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-rw-r--r--src/common/alignment.h7
-rw-r--r--src/common/settings.h5
-rw-r--r--src/common/string_util.cpp12
-rw-r--r--src/common/string_util.h2
-rw-r--r--src/core/arm/dynarmic/arm_dynarmic_64.cpp2
-rw-r--r--src/core/core.cpp100
-rw-r--r--src/core/core.h61
-rw-r--r--src/core/hle/kernel/k_page_table.cpp2
-rw-r--r--src/core/hle/kernel/k_scheduler.h5
-rw-r--r--src/core/hle/kernel/svc.cpp17
-rw-r--r--src/core/hle/service/nvdrv/devices/nvhost_ctrl.cpp14
-rw-r--r--src/core/hle/service/nvdrv/devices/nvhost_nvdec_common.cpp17
-rw-r--r--src/core/hle/service/nvdrv/devices/nvhost_nvdec_common.h13
-rw-r--r--src/core/hle/service/nvdrv/nvdrv.h2
-rw-r--r--src/core/hle/service/time/time_manager.cpp13
-rw-r--r--src/core/hle/service/vi/vi.cpp12
-rw-r--r--src/input_common/udp/client.cpp74
-rw-r--r--src/shader_recompiler/ir_opt/texture_pass.cpp3
-rw-r--r--src/video_core/dirty_flags.h3
-rw-r--r--src/video_core/query_cache.h8
-rw-r--r--src/video_core/rasterizer_accelerated.h2
-rw-r--r--src/video_core/renderer_opengl/gl_device.cpp1
-rw-r--r--src/video_core/renderer_vulkan/vk_master_semaphore.h17
-rw-r--r--src/video_core/renderer_vulkan/vk_query_cache.cpp3
-rw-r--r--src/video_core/renderer_vulkan/vk_rasterizer.cpp16
-rw-r--r--src/video_core/renderer_vulkan/vk_state_tracker.cpp1
-rw-r--r--src/video_core/renderer_vulkan/vk_state_tracker.h3
-rw-r--r--src/video_core/texture_cache/texture_cache.h3
-rw-r--r--src/video_core/vulkan_common/vulkan_device.cpp4
-rw-r--r--src/video_core/vulkan_common/vulkan_device.h5
-rw-r--r--src/yuzu/about_dialog.cpp3
-rw-r--r--src/yuzu/applets/qt_web_browser.cpp1
-rw-r--r--src/yuzu/bootmanager.cpp6
-rw-r--r--src/yuzu/bootmanager.h8
-rw-r--r--src/yuzu/configuration/config.cpp7
-rw-r--r--src/yuzu/configuration/configure_cpu.cpp2
-rw-r--r--src/yuzu/configuration/configure_cpu_debug.cpp2
-rw-r--r--src/yuzu/configuration/configure_debug.cpp2
-rw-r--r--src/yuzu/configuration/configure_debug_tab.cpp4
-rw-r--r--src/yuzu/configuration/configure_dialog.cpp2
-rw-r--r--src/yuzu/configuration/configure_general.cpp2
-rw-r--r--src/yuzu/configuration/configure_graphics.cpp2
-rw-r--r--src/yuzu/configuration/configure_graphics_advanced.cpp2
-rw-r--r--src/yuzu/configuration/configure_per_game_addons.cpp2
-rw-r--r--src/yuzu/configuration/configure_profile_manager.cpp2
-rw-r--r--src/yuzu/configuration/configure_system.cpp12
-rw-r--r--src/yuzu/configuration/configure_tas.ui4
-rw-r--r--src/yuzu/configuration/configure_ui.cpp2
-rw-r--r--src/yuzu/main.cpp461
-rw-r--r--src/yuzu/main.h20
-rw-r--r--src/yuzu/uisettings.h2
-rw-r--r--src/yuzu_cmd/config.cpp3
-rw-r--r--src/yuzu_cmd/yuzu.cpp21
53 files changed, 549 insertions, 450 deletions
diff --git a/src/common/alignment.h b/src/common/alignment.h
index 1b56569d1..8570c7d3c 100644
--- a/src/common/alignment.h
+++ b/src/common/alignment.h
@@ -64,7 +64,7 @@ public:
using propagate_on_container_copy_assignment = std::true_type;
using propagate_on_container_move_assignment = std::true_type;
using propagate_on_container_swap = std::true_type;
- using is_always_equal = std::true_type;
+ using is_always_equal = std::false_type;
constexpr AlignmentAllocator() noexcept = default;
@@ -83,6 +83,11 @@ public:
struct rebind {
using other = AlignmentAllocator<T2, Align>;
};
+
+ template <typename T2, size_t Align2>
+ constexpr bool operator==(const AlignmentAllocator<T2, Align2>&) const noexcept {
+ return std::is_same_v<T, T2> && Align == Align2;
+ }
};
} // namespace Common
diff --git a/src/common/settings.h b/src/common/settings.h
index 402339443..9ff4cf85d 100644
--- a/src/common/settings.h
+++ b/src/common/settings.h
@@ -7,7 +7,6 @@
#include <algorithm>
#include <array>
#include <atomic>
-#include <chrono>
#include <map>
#include <optional>
#include <string>
@@ -487,9 +486,9 @@ struct Values {
// System
Setting<std::optional<u32>> rng_seed{std::optional<u32>(), "rng_seed"};
// Measured in seconds since epoch
- std::optional<std::chrono::seconds> custom_rtc;
+ std::optional<s64> custom_rtc;
// Set on game boot, reset on stop. Seconds difference between current time and `custom_rtc`
- std::chrono::seconds custom_rtc_differential;
+ s64 custom_rtc_differential;
BasicSetting<s32> current_user{0, "current_user"};
RangedSetting<s32> language_index{1, 0, 17, "language_index"};
diff --git a/src/common/string_util.cpp b/src/common/string_util.cpp
index e6344fd41..662171138 100644
--- a/src/common/string_util.cpp
+++ b/src/common/string_util.cpp
@@ -180,20 +180,20 @@ std::wstring UTF8ToUTF16W(const std::string& input) {
#endif
-std::string StringFromFixedZeroTerminatedBuffer(const char* buffer, std::size_t max_len) {
+std::string StringFromFixedZeroTerminatedBuffer(std::string_view buffer, std::size_t max_len) {
std::size_t len = 0;
- while (len < max_len && buffer[len] != '\0')
+ while (len < buffer.length() && len < max_len && buffer[len] != '\0') {
++len;
-
- return std::string(buffer, len);
+ }
+ return std::string(buffer.begin(), buffer.begin() + len);
}
std::u16string UTF16StringFromFixedZeroTerminatedBuffer(std::u16string_view buffer,
std::size_t max_len) {
std::size_t len = 0;
- while (len < max_len && buffer[len] != '\0')
+ while (len < buffer.length() && len < max_len && buffer[len] != '\0') {
++len;
-
+ }
return std::u16string(buffer.begin(), buffer.begin() + len);
}
diff --git a/src/common/string_util.h b/src/common/string_util.h
index 7e90a9ca5..f0dd632ee 100644
--- a/src/common/string_util.h
+++ b/src/common/string_util.h
@@ -63,7 +63,7 @@ template <typename InIt>
* Creates a std::string from a fixed-size NUL-terminated char buffer. If the buffer isn't
* NUL-terminated then the string ends at max_len characters.
*/
-[[nodiscard]] std::string StringFromFixedZeroTerminatedBuffer(const char* buffer,
+[[nodiscard]] std::string StringFromFixedZeroTerminatedBuffer(std::string_view buffer,
std::size_t max_len);
/**
diff --git a/src/core/arm/dynarmic/arm_dynarmic_64.cpp b/src/core/arm/dynarmic/arm_dynarmic_64.cpp
index bf27ffe71..4fd15f111 100644
--- a/src/core/arm/dynarmic/arm_dynarmic_64.cpp
+++ b/src/core/arm/dynarmic/arm_dynarmic_64.cpp
@@ -263,7 +263,7 @@ void ARM_Dynarmic_64::Run() {
}
void ARM_Dynarmic_64::Step() {
- cb->InterpreterFallback(jit->GetPC(), 1);
+ jit->Step();
}
ARM_Dynarmic_64::ARM_Dynarmic_64(System& system_, CPUInterrupts& interrupt_handlers_,
diff --git a/src/core/core.cpp b/src/core/core.cpp
index bb268a319..3c75f42ae 100644
--- a/src/core/core.cpp
+++ b/src/core/core.cpp
@@ -139,27 +139,47 @@ struct System::Impl {
: kernel{system}, fs_controller{system}, memory{system},
cpu_manager{system}, reporter{system}, applet_manager{system}, time_manager{system} {}
- ResultStatus Run() {
- status = ResultStatus::Success;
+ SystemResultStatus Run() {
+ std::unique_lock<std::mutex> lk(suspend_guard);
+ status = SystemResultStatus::Success;
kernel.Suspend(false);
core_timing.SyncPause(false);
cpu_manager.Pause(false);
+ is_paused = false;
return status;
}
- ResultStatus Pause() {
- status = ResultStatus::Success;
+ SystemResultStatus Pause() {
+ std::unique_lock<std::mutex> lk(suspend_guard);
+ status = SystemResultStatus::Success;
core_timing.SyncPause(true);
kernel.Suspend(true);
cpu_manager.Pause(true);
+ is_paused = true;
return status;
}
- ResultStatus Init(System& system, Frontend::EmuWindow& emu_window) {
+ std::unique_lock<std::mutex> StallCPU() {
+ std::unique_lock<std::mutex> lk(suspend_guard);
+ kernel.Suspend(true);
+ core_timing.SyncPause(true);
+ cpu_manager.Pause(true);
+ return lk;
+ }
+
+ void UnstallCPU() {
+ if (!is_paused) {
+ core_timing.SyncPause(false);
+ kernel.Suspend(false);
+ cpu_manager.Pause(false);
+ }
+ }
+
+ SystemResultStatus Init(System& system, Frontend::EmuWindow& emu_window) {
LOG_DEBUG(Core, "initialized OK");
device_memory = std::make_unique<Core::DeviceMemory>();
@@ -176,8 +196,9 @@ struct System::Impl {
cpu_manager.Initialize();
core_timing.Initialize([&system]() { system.RegisterHostThread(); });
- const auto current_time = std::chrono::duration_cast<std::chrono::seconds>(
- std::chrono::system_clock::now().time_since_epoch());
+ const auto posix_time = std::chrono::system_clock::now().time_since_epoch();
+ const auto current_time =
+ std::chrono::duration_cast<std::chrono::seconds>(posix_time).count();
Settings::values.custom_rtc_differential =
Settings::values.custom_rtc.value_or(current_time) - current_time;
@@ -197,7 +218,7 @@ struct System::Impl {
gpu_core = VideoCore::CreateGPU(emu_window, system);
if (!gpu_core) {
- return ResultStatus::ErrorVideoCore;
+ return SystemResultStatus::ErrorVideoCore;
}
service_manager = std::make_shared<Service::SM::ServiceManager>(kernel);
@@ -217,21 +238,22 @@ struct System::Impl {
LOG_DEBUG(Core, "Initialized OK");
- return ResultStatus::Success;
+ return SystemResultStatus::Success;
}
- ResultStatus Load(System& system, Frontend::EmuWindow& emu_window, const std::string& filepath,
- u64 program_id, std::size_t program_index) {
+ SystemResultStatus Load(System& system, Frontend::EmuWindow& emu_window,
+ const std::string& filepath, u64 program_id,
+ std::size_t program_index) {
app_loader = Loader::GetLoader(system, GetGameFileFromPath(virtual_filesystem, filepath),
program_id, program_index);
if (!app_loader) {
LOG_CRITICAL(Core, "Failed to obtain loader for {}!", filepath);
- return ResultStatus::ErrorGetLoader;
+ return SystemResultStatus::ErrorGetLoader;
}
- ResultStatus init_result{Init(system, emu_window)};
- if (init_result != ResultStatus::Success) {
+ SystemResultStatus init_result{Init(system, emu_window)};
+ if (init_result != SystemResultStatus::Success) {
LOG_CRITICAL(Core, "Failed to initialize system (Error {})!",
static_cast<int>(init_result));
Shutdown();
@@ -249,8 +271,8 @@ struct System::Impl {
LOG_CRITICAL(Core, "Failed to load ROM (Error {})!", load_result);
Shutdown();
- return static_cast<ResultStatus>(static_cast<u32>(ResultStatus::ErrorLoader) +
- static_cast<u32>(load_result));
+ return static_cast<SystemResultStatus>(
+ static_cast<u32>(SystemResultStatus::ErrorLoader) + static_cast<u32>(load_result));
}
AddGlueRegistrationForProcess(*app_loader, *main_process);
kernel.MakeCurrentProcess(main_process.get());
@@ -282,7 +304,7 @@ struct System::Impl {
GetAndResetPerfStats();
perf_stats->BeginSystemFrame();
- status = ResultStatus::Success;
+ status = SystemResultStatus::Success;
return status;
}
@@ -355,7 +377,7 @@ struct System::Impl {
arp_manager.Register(launch.title_id, launch, std::move(nacp_data));
}
- void SetStatus(ResultStatus new_status, const char* details = nullptr) {
+ void SetStatus(SystemResultStatus new_status, const char* details = nullptr) {
status = new_status;
if (details) {
status_details = details;
@@ -366,6 +388,9 @@ struct System::Impl {
return perf_stats->GetAndResetStats(core_timing.GetGlobalTimeUs());
}
+ std::mutex suspend_guard;
+ bool is_paused{};
+
Timing::CoreTiming core_timing;
Kernel::KernelCore kernel;
/// RealVfsFilesystem instance
@@ -411,7 +436,7 @@ struct System::Impl {
/// Network instance
Network::NetworkInstance network_instance;
- ResultStatus status = ResultStatus::Success;
+ SystemResultStatus status = SystemResultStatus::Success;
std::string status_details = "";
std::unique_ptr<Core::PerfStats> perf_stats;
@@ -428,21 +453,8 @@ struct System::Impl {
};
System::System() : impl{std::make_unique<Impl>(*this)} {}
-System::~System() = default;
-System& System::GetInstance() {
- if (!s_instance) {
- throw std::runtime_error("Using System instance before its initialization");
- }
- return *s_instance;
-}
-
-void System::InitializeGlobalInstance() {
- if (s_instance) {
- throw std::runtime_error("Reinitializing Global System instance.");
- }
- s_instance = std::unique_ptr<System>(new System);
-}
+System::~System() = default;
CpuManager& System::GetCpuManager() {
return impl->cpu_manager;
@@ -452,16 +464,16 @@ const CpuManager& System::GetCpuManager() const {
return impl->cpu_manager;
}
-System::ResultStatus System::Run() {
+SystemResultStatus System::Run() {
return impl->Run();
}
-System::ResultStatus System::Pause() {
+SystemResultStatus System::Pause() {
return impl->Pause();
}
-System::ResultStatus System::SingleStep() {
- return ResultStatus::Success;
+SystemResultStatus System::SingleStep() {
+ return SystemResultStatus::Success;
}
void System::InvalidateCpuInstructionCaches() {
@@ -476,8 +488,16 @@ void System::Shutdown() {
impl->Shutdown();
}
-System::ResultStatus System::Load(Frontend::EmuWindow& emu_window, const std::string& filepath,
- u64 program_id, std::size_t program_index) {
+std::unique_lock<std::mutex> System::StallCPU() {
+ return impl->StallCPU();
+}
+
+void System::UnstallCPU() {
+ impl->UnstallCPU();
+}
+
+SystemResultStatus System::Load(Frontend::EmuWindow& emu_window, const std::string& filepath,
+ u64 program_id, std::size_t program_index) {
return impl->Load(*this, emu_window, filepath, program_id, program_index);
}
@@ -637,7 +657,7 @@ Loader::ResultStatus System::GetGameName(std::string& out) const {
return impl->GetGameName(out);
}
-void System::SetStatus(ResultStatus new_status, const char* details) {
+void System::SetStatus(SystemResultStatus new_status, const char* details) {
impl->SetStatus(new_status, details);
}
diff --git a/src/core/core.h b/src/core/core.h
index a796472b2..1cfe1bba6 100644
--- a/src/core/core.h
+++ b/src/core/core.h
@@ -7,6 +7,7 @@
#include <cstddef>
#include <functional>
#include <memory>
+#include <mutex>
#include <string>
#include <vector>
@@ -104,55 +105,49 @@ struct PerfStatsResults;
FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs,
const std::string& path);
+/// Enumeration representing the return values of the System Initialize and Load process.
