diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/video_core/CMakeLists.txt | 3 | ||||
-rw-r--r-- | src/video_core/buffer_cache.h | 299 | ||||
-rw-r--r-- | src/video_core/engines/maxwell_3d.h | 1 | ||||
-rw-r--r-- | src/video_core/rasterizer_interface.h | 3 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_buffer_cache.cpp | 110 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_buffer_cache.h | 76 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_device.cpp | 1 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_device.h | 5 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_global_cache.cpp | 102 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_global_cache.h | 82 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 154 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.h | 13 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_decompiler.cpp | 2 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/renderer_opengl.cpp | 4 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/utils.cpp | 48 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/utils.h | 41 |
16 files changed, 537 insertions, 407 deletions
diff --git a/src/video_core/CMakeLists.txt b/src/video_core/CMakeLists.txt index cd32c65d3..7c18c27b3 100644 --- a/src/video_core/CMakeLists.txt +++ b/src/video_core/CMakeLists.txt @@ -1,4 +1,5 @@ add_library(video_core STATIC + buffer_cache.h dma_pusher.cpp dma_pusher.h debug_utils/debug_utils.cpp @@ -43,8 +44,6 @@ add_library(video_core STATIC renderer_opengl/gl_device.h renderer_opengl/gl_framebuffer_cache.cpp renderer_opengl/gl_framebuffer_cache.h - renderer_opengl/gl_global_cache.cpp - renderer_opengl/gl_global_cache.h renderer_opengl/gl_rasterizer.cpp renderer_opengl/gl_rasterizer.h renderer_opengl/gl_resource_manager.cpp diff --git a/src/video_core/buffer_cache.h b/src/video_core/buffer_cache.h new file mode 100644 index 000000000..6f868b8b4 --- /dev/null +++ b/src/video_core/buffer_cache.h @@ -0,0 +1,299 @@ +// Copyright 2019 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include <array> +#include <memory> +#include <mutex> +#include <unordered_map> +#include <unordered_set> +#include <utility> +#include <vector> + +#include "common/alignment.h" +#include "common/common_types.h" +#include "core/core.h" +#include "video_core/memory_manager.h" +#include "video_core/rasterizer_cache.h" + +namespace VideoCore { +class RasterizerInterface; +} + +namespace VideoCommon { + +template <typename BufferStorageType> +class CachedBuffer final : public RasterizerCacheObject { +public: + explicit CachedBuffer(VAddr cpu_addr, u8* host_ptr) + : RasterizerCacheObject{host_ptr}, host_ptr{host_ptr}, cpu_addr{cpu_addr} {} + ~CachedBuffer() override = default; + + VAddr GetCpuAddr() const override { + return cpu_addr; + } + + std::size_t GetSizeInBytes() const override { + return size; + } + + u8* GetWritableHostPtr() const { + return host_ptr; + } + + std::size_t GetSize() const { + return size; + } + + std::size_t GetCapacity() const { + return capacity; + } + + bool IsInternalized() const { + return is_internal; + } + + const BufferStorageType& GetBuffer() const { + return buffer; + } + + void SetSize(std::size_t new_size) { + size = new_size; + } + + void SetInternalState(bool is_internal_) { + is_internal = is_internal_; + } + + BufferStorageType ExchangeBuffer(BufferStorageType buffer_, std::size_t new_capacity) { + capacity = new_capacity; + std::swap(buffer, buffer_); + return buffer_; + } + +private: + u8* host_ptr{}; + VAddr cpu_addr{}; + std::size_t size{}; + std::size_t capacity{}; + bool is_internal{}; + BufferStorageType buffer; +}; + +template <typename BufferStorageType, typename BufferType, typename StreamBuffer> +class BufferCache : public RasterizerCache<std::shared_ptr<CachedBuffer<BufferStorageType>>> { +public: + using Buffer = std::shared_ptr<CachedBuffer<BufferStorageType>>; + using BufferInfo = std::pair<const BufferType*, u64>; + + explicit BufferCache(VideoCore::RasterizerInterface& rasterizer, Core::System& system, + std::unique_ptr<StreamBuffer> stream_buffer) + : RasterizerCache<Buffer>{rasterizer}, system{system}, + stream_buffer{std::move(stream_buffer)}, stream_buffer_handle{ + this->stream_buffer->GetHandle()} {} + ~BufferCache() = default; + + void Unregister(const Buffer& entry) override { + std::lock_guard lock{RasterizerCache<Buffer>::mutex}; + if (entry->IsInternalized()) { + internalized_entries.erase(entry->GetCacheAddr()); + } + ReserveBuffer(entry); + RasterizerCache<Buffer>::Unregister(entry); + } + + void TickFrame() { + marked_for_destruction_index = + (marked_for_destruction_index + 1) % marked_for_destruction_ring_buffer.size(); + MarkedForDestruction().clear(); + } + + BufferInfo UploadMemory(GPUVAddr gpu_addr, std::size_t size, std::size_t alignment = 4, + bool internalize = false, bool is_written = false) { + std::lock_guard lock{RasterizerCache<Buffer>::mutex}; + + auto& memory_manager = system.GPU().MemoryManager(); + const auto host_ptr = memory_manager.GetPointer(gpu_addr); + if (!host_ptr) { + return {GetEmptyBuffer(size), 0}; + } + const auto cache_addr = ToCacheAddr(host_ptr); + + // Cache management is a big overhead, so only cache entries with a given size. + // TODO: Figure out which size is the best for given games. + constexpr std::size_t max_stream_size = 0x800; + if (!internalize && size < max_stream_size && + internalized_entries.find(cache_addr) == internalized_entries.end()) { + return StreamBufferUpload(host_ptr, size, alignment); + } + + auto entry = RasterizerCache<Buffer>::TryGet(cache_addr); + if (!entry) { + return FixedBufferUpload(gpu_addr, host_ptr, size, internalize, is_written); + } + + if (entry->GetSize() < size) { + IncreaseBufferSize(entry, size); + } + if (is_written) { + entry->MarkAsModified(true, *this); + } + return {ToHandle(entry->GetBuffer()), 0}; + } + + /// Uploads from a host memory. Returns the OpenGL buffer where it's located and its offset. + BufferInfo UploadHostMemory(const void* raw_pointer, std::size_t size, + std::size_t alignment = 4) { + std::lock_guard lock{RasterizerCache<Buffer>::mutex}; + return StreamBufferUpload(raw_pointer, size, alignment); + } + + void Map(std::size_t max_size) { + std::tie(buffer_ptr, buffer_offset_base, invalidated) = stream_buffer->Map(max_size, 4); + buffer_offset = buffer_offset_base; + } + + /// Finishes the upload stream, returns true on bindings invalidation. + bool Unmap() { + stream_buffer->Unmap(buffer_offset - buffer_offset_base); + return std::exchange(invalidated, false); + } + + virtual const BufferType* GetEmptyBuffer(std::size_t size) = 0; + +protected: + void FlushObjectInner(const Buffer& entry) override { + DownloadBufferData(entry->GetBuffer(), 0, entry->GetSize(), entry->GetWritableHostPtr()); + } + + virtual BufferStorageType CreateBuffer(std::size_t size) = 0; + + virtual const BufferType* ToHandle(const BufferStorageType& storage) = 0; + + virtual void UploadBufferData(const BufferStorageType& buffer, std::size_t offset, + std::size_t size, const u8* data) = 0; + + virtual void DownloadBufferData(const BufferStorageType& buffer, std::size_t offset, + std::size_t size, u8* data) = 0; + + virtual void CopyBufferData(const BufferStorageType& src, const BufferStorageType& dst, + std::size_t src_offset, std::size_t dst_offset, + std::size_t size) = 0; + +private: + BufferInfo StreamBufferUpload(const void* raw_pointer, std::size_t size, + std::size_t alignment) { + AlignBuffer(alignment); + const std::size_t uploaded_offset = buffer_offset; + std::memcpy(buffer_ptr, raw_pointer, size); + + buffer_ptr += size; + buffer_offset += size; + return {&stream_buffer_handle, uploaded_offset}; + } + + BufferInfo FixedBufferUpload(GPUVAddr gpu_addr, u8* host_ptr, std::size_t size, + bool internalize, bool is_written) { + auto& memory_manager = Core::System::GetInstance().GPU().MemoryManager(); + const auto cpu_addr = memory_manager.GpuToCpuAddress(gpu_addr); + ASSERT(cpu_addr); + + auto entry = GetUncachedBuffer(*cpu_addr, host_ptr); + entry->SetSize(size); + entry->SetInternalState(internalize); + RasterizerCache<Buffer>::Register(entry); + + if (internalize) { + internalized_entries.emplace(ToCacheAddr(host_ptr)); + } + if (is_written) { + entry->MarkAsModified(true, *this); + } + + if (entry->GetCapacity() < size) { + MarkedForDestruction().push_back(entry->ExchangeBuffer(CreateBuffer(size), size)); + } + + UploadBufferData(entry->GetBuffer(), 0, size, host_ptr); + return {ToHandle(entry->GetBuffer()), 0}; + } + + void IncreaseBufferSize(Buffer& entry, std::size_t new_size) { + const std::size_t old_size = entry->GetSize(); + if (entry->GetCapacity() < new_size) { + const auto& old_buffer = entry->GetBuffer(); + auto new_buffer = CreateBuffer(new_size); + + // Copy bits from the old buffer to the new buffer. + CopyBufferData(old_buffer, new_buffer, 0, 0, old_size); + MarkedForDestruction().push_back( + entry->ExchangeBuffer(std::move(new_buffer), new_size)); + + // This buffer could have been used + invalidated = true; + } + // Upload the new bits. + const std::size_t size_diff = new_size - old_size; + UploadBufferData(entry->GetBuffer(), old_size, size_diff, entry->GetHostPtr() + old_size); + + // Update entry's size in the object and in the cache. + Unregister(entry); + + entry->SetSize(new_size); + RasterizerCache<Buffer>::Register(entry); + } + + Buffer GetUncachedBuffer(VAddr cpu_addr, u8* host_ptr) { + if (auto entry = TryGetReservedBuffer(host_ptr)) { + return entry; + } + return std::make_shared<CachedBuffer<BufferStorageType>>(cpu_addr, host_ptr); + } + + Buffer TryGetReservedBuffer(u8* host_ptr) { + const auto it = buffer_reserve.find(ToCacheAddr(host_ptr)); + if (it == buffer_reserve.end()) { + return {}; + } + auto& reserve = it->second; + auto entry = reserve.back(); + reserve.pop_back(); + return entry; + } + + void ReserveBuffer(Buffer entry) { + buffer_reserve[entry->GetCacheAddr()].push_back(std::move(entry)); + } + + void AlignBuffer(std::size_t alignment) { + // Align the offset, not the mapped pointer + const std::size_t offset_aligned = Common::AlignUp(buffer_offset, alignment); + buffer_ptr += offset_aligned - buffer_offset; + buffer_offset = offset_aligned; + } + + std::vector<BufferStorageType>& MarkedForDestruction() { + return marked_for_destruction_ring_buffer[marked_for_destruction_index]; + } + + Core::System& system; + + std::unique_ptr<StreamBuffer> stream_buffer; + BufferType stream_buffer_handle{}; + + bool invalidated = false; + + u8* buffer_ptr = nullptr; + u64 buffer_offset = 0; + u64 buffer_offset_base = 0; + + std::size_t marked_for_destruction_index = 0; + std::array<std::vector<BufferStorageType>, 4> marked_for_destruction_ring_buffer; + + std::unordered_set<CacheAddr> internalized_entries; + std::unordered_map<CacheAddr, std::vector<Buffer>> buffer_reserve; +}; + +} // namespace VideoCommon diff --git a/src/video_core/engines/maxwell_3d.h b/src/video_core/engines/maxwell_3d.h index 13e314944..8d15c8a48 100644 --- a/src/video_core/engines/maxwell_3d.h +++ b/src/video_core/engines/maxwell_3d.h @@ -67,6 +67,7 @@ public: static constexpr std::size_t MaxShaderStage = 5; // Maximum number of const buffers per shader stage. static constexpr std::size_t MaxConstBuffers = 18; + static constexpr std::size_t MaxConstBufferSize = 0x10000; enum class QueryMode : u32 { Write = 0, diff --git a/src/video_core/rasterizer_interface.h b/src/video_core/rasterizer_interface.h index 5ee4f8e8e..2b7367568 100644 --- a/src/video_core/rasterizer_interface.h +++ b/src/video_core/rasterizer_interface.h @@ -47,6 +47,9 @@ public: /// and invalidated virtual void FlushAndInvalidateRegion(CacheAddr addr, u64 size) = 0; + /// Notify rasterizer that a frame is about to finish + virtual void TickFrame() = 0; + /// Attempt to use a faster method to perform a surface copy virtual bool AccelerateSurfaceCopy(const Tegra::Engines::Fermi2D::Regs::Surface& src, const Tegra::Engines::Fermi2D::Regs::Surface& dst, diff --git a/src/video_core/renderer_opengl/gl_buffer_cache.cpp b/src/video_core/renderer_opengl/gl_buffer_cache.cpp index 2b9bd142e..2a9b523f5 100644 --- a/src/video_core/renderer_opengl/gl_buffer_cache.cpp +++ b/src/video_core/renderer_opengl/gl_buffer_cache.cpp @@ -2,103 +2,57 @@ // Licensed under GPLv2 or any later version // Refer to the license.txt file included. -#include <cstring> #include <memory> -#include "common/alignment.h" -#include "core/core.h" -#include "video_core/memory_manager.h" +#include <glad/glad.h> + +#include "common/assert.h" #include "video_core/renderer_opengl/gl_buffer_cache.h" #include "video_core/renderer_opengl/gl_rasterizer.h" +#include "video_core/renderer_opengl/gl_resource_manager.h" namespace OpenGL { -CachedBufferEntry::CachedBufferEntry(VAddr cpu_addr, std::size_t size, GLintptr offset, - std::size_t alignment, u8* host_ptr) - : RasterizerCacheObject{host_ptr}, cpu_addr{cpu_addr}, size{size}, offset{offset}, - alignment{alignment} {} - -OGLBufferCache::OGLBufferCache(RasterizerOpenGL& rasterizer, std::size_t size) - : RasterizerCache{rasterizer}, stream_buffer(size, true) {} - -GLintptr OGLBufferCache::UploadMemory(GPUVAddr gpu_addr, std::size_t size, std::size_t alignment, - bool cache) { - std::lock_guard lock{mutex}; - auto& memory_manager = Core::System::GetInstance().GPU().MemoryManager(); - - // Cache management is a big overhead, so only cache entries with a given size. - // TODO: Figure out which size is the best for given games. - cache &= size >= 2048; - - const auto& host_ptr{memory_manager.GetPointer(gpu_addr)}; - if (cache) { - auto entry = TryGet(host_ptr); - if (entry) { - if (entry->GetSize() >= size && entry->GetAlignment() == alignment) { - return entry->GetOffset(); - } - Unregister(entry); - } - } +OGLBufferCache::OGLBufferCache(RasterizerOpenGL& rasterizer, Core::System& system, + std::size_t stream_size) + : VideoCommon::BufferCache<OGLBuffer, GLuint, OGLStreamBuffer>{ + rasterizer, system, std::make_unique<OGLStreamBuffer>(stream_size, true)} {} - AlignBuffer(alignment); - const GLintptr uploaded_offset = buffer_offset; +OGLBufferCache::~OGLBufferCache() = default; - if (!host_ptr) { - return uploaded_offset; - } - - std::memcpy(buffer_ptr, host_ptr, size); - buffer_ptr += size; - buffer_offset += size; - - if (cache) { - auto entry = std::make_shared<CachedBufferEntry>( - *memory_manager.GpuToCpuAddress(gpu_addr), size, uploaded_offset, alignment, host_ptr); - Register(entry); - } - - return uploaded_offset; +OGLBuffer OGLBufferCache::CreateBuffer(std::size_t size) { + OGLBuffer buffer; + buffer.Create(); + glNamedBufferData(buffer.handle, static_cast<GLsizeiptr>(size), nullptr, GL_DYNAMIC_DRAW); + return buffer; } -GLintptr OGLBufferCache::UploadHostMemory(const void* raw_pointer, std::size_t size, - std::size_t alignment) { - std::lock_guard lock{mutex}; - AlignBuffer(alignment); - std::memcpy(buffer_ptr, raw_pointer, size); - const GLintptr uploaded_offset = buffer_offset; - - buffer_ptr += size; - buffer_offset += size; - return uploaded_offset; +const GLuint* OGLBufferCache::ToHandle(const OGLBuffer& buffer) { + return &buffer.handle; } -bool OGLBufferCache::Map(std::size_t max_size) { - bool invalidate; - std::tie(buffer_ptr, buffer_offset_base, invalidate) = - stream_buffer.Map(static_cast<GLsizeiptr>(max_size), 4); - buffer_offset = buffer_offset_base; - - if (invalidate) { - InvalidateAll(); - } - return invalidate; +const GLuint* OGLBufferCache::GetEmptyBuffer(std::size_t) { + static const GLuint null_buffer = 0; + return &null_buffer; } -void OGLBufferCache::Unmap() { - stream_buffer.Unmap(buffer_offset - buffer_offset_base); +void OGLBufferCache::UploadBufferData(const OGLBuffer& buffer, std::size_t offset, std::size_t size, + const u8* data) { + glNamedBufferSubData(buffer.handle, static_cast<GLintptr>(offset), + static_cast<GLsizeiptr>(size), data); } -GLuint OGLBufferCache::GetHandle() const { - return stream_buffer.GetHandle(); +void OGLBufferCache::DownloadBufferData(const OGLBuffer& buffer, std::size_t offset, + std::size_t size, u8* data) { + glGetNamedBufferSubData(buffer.handle, static_cast<GLintptr>(offset), + static_cast<GLsizeiptr>(size), data); } -void OGLBufferCache::AlignBuffer(std::size_t alignment) { - // Align the offset, not the mapped pointer - const GLintptr offset_aligned = - static_cast<GLintptr>(Common::AlignUp(static_cast<std::size_t>(buffer_offset), alignment)); - buffer_ptr += offset_aligned - buffer_offset; - buffer_offset = offset_aligned; +void OGLBufferCache::CopyBufferData(const OGLBuffer& src, const OGLBuffer& dst, + std::size_t src_offset, std::size_t dst_offset, + std::size_t size) { + glCopyNamedBufferSubData(src.handle, dst.handle, static_cast<GLintptr>(src_offset), + static_cast<GLintptr>(dst_offset), static_cast<GLsizeiptr>(size)); } } // namespace OpenGL diff --git a/src/video_core/renderer_opengl/gl_buffer_cache.h b/src/video_core/renderer_opengl/gl_buffer_cache.h index f2347581b..8c8ac4038 100644 --- a/src/video_core/renderer_opengl/gl_buffer_cache.h +++ b/src/video_core/renderer_opengl/gl_buffer_cache.h @@ -4,80 +4,44 @@ #pragma once -#include <cstddef> #include <memory> -#include <tuple> #include "common/common_types.h" +#include "video_core/buffer_cache.h" #include "video_core/rasterizer_cache.h" #include "video_core/renderer_opengl/gl_resource_manager.h" #include "video_core/renderer_opengl/gl_stream_buffer.h" +namespace Core { +class System; +} + namespace OpenGL { +class OGLStreamBuffer; class RasterizerOpenGL; -class CachedBufferEntry final : public RasterizerCacheObject { -public: - explicit CachedBufferEntry(VAddr cpu_addr, std::size_t size, GLintptr offset, - std::size_t alignment, u8* host_ptr); - - VAddr GetCpuAddr() const override { - return cpu_addr; - } - - std::size_t GetSizeInBytes() const override { - return size; - } - - std::size_t GetSize() const { - return size; - } - - GLintptr GetOffset() const { - return offset; - } - - std::size_t GetAlignment() const { - return alignment; - } - -private: - VAddr cpu_addr{}; - std::size_t size{}; - GLintptr offset{}; - std::size_t alignment{}; -}; - -class OGLBufferCache final : public RasterizerCache<std::shared_ptr<CachedBufferEntry>> { +class OGLBufferCache final : public VideoCommon::BufferCache<OGLBuffer, GLuint, OGLStreamBuffer> { public: - explicit OGLBufferCache(RasterizerOpenGL& rasterizer, std::size_t size); - - /// Uploads data from a guest GPU address. Returns host's buffer offset where it's been - /// allocated. - GLintptr UploadMemory(GPUVAddr gpu_addr, std::size_t size, std::size_t alignment = 4, - bool cache = true); + explicit OGLBufferCache(RasterizerOpenGL& rasterizer, Core::System& system, + std::size_t stream_size); + ~OGLBufferCache(); - /// Uploads from a host memory. Returns host's buffer offset where it's been allocated. - GLintptr UploadHostMemory(const void* raw_pointer, std::size_t size, std::size_t alignment = 4); - - bool Map(std::size_t max_size); - void Unmap(); - - GLuint GetHandle() const; + const GLuint* GetEmptyBuffer(std::size_t) override; protected: - void AlignBuffer(std::size_t alignment); + OGLBuffer CreateBuffer(std::size_t size) override; + + const GLuint* ToHandle(const OGLBuffer& buffer) override; - // We do not have to flush this cache as things in it are never modified by us. - void FlushObjectInner(const std::shared_ptr<CachedBufferEntry>& object) override {} + void UploadBufferData(const OGLBuffer& buffer, std::size_t offset, std::size_t size, + const u8* data) override; -private: - OGLStreamBuffer stream_buffer; + void DownloadBufferData(const OGLBuffer& buffer, std::size_t offset, std::size_t size, + u8* data) override; - u8* buffer_ptr = nullptr; - GLintptr buffer_offset = 0; - GLintptr buffer_offset_base = 0; + void CopyBufferData(const OGLBuffer& src, const OGLBuffer& dst, std::size_t src_offset, + std::size_t dst_offset, std::size_t size) override; }; } // namespace OpenGL diff --git a/src/video_core/renderer_opengl/gl_device.cpp b/src/video_core/renderer_opengl/gl_device.cpp index a48e14d2e..6238ddaaa 100644 --- a/src/video_core/renderer_opengl/gl_device.cpp +++ b/src/video_core/renderer_opengl/gl_device.cpp @@ -24,6 +24,7 @@ T GetInteger(GLenum pname) { Device::Device() { uniform_buffer_alignment = GetInteger<std::size_t>(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT); + shader_storage_alignment = GetInteger<std::size_t>(GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT); max_vertex_attributes = GetInteger<u32>(GL_MAX_VERTEX_ATTRIBS); max_varyings = GetInteger<u32>(GL_MAX_VARYING_VECTORS); has_variable_aoffi = TestVariableAoffi(); diff --git a/src/video_core/renderer_opengl/gl_device.h b/src/video_core/renderer_opengl/gl_device.h index 8c8c93760..939edb440 100644 --- a/src/video_core/renderer_opengl/gl_device.h +++ b/src/video_core/renderer_opengl/gl_device.h @@ -18,6 +18,10 @@ public: return uniform_buffer_alignment; } + std::size_t GetShaderStorageBufferAlignment() const { + return shader_storage_alignment; + } + u32 GetMaxVertexAttributes() const { return max_vertex_attributes; } @@ -39,6 +43,7 @@ private: static bool TestComponentIndexingBug(); std::size_t uniform_buffer_alignment{}; + std::size_t shader_storage_alignment{}; u32 max_vertex_attributes{}; u32 max_varyings{}; bool has_variable_aoffi{}; diff --git a/src/video_core/renderer_opengl/gl_global_cache.cpp b/src/video_core/renderer_opengl/gl_global_cache.cpp deleted file mode 100644 index d5e385151..000000000 --- a/src/video_core/renderer_opengl/gl_global_cache.cpp +++ /dev/null @@ -1,102 +0,0 @@ -// Copyright 2018 yuzu Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#include <glad/glad.h> - -#include "common/logging/log.h" -#include "core/core.h" -#include "video_core/memory_manager.h" -#include "video_core/renderer_opengl/gl_global_cache.h" -#include "video_core/renderer_opengl/gl_rasterizer.h" -#include "video_core/renderer_opengl/gl_shader_decompiler.h" -#include "video_core/renderer_opengl/utils.h" - -namespace OpenGL { - -CachedGlobalRegion::CachedGlobalRegion(VAddr cpu_addr, u8* host_ptr, u32 size, u32 max_size) - : RasterizerCacheObject{host_ptr}, cpu_addr{cpu_addr}, host_ptr{host_ptr}, size{size}, - max_size{max_size} { - buffer.Create(); - LabelGLObject(GL_BUFFER, buffer.handle, cpu_addr, "GlobalMemory"); -} - -CachedGlobalRegion::~CachedGlobalRegion() = default; - -void CachedGlobalRegion::Reload(u32 size_) { - size = size_; - if (size > max_size) { - size = max_size; - LOG_CRITICAL(HW_GPU, "Global region size {} exceeded the supported size {}!", size_, - max_size); - } - glNamedBufferData(buffer.handle, size, host_ptr, GL_STREAM_DRAW); -} - -void CachedGlobalRegion::Flush() { - LOG_DEBUG(Render_OpenGL, "Flushing {} bytes to CPU memory address 0x{:16}", size, cpu_addr); - glGetNamedBufferSubData(buffer.handle, 0, static_cast<GLsizeiptr>(size), host_ptr); -} - -GlobalRegion GlobalRegionCacheOpenGL::TryGetReservedGlobalRegion(CacheAddr addr, u32 size) const { - const auto search{reserve.find(addr)}; - if (search == reserve.end()) { - return {}; - } - return search->second; -} - -GlobalRegion GlobalRegionCacheOpenGL::GetUncachedGlobalRegion(GPUVAddr