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-rw-r--r--src/audio_core/CMakeLists.txt7
-rw-r--r--src/audio_core/audio_core.cpp13
-rw-r--r--src/audio_core/audio_core.h2
-rw-r--r--src/audio_core/hle/common.h9
-rw-r--r--src/audio_core/hle/dsp.cpp44
-rw-r--r--src/audio_core/hle/dsp.h21
-rw-r--r--src/audio_core/hle/pipe.cpp32
-rw-r--r--src/audio_core/hle/pipe.h4
-rw-r--r--src/audio_core/interpolate.cpp85
-rw-r--r--src/audio_core/interpolate.h41
-rw-r--r--src/citra/CMakeLists.txt2
-rw-r--r--src/citra/config.cpp1
-rw-r--r--src/citra/default_ini.h4
-rw-r--r--src/citra_qt/CMakeLists.txt2
-rw-r--r--src/citra_qt/bootmanager.cpp2
-rw-r--r--src/citra_qt/config.cpp2
-rw-r--r--src/citra_qt/configure_general.cpp2
-rw-r--r--src/citra_qt/configure_general.ui7
-rw-r--r--src/citra_qt/debugger/graphics_breakpoints.cpp4
-rw-r--r--src/citra_qt/debugger/graphics_framebuffer.cpp6
-rw-r--r--src/citra_qt/debugger/profiler.cpp39
-rw-r--r--src/citra_qt/debugger/profiler.h3
-rw-r--r--src/citra_qt/main.cpp9
-rw-r--r--src/common/CMakeLists.txt1
-rw-r--r--src/common/assert.h2
-rw-r--r--src/common/file_util.h4
-rw-r--r--src/common/microprofile.h4
-rw-r--r--src/common/microprofileui.h3
-rw-r--r--src/common/profiler.cpp82
-rw-r--r--src/common/profiler.h152
-rw-r--r--src/common/profiler_reporting.h27
-rw-r--r--src/core/arm/dyncom/arm_dyncom_interpreter.cpp7
-rw-r--r--src/core/gdbstub/gdbstub.cpp4
-rw-r--r--src/core/hle/result.h1
-rw-r--r--src/core/hle/service/am/am.cpp2
-rw-r--r--src/core/hle/service/dsp_dsp.cpp191
-rw-r--r--src/core/hle/service/dsp_dsp.h19
-rw-r--r--src/core/hle/service/fs/archive.cpp1
-rw-r--r--src/core/hle/service/fs/fs_user.cpp2
-rw-r--r--src/core/hle/service/gsp_gpu.cpp70
-rw-r--r--src/core/hle/service/y2r_u.cpp490
-rw-r--r--src/core/hle/service/y2r_u.h20
-rw-r--r--src/core/hle/svc.cpp4
-rw-r--r--src/core/hw/gpu.cpp327
-rw-r--r--src/core/hw/gpu.h4
-rw-r--r--src/core/loader/ncch.cpp2
-rw-r--r--src/core/memory.cpp140
-rw-r--r--src/core/memory.h16
-rw-r--r--src/core/settings.cpp2
-rw-r--r--src/core/settings.h1
-rw-r--r--src/video_core/CMakeLists.txt2
-rw-r--r--src/video_core/command_processor.cpp133
-rw-r--r--src/video_core/debug_utils/debug_utils.cpp9
-rw-r--r--src/video_core/debug_utils/debug_utils.h46
-rw-r--r--src/video_core/pica.h9
-rw-r--r--src/video_core/rasterizer.cpp3
-rw-r--r--src/video_core/rasterizer_interface.h31
-rw-r--r--src/video_core/renderer_base.cpp2
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp842
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.h94
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.cpp699
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.h209
-rw-r--r--src/video_core/renderer_opengl/gl_shader_gen.cpp3
-rw-r--r--src/video_core/renderer_opengl/gl_state.cpp63
-rw-r--r--src/video_core/renderer_opengl/gl_state.h27
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.cpp128
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.h44
-rw-r--r--src/video_core/shader/shader.cpp3
-rw-r--r--src/video_core/shader/shader.h2
-rw-r--r--src/video_core/shader/shader_jit_x64.cpp6
-rw-r--r--src/video_core/swrasterizer.h6
-rw-r--r--src/video_core/vertex_loader.cpp140
-rw-r--r--src/video_core/vertex_loader.h28
-rw-r--r--src/video_core/video_core.cpp1
-rw-r--r--src/video_core/video_core.h1
75 files changed, 2868 insertions, 1582 deletions
diff --git a/src/audio_core/CMakeLists.txt b/src/audio_core/CMakeLists.txt
index 869da5e83..a965af291 100644
--- a/src/audio_core/CMakeLists.txt
+++ b/src/audio_core/CMakeLists.txt
@@ -4,6 +4,7 @@ set(SRCS
hle/dsp.cpp
hle/filter.cpp
hle/pipe.cpp
+ interpolate.cpp
)
set(HEADERS
@@ -13,9 +14,13 @@ set(HEADERS
hle/dsp.h
hle/filter.h
hle/pipe.h
+ interpolate.h
sink.h
)
+include_directories(../../externals/soundtouch/include)
+
create_directory_groups(${SRCS} ${HEADERS})
-add_library(audio_core STATIC ${SRCS} ${HEADERS}) \ No newline at end of file
+add_library(audio_core STATIC ${SRCS} ${HEADERS})
+target_link_libraries(audio_core SoundTouch)
diff --git a/src/audio_core/audio_core.cpp b/src/audio_core/audio_core.cpp
index 894f46990..cbe869a04 100644
--- a/src/audio_core/audio_core.cpp
+++ b/src/audio_core/audio_core.cpp
@@ -4,6 +4,7 @@
#include "audio_core/audio_core.h"
#include "audio_core/hle/dsp.h"
+#include "audio_core/hle/pipe.h"
#include "core/core_timing.h"
#include "core/hle/kernel/vm_manager.h"
@@ -17,10 +18,10 @@ static constexpr u64 audio_frame_ticks = 1310252ull; ///< Units: ARM11 cycles
static void AudioTickCallback(u64 /*userdata*/, int cycles_late) {
if (DSP::HLE::Tick()) {
- // HACK: We're not signaling the interrups when they should be, but just firing them all off together.
- // It should be only (interrupt_id = 2, channel_id = 2) that's signalled here.
- // TODO(merry): Understand when the other interrupts are fired.
- DSP_DSP::SignalAllInterrupts();
+ // TODO(merry): Signal all the other interrupts as appropriate.
+ DSP_DSP::SignalPipeInterrupt(DSP::HLE::DspPipe::Audio);
+ // HACK(merry): Added to prevent regressions. Will remove soon.
+ DSP_DSP::SignalPipeInterrupt(DSP::HLE::DspPipe::Binary);
}
// Reschedule recurrent event
@@ -37,10 +38,10 @@ void Init() {
/// Add DSP address spaces to Process's address space.
void AddAddressSpace(Kernel::VMManager& address_space) {
- auto r0_vma = address_space.MapBackingMemory(DSP::HLE::region0_base, reinterpret_cast<u8*>(&DSP::HLE::g_region0), sizeof(DSP::HLE::SharedMemory), Kernel::MemoryState::IO).MoveFrom();
+ auto r0_vma = address_space.MapBackingMemory(DSP::HLE::region0_base, reinterpret_cast<u8*>(&DSP::HLE::g_regions[0]), sizeof(DSP::HLE::SharedMemory), Kernel::MemoryState::IO).MoveFrom();
address_space.Reprotect(r0_vma, Kernel::VMAPermission::ReadWrite);
- auto r1_vma = address_space.MapBackingMemory(DSP::HLE::region1_base, reinterpret_cast<u8*>(&DSP::HLE::g_region1), sizeof(DSP::HLE::SharedMemory), Kernel::MemoryState::IO).MoveFrom();
+ auto r1_vma = address_space.MapBackingMemory(DSP::HLE::region1_base, reinterpret_cast<u8*>(&DSP::HLE::g_regions[1]), sizeof(DSP::HLE::SharedMemory), Kernel::MemoryState::IO).MoveFrom();
address_space.Reprotect(r1_vma, Kernel::VMAPermission::ReadWrite);
}
diff --git a/src/audio_core/audio_core.h b/src/audio_core/audio_core.h
index 64c330914..b349895ea 100644
--- a/src/audio_core/audio_core.h
+++ b/src/audio_core/audio_core.h
@@ -10,8 +10,6 @@ class VMManager;
namespace AudioCore {
-constexpr int num_sources = 24;
-constexpr int samples_per_frame = 160; ///< Samples per audio frame at native sample rate
constexpr int native_sample_rate = 32728; ///< 32kHz
/// Initialise Audio Core
diff --git a/src/audio_core/hle/common.h b/src/audio_core/hle/common.h
index 37d441eb2..7910f42ae 100644
--- a/src/audio_core/hle/common.h
+++ b/src/audio_core/hle/common.h
@@ -7,18 +7,19 @@
#include <algorithm>
#include <array>
-#include "audio_core/audio_core.h"
-
#include "common/common_types.h"
namespace DSP {
namespace HLE {
+constexpr int num_sources = 24;
+constexpr int samples_per_frame = 160; ///< Samples per audio frame at native sample rate
+
/// The final output to the speakers is stereo. Preprocessing output in Source is also stereo.
-using StereoFrame16 = std::array<std::array<s16, 2>, AudioCore::samples_per_frame>;
+using StereoFrame16 = std::array<std::array<s16, 2>, samples_per_frame>;
/// The DSP is quadraphonic internally.
-using QuadFrame32 = std::array<std::array<s32, 4>, AudioCore::samples_per_frame>;
+using QuadFrame32 = std::array<std::array<s32, 4>, samples_per_frame>;
/**
* This performs the filter operation defined by FilterT::ProcessSample on the frame in-place.
diff --git a/src/audio_core/hle/dsp.cpp b/src/audio_core/hle/dsp.cpp
index c89356edc..5759a5b9e 100644
--- a/src/audio_core/hle/dsp.cpp
+++ b/src/audio_core/hle/dsp.cpp
@@ -8,8 +8,32 @@
namespace DSP {
namespace HLE {
-SharedMemory g_region0;
-SharedMemory g_region1;
+std::array<SharedMemory, 2> g_regions;
+
+static size_t CurrentRegionIndex() {
+ // The region with the higher frame counter is chosen unless there is wraparound.
+ // This function only returns a 0 or 1.
+
+ if (g_regions[0].frame_counter == 0xFFFFu && g_regions[1].frame_counter != 0xFFFEu) {
+ // Wraparound has occured.
+ return 1;
+ }
+
+ if (g_regions[1].frame_counter == 0xFFFFu && g_regions[0].frame_counter != 0xFFFEu) {
+ // Wraparound has occured.
+ return 0;
+ }
+
+ return (g_regions[0].frame_counter > g_regions[1].frame_counter) ? 0 : 1;
+}
+
+static SharedMemory& ReadRegion() {
+ return g_regions[CurrentRegionIndex()];
+}
+
+static SharedMemory& WriteRegion() {
+ return g_regions[1 - CurrentRegionIndex()];
+}
void Init() {
DSP::HLE::ResetPipes();
@@ -22,21 +46,5 @@ bool Tick() {
return true;
}
-SharedMemory& CurrentRegion() {
- // The region with the higher frame counter is chosen unless there is wraparound.
-
- if (g_region0.frame_counter == 0xFFFFu && g_region1.frame_counter != 0xFFFEu) {
- // Wraparound has occured.
- return g_region1;
- }
-
- if (g_region1.frame_counter == 0xFFFFu && g_region0.frame_counter != 0xFFFEu) {
- // Wraparound has occured.
- return g_region0;
- }
-
- return (g_region0.frame_counter > g_region1.frame_counter) ? g_region0 : g_region1;
-}
-
} // namespace HLE
} // namespace DSP
diff --git a/src/audio_core/hle/dsp.h b/src/audio_core/hle/dsp.h
index c15ef0b7a..f0f125284 100644
--- a/src/audio_core/hle/dsp.h
+++ b/src/audio_core/hle/dsp.h
@@ -4,10 +4,11 @@
#pragma once
+#include <array>
#include <cstddef>
#include <type_traits>
-#include "audio_core/audio_core.h"
+#include "audio_core/hle/common.h"
#include "common/bit_field.h"
#include "common/common_funcs.h"
@@ -30,10 +31,9 @@ namespace HLE {
struct SharedMemory;
constexpr VAddr region0_base = 0x1FF50000;
-extern SharedMemory g_region0;
-
constexpr VAddr region1_base = 0x1FF70000;
-extern SharedMemory g_region1;
+
+extern std::array<SharedMemory, 2> g_regions;
/**
* The DSP is native 16-bit. The DSP also appears to be big-endian. When reading 32-bit numbers from
@@ -305,7 +305,7 @@ struct SourceConfiguration {
u16_le buffer_id;
};
- Configuration config[AudioCore::num_sources];
+ Configuration config[num_sources];
};
ASSERT_DSP_STRUCT(SourceConfiguration::Configuration, 192);
ASSERT_DSP_STRUCT(SourceConfiguration::Configuration::Buffer, 20);
@@ -320,7 +320,7 @@ struct SourceStatus {
INSERT_PADDING_DSPWORDS(1);
};
- Status status[AudioCore::num_sources];
+ Status status[num_sources];
};
ASSERT_DSP_STRUCT(SourceStatus::Status, 12);
@@ -413,7 +413,7 @@ ASSERT_DSP_STRUCT(DspConfiguration::ReverbEffect, 52);
struct AdpcmCoefficients {
/// Coefficients are signed fixed point with 11 fractional bits.
