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-rw-r--r--src/video_core/renderer_opengl/gl_texture_cache.cpp193
-rw-r--r--src/video_core/renderer_opengl/gl_texture_cache.h6
2 files changed, 100 insertions, 99 deletions
diff --git a/src/video_core/renderer_opengl/gl_texture_cache.cpp b/src/video_core/renderer_opengl/gl_texture_cache.cpp
index 4c690418c..710874311 100644
--- a/src/video_core/renderer_opengl/gl_texture_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_texture_cache.cpp
@@ -61,100 +61,99 @@ struct FormatTuple {
GLenum internal_format;
GLenum format = GL_NONE;
GLenum type = GL_NONE;
- GLenum store_format = internal_format;
};
constexpr std::array<FormatTuple, MaxPixelFormat> FORMAT_TABLE = {{
- {GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV}, // A8B8G8R8_UNORM
- {GL_RGBA8_SNORM, GL_RGBA, GL_BYTE}, // A8B8G8R8_SNORM
- {GL_RGBA8I, GL_RGBA_INTEGER, GL_BYTE}, // A8B8G8R8_SINT
- {GL_RGBA8UI, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE}, // A8B8G8R8_UINT
- {GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5}, // R5G6B5_UNORM
- {GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5_REV}, // B5G6R5_UNORM
- {GL_RGB5_A1, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV}, // A1R5G5B5_UNORM
- {GL_RGB10_A2, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV}, // A2B10G10R10_UNORM
- {GL_RGB10_A2UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV}, // A2B10G10R10_UINT
- {GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_1_5_5_5_REV}, // A1B5G5R5_UNORM
- {GL_R8, GL_RED, GL_UNSIGNED_BYTE}, // R8_UNORM
- {GL_R8_SNORM, GL_RED, GL_BYTE}, // R8_SNORM
- {GL_R8I, GL_RED_INTEGER, GL_BYTE}, // R8_SINT
- {GL_R8UI, GL_RED_INTEGER, GL_UNSIGNED_BYTE}, // R8_UINT
- {GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT}, // R16G16B16A16_FLOAT
- {GL_RGBA16, GL_RGBA, GL_UNSIGNED_SHORT}, // R16G16B16A16_UNORM
- {GL_RGBA16_SNORM, GL_RGBA, GL_SHORT}, // R16G16B16A16_SNORM
- {GL_RGBA16I, GL_RGBA_INTEGER, GL_SHORT}, // R16G16B16A16_SINT
- {GL_RGBA16UI, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT}, // R16G16B16A16_UINT
- {GL_R11F_G11F_B10F, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV}, // B10G11R11_FLOAT
- {GL_RGBA32UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT}, // R32G32B32A32_UINT
- {GL_COMPRESSED_RGBA_S3TC_DXT1_EXT}, // BC1_RGBA_UNORM
- {GL_COMPRESSED_RGBA_S3TC_DXT3_EXT}, // BC2_UNORM
- {GL_COMPRESSED_RGBA_S3TC_DXT5_EXT}, // BC3_UNORM
- {GL_COMPRESSED_RED_RGTC1}, // BC4_UNORM
- {GL_COMPRESSED_SIGNED_RED_RGTC1}, // BC4_SNORM
- {GL_COMPRESSED_RG_RGTC2}, // BC5_UNORM
- {GL_COMPRESSED_SIGNED_RG_RGTC2}, // BC5_SNORM
- {GL_COMPRESSED_RGBA_BPTC_UNORM}, // BC7_UNORM
- {GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT}, // BC6H_UFLOAT
- {GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT}, // BC6H_SFLOAT
- {GL_COMPRESSED_RGBA_ASTC_4x4_KHR}, // ASTC_2D_4X4_UNORM
- {GL_RGBA8, GL_BGRA, GL_UNSIGNED_BYTE}, // B8G8R8A8_UNORM
- {GL_RGBA32F, GL_RGBA, GL_FLOAT}, // R32G32B32A32_FLOAT
- {GL_RGBA32I, GL_RGBA_INTEGER, GL_INT}, // R32G32B32A32_SINT
- {GL_RG32F, GL_RG, GL_FLOAT}, // R32G32_FLOAT
- {GL_RG32I, GL_RG_INTEGER, GL_INT}, // R32G32_SINT
