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-rw-r--r--src/core/frontend/emu_window.cpp5
-rw-r--r--src/core/perf_stats.cpp14
-rw-r--r--src/core/perf_stats.h10
3 files changed, 22 insertions, 7 deletions
diff --git a/src/core/frontend/emu_window.cpp b/src/core/frontend/emu_window.cpp
index 6b4637741..b65d6ff58 100644
--- a/src/core/frontend/emu_window.cpp
+++ b/src/core/frontend/emu_window.cpp
@@ -5,7 +5,7 @@
#include <algorithm>
#include <cmath>
#include "common/assert.h"
-#include "common/profiler_reporting.h"
+#include "core/core.h"
#include "core/frontend/emu_window.h"
#include "core/frontend/key_map.h"
#include "video_core/video_core.h"
@@ -104,8 +104,7 @@ void EmuWindow::AccelerometerChanged(float x, float y, float z) {
void EmuWindow::GyroscopeChanged(float x, float y, float z) {
constexpr float FULL_FPS = 60;
float coef = GetGyroscopeRawToDpsCoefficient();
- float stretch =
- FULL_FPS / Common::Profiling::GetTimingResultsAggregator()->GetAggregatedResults().fps;
+ float stretch = Core::System::GetInstance().perf_stats.Lock()->GetLastFrameTimeScale();
std::lock_guard<std::mutex> lock(gyro_mutex);
gyro_x = static_cast<s16>(x * coef * stretch);
gyro_y = static_cast<s16>(y * coef * stretch);
diff --git a/src/core/perf_stats.cpp b/src/core/perf_stats.cpp
index 6d9e603e4..8d9e521a3 100644
--- a/src/core/perf_stats.cpp
+++ b/src/core/perf_stats.cpp
@@ -6,6 +6,9 @@
#include "core/hw/gpu.h"
#include "core/perf_stats.h"
+using DoubleSecs = std::chrono::duration<double, std::chrono::seconds::period>;
+using std::chrono::duration_cast;
+
namespace Core {
void PerfStats::BeginSystemFrame() {
@@ -16,6 +19,9 @@ void PerfStats::EndSystemFrame() {
auto frame_end = Clock::now();
accumulated_frametime += frame_end - frame_begin;
system_frames += 1;
+
+ previous_frame_length = frame_end - previous_frame_end;
+ previous_frame_end = frame_end;
}
void PerfStats::EndGameFrame() {
@@ -23,9 +29,6 @@ void PerfStats::EndGameFrame() {
}
PerfStats::Results PerfStats::GetAndResetStats(u64 current_system_time_us) {
- using DoubleSecs = std::chrono::duration<double, std::chrono::seconds::period>;
- using std::chrono::duration_cast;
-
auto now = Clock::now();
// Walltime elapsed since stats were reset
auto interval = duration_cast<DoubleSecs>(now - reset_point).count();
@@ -50,4 +53,9 @@ PerfStats::Results PerfStats::GetAndResetStats(u64 current_system_time_us) {
return results;
}
+double PerfStats::GetLastFrameTimeScale() {
+ constexpr double FRAME_LENGTH = 1.0 / GPU::SCREEN_REFRESH_RATE;
+ return duration_cast<DoubleSecs>(previous_frame_length).count() / FRAME_LENGTH;
+}
+
} // namespace Core
diff --git a/src/core/perf_stats.h b/src/core/perf_stats.h
index 566a1419a..8a03c511a 100644
--- a/src/core/perf_stats.h
+++ b/src/core/perf_stats.h
@@ -30,11 +30,19 @@ public:
Results GetAndResetStats(u64 current_system_time_us);
+ /**
+ * Gets the ratio between walltime and the emulated time of the previous system frame. This is
+ * useful for scaling inputs or outputs moving between the two time domains.
+ */
+ double GetLastFrameTimeScale();
+
private:
Clock::time_point reset_point = Clock::now();
- Clock::time_point frame_begin;
+ Clock::time_point frame_begin = reset_point;
+ Clock::time_point previous_frame_end = reset_point;
Clock::duration accumulated_frametime = Clock::duration::zero();
+ Clock::duration previous_frame_length = Clock::duration::zero();
u64 reset_point_system_us = 0;
u32 system_frames = 0;
u32 game_frames = 0;