/// Each source has 16 coefficients associated with it.
- s16_le coeff[AudioCore::num_sources][16];
+ s16_le coeff[num_sources][16];
};
ASSERT_DSP_STRUCT(AdpcmCoefficients, 768);
@@ -427,7 +427,7 @@ ASSERT_DSP_STRUCT(DspStatus, 32);
/// Final mixed output in PCM16 stereo format, what you hear out of the speakers.
/// When the application writes to this region it has no effect.
struct FinalMixSamples {
- s16_le pcm16[2 * AudioCore::samples_per_frame];
+ s16_le pcm16[2 * samples_per_frame];
};
ASSERT_DSP_STRUCT(FinalMixSamples, 640);
@@ -437,7 +437,7 @@ ASSERT_DSP_STRUCT(FinalMixSamples, 640);
/// Values that exceed s16 range will be clipped by the DSP after further processing.
struct IntermediateMixSamples {
struct Samples {
- s32_le pcm32[4][AudioCore::samples_per_frame]; ///< Little-endian as opposed to DSP middle-endian.
+ s32_le pcm32[4][samples_per_frame]; ///< Little-endian as opposed to DSP middle-endian.
};
Samples mix1;
@@ -535,8 +535,5 @@ void Shutdown();
*/
bool Tick();
-/// Returns a mutable reference to the current region. Current region is selected based on the frame counter.
-SharedMemory& CurrentRegion();
-
} // namespace HLE
} // namespace DSP
diff --git a/src/audio_core/hle/pipe.cpp b/src/audio_core/hle/pipe.cpp
index 9381883b4..03280780f 100644
--- a/src/audio_core/hle/pipe.cpp
+++ b/src/audio_core/hle/pipe.cpp
@@ -12,12 +12,14 @@
#include "common/common_types.h"
#include "common/logging/log.h"
+#include "core/hle/service/dsp_dsp.h"
+
namespace DSP {
namespace HLE {
static DspState dsp_state = DspState::Off;
-static std::array<std::vector<u8>, static_cast<size_t>(DspPipe::DspPipe_MAX)> pipe_data;
+static std::array<std::vector<u8>, NUM_DSP_PIPE> pipe_data;
void ResetPipes() {
for (auto& data : pipe_data) {
@@ -27,16 +29,18 @@ void ResetPipes() {
}
std::vector<u8> PipeRead(DspPipe pipe_number, u32 length) {
- if (pipe_number >= DspPipe::DspPipe_MAX) {
- LOG_ERROR(Audio_DSP, "pipe_number = %u invalid", pipe_number);
+ const size_t pipe_index = static_cast<size_t>(pipe_number);
+
+ if (pipe_index >= NUM_DSP_PIPE) {
+ LOG_ERROR(Audio_DSP, "pipe_number = %zu invalid", pipe_index);
return {};
}
- std::vector<u8>& data = pipe_data[static_cast<size_t>(pipe_number)];
+ std::vector<u8>& data = pipe_data[pipe_index];
if (length > data.size()) {
- LOG_WARNING(Audio_DSP, "pipe_number = %u is out of data, application requested read of %u but %zu remain",
- pipe_number, length, data.size());
+ LOG_WARNING(Audio_DSP, "pipe_number = %zu is out of data, application requested read of %u but %zu remain",
+ pipe_index, length, data.size());
length = data.size();
}
@@ -49,16 +53,20 @@ std::vector<u8> PipeRead(DspPipe pipe_number, u32 length) {
}
size_t GetPipeReadableSize(DspPipe pipe_number) {
- if (pipe_number >= DspPipe::DspPipe_MAX) {
- LOG_ERROR(Audio_DSP, "pipe_number = %u invalid", pipe_number);
+ const size_t pipe_index = static_cast<size_t>(pipe_number);
+
+ if (pipe_index >= NUM_DSP_PIPE) {
+ LOG_ERROR(Audio_DSP, "pipe_number = %zu invalid", pipe_index);
return 0;
}
- return pipe_data[static_cast<size_t>(pipe_number)].size();
+ return pipe_data[pipe_index].size();
}
static void WriteU16(DspPipe pipe_number, u16 value) {
- std::vector<u8>& data = pipe_data[static_cast<size_t>(pipe_number)];
+ const size_t pipe_index = static_cast<size_t>(pipe_number);
+
+ std::vector<u8>& data = pipe_data.at(pipe_index);
// Little endian
data.emplace_back(value & 0xFF);
data.emplace_back(value >> 8);
@@ -91,6 +99,8 @@ static void AudioPipeWriteStructAddresses() {
for (u16 addr : struct_addresses) {
WriteU16(DspPipe::Audio, addr);
}
+ // Signal that we have data on this pipe.
+ DSP_DSP::SignalPipeInterrupt(DspPipe::Audio);
}
void PipeWrite(DspPipe pipe_number, const std::vector<u8>& buffer) {
@@ -145,7 +155,7 @@ void PipeWrite(DspPipe pipe_number, const std::vector<u8>& buffer) {
return;
}
default:
- LOG_CRITICAL(Audio_DSP, "pipe_number = %u unimplemented", pipe_number);
+ LOG_CRITICAL(Audio_DSP, "pipe_number = %zu unimplemented", static_cast<size_t>(pipe_number));
UNIMPLEMENTED();
return;
}
diff --git a/src/audio_core/hle/pipe.h b/src/audio_core/hle/pipe.h
index 382d35e87..64d97f8ba 100644
--- a/src/audio_core/hle/pipe.h
+++ b/src/audio_core/hle/pipe.h
@@ -19,9 +19,9 @@ enum class DspPipe {
Debug = 0,
Dma = 1,
Audio = 2,
- Binary = 3,
- DspPipe_MAX
+ Binary = 3
};
+constexpr size_t NUM_DSP_PIPE = 8;
/**
* Read a DSP pipe.
diff --git a/src/audio_core/interpolate.cpp b/src/audio_core/interpolate.cpp
new file mode 100644
index 000000000..fcd3aa066
--- /dev/null
+++ b/src/audio_core/interpolate.cpp
@@ -0,0 +1,85 @@
+// Copyright 2016 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "audio_core/interpolate.h"
+
+#include "common/assert.h"
+#include "common/math_util.h"
+
+namespace AudioInterp {
+
+// Calculations are done in fixed point with 24 fractional bits.
+// (This is not verified. This was chosen for minimal error.)
+constexpr u64 scale_factor = 1 << 24;
+constexpr u64 scale_mask = scale_factor - 1;
+
+/// Here we step over the input in steps of rate_multiplier, until we consume all of the input.
+/// Three adjacent samples are passed to fn each step.
+template <typename Function>
+static StereoBuffer16 StepOverSamples(State& state, const StereoBuffer16& input, float rate_multiplier, Function fn) {
+ ASSERT(rate_multiplier > 0);
+
+ if (input.size() < 2)
+ return {};
+
+ StereoBuffer16 output;
+ output.reserve(static_cast<size_t>(input.size() / rate_multiplier));
+
+ u64 step_size = static_cast<u64>(rate_multiplier * scale_factor);
+
+ u64 fposition = 0;
+ const u64 max_fposition = input.size() * scale_factor;
+
+ while (fposition < 1 * scale_factor) {
+ u64 fraction = fposition & scale_mask;
+
+ output.push_back(fn(fraction, state.xn2, state.xn1, input[0]));
+
+ fposition += step_size;
+ }
+
+ while (fposition < 2 * scale_factor) {
+ u64 fraction = fposition & scale_mask;
+
+ output.push_back(fn(fraction, state.xn1, input[0], input[1]));
+
+ fposition += step_size;
+ }
+
+ while (fposition < max_fposition) {
+ u64 fraction = fposition & scale_mask;
+
+ size_t index = static_cast<size_t>(fposition / scale_factor);
+ output.push_back(fn(fraction, input[index - 2], input[index - 1], input[index]));
+
+ fposition += step_size;
+ }
+
+ state.xn2 = input[input.size() - 2];
+ state.xn1 = input[input.size() - 1];
+
+ return output;
+}
+
+StereoBuffer16 None(State& state, const StereoBuffer16& input, float rate_multiplier) {
+ return StepOverSamples(state, input, rate_multiplier, [](u64 fraction, const auto& x0, const auto& x1, const auto& x2) {
+ return x0;
+ });
+}
+
+StereoBuffer16 Linear(State& state, const StereoBuffer16& input, float rate_multiplier) {
+ // Note on accuracy: Some values that this produces are +/- 1 from the actual firmware.
+ return StepOverSamples(state, input, rate_multiplier, [](u64 fraction, const auto& x0, const auto& x1, const auto& x2) {
+ // This is a saturated subtraction. (Verified by black-box fuzzing.)
+ s64 delta0 = MathUtil::Clamp<s64>(x1[0] - x0[0], -32768, 32767);
+ s64 delta1 = MathUtil::Clamp<s64>(x1[1] - x0[1], -32768, 32767);
+
+ return std::array<s16, 2> {
+ static_cast<s16>(x0[0] + fraction * delta0 / scale_factor),
+ static_cast<s16>(x0[1] + fraction * delta1 / scale_factor)
+ };
+ });
+}
+
+} // namespace AudioInterp
diff --git a/src/audio_core/interpolate.h b/src/audio_core/interpolate.h
new file mode 100644
index 000000000..a4c0a453d
--- /dev/null
+++ b/src/audio_core/interpolate.h
@@ -0,0 +1,41 @@
+// Copyright 2016 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <array>
+#include <vector>
+
+#include "common/common_types.h"
+
+namespace AudioInterp {
+
+/// A variable length buffer of signed PCM16 stereo samples.
+using StereoBuffer16 = std::vector<std::array<s16, 2>>;
+
+struct State {
+ // Two historical samples.
+ std::array<s16, 2> xn1 = {}; ///< x[n-1]
+ std::array<s16, 2> xn2 = {}; ///< x[n-2]
+};
+
+/**
+ * No interpolation. This is equivalent to a zero-order hold. There is a two-sample predelay.
+ * @param input Input buffer.
+ * @param rate_multiplier Stretch factor. Must be a positive non-zero value.
+ * rate_multiplier > 1.0 performs decimation and rate_multipler < 1.0 performs upsampling.
+ * @return The resampled audio buffer.
+ */
+StereoBuffer16 None(State& state, const StereoBuffer16& input, float rate_multiplier);
+
+/**
+ * Linear interpolation. This is equivalent to a first-order hold. There is a two-sample predelay.
+ * @param input Input buffer.
+ * @param rate_multiplier Stretch factor. Must be a positive non-zero value.
+ * rate_multiplier > 1.0 performs decimation and rate_multipler < 1.0 performs upsampling.
+ * @return The resampled audio buffer.
+ */
+StereoBuffer16 Linear(State& state, const StereoBuffer16& input, float rate_multiplier);
+
+} // namespace AudioInterp
diff --git a/src/citra/CMakeLists.txt b/src/citra/CMakeLists.txt
index fa615deb9..43fa06b4e 100644
--- a/src/citra/CMakeLists.txt
+++ b/src/citra/CMakeLists.txt
@@ -21,7 +21,7 @@ target_link_libraries(citra ${SDL2_LIBRARY} ${OPENGL_gl_LIBRARY} inih glad)
if (MSVC)
target_link_libraries(citra getopt)
endif()
-target_link_libraries(citra ${PLATFORM_LIBRARIES})
+target_link_libraries(citra ${PLATFORM_LIBRARIES} Threads::Threads)
if(${CMAKE_SYSTEM_NAME} MATCHES "Linux|FreeBSD|OpenBSD|NetBSD")
install(TARGETS citra RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}/bin")
diff --git a/src/citra/config.cpp b/src/citra/config.cpp
index 6b6617352..9e2ecd307 100644
--- a/src/citra/config.cpp
+++ b/src/citra/config.cpp
@@ -65,6 +65,7 @@ void Config::ReadValues() {
// Renderer
Settings::values.use_hw_renderer = sdl2_config->GetBoolean("Renderer", "use_hw_renderer", false);
Settings::values.use_shader_jit = sdl2_config->GetBoolean("Renderer", "use_shader_jit", true);
+ Settings::values.use_scaled_resolution = sdl2_config->GetBoolean("Renderer", "use_scaled_resolution", false);
Settings::values.bg_red = (float)sdl2_config->GetReal("Renderer", "bg_red", 1.0);
Settings::values.bg_green = (float)sdl2_config->GetReal("Renderer", "bg_green", 1.0);
diff --git a/src/citra/default_ini.h b/src/citra/default_ini.h
index c9b490a00..1f1aa716b 100644
--- a/src/citra/default_ini.h
+++ b/src/citra/default_ini.h
@@ -46,6 +46,10 @@ use_hw_renderer =
# 0 : Interpreter (slow), 1 (default): JIT (fast)
use_shader_jit =
+# Whether to use native 3DS screen resolution or to scale rendering resolution to the displayed screen size.