+enum class SystemResultStatus : u32 {
+ Success, ///< Succeeded
+ ErrorNotInitialized, ///< Error trying to use core prior to initialization
+ ErrorGetLoader, ///< Error finding the correct application loader
+ ErrorSystemFiles, ///< Error in finding system files
+ ErrorSharedFont, ///< Error in finding shared font
+ ErrorVideoCore, ///< Error in the video core
+ ErrorUnknown, ///< Any other error
+ ErrorLoader, ///< The base for loader errors (too many to repeat)
+};
+
class System {
public:
using CurrentBuildProcessID = std::array<u8, 0x20>;
+ explicit System();
+
+ ~System();
+
System(const System&) = delete;
System& operator=(const System&) = delete;
System(System&&) = delete;
System& operator=(System&&) = delete;
- ~System();
-
- /**
- * Gets the instance of the System singleton class.
- * @returns Reference to the instance of the System singleton class.
- */
- [[deprecated("Use of the global system instance is deprecated")]] static System& GetInstance();
-
- static void InitializeGlobalInstance();
-
- /// Enumeration representing the return values of the System Initialize and Load process.
- enum class ResultStatus : u32 {
- Success, ///< Succeeded
- ErrorNotInitialized, ///< Error trying to use core prior to initialization
- ErrorGetLoader, ///< Error finding the correct application loader
- ErrorSystemFiles, ///< Error in finding system files
- ErrorSharedFont, ///< Error in finding shared font
- ErrorVideoCore, ///< Error in the video core
- ErrorUnknown, ///< Any other error
- ErrorLoader, ///< The base for loader errors (too many to repeat)
- };
-
/**
* Run the OS and Application
* This function will start emulation and run the relevant devices
*/
- [[nodiscard]] ResultStatus Run();
+ [[nodiscard]] SystemResultStatus Run();
/**
* Pause the OS and Application
* This function will pause emulation and stop the relevant devices
*/
- [[nodiscard]] ResultStatus Pause();
+ [[nodiscard]] SystemResultStatus Pause();
/**
* Step the CPU one instruction
* @return Result status, indicating whether or not the operation succeeded.
*/
- [[nodiscard]] ResultStatus SingleStep();
+ [[nodiscard]] SystemResultStatus SingleStep();
/**
* Invalidate the CPU instruction caches
@@ -166,16 +161,20 @@ public:
/// Shutdown the emulated system.
void Shutdown();
+ std::unique_lock<std::mutex> StallCPU();
+ void UnstallCPU();
+
/**
* Load an executable application.
* @param emu_window Reference to the host-system window used for video output and keyboard
* input.
* @param filepath String path to the executable application to load on the host file system.
* @param program_index Specifies the index within the container of the program to launch.
- * @returns ResultStatus code, indicating if the operation succeeded.
+ * @returns SystemResultStatus code, indicating if the operation succeeded.
*/
- [[nodiscard]] ResultStatus Load(Frontend::EmuWindow& emu_window, const std::string& filepath,
- u64 program_id = 0, std::size_t program_index = 0);
+ [[nodiscard]] SystemResultStatus Load(Frontend::EmuWindow& emu_window,
+ const std::string& filepath, u64 program_id = 0,
+ std::size_t program_index = 0);
/**
* Indicates if the emulated system is powered on (all subsystems initialized and able to run an
@@ -301,7 +300,7 @@ public:
/// Gets the name of the current game
[[nodiscard]] Loader::ResultStatus GetGameName(std::string& out) const;
- void SetStatus(ResultStatus new_status, const char* details);
+ void SetStatus(SystemResultStatus new_status, const char* details);
[[nodiscard]] const std::string& GetStatusDetails() const;
@@ -403,12 +402,8 @@ public:
void ApplySettings();
private:
- System();
-
struct Impl;
std::unique_ptr<Impl> impl;
-
- inline static std::unique_ptr<System> s_instance{};
};
} // namespace Core
diff --git a/src/core/hle/kernel/k_page_table.cpp b/src/core/hle/kernel/k_page_table.cpp
index 701268545..5e0b620c2 100644
--- a/src/core/hle/kernel/k_page_table.cpp
+++ b/src/core/hle/kernel/k_page_table.cpp
@@ -363,6 +363,8 @@ ResultCode KPageTable::UnmapProcessCodeMemory(VAddr dst_addr, VAddr src_addr, st
block_manager->Update(src_addr, num_pages, KMemoryState::Normal,
KMemoryPermission::ReadAndWrite);
+ system.InvalidateCpuInstructionCacheRange(dst_addr, size);
+
return ResultSuccess;
}
diff --git a/src/core/hle/kernel/k_scheduler.h b/src/core/hle/kernel/k_scheduler.h
index c8ccc1ae4..7df288438 100644
--- a/src/core/hle/kernel/k_scheduler.h
+++ b/src/core/hle/kernel/k_scheduler.h
@@ -49,6 +49,11 @@ public:
/// Gets the current running thread
[[nodiscard]] KThread* GetCurrentThread() const;
+ /// Gets the idle thread
+ [[nodiscard]] KThread* GetIdleThread() const {
+ return idle_thread;
+ }
+
/// Returns true if the scheduler is idle
[[nodiscard]] bool IsIdle() const {
return GetCurrentThread() == idle_thread;
diff --git a/src/core/hle/kernel/svc.cpp b/src/core/hle/kernel/svc.cpp
index f98f24a60..7f38ade1c 100644
--- a/src/core/hle/kernel/svc.cpp
+++ b/src/core/hle/kernel/svc.cpp
@@ -886,7 +886,24 @@ static ResultCode GetInfo(Core::System& system, u64* result, u64 info_id, Handle
*result = out_ticks;
return ResultSuccess;
}
+ case GetInfoType::IdleTickCount: {
+ if (handle == 0) {
+ LOG_ERROR(Kernel_SVC, "Thread handle does not exist, handle=0x{:08X}",
+ static_cast<Handle>(handle));
+ return ResultInvalidHandle;
+ }
+ if (info_sub_id != 0xFFFFFFFFFFFFFFFF && info_sub_id != system.CurrentCoreIndex()) {
+ LOG_ERROR(Kernel_SVC, "Core is not the current core, got {}", info_sub_id);
+ return ResultInvalidCombination;
+ }
+
+ const auto& scheduler = *system.Kernel().CurrentScheduler();
+ const auto* const idle_thread = scheduler.GetIdleThread();
+
+ *result = idle_thread->GetCpuTime();
+ return ResultSuccess;
+ }
default:
LOG_ERROR(Kernel_SVC, "Unimplemented svcGetInfo id=0x{:016X}", info_id);
return ResultInvalidEnumValue;
diff --git a/src/core/hle/service/nvdrv/devices/nvhost_ctrl.cpp b/src/core/hle/service/nvdrv/devices/nvhost_ctrl.cpp
index 8b4867ca7..f9b82b504 100644
--- a/src/core/hle/service/nvdrv/devices/nvhost_ctrl.cpp
+++ b/src/core/hle/service/nvdrv/devices/nvhost_ctrl.cpp
@@ -92,6 +92,7 @@ NvResult nvhost_ctrl::IocCtrlEventWait(const std::vector<u8>& input, std::vector
if (syncpoint_manager.IsSyncpointExpired(params.syncpt_id, params.threshold)) {
params.value = syncpoint_manager.GetSyncpointMin(params.syncpt_id);
std::memcpy(output.data(), &params, sizeof(params));
+ events_interface.failed[event_id] = false;
return NvResult::Success;
}
@@ -99,6 +100,7 @@ NvResult nvhost_ctrl::IocCtrlEventWait(const std::vector<u8>& input, std::vector
syncpoint_manager.IsSyncpointExpired(params.syncpt_id, params.threshold)) {
params.value = new_value;
std::memcpy(output.data(), &params, sizeof(params));
+ events_interface.failed[event_id] = false;
return NvResult::Success;
}
@@ -117,6 +119,7 @@ NvResult nvhost_ctrl::IocCtrlEventWait(const std::vector<u8>& input, std::vector
event.event->GetWritableEvent().Signal();
params.value = current_syncpoint_value;
std::memcpy(output.data(), &params, sizeof(params));
+ events_interface.failed[event_id] = false;
return NvResult::Success;
}
const u32 target_value = current_syncpoint_value - diff;
@@ -146,6 +149,16 @@ NvResult nvhost_ctrl::IocCtrlEventWait(const std::vector<u8>& input, std::vector
}
params.value |= event_id;
event.event->GetWritableEvent().Clear();
+ if (events_interface.failed[event_id]) {
+ {
+ auto lk = system.StallCPU();
+ gpu.WaitFence(params.syncpt_id, target_value);
+ system.UnstallCPU();
+ }
+ std::memcpy(output.data(), &params, sizeof(params));
+ events_interface.failed[event_id] = false;
+ return NvResult::Success;
+ }
gpu.RegisterSyncptInterrupt(params.syncpt_id, target_value);
std::memcpy(output.data(), &params, sizeof(params));
return NvResult::Timeout;
@@ -201,6 +214,7 @@ NvResult nvhost_ctrl::IocCtrlClearEventWait(const std::vector<u8>& input, std::v
if (events_interface.status[event_id] == EventState::Waiting) {
events_interface.LiberateEvent(event_id);
}
+ events_interface.failed[event_id] = true;
syncpoint_manager.RefreshSyncpoint(events_interface.events[event_id].fence.id);
diff --git a/src/core/hle/service/nvdrv/devices/nvhost_nvdec_common.cpp b/src/core/hle/service/nvdrv/devices/nvhost_nvdec_common.cpp
index 845de724d..e61261f98 100644
--- a/src/core/hle/service/nvdrv/devices/nvhost_nvdec_common.cpp
+++ b/src/core/hle/service/nvdrv/devices/nvhost_nvdec_common.cpp
@@ -69,8 +69,7 @@ NvResult nvhost_nvdec_common::Submit(const std::vector<u8>& input, std::vector<u
std::vector<Reloc> relocs(params.relocation_count);
std::vector<u32> reloc_shifts(params.relocation_count);
std::vector<SyncptIncr> syncpt_increments(params.syncpoint_count);
- std::vector<SyncptIncr> wait_checks(params.syncpoint_count);
- std::vector<Fence> fences(params.fence_count);
+ std::vector<u32> fence_thresholds(params.fence_count);
// Slice input into their respective buffers
std::size_t offset = sizeof(IoctlSubmit);
@@ -78,15 +77,13 @@ NvResult nvhost_nvdec_common::Submit(const std::vector<u8>& input, std::vector<u
offset += SliceVectors(input, relocs, params.relocation_count, offset);
offset += SliceVectors(input, reloc_shifts, params.relocation_count, offset);
offset += SliceVectors(input, syncpt_increments, params.syncpoint_count, offset);
- offset += SliceVectors(input, wait_checks, params.syncpoint_count, offset);
- offset += SliceVectors(input, fences, params.fence_count, offset);
+ offset += SliceVectors(input, fence_thresholds, params.fence_count, offset);
auto& gpu = system.GPU();
if (gpu.UseNvdec()) {
for (std::size_t i = 0; i < syncpt_increments.size(); i++) {
const SyncptIncr& syncpt_incr = syncpt_increments[i];
- fences[i].id = syncpt_incr.id;
- fences[i].value =
+ fence_thresholds[i] =
syncpoint_manager.IncreaseSyncpoint(syncpt_incr.id, syncpt_incr.increments);
}
}
@@ -98,11 +95,6 @@ NvResult nvhost_nvdec_common::Submit(const std::vector<u8>& input, std::vector<u
cmdlist.size() * sizeof(u32));
gpu.PushCommandBuffer(cmdlist);
}
- if (gpu.UseNvdec()) {
- fences[0].value = syncpoint_manager.IncreaseSyncpoint(fences[0].id, 1);
- Tegra::ChCommandHeaderList cmdlist{{(4 << 28) | fences[0].id}};
- gpu.PushCommandBuffer(cmdlist);
- }
std::memcpy(output.data(), &params, sizeof(IoctlSubmit));
// Some games expect command_buffers to be written back
offset = sizeof(IoctlSubmit);
@@ -110,8 +102,7 @@ NvResult nvhost_nvdec_common::Submit(const std::vector<u8>& input, std::vector<u
offset += WriteVectors(output, relocs, offset);
offset += WriteVectors(output, reloc_shifts, offset);
offset += WriteVectors(output, syncpt_increments, offset);
- offset += WriteVectors(output, wait_checks, offset);
- offset += WriteVectors(output, fences, offset);
+ offset += WriteVectors(output, fence_thresholds, offset);
return NvResult::Success;
}
diff --git a/src/core/hle/service/nvdrv/devices/nvhost_nvdec_common.h b/src/core/hle/service/nvdrv/devices/nvhost_nvdec_common.h
index af59f00d2..ae4199b79 100644
--- a/src/core/hle/service/nvdrv/devices/nvhost_nvdec_common.h
+++ b/src/core/hle/service/nvdrv/devices/nvhost_nvdec_common.h
@@ -56,19 +56,16 @@ protected:
s32 target{};
s32 target_offset{};
};
- static_assert(sizeof(Reloc) == 0x10, "CommandBuffer has incorrect size");
+ static_assert(sizeof(Reloc) == 0x10, "Reloc has incorrect size");
struct SyncptIncr {
u32 id{};
u32 increments{};
+ u32 unk0{};
+ u32 unk1{};
+ u32 unk2{};
};
- static_assert(sizeof(SyncptIncr) == 0x8, "CommandBuffer has incorrect size");
-
- struct Fence {
- u32 id{};
- u32 value{};
- };
- static_assert(sizeof(Fence) == 0x8, "CommandBuffer has incorrect size");
+ static_assert(sizeof(SyncptIncr) == 0x14, "SyncptIncr has incorrect size");
struct IoctlGetSyncpoint {
// Input
diff --git a/src/core/hle/service/nvdrv/nvdrv.h b/src/core/hle/service/nvdrv/nvdrv.h
index e2a1dde5b..a5af5b785 100644
--- a/src/core/hle/service/nvdrv/nvdrv.h
+++ b/src/core/hle/service/nvdrv/nvdrv.h
@@ -49,6 +49,8 @@ struct EventInterface {
std::array<EventState, MaxNvEvents> status{};
// Tells if an NVEvent is registered or not
std::array<bool, MaxNvEvents> registered{};
+ // Tells the NVEvent that it has failed.
+ std::array<bool, MaxNvEvents> failed{};
// When an NVEvent is waiting on GPU interrupt, this is the sync_point
// associated with it.