addr, u8* host_ptr, - u32 size) { - GlobalRegion region{TryGetReservedGlobalRegion(ToCacheAddr(host_ptr), size)}; - if (!region) { - // No reserved surface available, create a new one and reserve it - auto& memory_manager{Core::System::GetInstance().GPU().MemoryManager()}; - const auto cpu_addr{memory_manager.GpuToCpuAddress(addr)}; - ASSERT(cpu_addr); - - region = std::make_shared<CachedGlobalRegion>(*cpu_addr, host_ptr, size, max_ssbo_size); - ReserveGlobalRegion(region); - } - region->Reload(size); - return region; -} - -void GlobalRegionCacheOpenGL::ReserveGlobalRegion(GlobalRegion region) { - reserve.insert_or_assign(region->GetCacheAddr(), std::move(region)); -} - -GlobalRegionCacheOpenGL::GlobalRegionCacheOpenGL(RasterizerOpenGL& rasterizer) - : RasterizerCache{rasterizer} { - GLint max_ssbo_size_; - glGetIntegerv(GL_MAX_SHADER_STORAGE_BLOCK_SIZE, &max_ssbo_size_); - max_ssbo_size = static_cast<u32>(max_ssbo_size_); -} - -GlobalRegion GlobalRegionCacheOpenGL::GetGlobalRegion( - const GLShader::GlobalMemoryEntry& global_region, - Tegra::Engines::Maxwell3D::Regs::ShaderStage stage) { - std::lock_guard lock{mutex}; - - auto& gpu{Core::System::GetInstance().GPU()}; - auto& memory_manager{gpu.MemoryManager()}; - const auto cbufs{gpu.Maxwell3D().state.shader_stages[static_cast<std::size_t>(stage)]}; - const auto addr{cbufs.const_buffers[global_region.GetCbufIndex()].address + - global_region.GetCbufOffset()}; - const auto actual_addr{memory_manager.Read<u64>(addr)}; - const auto size{memory_manager.Read<u32>(addr + 8)}; - - // Look up global region in the cache based on address - const auto& host_ptr{memory_manager.GetPointer(actual_addr)}; - GlobalRegion region{TryGet(host_ptr)}; - - if (!region) { - // No global region found - create a new one - region = GetUncachedGlobalRegion(actual_addr, host_ptr, size); - Register(region); - } - - return region; -} - -} // namespace OpenGL diff --git a/src/video_core/renderer_opengl/gl_global_cache.h b/src/video_core/renderer_opengl/gl_global_cache.h deleted file mode 100644 index 2d467a240..000000000 --- a/src/video_core/renderer_opengl/gl_global_cache.h +++ /dev/null @@ -1,82 +0,0 @@ -// Copyright 2018 yuzu Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#pragma once - -#include <memory> -#include <unordered_map> - -#include <glad/glad.h> - -#include "common/assert.h" -#include "common/common_types.h" -#include "video_core/engines/maxwell_3d.h" -#include "video_core/rasterizer_cache.h" -#include "video_core/renderer_opengl/gl_resource_manager.h" - -namespace OpenGL { - -namespace GLShader { -class GlobalMemoryEntry; -} - -class RasterizerOpenGL; -class CachedGlobalRegion; -using GlobalRegion = std::shared_ptr<CachedGlobalRegion>; - -class CachedGlobalRegion final : public RasterizerCacheObject { -public: - explicit CachedGlobalRegion(VAddr cpu_addr, u8* host_ptr, u32 size, u32 max_size); - ~CachedGlobalRegion(); - - VAddr GetCpuAddr() const override { - return cpu_addr; - } - - std::size_t GetSizeInBytes() const override { - return size; - } - - /// Gets the GL program handle for the buffer - GLuint GetBufferHandle() const { - return buffer.handle; - } - - /// Reloads the global region from guest memory - void Reload(u32 size_); - - void Flush(); - -private: - VAddr cpu_addr{}; - u8* host_ptr{}; - u32 size{}; - u32 max_size{}; - - OGLBuffer buffer; -}; - -class GlobalRegionCacheOpenGL final : public RasterizerCache<GlobalRegion> { -public: - explicit GlobalRegionCacheOpenGL(RasterizerOpenGL& rasterizer); - - /// Gets the current specified shader stage program - GlobalRegion GetGlobalRegion(const GLShader::GlobalMemoryEntry& descriptor, - Tegra::Engines::Maxwell3D::Regs::ShaderStage stage); - -protected: - void FlushObjectInner(const GlobalRegion& object) override { - object->Flush(); - } - -private: - GlobalRegion TryGetReservedGlobalRegion(CacheAddr addr, u32 size) const; - GlobalRegion GetUncachedGlobalRegion(GPUVAddr addr, u8* host_ptr, u32 size); - void ReserveGlobalRegion(GlobalRegion region); - - std::unordered_map<CacheAddr, GlobalRegion> reserve; - u32 max_ssbo_size{}; -}; - -} // namespace OpenGL diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index f45a3c5ef..0bb5c068c 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -20,6 +20,7 @@ #include "core/hle/kernel/process.h" #include "core/settings.h" #include "video_core/engines/maxwell_3d.h" +#include "video_core/memory_manager.h" #include "video_core/renderer_opengl/gl_rasterizer.h" #include "video_core/renderer_opengl/gl_shader_cache.h" #include "video_core/renderer_opengl/gl_shader_gen.h" @@ -80,11 +81,25 @@ struct DrawParameters { } }; +static std::size_t GetConstBufferSize(const Tegra::Engines::ConstBufferInfo& buffer, + const GLShader::ConstBufferEntry& entry) { + if (!entry.IsIndirect()) { + return entry.GetSize(); + } + + if (buffer.size > Maxwell::MaxConstBufferSize) { + LOG_WARNING(Render_OpenGL, "Indirect constbuffer size {} exceeds maximum {}", buffer.size, + Maxwell::MaxConstBufferSize); + return Maxwell::MaxConstBufferSize; + } + + return buffer.size; +} + RasterizerOpenGL::RasterizerOpenGL(Core::System& system, Core::Frontend::EmuWindow& emu_window, ScreenInfo& info) : texture_cache{system, *this, device}, shader_cache{*this, system, emu_window, device}, - global_cache{*this}, system{system}, screen_info{info}, - buffer_cache(*this, STREAM_BUFFER_SIZE) { + system{system}, screen_info{info}, buffer_cache{*this, system, STREAM_BUFFER_SIZE} { OpenGLState::ApplyDefaultState(); shader_program_manager = std::make_unique<GLShader::ProgramManager>(); @@ -129,8 +144,6 @@ GLuint RasterizerOpenGL::SetupVertexFormat() { state.draw.vertex_array = vao; state.ApplyVertexArrayState(); - glVertexArrayElementBuffer(vao, buffer_cache.GetHandle()); - // Use the vertex