+# 0 (default): Native, 1: Scaled
+use_scaled_resolution =
+
# The clear color for the renderer. What shows up on the sides of the bottom screen.
# Must be in range of 0.0-1.0. Defaults to 1.0 for all.
bg_red =
diff --git a/src/citra_qt/CMakeLists.txt b/src/citra_qt/CMakeLists.txt
index 6660d9879..cc9e0c624 100644
--- a/src/citra_qt/CMakeLists.txt
+++ b/src/citra_qt/CMakeLists.txt
@@ -92,7 +92,7 @@ else()
endif()
target_link_libraries(citra-qt core video_core audio_core common qhexedit)
target_link_libraries(citra-qt ${OPENGL_gl_LIBRARY} ${CITRA_QT_LIBS})
-target_link_libraries(citra-qt ${PLATFORM_LIBRARIES})
+target_link_libraries(citra-qt ${PLATFORM_LIBRARIES} Threads::Threads)
if(${CMAKE_SYSTEM_NAME} MATCHES "Linux|FreeBSD|OpenBSD|NetBSD")
install(TARGETS citra-qt RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}/bin")
diff --git a/src/citra_qt/bootmanager.cpp b/src/citra_qt/bootmanager.cpp
index 8e60b9cad..01b81c11c 100644
--- a/src/citra_qt/bootmanager.cpp
+++ b/src/citra_qt/bootmanager.cpp
@@ -71,7 +71,9 @@ void EmuThread::run() {
// Shutdown the core emulation
System::Shutdown();
+#if MICROPROFILE_ENABLED
MicroProfileOnThreadExit();
+#endif
render_window->moveContext();
}
diff --git a/src/citra_qt/config.cpp b/src/citra_qt/config.cpp
index e363be38a..7dc61fe40 100644
--- a/src/citra_qt/config.cpp
+++ b/src/citra_qt/config.cpp
@@ -45,6 +45,7 @@ void Config::ReadValues() {
qt_config->beginGroup("Renderer");
Settings::values.use_hw_renderer = qt_config->value("use_hw_renderer", false).toBool();
Settings::values.use_shader_jit = qt_config->value("use_shader_jit", true).toBool();
+ Settings::values.use_scaled_resolution = qt_config->value("use_scaled_resolution", false).toBool();
Settings::values.bg_red = qt_config->value("bg_red", 1.0).toFloat();
Settings::values.bg_green = qt_config->value("bg_green", 1.0).toFloat();
@@ -129,6 +130,7 @@ void Config::SaveValues() {
qt_config->beginGroup("Renderer");
qt_config->setValue("use_hw_renderer", Settings::values.use_hw_renderer);
qt_config->setValue("use_shader_jit", Settings::values.use_shader_jit);
+ qt_config->setValue("use_scaled_resolution", Settings::values.use_scaled_resolution);
// Cast to double because Qt's written float values are not human-readable
qt_config->setValue("bg_red", (double)Settings::values.bg_red);
diff --git a/src/citra_qt/configure_general.cpp b/src/citra_qt/configure_general.cpp
index a27d0d26c..62648e665 100644
--- a/src/citra_qt/configure_general.cpp
+++ b/src/citra_qt/configure_general.cpp
@@ -25,6 +25,7 @@ void ConfigureGeneral::setConfiguration() {
ui->region_combobox->setCurrentIndex(Settings::values.region_value);
ui->toogle_hw_renderer->setChecked(Settings::values.use_hw_renderer);
ui->toogle_shader_jit->setChecked(Settings::values.use_shader_jit);
+ ui->toogle_scaled_resolution->setChecked(Settings::values.use_scaled_resolution);
}
void ConfigureGeneral::applyConfiguration() {
@@ -33,5 +34,6 @@ void ConfigureGeneral::applyConfiguration() {
Settings::values.region_value = ui->region_combobox->currentIndex();
Settings::values.use_hw_renderer = ui->toogle_hw_renderer->isChecked();
Settings::values.use_shader_jit = ui->toogle_shader_jit->isChecked();
+ Settings::values.use_scaled_resolution = ui->toogle_scaled_resolution->isChecked();
Settings::Apply();
}
diff --git a/src/citra_qt/configure_general.ui b/src/citra_qt/configure_general.ui
index 47184c5c6..5eb309793 100644
--- a/src/citra_qt/configure_general.ui
+++ b/src/citra_qt/configure_general.ui
@@ -128,6 +128,13 @@
</property>
</widget>
</item>
+ <item>
+ <widget class="QCheckBox" name="toogle_scaled_resolution">
+ <property name="text">
+ <string>Enable scaled resolution</string>
+ </property>
+ </widget>
+ </item>
</layout>
</item>
</layout>
diff --git a/src/citra_qt/debugger/graphics_breakpoints.cpp b/src/citra_qt/debugger/graphics_breakpoints.cpp
index 819ec7707..c8510128a 100644
--- a/src/citra_qt/debugger/graphics_breakpoints.cpp
+++ b/src/citra_qt/debugger/graphics_breakpoints.cpp
@@ -75,7 +75,7 @@ QVariant BreakPointModel::data(const QModelIndex& index, int role) const
case Role_IsEnabled:
{
auto context = context_weak.lock();
- return context && context->breakpoints[event].enabled;
+ return context && context->breakpoints[(int)event].enabled;
}
default:
@@ -110,7 +110,7 @@ bool BreakPointModel::setData(const QModelIndex& index, const QVariant& value, i
if (!context)
return false;
- context->breakpoints[event].enabled = value == Qt::Checked;
+ context->breakpoints[(int)event].enabled = value == Qt::Checked;
QModelIndex changed_index = createIndex(index.row(), 0);
emit dataChanged(changed_index, changed_index);
return true;
diff --git a/src/citra_qt/debugger/graphics_framebuffer.cpp b/src/citra_qt/debugger/graphics_framebuffer.cpp
index c30e75933..68cff78b2 100644
--- a/src/citra_qt/debugger/graphics_framebuffer.cpp
+++ b/src/citra_qt/debugger/graphics_framebuffer.cpp
@@ -346,5 +346,11 @@ u32 GraphicsFramebufferWidget::BytesPerPixel(GraphicsFramebufferWidget::Format f
case Format::RGBA4:
case Format::D16:
return 2;
+ default:
+ UNREACHABLE_MSG("GraphicsFramebufferWidget::BytesPerPixel: this "
+ "should not be reached as this function should "
+ "be given a format which is in "
+ "GraphicsFramebufferWidget::Format. Instead got %i",
+ static_cast<int>(format));
}
}
diff --git a/src/citra_qt/debugger/profiler.cpp b/src/citra_qt/debugger/profiler.cpp
index 4f6ba0e1f..7bb010f77 100644
--- a/src/citra_qt/debugger/profiler.cpp
+++ b/src/citra_qt/debugger/profiler.cpp
@@ -9,13 +9,16 @@
#include "citra_qt/debugger/profiler.h"
#include "citra_qt/util/util.h"
+#include "common/common_types.h"
#include "common/microprofile.h"
#include "common/profiler_reporting.h"
// Include the implementation of the UI in this file. This isn't in microprofile.cpp because the
// non-Qt frontends don't need it (and don't implement the UI drawing hooks either).
+#if MICROPROFILE_ENABLED
#define MICROPROFILEUI_IMPL 1
#include "common/microprofileui.h"
+#endif
using namespace Common::Profiling;
@@ -34,21 +37,9 @@ static QVariant GetDataForColumn(int col, const AggregatedDuration& duration)
}
}
-static const TimingCategoryInfo* GetCategoryInfo(int id)
-{
- const auto& categories = GetProfilingManager().GetTimingCategoriesInfo();
- if ((size_t)id >= categories.size()) {
- return nullptr;
- } else {
- return &categories[id];
- }
-}
-
ProfilerModel::ProfilerModel(QObject* parent) : QAbstractItemModel(parent)
{
updateProfilingInfo();
- const auto& categories = GetProfilingManager().GetTimingCategoriesInfo();
- results.time_per_category.resize(categories.size());
}
QVariant ProfilerModel::headerData(int section, Qt::Orientation orientation, int role) const
@@ -85,7 +76,7 @@ int ProfilerModel::rowCount(const QModelIndex& parent) const
if (parent.isValid()) {
return 0;
} else {
- return static_cast<int>(results.time_per_category.size() + 2);
+ return 2;
}
}
@@ -104,17 +95,6 @@ QVariant ProfilerModel::data(const QModelIndex& index, int role) const
} else {
return GetDataForColumn(index.column(), results.interframe_time);
}
- } else {
- if (index.column() == 0) {
- const TimingCategoryInfo* info = GetCategoryInfo(index.row() - 2);
- return info != nullptr ? QString(info->name) : QVariant();
- } else {
- if (index.row() - 2 < (int)results.time_per_category.size()) {
- return GetDataForColumn(index.column(), results.time_per_category[index.row() - 2]);
- } else {
- return QVariant();
- }
- }
}
}
@@ -148,6 +128,8 @@ void ProfilerWidget::setProfilingInfoUpdateEnabled(bool enable)
}
}
+#if MICROPROFILE_ENABLED
+
class MicroProfileWidget : public QWidget {
public:
MicroProfileWidget(QWidget* parent = nullptr);
@@ -171,6 +153,8 @@ private:
QTimer update_timer;
};
+#endif
+
MicroProfileDialog::MicroProfileDialog(QWidget* parent)
: QWidget(parent, Qt::Dialog)
{
@@ -180,6 +164,8 @@ MicroProfileDialog::MicroProfileDialog(QWidget* parent)
// Remove the "?" button from the titlebar and enable the maximize button
setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint | Qt::WindowMaximizeButtonHint);
+#if MICROPROFILE_ENABLED
+
MicroProfileWidget* widget = new MicroProfileWidget(this);
QLayout* layout = new QVBoxLayout(this);
@@ -191,6 +177,7 @@ MicroProfileDialog::MicroProfileDialog(QWidget* parent)
setFocusProxy(widget);
widget->setFocusPolicy(Qt::StrongFocus);
widget->setFocus();
+#endif
}
QAction* MicroProfileDialog::toggleViewAction() {
@@ -218,6 +205,9 @@ void MicroProfileDialog::hideEvent(QHideEvent* ev) {
QWidget::hideEvent(ev);
}
+
+#if MICROPROFILE_ENABLED
+
/// There's no way to pass a user pointer to MicroProfile, so this variable is used to make the
/// QPainter available inside the drawing callbacks.
static QPainter* mp_painter = nullptr;
@@ -337,3 +327,4 @@ void MicroProfileDrawLine2D(u32 vertices_length, float* vertices, u32 hex_color)
mp_painter->drawPolyline(point_buf.data(), vertices_length);
point_buf.clear();
}
+#endif
diff --git a/src/citra_qt/debugger/profiler.h b/src/citra_qt/debugger/profiler.h
index 036054740..3b38ed8ec 100644
--- a/src/citra_qt/debugger/profiler.h
+++ b/src/citra_qt/debugger/profiler.h
@@ -7,8 +7,10 @@
#include <QAbstractItemModel>
#include <QDockWidget>
#include <QTimer>
+
#include "ui_profiler.h"
+#include "common/microprofile.h"
#include "common/profiler_reporting.h"
class ProfilerModel : public QAbstractItemModel
@@ -49,6 +51,7 @@ private:
QTimer update_timer;
};
+
class MicroProfileDialog : public QWidget {
Q_OBJECT
diff --git a/src/citra_qt/main.cpp b/src/citra_qt/main.cpp
index 2ca1e51f6..f1ab29755 100644
--- a/src/citra_qt/main.cpp
+++ b/src/citra_qt/main.cpp
@@ -69,8 +69,10 @@ GMainWindow::GMainWindow() : config(new Config()), emu_thread(nullptr)
addDockWidget(Qt::BottomDockWidgetArea, profilerWidget);
profilerWidget->hide();
+#if MICROPROFILE_ENABLED
microProfileDialog = new MicroProfileDialog(this);
microProfileDialog->hide();
+#endif
disasmWidget = new DisassemblerWidget(this, emu_thread.get());
addDockWidget(Qt::BottomDockWidgetArea, disasmWidget);
@@ -110,7 +112,9 @@ GMainWindow::GMainWindow() : config(new Config()), emu_thread(nullptr)
QMenu* debug_menu = ui.menu_View->addMenu(tr("Debugging"));
debug_menu->addAction(profilerWidget->toggleViewAction());
+#if MICROPROFILE_ENABLED
debug_menu->addAction(microProfileDialog->toggleViewAction());
+#endif
debug_menu->addAction(disasmWidget->toggleViewAction());
debug_menu->addAction(registersWidget->toggleViewAction());
debug_menu->addAction(callstackWidget->toggleViewAction());
@@ -136,8 +140,10 @@ GMainWindow::GMainWindow() : config(new Config()), emu_thread(nullptr)
restoreGeometry(UISettings::values.geometry);
restoreState(UISettings::values.state);
render_window->restoreGeometry(UISettings::values.renderwindow_geometry);
+#if MICROPROFILE_ENABLED
microProfileDialog->restoreGeometry(UISettings::values.microprofile_geometry);
microProfileDialog->setVisible(UISettings::values.microprofile_visible);
+#endif
game_list->LoadInterfaceLayout();
@@ -511,9 +517,10 @@ void GMainWindow::closeEvent(QCloseEvent* event) {
UISettings::values.geometry = saveGeometry();
UISettings::values.state = saveState();
UISettings::values.renderwindow_geometry = render_window->saveGeometry();
+#if MICROPROFILE_ENABLED
UISettings::values.microprofile_geometry = microProfileDialog->saveGeometry();
UISettings::values.microprofile_visible = microProfileDialog->isVisible();
-
+#endif
UISettings::values.single_window_mode = ui.action_Single_Window_Mode->isChecked();
UISettings::values.display_titlebar = ui.actionDisplay_widget_title_bars->isChecked();
UISettings::values.first_start = false;
diff --git a/src/common/CMakeLists.txt b/src/common/CMakeLists.txt
index c839ce173..aa6eee2a3 100644
--- a/src/common/CMakeLists.txt
+++ b/src/common/CMakeLists.txt
@@ -47,7 +47,6 @@ set(HEADERS
microprofile.h
microprofileui.h
platform.h
- profiler.h
profiler_reporting.h
scm_rev.h
scope_exit.h
diff --git a/src/common/assert.h b/src/common/assert.h
index 6849778b7..cd9b819a9 100644
--- a/src/common/assert.h
+++ b/src/common/assert.h
@@ -39,6 +39,7 @@ static void assert_noinline_call(const Fn& fn) {
}); } while (0)
#define UNREACHABLE() ASSERT_MSG(false, "Unreachable code!")
