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-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp8
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_warp.cpp58
-rw-r--r--src/shader_recompiler/backend/spirv/spirv_emit_context.cpp45
-rw-r--r--src/shader_recompiler/backend/spirv/spirv_emit_context.h1
-rw-r--r--src/shader_recompiler/frontend/maxwell/translate_program.cpp114
-rw-r--r--src/shader_recompiler/host_translate_info.h3
-rw-r--r--src/shader_recompiler/ir_opt/global_memory_to_storage_buffer_pass.cpp13
-rw-r--r--src/shader_recompiler/ir_opt/passes.h2
-rw-r--r--src/shader_recompiler/profile.h2
-rw-r--r--src/shader_recompiler/shader_info.h12
-rw-r--r--src/video_core/buffer_cache/buffer_cache.h13
-rw-r--r--src/video_core/renderer_opengl/gl_buffer_cache.h4
-rw-r--r--src/video_core/renderer_opengl/gl_shader_cache.cpp2
-rw-r--r--src/video_core/renderer_vulkan/vk_buffer_cache.cpp4
-rw-r--r--src/video_core/renderer_vulkan/vk_buffer_cache.h2
-rw-r--r--src/video_core/renderer_vulkan/vk_pipeline_cache.cpp3
16 files changed, 195 insertions, 91 deletions
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp
index db9c94ce8..0cd87a48f 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp
@@ -321,8 +321,12 @@ Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr, Id vertex) {
case IR::Attribute::PositionY:
case IR::Attribute::PositionZ:
case IR::Attribute::PositionW:
- return ctx.OpLoad(ctx.F32[1], AttrPointer(ctx, ctx.input_f32, vertex, ctx.input_position,
- ctx.Const(element)));
+ return ctx.OpLoad(
+ ctx.F32[1],
+ ctx.need_input_position_indirect
+ ? AttrPointer(ctx, ctx.input_f32, vertex, ctx.input_position, ctx.u32_zero_value,
+ ctx.Const(element))
+ : AttrPointer(ctx, ctx.input_f32, vertex, ctx.input_position, ctx.Const(element)));
case IR::Attribute::InstanceId:
if (ctx.profile.support_vertex_instance_id) {
return ctx.OpBitcast(ctx.F32[1], ctx.OpLoad(ctx.U32[1], ctx.instance_id));
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_warp.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_warp.cpp
index 2c90f2368..c5db19d09 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_warp.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_warp.cpp
@@ -58,11 +58,10 @@ Id SelectValue(EmitContext& ctx, Id in_range, Id value, Id src_thread_id) {
ctx.OpGroupNonUniformShuffle(ctx.U32[1], SubgroupScope(ctx), value, src_thread_id), value);
}
-Id GetUpperClamp(EmitContext& ctx, Id invocation_id, Id clamp) {
- const Id thirty_two{ctx.Const(32u)};
- const Id is_upper_partition{ctx.OpSGreaterThanEqual(ctx.U1, invocation_id, thirty_two)};
- const Id upper_clamp{ctx.OpIAdd(ctx.U32[1], thirty_two, clamp)};
- return ctx.OpSelect(ctx.U32[1], is_upper_partition, upper_clamp, clamp);
+Id AddPartitionBase(EmitContext& ctx, Id thread_id) {
+ const Id partition_idx{ctx.OpShiftRightLogical(ctx.U32[1], GetThreadId(ctx), ctx.Const(5u))};
+ const Id partition_base{ctx.OpShiftLeftLogical(ctx.U32[1], partition_idx, ctx.Const(5u))};
+ return ctx.OpIAdd(ctx.U32[1], thread_id, partition_base);
}
} // Anonymous namespace
@@ -145,64 +144,63 @@ Id EmitSubgroupGeMask(EmitContext& ctx) {
Id EmitShuffleIndex(EmitContext& ctx, IR::Inst* inst, Id value, Id index, Id clamp,
Id segmentation_mask) {
const Id not_seg_mask{ctx.OpNot(ctx.U32[1], segmentation_mask)};
- const Id thread_id{GetThreadId(ctx)};
- if (ctx.profile.warp_size_potentially_larger_than_guest) {