std::array<u32, MaxNvEvents> assigned_syncpt{};
diff --git a/src/core/hle/service/time/time_manager.cpp b/src/core/hle/service/time/time_manager.cpp
index 4bbc606a1..9c4c960ef 100644
--- a/src/core/hle/service/time/time_manager.cpp
+++ b/src/core/hle/service/time/time_manager.cpp
@@ -13,18 +13,19 @@
#include "core/hle/service/time/time_manager.h"
namespace Service::Time {
-
+namespace {
constexpr Clock::TimeSpanType standard_network_clock_accuracy{0x0009356907420000ULL};
-static std::chrono::seconds GetSecondsSinceEpoch() {
- return std::chrono::duration_cast<std::chrono::seconds>(
- std::chrono::system_clock::now().time_since_epoch()) +
+s64 GetSecondsSinceEpoch() {
+ const auto time_since_epoch = std::chrono::system_clock::now().time_since_epoch();
+ return std::chrono::duration_cast<std::chrono::seconds>(time_since_epoch).count() +
Settings::values.custom_rtc_differential;
}
-static s64 GetExternalRtcValue() {
- return GetSecondsSinceEpoch().count() + TimeManager::GetExternalTimeZoneOffset();
+s64 GetExternalRtcValue() {
+ return GetSecondsSinceEpoch() + TimeManager::GetExternalTimeZoneOffset();
}
+} // Anonymous namespace
struct TimeManager::Impl final {
explicit Impl(Core::System& system)
diff --git a/src/core/hle/service/vi/vi.cpp b/src/core/hle/service/vi/vi.cpp
index be3d52d54..439e7e472 100644
--- a/src/core/hle/service/vi/vi.cpp
+++ b/src/core/hle/service/vi/vi.cpp
@@ -524,7 +524,9 @@ private:
Disconnect = 11,
AllocateBuffers = 13,
- SetPreallocatedBuffer = 14
+ SetPreallocatedBuffer = 14,
+
+ GetBufferHistory = 17
};
void TransactParcel(Kernel::HLERequestContext& ctx) {
@@ -641,6 +643,14 @@ private:
ctx.WriteBuffer(response.Serialize());
break;
}
+ case TransactionId::GetBufferHistory: {
+ LOG_WARNING(Service_VI, "(STUBBED) called, transaction=GetBufferHistory");
+ [[maybe_unused]] const auto buffer = ctx.ReadBuffer();
+
+ IGBPEmptyResponseParcel response{};
+ ctx.WriteBuffer(response.Serialize());
+ break;
+ }
default:
ASSERT_MSG(false, "Unimplemented");
}
diff --git a/src/input_common/udp/client.cpp b/src/input_common/udp/client.cpp
index 9b0aec797..b9512aa2e 100644
--- a/src/input_common/udp/client.cpp
+++ b/src/input_common/udp/client.cpp
@@ -471,46 +471,42 @@ CalibrationConfigurationJob::CalibrationConfigurationJob(
std::function<void(u16, u16, u16, u16)> data_callback) {
std::thread([=, this] {
- constexpr u16 CALIBRATION_THRESHOLD = 100;
-
- u16 min_x{UINT16_MAX};
- u16 min_y{UINT16_MAX};
- u16 max_x{};
- u16 max_y{};
-
Status current_status{Status::Initialized};
- SocketCallback callback{[](Response::Version) {}, [](Response::PortInfo) {},
- [&](Response::PadData data) {
- if (current_status == Status::Initialized) {
- // Receiving data means the communication is ready now
- current_status = Status::Ready;
- status_callback(current_status);
- }
- if (data.touch[0].is_active == 0) {
- return;
- }
- LOG_DEBUG(Input, "Current touch: {} {}", data.touch[0].x,
- data.touch[0].y);
- min_x = std::min(min_x, static_cast<u16>(data.touch[0].x));
- min_y = std::min(min_y, static_cast<u16>(data.touch[0].y));
- if (current_status == Status::Ready) {
- // First touch - min data (min_x/min_y)
- current_status = Status::Stage1Completed;
- status_callback(current_status);
- }
- if (data.touch[0].x - min_x > CALIBRATION_THRESHOLD &&
- data.touch[0].y - min_y > CALIBRATION_THRESHOLD) {
- // Set the current position as max value and finishes
- // configuration
- max_x = data.touch[0].x;
- max_y = data.touch[0].y;
- current_status = Status::Completed;
- data_callback(min_x, min_y, max_x, max_y);
- status_callback(current_status);
-
- complete_event.Set();
- }
- }};
+ SocketCallback callback{
+ [](Response::Version) {}, [](Response::PortInfo) {},
+ [&](Response::PadData data) {
+ static constexpr u16 CALIBRATION_THRESHOLD = 100;
+ static constexpr u16 MAX_VALUE = UINT16_MAX;
+
+ if (current_status == Status::Initialized) {
+ // Receiving data means the communication is ready now
+ current_status = Status::Ready;
+ status_callback(current_status);
+ }
+ const auto& touchpad_0 = data.touch[0];
+ if (touchpad_0.is_active == 0) {
+ return;
+ }
+ LOG_DEBUG(Input, "Current touch: {} {}", touchpad_0.x, touchpad_0.y);
+ const u16 min_x = std::min(MAX_VALUE, static_cast<u16>(touchpad_0.x));
+ const u16 min_y = std::min(MAX_VALUE, static_cast<u16>(touchpad_0.y));
+ if (current_status == Status::Ready) {
+ // First touch - min data (min_x/min_y)
+ current_status = Status::Stage1Completed;
+ status_callback(current_status);
+ }
+ if (touchpad_0.x - min_x > CALIBRATION_THRESHOLD &&
+ touchpad_0.y - min_y > CALIBRATION_THRESHOLD) {
+ // Set the current position as max value and finishes configuration
+ const u16 max_x = touchpad_0.x;
+ const u16 max_y = touchpad_0.y;
+ current_status = Status::Completed;
+ data_callback(min_x, min_y, max_x, max_y);
+ status_callback(current_status);
+
+ complete_event.Set();
+ }
+ }};
Socket socket{host, port, std::move(callback)};
std::thread worker_thread{SocketLoop, &socket};
complete_event.Wait();
diff --git a/src/shader_recompiler/ir_opt/texture_pass.cpp b/src/shader_recompiler/ir_opt/texture_pass.cpp
index 44ad10d43..96c997a58 100644
--- a/src/shader_recompiler/ir_opt/texture_pass.cpp
+++ b/src/shader_recompiler/ir_opt/texture_pass.cpp
@@ -492,7 +492,8 @@ void TexturePass(Environment& env, IR::Program& program) {
const auto insert_point{IR::Block::InstructionList::s_iterator_to(*inst)};
IR::IREmitter ir{*texture_inst.block, insert_point};
const IR::U32 shift{ir.Imm32(std::countr_zero(DESCRIPTOR_SIZE))};
- inst->SetArg(0, ir.ShiftRightArithmetic(cbuf.dynamic_offset, shift));
+ inst->SetArg(0, ir.UMin(ir.ShiftRightArithmetic(cbuf.dynamic_offset, shift),
+ ir.Imm32(DESCRIPTOR_SIZE - 1)));
} else {
inst->SetArg(0, IR::Value{});
}
diff --git a/src/video_core/dirty_flags.h b/src/video_core/dirty_flags.h
index 504465d3f..f0d545f90 100644
--- a/src/video_core/dirty_flags.h
+++ b/src/video_core/dirty_flags.h
@@ -38,6 +38,9 @@ enum : u8 {
Shaders,
+ // Special entries
+ DepthBiasGlobal,
+
LastCommonEntry,
};
diff --git a/src/video_core/query_cache.h b/src/video_core/query_cache.h
index 73231061a..392f82eb7 100644
--- a/src/video_core/query_cache.h
+++ b/src/video_core/query_cache.h
@@ -258,9 +258,9 @@ private:
void AsyncFlushQuery(VAddr addr) {
if (!uncommitted_flushes) {
- uncommitted_flushes = std::make_shared<std::unordered_set<VAddr>>();
+ uncommitted_flushes = std::make_shared<std::vector<VAddr>>();
}
- uncommitted_flushes->insert(addr);
+ uncommitted_flushes->push_back(addr);
}
static constexpr std::uintptr_t PAGE_SIZE = 4096;
@@ -276,8 +276,8 @@ private:
std::array<CounterStream, VideoCore::NumQueryTypes> streams;
- std::shared_ptr<std::unordered_set<VAddr>> uncommitted_flushes{};
- std::list<std::shared_ptr<std::unordered_set<VAddr>>> committed_flushes;
+ std::shared_ptr<std::vector<VAddr>> uncommitted_flushes{};
+ std::list<std::shared_ptr<std::vector<VAddr>>> committed_flushes;
};
template <class QueryCache, class HostCounter>
diff --git a/src/video_core/rasterizer_accelerated.h b/src/video_core/rasterizer_accelerated.h
index ea879bfdd..249644e50 100644
--- a/src/video_core/rasterizer_accelerated.h
+++ b/src/video_core/rasterizer_accelerated.h
@@ -42,7 +42,7 @@ private:
};
static_assert(sizeof(CacheEntry) == 8, "CacheEntry should be 8 bytes!");
- std::array<CacheEntry, 0x1000000> cached_pages;
+ std::array<CacheEntry, 0x2000000> cached_pages;
Core::Memory::Memory& cpu_memory;
};
diff --git a/src/video_core/renderer_opengl/gl_device.cpp b/src/video_core/renderer_opengl/gl_device.cpp
index 9692b8e94..1e1d1d020 100644
--- a/src/video_core/renderer_opengl/gl_device.cpp
+++ b/src/video_core/renderer_opengl/gl_device.cpp
@@ -10,6 +10,7 @@
#include <limits>
#include <optional>
#include <span>
+#include <stdexcept>
#include <vector>
#include <glad/glad.h>
diff --git a/src/video_core/renderer_vulkan/vk_master_semaphore.h b/src/video_core/renderer_vulkan/vk_master_semaphore.h
index 4f8688118..0886b7da8 100644
--- a/src/video_core/renderer_vulkan/vk_master_semaphore.h
+++ b/src/video_core/renderer_vulkan/vk_master_semaphore.h
@@ -21,12 +21,12 @@ public:
/// Returns the current logical tick.
[[nodiscard]] u64 CurrentTick() const noexcept {
- return current_tick.load(std::memory_order_relaxed);
+ return current_tick.load(std::memory_order_acquire);
}
/// Returns the last known GPU tick.
[[nodiscard]] u64 KnownGpuTick() const noexcept {
- return gpu_tick.load(std::memory_order_relaxed);
+ return gpu_tick.load(std::memory_order_acquire);
}
/// Returns the timeline semaphore handle.
@@ -41,12 +41,21 @@ public:
/// Advance to the logical tick and return the old one
[[nodiscard]] u64 NextTick() noexcept {
- return current_tick.fetch_add(1, std::memory_order::relaxed);
+ return current_tick.fetch_add(1, std::memory_order_release);
}
/// Refresh the known GPU tick
void Refresh() {
- gpu_tick.store(semaphore.GetCounter(), std::memory_order_relaxed);
+ u64 this_tick{};
+ u64 counter{};
+ do {
+ this_tick = gpu_tick.load(std::memory_order_acquire);
+ counter = semaphore.GetCounter();
+ if (counter < this_tick) {
+ return;
+ }
+ } while (!gpu_tick.compare_exchange_weak(this_tick, counter, std::memory_order_release,
+ std::memory_order_relaxed));
}
/// Waits for a tick to be hit on the GPU
diff --git a/src/video_core/renderer_vulkan/vk_query_cache.cpp b/src/video_core/renderer_vulkan/vk_query_cache.cpp
index c9cb32d71..259cba156 100644
--- a/src/video_core/renderer_vulkan/vk_query_cache.cpp
+++ b/src/video_core/renderer_vulkan/vk_query_cache.cpp
@@ -117,7 +117,8 @@ u64 HostCounter::BlockingQuery() const {
cache.GetScheduler().Wait(tick);
u64 data;
const VkResult query_result = cache.GetDevice().GetLogical().GetQueryResults(
- query.first, query.second, 1, sizeof(data), &data, sizeof(data), VK_QUERY_RESULT_64_BIT);
+ query.first, query.second, 1, sizeof(data), &data, sizeof(data),
+ VK_QUERY_RESULT_64_BIT | VK_QUERY_RESULT_WAIT_BIT);
switch (query_result) {
case VK_SUCCESS:
diff --git a/src/video_core/renderer_vulkan/vk_rasterizer.cpp b/src/video_core/renderer_vulkan/vk_rasterizer.cpp
index 3bcd6d6cc..30b47a7a0 100644
--- a/src/video_core/renderer_vulkan/vk_rasterizer.cpp
+++ b/src/video_core/renderer_vulkan/vk_rasterizer.cpp
@@ -627,9 +627,21 @@ void RasterizerVulkan::UpdateDepthBias(Tegra::Engines::Maxwell3D::Regs& regs) {
if (!state_tracker.TouchDepthBias()) {
return;
}
- scheduler.Record([constant = regs.polygon_offset_units, clamp = regs.polygon_offset_clamp,
+ float units = regs.polygon_offset_units / 2.0f;
+ const bool is_d24 = regs.zeta.format == Tegra::DepthFormat::S8_UINT_Z24_UNORM ||
+ regs.zeta.format == Tegra::DepthFormat::D24X8_UNORM ||
+ regs.zeta.format == Tegra::DepthFormat::D24S8_UNORM ||
+ regs.zeta.format == Tegra::DepthFormat::D24C8_UNORM;
+ if (is_d24 && !device.SupportsD24DepthBuffer()) {
+ // the base formulas can be obtained from here:
+ // https://docs.microsoft.com/en-us/windows/win32/direct3d11/d3d10-graphics-programming-guide-output-merger-stage-depth-bias
+ const double rescale_factor =
+ static_cast<double>(1ULL << (32 - 24)) / (static_cast<double>(0x1.ep+127));
+ units = static_cast<float>(static_cast<double>(units) * rescale_factor);
+ }
+ scheduler.Record([constant = units, clamp = regs.polygon_offset_clamp,
factor = regs.polygon_offset_factor](vk::CommandBuffer cmdbuf) {
- cmdbuf.SetDepthBias(constant, clamp, factor / 2.0f);
+ cmdbuf.SetDepthBias(constant, clamp, factor);
});
}
diff --git a/src/video_core/renderer_vulkan/vk_state_tracker.cpp b/src/video_core/renderer_vulkan/vk_state_tracker.cpp
index e3b7dd61c..c00913f55 100644
--- a/src/video_core/renderer_vulkan/vk_state_tracker.cpp
+++ b/src/video_core/renderer_vulkan/vk_state_tracker.cpp
@@ -54,6 +54,7 @@ void SetupDirtyViewports(Tables& tables) {
FillBlock(tables[0], OFF(viewport_transform), NUM(viewport_transform), Viewports);
FillBlock(tables[0], OFF(viewports), NUM(viewports), Viewports);
tables[0][OFF(viewport_transform_enabled)] = Viewports;
+ tables[1][OFF(screen_y_control)] = Viewports;
}
void SetupDirtyScissors(Tables& tables) {
diff --git a/src/video_core/renderer_vulkan/vk_state_tracker.h b/src/video_core/renderer_vulkan/vk_state_tracker.h
index d90935f52..2f2d6b31f 100644
--- a/src/video_core/renderer_vulkan/vk_state_tracker.h
+++ b/src/video_core/renderer_vulkan/vk_state_tracker.h
@@ -79,7 +79,8 @@ public:
}
bool TouchDepthBias() {
- return Exchange(Dirty::DepthBias, false);
+ return Exchange(Dirty::DepthBias, false) ||
+ Exchange(VideoCommon::Dirty::DepthBiasGlobal, false);
}
bool TouchBlendConstants() {
diff --git a/src/video_core/texture_cache/texture_cache.h b/src/video_core/texture_cache/texture_cache.h
index 329df2e49..f70c1f764 100644
--- a/src/video_core/texture_cache/texture_cache.h
+++ b/src/video_core/texture_cache/texture_cache.h
@@ -221,6 +221,7 @@ void TextureCache<P>::UpdateRenderTargets(bool is_clear) {
BindRenderTarget(&render_targets.depth_buffer_id, FindDepthBuffer(is_clear));
}
const ImageViewId depth_buffer_id = render_targets.depth_buffer_id;
+
PrepareImageView(depth_buffer_id, true, is_clear && IsFullClear(depth_buffer_id));
for (size_t index = 0; index < NUM_RT; ++index) {
@@ -230,6 +231,8 @@ void TextureCache<P>::UpdateRenderTargets(bool is_clear) {
maxwell3d.regs.render_area.width,
maxwell3d.regs.render_area.height,
};
+
+ flags[Dirty::DepthBiasGlobal] = true;
}
template <class P>
diff --git a/src/video_core/vulkan_common/vulkan_device.cpp b/src/video_core/vulkan_common/vulkan_device.cpp
index 6388ed2eb..0f807990c 100644
--- a/src/video_core/vulkan_common/vulkan_device.cpp
+++ b/src/video_core/vulkan_common/vulkan_device.cpp
@@ -623,6 +623,10 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
is_float16_supported = false;
}
+ supports_d24_depth =
+ IsFormatSupported(VK_FORMAT_D24_UNORM_S8_UINT,
+ VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT, FormatType::Optimal);
+
graphics_queue = logical.GetQueue(graphics_family);
present_queue = logical.GetQueue(present_family);
}
diff --git a/src/video_core/vulkan_common/vulkan_device.h b/src/video_core/vulkan_common/vulkan_device.h
index d9e74f1aa..2d5daf6cd 100644
--- a/src/video_core/vulkan_common/vulkan_device.h
+++ b/src/video_core/vulkan_common/vulkan_device.h
@@ -332,6 +332,10 @@ public:
return sets_per_pool;
}
+ bool SupportsD24DepthBuffer() const {
+ return supports_d24_depth;
+ }
+
private:
/// Checks if the physical device is suitable.
void CheckSuitability(bool requires_swapchain) const;
@@ -425,6 +429,7 @@ private:
bool has_broken_cube_compatibility{}; ///< Has broken cube compatiblity bit
bool has_renderdoc{}; ///< Has RenderDoc attached
bool has_nsight_graphics{}; ///< Has Nsight Graphics attached
+ bool supports_d24_depth{}; ///< Supports D24 depth buffers.
// Telemetry parameters
std::string vendor_name; ///< Device's driver name.
diff --git a/src/yuzu/about_dialog.cpp b/src/yuzu/about_dialog.cpp
index 6b0155a78..04ab4ae21 100644
--- a/src/yuzu/about_dialog.cpp
+++ b/src/yuzu/about_dialog.cpp
@@ -8,7 +8,8 @@
#include "ui_aboutdialog.h"
#include "yuzu/about_dialog.h"
-AboutDialog::AboutDialog(QWidget* parent) : QDialog(parent), ui(new Ui::AboutDialog) {
+AboutDialog::AboutDialog(QWidget* parent)
+ : QDialog(parent), ui{std::make_unique<Ui::AboutDialog>()} {
const auto branch_name = std::string(Common::g_scm_branch);
const auto description = std::string(Common::g_scm_desc);
const auto build_id = std::string(Common::g_build_id);
diff --git a/src/yuzu/applets/qt_web_browser.cpp b/src/yuzu/applets/qt_web_browser.cpp
index 7d433ca50..da8c6882a 100644
--- a/src/yuzu/applets/qt_web_browser.cpp
+++ b/src/yuzu/applets/qt_web_browser.cpp
@@ -3,6 +3,7 @@
// Refer to the license.txt file included.
