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-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp14
1 files changed, 8 insertions, 6 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 279e5a4e0..4832c03c5 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -162,14 +162,18 @@ void RasterizerOpenGL::Clear(u32 layer_count) {
SyncFramebufferSRGB();
}
if (regs.clear_surface.Z) {
- ASSERT_MSG(regs.zeta_enable != 0, "Tried to clear Z but buffer is not enabled!");
+ if (regs.zeta_enable != 0) {
+ LOG_DEBUG(Render_OpenGL, "Tried to clear Z but buffer is not enabled!");
+ }
use_depth = true;
state_tracker.NotifyDepthMask();
glDepthMask(GL_TRUE);
}
if (regs.clear_surface.S) {
- ASSERT_MSG(regs.zeta_enable, "Tried to clear stencil but buffer is not enabled!");
+ if (regs.zeta_enable) {
+ LOG_DEBUG(Render_OpenGL, "Tried to clear stencil but buffer is not enabled!");
+ }
use_stencil = true;
}
@@ -1294,15 +1298,13 @@ void RasterizerOpenGL::BeginTransformFeedback(GraphicsPipeline* program, GLenum
program->ConfigureTransformFeedback();
UNIMPLEMENTED_IF(regs.IsShaderConfigEnabled(Maxwell::ShaderType::TessellationInit) ||
- regs.IsShaderConfigEnabled(Maxwell::ShaderType::Tessellation) ||
- regs.IsShaderConfigEnabled(Maxwell::ShaderType::Geometry));
- UNIMPLEMENTED_IF(primitive_mode != GL_POINTS);
+ regs.IsShaderConfigEnabled(Maxwell::ShaderType::Tessellation));
// We may have to call BeginTransformFeedbackNV here since they seem to call different
// implementations on Nvidia's driver (the pointer is different) but we are using
// ARB_transform_feedback3 features with NV_transform_feedback interactions and the ARB
// extension doesn't define BeginTransformFeedback (without NV) interactions. It just works.
- glBeginTransformFeedback(GL_POINTS);
+ glBeginTransformFeedback(primitive_mode);
}
void RasterizerOpenGL::EndTransformFeedback() {