+#define UNREACHABLE_MSG(...) ASSERT_MSG(false, __VA_ARGS__)
#ifdef _DEBUG
#define DEBUG_ASSERT(_a_) ASSERT(_a_)
@@ -49,3 +50,4 @@ static void assert_noinline_call(const Fn& fn) {
#endif
#define UNIMPLEMENTED() DEBUG_ASSERT_MSG(false, "Unimplemented code!")
+#define UNIMPLEMENTED_MSG(_a_, ...) ASSERT_MSG(false, _a_, __VA_ARGS__) \ No newline at end of file
diff --git a/src/common/file_util.h b/src/common/file_util.h
index b54a9fb72..3aac4fa46 100644
--- a/src/common/file_util.h
+++ b/src/common/file_util.h
@@ -192,7 +192,9 @@ public:
size_t ReadArray(T* data, size_t length)
{
static_assert(std::is_standard_layout<T>(), "Given array does not consist of standard layout objects");
+#if (__GNUC__ >= 5) || defined(__clang__) || defined(_MSC_VER)
static_assert(std::is_trivially_copyable<T>(), "Given array does not consist of trivially copyable objects");
+#endif
if (!IsOpen()) {
m_good = false;
@@ -210,7 +212,9 @@ public:
size_t WriteArray(const T* data, size_t length)
{
static_assert(std::is_standard_layout<T>(), "Given array does not consist of standard layout objects");
+#if (__GNUC__ >= 5) || defined(__clang__) || defined(_MSC_VER)
static_assert(std::is_trivially_copyable<T>(), "Given array does not consist of trivially copyable objects");
+#endif
if (!IsOpen()) {
m_good = false;
diff --git a/src/common/microprofile.h b/src/common/microprofile.h
index d3b6cb97c..ef312c6e1 100644
--- a/src/common/microprofile.h
+++ b/src/common/microprofile.h
@@ -4,6 +4,10 @@
#pragma once
+// Uncomment this to disable microprofile. This will get you cleaner profiles when using
+// external sampling profilers like "Very Sleepy", and will improve performance somewhat.
+// #define MICROPROFILE_ENABLED 0
+
// Customized Citra settings.
// This file wraps the MicroProfile header so that these are consistent everywhere.
#define MICROPROFILE_WEBSERVER 0
diff --git a/src/common/microprofileui.h b/src/common/microprofileui.h
index 97c369bd9..41abe6b75 100644
--- a/src/common/microprofileui.h
+++ b/src/common/microprofileui.h
@@ -13,4 +13,7 @@
#define MICROPROFILE_HELP_ALT "Right-Click"
#define MICROPROFILE_HELP_MOD "Ctrl"
+// This isn't included by microprofileui.h :(
+#include <cstdlib> // For std::abs
+
#include <microprofileui.h>
diff --git a/src/common/profiler.cpp b/src/common/profiler.cpp
index 7792edd2f..49eb3f40c 100644
--- a/src/common/profiler.cpp
+++ b/src/common/profiler.cpp
@@ -7,71 +7,16 @@
#include <vector>
#include "common/assert.h"
-#include "common/profiler.h"
#include "common/profiler_reporting.h"
#include "common/synchronized_wrapper.h"
-#if defined(_MSC_VER) && _MSC_VER <= 1800 // MSVC 2013.
- #define WIN32_LEAN_AND_MEAN
- #include <Windows.h> // For QueryPerformanceCounter/Frequency
-#endif
-
namespace Common {
namespace Profiling {
-#if ENABLE_PROFILING
-thread_local Timer* Timer::current_timer = nullptr;
-#endif
-
-#if defined(_MSC_VER) && _MSC_VER <= 1800 // MSVC 2013
-QPCClock::time_point QPCClock::now() {
- static LARGE_INTEGER freq;
- // Use this dummy local static to ensure this gets initialized once.
- static BOOL dummy = QueryPerformanceFrequency(&freq);
-
- LARGE_INTEGER ticks;
- QueryPerformanceCounter(&ticks);
-
- // This is prone to overflow when multiplying, which is why I'm using micro instead of nano. The
- // correct way to approach this would be to just return ticks as a time_point and then subtract
- // and do this conversion when creating a duration from two time_points, however, as far as I
- // could tell the C++ requirements for these types are incompatible with this approach.
- return time_point(duration(ticks.QuadPart * std::micro::den / freq.QuadPart));
-}
-#endif
-
-TimingCategory::TimingCategory(const char* name, TimingCategory* parent)
- : accumulated_duration(0) {
-
- ProfilingManager& manager = GetProfilingManager();
- category_id = manager.RegisterTimingCategory(this, name);
- if (parent != nullptr)
- manager.SetTimingCategoryParent(category_id, parent->category_id);
-}
-
ProfilingManager::ProfilingManager()
: last_frame_end(Clock::now()), this_frame_start(Clock::now()) {
}
-unsigned int ProfilingManager::RegisterTimingCategory(TimingCategory* category, const char* name) {
- TimingCategoryInfo info;
- info.category = category;
- info.name = name;
- info.parent = TimingCategoryInfo::NO_PARENT;
-
- unsigned int id = (unsigned int)timing_categories.size();
- timing_categories.push_back(std::move(info));
-
- return id;
-}
-
-void ProfilingManager::SetTimingCategoryParent(unsigned int category, unsigned int parent) {
- ASSERT(category < timing_categories.size());
- ASSERT(parent < timing_categories.size());
-
- timing_categories[category].parent = parent;
-}
-
void ProfilingManager::BeginFrame() {
this_frame_start = Clock::now();
}
@@ -82,11 +27,6 @@ void ProfilingManager::FinishFrame() {
results.interframe_time = now - last_frame_end;
results.frame_time = now - this_frame_start;
- results.time_per_category.resize(timing_categories.size());
- for (size_t i = 0; i < timing_categories.size(); ++i) {
- results.time_per_category[i] = timing_categories[i].category->GetAccumulatedTime();
- }
-
last_frame_end = now;
}
@@ -100,26 +40,9 @@ void TimingResultsAggregator::Clear() {
window_size = cursor = 0;
}
-void TimingResultsAggregator::SetNumberOfCategories(size_t n) {
- size_t old_size = times_per_category.size();
- if (n == old_size)
- return;
-
- times_per_category.resize(n);
-
- for (size_t i = old_size; i < n; ++i) {
- times_per_category[i].resize(max_window_size, Duration::zero());
- }
-}
-
void TimingResultsAggregator::AddFrame(const ProfilingFrameResult& frame_result) {
- SetNumberOfCategories(frame_result.time_per_category.size());
-
interframe_times[cursor] = frame_result.interframe_time;
frame_times[cursor] = frame_result.frame_time;
- for (size_t i = 0; i < frame_result.time_per_category.size(); ++i) {
- times_per_category[i][cursor] = frame_result.time_per_category[i];
- }
++cursor;
if (cursor == max_window_size)
@@ -162,11 +85,6 @@ AggregatedFrameResult TimingResultsAggregator::GetAggregatedResults() const {
result.fps = 0.0f;
}
- result.time_per_category.resize(times_per_category.size());
- for (size_t i = 0; i < times_per_category.size(); ++i) {
- result.time_per_category[i] = AggregateField(times_per_category[i], window_size);
- }
-
return result;
}
diff --git a/src/common/profiler.h b/src/common/profiler.h
deleted file mode 100644
index 3e967b4bc..000000000
--- a/src/common/profiler.h
+++ /dev/null
@@ -1,152 +0,0 @@
-// Copyright 2015 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#pragma once
-
-#include <atomic>
-#include <chrono>
-
-#include "common/assert.h"
-#include "common/thread.h"
-
-namespace Common {
-namespace Profiling {
-
-// If this is defined to 0, it turns all Timers into no-ops.
-#ifndef ENABLE_PROFILING
-#define ENABLE_PROFILING 1
-#endif
-
-#if defined(_MSC_VER) && _MSC_VER <= 1800 // MSVC 2013
-// MSVC up to 2013 doesn't use QueryPerformanceCounter for high_resolution_clock, so it has bad
-// precision. We manually implement a clock based on QPC to get good results.
-
-struct QPCClock {
- using duration = std::chrono::microseconds;
- using time_point = std::chrono::time_point<QPCClock>;
- using rep = duration::rep;
- using period = duration::period;
- static const bool is_steady = false;
-
- static time_point now();
-};
-
-using Clock = QPCClock;
-#else
-using Clock = std::chrono::high_resolution_clock;
-#endif
-
-using Duration = Clock::duration;
-
-/**
- * Represents a timing category that measured time can be accounted towards. Should be declared as a
- * global variable and passed to Timers.
- */
-class TimingCategory final {
-public:
- TimingCategory(const char* name, TimingCategory* parent = nullptr);
-
- unsigned int GetCategoryId() const {
- return category_id;
- }
-
- /// Adds some time to this category. Can safely be called from multiple threads at the same time.
- void AddTime(Duration amount) {
- std::atomic_fetch_add_explicit(
- &accumulated_duration, amount.count(),
- std::memory_order_relaxed);
- }
-
- /**
- * Atomically retrieves the accumulated measured time for this category and resets the counter
- * to zero. Can be safely called concurrently with AddTime.
- */
- Duration GetAccumulatedTime() {
- return Duration(std::atomic_exchange_explicit(
- &accumulated_duration, (Duration::rep)0,
- std::memory_order_relaxed));
- }
-
-private:
- unsigned int category_id;
- std::atomic<Duration::rep> accumulated_duration;
-};
-
-/**
- * Measures time elapsed between a call to Start and a call to Stop and attributes it to the given
- * TimingCategory. Start/Stop can be called multiple times on the same timer, but each call must be
- * appropriately paired.
- *
- * When a Timer is started, it automatically pauses a previously running timer on the same thread,
- * which is resumed when it is stopped. As such, no special action needs to be taken to avoid
- * double-accounting of time on two categories.
- */
-class Timer {
-public:
- Timer(TimingCategory& category) : category(category) {
- }
-
- void Start() {
-#if ENABLE_PROFILING
- ASSERT(!running);
- previous_timer = current_timer;
- current_timer = this;
- if (previous_timer != nullptr)
- previous_timer->StopTiming();
-
- StartTiming();
-#endif
- }
-
- void Stop() {
-#if ENABLE_PROFILING
- ASSERT(running);
- StopTiming();
-
- if (previous_timer != nullptr)
- previous_timer->StartTiming();
- current_timer = previous_timer;
-#endif
- }
-
-private:
-#if ENABLE_PROFILING
- void StartTiming() {
- start = Clock::now();
- running = true;
- }
-
- void StopTiming() {
- auto duration = Clock::now() - start;
- running = false;
- category.AddTime(std::chrono::duration_cast<Duration>(duration));
- }
-
- Clock::time_point start;
- bool running = false;
-
- Timer* previous_timer;
- static thread_local Timer* current_timer;
-#endif
-
- TimingCategory& category;
-};
-
-/**
- * A Timer that automatically starts timing when created and stops at the end of the scope. Should
- * be used in the majority of cases.