#ifdef YUZU_USE_QT_WEB_ENGINE
+#include <QApplication>
#include <QKeyEvent>
#include <QWebEngineProfile>
diff --git a/src/yuzu/bootmanager.cpp b/src/yuzu/bootmanager.cpp
index c75f5e1ee..40fd47406 100644
--- a/src/yuzu/bootmanager.cpp
+++ b/src/yuzu/bootmanager.cpp
@@ -86,15 +86,15 @@ void EmuThread::run() {
}
running_guard = true;
- Core::System::ResultStatus result = system.Run();
- if (result != Core::System::ResultStatus::Success) {
+ Core::SystemResultStatus result = system.Run();
+ if (result != Core::SystemResultStatus::Success) {
running_guard = false;
this->SetRunning(false);
emit ErrorThrown(result, system.GetStatusDetails());
}
running_wait.Wait();
result = system.Pause();
- if (result != Core::System::ResultStatus::Success) {
+ if (result != Core::SystemResultStatus::Success) {
running_guard = false;
this->SetRunning(false);
emit ErrorThrown(result, system.GetStatusDetails());
diff --git a/src/yuzu/bootmanager.h b/src/yuzu/bootmanager.h
index 8d7ab8c2e..e6a0666e9 100644
--- a/src/yuzu/bootmanager.h
+++ b/src/yuzu/bootmanager.h
@@ -16,7 +16,6 @@
#include <QWindow>
#include "common/thread.h"
-#include "core/core.h"
#include "core/frontend/emu_window.h"
class GRenderWindow;
@@ -24,6 +23,11 @@ class GMainWindow;
class QKeyEvent;
class QStringList;
+namespace Core {
+enum class SystemResultStatus : u32;
+class System;
+} // namespace Core
+
namespace InputCommon {
class InputSubsystem;
}
@@ -123,7 +127,7 @@ signals:
*/
void DebugModeLeft();
- void ErrorThrown(Core::System::ResultStatus, std::string);
+ void ErrorThrown(Core::SystemResultStatus, std::string);
void LoadProgress(VideoCore::LoadCallbackStage stage, std::size_t value, std::size_t total);
};
diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp
index 30a864135..faea5dda1 100644
--- a/src/yuzu/configuration/config.cpp
+++ b/src/yuzu/configuration/config.cpp
@@ -918,8 +918,7 @@ void Config::ReadSystemValues() {
const auto custom_rtc_enabled =
ReadSetting(QStringLiteral("custom_rtc_enabled"), false).toBool();
if (custom_rtc_enabled) {
- Settings::values.custom_rtc =
- std::chrono::seconds(ReadSetting(QStringLiteral("custom_rtc"), 0).toULongLong());
+ Settings::values.custom_rtc = ReadSetting(QStringLiteral("custom_rtc"), 0).toLongLong();
} else {
Settings::values.custom_rtc = std::nullopt;
}
@@ -1450,9 +1449,7 @@ void Config::SaveSystemValues() {
WriteSetting(QStringLiteral("custom_rtc_enabled"), Settings::values.custom_rtc.has_value(),
false);
WriteSetting(QStringLiteral("custom_rtc"),
- QVariant::fromValue<long long>(
- Settings::values.custom_rtc.value_or(std::chrono::seconds{}).count()),
- 0);
+ QVariant::fromValue<long long>(Settings::values.custom_rtc.value_or(0)), 0);
}
WriteGlobalSetting(Settings::values.sound_index);
diff --git a/src/yuzu/configuration/configure_cpu.cpp b/src/yuzu/configuration/configure_cpu.cpp
index 27fabef38..f66cab5d4 100644
--- a/src/yuzu/configuration/configure_cpu.cpp
+++ b/src/yuzu/configuration/configure_cpu.cpp
@@ -14,7 +14,7 @@
#include "yuzu/configuration/configure_cpu.h"
ConfigureCpu::ConfigureCpu(const Core::System& system_, QWidget* parent)
- : QWidget(parent), ui(new Ui::ConfigureCpu), system{system_} {
+ : QWidget(parent), ui{std::make_unique<Ui::ConfigureCpu>()}, system{system_} {
ui->setupUi(this);
SetupPerGameUI();
diff --git a/src/yuzu/configuration/configure_cpu_debug.cpp b/src/yuzu/configuration/configure_cpu_debug.cpp
index 6e910e33e..05a90963d 100644
--- a/src/yuzu/configuration/configure_cpu_debug.cpp
+++ b/src/yuzu/configuration/configure_cpu_debug.cpp
@@ -12,7 +12,7 @@
#include "yuzu/configuration/configure_cpu_debug.h"
ConfigureCpuDebug::ConfigureCpuDebug(const Core::System& system_, QWidget* parent)
- : QWidget(parent), ui(new Ui::ConfigureCpuDebug), system{system_} {
+ : QWidget(parent), ui{std::make_unique<Ui::ConfigureCpuDebug>()}, system{system_} {
ui->setupUi(this);
SetConfiguration();
diff --git a/src/yuzu/configuration/configure_debug.cpp b/src/yuzu/configuration/configure_debug.cpp
index 40447093e..07bfa0360 100644
--- a/src/yuzu/configuration/configure_debug.cpp
+++ b/src/yuzu/configuration/configure_debug.cpp
@@ -15,7 +15,7 @@
#include "yuzu/uisettings.h"
ConfigureDebug::ConfigureDebug(const Core::System& system_, QWidget* parent)
- : QWidget(parent), ui(new Ui::ConfigureDebug), system{system_} {
+ : QWidget(parent), ui{std::make_unique<Ui::ConfigureDebug>()}, system{system_} {
ui->setupUi(this);
SetConfiguration();
diff --git a/src/yuzu/configuration/configure_debug_tab.cpp b/src/yuzu/configuration/configure_debug_tab.cpp
index e126eeea9..e69cca1ef 100644
--- a/src/yuzu/configuration/configure_debug_tab.cpp
+++ b/src/yuzu/configuration/configure_debug_tab.cpp
@@ -9,8 +9,8 @@
#include "yuzu/configuration/configure_debug_tab.h"
ConfigureDebugTab::ConfigureDebugTab(const Core::System& system_, QWidget* parent)
- : QWidget(parent),
- ui(new Ui::ConfigureDebugTab), debug_tab{std::make_unique<ConfigureDebug>(system_, this)},
+ : QWidget(parent), ui{std::make_unique<Ui::ConfigureDebugTab>()},
+ debug_tab{std::make_unique<ConfigureDebug>(system_, this)},
cpu_debug_tab{std::make_unique<ConfigureCpuDebug>(system_, this)} {
ui->setupUi(this);
diff --git a/src/yuzu/configuration/configure_dialog.cpp b/src/yuzu/configuration/configure_dialog.cpp
index cf269f5d1..642a5f966 100644
--- a/src/yuzu/configuration/configure_dialog.cpp
+++ b/src/yuzu/configuration/configure_dialog.cpp
@@ -36,7 +36,7 @@
ConfigureDialog::ConfigureDialog(QWidget* parent, HotkeyRegistry& registry,
InputCommon::InputSubsystem* input_subsystem,
Core::System& system_)
- : QDialog(parent), ui(new Ui::ConfigureDialog),
+ : QDialog(parent), ui{std::make_unique<Ui::ConfigureDialog>()},
registry(registry), system{system_}, audio_tab{std::make_unique<ConfigureAudio>(system_,
this)},
cpu_tab{std::make_unique<ConfigureCpu>(system_, this)},
diff --git a/src/yuzu/configuration/configure_general.cpp b/src/yuzu/configuration/configure_general.cpp
index e562e89e5..7af3ea97e 100644
--- a/src/yuzu/configuration/configure_general.cpp
+++ b/src/yuzu/configuration/configure_general.cpp
@@ -16,7 +16,7 @@
#include "yuzu/uisettings.h"
ConfigureGeneral::ConfigureGeneral(const Core::System& system_, QWidget* parent)
- : QWidget(parent), ui(new Ui::ConfigureGeneral), system{system_} {
+ : QWidget(parent), ui{std::make_unique<Ui::ConfigureGeneral>()}, system{system_} {
ui->setupUi(this);
SetupPerGameUI();
diff --git a/src/yuzu/configuration/configure_graphics.cpp b/src/yuzu/configuration/configure_graphics.cpp
index be4e7997b..8e20cc6f3 100644
--- a/src/yuzu/configuration/configure_graphics.cpp
+++ b/src/yuzu/configuration/configure_graphics.cpp
@@ -20,7 +20,7 @@
#include "yuzu/configuration/configure_graphics.h"
ConfigureGraphics::ConfigureGraphics(const Core::System& system_, QWidget* parent)
- : QWidget(parent), ui(new Ui::ConfigureGraphics), system{system_} {
+ : QWidget(parent), ui{std::make_unique<Ui::ConfigureGraphics>()}, system{system_} {
vulkan_device = Settings::values.vulkan_device.GetValue();
RetrieveVulkanDevices();
diff --git a/src/yuzu/configuration/configure_graphics_advanced.cpp b/src/yuzu/configuration/configure_graphics_advanced.cpp
index 4407e65d3..30c5a3595 100644
--- a/src/yuzu/configuration/configure_graphics_advanced.cpp
+++ b/src/yuzu/configuration/configure_graphics_advanced.cpp
@@ -9,7 +9,7 @@
#include "yuzu/configuration/configure_graphics_advanced.h"
ConfigureGraphicsAdvanced::ConfigureGraphicsAdvanced(const Core::System& system_, QWidget* parent)
- : QWidget(parent), ui(new Ui::ConfigureGraphicsAdvanced), system{system_} {
+ : QWidget(parent), ui{std::make_unique<Ui::ConfigureGraphicsAdvanced>()}, system{system_} {
ui->setupUi(this);
diff --git a/src/yuzu/configuration/configure_per_game_addons.cpp b/src/yuzu/configuration/configure_per_game_addons.cpp
index c8de8e2ff..65e615963 100644
--- a/src/yuzu/configuration/configure_per_game_addons.cpp
+++ b/src/yuzu/configuration/configure_per_game_addons.cpp
@@ -27,7 +27,7 @@
#include "yuzu/util/util.h"
ConfigurePerGameAddons::ConfigurePerGameAddons(Core::System& system_, QWidget* parent)
- : QWidget(parent), ui(new Ui::ConfigurePerGameAddons), system{system_} {
+ : QWidget(parent), ui{std::make_unique<Ui::ConfigurePerGameAddons>()}, system{system_} {
ui->setupUi(this);
layout = new QVBoxLayout;
diff --git a/src/yuzu/configuration/configure_profile_manager.cpp b/src/yuzu/configuration/configure_profile_manager.cpp
index 9feec37ff..99d5f4686 100644
--- a/src/yuzu/configuration/configure_profile_manager.cpp
+++ b/src/yuzu/configuration/configure_profile_manager.cpp
@@ -77,7 +77,7 @@ QString GetProfileUsernameFromUser(QWidget* parent, const QString& description_t
} // Anonymous namespace
ConfigureProfileManager::ConfigureProfileManager(const Core::System& system_, QWidget* parent)
- : QWidget(parent), ui(new Ui::ConfigureProfileManager),
+ : QWidget(parent), ui{std::make_unique<Ui::ConfigureProfileManager>()},
profile_manager(std::make_unique<Service::Account::ProfileManager>()), system{system_} {
ui->setupUi(this);
diff --git a/src/yuzu/configuration/configure_system.cpp b/src/yuzu/configuration/configure_system.cpp
index 33eb059a3..56c762d64 100644
--- a/src/yuzu/configuration/configure_system.cpp
+++ b/src/yuzu/configuration/configure_system.cpp
@@ -18,7 +18,7 @@
#include "yuzu/configuration/configure_system.h"
ConfigureSystem::ConfigureSystem(Core::System& system_, QWidget* parent)
- : QWidget(parent), ui(new Ui::ConfigureSystem), system{system_} {
+ : QWidget(parent), ui{std::make_unique<Ui::ConfigureSystem>()}, system{system_} {
ui->setupUi(this);
connect(ui->button_regenerate_console_id, &QPushButton::clicked, this,
&ConfigureSystem::RefreshConsoleID);
@@ -65,8 +65,7 @@ void ConfigureSystem::SetConfiguration() {
QStringLiteral("%1")
.arg(Settings::values.rng_seed.GetValue().value_or(0), 8, 16, QLatin1Char{'0'})
.toUpper();
- const auto rtc_time = Settings::values.custom_rtc.value_or(
- std::chrono::seconds(QDateTime::currentSecsSinceEpoch()));
+ const auto rtc_time = Settings::values.custom_rtc.value_or(QDateTime::currentSecsSinceEpoch());
ui->rng_seed_checkbox->setChecked(Settings::values.rng_seed.GetValue().has_value());
ui->rng_seed_edit->setEnabled(Settings::values.rng_seed.GetValue().has_value() &&
@@ -75,7 +74,7 @@ void ConfigureSystem::SetConfiguration() {
ui->custom_rtc_checkbox->setChecked(Settings::values.custom_rtc.has_value());
ui->custom_rtc_edit->setEnabled(Settings::values.custom_rtc.has_value());
- ui->custom_rtc_edit->setDateTime(QDateTime::fromSecsSinceEpoch(rtc_time.count()));
+ ui->custom_rtc_edit->setDateTime(QDateTime::fromSecsSinceEpoch(rtc_time));
if (Settings::IsConfiguringGlobal()) {
ui->combo_language->setCurrentIndex(Settings::values.language_index.GetValue());
@@ -108,10 +107,9 @@ void ConfigureSystem::ApplyConfiguration() {
// to allow in-game time to be fast forwarded
if (Settings::IsConfiguringGlobal()) {
if (ui->custom_rtc_checkbox->isChecked()) {
- Settings::values.custom_rtc =
- std::chrono::seconds(ui->custom_rtc_edit->dateTime().toSecsSinceEpoch());
+ Settings::values.custom_rtc = ui->custom_rtc_edit->dateTime().toSecsSinceEpoch();
if (system.IsPoweredOn()) {
- const s64 posix_time{Settings::values.custom_rtc->count() +
+ const s64 posix_time{*Settings::values.custom_rtc +
Service::Time::TimeManager::GetExternalTimeZoneOffset()};
system.GetTimeManager().UpdateLocalSystemClockTime(posix_time);
}
diff --git a/src/yuzu/configuration/configure_tas.ui b/src/yuzu/configuration/configure_tas.ui
index 6caa19031..7d44895c4 100644
--- a/src/yuzu/configuration/configure_tas.ui
+++ b/src/yuzu/configuration/configure_tas.ui
@@ -14,14 +14,14 @@
<item row="0" column="0" colspan="4">
<widget class="QLabel" name="label_1">
<property name="text">
- <string>Reads controller input from scripts in the same format as TAS-nx scripts.&lt;br/&gt;For a more detailed explanation please consult the FAQ on the yuzu website.</string>
+ <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Reads controller input from scripts in the same format as TAS-nx scripts.&lt;br/&gt;For a more detailed explanation, please consult the &lt;a href=&quot;https://yuzu-emu.org/help/feature/tas/&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;help page&lt;/span&gt;&lt;/a&gt; on the yuzu website.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
</widget>
</item>
<item row="1" column="0" colspan="4">
<widget class="QLabel" name="label_2">
<property name="text">
- <string>To check which hotkeys control the playback/recording, please refer to the Hotkey settings (General -&gt; Hotkeys).</string>
+ <string>To check which hotkeys control the playback/recording, please refer to the Hotkey settings (Configure -&gt; General -&gt; Hotkeys).</string>
</property>
<property name="wordWrap">
<bool>true</bool>
diff --git a/src/yuzu/configuration/configure_ui.cpp b/src/yuzu/configuration/configure_ui.cpp
index d01895bf2..46e5409db 100644
--- a/src/yuzu/configuration/configure_ui.cpp
+++ b/src/yuzu/configuration/configure_ui.cpp
@@ -55,7 +55,7 @@ QString GetTranslatedRowTextName(size_t index) {
} // Anonymous namespace
ConfigureUi::ConfigureUi(Core::System& system_, QWidget* parent)
- : QWidget(parent), ui(new Ui::ConfigureUi), system{system_} {
+ : QWidget(parent), ui{std::make_unique<Ui::ConfigureUi>()}, system{system_} {
ui->setupUi(this);
InitializeLanguageComboBox();
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index 9f80a245c..2af582fe5 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -104,6 +104,7 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
#include "core/telemetry_session.h"
#include "input_common/main.h"
#include "input_common/tas/tas_input.h"
+#include "ui_main.h"
#include "util/overlay_dialog.h"
#include "video_core/gpu.h"
#include "video_core/renderer_base.h"
@@ -171,7 +172,7 @@ void GMainWindow::ShowTelemetryCallout() {
"<br/><br/>Would you like to share your usage data with us?");
if (QMessageBox::question(this, tr("Telemetry"), telemetry_message) != QMessageBox::Yes) {
Settings::values.enable_telemetry = false;
- system.ApplySettings();
+ system->ApplySettings();
}
}
@@ -190,16 +191,17 @@ static void RemoveCachedContents() {
Common::FS::RemoveDirRecursively(offline_system_data);
}
-GMainWindow::GMainWindow(Core::System& system_)
- : input_subsystem{std::make_shared<InputCommon::InputSubsystem>()}, system{system_},
- config{std::make_unique<Config>(system_)},
+GMainWindow::GMainWindow()
+ : ui{std::make_unique<Ui::MainWindow>()}, system{std::make_unique<Core::System>()},
+ input_subsystem{std::make_shared<InputCommon::InputSubsystem>()},
+ config{std::make_unique<Config>(*system)},
vfs{std::make_shared<FileSys::RealVfsFilesystem>()},
provider{std::make_unique<FileSys::ManualContentProvider>()} {
Common::Log::Initialize();
LoadTranslation();
setAcceptDrops(true);
- ui.setupUi(this);
+ ui->setupUi(this);
statusBar()->hide();
default_theme_paths = QIcon::themeSearchPaths();
@@ -256,10 +258,10 @@ GMainWindow::GMainWindow(Core::System& system_)
show();
- system.SetContentProvider(std::make_unique<FileSys::ContentProviderUnion>());
- system.RegisterContentProvider(FileSys::ContentProviderUnionSlot::FrontendManual,
- provider.get());
- system.GetFileSystemController().CreateFactories(*vfs);
+ system->SetContentProvider(std::make_unique<FileSys::ContentProviderUnion>());
+ system->RegisterContentProvider(FileSys::ContentProviderUnionSlot::FrontendManual,
+ provider.get());
+ system->GetFileSystemController().CreateFactories(*vfs);
// Remove cached contents generated during the previous session
RemoveCachedContents();
@@ -274,16 +276,16 @@ GMainWindow::GMainWindow(Core::System& system_)
ShowTelemetryCallout();
// make sure menubar has the arrow cursor instead of inheriting from this
- ui.menubar->setCursor(QCursor());
+ ui->menubar->setCursor(QCursor());
statusBar()->setCursor(QCursor());
mouse_hide_timer.setInterval(default_mouse_timeout);
connect(&mouse_hide_timer, &QTimer::timeout, this, &GMainWindow::HideMouseCursor);
- connect(ui.menubar, &QMenuBar::hovered, this, &GMainWindow::ShowMouseCursor);
+ connect(ui->menubar, &QMenuBar::hovered, this, &GMainWindow::ShowMouseCursor);
MigrateConfigFiles();
- ui.action_Fullscreen->setChecked(false);
+ ui->action_Fullscreen->setChecked(false);
QStringList args = QApplication::arguments();
@@ -302,7 +304,7 @@ GMainWindow::GMainWindow(Core::System& system_)
// Launch game in fullscreen mode
if (args[i] == QStringLiteral("-f")) {
- ui.action_Fullscreen->setChecked(true);
+ ui->action_Fullscreen->setChecked(true);
continue;
}
@@ -405,12 +407,12 @@ void GMainWindow::RegisterMetaTypes() {
qRegisterMetaType<Service::AM::Applets::WebExitReason>("Service::AM::Applets::WebExitReason");
// Register loader types
- qRegisterMetaType<Core::System::ResultStatus>("Core::System::ResultStatus");
+ qRegisterMetaType<Core::SystemResultStatus>("Core::SystemResultStatus");
}
void GMainWindow::ControllerSelectorReconfigureControllers(
const Core::Frontend::ControllerParameters& parameters) {
- QtControllerSelectorDialog dialog(this, parameters, input_subsystem.get(), system);
+ QtControllerSelectorDialog dialog(this, parameters, input_subsystem.get(), *system);
dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowStaysOnTopHint |
Qt::WindowTitleHint | Qt::WindowSystemMenuHint);
@@ -420,7 +422,7 @@ void GMainWindow::ControllerSelectorReconfigureControllers(
emit ControllerSelectorReconfigureFinished();
// Don't forget to apply settings.