- const Id thirty_two{ctx.Const(32u)};
- const Id is_upper_partition{ctx.OpSGreaterThanEqual(ctx.U1, thread_id, thirty_two)};
- const Id upper_index{ctx.OpIAdd(ctx.U32[1], thirty_two, index)};
- const Id upper_clamp{ctx.OpIAdd(ctx.U32[1], thirty_two, clamp)};
- index = ctx.OpSelect(ctx.U32[1], is_upper_partition, upper_index, index);
- clamp = ctx.OpSelect(ctx.U32[1], is_upper_partition, upper_clamp, clamp);
- }
+ const Id thread_id{EmitLaneId(ctx)};
const Id min_thread_id{ComputeMinThreadId(ctx, thread_id, segmentation_mask)};
const Id max_thread_id{ComputeMaxThreadId(ctx, min_thread_id, clamp, not_seg_mask)};
const Id lhs{ctx.OpBitwiseAnd(ctx.U32[1], index, not_seg_mask)};
- const Id src_thread_id{ctx.OpBitwiseOr(ctx.U32[1], lhs, min_thread_id)};
+ Id src_thread_id{ctx.OpBitwiseOr(ctx.U32[1], lhs, min_thread_id)};
const Id in_range{ctx.OpSLessThanEqual(ctx.U1, src_thread_id, max_thread_id)};
+ if (ctx.profile.warp_size_potentially_larger_than_guest) {
+ src_thread_id = AddPartitionBase(ctx, src_thread_id);
+ }
+
SetInBoundsFlag(inst, in_range);
return SelectValue(ctx, in_range, value, src_thread_id);
}
Id EmitShuffleUp(EmitContext& ctx, IR::Inst* inst, Id value, Id index, Id clamp,
Id segmentation_mask) {
- const Id thread_id{GetThreadId(ctx)};
- if (ctx.profile.warp_size_potentially_larger_than_guest) {
- clamp = GetUpperClamp(ctx, thread_id, clamp);
- }
+ const Id thread_id{EmitLaneId(ctx)};
const Id max_thread_id{GetMaxThreadId(ctx, thread_id, clamp, segmentation_mask)};
- const Id src_thread_id{ctx.OpISub(ctx.U32[1], thread_id, index)};
+ Id src_thread_id{ctx.OpISub(ctx.U32[1], thread_id, index)};
const Id in_range{ctx.OpSGreaterThanEqual(ctx.U1, src_thread_id, max_thread_id)};
+ if (ctx.profile.warp_size_potentially_larger_than_guest) {
+ src_thread_id = AddPartitionBase(ctx, src_thread_id);
+ }
+
SetInBoundsFlag(inst, in_range);
return SelectValue(ctx, in_range, value, src_thread_id);
}
Id EmitShuffleDown(EmitContext& ctx, IR::Inst* inst, Id value, Id index, Id clamp,
Id segmentation_mask) {
- const Id thread_id{GetThreadId(ctx)};
- if (ctx.profile.warp_size_potentially_larger_than_guest) {
- clamp = GetUpperClamp(ctx, thread_id, clamp);
- }
+ const Id thread_id{EmitLaneId(ctx)};
const Id max_thread_id{GetMaxThreadId(ctx, thread_id, clamp, segmentation_mask)};
- const Id src_thread_id{ctx.OpIAdd(ctx.U32[1], thread_id, index)};
+ Id src_thread_id{ctx.OpIAdd(ctx.U32[1], thread_id, index)};
const Id in_range{ctx.OpSLessThanEqual(ctx.U1, src_thread_id, max_thread_id)};
+ if (ctx.profile.warp_size_potentially_larger_than_guest) {
+ src_thread_id = AddPartitionBase(ctx, src_thread_id);
+ }
+
SetInBoundsFlag(inst, in_range);
return SelectValue(ctx, in_range, value, src_thread_id);
}
Id EmitShuffleButterfly(EmitContext& ctx, IR::Inst* inst, Id value, Id index, Id clamp,
Id segmentation_mask) {
- const Id thread_id{GetThreadId(ctx)};
- if (ctx.profile.warp_size_potentially_larger_than_guest) {
- clamp = GetUpperClamp(ctx, thread_id, clamp);
- }
+ const Id thread_id{EmitLaneId(ctx)};
const Id max_thread_id{GetMaxThreadId(ctx, thread_id, clamp, segmentation_mask)};
- const Id src_thread_id{ctx.OpBitwiseXor(ctx.U32[1], thread_id, index)};
+ Id src_thread_id{ctx.OpBitwiseXor(ctx.U32[1], thread_id, index)};
const Id in_range{ctx.OpSLessThanEqual(ctx.U1, src_thread_id, max_thread_id)};
+ if (ctx.profile.warp_size_potentially_larger_than_guest) {