- */
-class ScopeTimer : public Timer {
-public:
- ScopeTimer(TimingCategory& category) : Timer(category) {
- Start();
- }
-
- ~ScopeTimer() {
- Stop();
- }
-};
-
-} // namespace Profiling
-} // namespace Common
diff --git a/src/common/profiler_reporting.h b/src/common/profiler_reporting.h
index df98e05b7..fa1ac883f 100644
--- a/src/common/profiler_reporting.h
+++ b/src/common/profiler_reporting.h
@@ -4,22 +4,17 @@
#pragma once
+#include <chrono>
#include <cstddef>
#include <vector>
-#include "common/profiler.h"
#include "common/synchronized_wrapper.h"
namespace Common {
namespace Profiling {
-struct TimingCategoryInfo {
- static const unsigned int NO_PARENT = -1;
-
- TimingCategory* category;
- const char* name;
- unsigned int parent;
-};
+using Clock = std::chrono::high_resolution_clock;
+using Duration = Clock::duration;
struct ProfilingFrameResult {
/// Time since the last delivered frame
@@ -27,22 +22,12 @@ struct ProfilingFrameResult {
/// Time spent processing a frame, excluding VSync
Duration frame_time;
-
- /// Total amount of time spent inside each category in this frame. Indexed by the category id
- std::vector<Duration> time_per_category;
};
class ProfilingManager final {
public:
ProfilingManager();
- unsigned int RegisterTimingCategory(TimingCategory* category, const char* name);
- void SetTimingCategoryParent(unsigned int category, unsigned int parent);
-
- const std::vector<TimingCategoryInfo>& GetTimingCategoriesInfo() const {
- return timing_categories;
- }
-
/// This should be called after swapping screen buffers.
void BeginFrame();
/// This should be called before swapping screen buffers.
@@ -54,7 +39,6 @@ public:
}
private:
- std::vector<TimingCategoryInfo> timing_categories;
Clock::time_point last_frame_end;
Clock::time_point this_frame_start;
@@ -73,9 +57,6 @@ struct AggregatedFrameResult {
AggregatedDuration frame_time;
float fps;
-
- /// Total amount of time spent inside each category in this frame. Indexed by the category id
- std::vector<AggregatedDuration> time_per_category;
};
class TimingResultsAggregator final {
@@ -83,7 +64,6 @@ public:
TimingResultsAggregator(size_t window_size);
void Clear();
- void SetNumberOfCategories(size_t n);
void AddFrame(const ProfilingFrameResult& frame_result);
@@ -95,7 +75,6 @@ public:
std::vector<Duration> interframe_times;
std::vector<Duration> frame_times;
- std::vector<std::vector<Duration>> times_per_category;
};
ProfilingManager& GetProfilingManager();
diff --git a/src/core/arm/dyncom/arm_dyncom_interpreter.cpp b/src/core/arm/dyncom/arm_dyncom_interpreter.cpp
index 647784208..8d4b26815 100644
--- a/src/core/arm/dyncom/arm_dyncom_interpreter.cpp
+++ b/src/core/arm/dyncom/arm_dyncom_interpreter.cpp
@@ -10,7 +10,6 @@
#include "common/common_types.h"
#include "common/logging/log.h"
#include "common/microprofile.h"
-#include "common/profiler.h"
#include "core/memory.h"
#include "core/hle/svc.h"
@@ -25,9 +24,6 @@
#include "core/gdbstub/gdbstub.h"
-Common::Profiling::TimingCategory profile_execute("DynCom::Execute");
-Common::Profiling::TimingCategory profile_decode("DynCom::Decode");
-
enum {
COND = (1 << 0),
NON_BRANCH = (1 << 1),
@@ -3496,7 +3492,6 @@ static unsigned int InterpreterTranslateInstruction(const ARMul_State* cpu, cons
}
static int InterpreterTranslateBlock(ARMul_State* cpu, int& bb_start, u32 addr) {
- Common::Profiling::ScopeTimer timer_decode(profile_decode);
MICROPROFILE_SCOPE(DynCom_Decode);
// Decode instruction, get index
@@ -3530,7 +3525,6 @@ static int InterpreterTranslateBlock(ARMul_State* cpu, int& bb_start, u32 addr)
}
static int InterpreterTranslateSingle(ARMul_State* cpu, int& bb_start, u32 addr) {
- Common::Profiling::ScopeTimer timer_decode(profile_decode);
MICROPROFILE_SCOPE(DynCom_Decode);
ARM_INST_PTR inst_base = nullptr;
@@ -3565,7 +3559,6 @@ static int clz(unsigned int x) {
MICROPROFILE_DEFINE(DynCom_Execute, "DynCom", "Execute", MP_RGB(255, 0, 0));
unsigned InterpreterMainLoop(ARMul_State* cpu) {
- Common::Profiling::ScopeTimer timer_execute(profile_execute);
MICROPROFILE_SCOPE(DynCom_Execute);
GDBStub::BreakpointAddress breakpoint_data;
diff --git a/src/core/gdbstub/gdbstub.cpp b/src/core/gdbstub/gdbstub.cpp
index c1a7ec5bf..ae0c116ef 100644
--- a/src/core/gdbstub/gdbstub.cpp
+++ b/src/core/gdbstub/gdbstub.cpp
@@ -529,7 +529,7 @@ static void ReadRegister() {
id |= HexCharToValue(command_buffer[2]);
}
- if (id >= R0_REGISTER && id <= R15_REGISTER) {
+ if (id <= R15_REGISTER) {
IntToGdbHex(reply, Core::g_app_core->GetReg(id));
} else if (id == CPSR_REGISTER) {
IntToGdbHex(reply, Core::g_app_core->GetCPSR());
@@ -584,7 +584,7 @@ static void WriteRegister() {
id |= HexCharToValue(command_buffer[2]);
}
- if (id >= R0_REGISTER && id <= R15_REGISTER) {
+ if (id <= R15_REGISTER) {
Core::g_app_core->SetReg(id, GdbHexToInt(buffer_ptr));
} else if (id == CPSR_REGISTER) {
Core::g_app_core->SetCPSR(GdbHexToInt(buffer_ptr));
diff --git a/src/core/hle/result.h b/src/core/hle/result.h
index 2d22652d9..53931a106 100644
--- a/src/core/hle/result.h
+++ b/src/core/hle/result.h
@@ -18,6 +18,7 @@
/// Detailed description of the error. This listing is likely incomplete.
enum class ErrorDescription : u32 {
Success = 0,
+ OS_InvalidBufferDescriptor = 48,
WrongAddress = 53,
FS_NotFound = 120,
FS_AlreadyExists = 190,
diff --git a/src/core/hle/service/am/am.cpp b/src/core/hle/service/am/am.cpp
index 9591522e5..3f71e7f2b 100644
--- a/src/core/hle/service/am/am.cpp
+++ b/src/core/hle/service/am/am.cpp
@@ -43,7 +43,7 @@ void FindContentInfos(Service::Interface* self) {
am_content_count[media_type] = cmd_buff[4];
cmd_buff[1] = RESULT_SUCCESS.raw;
- LOG_WARNING(Service_AM, "(STUBBED) media_type=%u, title_id=0x%016lx, content_cound=%u, content_ids_pointer=0x%08x, content_info_pointer=0x%08x",
+ LOG_WARNING(Service_AM, "(STUBBED) media_type=%u, title_id=0x%016llx, content_cound=%u, content_ids_pointer=0x%08x, content_info_pointer=0x%08x",
media_type, title_id, am_content_count[media_type], content_ids_pointer, content_info_pointer);
}
diff --git a/src/core/hle/service/dsp_dsp.cpp b/src/core/hle/service/dsp_dsp.cpp
index 08e437125..995bee3f9 100644
--- a/src/core/hle/service/dsp_dsp.cpp
+++ b/src/core/hle/service/dsp_dsp.cpp
@@ -2,6 +2,7 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
+#include <algorithm>
#include <cinttypes>
#include "audio_core/hle/pipe.h"
@@ -12,37 +13,80 @@
#include "core/hle/kernel/event.h"
#include "core/hle/service/dsp_dsp.h"
+using DspPipe = DSP::HLE::DspPipe;
+
////////////////////////////////////////////////////////////////////////////////////////////////////
// Namespace DSP_DSP
namespace DSP_DSP {
-static u32 read_pipe_count;
static Kernel::SharedPtr<Kernel::Event> semaphore_event;
-struct PairHash {
- template <typename T, typename U>
- std::size_t operator()(const std::pair<T, U> &x) const {
- // TODO(yuriks): Replace with better hash combining function.
- return std::hash<T>()(x.first) ^ std::hash<U>()(x.second);
+/// There are three types of interrupts
+enum class InterruptType {
+ Zero, One, Pipe
+};
+constexpr size_t NUM_INTERRUPT_TYPE = 3;
+
+class InterruptEvents final {
+public:
+ void Signal(InterruptType type, DspPipe pipe) {
+ Kernel::SharedPtr<Kernel::Event>& event = Get(type, pipe);
+ if (event) {
+ event->Signal();
+ }
}
+
+ Kernel::SharedPtr<Kernel::Event>& Get(InterruptType type, DspPipe dsp_pipe) {
+ switch (type) {
+ case InterruptType::Zero:
+ return zero;
+ case InterruptType::One:
+ return one;
+ case InterruptType::Pipe: {
+ const size_t pipe_index = static_cast<size_t>(dsp_pipe);
+ ASSERT(pipe_index < DSP::HLE::NUM_DSP_PIPE);
+ return pipe[pipe_index];
+ }
+ }
+
+ UNREACHABLE_MSG("Invalid interrupt type = %zu", static_cast<size_t>(type));
+ }
+
+ bool HasTooManyEventsRegistered() const {
+ // Actual service implementation only has 6 'slots' for interrupts.
+ constexpr size_t max_number_of_interrupt_events = 6;
+
+ size_t number = std::count_if(pipe.begin(), pipe.end(), [](const auto& evt) {
+ return evt != nullptr;
+ });
+
+ if (zero != nullptr)
+ number++;
+ if (one != nullptr)
+ number++;
+
+ return number >= max_number_of_interrupt_events;
+ }
+
+private:
+ /// Currently unknown purpose
+ Kernel::SharedPtr<Kernel::Event> zero = nullptr;
+ /// Currently unknown purpose
+ Kernel::SharedPtr<Kernel::Event> one = nullptr;
+ /// Each DSP pipe has an associated interrupt
+ std::array<Kernel::SharedPtr<Kernel::Event>, DSP::HLE::NUM_DSP_PIPE> pipe = {{}};
};
-/// Map of (audio interrupt number, channel number) to Kernel::Events. See: RegisterInterruptEvents
-static std::unordered_map<std::pair<u32, u32>, Kernel::SharedPtr<Kernel::Event>, PairHash> interrupt_events;
+static InterruptEvents interrupt_events;
// DSP Interrupts:
-// Interrupt #2 occurs every frame tick. Userland programs normally have a thread that's waiting
-// for an interrupt event. Immediately after this interrupt event, userland normally updates the
-// state in the next region and increments the relevant frame counter by two.
-void SignalAllInterrupts() {
- // HACK: The other interrupts have currently unknown purpose, we trigger them each tick in any case.
- for (auto& interrupt_event : interrupt_events)
- interrupt_event.second->Signal();
-}
-
-void SignalInterrupt(u32 interrupt, u32 channel) {
- interrupt_events[std::make_pair(interrupt, channel)]->Signal();
+// The audio-pipe interrupt occurs every frame tick. Userland programs normally have a thread
+// that's waiting for an interrupt event. Immediately after this interrupt event, userland
+// normally updates the state in the next region and increments the relevant frame counter by
+// two.
+void SignalPipeInterrupt(DspPipe pipe) {
+ interrupt_events.Signal(InterruptType::Pipe, pipe);
}
/**
@@ -58,7 +102,10 @@ static void ConvertProcessAddressFromDspDram(Service::Interface* self) {
u32 addr = cmd_buff[1];
+ cmd_buff[0] = IPC::MakeHeader(0xC, 2, 0);
cmd_buff[1] = RESULT_SUCCESS.raw; // No error
+
+ // TODO(merry): There is a per-region offset missing in this calculation (that seems to be always zero).
cmd_buff[2] = (addr << 1) + (Memory::DSP_RAM_VADDR + 0x40000);
LOG_DEBUG(Service_DSP, "addr=0x%08X", addr);
@@ -113,7 +160,9 @@ static void LoadComponent(Service::Interface* self) {
static void GetSemaphoreEventHandle(Service::Interface* self) {
u32* cmd_buff = Kernel::GetCommandBuffer();
+ cmd_buff[0] = IPC::MakeHeader(0x16, 1, 2);
cmd_buff[1] = RESULT_SUCCESS.raw; // No error
+ // cmd_buff[2] not set
cmd_buff[3] = Kernel::g_handle_table.Create(semaphore_event).MoveFrom(); // Event handle
LOG_WARNING(Service_DSP, "(STUBBED) called");
@@ -138,8 +187,7 @@ static void FlushDataCache(Service::Interface* self) {
u32 size = cmd_buff[2];
u32 process = cmd_buff[4];
- // TODO(purpasmart96): Verify return header on HW
-
+ cmd_buff[0] = IPC::MakeHeader(0x13, 1, 0);
cmd_buff[1] = RESULT_SUCCESS.raw; // No error
LOG_TRACE(Service_DSP, "called address=0x%08X, size=0x%X, process=0x%08X", address, size, process);
@@ -148,8 +196,8 @@ static void FlushDataCache(Service::Interface* self) {
/**
* DSP_DSP::RegisterInterruptEvents service function
* Inputs:
- * 1 : Interrupt Number
- * 2 : Channel Number
+ * 1 : Interrupt Type
+ * 2 : Pipe Number
* 4 : Interrupt event handle
* Outputs:
* 1 : Result of function, 0 on success, otherwise error code
@@ -157,23 +205,40 @@ static void FlushDataCache(Service::Interface* self) {
static void RegisterInterruptEvents(Service::Interface* self) {
u32* cmd_buff = Kernel::GetCommandBuffer();
- u32 interrupt = cmd_buff[1];
- u32 channel = cmd_buff[2];
+ u32 type_index = cmd_buff[1];
+ u32 pipe_index = cmd_buff[2];
u32 event_handle = cmd_buff[4];
+ ASSERT_MSG(type_index < NUM_INTERRUPT_TYPE && pipe_index < DSP::HLE::NUM_DSP_PIPE,
+ "Invalid type or pipe: type = %u, pipe = %u", type_index, pipe_index);
+
+ InterruptType type = static_cast<InterruptType>(cmd_buff[1]);
+ DspPipe pipe = static_cast<DspPipe>(cmd_buff[2]);
+
+ cmd_buff[0] = IPC::MakeHeader(0x15, 1, 0);
+
if (event_handle) {
auto evt = Kernel::g_handle_table.Get<Kernel::Event>(cmd_buff[4]);
- if (evt) {
- interrupt_events[std::make_pair(interrupt, channel)] = evt;
- cmd_buff[1] = RESULT_SUCCESS.raw;
- LOG_INFO(Service_DSP, "Registered interrupt=%u, channel=%u, event_handle=0x%08X", interrupt, channel, event_handle);
- } else {
- LOG_CRITICAL(Service_DSP, "Invalid event handle! interrupt=%u, channel=%u, event_handle=0x%08X", interrupt, channel, event_handle);
- ASSERT(false); // This should really be handled at a IPC translation layer.