- system.ApplySettings();
+ system->ApplySettings();
config->Save();
UpdateStatusButtons();
@@ -454,7 +456,7 @@ void GMainWindow::SoftwareKeyboardInitialize(
return;
}
- software_keyboard = new QtSoftwareKeyboardDialog(render_window, system, is_inline,
+ software_keyboard = new QtSoftwareKeyboardDialog(render_window, *system, is_inline,
std::move(initialize_parameters));
if (is_inline) {
@@ -566,11 +568,11 @@ void GMainWindow::WebBrowserOpenWebPage(const std::string& main_url,
return;
}
- QtNXWebEngineView web_browser_view(this, system, input_subsystem.get());
+ QtNXWebEngineView web_browser_view(this, *system, input_subsystem.get());
- ui.action_Pause->setEnabled(false);
- ui.action_Restart->setEnabled(false);
- ui.action_Stop->setEnabled(false);
+ ui->action_Pause->setEnabled(false);
+ ui->action_Restart->setEnabled(false);
+ ui->action_Stop->setEnabled(false);
{
QProgressDialog loading_progress(this);
@@ -634,7 +636,7 @@ void GMainWindow::WebBrowserOpenWebPage(const std::string& main_url,
web_browser_view.SetFinished(true);
}
});
- ui.menubar->addAction(exit_action);
+ ui->menubar->addAction(exit_action);
while (!web_browser_view.IsFinished()) {
QCoreApplication::processEvents();
@@ -676,11 +678,11 @@ void GMainWindow::WebBrowserOpenWebPage(const std::string& main_url,
render_window->show();
}
- ui.action_Pause->setEnabled(true);
- ui.action_Restart->setEnabled(true);
- ui.action_Stop->setEnabled(true);
+ ui->action_Pause->setEnabled(true);
+ ui->action_Restart->setEnabled(true);
+ ui->action_Stop->setEnabled(true);
- ui.menubar->removeAction(exit_action);
+ ui->menubar->removeAction(exit_action);
QCoreApplication::processEvents();
@@ -696,21 +698,21 @@ void GMainWindow::WebBrowserOpenWebPage(const std::string& main_url,
void GMainWindow::InitializeWidgets() {
#ifdef YUZU_ENABLE_COMPATIBILITY_REPORTING
- ui.action_Report_Compatibility->setVisible(true);
+ ui->action_Report_Compatibility->setVisible(true);
#endif
- render_window = new GRenderWindow(this, emu_thread.get(), input_subsystem, system);
+ render_window = new GRenderWindow(this, emu_thread.get(), input_subsystem, *system);
render_window->hide();
- game_list = new GameList(vfs, provider.get(), system, this);
- ui.horizontalLayout->addWidget(game_list);
+ game_list = new GameList(vfs, provider.get(), *system, this);
+ ui->horizontalLayout->addWidget(game_list);
game_list_placeholder = new GameListPlaceholder(this);
- ui.horizontalLayout->addWidget(game_list_placeholder);
+ ui->horizontalLayout->addWidget(game_list_placeholder);
game_list_placeholder->setVisible(false);
loading_screen = new LoadingScreen(this);
loading_screen->hide();
- ui.horizontalLayout->addWidget(loading_screen);
+ ui->horizontalLayout->addWidget(loading_screen);
connect(loading_screen, &LoadingScreen::Hidden, [&] {
loading_screen->Clear();
if (emulation_running) {
@@ -767,14 +769,14 @@ void GMainWindow::InitializeWidgets() {
tr("Handheld controller can't be used on docked mode. Pro "
"controller will be selected."));
controller_type = Settings::ControllerType::ProController;
- ConfigureDialog configure_dialog(this, hotkey_registry, input_subsystem.get(), system);
+ ConfigureDialog configure_dialog(this, hotkey_registry, input_subsystem.get(), *system);
configure_dialog.ApplyConfiguration();
controller_dialog->refreshConfiguration();
}
Settings::values.use_docked_mode.SetValue(!is_docked);
dock_status_button->setChecked(!is_docked);
- OnDockedModeChanged(is_docked, !is_docked, system);
+ OnDockedModeChanged(is_docked, !is_docked, *system);
});
dock_status_button->setText(tr("DOCK"));
dock_status_button->setCheckable(true);
@@ -798,7 +800,7 @@ void GMainWindow::InitializeWidgets() {
}
}
- system.ApplySettings();
+ system->ApplySettings();
UpdateGPUAccuracyButton();
});
UpdateGPUAccuracyButton();
@@ -826,7 +828,7 @@ void GMainWindow::InitializeWidgets() {
Settings::values.renderer_backend.SetValue(Settings::RendererBackend::OpenGL);
}
- system.ApplySettings();
+ system->ApplySettings();
});
statusBar()->insertPermanentWidget(0, renderer_status_button);
@@ -835,7 +837,7 @@ void GMainWindow::InitializeWidgets() {
}
void GMainWindow::InitializeDebugWidgets() {
- QMenu* debug_menu = ui.menu_View_Debugging;
+ QMenu* debug_menu = ui->menu_View_Debugging;
#if MICROPROFILE_ENABLED
microProfileDialog = new MicroProfileDialog(this);
@@ -843,7 +845,7 @@ void GMainWindow::InitializeDebugWidgets() {
debug_menu->addAction(microProfileDialog->toggleViewAction());
#endif
- waitTreeWidget = new WaitTreeWidget(system, this);
+ waitTreeWidget = new WaitTreeWidget(*system, this);
addDockWidget(Qt::LeftDockWidgetArea, waitTreeWidget);
waitTreeWidget->hide();
debug_menu->addAction(waitTreeWidget->toggleViewAction());
@@ -864,16 +866,16 @@ void GMainWindow::InitializeRecentFileMenuActions() {
actions_recent_files[i]->setVisible(false);
connect(actions_recent_files[i], &QAction::triggered, this, &GMainWindow::OnMenuRecentFile);
- ui.menu_recent_files->addAction(actions_recent_files[i]);
+ ui->menu_recent_files->addAction(actions_recent_files[i]);
}
- ui.menu_recent_files->addSeparator();
+ ui->menu_recent_files->addSeparator();
QAction* action_clear_recent_files = new QAction(this);
action_clear_recent_files->setText(tr("&Clear Recent Files"));
connect(action_clear_recent_files, &QAction::triggered, this, [this] {
UISettings::values.recent_files.clear();
UpdateRecentFiles();
});
- ui.menu_recent_files->addAction(action_clear_recent_files);
+ ui->menu_recent_files->addAction(action_clear_recent_files);
UpdateRecentFiles();
}
@@ -892,43 +894,43 @@ void GMainWindow::InitializeHotkeys() {
const QString fullscreen = QStringLiteral("Fullscreen");
const QString capture_screenshot = QStringLiteral("Capture Screenshot");
- ui.action_Load_File->setShortcut(hotkey_registry.GetKeySequence(main_window, load_file));
- ui.action_Load_File->setShortcutContext(
+ ui->action_Load_File->setShortcut(hotkey_registry.GetKeySequence(main_window, load_file));
+ ui->action_Load_File->setShortcutContext(
hotkey_registry.GetShortcutContext(main_window, load_file));
- ui.action_Load_Amiibo->setShortcut(hotkey_registry.GetKeySequence(main_window, load_amiibo));
- ui.action_Load_Amiibo->setShortcutContext(
+ ui->action_Load_Amiibo->setShortcut(hotkey_registry.GetKeySequence(main_window, load_amiibo));
+ ui->action_Load_Amiibo->setShortcutContext(
hotkey_registry.GetShortcutContext(main_window, load_amiibo));
- ui.action_Exit->setShortcut(hotkey_registry.GetKeySequence(main_window, exit_yuzu));
- ui.action_Exit->setShortcutContext(hotkey_registry.GetShortcutContext(main_window, exit_yuzu));
+ ui->action_Exit->setShortcut(hotkey_registry.GetKeySequence(main_window, exit_yuzu));
+ ui->action_Exit->setShortcutContext(hotkey_registry.GetShortcutContext(main_window, exit_yuzu));
- ui.action_Restart->setShortcut(hotkey_registry.GetKeySequence(main_window, restart_emulation));
- ui.action_Restart->setShortcutContext(
+ ui->action_Restart->setShortcut(hotkey_registry.GetKeySequence(main_window, restart_emulation));
+ ui->action_Restart->setShortcutContext(
hotkey_registry.GetShortcutContext(main_window, restart_emulation));
- ui.action_Stop->setShortcut(hotkey_registry.GetKeySequence(main_window, stop_emulation));
- ui.action_Stop->setShortcutContext(
+ ui->action_Stop->setShortcut(hotkey_registry.GetKeySequence(main_window, stop_emulation));
+ ui->action_Stop->setShortcutContext(
hotkey_registry.GetShortcutContext(main_window, stop_emulation));
- ui.action_Show_Filter_Bar->setShortcut(
+ ui->action_Show_Filter_Bar->setShortcut(
hotkey_registry.GetKeySequence(main_window, toggle_filter_bar));
- ui.action_Show_Filter_Bar->setShortcutContext(
+ ui->action_Show_Filter_Bar->setShortcutContext(
hotkey_registry.GetShortcutContext(main_window, toggle_filter_bar));
- ui.action_Show_Status_Bar->setShortcut(
+ ui->action_Show_Status_Bar->setShortcut(
hotkey_registry.GetKeySequence(main_window, toggle_status_bar));
- ui.action_Show_Status_Bar->setShortcutContext(
+ ui->action_Show_Status_Bar->setShortcutContext(
hotkey_registry.GetShortcutContext(main_window, toggle_status_bar));
- ui.action_Capture_Screenshot->setShortcut(
+ ui->action_Capture_Screenshot->setShortcut(
hotkey_registry.GetKeySequence(main_window, capture_screenshot));
- ui.action_Capture_Screenshot->setShortcutContext(
+ ui->action_Capture_Screenshot->setShortcutContext(
hotkey_registry.GetShortcutContext(main_window, capture_screenshot));
- ui.action_Fullscreen->setShortcut(
+ ui->action_Fullscreen->setShortcut(
hotkey_registry.GetHotkey(main_window, fullscreen, this)->key());
- ui.action_Fullscreen->setShortcutContext(
+ ui->action_Fullscreen->setShortcutContext(
hotkey_registry.GetShortcutContext(main_window, fullscreen));
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Load File"), this),
@@ -946,19 +948,19 @@ void GMainWindow::InitializeHotkeys() {
});
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Restart Emulation"), this),
&QShortcut::activated, this, [this] {
- if (!system.IsPoweredOn()) {
+ if (!system->IsPoweredOn()) {
return;
}
BootGame(game_path);
});
connect(hotkey_registry.GetHotkey(main_window, fullscreen, render_window),
- &QShortcut::activated, ui.action_Fullscreen, &QAction::trigger);
+ &QShortcut::activated, ui->action_Fullscreen, &QAction::trigger);
connect(hotkey_registry.GetHotkey(main_window, fullscreen, render_window),
- &QShortcut::activatedAmbiguously, ui.action_Fullscreen, &QAction::trigger);
+ &QShortcut::activatedAmbiguously, ui->action_Fullscreen, &QAction::trigger);
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Exit Fullscreen"), this),
&QShortcut::activated, this, [&] {
if (emulation_running) {
- ui.action_Fullscreen->setChecked(false);
+ ui->action_Fullscreen->setChecked(false);
ToggleFullscreen();
}
});
@@ -987,7 +989,7 @@ void GMainWindow::InitializeHotkeys() {
});
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Load Amiibo"), this),
&QShortcut::activated, this, [&] {
- if (ui.action_Load_Amiibo->isEnabled()) {
+ if (ui->action_Load_Amiibo->isEnabled()) {
OnLoadAmiibo();
}
});
@@ -1002,7 +1004,7 @@ void GMainWindow::InitializeHotkeys() {
Settings::values.use_docked_mode.SetValue(
!Settings::values.use_docked_mode.GetValue());
OnDockedModeChanged(!Settings::values.use_docked_mode.GetValue(),
- Settings::values.use_docked_mode.GetValue(), system);
+ Settings::values.use_docked_mode.GetValue(), *system);
dock_status_button->setChecked(Settings::values.use_docked_mode.GetValue());
});
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Mute Audio"), this),
@@ -1068,20 +1070,20 @@ void GMainWindow::RestoreUIState() {
game_list->LoadInterfaceLayout();
- ui.action_Single_Window_Mode->setChecked(UISettings::values.single_window_mode.GetValue());
+ ui->action_Single_Window_Mode->setChecked(UISettings::values.single_window_mode.GetValue());
ToggleWindowMode();
- ui.action_Fullscreen->setChecked(UISettings::values.fullscreen.GetValue());
+ ui->action_Fullscreen->setChecked(UISettings::values.fullscreen.GetValue());
- ui.action_Display_Dock_Widget_Headers->setChecked(
+ ui->action_Display_Dock_Widget_Headers->setChecked(
UISettings::values.display_titlebar.GetValue());
- OnDisplayTitleBars(ui.action_Display_Dock_Widget_Headers->isChecked());
+ OnDisplayTitleBars(ui->action_Display_Dock_Widget_Headers->isChecked());
- ui.action_Show_Filter_Bar->setChecked(UISettings::values.show_filter_bar.GetValue());
- game_list->SetFilterVisible(ui.action_Show_Filter_Bar->isChecked());