- {GL_R32F, GL_RED, GL_FLOAT}, // R32_FLOAT
- {GL_R16F, GL_RED, GL_HALF_FLOAT}, // R16_FLOAT
- {GL_R16, GL_RED, GL_UNSIGNED_SHORT}, // R16_UNORM
- {GL_R16_SNORM, GL_RED, GL_SHORT}, // R16_SNORM
- {GL_R16UI, GL_RED_INTEGER, GL_UNSIGNED_SHORT}, // R16_UINT
- {GL_R16I, GL_RED_INTEGER, GL_SHORT}, // R16_SINT
- {GL_RG16, GL_RG, GL_UNSIGNED_SHORT}, // R16G16_UNORM
- {GL_RG16F, GL_RG, GL_HALF_FLOAT}, // R16G16_FLOAT
- {GL_RG16UI, GL_RG_INTEGER, GL_UNSIGNED_SHORT}, // R16G16_UINT
- {GL_RG16I, GL_RG_INTEGER, GL_SHORT}, // R16G16_SINT
- {GL_RG16_SNORM, GL_RG, GL_SHORT}, // R16G16_SNORM
- {GL_RGB32F, GL_RGB, GL_FLOAT}, // R32G32B32_FLOAT
- {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, GL_RGBA8}, // A8B8G8R8_SRGB
- {GL_RG8, GL_RG, GL_UNSIGNED_BYTE}, // R8G8_UNORM
- {GL_RG8_SNORM, GL_RG, GL_BYTE}, // R8G8_SNORM
- {GL_RG8I, GL_RG_INTEGER, GL_BYTE}, // R8G8_SINT
- {GL_RG8UI, GL_RG_INTEGER, GL_UNSIGNED_BYTE}, // R8G8_UINT
- {GL_RG32UI, GL_RG_INTEGER, GL_UNSIGNED_INT}, // R32G32_UINT
- {GL_RGB16F, GL_RGBA, GL_HALF_FLOAT}, // R16G16B16X16_FLOAT
- {GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT}, // R32_UINT
- {GL_R32I, GL_RED_INTEGER, GL_INT}, // R32_SINT
- {GL_COMPRESSED_RGBA_ASTC_8x8_KHR}, // ASTC_2D_8X8_UNORM
- {GL_COMPRESSED_RGBA_ASTC_8x5_KHR}, // ASTC_2D_8X5_UNORM
- {GL_COMPRESSED_RGBA_ASTC_5x4_KHR}, // ASTC_2D_5X4_UNORM
- {GL_SRGB8_ALPHA8, GL_BGRA, GL_UNSIGNED_BYTE, GL_RGBA8}, // B8G8R8A8_UNORM
- {GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT}, // BC1_RGBA_SRGB
- {GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT}, // BC2_SRGB
- {GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT}, // BC3_SRGB
- {GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM}, // BC7_SRGB
- {GL_RGBA4, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4_REV}, // A4B4G4R4_UNORM
- {GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR}, // ASTC_2D_4X4_SRGB
- {GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR}, // ASTC_2D_8X8_SRGB
- {GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR}, // ASTC_2D_8X5_SRGB
- {GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR}, // ASTC_2D_5X4_SRGB
- {GL_COMPRESSED_RGBA_ASTC_5x5_KHR}, // ASTC_2D_5X5_UNORM
- {GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR}, // ASTC_2D_5X5_SRGB
- {GL_COMPRESSED_RGBA_ASTC_10x8_KHR}, // ASTC_2D_10X8_UNORM
- {GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR}, // ASTC_2D_10X8_SRGB
- {GL_COMPRESSED_RGBA_ASTC_6x6_KHR}, // ASTC_2D_6X6_UNORM
- {GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR}, // ASTC_2D_6X6_SRGB
- {GL_COMPRESSED_RGBA_ASTC_10x10_KHR}, // ASTC_2D_10X10_UNORM
- {GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR}, // ASTC_2D_10X10_SRGB
- {GL_COMPRESSED_RGBA_ASTC_12x12_KHR}, // ASTC_2D_12X12_UNORM
- {GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR}, // ASTC_2D_12X12_SRGB
- {GL_COMPRESSED_RGBA_ASTC_8x6_KHR}, // ASTC_2D_8X6_UNORM
- {GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR}, // ASTC_2D_8X6_SRGB
- {GL_COMPRESSED_RGBA_ASTC_6x5_KHR}, // ASTC_2D_6X5_UNORM
- {GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR}, // ASTC_2D_6X5_SRGB