+ src_thread_id = AddPartitionBase(ctx, src_thread_id);
+ }
+
SetInBoundsFlag(inst, in_range);
return SelectValue(ctx, in_range, value, src_thread_id);
}
diff --git a/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp b/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp
index ecb2db494..a0c155fdb 100644
--- a/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp
+++ b/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp
@@ -544,7 +544,7 @@ void EmitContext::DefineCommonTypes(const Info& info) {
U16 = Name(TypeInt(16, false), "u16");
S16 = Name(TypeInt(16, true), "s16");
}
- if (info.uses_int64) {
+ if (info.uses_int64 && profile.support_int64) {
AddCapability(spv::Capability::Int64);
U64 = Name(TypeInt(64, false), "u64");
}
@@ -721,9 +721,21 @@ void EmitContext::DefineAttributeMemAccess(const Info& info) {
size_t label_index{0};
if (info.loads.AnyComponent(IR::Attribute::PositionX)) {
AddLabel(labels[label_index]);
- const Id pointer{is_array
- ? OpAccessChain(input_f32, input_position, vertex, masked_index)
- : OpAccessChain(input_f32, input_position, masked_index)};
+ const Id pointer{[&]() {
+ if (need_input_position_indirect) {
+ if (is_array)
+ return OpAccessChain(input_f32, input_position, vertex, u32_zero_value,
+ masked_index);
+ else
+ return OpAccessChain(input_f32, input_position, u32_zero_value,
+ masked_index);
+ } else {
+ if (is_array)
+ return OpAccessChain(input_f32, input_position, vertex, masked_index);
+ else
+ return OpAccessChain(input_f32, input_position, masked_index);
+ }
+ }()};
const Id result{OpLoad(F32[1], pointer)};
OpReturnValue(result);
++label_index;
@@ -1367,12 +1379,25 @@ void EmitContext::DefineInputs(const IR::Program& program) {
Decorate(layer, spv::Decoration::Flat);
}
if (loads.AnyComponent(IR::Attribute::PositionX)) {
- const bool is_fragment{stage != Stage::Fragment};
- const spv::BuiltIn built_in{is_fragment ? spv::BuiltIn::Position : spv::BuiltIn::FragCoord};
- input_position = DefineInput(*this, F32[4], true, built_in);
- if (profile.support_geometry_shader_passthrough) {
- if (info.passthrough.AnyComponent(IR::Attribute::PositionX)) {
- Decorate(input_position, spv::Decoration::PassthroughNV);
+ const bool is_fragment{stage == Stage::Fragment};
+ if (!is_fragment && profile.has_broken_spirv_position_input) {
+ need_input_position_indirect = true;
+
+ const Id input_position_struct = TypeStruct(F32[4]);
+ input_position = DefineInput(*this, input_position_struct, true);
+
+ MemberDecorate(input_position_struct, 0, spv::Decoration::BuiltIn,
+ static_cast<unsigned>(spv::BuiltIn::Position));
+ Decorate(input_position_struct, spv::Decoration::Block);
+ } else {
+ const spv::BuiltIn built_in{is_fragment ? spv::BuiltIn::FragCoord
+ : spv::BuiltIn::Position};
+ input_position = DefineInput(*this, F32[4], true, built_in);
+
+ if (profile.support_geometry_shader_passthrough) {
+ if (info.passthrough.AnyComponent(IR::Attribute::PositionX)) {
+ Decorate(input_position, spv::Decoration::PassthroughNV);
+ }
}
}
}
diff --git a/src/shader_recompiler/backend/spirv/spirv_emit_context.h b/src/shader_recompiler/backend/spirv/spirv_emit_context.h
index 4414a5169..dbc5c55b9 100644
--- a/src/shader_recompiler/backend/spirv/spirv_emit_context.h
+++ b/src/shader_recompiler/backend/spirv/spirv_emit_context.h
@@ -280,6 +280,7 @@ public:
Id write_global_func_u32x2{};
Id write_global_func_u32x4{};