+ ui->action_Show_Filter_Bar->setChecked(UISettings::values.show_filter_bar.GetValue());
+ game_list->SetFilterVisible(ui->action_Show_Filter_Bar->isChecked());
- ui.action_Show_Status_Bar->setChecked(UISettings::values.show_status_bar.GetValue());
- statusBar()->setVisible(ui.action_Show_Status_Bar->isChecked());
+ ui->action_Show_Status_Bar->setChecked(UISettings::values.show_status_bar.GetValue());
+ statusBar()->setVisible(ui->action_Show_Status_Bar->isChecked());
Debugger::ToggleConsole();
}
@@ -1093,11 +1095,11 @@ void GMainWindow::OnAppFocusStateChanged(Qt::ApplicationState state) {
state != Qt::ApplicationActive) {
LOG_DEBUG(Frontend, "ApplicationState unusual flag: {} ", state);
}
- if (ui.action_Pause->isEnabled() &&
+ if (ui->action_Pause->isEnabled() &&
(state & (Qt::ApplicationHidden | Qt::ApplicationInactive))) {
auto_paused = true;
OnPauseGame();
- } else if (ui.action_Start->isEnabled() && auto_paused && state == Qt::ApplicationActive) {
+ } else if (ui->action_Start->isEnabled() && auto_paused && state == Qt::ApplicationActive) {
auto_paused = false;
OnStartGame();
}
@@ -1142,59 +1144,60 @@ void GMainWindow::ConnectWidgetEvents() {
void GMainWindow::ConnectMenuEvents() {
// File
- connect(ui.action_Load_File, &QAction::triggered, this, &GMainWindow::OnMenuLoadFile);
- connect(ui.action_Load_Folder, &QAction::triggered, this, &GMainWindow::OnMenuLoadFolder);
- connect(ui.action_Install_File_NAND, &QAction::triggered, this,
+ connect(ui->action_Load_File, &QAction::triggered, this, &GMainWindow::OnMenuLoadFile);
+ connect(ui->action_Load_Folder, &QAction::triggered, this, &GMainWindow::OnMenuLoadFolder);
+ connect(ui->action_Install_File_NAND, &QAction::triggered, this,
&GMainWindow::OnMenuInstallToNAND);
- connect(ui.action_Exit, &QAction::triggered, this, &QMainWindow::close);
- connect(ui.action_Load_Amiibo, &QAction::triggered, this, &GMainWindow::OnLoadAmiibo);
+ connect(ui->action_Exit, &QAction::triggered, this, &QMainWindow::close);
+ connect(ui->action_Load_Amiibo, &QAction::triggered, this, &GMainWindow::OnLoadAmiibo);
// Emulation
- connect(ui.action_Start, &QAction::triggered, this, &GMainWindow::OnStartGame);
- connect(ui.action_Pause, &QAction::triggered, this, &GMainWindow::OnPauseGame);
- connect(ui.action_Stop, &QAction::triggered, this, &GMainWindow::OnStopGame);
- connect(ui.action_Report_Compatibility, &QAction::triggered, this,
+ connect(ui->action_Start, &QAction::triggered, this, &GMainWindow::OnStartGame);
+ connect(ui->action_Pause, &QAction::triggered, this, &GMainWindow::OnPauseGame);
+ connect(ui->action_Stop, &QAction::triggered, this, &GMainWindow::OnStopGame);
+ connect(ui->action_Report_Compatibility, &QAction::triggered, this,
&GMainWindow::OnMenuReportCompatibility);
- connect(ui.action_Open_Mods_Page, &QAction::triggered, this, &GMainWindow::OnOpenModsPage);
- connect(ui.action_Open_Quickstart_Guide, &QAction::triggered, this,
+ connect(ui->action_Open_Mods_Page, &QAction::triggered, this, &GMainWindow::OnOpenModsPage);
+ connect(ui->action_Open_Quickstart_Guide, &QAction::triggered, this,
&GMainWindow::OnOpenQuickstartGuide);
- connect(ui.action_Open_FAQ, &QAction::triggered, this, &GMainWindow::OnOpenFAQ);
- connect(ui.action_Restart, &QAction::triggered, this, [this] { BootGame(QString(game_path)); });
- connect(ui.action_Configure, &QAction::triggered, this, &GMainWindow::OnConfigure);
- connect(ui.action_Configure_Tas, &QAction::triggered, this, &GMainWindow::OnConfigureTas);
- connect(ui.action_Configure_Current_Game, &QAction::triggered, this,
+ connect(ui->action_Open_FAQ, &QAction::triggered, this, &GMainWindow::OnOpenFAQ);
+ connect(ui->action_Restart, &QAction::triggered, this,
+ [this] { BootGame(QString(game_path)); });
+ connect(ui->action_Configure, &QAction::triggered, this, &GMainWindow::OnConfigure);
+ connect(ui->action_Configure_Tas, &QAction::triggered, this, &GMainWindow::OnConfigureTas);
+ connect(ui->action_Configure_Current_Game, &QAction::triggered, this,
&GMainWindow::OnConfigurePerGame);
// View
- connect(ui.action_Single_Window_Mode, &QAction::triggered, this,
+ connect(ui->action_Single_Window_Mode, &QAction::triggered, this,
&GMainWindow::ToggleWindowMode);
- connect(ui.action_Display_Dock_Widget_Headers, &QAction::triggered, this,
+ connect(ui->action_Display_Dock_Widget_Headers, &QAction::triggered, this,
&GMainWindow::OnDisplayTitleBars);
- connect(ui.action_Show_Filter_Bar, &QAction::triggered, this, &GMainWindow::OnToggleFilterBar);
- connect(ui.action_Show_Status_Bar, &QAction::triggered, statusBar(), &QStatusBar::setVisible);
+ connect(ui->action_Show_Filter_Bar, &QAction::triggered, this, &GMainWindow::OnToggleFilterBar);
+ connect(ui->action_Show_Status_Bar, &QAction::triggered, statusBar(), &QStatusBar::setVisible);
- connect(ui.action_Reset_Window_Size_720, &QAction::triggered, this,
+ connect(ui->action_Reset_Window_Size_720, &QAction::triggered, this,
&GMainWindow::ResetWindowSize720);
- connect(ui.action_Reset_Window_Size_900, &QAction::triggered, this,
+ connect(ui->action_Reset_Window_Size_900, &QAction::triggered, this,
&GMainWindow::ResetWindowSize900);
- connect(ui.action_Reset_Window_Size_1080, &QAction::triggered, this,
+ connect(ui->action_Reset_Window_Size_1080, &QAction::triggered, this,
&GMainWindow::ResetWindowSize1080);
- ui.menu_Reset_Window_Size->addAction(ui.action_Reset_Window_Size_720);
- ui.menu_Reset_Window_Size->addAction(ui.action_Reset_Window_Size_900);
- ui.menu_Reset_Window_Size->addAction(ui.action_Reset_Window_Size_1080);
+ ui->menu_Reset_Window_Size->addAction(ui->action_Reset_Window_Size_720);
+ ui->menu_Reset_Window_Size->addAction(ui->action_Reset_Window_Size_900);
+ ui->menu_Reset_Window_Size->addAction(ui->action_Reset_Window_Size_1080);
// Fullscreen
- connect(ui.action_Fullscreen, &QAction::triggered, this, &GMainWindow::ToggleFullscreen);
+ connect(ui->action_Fullscreen, &QAction::triggered, this, &GMainWindow::ToggleFullscreen);
// Movie
- connect(ui.action_Capture_Screenshot, &QAction::triggered, this,
+ connect(ui->action_Capture_Screenshot, &QAction::triggered, this,
&GMainWindow::OnCaptureScreenshot);
// Help
- connect(ui.action_Open_yuzu_Folder, &QAction::triggered, this, &GMainWindow::OnOpenYuzuFolder);
- connect(ui.action_Rederive, &QAction::triggered, this,
+ connect(ui->action_Open_yuzu_Folder, &QAction::triggered, this, &GMainWindow::OnOpenYuzuFolder);
+ connect(ui->action_Rederive, &QAction::triggered, this,
std::bind(&GMainWindow::OnReinitializeKeys, this, ReinitializeKeyBehavior::Warning));
- connect(ui.action_About, &QAction::triggered, this, &GMainWindow::OnAbout);
+ connect(ui->action_About, &QAction::triggered, this, &GMainWindow::OnAbout);
}
void GMainWindow::OnDisplayTitleBars(bool show) {
@@ -1238,9 +1241,9 @@ bool GMainWindow::LoadROM(const QString& filename, u64 program_id, std::size_t p
return false;
}
- system.SetFilesystem(vfs);
+ system->SetFilesystem(vfs);
- system.SetAppletFrontendSet({
+ system->SetAppletFrontendSet({
std::make_unique<QtControllerSelector>(*this), // Controller Selector
std::make_unique<QtErrorDisplay>(*this), // Error Display
nullptr, // Parental Controls
@@ -1250,14 +1253,14 @@ bool GMainWindow::LoadROM(const QString& filename, u64 program_id, std::size_t p
std::make_unique<QtWebBrowser>(*this), // Web Browser
});
- const Core::System::ResultStatus result{
- system.Load(*render_window, filename.toStdString(), program_id, program_index)};
+ const Core::SystemResultStatus result{
+ system->Load(*render_window, filename.toStdString(), program_id, program_index)};
const auto drd_callout = (UISettings::values.callout_flags.GetValue() &
static_cast<u32>(CalloutFlag::DRDDeprecation)) == 0;
- if (result == Core::System::ResultStatus::Success &&
- system.GetAppLoader().GetFileType() == Loader::FileType::DeconstructedRomDirectory &&
+ if (result == Core::SystemResultStatus::Success &&
+ system->GetAppLoader().GetFileType() == Loader::FileType::DeconstructedRomDirectory &&
drd_callout) {
UISettings::values.callout_flags = UISettings::values.callout_flags.GetValue() |
static_cast<u32>(CalloutFlag::DRDDeprecation);
@@ -1271,14 +1274,14 @@ bool GMainWindow::LoadROM(const QString& filename, u64 program_id, std::size_t p
"wiki</a>. This message will not be shown again."));
}
- if (result != Core::System::ResultStatus::Success) {
+ if (result != Core::SystemResultStatus::Success) {
switch (result) {
- case Core::System::ResultStatus::ErrorGetLoader:
+ case Core::SystemResultStatus::ErrorGetLoader:
LOG_CRITICAL(Frontend, "Failed to obtain loader for {}!", filename.toStdString());
QMessageBox::critical(this, tr("Error while loading ROM!"),
tr("The ROM format is not supported."));
break;
- case Core::System::ResultStatus::ErrorVideoCore:
+ case Core::SystemResultStatus::ErrorVideoCore:
QMessageBox::critical(
this, tr("An error occurred initializing the video core."),
tr("yuzu has encountered an error while running the video core, please see the "
@@ -1292,8 +1295,8 @@ bool GMainWindow::LoadROM(const QString& filename, u64 program_id, std::size_t p
break;
default:
- if (result > Core::System::ResultStatus::ErrorLoader) {
- const u16 loader_id = static_cast<u16>(Core::System::ResultStatus::ErrorLoader);
+ if (result > Core::SystemResultStatus::ErrorLoader) {
+ const u16 loader_id = static_cast<u16>(Core::SystemResultStatus::ErrorLoader);
const u16 error_id = static_cast<u16>(result) - loader_id;
const std::string error_code = fmt::format("({:04X}-{:04X})", loader_id, error_id);
LOG_CRITICAL(Frontend, "Failed to load ROM! {}", error_code);
@@ -1321,7 +1324,7 @@ bool GMainWindow::LoadROM(const QString& filename, u64 program_id, std::size_t p
}
game_path = filename;
- system.TelemetrySession().AddField(Common::Telemetry::FieldType::App, "Frontend", "Qt");
+ system->TelemetrySession().AddField(Common::Telemetry::FieldType::App, "Frontend", "Qt");
return true;
}
@@ -1348,7 +1351,7 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t
last_filename_booted = filename;
const auto v_file = Core::GetGameFileFromPath(vfs, filename.toUtf8().constData());
- const auto loader = Loader::GetLoader(system, v_file, program_id, program_index);
+ const auto loader = Loader::GetLoader(*system, v_file, program_id, program_index);
if (loader != nullptr && loader->ReadProgramId(title_id) == Loader::ResultStatus::Success &&
type == StartGameType::Normal) {
@@ -1357,7 +1360,7 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t
const auto config_file_name = title_id == 0
? Common::FS::PathToUTF8String(file_path.filename())
: fmt::format("{:016X}", title_id);
- Config per_game_config(system, config_file_name, Config::ConfigType::PerGameConfig);
+ Config per_game_config(*system, config_file_name, Config::ConfigType::PerGameConfig);
}
ConfigureVibration::SetAllVibrationDevices();
@@ -1380,16 +1383,16 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t
return;
// Create and start the emulation thread
- emu_thread = std::make_unique<EmuThread>(system);
+ emu_thread = std::make_unique<EmuThread>(*system);
emit EmulationStarting(emu_thread.get());
emu_thread->start();
// Register an ExecuteProgram callback such that Core can execute a sub-program
- system.RegisterExecuteProgramCallback(
+ system->RegisterExecuteProgramCallback(
[this](std::size_t program_index) { render_window->ExecuteProgram(program_index); });
// Register an Exit callback such that Core can exit the currently running application.