array as-is, assumes that the data is formatted correctly for OpenGL. // Enables the first 16 vertex attributes always, as we don't know which ones are actually // used until shader time. Note, Tegra technically supports 32, but we're capping this to 16 @@ -197,11 +210,11 @@ void RasterizerOpenGL::SetupVertexBuffer(GLuint vao) { ASSERT(end > start); const u64 size = end - start + 1; - const GLintptr vertex_buffer_offset = buffer_cache.UploadMemory(start, size); + const auto [vertex_buffer, vertex_buffer_offset] = buffer_cache.UploadMemory(start, size); // Bind the vertex array to the buffer at the current offset. - glVertexArrayVertexBuffer(vao, index, buffer_cache.GetHandle(), vertex_buffer_offset, - vertex_array.stride); + vertex_array_pushbuffer.SetVertexBuffer(index, vertex_buffer, vertex_buffer_offset, + vertex_array.stride); if (regs.instanced_arrays.IsInstancingEnabled(index) && vertex_array.divisor != 0) { // Enable vertex buffer instancing with the specified divisor. @@ -215,7 +228,19 @@ void RasterizerOpenGL::SetupVertexBuffer(GLuint vao) { gpu.dirty_flags.vertex_array.reset(); } -DrawParameters RasterizerOpenGL::SetupDraw() { +GLintptr RasterizerOpenGL::SetupIndexBuffer() { + if (accelerate_draw != AccelDraw::Indexed) { + return 0; + } + MICROPROFILE_SCOPE(OpenGL_Index); + const auto& regs = system.GPU().Maxwell3D().regs; + const std::size_t size = CalculateIndexBufferSize(); + const auto [buffer, offset] = buffer_cache.UploadMemory(regs.index_array.IndexStart(), size); + vertex_array_pushbuffer.SetIndexBuffer(buffer); + return offset; +} + +DrawParameters RasterizerOpenGL::SetupDraw(GLintptr index_buffer_offset) { const auto& gpu = system.GPU().Maxwell3D(); const auto& regs = gpu.regs; const bool is_indexed = accelerate_draw == AccelDraw::Indexed; @@ -227,11 +252,9 @@ DrawParameters RasterizerOpenGL::SetupDraw() { params.primitive_mode = MaxwellToGL::PrimitiveTopology(regs.draw.topology); if (is_indexed) { - MICROPROFILE_SCOPE(OpenGL_Index); params.index_format = MaxwellToGL::IndexFormat(regs.index_array.format); params.count = regs.index_array.count; - params.index_buffer_offset = - buffer_cache.UploadMemory(regs.index_array.IndexStart(), CalculateIndexBufferSize()); + params.index_buffer_offset = index_buffer_offset; params.base_vertex = static_cast<GLint>(regs.vb_element_base); } else { params.count = regs.vertex_buffer.count; @@ -247,10 +270,6 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) { BaseBindings base_bindings; std::array<bool, Maxwell::NumClipDistances> clip_distances{}; - // Prepare packed bindings - bind_ubo_pushbuffer.Setup(base_bindings.cbuf); - bind_ssbo_pushbuffer.Setup(base_bindings.gmem); - for (std::size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) { const auto& shader_config = gpu.regs.shader_config[index]; const Maxwell::ShaderProgram program{static_cast<Maxwell::ShaderProgram>(index)}; @@ -271,12 +290,11 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) { GLShader::MaxwellUniformData ubo{}; ubo.SetFromRegs(gpu, stage); - const GLintptr offset = + const auto [buffer, offset] = buffer_cache.UploadHostMemory(&ubo, sizeof(ubo), device.GetUniformBufferAlignment()); // Bind the emulation info buffer - bind_ubo_pushbuffer.Push(buffer_cache.GetHandle(), offset, - static_cast<GLsizeiptr>(sizeof(ubo))); + bind_ubo_pushbuffer.Push(buffer, offset, static_cast<GLsizeiptr>(sizeof(ubo))); Shader shader{shader_cache.GetStageProgram(program)}; @@ -321,9 +339,6 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) { base_bindings = next_bindings; } - bind_ubo_pushbuffer.Bind(); - bind_ssbo_pushbuffer.Bind(); - SyncClipEnabled(clip_distances); gpu.dirty_flags.shaders = false; @@ -634,26 +649,46 @@ void RasterizerOpenGL::DrawArrays() { Maxwell::MaxShaderStage; // Add space for at least 18 constant buffers - buffer_size += - Maxwell::MaxConstBuffers * (MaxConstbufferSize + device.GetUniformBufferAlignment()); + buffer_size += Maxwell::MaxConstBuffers * + (Maxwell::MaxConstBufferSize + device.GetUniformBufferAlignment()); - const bool invalidate = buffer_cache.Map(buffer_size); - if (invalidate) { - // As all cached buffers are invalidated, we need to recheck their state. - gpu.dirty_flags.vertex_array.set(); - } + // Prepare the vertex array. + buffer_cache.Map(buffer_size); + // Prepare vertex array format. const GLuint vao = SetupVertexFormat(); + vertex_array_pushbuffer.Setup(vao); + + // Upload vertex and index data. SetupVertexBuffer(vao); + const GLintptr index_buffer_offset = SetupIndexBuffer(); - DrawParameters params = SetupDraw(); + // Setup draw parameters. It will automatically choose what glDraw* method to use. + const DrawParameters params = SetupDraw(index_buffer_offset); + + // Prepare packed bindings. + bind_ubo_pushbuffer.Setup(0); + bind_ssbo_pushbuffer.Setup(0); + + // Setup shaders and their used resources. texture_cache.GuardSamplers(true); SetupShaders(params.primitive_mode); texture_cache.GuardSamplers(false); ConfigureFramebuffers(state); - buffer_cache.Unmap(); + // Signal the buffer cache that we are not going to upload more things. + const bool invalidate = buffer_cache.Unmap(); + + // Now that we are no longer uploading data, we can safely bind the buffers to OpenGL. + vertex_array_pushbuffer.Bind(); + bind_ubo_pushbuffer.Bind(); + bind_ssbo_pushbuffer.Bind(); + + if (invalidate) { + // As all cached buffers are invalidated, we need to recheck their state. + gpu.dirty_flags.vertex_array.set(); + } shader_program_manager->ApplyTo(state); state.Apply(); @@ -675,7 +710,7 @@ void RasterizerOpenGL::FlushRegion(CacheAddr addr, u64 size) { return; } texture_cache.FlushRegion(addr, size); - global_cache.FlushRegion(addr, size); + buffer_cache.FlushRegion(addr, size); } void RasterizerOpenGL::InvalidateRegion(CacheAddr addr, u64 