- {GL_RGB9_E5, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV}, // E5B9G9R9_FLOAT
- {GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT}, // D32_FLOAT
- {GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT}, // D16_UNORM
- {GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8}, // D24_UNORM_S8_UINT
- {GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8}, // S8_UINT_D24_UNORM
+ {GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV}, // A8B8G8R8_UNORM
+ {GL_RGBA8_SNORM, GL_RGBA, GL_BYTE}, // A8B8G8R8_SNORM
+ {GL_RGBA8I, GL_RGBA_INTEGER, GL_BYTE}, // A8B8G8R8_SINT
+ {GL_RGBA8UI, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE}, // A8B8G8R8_UINT
+ {GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5}, // R5G6B5_UNORM
+ {GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5_REV}, // B5G6R5_UNORM
+ {GL_RGB5_A1, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV}, // A1R5G5B5_UNORM
+ {GL_RGB10_A2, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV}, // A2B10G10R10_UNORM
+ {GL_RGB10_A2UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV}, // A2B10G10R10_UINT
+ {GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_1_5_5_5_REV}, // A1B5G5R5_UNORM
+ {GL_R8, GL_RED, GL_UNSIGNED_BYTE}, // R8_UNORM
+ {GL_R8_SNORM, GL_RED, GL_BYTE}, // R8_SNORM
+ {GL_R8I, GL_RED_INTEGER, GL_BYTE}, // R8_SINT
+ {GL_R8UI, GL_RED_INTEGER, GL_UNSIGNED_BYTE}, // R8_UINT
+ {GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT}, // R16G16B16A16_FLOAT
+ {GL_RGBA16, GL_RGBA, GL_UNSIGNED_SHORT}, // R16G16B16A16_UNORM
+ {GL_RGBA16_SNORM, GL_RGBA, GL_SHORT}, // R16G16B16A16_SNORM
+ {GL_RGBA16I, GL_RGBA_INTEGER, GL_SHORT}, // R16G16B16A16_SINT
+ {GL_RGBA16UI, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT}, // R16G16B16A16_UINT
+ {GL_R11F_G11F_B10F, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV}, // B10G11R11_FLOAT
+ {GL_RGBA32UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT}, // R32G32B32A32_UINT
+ {GL_COMPRESSED_RGBA_S3TC_DXT1_EXT}, // BC1_RGBA_UNORM
+ {GL_COMPRESSED_RGBA_S3TC_DXT3_EXT}, // BC2_UNORM
+ {GL_COMPRESSED_RGBA_S3TC_DXT5_EXT}, // BC3_UNORM
+ {GL_COMPRESSED_RED_RGTC1}, // BC4_UNORM
+ {GL_COMPRESSED_SIGNED_RED_RGTC1}, // BC4_SNORM
+ {GL_COMPRESSED_RG_RGTC2}, // BC5_UNORM
+ {GL_COMPRESSED_SIGNED_RG_RGTC2}, // BC5_SNORM
+ {GL_COMPRESSED_RGBA_BPTC_UNORM}, // BC7_UNORM
+ {GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT}, // BC6H_UFLOAT
+ {GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT}, // BC6H_SFLOAT
+ {GL_COMPRESSED_RGBA_ASTC_4x4_KHR}, // ASTC_2D_4X4_UNORM
+ {GL_RGBA8, GL_BGRA, GL_UNSIGNED_BYTE}, // B8G8R8A8_UNORM
+ {GL_RGBA32F, GL_RGBA, GL_FLOAT}, // R32G32B32A32_FLOAT
+ {GL_RGBA32I, GL_RGBA_INTEGER, GL_INT}, // R32G32B32A32_SINT
+ {GL_RG32F, GL_RG, GL_FLOAT}, // R32G32_FLOAT
+ {GL_RG32I, GL_RG_INTEGER, GL_INT}, // R32G32_SINT
+ {GL_R32F, GL_RED, GL_FLOAT}, // R32_FLOAT
+ {GL_R16F, GL_RED, GL_HALF_FLOAT}, // R16_FLOAT
+ {GL_R16, GL_RED, GL_UNSIGNED_SHORT}, // R16_UNORM
+ {GL_R16_SNORM, GL_RED, GL_SHORT}, // R16_SNORM
+ {GL_R16UI, GL_RED_INTEGER, GL_UNSIGNED_SHORT}, // R16_UINT
+ {GL_R16I, GL_RED_INTEGER, GL_SHORT}, // R16_SINT
+ {GL_RG16, GL_RG, GL_UNSIGNED_SHORT}, // R16G16_UNORM