- system.RegisterExitCallback([this]() { render_window->Exit(); });
+ system->RegisterExitCallback([this]() { render_window->Exit(); });
connect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame);
connect(render_window, &GRenderWindow::MouseActivity, this, &GMainWindow::OnMouseActivity);
@@ -1405,7 +1408,7 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t
// Update the GUI
UpdateStatusButtons();
- if (ui.action_Single_Window_Mode->isChecked()) {
+ if (ui->action_Single_Window_Mode->isChecked()) {
game_list->hide();
game_list_placeholder->hide();
}
@@ -1423,11 +1426,11 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t
std::string title_name;
std::string title_version;
- const auto res = system.GetGameName(title_name);
+ const auto res = system->GetGameName(title_name);
const auto metadata = [this, title_id] {
- const FileSys::PatchManager pm(title_id, system.GetFileSystemController(),
- system.GetContentProvider());
+ const FileSys::PatchManager pm(title_id, system->GetFileSystemController(),
+ system->GetContentProvider());
return pm.GetControlMetadata();
}();
if (metadata.first != nullptr) {
@@ -1438,20 +1441,20 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t
title_name = Common::FS::PathToUTF8String(
std::filesystem::path{filename.toStdU16String()}.filename());
}
- const bool is_64bit = system.Kernel().CurrentProcess()->Is64BitProcess();
+ const bool is_64bit = system->Kernel().CurrentProcess()->Is64BitProcess();
const auto instruction_set_suffix = is_64bit ? tr("(64-bit)") : tr("(32-bit)");
title_name = tr("%1 %2", "%1 is the title name. %2 indicates if the title is 64-bit or 32-bit")
.arg(QString::fromStdString(title_name), instruction_set_suffix)
.toStdString();
LOG_INFO(Frontend, "Booting game: {:016X} | {} | {}", title_id, title_name, title_version);
- const auto gpu_vendor = system.GPU().Renderer().GetDeviceVendor();
+ const auto gpu_vendor = system->GPU().Renderer().GetDeviceVendor();
UpdateWindowTitle(title_name, title_version, gpu_vendor);
- loading_screen->Prepare(system.GetAppLoader());
+ loading_screen->Prepare(system->GetAppLoader());
loading_screen->show();
emulation_running = true;
- if (ui.action_Fullscreen->isChecked()) {
+ if (ui->action_Fullscreen->isChecked()) {
ShowFullscreen();
}
OnStartGame();
@@ -1462,7 +1465,7 @@ void GMainWindow::ShutdownGame() {
return;
}
- if (ui.action_Fullscreen->isChecked()) {
+ if (ui->action_Fullscreen->isChecked()) {
HideFullscreen();
}
@@ -1483,15 +1486,15 @@ void GMainWindow::ShutdownGame() {
disconnect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame);
// Update the GUI
- ui.action_Start->setEnabled(false);
- ui.action_Start->setText(tr("Start"));
- ui.action_Pause->setEnabled(false);
- ui.action_Stop->setEnabled(false);
- ui.action_Restart->setEnabled(false);
- ui.action_Configure_Current_Game->setEnabled(false);
- ui.action_Report_Compatibility->setEnabled(false);
- ui.action_Load_Amiibo->setEnabled(false);
- ui.action_Capture_Screenshot->setEnabled(false);
+ ui->action_Start->setEnabled(false);
+ ui->action_Start->setText(tr("Start"));
+ ui->action_Pause->setEnabled(false);
+ ui->action_Stop->setEnabled(false);
+ ui->action_Restart->setEnabled(false);
+ ui->action_Configure_Current_Game->setEnabled(false);
+ ui->action_Report_Compatibility->setEnabled(false);
+ ui->action_Load_Amiibo->setEnabled(false);
+ ui->action_Capture_Screenshot->setEnabled(false);
render_window->hide();
loading_screen->hide();
loading_screen->Clear();
@@ -1553,7 +1556,7 @@ void GMainWindow::UpdateRecentFiles() {
}
// Enable the recent files menu if the list isn't empty
- ui.menu_recent_files->setEnabled(num_recent_files != 0);
+ ui->menu_recent_files->setEnabled(num_recent_files != 0);
}
void GMainWindow::OnGameListLoadFile(QString game_path, u64 program_id) {
@@ -1566,15 +1569,15 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target
QString open_target;
const auto [user_save_size, device_save_size] = [this, &game_path, &program_id] {
- const FileSys::PatchManager pm{program_id, system.GetFileSystemController(),
- system.GetContentProvider()};
+ const FileSys::PatchManager pm{program_id, system->GetFileSystemController(),
+ system->GetContentProvider()};
const auto control = pm.GetControlMetadata().first;
if (control != nullptr) {
return std::make_pair(control->GetDefaultNormalSaveSize(),
control->GetDeviceSaveDataSize());
} else {
const auto file = Core::GetGameFileFromPath(vfs, game_path);
- const auto loader = Loader::GetLoader(system, file);
+ const auto loader = Loader::GetLoader(*system, file);
FileSys::NACP nacp{};
loader->ReadControlData(nacp);
@@ -1617,14 +1620,14 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target
ASSERT(user_id);
const auto user_save_data_path = FileSys::SaveDataFactory::GetFullPath(
- system, FileSys::SaveDataSpaceId::NandUser, FileSys::SaveDataType::SaveData,
+ *system, FileSys::SaveDataSpaceId::NandUser, FileSys::SaveDataType::SaveData,
program_id, user_id->uuid, 0);
path = Common::FS::ConcatPathSafe(nand_dir, user_save_data_path);
} else {
// Device save data
const auto device_save_data_path = FileSys::SaveDataFactory::GetFullPath(
- system, FileSys::SaveDataSpaceId::NandUser, FileSys::SaveDataType::SaveData,
+ *system, FileSys::SaveDataSpaceId::NandUser, FileSys::SaveDataType::SaveData,
program_id, {}, 0);
path = Common::FS::ConcatPathSafe(nand_dir, device_save_data_path);
@@ -1663,7 +1666,7 @@ void GMainWindow::OnTransferableShaderCacheOpenFile(u64 program_id) {
const auto shader_cache_folder_path{shader_cache_dir / fmt::format("{:016x}", program_id)};
if (!Common::FS::CreateDirs(shader_cache_folder_path)) {
QMessageBox::warning(this, tr("Error Opening Transferable Shader Cache"),
- tr("Filed to create the shader cache directory for this title."));
+ tr("Failed to create the shader cache directory for this title."));
return;
}
const auto shader_path_string{Common::FS::PathToUTF8String(shader_cache_folder_path)};
@@ -1751,7 +1754,7 @@ void GMainWindow::OnGameListRemoveInstalledEntry(u64 program_id, InstalledEntryT
}
void GMainWindow::RemoveBaseContent(u64 program_id, const QString& entry_type) {
- const auto& fs_controller = system.GetFileSystemController();
+ const auto& fs_controller = system->GetFileSystemController();
const auto res = fs_controller.GetUserNANDContents()->RemoveExistingEntry(program_id) ||
fs_controller.GetSDMCContents()->RemoveExistingEntry(program_id);
@@ -1767,7 +1770,7 @@ void GMainWindow::RemoveBaseContent(u64 program_id, const QString& entry_type) {
void GMainWindow::RemoveUpdateContent(u64 program_id, const QString& entry_type) {
const auto update_id = program_id | 0x800;
- const auto& fs_controller = system.GetFileSystemController();
+ const auto& fs_controller = system->GetFileSystemController();
const auto res = fs_controller.GetUserNANDContents()->RemoveExistingEntry(update_id) ||
fs_controller.GetSDMCContents()->RemoveExistingEntry(update_id);
@@ -1782,8 +1785,8 @@ void GMainWindow::RemoveUpdateContent(u64 program_id, const QString& entry_type)
void GMainWindow::RemoveAddOnContent(u64 program_id, const QString& entry_type) {
u32 count{};
- const auto& fs_controller = system.GetFileSystemController();
- const auto dlc_entries = system.GetContentProvider().ListEntriesFilter(
+ const auto& fs_controller = system->GetFileSystemController();
+ const auto dlc_entries = system->GetContentProvider().ListEntriesFilter(
FileSys::TitleType::AOC, FileSys::ContentRecordType::Data);
for (const auto& entry : dlc_entries) {
@@ -1921,7 +1924,7 @@ void GMainWindow::OnGameListDumpRomFS(u64 program_id, const std::string& game_pa
"cancelled the operation."));
};
- const auto loader = Loader::GetLoader(system, vfs->OpenFile(game_path, FileSys::Mode::Read));
+ const auto loader = Loader::GetLoader(*system, vfs->OpenFile(game_path, FileSys::Mode::Read));
if (loader == nullptr) {
failed();
return;
@@ -1933,7 +1936,7 @@ void GMainWindow::OnGameListDumpRomFS(u64 program_id, const std::string& game_pa
return;
}
- const auto& installed = system.GetContentProvider();
+ const auto& installed = system->GetContentProvider();
const auto romfs_title_id = SelectRomFSDumpTarget(installed, program_id);
if (!romfs_title_id) {
@@ -1953,7 +1956,7 @@ void GMainWindow::OnGameListDumpRomFS(u64 program_id, const std::string& game_pa
if (*romfs_title_id == program_id) {
const u64 ivfc_offset = loader->ReadRomFSIVFCOffset();
- const FileSys::PatchManager pm{program_id, system.GetFileSystemController(), installed};
+ const FileSys::PatchManager pm{program_id, system->GetFileSystemController(), installed};
romfs =
pm.PatchRomFS(file, ivfc_offset, FileSys::ContentRecordType::Program, nullptr, false);
} else {
@@ -2079,7 +2082,7 @@ void GMainWindow::OnGameListAddDirectory() {
}
void GMainWindow::OnGameListShowList(bool show) {
- if (emulation_running && ui.action_Single_Window_Mode->isChecked())
+ if (emulation_running && ui->action_Single_Window_Mode->isChecked())
return;
game_list->setVisible(show);
game_list_placeholder->setVisible(!show);
@@ -2088,7 +2091,7 @@ void GMainWindow::OnGameListShowList(bool show) {
void GMainWindow::OnGameListOpenPerGameProperties(const std::string& file) {
u64 title_id{};
const auto v_file = Core::GetGameFileFromPath(vfs, file);
- const auto loader = Loader::GetLoader(system, v_file);
+ const auto loader = Loader::GetLoader(*system, v_file);
if (loader == nullptr || loader->ReadProgramId(title_id) != Loader::ResultStatus::Success) {
QMessageBox::information(this, tr("Properties"),
@@ -2181,7 +2184,7 @@ void GMainWindow::OnMenuInstallToNAND() {
QStringList failed_files{}; // Files that failed to install due to errors
bool detected_base_install{}; // Whether a base game was attempted to be installed
- ui.action_Install_File_NAND->setEnabled(false);
+ ui->action_Install_File_NAND->setEnabled(false);
install_progress = new QProgressDialog(QString{}, tr("Cancel"), 0, total_size, this);
install_progress->setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint &
@@ -2257,7 +2260,7 @@ void GMainWindow::OnMenuInstallToNAND() {
Common::FS::RemoveDirRecursively(Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir) /
"game_list");
game_list->PopulateAsync(UISettings::values.game_dirs);
- ui.action_Install_File_NAND->setEnabled(true);
+ ui->action_Install_File_NAND->setEnabled(true);
}
InstallResult GMainWindow::InstallNSPXCI(const QString& filename) {
@@ -2302,7 +2305,7 @@ InstallResult GMainWindow::InstallNSPXCI(const QString& filename) {
if (nsp->GetStatus() != Loader::ResultStatus::Success) {
return InstallResult::Failure;
}
- const auto res = system.GetFileSystemController().GetUserNANDContents()->InstallEntry(
+ const auto res = system->GetFileSystemController().GetUserNANDContents()->InstallEntry(
*nsp, true, qt_raw_copy);
switch (res) {
case FileSys::InstallResult::Success:
@@ -2381,15 +2384,13 @@ InstallResult GMainWindow::InstallNCA(const QString& filename) {
static_cast<size_t>(FileSys::TitleType::FirmwarePackageB);
}
- FileSys::InstallResult res;
- if (index >= static_cast<s32>(FileSys::TitleType::Application)) {
- res = system.GetFileSystemController().GetUserNANDContents()->InstallEntry(
- *nca, static_cast<FileSys::TitleType>(index), true, qt_raw_copy);
- } else {
- res = system.GetFileSystemController().GetSystemNANDContents()->InstallEntry(
- *nca, static_cast<FileSys::TitleType>(index), true, qt_raw_copy);
- }
+ const bool is_application = index >= static_cast<s32>(FileSys::TitleType::Application);
+ const auto& fs_controller = system->GetFileSystemController();
+ auto* registered_cache = is_application ? fs_controller.GetUserNANDContents()
+ : fs_controller.GetSystemNANDContents();
+ const auto res = registered_cache->InstallEntry(*nca, static_cast<FileSys::TitleType>(index),
+ true, qt_raw_copy);
if (res == FileSys::InstallResult::Success) {
return InstallResult::Success;
} else if (res == FileSys::InstallResult::OverwriteExisting) {
@@ -2423,39 +2424,39 @@ void GMainWindow::OnStartGame() {
connect(emu_thread.get(), &EmuThread::ErrorThrown, this, &GMainWindow::OnCoreError);
- ui.action_Start->setEnabled(false);
- ui.action_Start->setText(tr("&Continue"));
+ ui->action_Start->setEnabled(false);
+ ui->action_Start->setText(tr("&Continue"));
- ui.action_Pause->setEnabled(true);
- ui.action_Stop->setEnabled(true);
- ui.action_Restart->setEnabled(true);
- ui.action_Configure_Current_Game->setEnabled(true);
- ui.action_Report_Compatibility->setEnabled(true);
+ ui->action_Pause->setEnabled(true);
+ ui->action_Stop->setEnabled(true);
+ ui->action_Restart->setEnabled(true);
+ ui->action_Configure_Current_Game->setEnabled(true);
+ ui->action_Report_Compatibility->setEnabled(true);
discord_rpc->Update();
- ui.action_Load_Amiibo->setEnabled(true);
- ui.action_Capture_Screenshot->setEnabled(true);
+ ui->action_Load_Amiibo->setEnabled(true);
+ ui->action_Capture_Screenshot->setEnabled(true);
}
void GMainWindow::OnPauseGame() {
emu_thread->SetRunning(false);
- ui.action_Start->setEnabled(true);
- ui.action_Pause->setEnabled(false);
- ui.action_Stop->setEnabled(true);
- ui.action_Capture_Screenshot->setEnabled(false);
+ ui->action_Start->setEnabled(true);
+ ui->action_Pause->setEnabled(false);
+ ui->action_Stop->setEnabled(true);
+ ui->action_Capture_Screenshot->setEnabled(false);
AllowOSSleep();
}
void GMainWindow::OnStopGame() {
- if (system.GetExitLock() && !ConfirmForceLockedExit()) {
+ if (system->GetExitLock() && !ConfirmForceLockedExit()) {
return;
}
ShutdownGame();
- Settings::RestoreGlobalState(system.IsPoweredOn());
+ Settings::RestoreGlobalState(system->IsPoweredOn());
UpdateStatusButtons();
}
@@ -2473,7 +2474,7 @@ void GMainWindow::OnExit() {
}
void GMainWindow::ErrorDisplayDisplayError(QString error_code, QString error_text) {
- OverlayDialog dialog(render_window, system, error_code, error_text, QString{}, tr("OK"),
+ OverlayDialog dialog(render_window, *system, error_code, error_text, QString{}, tr("OK"),
Qt::AlignLeft | Qt::AlignVCenter);
dialog.exec();
@@ -2483,7 +2484,7 @@ void GMainWindow::ErrorDisplayDisplayError(QString error_code, QString error_tex
void GMainWindow::OnMenuReportCompatibility() {
if (!Settings::values.yuzu_token.GetValue().empty() &&
!Settings::values.yuzu_username.GetValue().empty()) {
- CompatDB compatdb{system.TelemetrySession(), this};
+ CompatDB compatdb{system->TelemetrySession(), this};
compatdb.exec();
} else {
QMessageBox::critical(
@@ -2519,7 +2520,7 @@ void GMainWindow::ToggleFullscreen() {
if (!emulation_running) {
return;
}
- if (ui.action_Fullscreen->isChecked()) {
+ if (ui->action_Fullscreen->isChecked()) {
ShowFullscreen();
} else {
HideFullscreen();
@@ -2527,10 +2528,10 @@ void GMainWindow::ToggleFullscreen() {
}
void GMainWindow::ShowFullscreen() {
- if (ui.action_Single_Window_Mode->isChecked()) {
+ if (ui->action_Single_Window_Mode->isChecked()) {
UISettings::values.geometry = saveGeometry();
- ui.menubar->hide();
+ ui->menubar->hide();
statusBar()->hide();
if (Settings::values.fullscreen_mode.GetValue() == Settings::FullscreenMode::Exclusive) {
@@ -2564,7 +2565,7 @@ void GMainWindow::ShowFullscreen() {
}
void GMainWindow::HideFullscreen() {
- if (ui.action_Single_Window_Mode->isChecked()) {
+ if (ui->action_Single_Window_Mode->isChecked()) {
if (Settings::values.fullscreen_mode.GetValue() == Settings::FullscreenMode::Exclusive) {
showNormal();
restoreGeometry(UISettings::values.geometry);
@@ -2576,8 +2577,8 @@ void GMainWindow::HideFullscreen() {
show();
}
- statusBar()->setVisible(ui.action_Show_Status_Bar->isChecked());
- ui.menubar->show();
+ statusBar()->setVisible(ui->action_Show_Status_Bar->isChecked());
+ ui->menubar->show();
} else {
if (Settings::values.fullscreen_mode.GetValue() == Settings::FullscreenMode::Exclusive) {
render_window->showNormal();
@@ -2593,10 +2594,10 @@ void GMainWindow::HideFullscreen() {
}
void GMainWindow::ToggleWindowMode() {
- if (ui.action_Single_Window_Mode->isChecked()) {
+ if (ui->action_Single_Window_Mode->isChecked()) {
// Render in the main window...
render_window->BackupGeometry();
- ui.horizontalLayout->addWidget(render_window);
+ ui->horizontalLayout->addWidget(render_window);
render_window->setFocusPolicy(Qt::StrongFocus);
if (emulation_running) {
render_window->setVisible(true);
@@ -2606,7 +2607,7 @@ void GMainWindow::ToggleWindowMode() {
} else {
// Render in a separate window...