+ bool need_input_position_indirect{};
Id input_position{};
std::array<Id, 32> input_generics{};
diff --git a/src/shader_recompiler/frontend/maxwell/translate_program.cpp b/src/shader_recompiler/frontend/maxwell/translate_program.cpp
index ac159d24b..a3b99e24d 100644
--- a/src/shader_recompiler/frontend/maxwell/translate_program.cpp
+++ b/src/shader_recompiler/frontend/maxwell/translate_program.cpp
@@ -171,6 +171,70 @@ std::map<IR::Attribute, IR::Attribute> GenerateLegacyToGenericMappings(
}
return mapping;
}
+
+void EmitGeometryPassthrough(IR::IREmitter& ir, const IR::Program& program,
+ const Shader::VaryingState& passthrough_mask,
+ bool passthrough_position,
+ std::optional<IR::Attribute> passthrough_layer_attr) {
+ for (u32 i = 0; i < program.output_vertices; i++) {
+ // Assign generics from input
+ for (u32 j = 0; j < 32; j++) {
+ if (!passthrough_mask.Generic(j)) {
+ continue;
+ }
+
+ const IR::Attribute attr = IR::Attribute::Generic0X + (j * 4);
+ ir.SetAttribute(attr + 0, ir.GetAttribute(attr + 0, ir.Imm32(i)), ir.Imm32(0));
+ ir.SetAttribute(attr + 1, ir.GetAttribute(attr + 1, ir.Imm32(i)), ir.Imm32(0));
+ ir.SetAttribute(attr + 2, ir.GetAttribute(attr + 2, ir.Imm32(i)), ir.Imm32(0));
+ ir.SetAttribute(attr + 3, ir.GetAttribute(attr + 3, ir.Imm32(i)), ir.Imm32(0));
+ }
+
+ if (passthrough_position) {
+ // Assign position from input
+ const IR::Attribute attr = IR::Attribute::PositionX;
+ ir.SetAttribute(attr + 0, ir.GetAttribute(attr + 0, ir.Imm32(i)), ir.Imm32(0));
+ ir.SetAttribute(attr + 1, ir.GetAttribute(attr + 1, ir.Imm32(i)), ir.Imm32(0));
+ ir.SetAttribute(attr + 2, ir.GetAttribute(attr + 2, ir.Imm32(i)), ir.Imm32(0));
+ ir.SetAttribute(attr + 3, ir.GetAttribute(attr + 3, ir.Imm32(i)), ir.Imm32(0));
+ }
+
+ if (passthrough_layer_attr) {
+ // Assign layer
+ ir.SetAttribute(IR::Attribute::Layer, ir.GetAttribute(*passthrough_layer_attr),
+ ir.Imm32(0));
+ }
+
+ // Emit vertex
+ ir.EmitVertex(ir.Imm32(0));
+ }
+ ir.EndPrimitive(ir.Imm32(0));
+}
+
+u32 GetOutputTopologyVertices(OutputTopology output_topology) {
+ switch (output_topology) {
+ case OutputTopology::PointList:
+ return 1;
+ case OutputTopology::LineStrip:
+ return 2;
+ default:
+ return 3;
+ }
+}
+
+void LowerGeometryPassthrough(const IR::Program& program, const HostTranslateInfo& host_info) {
+ for (IR::Block* const block : program.blocks) {
+ for (IR::Inst& inst : block->Instructions()) {
+ if (inst.GetOpcode() == IR::Opcode::Epilogue) {
+ IR::IREmitter ir{*block, IR::Block::InstructionList::s_iterator_to(inst)};
+ EmitGeometryPassthrough(
+ ir, program, program.info.passthrough,
+ program.info.passthrough.AnyComponent(IR::Attribute::PositionX), {});
+ }
+ }
+ }
+}
+
} // Anonymous namespace
IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Block>& block_pool,
@@ -198,6 +262,11 @@ IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Blo
for (size_t i = 0; i < program.info.passthrough.mask.size(); ++i) {
program.info.passthrough.mask[i] = ((mask[i / 32] >> (i % 32)) & 1) == 0;
}
+
+ if (!host_info.support_geometry_shader_passthrough) {
+ program.output_vertices = GetOutputTopologyVertices(program.output_topology);
+ LowerGeometryPassthrough(program, host_info);
+ }
}
break;
}
@@ -223,7 +292,7 @@ IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Blo
Optimization::PositionPass(env, program);
- Optimization::GlobalMemoryToStorageBufferPass(program);