+ {GL_RG16F, GL_RG, GL_HALF_FLOAT}, // R16G16_FLOAT
+ {GL_RG16UI, GL_RG_INTEGER, GL_UNSIGNED_SHORT}, // R16G16_UINT
+ {GL_RG16I, GL_RG_INTEGER, GL_SHORT}, // R16G16_SINT
+ {GL_RG16_SNORM, GL_RG, GL_SHORT}, // R16G16_SNORM
+ {GL_RGB32F, GL_RGB, GL_FLOAT}, // R32G32B32_FLOAT
+ {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV}, // A8B8G8R8_SRGB
+ {GL_RG8, GL_RG, GL_UNSIGNED_BYTE}, // R8G8_UNORM
+ {GL_RG8_SNORM, GL_RG, GL_BYTE}, // R8G8_SNORM
+ {GL_RG8I, GL_RG_INTEGER, GL_BYTE}, // R8G8_SINT
+ {GL_RG8UI, GL_RG_INTEGER, GL_UNSIGNED_BYTE}, // R8G8_UINT
+ {GL_RG32UI, GL_RG_INTEGER, GL_UNSIGNED_INT}, // R32G32_UINT
+ {GL_RGB16F, GL_RGBA, GL_HALF_FLOAT}, // R16G16B16X16_FLOAT
+ {GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT}, // R32_UINT
+ {GL_R32I, GL_RED_INTEGER, GL_INT}, // R32_SINT
+ {GL_COMPRESSED_RGBA_ASTC_8x8_KHR}, // ASTC_2D_8X8_UNORM
+ {GL_COMPRESSED_RGBA_ASTC_8x5_KHR}, // ASTC_2D_8X5_UNORM
+ {GL_COMPRESSED_RGBA_ASTC_5x4_KHR}, // ASTC_2D_5X4_UNORM
+ {GL_SRGB8_ALPHA8, GL_BGRA, GL_UNSIGNED_BYTE}, // B8G8R8A8_UNORM
+ {GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT}, // BC1_RGBA_SRGB
+ {GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT}, // BC2_SRGB
+ {GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT}, // BC3_SRGB
+ {GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM}, // BC7_SRGB
+ {GL_RGBA4, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4_REV}, // A4B4G4R4_UNORM
+ {GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR}, // ASTC_2D_4X4_SRGB
+ {GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR}, // ASTC_2D_8X8_SRGB
+ {GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR}, // ASTC_2D_8X5_SRGB
+ {GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR}, // ASTC_2D_5X4_SRGB
+ {GL_COMPRESSED_RGBA_ASTC_5x5_KHR}, // ASTC_2D_5X5_UNORM
+ {GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR}, // ASTC_2D_5X5_SRGB
+ {GL_COMPRESSED_RGBA_ASTC_10x8_KHR}, // ASTC_2D_10X8_UNORM
+ {GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR}, // ASTC_2D_10X8_SRGB
+ {GL_COMPRESSED_RGBA_ASTC_6x6_KHR}, // ASTC_2D_6X6_UNORM
+ {GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR}, // ASTC_2D_6X6_SRGB
+ {GL_COMPRESSED_RGBA_ASTC_10x10_KHR}, // ASTC_2D_10X10_UNORM
+ {GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR}, // ASTC_2D_10X10_SRGB
+ {GL_COMPRESSED_RGBA_ASTC_12x12_KHR}, // ASTC_2D_12X12_UNORM
+ {GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR}, // ASTC_2D_12X12_SRGB
+ {GL_COMPRESSED_RGBA_ASTC_8x6_KHR}, // ASTC_2D_8X6_UNORM
+ {GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR}, // ASTC_2D_8X6_SRGB
+ {GL_COMPRESSED_RGBA_ASTC_6x5_KHR}, // ASTC_2D_6X5_UNORM
+ {GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR}, // ASTC_2D_6X5_SRGB
+ {GL_RGB9_E5, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV}, // E5B9G9R9_FLOAT
+ {GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT}, // D32_FLOAT
+ {GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT}, // D16_UNORM
+ {GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8}, // D24_UNORM_S8_UINT
+ {GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8}, // S8_UINT_D24_UNORM
{GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL,
GL_FLOAT_32_UNSIGNED_INT_24_8_REV}, // D32_FLOAT_S8_UINT
}};
@@ -651,13 +650,11 @@ Image::Image(TextureCacheRuntime& runtime, const VideoCommon::ImageInfo& info_,
if (IsConverted(runtime.device, info.format, info.type)) {
flags |= ImageFlagBits::Converted;
gl_internal_format = IsPixelFormatSRGB(info.format) ? GL_SRGB8_ALPHA8 : GL_RGBA8;
- gl_store_format = GL_RGBA8;
gl_format = GL_RGBA;
gl_type = GL_UNSIGNED_INT_8_8_8_8_REV;
} else {
const auto& tuple = GetFormatTuple(info.format);
gl_internal_format = tuple.internal_format;
- gl_store_format = tuple.store_format;
gl_format = tuple.format;
gl_type = tuple.type;
}
@@ -677,23 +674,23 @@ Image::Image(TextureCacheRuntime& runtime, const VideoCommon::ImageInfo& info_,
}
switch (target) {
case GL_TEXTURE_1D_ARRAY:
- glTextureStorage2D(handle, num_levels, gl_store_format, width, num_layers);
+ glTextureStorage2D(handle, num_levels, gl_internal_format, width, num_layers);
break;
case GL_TEXTURE_2D_ARRAY:
- glTextureStorage3D(handle, num_levels, gl_store_format, width, height, num_layers);
+ glTextureStorage3D(handle, num_levels, gl_internal_format, width, height, num_layers);
break;
case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: {
// TODO: Where should 'fixedsamplelocations' come from?
const auto [samples_x, samples_y] = SamplesLog2(info.num_samples);
- glTextureStorage3DMultisample(handle, num_samples, gl_store_format, width >> samples_x,
+ glTextureStorage3DMultisample(handle, num_samples, gl_internal_format, width >> samples_x,
height >> samples_y, num_layers, GL_FALSE);
break;
}
case GL_TEXTURE_RECTANGLE:
- glTextureStorage2D(handle, num_levels, gl_store_format, width, height);
+ glTextureStorage2D(handle, num_levels, gl_internal_format, width, height);
break;
case GL_TEXTURE_3D:
- glTextureStorage3D(handle, num_levels, gl_store_format, width, height, depth);
+ glTextureStorage3D(handle, num_levels, gl_internal_format, width, height, depth);
break;
case GL_TEXTURE_BUFFER:
buffer.Create();
diff --git a/src/video_core/renderer_opengl/gl_texture_cache.h b/src/video_core/renderer_opengl/gl_texture_cache.h
index 04193e31e..15b7c3676 100644
--- a/src/video_core/renderer_opengl/gl_texture_cache.h
+++ b/src/video_core/renderer_opengl/gl_texture_cache.h
@@ -96,6 +96,10 @@ public:
FormatProperties FormatInfo(VideoCommon::ImageType type, GLenum internal_format) const;
+ bool HasBrokenTextureViewFormats() const noexcept {
+ return has_broken_texture_view_formats;
+ }
+
private:
struct StagingBuffers {
explicit StagingBuffers(GLenum storage_flags_, GLenum map_flags_);
@@ -120,6 +124,7 @@ private:
UtilShaders util_shaders;
std::array<std::unordered_map<GLenum, FormatProperties>, 3> format_properties;
+ bool has_broken_texture_view_formats = false;
StagingBuffers upload_buffers{GL_MAP_WRITE_BIT, GL_MAP_WRITE_BIT | GL_MAP_FLUSH_EXPLICIT_BIT};
StagingBuffers download_buffers{GL_MAP_READ_BIT, GL_MAP_READ_BIT};
@@ -165,7 +170,6 @@ private:
OGLTextureView store_view;
OGLBuffer buffer;
GLenum gl_internal_format = GL_NONE;
- GLenum gl_store_format = GL_NONE;
GLenum gl_format = GL_NONE;
GLenum gl_type = GL_NONE;
};