size) { @@ -685,7 +720,6 @@ void RasterizerOpenGL::InvalidateRegion(CacheAddr addr, u64 size) { } texture_cache.InvalidateRegion(addr, size); shader_cache.InvalidateRegion(addr, size); - global_cache.InvalidateRegion(addr, size); buffer_cache.InvalidateRegion(addr, size); } @@ -696,6 +730,10 @@ void RasterizerOpenGL::FlushAndInvalidateRegion(CacheAddr addr, u64 size) { InvalidateRegion(addr, size); } +void RasterizerOpenGL::TickFrame() { + buffer_cache.TickFrame(); +} + bool RasterizerOpenGL::AccelerateSurfaceCopy(const Tegra::Engines::Fermi2D::Regs::Surface& src, const Tegra::Engines::Fermi2D::Regs::Surface& dst, const Tegra::Engines::Fermi2D::Config& copy_config) { @@ -739,11 +777,9 @@ void RasterizerOpenGL::SetupDrawConstBuffers(Tegra::Engines::Maxwell3D::Regs::Sh MICROPROFILE_SCOPE(OpenGL_UBO); const auto stage_index = static_cast<std::size_t>(stage); const auto& shader_stage = system.GPU().Maxwell3D().state.shader_stages[stage_index]; - const auto& entries = shader->GetShaderEntries().const_buffers; // Upload only the enabled buffers from the 16 constbuffers of each shader stage - for (u32 bindpoint = 0; bindpoint < entries.size(); ++bindpoint) { - const auto& entry = entries[bindpoint]; + for (const auto& entry : shader->GetShaderEntries().const_buffers) { SetupConstBuffer(shader_stage.const_buffers[entry.GetIndex()], entry); } } @@ -752,46 +788,34 @@ void RasterizerOpenGL::SetupConstBuffer(const Tegra::Engines::ConstBufferInfo& b const GLShader::ConstBufferEntry& entry) { if (!buffer.enabled) { // Set values to zero to unbind buffers - bind_ubo_pushbuffer.Push(0, 0, 0); + bind_ubo_pushbuffer.Push(buffer_cache.GetEmptyBuffer(sizeof(float)), 0, sizeof(float)); return; } - std::size_t size; - if (entry.IsIndirect()) { - // Buffer is accessed indirectly, so upload the entire thing - size = buffer.size; - - if (size > MaxConstbufferSize) { - LOG_WARNING(Render_OpenGL, "Indirect constbuffer size {} exceeds maximum {}", size, - MaxConstbufferSize); - size = MaxConstbufferSize; - } - } else { - // Buffer is accessed directly, upload just what we use - size = entry.GetSize(); - } - // Align the actual size so it ends up being a multiple of vec4 to meet the OpenGL std140 // UBO alignment requirements. - size = Common::AlignUp(size, sizeof(GLvec4)); - ASSERT_MSG(size <= MaxConstbufferSize, "Constant buffer is too big"); + const std::size_t size = Common::AlignUp(GetConstBufferSize(buffer, entry), sizeof(GLvec4)); - const std::size_t alignment = device.GetUniformBufferAlignment(); - const GLintptr offset = buffer_cache.UploadMemory(buffer.address, size, alignment); - bind_ubo_pushbuffer.Push(buffer_cache.GetHandle(), offset, size); + const auto alignment = device.GetUniformBufferAlignment(); + const auto [cbuf, offset] = buffer_cache.UploadMemory(buffer.address, size, alignment); + bind_ubo_pushbuffer.Push(cbuf, offset, size); } void RasterizerOpenGL::SetupGlobalRegions(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, const Shader& shader) { - const auto& entries = shader->GetShaderEntries().global_memory_entries; - for (std::size_t bindpoint = 0; bindpoint < entries.size(); ++bindpoint) { - const auto& entry{entries[bindpoint]}; - const auto& region{global_cache.GetGlobalRegion(entry, stage)}; - if (entry.IsWritten()) { - region->MarkAsModified(true, global_cache); - } - bind_ssbo_pushbuffer.Push(region->GetBufferHandle(), 0, - static_cast<GLsizeiptr>(region->GetSizeInBytes())); + auto& gpu{system.GPU()}; + auto& memory_manager{gpu.MemoryManager()}; + const auto cbufs{gpu.Maxwell3D().state.shader_stages[static_cast<std::size_t>(stage)]}; + const auto alignment{device.GetShaderStorageBufferAlignment()}; + + for (const auto& entry : shader->GetShaderEntries().global_memory_entries) { + const auto addr{cbufs.const_buffers[entry.GetCbufIndex()].address + entry.GetCbufOffset()}; + const auto actual_addr{memory_manager.Read<u64>(addr)}; + const auto size{memory_manager.Read<u32>(addr + 8)}; + + const auto [ssbo, buffer_offset] = + buffer_cache.UploadMemory(actual_addr, size, alignment, true, entry.IsWritten()); + bind_ssbo_pushbuffer.Push(ssbo, buffer_offset, static_cast<GLsizeiptr>(size)); } } diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h index d238c1257..40b571d58 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.h +++ b/src/video_core/renderer_opengl/gl_rasterizer.h @@ -24,7 +24,6 @@ #include "video_core/renderer_opengl/gl_buffer_cache.h" #include "video_core/renderer_opengl/gl_device.h" #include "video_core/renderer_opengl/gl_framebuffer_cache.h" -#include "video_core/renderer_opengl/gl_global_cache.h" #include "video_core/renderer_opengl/gl_resource_manager.h" #include "video_core/renderer_opengl/gl_sampler_cache.h" #include "video_core/renderer_opengl/gl_shader_cache.h" @@ -63,6 +62,7 @@ public: void FlushRegion(CacheAddr addr, u64 size) override; void InvalidateRegion(CacheAddr addr, u64 size) override; void FlushAndInvalidateRegion(CacheAddr addr, u64 size) override; + void TickFrame() override; bool AccelerateSurfaceCopy(const Tegra::Engines::Fermi2D::Regs::Surface& src, const Tegra::Engines::Fermi2D::Regs::Surface& dst, const Tegra::Engines::Fermi2D::Config& copy_config) override; @@ -73,11 +73,6 @@ public: void LoadDiskResources(const std::atomic_bool& stop_loading, const VideoCore::DiskResourceLoadCallback& callback) override; - /// Maximum supported size that a constbuffer can have in bytes. - static constexpr std::size_t MaxConstbufferSize = 0x10000; - static_assert(MaxConstbufferSize % sizeof(GLvec4) == 0, - "The maximum size of a constbuffer must be a multiple of the size of GLvec4"); - private: struct FramebufferConfigState { bool using_color_fb{}; @@ -191,7 +186,6 @@ private: TextureCacheOpenGL texture_cache; ShaderCacheOpenGL shader_cache; - GlobalRegionCacheOpenGL