+ Optimization::GlobalMemoryToStorageBufferPass(program, host_info);
Optimization::TexturePass(env, program, host_info);
if (Settings::values.resolution_info.active) {
@@ -342,17 +411,7 @@ IR::Program GenerateGeometryPassthrough(ObjectPool<IR::Inst>& inst_pool,
IR::Program program;
program.stage = Stage::Geometry;
program.output_topology = output_topology;
- switch (output_topology) {
- case OutputTopology::PointList:
- program.output_vertices = 1;
- break;
- case OutputTopology::LineStrip:
- program.output_vertices = 2;
- break;
- default:
- program.output_vertices = 3;
- break;
- }
+ program.output_vertices = GetOutputTopologyVertices(output_topology);
program.is_geometry_passthrough = false;
program.info.loads.mask = source_program.info.stores.mask;
@@ -366,35 +425,8 @@ IR::Program GenerateGeometryPassthrough(ObjectPool<IR::Inst>& inst_pool,
node.data.block = current_block;
IR::IREmitter ir{*current_block};
- for (u32 i = 0; i < program.output_vertices; i++) {
- // Assign generics from input
- for (u32 j = 0; j < 32; j++) {
- if (!program.info.stores.Generic(j)) {
- continue;
- }
-
- const IR::Attribute attr = IR::Attribute::Generic0X + (j * 4);
- ir.SetAttribute(attr + 0, ir.GetAttribute(attr + 0, ir.Imm32(i)), ir.Imm32(0));
- ir.SetAttribute(attr + 1, ir.GetAttribute(attr + 1, ir.Imm32(i)), ir.Imm32(0));
- ir.SetAttribute(attr + 2, ir.GetAttribute(attr + 2, ir.Imm32(i)), ir.Imm32(0));
- ir.SetAttribute(attr + 3, ir.GetAttribute(attr + 3, ir.Imm32(i)), ir.Imm32(0));
- }
-
- // Assign position from input
- const IR::Attribute attr = IR::Attribute::PositionX;
- ir.SetAttribute(attr + 0, ir.GetAttribute(attr + 0, ir.Imm32(i)), ir.Imm32(0));
- ir.SetAttribute(attr + 1, ir.GetAttribute(attr + 1, ir.Imm32(i)), ir.Imm32(0));
- ir.SetAttribute(attr + 2, ir.GetAttribute(attr + 2, ir.Imm32(i)), ir.Imm32(0));
- ir.SetAttribute(attr + 3, ir.GetAttribute(attr + 3, ir.Imm32(i)), ir.Imm32(0));
-
- // Assign layer
- ir.SetAttribute(IR::Attribute::Layer, ir.GetAttribute(source_program.info.emulated_layer),
- ir.Imm32(0));
-
- // Emit vertex
- ir.EmitVertex(ir.Imm32(0));
- }
- ir.EndPrimitive(ir.Imm32(0));
+ EmitGeometryPassthrough(ir, program, program.info.stores, true,
+ source_program.info.emulated_layer);
IR::Block* return_block{block_pool.Create(inst_pool)};
IR::IREmitter{*return_block}.Epilogue();
diff --git a/src/shader_recompiler/host_translate_info.h b/src/shader_recompiler/host_translate_info.h
index d5d279554..55fc48768 100644
--- a/src/shader_recompiler/host_translate_info.h
+++ b/src/shader_recompiler/host_translate_info.h
@@ -15,6 +15,9 @@ struct HostTranslateInfo {
bool needs_demote_reorder{}; ///< True when the device needs DemoteToHelperInvocation reordered
bool support_snorm_render_buffer{}; ///< True when the device supports SNORM render buffers
bool support_viewport_index_layer{}; ///< True when the device supports gl_Layer in VS
+ u32 min_ssbo_alignment{}; ///< Minimum alignment supported by the device for SSBOs
+ bool support_geometry_shader_passthrough{}; ///< True when the device supports geometry
+ ///< passthrough shaders
};
} // namespace Shader
diff --git a/src/shader_recompiler/ir_opt/global_memory_to_storage_buffer_pass.cpp b/src/shader_recompiler/ir_opt/global_memory_to_storage_buffer_pass.cpp
index 336338e62..9101722ba 100644
--- a/src/shader_recompiler/ir_opt/global_memory_to_storage_buffer_pass.cpp
