro in macro_memory
std::array<u32, 0x80> macro_positions = {};
+ std::array<bool, Regs::NUM_REGS> mme_inline{};
+
/// Memory for macro code
MacroMemory macro_memory;
@@ -1346,6 +1369,9 @@ private:
/// Handles a write to the VERTEX_END_GL register, triggering a draw.
void DrawArrays();
+
+ // Handles a instance drawcall from MME
+ void StepInstance(MMEDrawMode expected_mode, u32 count);
};
#define ASSERT_REG_POSITION(field_name, position) \
@@ -1402,6 +1428,7 @@ ASSERT_REG_POSITION(stencil_front_mask, 0x4E7);
ASSERT_REG_POSITION(frag_color_clamp, 0x4EA);
ASSERT_REG_POSITION(screen_y_control, 0x4EB);
ASSERT_REG_POSITION(vb_element_base, 0x50D);
+ASSERT_REG_POSITION(vb_base_instance, 0x50E);
ASSERT_REG_POSITION(clip_distance_enabled, 0x544);
ASSERT_REG_POSITION(point_size, 0x546);
ASSERT_REG_POSITION(zeta_enable, 0x54E);
diff --git a/src/video_core/macro_interpreter.cpp b/src/video_core/macro_interpreter.cpp
index 62afc0d11..dbaeac6db 100644
--- a/src/video_core/macro_interpreter.cpp
+++ b/src/video_core/macro_interpreter.cpp
@@ -257,7 +257,7 @@ void MacroInterpreter::SetMethodAddress(u32 address) {
}
void MacroInterpreter::Send(u32 value) {
- maxwell3d.CallMethod({method_address.address, value});
+ maxwell3d.CallMethodFromMME({method_address.address, value});
// Increment the method address by the method increment.
method_address.address.Assign(method_address.address.Value() +
method_address.increment.Value());
diff --git a/src/video_core/rasterizer_interface.h b/src/video_core/rasterizer_interface.h
index 6b3f2d50a..5b0eca9e2 100644
--- a/src/video_core/rasterizer_interface.h
+++ b/src/video_core/rasterizer_interface.h
@@ -29,7 +29,10 @@ public:
virtual ~RasterizerInterface() {}
/// Draw the current batch of vertex arrays
- virtual void DrawArrays() = 0;
+ virtual bool DrawBatch(bool is_indexed) = 0;
+
+ /// Draw the current batch of multiple instances of vertex arrays
+ virtual bool DrawMultiBatch(bool is_indexed) = 0;
/// Clear the current framebuffer
virtual void Clear() = 0;
@@ -69,10 +72,6 @@ public:
return false;
}
- virtual bool AccelerateDrawBatch(bool is_indexed) {
- return false;
- }
-
/// Increase/decrease the number of object in pages touching the specified region
virtual void UpdatePagesCachedCount(VAddr addr, u64 size, int delta) {}
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index a2c1473db..6a17bed72 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -49,40 +49,6 @@ MICROPROFILE_DEFINE(OpenGL_Blits, "OpenGL", "Blits", MP_RGB(128, 128, 192));
MICROPROFILE_DEFINE(OpenGL_CacheManagement, "OpenGL", "Cache Mgmt", MP_RGB(100, 255, 100));
MICROPROFILE_DEFINE(OpenGL_PrimitiveAssembly, "OpenGL", "Prim Asmbl", MP_RGB(255, 100, 100));
-struct DrawParameters {
- GLenum primitive_mode;
- GLsizei count;
- GLint current_instance;
- bool use_indexed;
-
- GLint vertex_first;
-
- GLenum index_format;
- GLint base_vertex;
- GLintptr index_buffer_offset;
-
- void DispatchDraw() const {
- if (use_indexed) {
- const auto index_buffer_ptr = reinterpret_cast<const void*>(index_buffer_offset);
- if (current_instance > 0) {