+
+ if (!evt) {
+ LOG_INFO(Service_DSP, "Invalid event handle! type=%u, pipe=%u, event_handle=0x%08X", type_index, pipe_index, event_handle);
+ ASSERT(false); // TODO: This should really be handled at an IPC translation layer.
+ }
+
+ if (interrupt_events.HasTooManyEventsRegistered()) {
+ LOG_INFO(Service_DSP, "Ran out of space to register interrupts (Attempted to register type=%u, pipe=%u, event_handle=0x%08X)",
+ type_index, pipe_index, event_handle);
+ cmd_buff[1] = ResultCode(ErrorDescription::InvalidResultValue, ErrorModule::DSP, ErrorSummary::OutOfResource, ErrorLevel::Status).raw;
+ return;
}
+
+ interrupt_events.Get(type, pipe) = evt;
+ LOG_INFO(Service_DSP, "Registered type=%u, pipe=%u, event_handle=0x%08X", type_index, pipe_index, event_handle);
+ cmd_buff[1] = RESULT_SUCCESS.raw;
} else {
- interrupt_events.erase(std::make_pair(interrupt, channel));
- LOG_INFO(Service_DSP, "Unregistered interrupt=%u, channel=%u, event_handle=0x%08X", interrupt, channel, event_handle);
+ interrupt_events.Get(type, pipe) = nullptr;
+ LOG_INFO(Service_DSP, "Unregistered interrupt=%u, channel=%u, event_handle=0x%08X", type_index, pipe_index, event_handle);
+ cmd_buff[1] = RESULT_SUCCESS.raw;
}
}
@@ -187,6 +252,7 @@ static void RegisterInterruptEvents(Service::Interface* self) {
static void SetSemaphore(Service::Interface* self) {
u32* cmd_buff = Kernel::GetCommandBuffer();
+ cmd_buff[0] = IPC::MakeHeader(0x7, 1, 0);
cmd_buff[1] = RESULT_SUCCESS.raw; // No error
LOG_WARNING(Service_DSP, "(STUBBED) called");
@@ -195,7 +261,7 @@ static void SetSemaphore(Service::Interface* self) {
/**
* DSP_DSP::WriteProcessPipe service function
* Inputs:
- * 1 : Channel
+ * 1 : Pipe Number
* 2 : Size
* 3 : (size << 14) | 0x402
* 4 : Buffer
@@ -206,24 +272,32 @@ static void SetSemaphore(Service::Interface* self) {
static void WriteProcessPipe(Service::Interface* self) {
u32* cmd_buff = Kernel::GetCommandBuffer();
- DSP::HLE::DspPipe pipe = static_cast<DSP::HLE::DspPipe>(cmd_buff[1]);
+ u32 pipe_index = cmd_buff[1];
u32 size = cmd_buff[2];
u32 buffer = cmd_buff[4];
- ASSERT_MSG(IPC::StaticBufferDesc(size, 1) == cmd_buff[3], "IPC static buffer descriptor failed validation (0x%X). pipe=%u, size=0x%X, buffer=0x%08X", cmd_buff[3], pipe, size, buffer);
- ASSERT_MSG(Memory::GetPointer(buffer) != nullptr, "Invalid Buffer: pipe=%u, size=0x%X, buffer=0x%08X", pipe, size, buffer);
+ DSP::HLE::DspPipe pipe = static_cast<DSP::HLE::DspPipe>(pipe_index);
- std::vector<u8> message(size);
+ if (IPC::StaticBufferDesc(size, 1) != cmd_buff[3]) {
+ LOG_ERROR(Service_DSP, "IPC static buffer descriptor failed validation (0x%X). pipe=%u, size=0x%X, buffer=0x%08X", cmd_buff[3], pipe_index, size, buffer);
+ cmd_buff[0] = IPC::MakeHeader(0, 1, 0);
+ cmd_buff[1] = ResultCode(ErrorDescription::OS_InvalidBufferDescriptor, ErrorModule::OS, ErrorSummary::WrongArgument, ErrorLevel::Permanent).raw;
+ return;
+ }
+
+ ASSERT_MSG(Memory::GetPointer(buffer) != nullptr, "Invalid Buffer: pipe=%u, size=0x%X, buffer=0x%08X", pipe_index, size, buffer);
+ std::vector<u8> message(size);
for (size_t i = 0; i < size; i++) {
message[i] = Memory::Read8(buffer + i);
}
DSP::HLE::PipeWrite(pipe, message);
+ cmd_buff[0] = IPC::MakeHeader(0xD, 1, 0);
cmd_buff[1] = RESULT_SUCCESS.raw; // No error
- LOG_DEBUG(Service_DSP, "pipe=%u, size=0x%X, buffer=0x%08X", pipe, size, buffer);
+ LOG_DEBUG(Service_DSP, "pipe=%u, size=0x%X, buffer=0x%08X", pipe_index, size, buffer);
}
/**
@@ -243,13 +317,16 @@ static void WriteProcessPipe(Service::Interface* self) {
static void ReadPipeIfPossible(Service::Interface* self) {
u32* cmd_buff = Kernel::GetCommandBuffer();
- DSP::HLE::DspPipe pipe = static_cast<DSP::HLE::DspPipe>(cmd_buff[1]);
+ u32 pipe_index = cmd_buff[1];
u32 unknown = cmd_buff[2];
u32 size = cmd_buff[3] & 0xFFFF; // Lower 16 bits are size
VAddr addr = cmd_buff[0x41];
- ASSERT_MSG(Memory::GetPointer(addr) != nullptr, "Invalid addr: pipe=0x%08X, unknown=0x%08X, size=0x%X, buffer=0x%08X", pipe, unknown, size, addr);
+ DSP::HLE::DspPipe pipe = static_cast<DSP::HLE::DspPipe>(pipe_index);
+
+ ASSERT_MSG(Memory::GetPointer(addr) != nullptr, "Invalid addr: pipe=%u, unknown=0x%08X, size=0x%X, buffer=0x%08X", pipe_index, unknown, size, addr);
+ cmd_buff[0] = IPC::MakeHeader(0x10, 1, 2);
cmd_buff[1] = RESULT_SUCCESS.raw; // No error
if (DSP::HLE::GetPipeReadableSize(pipe) >= size) {
std::vector<u8> response = DSP::HLE::PipeRead(pipe, size);
@@ -260,8 +337,10 @@ static void ReadPipeIfPossible(Service::Interface* self) {
} else {
cmd_buff[2] = 0; // Return no data
}
+ cmd_buff[3] = IPC::StaticBufferDesc(size, 0);
+ cmd_buff[4] = addr;
- LOG_DEBUG(Service_DSP, "pipe=0x%08X, unknown=0x%08X, size=0x%X, buffer=0x%08X, return cmd_buff[2]=0x%08X", pipe, unknown, size, addr, cmd_buff[2]);
+ LOG_DEBUG(Service_DSP, "pipe=%u, unknown=0x%08X, size=0x%X, buffer=0x%08X, return cmd_buff[2]=0x%08X", pipe_index, unknown, size, addr, cmd_buff[2]);
}
/**
@@ -278,26 +357,31 @@ static void ReadPipeIfPossible(Service::Interface* self) {
static void ReadPipe(Service::Interface* self) {
u32* cmd_buff = Kernel::GetCommandBuffer();
- DSP::HLE::DspPipe pipe = static_cast<DSP::HLE::DspPipe>(cmd_buff[1]);
+ u32 pipe_index = cmd_buff[1];
u32 unknown = cmd_buff[2];
u32 size = cmd_buff[3] & 0xFFFF; // Lower 16 bits are size
VAddr addr = cmd_buff[0x41];
- ASSERT_MSG(Memory::GetPointer(addr) != nullptr, "Invalid addr: pipe=0x%08X, unknown=0x%08X, size=0x%X, buffer=0x%08X", pipe, unknown, size, addr);
+ DSP::HLE::DspPipe pipe = static_cast<DSP::HLE::DspPipe>(pipe_index);
+
+ ASSERT_MSG(Memory::GetPointer(addr) != nullptr, "Invalid addr: pipe=%u, unknown=0x%08X, size=0x%X, buffer=0x%08X", pipe_index, unknown, size, addr);
if (DSP::HLE::GetPipeReadableSize(pipe) >= size) {
std::vector<u8> response = DSP::HLE::PipeRead(pipe, size);
Memory::WriteBlock(addr, response.data(), response.size());
+ cmd_buff[0] = IPC::MakeHeader(0xE, 2, 2);
cmd_buff[1] = RESULT_SUCCESS.raw; // No error
cmd_buff[2] = static_cast<u32>(response.size());
+ cmd_buff[3] = IPC::StaticBufferDesc(size, 0);
+ cmd_buff[4] = addr;
} else {
// No more data is in pipe. Hardware hangs in this case; this should never happen.
UNREACHABLE();
}
- LOG_DEBUG(Service_DSP, "pipe=0x%08X, unknown=0x%08X, size=0x%X, buffer=0x%08X, return cmd_buff[2]=0x%08X", pipe, unknown, size, addr, cmd_buff[2]);
+ LOG_DEBUG(Service_DSP, "pipe=%u, unknown=0x%08X, size=0x%X, buffer=0x%08X, return cmd_buff[2]=0x%08X", pipe_index, unknown, size, addr, cmd_buff[2]);
}
/**
@@ -312,13 +396,16 @@ static void ReadPipe(Service::Interface* self) {
static void GetPipeReadableSize(Service::Interface* self) {
u32* cmd_buff = Kernel::GetCommandBuffer();
- DSP::HLE::DspPipe pipe = static_cast<DSP::HLE::DspPipe>(cmd_buff[1]);
+ u32 pipe_index = cmd_buff[1];
u32 unknown = cmd_buff[2];
+ DSP::HLE::DspPipe pipe = static_cast<DSP::HLE::DspPipe>(pipe_index);
+
+ cmd_buff[0] = IPC::MakeHeader(0xF, 2, 0);
cmd_buff[1] = RESULT_SUCCESS.raw; // No error
cmd_buff[2] = DSP::HLE::GetPipeReadableSize(pipe);
- LOG_DEBUG(Service_DSP, "pipe=0x%08X, unknown=0x%08X, return cmd_buff[2]=0x%08X", pipe, unknown, cmd_buff[2]);
+ LOG_DEBUG(Service_DSP, "pipe=%u, unknown=0x%08X, return cmd_buff[2]=0x%08X", pipe_index, unknown, cmd_buff[2]);
}
/**
@@ -333,6 +420,7 @@ static void SetSemaphoreMask(Service::Interface* self) {
u32 mask = cmd_buff[1];
+ cmd_buff[0] = IPC::MakeHeader(0x17, 1, 0);
cmd_buff[1] = RESULT_SUCCESS.raw; // No error
LOG_WARNING(Service_DSP, "(STUBBED) called mask=0x%08X", mask);
@@ -350,6 +438,7 @@ static void SetSemaphoreMask(Service::Interface* self) {
static void GetHeadphoneStatus(Service::Interface* self) {
u32* cmd_buff = Kernel::GetCommandBuffer();
+ cmd_buff[0] = IPC::MakeHeader(0x1F, 2, 0);
cmd_buff[1] = RESULT_SUCCESS.raw; // No error
cmd_buff[2] = 0; // Not using headphones?
@@ -376,6 +465,7 @@ static void RecvData(Service::Interface* self) {
// Application reads this after requesting DSP shutdown, to verify the DSP has indeed shutdown or slept.