+++ b/src/shader_recompiler/ir_opt/global_memory_to_storage_buffer_pass.cpp
@@ -11,6 +11,7 @@
#include "shader_recompiler/frontend/ir/breadth_first_search.h"
#include "shader_recompiler/frontend/ir/ir_emitter.h"
#include "shader_recompiler/frontend/ir/value.h"
+#include "shader_recompiler/host_translate_info.h"
#include "shader_recompiler/ir_opt/passes.h"
namespace Shader::Optimization {
@@ -402,7 +403,7 @@ void CollectStorageBuffers(IR::Block& block, IR::Inst& inst, StorageInfo& info)
}
/// Returns the offset in indices (not bytes) for an equivalent storage instruction
-IR::U32 StorageOffset(IR::Block& block, IR::Inst& inst, StorageBufferAddr buffer) {
+IR::U32 StorageOffset(IR::Block& block, IR::Inst& inst, StorageBufferAddr buffer, u32 alignment) {
IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)};
IR::U32 offset;
if (const std::optional<LowAddrInfo> low_addr{TrackLowAddress(&inst)}) {
@@ -415,7 +416,10 @@ IR::U32 StorageOffset(IR::Block& block, IR::Inst& inst, StorageBufferAddr buffer
}
// Subtract the least significant 32 bits from the guest offset. The result is the storage
// buffer offset in bytes.
- const IR::U32 low_cbuf{ir.GetCbuf(ir.Imm32(buffer.index), ir.Imm32(buffer.offset))};
+ IR::U32 low_cbuf{ir.GetCbuf(ir.Imm32(buffer.index), ir.Imm32(buffer.offset))};
+
+ // Align the offset base to match the host alignment requirements
+ low_cbuf = ir.BitwiseAnd(low_cbuf, ir.Imm32(~(alignment - 1U)));
return ir.ISub(offset, low_cbuf);
}
@@ -510,7 +514,7 @@ void Replace(IR::Block& block, IR::Inst& inst, const IR::U32& storage_index,
}
} // Anonymous namespace
-void GlobalMemoryToStorageBufferPass(IR::Program& program) {
+void GlobalMemoryToStorageBufferPass(IR::Program& program, const HostTranslateInfo& host_info) {
StorageInfo info;
for (IR::Block* const block : program.post_order_blocks) {
for (IR::Inst& inst : block->Instructions()) {
@@ -534,7 +538,8 @@ void GlobalMemoryToStorageBufferPass(IR::Program& program) {
const IR::U32 index{IR::Value{static_cast<u32>(info.set.index_of(it))}};
IR::Block* const block{storage_inst.block};
IR::Inst* const inst{storage_inst.inst};
- const IR::U32 offset{StorageOffset(*block, *inst, storage_buffer)};
+ const IR::U32 offset{
+ StorageOffset(*block, *inst, storage_buffer, host_info.min_ssbo_alignment)};
Replace(*block, *inst, index, offset);
}
}
diff --git a/src/shader_recompiler/ir_opt/passes.h b/src/shader_recompiler/ir_opt/passes.h
index 1f8f2ba95..4ffad1172 100644
--- a/src/shader_recompiler/ir_opt/passes.h
+++ b/src/shader_recompiler/ir_opt/passes.h
@@ -15,7 +15,7 @@ namespace Shader::Optimization {
void CollectShaderInfoPass(Environment& env, IR::Program& program);
void ConstantPropagationPass(Environment& env, IR::Program& program);
void DeadCodeEliminationPass(IR::Program& program);
-void GlobalMemoryToStorageBufferPass(IR::Program& program);
+void GlobalMemoryToStorageBufferPass(IR::Program& program, const HostTranslateInfo& host_info);
void IdentityRemovalPass(IR::Program& program);
void LowerFp16ToFp32(IR::Program& program);
void LowerInt64ToInt32(IR::Program& program);
diff --git a/src/shader_recompiler/profile.h b/src/shader_recompiler/profile.h
index b8841a536..253e0d0bd 100644
--- a/src/shader_recompiler/profile.h
+++ b/src/shader_recompiler/profile.h
@@ -55,6 +55,8 @@ struct Profile {
/// OpFClamp is broken and OpFMax + OpFMin should be used instead