- glDrawElementsInstancedBaseVertexBaseInstance(primitive_mode, count, index_format,
- index_buffer_ptr, 1, base_vertex,
- current_instance);
- } else {
- glDrawElementsBaseVertex(primitive_mode, count, index_format, index_buffer_ptr,
- base_vertex);
- }
- } else {
- if (current_instance > 0) {
- glDrawArraysInstancedBaseInstance(primitive_mode, vertex_first, count, 1,
- current_instance);
- } else {
- glDrawArrays(primitive_mode, vertex_first, count);
- }
- }
- }
-};
-
static std::size_t GetConstBufferSize(const Tegra::Engines::ConstBufferInfo& buffer,
const GLShader::ConstBufferEntry& entry) {
if (!entry.IsIndirect()) {
@@ -270,29 +236,6 @@ GLintptr RasterizerOpenGL::SetupIndexBuffer() {
return offset;
}
-DrawParameters RasterizerOpenGL::SetupDraw(GLintptr index_buffer_offset) {
- const auto& gpu = system.GPU().Maxwell3D();
- const auto& regs = gpu.regs;
- const bool is_indexed = accelerate_draw == AccelDraw::Indexed;
-
- DrawParameters params{};
- params.current_instance = gpu.state.current_instance;
-
- params.use_indexed = is_indexed;
- params.primitive_mode = MaxwellToGL::PrimitiveTopology(regs.draw.topology);
-
- if (is_indexed) {
- params.index_format = MaxwellToGL::IndexFormat(regs.index_array.format);
- params.count = regs.index_array.count;
- params.index_buffer_offset = index_buffer_offset;
- params.base_vertex = static_cast<GLint>(regs.vb_element_base);
- } else {
- params.count = regs.vertex_buffer.count;
- params.vertex_first = regs.vertex_buffer.first;
- }
- return params;
-}
-
void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
MICROPROFILE_SCOPE(OpenGL_Shader);
auto& gpu = system.GPU().Maxwell3D();
@@ -399,12 +342,6 @@ std::size_t RasterizerOpenGL::CalculateIndexBufferSize() const {
static_cast<std::size_t>(regs.index_array.FormatSizeInBytes());
}
-bool RasterizerOpenGL::AccelerateDrawBatch(bool is_indexed) {
- accelerate_draw = is_indexed ? AccelDraw::Indexed : AccelDraw::Arrays;
- DrawArrays();
- return true;
-}
-
template <typename Map, typename Interval>
static constexpr auto RangeFromInterval(Map& map, const Interval& interval) {
return boost::make_iterator_range(map.equal_range(interval));
@@ -640,17 +577,9 @@ void RasterizerOpenGL::Clear() {
}
}
-void RasterizerOpenGL::DrawArrays() {
- if (accelerate_draw == AccelDraw::Disabled)
- return;
-
- MICROPROFILE_SCOPE(OpenGL_Drawing);
+void RasterizerOpenGL::DrawPrelude() {
auto& gpu = system.GPU().Maxwell3D();
- if (!gpu.ShouldExecute()) {
- return;
- }
-
SyncColorMask();
SyncFragmentColorClampState();
SyncMultiSampleState();
@@ -695,10 +624,7 @@ void RasterizerOpenGL::DrawArrays() {
// Upload vertex and index data.
SetupVertexBuffer(vao);
SetupVertexInstances(vao);
- const GLintptr index_buffer_offset = SetupIndexBuffer();
-
- // Setup draw parameters. It will automatically choose what glDraw* method to use.
- const DrawParameters params = SetupDraw(index_buffer_offset);
+ index_buffer_offset = SetupIndexBuffer();
// Prepare packed bindings.
bind_ubo_pushbuffer.Setup(0);
@@ -706,7 +632,8 @@ void RasterizerOpenGL::DrawArrays() {
// Setup shaders and their used resources.
