diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/yuzu/configuration/config.cpp | 7 | ||||
-rw-r--r-- | src/yuzu/debugger/controller.cpp | 1 | ||||
-rw-r--r-- | src/yuzu/main.cpp | 20 |
3 files changed, 24 insertions, 4 deletions
diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp index 125feb86b..21d1dc174 100644 --- a/src/yuzu/configuration/config.cpp +++ b/src/yuzu/configuration/config.cpp @@ -514,6 +514,13 @@ void Config::ReadControlValues() { ReadSetting(QStringLiteral("mouse_panning_sensitivity"), 1).toFloat(); ReadSettingGlobal(Settings::values.use_docked_mode, QStringLiteral("use_docked_mode"), true); + + // Disable docked mode if handheld is selected + const auto controller_type = Settings::values.players.GetValue()[0].controller_type; + if (controller_type == Settings::ControllerType::Handheld) { + Settings::values.use_docked_mode.SetValue(false); + } + ReadSettingGlobal(Settings::values.vibration_enabled, QStringLiteral("vibration_enabled"), true); ReadSettingGlobal(Settings::values.enable_accurate_vibrations, diff --git a/src/yuzu/debugger/controller.cpp b/src/yuzu/debugger/controller.cpp index 7186eac76..d85408ac6 100644 --- a/src/yuzu/debugger/controller.cpp +++ b/src/yuzu/debugger/controller.cpp @@ -38,6 +38,7 @@ void ControllerDialog::refreshConfiguration() { widget->SetPlayerInputRaw(player, players[player].buttons, players[player].analogs); widget->SetConnectedStatus(players[player].connected); widget->SetControllerType(players[player].controller_type); + widget->repaint(); } QAction* ControllerDialog::toggleViewAction() { diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index 9275cba53..bc97f9d53 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -773,10 +773,22 @@ void GMainWindow::InitializeWidgets() { dock_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton")); dock_status_button->setFocusPolicy(Qt::NoFocus); connect(dock_status_button, &QPushButton::clicked, [&] { - Settings::values.use_docked_mode.SetValue(!Settings::values.use_docked_mode.GetValue()); - dock_status_button->setChecked(Settings::values.use_docked_mode.GetValue()); - OnDockedModeChanged(!Settings::values.use_docked_mode.GetValue(), - Settings::values.use_docked_mode.GetValue()); + const bool is_docked = Settings::values.use_docked_mode.GetValue(); + auto& controller_type = Settings::values.players.GetValue()[0].controller_type; + + if (!is_docked && controller_type == Settings::ControllerType::Handheld) { + QMessageBox::warning(this, tr("Invalid config detected"), + tr("Handheld controller can't be used on docked mode. Pro " + "controller will be selected.")); + controller_type = Settings::ControllerType::ProController; + ConfigureDialog configure_dialog(this, hotkey_registry, input_subsystem.get()); + configure_dialog.ApplyConfiguration(); + controller_dialog->refreshConfiguration(); + } + + Settings::values.use_docked_mode.SetValue(!is_docked); + dock_status_button->setChecked(!is_docked); + OnDockedModeChanged(is_docked, !is_docked); }); dock_status_button->setText(tr("DOCK")); dock_status_button->setCheckable(true); |