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-rw-r--r--src/common/threadsafe_queue.h10
-rw-r--r--src/input_common/sdl/sdl_impl.cpp3
-rw-r--r--src/video_core/textures/decoders.cpp173
3 files changed, 123 insertions, 63 deletions
diff --git a/src/common/threadsafe_queue.h b/src/common/threadsafe_queue.h
index ad04df8ca..8430b9778 100644
--- a/src/common/threadsafe_queue.h
+++ b/src/common/threadsafe_queue.h
@@ -46,15 +46,13 @@ public:
ElementPtr* new_ptr = new ElementPtr();
write_ptr->next.store(new_ptr, std::memory_order_release);
write_ptr = new_ptr;
+ ++size;
- const size_t previous_size{size++};
-
- // Acquire the mutex and then immediately release it as a fence.
+ // cv_mutex must be held or else there will be a missed wakeup if the other thread is in the
+ // line before cv.wait
// TODO(bunnei): This can be replaced with C++20 waitable atomics when properly supported.
// See discussion on https://github.com/yuzu-emu/yuzu/pull/3173 for details.
- if (previous_size == 0) {
- std::lock_guard lock{cv_mutex};
- }
+ std::lock_guard lock{cv_mutex};
cv.notify_one();
}
diff --git a/src/input_common/sdl/sdl_impl.cpp b/src/input_common/sdl/sdl_impl.cpp
index f1f950d8a..f102410d1 100644
--- a/src/input_common/sdl/sdl_impl.cpp
+++ b/src/input_common/sdl/sdl_impl.cpp
@@ -889,6 +889,9 @@ SDLState::SDLState() {
RegisterFactory<VibrationDevice>("sdl", vibration_factory);
RegisterFactory<MotionDevice>("sdl", motion_factory);
+ // Disable raw input. When enabled this setting causes SDL to die when a web applet opens
+ SDL_SetHint(SDL_HINT_JOYSTICK_RAWINPUT, "0");
+
// Enable HIDAPI rumble. This prevents SDL from disabling motion on PS4 and PS5 controllers
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE, "1");
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE, "1");
diff --git a/src/video_core/textures/decoders.cpp b/src/video_core/textures/decoders.cpp
index c32ae956a..c010b9353 100644
--- a/src/video_core/textures/decoders.cpp
+++ b/src/video_core/textures/decoders.cpp
@@ -84,56 +84,31 @@ template <bool TO_LINEAR>
void Swizzle(std::span<u8> output, std::span<const u8> input, u32 bytes_per_pixel, u32 width,
u32 height, u32 depth, u32 block_height, u32 block_depth, u32 stride_alignment) {
switch (bytes_per_pixel) {
- case 1:
- return SwizzleImpl<TO_LINEAR, 1>(output, input, width, height, depth, block_height,
+#define BPP_CASE(x) \
+ case x: \
+ return SwizzleImpl<TO_LINEAR, x>(output, input, width, height, depth, block_height, \
block_depth, stride_alignment);
- case 2:
- return SwizzleImpl<TO_LINEAR, 2>(output, input, width, height, depth, block_height,
- block_depth, stride_alignment);
- case 3:
- return SwizzleImpl<TO_LINEAR, 3>(output, input, width, height, depth, block_height,
- block_depth, stride_alignment);
- case 4:
- return SwizzleImpl<TO_LINEAR, 4>(output, input, width, height, depth, block_height,
- block_depth, stride_alignment);
- case 6:
- return SwizzleImpl<TO_LINEAR, 6>(output, input, width, height, depth, block_height,
- block_depth, stride_alignment);
- case 8:
- return SwizzleImpl<TO_LINEAR, 8>(output, input, width, height, depth, block_height,
- block_depth, stride_alignment);
- case 12:
- return SwizzleImpl<TO_LINEAR, 12>(output, input, width, height, depth, block_height,
- block_depth, stride_alignment);
- case 16:
- return SwizzleImpl<TO_LINEAR, 16>(output, input, width, height, depth, block_height,
- block_depth, stride_alignment);
+ BPP_CASE(1)
+ BPP_CASE(2)
+ BPP_CASE(3)
+ BPP_CASE(4)
+ BPP_CASE(6)
+ BPP_CASE(8)
+ BPP_CASE(12)
+ BPP_CASE(16)
+#undef BPP_CASE
default:
UNREACHABLE_MSG("Invalid bytes_per_pixel={}", bytes_per_pixel);
}
}
-} // Anonymous namespace
-
-void UnswizzleTexture(std::span<u8> output, std::span<const u8> input, u32 bytes_per_pixel,
- u32 width, u32 height, u32 depth, u32 block_height, u32 block_depth,