- ui.horizontalLayout->removeWidget(render_window);
+ ui->horizontalLayout->removeWidget(render_window);
render_window->setParent(nullptr);
render_window->setFocusPolicy(Qt::NoFocus);
if (emulation_running) {
@@ -2621,10 +2622,10 @@ void GMainWindow::ResetWindowSize(u32 width, u32 height) {
const auto aspect_ratio = Layout::EmulationAspectRatio(
static_cast<Layout::AspectRatio>(Settings::values.aspect_ratio.GetValue()),
static_cast<float>(height) / width);
- if (!ui.action_Single_Window_Mode->isChecked()) {
+ if (!ui->action_Single_Window_Mode->isChecked()) {
render_window->resize(height / aspect_ratio, height);
} else {
- const bool show_status_bar = ui.action_Show_Status_Bar->isChecked();
+ const bool show_status_bar = ui->action_Show_Status_Bar->isChecked();
const auto status_bar_height = show_status_bar ? statusBar()->height() : 0;
resize(height / aspect_ratio, height + menuBar()->height() + status_bar_height);
}
@@ -2647,7 +2648,7 @@ void GMainWindow::OnConfigure() {
const bool old_discord_presence = UISettings::values.enable_discord_presence.GetValue();
Settings::SetConfiguringGlobal(true);
- ConfigureDialog configure_dialog(this, hotkey_registry, input_subsystem.get(), system);
+ ConfigureDialog configure_dialog(this, hotkey_registry, input_subsystem.get(), *system);
connect(&configure_dialog, &ConfigureDialog::LanguageChanged, this,
&GMainWindow::OnLanguageChanged);
@@ -2683,7 +2684,7 @@ void GMainWindow::OnConfigure() {
Settings::values.disabled_addons.clear();
- config = std::make_unique<Config>(system);
+ config = std::make_unique<Config>(*system);
UISettings::values.reset_to_defaults = false;
UISettings::values.game_dirs = std::move(old_game_dirs);
@@ -2732,12 +2733,11 @@ void GMainWindow::OnConfigure() {
}
void GMainWindow::OnConfigureTas() {
- const auto& system = Core::System::GetInstance();
ConfigureTasDialog dialog(this);
const auto result = dialog.exec();
if (result != QDialog::Accepted && !UISettings::values.configuration_applied) {
- Settings::RestoreGlobalState(system.IsPoweredOn());
+ Settings::RestoreGlobalState(system->IsPoweredOn());
return;
} else if (result == QDialog::Accepted) {
dialog.ApplyConfiguration();
@@ -2745,7 +2745,7 @@ void GMainWindow::OnConfigureTas() {
}
void GMainWindow::OnConfigurePerGame() {
- const u64 title_id = system.CurrentProcess()->GetTitleID();
+ const u64 title_id = system->CurrentProcess()->GetTitleID();
OpenPerGameConfiguration(title_id, game_path.toStdString());
}
@@ -2753,12 +2753,12 @@ void GMainWindow::OpenPerGameConfiguration(u64 title_id, const std::string& file
const auto v_file = Core::GetGameFileFromPath(vfs, file_name);
Settings::SetConfiguringGlobal(false);
- ConfigurePerGame dialog(this, title_id, file_name, system);
+ ConfigurePerGame dialog(this, title_id, file_name, *system);
dialog.LoadFromFile(v_file);
const auto result = dialog.exec();
if (result != QDialog::Accepted && !UISettings::values.configuration_applied) {
- Settings::RestoreGlobalState(system.IsPoweredOn());
+ Settings::RestoreGlobalState(system->IsPoweredOn());
return;
} else if (result == QDialog::Accepted) {
dialog.ApplyConfiguration();
@@ -2770,7 +2770,7 @@ void GMainWindow::OpenPerGameConfiguration(u64 title_id, const std::string& file
}
// Do not cause the global config to write local settings into the config file
- const bool is_powered_on = system.IsPoweredOn();
+ const bool is_powered_on = system->IsPoweredOn();
Settings::RestoreGlobalState(is_powered_on);
UISettings::values.configuration_applied = false;
@@ -2793,7 +2793,7 @@ void GMainWindow::OnLoadAmiibo() {
}
void GMainWindow::LoadAmiibo(const QString& filename) {
- Service::SM::ServiceManager& sm = system.ServiceManager();
+ Service::SM::ServiceManager& sm = system->ServiceManager();
auto nfc = sm.GetService<Service::NFP::Module::Interface>("nfp:user");
if (nfc == nullptr) {
return;
@@ -2835,8 +2835,8 @@ void GMainWindow::OnAbout() {
}
void GMainWindow::OnToggleFilterBar() {
- game_list->SetFilterVisible(ui.action_Show_Filter_Bar->isChecked());
- if (ui.action_Show_Filter_Bar->isChecked()) {
+ game_list->SetFilterVisible(ui->action_Show_Filter_Bar->isChecked());
+ if (ui->action_Show_Filter_Bar->isChecked()) {
game_list->SetFilterFocus();
} else {
game_list->ClearFilter();
@@ -2844,7 +2844,7 @@ void GMainWindow::OnToggleFilterBar() {
}
void GMainWindow::OnCaptureScreenshot() {
- const u64 title_id = system.CurrentProcess()->GetTitleID();
+ const u64 title_id = system->CurrentProcess()->GetTitleID();
const auto screenshot_path =
QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::ScreenshotsDir));
const auto date =
@@ -2950,8 +2950,8 @@ void GMainWindow::UpdateStatusBar() {
tas_label->clear();
}
- auto results = system.GetAndResetPerfStats();
- auto& shader_notify = system.GPU().ShaderNotify();
+ auto results = system->GetAndResetPerfStats();
+ auto& shader_notify = system->GPU().ShaderNotify();
const int shaders_building = shader_notify.ShadersBuilding();
if (shaders_building > 0) {
@@ -3013,7 +3013,7 @@ void GMainWindow::UpdateStatusButtons() {
}
void GMainWindow::UpdateUISettings() {
- if (!ui.action_Fullscreen->isChecked()) {
+ if (!ui->action_Fullscreen->isChecked()) {
UISettings::values.geometry = saveGeometry();
UISettings::values.renderwindow_geometry = render_window->saveGeometry();
}
@@ -3022,11 +3022,11 @@ void GMainWindow::UpdateUISettings() {
UISettings::values.microprofile_geometry = microProfileDialog->saveGeometry();
UISettings::values.microprofile_visible = microProfileDialog->isVisible();
#endif
- UISettings::values.single_window_mode = ui.action_Single_Window_Mode->isChecked();
- UISettings::values.fullscreen = ui.action_Fullscreen->isChecked();
- UISettings::values.display_titlebar = ui.action_Display_Dock_Widget_Headers->isChecked();
- UISettings::values.show_filter_bar = ui.action_Show_Filter_Bar->isChecked();
- UISettings::values.show_status_bar = ui.action_Show_Status_Bar->isChecked();
+ UISettings::values.single_window_mode = ui->action_Single_Window_Mode->isChecked();
+ UISettings::values.fullscreen = ui->action_Fullscreen->isChecked();
+ UISettings::values.display_titlebar = ui->action_Display_Dock_Widget_Headers->isChecked();
+ UISettings::values.show_filter_bar = ui->action_Show_Filter_Bar->isChecked();
+ UISettings::values.show_status_bar = ui->action_Show_Status_Bar->isChecked();
UISettings::values.first_start = false;
}
@@ -3052,7 +3052,7 @@ void GMainWindow::OnMouseActivity() {
}
}
-void GMainWindow::OnCoreError(Core::System::ResultStatus result, std::string details) {
+void GMainWindow::OnCoreError(Core::SystemResultStatus result, std::string details) {
QMessageBox::StandardButton answer;
QString status_message;
const QString common_message =
@@ -3067,7 +3067,7 @@ void GMainWindow::OnCoreError(Core::System::ResultStatus result, std::string det
"back to the game list? Continuing emulation may result in crashes, corrupted save "
"data, or other bugs.");
switch (result) {
- case Core::System::ResultStatus::ErrorSystemFiles: {
+ case Core::SystemResultStatus::ErrorSystemFiles: {
QString message;
if (details.empty()) {
message =
@@ -3083,7 +3083,7 @@ void GMainWindow::OnCoreError(Core::System::ResultStatus result, std::string det
break;
}
- case Core::System::ResultStatus::ErrorSharedFont: {
+ case Core::SystemResultStatus::ErrorSharedFont: {
const QString message =
tr("yuzu was unable to locate the Switch shared fonts. %1").arg(common_message);
answer = QMessageBox::question(this, tr("Shared Fonts Not Found"), message,
@@ -3112,7 +3112,7 @@ void GMainWindow::OnCoreError(Core::System::ResultStatus result, std::string det
if (emu_thread) {
ShutdownGame();
- Settings::RestoreGlobalState(system.IsPoweredOn());
+ Settings::RestoreGlobalState(system->IsPoweredOn());
UpdateStatusButtons();
}
} else {
@@ -3154,8 +3154,8 @@ void GMainWindow::OnReinitializeKeys(ReinitializeKeyBehavior behavior) {
const auto function = [this, &keys, &pdm] {
keys.PopulateFromPartitionData(pdm);
- system.GetFileSystemController().CreateFactories(*vfs);
- keys.DeriveETicket(pdm, system.GetContentProvider());
+ system->GetFileSystemController().CreateFactories(*vfs);
+ keys.DeriveETicket(pdm, system->GetContentProvider());
};
QString errors;
@@ -3197,7 +3197,7 @@ void GMainWindow::OnReinitializeKeys(ReinitializeKeyBehavior behavior) {
prog.close();
}
- system.GetFileSystemController().CreateFactories(*vfs);
+ system->GetFileSystemController().CreateFactories(*vfs);
if (behavior == ReinitializeKeyBehavior::Warning) {
game_list->PopulateAsync(UISettings::values.game_dirs);
@@ -3265,7 +3265,7 @@ void GMainWindow::closeEvent(QCloseEvent* event) {
if (emu_thread != nullptr) {
ShutdownGame();
- Settings::RestoreGlobalState(system.IsPoweredOn());
+ Settings::RestoreGlobalState(system->IsPoweredOn());
UpdateStatusButtons();
}
@@ -3340,7 +3340,7 @@ bool GMainWindow::ConfirmForceLockedExit() {
}
void GMainWindow::RequestGameExit() {
- auto& sm{system.ServiceManager()};
+ auto& sm{system->ServiceManager()};
auto applet_oe = sm.GetService<Service::AM::AppletOE>("appletOE");
auto applet_ae = sm.GetService<Service::AM::AppletAE>("appletAE");
bool has_signalled = false;
@@ -3356,7 +3356,7 @@ void GMainWindow::RequestGameExit() {
}
void GMainWindow::filterBarSetChecked(bool state) {
- ui.action_Show_Filter_Bar->setChecked(state);
+ ui->action_Show_Filter_Bar->setChecked(state);
emit(OnToggleFilterBar());
}
@@ -3424,17 +3424,17 @@ void GMainWindow::OnLanguageChanged(const QString& locale) {
UISettings::values.language = locale;
LoadTranslation();
- ui.retranslateUi(this);
+ ui->retranslateUi(this);
UpdateWindowTitle();
if (emulation_running)
- ui.action_Start->setText(tr("&Continue"));
+ ui->action_Start->setText(tr("&Continue"));
}
void GMainWindow::SetDiscordEnabled([[maybe_unused]] bool state) {
#ifdef USE_DISCORD_PRESENCE
if (state) {
- discord_rpc = std::make_unique<DiscordRPC::DiscordImpl>(system);
+ discord_rpc = std::make_unique<DiscordRPC::DiscordImpl>(*system);
} else {
discord_rpc = std::make_unique<DiscordRPC::NullImpl>();
}
@@ -3488,8 +3488,7 @@ int main(int argc, char* argv[]) {
// generating shaders
setlocale(LC_ALL, "C");
- Core::System::InitializeGlobalInstance();
- GMainWindow main_window{Core::System::GetInstance()};
+ GMainWindow main_window{};
// After settings have been loaded by GMainWindow, apply the filter
main_window.show();
diff --git a/src/yuzu/main.h b/src/yuzu/main.h
index e31b3d06b..aed15a0a0 100644
--- a/src/yuzu/main.h
+++ b/src/yuzu/main.h
@@ -13,9 +13,7 @@
#include <QTranslator>
#include "common/common_types.h"
-#include "core/core.h"
#include "core/hle/service/acc/profile_manager.h"
-#include "ui_main.h"
#include "yuzu/compatibility_list.h"
#include "yuzu/hotkeys.h"
@@ -45,6 +43,11 @@ enum class StartGameType {
Global, // Only uses global configuration
};
+namespace Core {
+enum class SystemResultStatus : u32;
+class System;
+} // namespace Core
+
namespace Core::Frontend {
struct ControllerParameters;
struct InlineAppearParameters;
@@ -73,6 +76,10 @@ enum class SwkbdReplyType : u32;
enum class WebExitReason : u32;
} // namespace Service::AM::Applets
+namespace Ui {
+class MainWindow;
+}
+
enum class EmulatedDirectoryTarget {
NAND,
SDMC,
@@ -107,7 +114,7 @@ class GMainWindow : public QMainWindow {
public:
void filterBarSetChecked(bool state);
void UpdateUITheme();
- GMainWindow(Core::System& system_);
+ explicit GMainWindow();
~GMainWindow() override;
bool DropAction(QDropEvent* event);
@@ -277,7 +284,7 @@ private slots:
void ResetWindowSize900();
void ResetWindowSize1080();
void OnCaptureScreenshot();
- void OnCoreError(Core::System::ResultStatus, std::string);
+ void OnCoreError(Core::SystemResultStatus, std::string);
void OnReinitializeKeys(ReinitializeKeyBehavior behavior);
void OnLanguageChanged(const QString& locale);
void OnMouseActivity();
@@ -306,13 +313,12 @@ private:
void OpenPerGameConfiguration(u64 title_id, const std::string& file_name);
QString GetTasStateDescription() const;
- Ui::MainWindow ui;
+ std::unique_ptr<Ui::MainWindow> ui;
+ std::unique_ptr<Core::System> system;
std::unique_ptr<DiscordRPC::DiscordInterface> discord_rpc;
std::shared_ptr<InputCommon::InputSubsystem> input_subsystem;
- Core::System& system;
-
GRenderWindow* render_window;
GameList* game_list;
LoadingScreen* loading_screen;
diff --git a/src/yuzu/uisettings.h b/src/yuzu/uisettings.h
index 81f741f20..cac19452f 100644
--- a/src/yuzu/uisettings.h
+++ b/src/yuzu/uisettings.h
@@ -60,7 +60,7 @@ struct Values {
Settings::BasicSetting<bool> confirm_before_closing{true, "confirmClose"};
Settings::BasicSetting<bool> first_start{true, "firstStart"};
Settings::BasicSetting<bool> pause_when_in_background{false, "pauseWhenInBackground"};
- Settings::BasicSetting<bool> hide_mouse{false, "hideInactiveMouse"};
+ Settings::BasicSetting<bool> hide_mouse{true, "hideInactiveMouse"};
Settings::BasicSetting<bool> select_user_on_boot{false, "select_user_on_boot"};
diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp
index 8ca20679a..0b8fde691 100644
--- a/src/yuzu_cmd/config.cpp
+++ b/src/yuzu_cmd/config.cpp
@@ -412,8 +412,7 @@ void Config::ReadValues() {
const auto custom_rtc_enabled = sdl2_config->GetBoolean("System", "custom_rtc_enabled", false);
if (custom_rtc_enabled) {
- Settings::values.custom_rtc =
- std::chrono::seconds(sdl2_config->GetInteger("System", "custom_rtc", 0));
+ Settings::values.custom_rtc = sdl2_config->GetInteger("System", "custom_rtc", 0);
} else {
Settings::values.custom_rtc = std::nullopt;
}
diff --git a/src/yuzu_cmd/yuzu.cpp b/src/yuzu_cmd/yuzu.cpp
index ba2c993ba..67587cc54 100644
--- a/src/yuzu_cmd/yuzu.cpp
+++ b/src/yuzu_cmd/yuzu.cpp
@@ -146,9 +146,8 @@ int main(int argc, char** argv) {
return -1;
}
- Core::System::InitializeGlobalInstance();
- auto& system{Core::System::GetInstance()};
- InputCommon::InputSubsystem input_subsystem;
+ Core::System system{};
+ InputCommon::InputSubsystem input_subsystem{};
// Apply the command line arguments
system.ApplySettings();
@@ -167,27 +166,27 @@ int main(int argc, char** argv) {
system.SetFilesystem(std::make_shared<FileSys::RealVfsFilesystem>());
system.GetFileSystemController().CreateFactories(*system.GetFilesystem());
- const Core::System::ResultStatus load_result{system.Load(*emu_window, filepath)};
+ const Core::SystemResultStatus load_result{system.Load(*emu_window, filepath)};
switch (load_result) {
- case Core::System::ResultStatus::ErrorGetLoader:
+ case Core::SystemResultStatus::ErrorGetLoader:
LOG_CRITICAL(Frontend, "Failed to obtain loader for {}!", filepath);
return -1;
- case Core::System::ResultStatus::ErrorLoader:
+ case Core::SystemResultStatus::ErrorLoader:
LOG_CRITICAL(Frontend, "Failed to load ROM!");
return -1;
- case Core::System::ResultStatus::ErrorNotInitialized:
+ case Core::SystemResultStatus::ErrorNotInitialized:
LOG_CRITICAL(Frontend, "CPUCore not initialized");
return -1;
- case Core::System::ResultStatus::ErrorVideoCore:
+ case Core::SystemResultStatus::ErrorVideoCore:
LOG_CRITICAL(Frontend, "Failed to initialize VideoCore!");
return -1;
- case Core::System::ResultStatus::Success:
+ case Core::SystemResultStatus::Success:
break; // Expected case
default:
if (static_cast<u32>(load_result) >
- static_cast<u32>(Core::System::ResultStatus::ErrorLoader)) {
- const u16 loader_id = static_cast<u16>(Core::System::ResultStatus::ErrorLoader);
+ static_cast<u32>(Core::SystemResultStatus::ErrorLoader)) {
+ const u16 loader_id = static_cast<u16>(Core::SystemResultStatus::ErrorLoader);
const u16 error_id = static_cast<u16>(load_result) - loader_id;
LOG_CRITICAL(Frontend,
"While attempting to load the ROM requested, an error occurred. Please "