+ cmd_buff[0] = IPC::MakeHeader(0x1, 2, 0);
cmd_buff[1] = RESULT_SUCCESS.raw;
switch (DSP::HLE::GetDspState()) {
case DSP::HLE::DspState::On:
@@ -411,6 +501,7 @@ static void RecvDataIsReady(Service::Interface* self) {
ASSERT_MSG(register_number == 0, "Unknown register_number %u", register_number);
+ cmd_buff[0] = IPC::MakeHeader(0x2, 2, 0);
cmd_buff[1] = RESULT_SUCCESS.raw;
cmd_buff[2] = 1; // Ready to read
@@ -458,14 +549,14 @@ const Interface::FunctionInfo FunctionTable[] = {
Interface::Interface() {
semaphore_event = Kernel::Event::Create(Kernel::ResetType::OneShot, "DSP_DSP::semaphore_event");
- read_pipe_count = 0;
+ interrupt_events = {};
Register(FunctionTable);
}
Interface::~Interface() {
semaphore_event = nullptr;
- interrupt_events.clear();
+ interrupt_events = {};
}
} // namespace
diff --git a/src/core/hle/service/dsp_dsp.h b/src/core/hle/service/dsp_dsp.h
index 32b89e9bb..22f6687cc 100644
--- a/src/core/hle/service/dsp_dsp.h
+++ b/src/core/hle/service/dsp_dsp.h
@@ -8,6 +8,12 @@
#include "core/hle/service/service.h"
+namespace DSP {
+namespace HLE {
+enum class DspPipe;
+}
+}
+
////////////////////////////////////////////////////////////////////////////////////////////////////
// Namespace DSP_DSP
@@ -23,15 +29,10 @@ public:
}
};
-/// Signal all audio related interrupts.
-void SignalAllInterrupts();
-
/**
- * Signal a specific audio related interrupt based on interrupt id and channel id.
- * @param interrupt_id The interrupt id
- * @param channel_id The channel id
- * The significance of various values of interrupt_id and channel_id is not yet known.
+ * Signal a specific DSP related interrupt of type == InterruptType::Pipe, pipe == pipe.
+ * @param pipe The DSP pipe for which to signal an interrupt for.
*/
-void SignalInterrupt(u32 interrupt_id, u32 channel_id);
+void SignalPipeInterrupt(DSP::HLE::DspPipe pipe);
-} // namespace
+} // namespace DSP_DSP
diff --git a/src/core/hle/service/fs/archive.cpp b/src/core/hle/service/fs/archive.cpp
index e9588cb72..cc51ede0c 100644
--- a/src/core/hle/service/fs/archive.cpp
+++ b/src/core/hle/service/fs/archive.cpp
@@ -114,6 +114,7 @@ ResultVal<bool> File::SyncRequest() {
return read.Code();
}
cmd_buff[2] = static_cast<u32>(*read);
+ Memory::RasterizerFlushAndInvalidateRegion(Memory::VirtualToPhysicalAddress(address), length);
break;
}
diff --git a/src/core/hle/service/fs/fs_user.cpp b/src/core/hle/service/fs/fs_user.cpp
index 3ec7ceb30..7df7da5a4 100644
--- a/src/core/hle/service/fs/fs_user.cpp
+++ b/src/core/hle/service/fs/fs_user.cpp
@@ -250,7 +250,7 @@ static void CreateFile(Service::Interface* self) {
FileSys::Path file_path(filename_type, filename_size, filename_ptr);
- LOG_DEBUG(Service_FS, "type=%d size=%llu data=%s", filename_type, filename_size, file_path.DebugStr().c_str());
+ LOG_DEBUG(Service_FS, "type=%d size=%llu data=%s", filename_type, file_size, file_path.DebugStr().c_str());
cmd_buff[1] = CreateFileInArchive(archive_handle, file_path, file_size).raw;
}
diff --git a/src/core/hle/service/gsp_gpu.cpp b/src/core/hle/service/gsp_gpu.cpp
index 0c655395e..b4c146e08 100644
--- a/src/core/hle/service/gsp_gpu.cpp
+++ b/src/core/hle/service/gsp_gpu.cpp
@@ -15,8 +15,6 @@
#include "video_core/gpu_debugger.h"
#include "video_core/debug_utils/debug_utils.h"
-#include "video_core/renderer_base.h"
-#include "video_core/video_core.h"
#include "gsp_gpu.h"
@@ -45,6 +43,8 @@ Kernel::SharedPtr<Kernel::SharedMemory> g_shared_memory;
/// Thread index into interrupt relay queue
u32 g_thread_id = 0;
+static bool gpu_right_acquired = false;
+
/// Gets a pointer to a thread command buffer in GSP shared memory
static inline u8* GetCommandBuffer(u32 thread_id) {
return g_shared_memory->GetPointer(0x800 + (thread_id * sizeof(CommandBuffer)));
@@ -291,8 +291,6 @@ static void FlushDataCache(Service::Interface* self) {
u32 size = cmd_buff[2];
u32 process = cmd_buff[4];
- VideoCore::g_renderer->Rasterizer()->InvalidateRegion(Memory::VirtualToPhysicalAddress(address), size);
-
// TODO(purpasmart96): Verify return header on HW
cmd_buff[1] = RESULT_SUCCESS.raw; // No error
@@ -374,6 +372,9 @@ static void UnregisterInterruptRelayQueue(Service::Interface* self) {
* @todo This probably does not belong in the GSP module, instead move to video_core
*/
void SignalInterrupt(InterruptId interrupt_id) {
+ if (!gpu_right_acquired) {
+ return;
+ }
if (nullptr == g_interrupt_event) {
LOG_WARNING(Service_GSP, "cannot synchronize until GSP event has been created!");
return;
@@ -408,6 +409,8 @@ void SignalInterrupt(InterruptId interrupt_id) {
g_interrupt_event->Signal();
}
+MICROPROFILE_DEFINE(GPU_GSP_DMA, "GPU", "GSP DMA", MP_RGB(100, 0, 255));
+
/// Executes the next GSP command
static void ExecuteCommand(const Command& command, u32 thread_id) {
// Utility function to convert register ID to address
@@ -419,18 +422,21 @@ static void ExecuteCommand(const Command& command, u32 thread_id) {
// GX request DMA - typically used for copying memory from GSP heap to VRAM
case CommandId::REQUEST_DMA:
- VideoCore::g_renderer->Rasterizer()->FlushRegion(Memory::VirtualToPhysicalAddress(command.dma_request.source_address),
- command.dma_request.size);
+ {
+ MICROPROFILE_SCOPE(GPU_GSP_DMA);
+
+ // TODO: Consider attempting rasterizer-accelerated surface blit if that usage is ever possible/likely
+ Memory::RasterizerFlushRegion(Memory::VirtualToPhysicalAddress(command.dma_request.source_address),
+ command.dma_request.size);
+ Memory::RasterizerFlushAndInvalidateRegion(Memory::VirtualToPhysicalAddress(command.dma_request.dest_address),
+ command.dma_request.size);
memcpy(Memory::GetPointer(command.dma_request.dest_address),
Memory::GetPointer(command.dma_request.source_address),
command.dma_request.size);
SignalInterrupt(InterruptId::DMA);
-
- VideoCore::g_renderer->Rasterizer()->InvalidateRegion(Memory::VirtualToPhysicalAddress(command.dma_request.dest_address),
- command.dma_request.size);
break;
-
+ }
// TODO: This will need some rework in the future. (why?)
case CommandId::SUBMIT_GPU_CMDLIST:
{
@@ -517,13 +523,8 @@ static void ExecuteCommand(const Command& command, u32 thread_id) {
case CommandId::CACHE_FLUSH:
{
- for (auto& region : command.cache_flush.regions) {
- if (region.size == 0)
- break;
-
- VideoCore::g_renderer->Rasterizer()->InvalidateRegion(
- Memory::VirtualToPhysicalAddress(region.address), region.size);
- }
+ // NOTE: Rasterizer flushing handled elsewhere in CPU read/write and other GPU handlers
+ // Use command.cache_flush.regions to implement this handler
break;
}
@@ -628,6 +629,35 @@ static void ImportDisplayCaptureInfo(Service::Interface* self) {
LOG_WARNING(Service_GSP, "called");
}
+/**
+ * GSP_GPU::AcquireRight service function
+ * Outputs:
+ * 1: Result code
+ */
+static void AcquireRight(Service::Interface* self) {
+ u32* cmd_buff = Kernel::GetCommandBuffer();
+
+ gpu_right_acquired = true;
+
+ cmd_buff[1] = RESULT_SUCCESS.raw;
+
+ LOG_WARNING(Service_GSP, "called");
+}
+
+/**
+ * GSP_GPU::ReleaseRight service function
+ * Outputs:
+ * 1: Result code
+ */
+static void ReleaseRight(Service::Interface* self) {
+ u32* cmd_buff = Kernel::GetCommandBuffer();
+
+ gpu_right_acquired = false;
+
+ cmd_buff[1] = RESULT_SUCCESS.raw;
+
+ LOG_WARNING(Service_GSP, "called");
+}
const Interface::FunctionInfo FunctionTable[] = {
{0x00010082, WriteHWRegs, "WriteHWRegs"},
@@ -651,8 +681,8 @@ const Interface::FunctionInfo FunctionTable[] = {
{0x00130042, RegisterInterruptRelayQueue, "RegisterInterruptRelayQueue"},
{0x00140000, UnregisterInterruptRelayQueue, "UnregisterInterruptRelayQueue"},
{0x00150002, nullptr, "TryAcquireRight"},
- {0x00160042, nullptr, "AcquireRight"},
- {0x00170000, nullptr, "ReleaseRight"},
+ {0x00160042, AcquireRight, "AcquireRight"},
+ {0x00170000, ReleaseRight, "ReleaseRight"},
{0x00180000, ImportDisplayCaptureInfo, "ImportDisplayCaptureInfo"},
{0x00190000, nullptr, "SaveVramSysArea"},
{0x001A0000, nullptr, "RestoreVramSysArea"},
@@ -673,11 +703,13 @@ Interface::Interface() {
g_shared_memory = nullptr;
g_thread_id = 0;
+ gpu_right_acquired = false;
}
Interface::~Interface() {
g_interrupt_event = nullptr;
g_shared_memory = nullptr;
+ gpu_right_acquired = false;
}
} // namespace
diff --git a/src/core/hle/service/y2r_u.cpp b/src/core/hle/service/y2r_u.cpp
index 22f373adf..d16578f87 100644
--- a/src/core/hle/service/y2r_u.cpp
+++ b/src/core/hle/service/y2r_u.cpp
@@ -4,6 +4,7 @@
#include <cstring>
+#include "common/common_funcs.h"
#include "common/common_types.h"
#include "common/logging/log.h"
@@ -12,9 +13,6 @@
#include "core/hle/service/y2r_u.h"
#include "core/hw/y2r.h"
-#include "video_core/renderer_base.h"
-#include "video_core/video_core.h"
-
////////////////////////////////////////////////////////////////////////////////////////////////////
// Namespace Y2R_U
@@ -28,13 +26,17 @@ struct ConversionParameters {
u16 input_line_width;
u16 input_lines;
StandardCoefficient standard_coefficient;
- u8 reserved;
+ u8 padding;
u16 alpha;
};
static_assert(sizeof(ConversionParameters) == 12, "ConversionParameters struct has incorrect size");
static Kernel::SharedPtr<Kernel::Event> completion_event;
static ConversionConfiguration conversion;
+static DitheringWeightParams dithering_weight_params;
+static u32 temporal_dithering_enabled = 0;
+static u32 transfer_end_interrupt_enabled = 0;
+static u32 spacial_dithering_enabled = 0;
static const CoefficientSet standard_coefficients[4] = {
{{ 0x100, 0x166, 0xB6, 0x58, 0x1C5, -0x166F, 0x10EE, -0x1C5B }}, // ITU_Rec601
@@ -73,7 +75,7 @@ ResultCode ConversionConfiguration::SetInputLines(u16 lines) {
ResultCode ConversionConfiguration::SetStandardCoefficient(StandardCoefficient standard_coefficient) {
size_t index = static_cast<size_t>(standard_coefficient);
- if (index >= 4) {
+ if (index >= ARRAY_SIZE(standard_coefficients)) {
return ResultCode(ErrorDescription::InvalidEnumValue, ErrorModule::CAM,
ErrorSummary::InvalidArgument, ErrorLevel::Usage); // 0xE0E053ED
}
@@ -86,44 +88,183 @@ static void SetInputFormat(Service::Interface* self) {