- u32 stride_alignment) {
- Swizzle<false>(output, input, bytes_per_pixel, width, height, depth, block_height, block_depth,
- stride_alignment);
-}
-
-void SwizzleTexture(std::span<u8> output, std::span<const u8> input, u32 bytes_per_pixel, u32 width,
- u32 height, u32 depth, u32 block_height, u32 block_depth,
- u32 stride_alignment) {
- Swizzle<true>(output, input, bytes_per_pixel, width, height, depth, block_height, block_depth,
- stride_alignment);
-}
+template <u32 BYTES_PER_PIXEL>
void SwizzleSubrect(u32 subrect_width, u32 subrect_height, u32 source_pitch, u32 swizzled_width,
- u32 bytes_per_pixel, u8* swizzled_data, const u8* unswizzled_data,
- u32 block_height_bit, u32 offset_x, u32 offset_y) {
+ u8* swizzled_data, const u8* unswizzled_data, u32 block_height_bit,
+ u32 offset_x, u32 offset_y) {
const u32 block_height = 1U << block_height_bit;
const u32 image_width_in_gobs =
- (swizzled_width * bytes_per_pixel + (GOB_SIZE_X - 1)) / GOB_SIZE_X;
+ (swizzled_width * BYTES_PER_PIXEL + (GOB_SIZE_X - 1)) / GOB_SIZE_X;
for (u32 line = 0; line < subrect_height; ++line) {
const u32 dst_y = line + offset_y;
const u32 gob_address_y =
@@ -143,20 +118,21 @@ void SwizzleSubrect(u32 subrect_width, u32 subrect_height, u32 source_pitch, u32
for (u32 x = 0; x < subrect_width; ++x) {
const u32 dst_x = x + offset_x;
const u32 gob_address =
- gob_address_y + (dst_x * bytes_per_pixel / GOB_SIZE_X) * GOB_SIZE * block_height;
- const u32 swizzled_offset = gob_address + table[(dst_x * bytes_per_pixel) % GOB_SIZE_X];
- const u32 unswizzled_offset = line * source_pitch + x * bytes_per_pixel;
+ gob_address_y + (dst_x * BYTES_PER_PIXEL / GOB_SIZE_X) * GOB_SIZE * block_height;
+ const u32 swizzled_offset = gob_address + table[(dst_x * BYTES_PER_PIXEL) % GOB_SIZE_X];
+ const u32 unswizzled_offset = line * source_pitch + x * BYTES_PER_PIXEL;
const u8* const source_line = unswizzled_data + unswizzled_offset;
u8* const dest_addr = swizzled_data + swizzled_offset;
- std::memcpy(dest_addr, source_line, bytes_per_pixel);
+ std::memcpy(dest_addr, source_line, BYTES_PER_PIXEL);
}
}
}
-void UnswizzleSubrect(u32 line_length_in, u32 line_count, u32 pitch, u32 width, u32 bytes_per_pixel,
- u32 block_height, u32 origin_x, u32 origin_y, u8* output, const u8* input) {
- const u32 stride = width * bytes_per_pixel;
+template <u32 BYTES_PER_PIXEL>
+void UnswizzleSubrect(u32 line_length_in, u32 line_count, u32 pitch, u32 width, u32 block_height,
+ u32 origin_x, u32 origin_y, u8* output, const u8* input) {
+ const u32 stride = width * BYTES_PER_PIXEL;
const u32 gobs_in_x = (stride + GOB_SIZE_X - 1) / GOB_SIZE_X;
const u32 block_size = gobs_in_x << (GOB_SIZE_SHIFT + block_height);
@@ -171,24 +147,25 @@ void UnswizzleSubrect(u32 line_length_in, u32 line_count, u32 pitch, u32 width,
const u32 src_offset_y = (block_y >> block_height) * block_size +
((block_y & block_height_mask) << GOB_SIZE_SHIFT);
for (u32 column = 0; column < line_length_in; ++column) {
- const u32 src_x = (column + origin_x) * bytes_per_pixel;
+ const u32 src_x = (column + origin_x) * BYTES_PER_PIXEL;
const u32 src_offset_x = (src_x >> GOB_SIZE_X_SHIFT) << x_shift;
const u32 swizzled_offset = src_offset_y + src_offset_x + table[src_x % GOB_SIZE_X];
- const u32 unswizzled_offset = line * pitch + column * bytes_per_pixel;
+ const u32 unswizzled_offset = line * pitch + column * BYTES_PER_PIXEL;
- std::memcpy(output + unswizzled_offset, input + swizzled_offset, bytes_per_pixel);
+ std::memcpy(output + unswizzled_offset, input + swizzled_offset, BYTES_PER_PIXEL);
}
}
}
+template <u32 BYTES_PER_PIXEL>
void SwizzleSliceToVoxel(u32 line_length_in, u32 line_count, u32 pitch, u32 width, u32 height,
- u32 bytes_per_pixel, u32 block_height, u32 block_depth, u32 origin_x,
- u32 origin_y, u8* output, const u8* input) {
+ u32 block_height, u32 block_depth, u32 origin_x, u32 origin_y, u8* output,