texture_cache.GuardSamplers(true);
- SetupShaders(params.primitive_mode);
+ const auto primitive_mode = MaxwellToGL::PrimitiveTopology(gpu.regs.draw.topology);
+ SetupShaders(primitive_mode);
texture_cache.GuardSamplers(false);
ConfigureFramebuffers();
@@ -730,11 +657,107 @@ void RasterizerOpenGL::DrawArrays() {
if (texture_cache.TextureBarrier()) {
glTextureBarrier();
}
+}
+
+struct DrawParams {
+ bool is_indexed{};
+ bool is_instanced{};
+ GLenum primitive_mode{};
+ GLint count{};
+ GLint base_vertex{};
+
+ // Indexed settings
+ GLenum index_format{};
+ GLintptr index_buffer_offset{};
+
+ // Instanced setting
+ GLint num_instances{};
+ GLint base_instance{};
+
+ void DispatchDraw() {
+ if (is_indexed) {
+ const auto index_buffer_ptr = reinterpret_cast<const void*>(index_buffer_offset);
+ if (is_instanced) {
+ glDrawElementsInstancedBaseVertexBaseInstance(primitive_mode, count, index_format,
+ index_buffer_ptr, num_instances,
+ base_vertex, base_instance);
+ } else {
+ glDrawElementsBaseVertex(primitive_mode, count, index_format, index_buffer_ptr,
+ base_vertex);
+ }
+ } else {
+ if (is_instanced) {
+ glDrawArraysInstancedBaseInstance(primitive_mode, base_vertex, count, num_instances,
+ base_instance);
+ } else {
+ glDrawArrays(primitive_mode, base_vertex, count);
+ }
+ }
+ }
+};
- params.DispatchDraw();
+bool RasterizerOpenGL::DrawBatch(bool is_indexed) {
+ accelerate_draw = is_indexed ? AccelDraw::Indexed : AccelDraw::Arrays;
+
+ MICROPROFILE_SCOPE(OpenGL_Drawing);
+ DrawPrelude();
+
+ auto& maxwell3d = system.GPU().Maxwell3D();
+ const auto& regs = maxwell3d.regs;
+ const auto current_instance = maxwell3d.state.current_instance;
+ DrawParams draw_call{};
+ draw_call.is_indexed = is_indexed;
+ draw_call.num_instances = static_cast<GLint>(1);
+ draw_call.base_instance = static_cast<GLint>(current_instance);
+ draw_call.is_instanced = current_instance > 0;
+ draw_call.primitive_mode = MaxwellToGL::PrimitiveTopology(regs.draw.topology);
+ if (draw_call.is_indexed) {
+ draw_call.count = static_cast<GLint>(regs.index_array.count);
+ draw_call.base_vertex = static_cast<GLint>(regs.vb_element_base);
+ draw_call.index_format = MaxwellToGL::IndexFormat(regs.index_array.format);
+ draw_call.index_buffer_offset = index_buffer_offset;
+ } else {
+ draw_call.count = static_cast<GLint>(regs.vertex_buffer.count);
+ draw_call.base_vertex = static_cast<GLint>(regs.vertex_buffer.first);
+ }
+ draw_call.DispatchDraw();
+
+ maxwell3d.dirty.memory_general = false;
accelerate_draw = AccelDraw::Disabled;
- gpu.dirty.memory_general = false;
+ return true;
+}
+
+bool RasterizerOpenGL::DrawMultiBatch(bool is_indexed) {
+ accelerate_draw = is_indexed ? AccelDraw::Indexed : AccelDraw::Arrays;
+
+ MICROPROFILE_SCOPE(OpenGL_Drawing);
+
+ DrawPrelude();
+
+ auto& maxwell3d = system.GPU().Maxwell3D();
+ const auto& regs = maxwell3d.regs;
+ const auto& draw_setup = maxwell3d.mme_draw;
+ DrawParams draw_call{};
+ draw_call.is_indexed = is_indexed;
+ draw_call.num_instances = static_cast<GLint>(draw_setup.instance_count);
+ draw_call.base_instance = static_cast<GLint>(regs.vb_base_instance);
+ draw_call.is_instanced = draw_setup.instance_count > 1;
+ draw_call.primitive_mode = MaxwellToGL::PrimitiveTopology(regs.draw.topology);
+ if (draw_call.is_indexed) {
+ draw_call.count = static_cast<GLint>(regs.index_array.count);
+ draw_call.base_vertex = static_cast<GLint>(regs.vb_element_base);
+ draw_call.index_format = MaxwellToGL::IndexFormat(regs.index_array.format);
+ draw_call.index_buffer_offset = index_buffer_offset;
+ } else {
+ draw_call.count = static_cast<GLint>(regs.vertex_buffer.count);
+ draw_call.base_vertex = static_cast<GLint>(regs.vertex_buffer.first);