bool has_broken_spirv_clamp{};
+ /// The Position builtin needs to be wrapped in a struct when used as an input
+ bool has_broken_spirv_position_input{};
/// Offset image operands with an unsigned type do not work
bool has_broken_unsigned_image_offsets{};
/// Signed instructions with unsigned data types are misinterpreted
diff --git a/src/shader_recompiler/shader_info.h b/src/shader_recompiler/shader_info.h
index 44236b6b1..f93181e1e 100644
--- a/src/shader_recompiler/shader_info.h
+++ b/src/shader_recompiler/shader_info.h
@@ -65,6 +65,8 @@ enum class Interpolation {
struct ConstantBufferDescriptor {
u32 index;
u32 count;
+
+ auto operator<=>(const ConstantBufferDescriptor&) const = default;
};
struct StorageBufferDescriptor {
@@ -72,6 +74,8 @@ struct StorageBufferDescriptor {
u32 cbuf_offset;
u32 count;
bool is_written;
+
+ auto operator<=>(const StorageBufferDescriptor&) const = default;
};
struct TextureBufferDescriptor {
@@ -84,6 +88,8 @@ struct TextureBufferDescriptor {
u32 secondary_shift_left;
u32 count;
u32 size_shift;
+
+ auto operator<=>(const TextureBufferDescriptor&) const = default;
};
using TextureBufferDescriptors = boost::container::small_vector<TextureBufferDescriptor, 6>;
@@ -95,6 +101,8 @@ struct ImageBufferDescriptor {
u32 cbuf_offset;
u32 count;
u32 size_shift;
+
+ auto operator<=>(const ImageBufferDescriptor&) const = default;
};
using ImageBufferDescriptors = boost::container::small_vector<ImageBufferDescriptor, 2>;
@@ -110,6 +118,8 @@ struct TextureDescriptor {
u32 secondary_shift_left;
u32 count;
u32 size_shift;
+
+ auto operator<=>(const TextureDescriptor&) const = default;
};
using TextureDescriptors = boost::container::small_vector<TextureDescriptor, 12>;
@@ -122,6 +132,8 @@ struct ImageDescriptor {
u32 cbuf_offset;
u32 count;
u32 size_shift;
+
+ auto operator<=>(const ImageDescriptor&) const = default;
};
using ImageDescriptors = boost::container::small_vector<ImageDescriptor, 4>;
diff --git a/src/video_core/buffer_cache/buffer_cache.h b/src/video_core/buffer_cache/buffer_cache.h
index 06fd40851..627917ab6 100644
--- a/src/video_core/buffer_cache/buffer_cache.h
+++ b/src/video_core/buffer_cache/buffer_cache.h
@@ -1938,14 +1938,21 @@ typename BufferCache<P>::Binding BufferCache<P>::StorageBufferBinding(GPUVAddr s
bool is_written) const {
const GPUVAddr gpu_addr = gpu_memory->Read<u64>(ssbo_addr);
const u32 size = gpu_memory->Read<u32>(ssbo_addr + 8);
- const std::optional<VAddr> cpu_addr = gpu_memory->GpuToCpuAddress(gpu_addr);
+ const u32 alignment = runtime.GetStorageBufferAlignment();
+
+ const GPUVAddr aligned_gpu_addr = Common::AlignDown(gpu_addr, alignment);
+ const u32 aligned_size =
+ Common::AlignUp(static_cast<u32>(gpu_addr - aligned_gpu_addr) + size, alignment);
+
+ const std::optional<VAddr> cpu_addr = gpu_memory->GpuToCpuAddress(aligned_gpu_addr);
if (!cpu_addr || size == 0) {
return NULL_BINDING;
}
- const VAddr cpu_end = Common::AlignUp(*cpu_addr + size, Core::Memory::YUZU_PAGESIZE);
+
+ const VAddr cpu_end = Common::AlignUp(*cpu_addr + aligned_size, Core::Memory::YUZU_PAGESIZE);
const Binding binding{
.cpu_addr = *cpu_addr,
- .size = is_written ? size : static_cast<u32>(cpu_end - *cpu_addr),
+ .size = is_written ? aligned_size : static_cast<u32>(cpu_end - *cpu_addr),
.buffer_id = BufferId{},
};
return binding;
diff --git a/src/video_core/renderer_opengl/gl_buffer_cache.h b/src/video_core/renderer_opengl/gl_buffer_cache.h