+ const u8* input) {
UNIMPLEMENTED_IF(origin_x > 0);
UNIMPLEMENTED_IF(origin_y > 0);
- const u32 stride = width * bytes_per_pixel;
+ const u32 stride = width * BYTES_PER_PIXEL;
const u32 gobs_in_x = (stride + GOB_SIZE_X - 1) / GOB_SIZE_X;
const u32 block_size = gobs_in_x << (GOB_SIZE_SHIFT + block_height + block_depth);
@@ -203,11 +180,93 @@ void SwizzleSliceToVoxel(u32 line_length_in, u32 line_count, u32 pitch, u32 widt
for (u32 x = 0; x < line_length_in; ++x) {
const u32 dst_offset =
((x / GOB_SIZE_X) << x_shift) + dst_offset_y + table[x % GOB_SIZE_X];
- const u32 src_offset = x * bytes_per_pixel + line * pitch;
- std::memcpy(output + dst_offset, input + src_offset, bytes_per_pixel);
+ const u32 src_offset = x * BYTES_PER_PIXEL + line * pitch;
+ std::memcpy(output + dst_offset, input + src_offset, BYTES_PER_PIXEL);
}
}
}
+} // Anonymous namespace
+
+void UnswizzleTexture(std::span<u8> output, std::span<const u8> input, u32 bytes_per_pixel,
+ u32 width, u32 height, u32 depth, u32 block_height, u32 block_depth,
+ u32 stride_alignment) {
+ Swizzle<false>(output, input, bytes_per_pixel, width, height, depth, block_height, block_depth,
+ stride_alignment);
+}
+
+void SwizzleTexture(std::span<u8> output, std::span<const u8> input, u32 bytes_per_pixel, u32 width,
+ u32 height, u32 depth, u32 block_height, u32 block_depth,
+ u32 stride_alignment) {
+ Swizzle<true>(output, input, bytes_per_pixel, width, height, depth, block_height, block_depth,
+ stride_alignment);
+}
+
+void SwizzleSubrect(u32 subrect_width, u32 subrect_height, u32 source_pitch, u32 swizzled_width,
+ u32 bytes_per_pixel, u8* swizzled_data, const u8* unswizzled_data,
+ u32 block_height_bit, u32 offset_x, u32 offset_y) {
+ switch (bytes_per_pixel) {
+#define BPP_CASE(x) \
+ case x: \
+ return SwizzleSubrect<x>(subrect_width, subrect_height, source_pitch, swizzled_width, \
+ swizzled_data, unswizzled_data, block_height_bit, offset_x, \
+ offset_y);
+ BPP_CASE(1)
+ BPP_CASE(2)
+ BPP_CASE(3)
+ BPP_CASE(4)
+ BPP_CASE(6)
+ BPP_CASE(8)
+ BPP_CASE(12)
+ BPP_CASE(16)
+#undef BPP_CASE
+ default:
+ UNREACHABLE_MSG("Invalid bytes_per_pixel={}", bytes_per_pixel);
+ }
+}
+
+void UnswizzleSubrect(u32 line_length_in, u32 line_count, u32 pitch, u32 width, u32 bytes_per_pixel,
+ u32 block_height, u32 origin_x, u32 origin_y, u8* output, const u8* input) {
+ switch (bytes_per_pixel) {
+#define BPP_CASE(x) \
+ case x: \
+ return UnswizzleSubrect<x>(line_length_in, line_count, pitch, width, block_height, \
+ origin_x, origin_y, output, input);
+ BPP_CASE(1)
+ BPP_CASE(2)
+ BPP_CASE(3)
+ BPP_CASE(4)
+ BPP_CASE(6)
+ BPP_CASE(8)
+ BPP_CASE(12)
+ BPP_CASE(16)
+#undef BPP_CASE
+ default:
+ UNREACHABLE_MSG("Invalid bytes_per_pixel={}", bytes_per_pixel);
+ }
+}
+
+void SwizzleSliceToVoxel(u32 line_length_in, u32 line_count, u32 pitch, u32 width, u32 height,
+ u32 bytes_per_pixel, u32 block_height, u32 block_depth, u32 origin_x,
+ u32 origin_y, u8* output, const u8* input) {
+ switch (bytes_per_pixel) {
+#define BPP_CASE(x) \
+ case x: \
+ return SwizzleSliceToVoxel<x>(line_length_in, line_count, pitch, width, height, \
+ block_height, block_depth, origin_x, origin_y, output, \
+ input);
+ BPP_CASE(1)
+ BPP_CASE(2)
+ BPP_CASE(3)
+ BPP_CASE(4)
+ BPP_CASE(6)
+ BPP_CASE(8)
+ BPP_CASE(12)
+ BPP_CASE(16)
+#undef BPP_CASE
+ default:
+ UNREACHABLE_MSG("Invalid bytes_per_pixel={}", bytes_per_pixel);
+ }
+}
void SwizzleKepler(const u32 width, const u32 height, const u32 dst_x, const u32 dst_y,
const u32 block_height_bit, const std::size_t copy_size, const u8* source_data,
@@ -228,7 +287,7 @@ void SwizzleKepler(const u32 width, const u32 height, const u32 dst_x, const u32
u8* dest_addr = swizzle_data + swizzled_offset;
count++;
- std::memcpy(dest_addr, source_line, 1);
+ *dest_addr = *source_line;
}
}
}