+ }
+ draw_call.DispatchDraw();
+
+ maxwell3d.dirty.memory_general = false;
+ accelerate_draw = AccelDraw::Disabled;
+ return true;
}
void RasterizerOpenGL::DispatchCompute(GPUVAddr code_addr) {
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index 4f5c7f864..9c10ebda3 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -57,7 +57,8 @@ public:
ScreenInfo& info);
~RasterizerOpenGL() override;
- void DrawArrays() override;
+ bool DrawBatch(bool is_indexed) override;
+ bool DrawMultiBatch(bool is_indexed) override;
void Clear() override;
void DispatchCompute(GPUVAddr code_addr) override;
void FlushAll() override;
@@ -71,7 +72,6 @@ public:
const Tegra::Engines::Fermi2D::Config& copy_config) override;
bool AccelerateDisplay(const Tegra::FramebufferConfig& config, VAddr framebuffer_addr,
u32 pixel_stride) override;
- bool AccelerateDrawBatch(bool is_indexed) override;
void UpdatePagesCachedCount(VAddr addr, u64 size, int delta) override;
void LoadDiskResources(const std::atomic_bool& stop_loading,
const VideoCore::DiskResourceLoadCallback& callback) override;
@@ -105,6 +105,9 @@ private:
void SetupGlobalMemory(const GLShader::GlobalMemoryEntry& entry, GPUVAddr gpu_addr,
std::size_t size);
+ /// Syncs all the state, shaders, render targets and textures setting before a draw call.
+ void DrawPrelude();
+
/// Configures the current textures to use for the draw command. Returns shaders texture buffer
/// usage.
TextureBufferUsage SetupDrawTextures(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage,
@@ -216,7 +219,7 @@ private:
GLintptr SetupIndexBuffer();
- DrawParameters SetupDraw(GLintptr index_buffer_offset);
+ GLintptr index_buffer_offset;
void SetupShaders(GLenum primitive_mode);
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index 76439e7ab..74cb59bc1 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -462,6 +462,14 @@ private:
code.AddLine("float gl_PointSize;");
}
+ if (ir.UsesInstanceId()) {
+ code.AddLine("int gl_InstanceID;");
+ }
+
+ if (ir.UsesVertexId()) {
+ code.AddLine("int gl_VertexID;");
+ }
+
--code.scope;
code.AddLine("}};");
code.AddNewLine();
@@ -964,7 +972,7 @@ private:
switch (element) {
case 2:
// Config pack's first value is instance_id.
- return {"config_pack[0]", Type::Uint};
+ return {"gl_InstanceID", Type::Int};
case 3:
return {"gl_VertexID", Type::Int};
}
diff --git a/src/video_core/shader/shader_ir.cpp b/src/video_core/shader/shader_ir.cpp
index bbbab0bca..2c357f310 100644
--- a/src/video_core/shader/shader_ir.cpp
+++ b/src/video_core/shader/shader_ir.cpp
@@ -114,6 +114,18 @@ Node ShaderIR::GetOutputAttribute(Attribute::Index index, u64 element, Node buff
break;
}
}
+ if (index == Attribute::Index::TessCoordInstanceIDVertexID) {
+ switch (element) {
+ case 2:
+ uses_instance_id = true;
+ break;
+ case 3:
+ uses_vertex_id = true;
+ break;
+ default:
+ break;
+ }
+ }
if (index == Attribute::Index::ClipDistances0123 ||
index == Attribute::Index::ClipDistances4567) {
const auto clip_index =
diff --git a/src/video_core/shader/shader_ir.h b/src/video_core/shader/shader_ir.h
index 6aed9bb84..2f03d83ba 100644
--- a/src/video_core/shader/shader_ir.h
+++ b/src/video_core/shader/shader_ir.h
@@ -124,6 +124,14 @@ public:
return uses_point_size;
}
+ bool UsesInstanceId() const {
+ return uses_instance_id;
+ }
+
+ bool UsesVertexId() const {
+ return uses_vertex_id;
+ }
+
bool HasPhysicalAttributes() const {
return uses_physical_attributes;
}
@@ -373,6 +381,8 @@ private:
bool uses_viewport_index{};
bool uses_point_size{};
bool uses_physical_attributes{}; // Shader uses AL2P or physical attribute read/writes
+ bool uses_instance_id{};
+ bool uses_vertex_id{};
Tegra::Shader::Header header;
};