index a8c3f8b67..bb1962073 100644
--- a/src/video_core/renderer_opengl/gl_buffer_cache.h
+++ b/src/video_core/renderer_opengl/gl_buffer_cache.h
@@ -160,6 +160,10 @@ public:
return device.CanReportMemoryUsage();
}
+ u32 GetStorageBufferAlignment() const {
+ return static_cast<u32>(device.GetShaderStorageBufferAlignment());
+ }
+
private:
static constexpr std::array PABO_LUT{
GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV, GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV,
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp
index 03b6314ff..7dd854e0f 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp
@@ -236,6 +236,8 @@ ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindo
.needs_demote_reorder = device.IsAmd(),
.support_snorm_render_buffer = false,
.support_viewport_index_layer = device.HasVertexViewportLayer(),
+ .min_ssbo_alignment = static_cast<u32>(device.GetShaderStorageBufferAlignment()),
+ .support_geometry_shader_passthrough = device.HasGeometryShaderPassthrough(),
} {
if (use_asynchronous_shaders) {
workers = CreateWorkers();
diff --git a/src/video_core/renderer_vulkan/vk_buffer_cache.cpp b/src/video_core/renderer_vulkan/vk_buffer_cache.cpp
index b0153a502..1cfb4c2ff 100644
--- a/src/video_core/renderer_vulkan/vk_buffer_cache.cpp
+++ b/src/video_core/renderer_vulkan/vk_buffer_cache.cpp
@@ -330,6 +330,10 @@ bool BufferCacheRuntime::CanReportMemoryUsage() const {
return device.CanReportMemoryUsage();
}
+u32 BufferCacheRuntime::GetStorageBufferAlignment() const {
+ return static_cast<u32>(device.GetStorageBufferAlignment());
+}
+
void BufferCacheRuntime::Finish() {
scheduler.Finish();
}
diff --git a/src/video_core/renderer_vulkan/vk_buffer_cache.h b/src/video_core/renderer_vulkan/vk_buffer_cache.h
index 183b33632..06539c733 100644
--- a/src/video_core/renderer_vulkan/vk_buffer_cache.h
+++ b/src/video_core/renderer_vulkan/vk_buffer_cache.h
@@ -73,6 +73,8 @@ public:
bool CanReportMemoryUsage() const;
+ u32 GetStorageBufferAlignment() const;
+
[[nodiscard]] StagingBufferRef UploadStagingBuffer(size_t size);
[[nodiscard]] StagingBufferRef DownloadStagingBuffer(size_t size);
diff --git a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp
index 67e5bc648..013b42cf8 100644
--- a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp
+++ b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp
@@ -331,6 +331,7 @@ PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, const Device& device
.need_declared_frag_colors = false,
.has_broken_spirv_clamp = driver_id == VK_DRIVER_ID_INTEL_PROPRIETARY_WINDOWS,
+ .has_broken_spirv_position_input = driver_id == VK_DRIVER_ID_QUALCOMM_PROPRIETARY,
.has_broken_unsigned_image_offsets = false,
.has_broken_signed_operations = false,
.has_broken_fp16_float_controls = driver_id == VK_DRIVER_ID_NVIDIA_PROPRIETARY,
@@ -343,6 +344,8 @@ PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, const Device& device
driver_id == VK_DRIVER_ID_AMD_PROPRIETARY || driver_id == VK_DRIVER_ID_AMD_OPEN_SOURCE,
.support_snorm_render_buffer = true,
.support_viewport_index_layer = device.IsExtShaderViewportIndexLayerSupported(),
+ .min_ssbo_alignment = static_cast<u32>(device.GetStorageBufferAlignment()),
+ .support_geometry_shader_passthrough = device.IsNvGeometryShaderPassthroughSupported(),
};
if (device.GetMaxVertexInputAttributes() < Maxwell::NumVertexAttributes) {