global_cache; SamplerCacheOpenGL sampler_cache; FramebufferCacheOpenGL framebuffer_cache; @@ -210,6 +204,7 @@ private: static constexpr std::size_t STREAM_BUFFER_SIZE = 128 * 1024 * 1024; OGLBufferCache buffer_cache; + VertexArrayPushBuffer vertex_array_pushbuffer; BindBuffersRangePushBuffer bind_ubo_pushbuffer{GL_UNIFORM_BUFFER}; BindBuffersRangePushBuffer bind_ssbo_pushbuffer{GL_SHADER_STORAGE_BUFFER}; @@ -222,7 +217,9 @@ private: void SetupVertexBuffer(GLuint vao); - DrawParameters SetupDraw(); + GLintptr SetupIndexBuffer(); + + DrawParameters SetupDraw(GLintptr index_buffer_offset); void SetupShaders(GLenum primitive_mode); diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp index bfc975a04..47cc2011f 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp @@ -46,7 +46,7 @@ using TextureArgument = std::pair<Type, Node>; using TextureIR = std::variant<TextureAoffi, TextureArgument>; constexpr u32 MAX_CONSTBUFFER_ELEMENTS = - static_cast<u32>(RasterizerOpenGL::MaxConstbufferSize) / (4 * sizeof(float)); + static_cast<u32>(Maxwell::MaxConstBufferSize) / (4 * sizeof(float)); class ShaderWriter { public: diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp index b142521ec..9ecdddb0d 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.cpp +++ b/src/video_core/renderer_opengl/renderer_opengl.cpp @@ -101,7 +101,6 @@ RendererOpenGL::RendererOpenGL(Core::Frontend::EmuWindow& emu_window, Core::Syst RendererOpenGL::~RendererOpenGL() = default; -/// Swap buffers (render frame) void RendererOpenGL::SwapBuffers( std::optional<std::reference_wrapper<const Tegra::FramebufferConfig>> framebuffer) { @@ -130,6 +129,8 @@ void RendererOpenGL::SwapBuffers( DrawScreen(render_window.GetFramebufferLayout()); + rasterizer->TickFrame(); + render_window.SwapBuffers(); } @@ -262,7 +263,6 @@ void RendererOpenGL::CreateRasterizer() { if (rasterizer) { return; } - // Initialize sRGB Usage OpenGLState::ClearsRGBUsed(); rasterizer = std::make_unique<RasterizerOpenGL>(system, emu_window, screen_info); } diff --git a/src/video_core/renderer_opengl/utils.cpp b/src/video_core/renderer_opengl/utils.cpp index 68c36988d..c504a2c1a 100644 --- a/src/video_core/renderer_opengl/utils.cpp +++ b/src/video_core/renderer_opengl/utils.cpp @@ -13,29 +13,67 @@ namespace OpenGL { +VertexArrayPushBuffer::VertexArrayPushBuffer() = default; + +VertexArrayPushBuffer::~VertexArrayPushBuffer() = default; + +void VertexArrayPushBuffer::Setup(GLuint vao_) { + vao = vao_; + index_buffer = nullptr; + vertex_buffers.clear(); +} + +void VertexArrayPushBuffer::SetIndexBuffer(const GLuint* buffer) { + index_buffer = buffer; +} + +void VertexArrayPushBuffer::SetVertexBuffer(GLuint binding_index, const GLuint* buffer, + GLintptr offset, GLsizei stride) { + vertex_buffers.push_back(Entry{binding_index, buffer, offset, stride}); +} + +void VertexArrayPushBuffer::Bind() { + if (index_buffer) { + glVertexArrayElementBuffer(vao, *index_buffer); + } + + // TODO(Rodrigo): Find a way to ARB_multi_bind this + for (const auto& entry : vertex_buffers) { + glVertexArrayVertexBuffer(vao, entry.binding_index, *entry.buffer, entry.offset, + entry.stride); + } +} + BindBuffersRangePushBuffer::BindBuffersRangePushBuffer(GLenum target) : target{target} {} BindBuffersRangePushBuffer::~BindBuffersRangePushBuffer() = default; void BindBuffersRangePushBuffer::Setup(GLuint first_) { first = first_; - buffers.clear(); + buffer_pointers.clear(); offsets.clear(); sizes.clear(); } -void BindBuffersRangePushBuffer::Push(GLuint buffer, GLintptr offset, GLsizeiptr size) { - buffers.push_back(buffer); +void BindBuffersRangePushBuffer::Push(const GLuint* buffer, GLintptr offset, GLsizeiptr size) { + buffer_pointers.push_back(buffer); offsets.push_back(offset); sizes.push_back(size); } -void BindBuffersRangePushBuffer::Bind() const { - const std::size_t count{buffers.size()}; +void BindBuffersRangePushBuffer::Bind() { + // Ensure sizes are valid. + const std::size_t count{buffer_pointers.size()}; DEBUG_ASSERT(count == offsets.size() && count == sizes.size()); if (count == 0) { return; } + + // Dereference buffers. + buffers.resize(count); + std::transform(buffer_pointers.begin(), buffer_pointers.end(), buffers.begin(), + [](const GLuint* pointer) { return *pointer; }); + glBindBuffersRange(target, first, static_cast<GLsizei>(count), buffers.data(), offsets.data(), sizes.data()); } diff --git a/src/video_core/renderer_opengl/utils.h b/src/video_core/renderer_opengl/utils.h index 4a752f3b4..6c2b45546 100644 --- a/src/video_core/renderer_opengl/utils.h +++ b/src/video_core/renderer_opengl/utils.h @@ -11,20 +11,49 @@ namespace OpenGL { -class BindBuffersRangePushBuffer { +class VertexArrayPushBuffer final { public: - BindBuffersRangePushBuffer(GLenum target); + explicit VertexArrayPushBuffer(); + ~VertexArrayPushBuffer(); + + void Setup(GLuint vao_); + + void SetIndexBuffer(const GLuint* buffer); + + void SetVertexBuffer(GLuint binding_index, const GLuint* buffer, GLintptr offset, + GLsizei stride); + + void Bind(); + +private: + struct Entry { + GLuint binding_index{}; + const GLuint* buffer{}; + GLintptr offset{}; + GLsizei stride{}; + }; + + GLuint vao{}; + const GLuint* index_buffer{}; + std::vector<Entry> vertex_buffers; +}; + +class BindBuffersRangePushBuffer final { +public: + explicit BindBuffersRangePushBuffer(GLenum target); ~BindBuffersRangePushBuffer(); void Setup(GLuint first_); - void Push(GLuint buffer, GLintptr offset, GLsizeiptr size); + void Push(const GLuint* buffer, GLintptr offset, GLsizeiptr size); - void Bind() const; + void Bind(); private: - GLenum target; - GLuint first; + GLenum target{}; + GLuint first{}; + std::vector<const GLuint*> buffer_pointers; + std::vector<GLuint> buffers; std::vector<GLintptr> offsets; std::vector<GLsizeiptr> sizes; |