u32* cmd_buff = Kernel::GetCommandBuffer();
conversion.input_format = static_cast<InputFormat>(cmd_buff[1]);
+
+ cmd_buff[0] = IPC::MakeHeader(0x1, 1, 0);
+ cmd_buff[1] = RESULT_SUCCESS.raw;
+
LOG_DEBUG(Service_Y2R, "called input_format=%hhu", conversion.input_format);
+}
+
+static void GetInputFormat(Service::Interface* self) {
+ u32* cmd_buff = Kernel::GetCommandBuffer();
+ cmd_buff[0] = IPC::MakeHeader(0x2, 2, 0);
cmd_buff[1] = RESULT_SUCCESS.raw;
+ cmd_buff[2] = static_cast<u32>(conversion.input_format);
+
+ LOG_DEBUG(Service_Y2R, "called input_format=%hhu", conversion.input_format);
}
static void SetOutputFormat(Service::Interface* self) {
u32* cmd_buff = Kernel::GetCommandBuffer();
conversion.output_format = static_cast<OutputFormat>(cmd_buff[1]);
+
+ cmd_buff[0] = IPC::MakeHeader(0x3, 1, 0);
+ cmd_buff[1] = RESULT_SUCCESS.raw;
+
LOG_DEBUG(Service_Y2R, "called output_format=%hhu", conversion.output_format);
+}
+
+static void GetOutputFormat(Service::Interface* self) {
+ u32* cmd_buff = Kernel::GetCommandBuffer();
+ cmd_buff[0] = IPC::MakeHeader(0x4, 2, 0);
cmd_buff[1] = RESULT_SUCCESS.raw;
+ cmd_buff[2] = static_cast<u32>(conversion.output_format);
+
+ LOG_DEBUG(Service_Y2R, "called output_format=%hhu", conversion.output_format);
}
static void SetRotation(Service::Interface* self) {
u32* cmd_buff = Kernel::GetCommandBuffer();
conversion.rotation = static_cast<Rotation>(cmd_buff[1]);
+
+ cmd_buff[0] = IPC::MakeHeader(0x5, 1, 0);
+ cmd_buff[1] = RESULT_SUCCESS.raw;
+
LOG_DEBUG(Service_Y2R, "called rotation=%hhu", conversion.rotation);
+}
+
+static void GetRotation(Service::Interface* self) {
+ u32* cmd_buff = Kernel::GetCommandBuffer();
+ cmd_buff[0] = IPC::MakeHeader(0x6, 2, 0);
cmd_buff[1] = RESULT_SUCCESS.raw;
+ cmd_buff[2] = static_cast<u32>(conversion.rotation);
+
+ LOG_DEBUG(Service_Y2R, "called rotation=%hhu", conversion.rotation);
}
static void SetBlockAlignment(Service::Interface* self) {
u32* cmd_buff = Kernel::GetCommandBuffer();
conversion.block_alignment = static_cast<BlockAlignment>(cmd_buff[1]);
- LOG_DEBUG(Service_Y2R, "called alignment=%hhu", conversion.block_alignment);
+ cmd_buff[0] = IPC::MakeHeader(0x7, 1, 0);
+ cmd_buff[1] = RESULT_SUCCESS.raw;
+
+ LOG_DEBUG(Service_Y2R, "called block_alignment=%hhu", conversion.block_alignment);
+}
+
+static void GetBlockAlignment(Service::Interface* self) {
+ u32* cmd_buff = Kernel::GetCommandBuffer();
+
+ cmd_buff[0] = IPC::MakeHeader(0x8, 2, 0);
+ cmd_buff[1] = RESULT_SUCCESS.raw;
+ cmd_buff[2] = static_cast<u32>(conversion.block_alignment);
+
+ LOG_DEBUG(Service_Y2R, "called block_alignment=%hhu", conversion.block_alignment);
+}
+
+/**
+ * Y2R_U::SetSpacialDithering service function
+ * Inputs:
+ * 1 : u8, 0 = Disabled, 1 = Enabled
+ * Outputs:
+ * 1 : Result of function, 0 on success, otherwise error code
+ */
+static void SetSpacialDithering(Service::Interface* self) {
+ u32* cmd_buff = Kernel::GetCommandBuffer();
+ spacial_dithering_enabled = cmd_buff[1] & 0xF;
+
+ cmd_buff[0] = IPC::MakeHeader(0x9, 1, 0);
+ cmd_buff[1] = RESULT_SUCCESS.raw;
+
+ LOG_WARNING(Service_Y2R, "(STUBBED) called");
+}
+
+/**
+ * Y2R_U::GetSpacialDithering service function
+ * Outputs:
+ * 1 : Result of function, 0 on success, otherwise error code
+ * 2 : u8, 0 = Disabled, 1 = Enabled
+ */
+static void GetSpacialDithering(Service::Interface* self) {
+ u32* cmd_buff = Kernel::GetCommandBuffer();
+
+ cmd_buff[0] = IPC::MakeHeader(0xA, 2, 0);
+ cmd_buff[1] = RESULT_SUCCESS.raw;
+ cmd_buff[2] = spacial_dithering_enabled;
+
+ LOG_WARNING(Service_Y2R, "(STUBBED) called");
+}
+
+/**
+ * Y2R_U::SetTemporalDithering service function
+ * Inputs:
+ * 1 : u8, 0 = Disabled, 1 = Enabled
+ * Outputs:
+ * 1 : Result of function, 0 on success, otherwise error code
+ */
+static void SetTemporalDithering(Service::Interface* self) {
+ u32* cmd_buff = Kernel::GetCommandBuffer();
+ temporal_dithering_enabled = cmd_buff[1] & 0xF;
+
+ cmd_buff[0] = IPC::MakeHeader(0xB, 1, 0);
cmd_buff[1] = RESULT_SUCCESS.raw;
+
+ LOG_WARNING(Service_Y2R, "(STUBBED) called");
}
+/**
+ * Y2R_U::GetTemporalDithering service function
+ * Outputs:
+ * 1 : Result of function, 0 on success, otherwise error code
+ * 2 : u8, 0 = Disabled, 1 = Enabled
+ */
+static void GetTemporalDithering(Service::Interface* self) {
+ u32* cmd_buff = Kernel::GetCommandBuffer();
+
+ cmd_buff[0] = IPC::MakeHeader(0xC, 2, 0);
+ cmd_buff[1] = RESULT_SUCCESS.raw;
+ cmd_buff[2] = temporal_dithering_enabled;
+
+ LOG_WARNING(Service_Y2R, "(STUBBED) called");
+}
+
+/**
+ * Y2R_U::SetTransferEndInterrupt service function
+ * Inputs:
+ * 1 : u8, 0 = Disabled, 1 = Enabled
+ * Outputs:
+ * 1 : Result of function, 0 on success, otherwise error code
+ */
static void SetTransferEndInterrupt(Service::Interface* self) {
u32* cmd_buff = Kernel::GetCommandBuffer();
+ transfer_end_interrupt_enabled = cmd_buff[1] & 0xf;
cmd_buff[0] = IPC::MakeHeader(0xD, 1, 0);
cmd_buff[1] = RESULT_SUCCESS.raw;
- LOG_DEBUG(Service_Y2R, "(STUBBED) called");
+
+ LOG_WARNING(Service_Y2R, "(STUBBED) called");
+}
+
+/**
+ * Y2R_U::GetTransferEndInterrupt service function
+ * Outputs:
+ * 1 : Result of function, 0 on success, otherwise error code
+ * 2 : u8, 0 = Disabled, 1 = Enabled
+ */
+static void GetTransferEndInterrupt(Service::Interface* self) {
+ u32* cmd_buff = Kernel::GetCommandBuffer();
+
+ cmd_buff[0] = IPC::MakeHeader(0xE, 2, 0);
+ cmd_buff[1] = RESULT_SUCCESS.raw;
+ cmd_buff[2] = transfer_end_interrupt_enabled;
+
+ LOG_WARNING(Service_Y2R, "(STUBBED) called");
}
/**
@@ -135,8 +276,10 @@ static void SetTransferEndInterrupt(Service::Interface* self) {
static void GetTransferEndEvent(Service::Interface* self) {
u32* cmd_buff = Kernel::GetCommandBuffer();
+ cmd_buff[0] = IPC::MakeHeader(0xF, 2, 0);
cmd_buff[1] = RESULT_SUCCESS.raw;
cmd_buff[3] = Kernel::g_handle_table.Create(completion_event).MoveFrom();
+
LOG_DEBUG(Service_Y2R, "called");
}
@@ -147,12 +290,12 @@ static void SetSendingY(Service::Interface* self) {
conversion.src_Y.image_size = cmd_buff[2];
conversion.src_Y.transfer_unit = cmd_buff[3];
conversion.src_Y.gap = cmd_buff[4];
- u32 src_process_handle = cmd_buff[6];
- LOG_DEBUG(Service_Y2R, "called image_size=0x%08X, transfer_unit=%hu, transfer_stride=%hu, "
- "src_process_handle=0x%08X", conversion.src_Y.image_size,
- conversion.src_Y.transfer_unit, conversion.src_Y.gap, src_process_handle);
+ cmd_buff[0] = IPC::MakeHeader(0x10, 1, 0);
cmd_buff[1] = RESULT_SUCCESS.raw;
+
+ LOG_DEBUG(Service_Y2R, "called image_size=0x%08X, transfer_unit=%hu, transfer_stride=%hu, src_process_handle=0x%08X",
+ conversion.src_Y.image_size, conversion.src_Y.transfer_unit, conversion.src_Y.gap, cmd_buff[6]);
}
static void SetSendingU(Service::Interface* self) {
@@ -162,12 +305,12 @@ static void SetSendingU(Service::Interface* self) {
conversion.src_U.image_size = cmd_buff[2];
conversion.src_U.transfer_unit = cmd_buff[3];
conversion.src_U.gap = cmd_buff[4];
- u32 src_process_handle = cmd_buff[6];
- LOG_DEBUG(Service_Y2R, "called image_size=0x%08X, transfer_unit=%hu, transfer_stride=%hu, "
- "src_process_handle=0x%08X", conversion.src_U.image_size,
- conversion.src_U.transfer_unit, conversion.src_U.gap, src_process_handle);
+ cmd_buff[0] = IPC::MakeHeader(0x11, 1, 0);
cmd_buff[1] = RESULT_SUCCESS.raw;
+
+ LOG_DEBUG(Service_Y2R, "called image_size=0x%08X, transfer_unit=%hu, transfer_stride=%hu, src_process_handle=0x%08X",
+ conversion.src_U.image_size, conversion.src_U.transfer_unit, conversion.src_U.gap, cmd_buff[6]);
}
static void SetSendingV(Service::Interface* self) {
@@ -177,12 +320,12 @@ static void SetSendingV(Service::Interface* self) {
conversion.src_V.image_size = cmd_buff[2];
conversion.src_V.transfer_unit = cmd_buff[3];
conversion.src_V.gap = cmd_buff[4];
- u32 src_process_handle = cmd_buff[6];
- LOG_DEBUG(Service_Y2R, "called image_size=0x%08X, transfer_unit=%hu, transfer_stride=%hu, "
- "src_process_handle=0x%08X", conversion.src_V.image_size,
- conversion.src_V.transfer_unit, conversion.src_V.gap, src_process_handle);
+ cmd_buff[0] = IPC::MakeHeader(0x12, 1, 0);
cmd_buff[1] = RESULT_SUCCESS.raw;
+
+ LOG_DEBUG(Service_Y2R, "called image_size=0x%08X, transfer_unit=%hu, transfer_stride=%hu, src_process_handle=0x%08X",
+ conversion.src_V.image_size, conversion.src_V.transfer_unit, conversion.src_V.gap, cmd_buff[6]);
}
static void SetSendingYUYV(Service::Interface* self) {
@@ -192,12 +335,76 @@ static void SetSendingYUYV(Service::Interface* self) {
conversion.src_YUYV.image_size = cmd_buff[2];
conversion.src_YUYV.transfer_unit = cmd_buff[3];
conversion.src_YUYV.gap = cmd_buff[4];
- u32 src_process_handle = cmd_buff[6];
- LOG_DEBUG(Service_Y2R, "called image_size=0x%08X, transfer_unit=%hu, transfer_stride=%hu, "
- "src_process_handle=0x%08X", conversion.src_YUYV.image_size,
- conversion.src_YUYV.transfer_unit, conversion.src_YUYV.gap, src_process_handle);
+ cmd_buff[0] = IPC::MakeHeader(0x13, 1, 0);
+ cmd_buff[1] = RESULT_SUCCESS.raw;
+
+ LOG_DEBUG(Service_Y2R, "called image_size=0x%08X, transfer_unit=%hu, transfer_stride=%hu, src_process_handle=0x%08X",
+ conversion.src_YUYV.image_size, conversion.src_YUYV.transfer_unit, conversion.src_YUYV.gap, cmd_buff[6]);
+}
+
+/**
+ * Y2R::IsFinishedSendingYuv service function
+ * Output:
+ * 1 : Result of the function, 0 on success, otherwise error code
+ * 2 : u8, 0 = Not Finished, 1 = Finished
+ */
+static void IsFinishedSendingYuv(Service::Interface* self) {
+ u32* cmd_buff = Kernel::GetCommandBuffer();
+
+ cmd_buff[0] = IPC::MakeHeader(0x14, 2, 0);
+ cmd_buff[1] = RESULT_SUCCESS.raw;
+ cmd_buff[2] = 1;
+
+ LOG_WARNING(Service_Y2R, "(STUBBED) called");
+}
+
+/**
+ * Y2R::IsFinishedSendingY service function
+ * Output:
+ * 1 : Result of the function, 0 on success, otherwise error code
+ * 2 : u8, 0 = Not Finished, 1 = Finished
+ */
+static void IsFinishedSendingY(Service::Interface* self) {
+ u32* cmd_buff = Kernel::GetCommandBuffer();
+
+ cmd_buff[0] = IPC::MakeHeader(0x15, 2, 0);
cmd_buff[1] = RESULT_SUCCESS.raw;
+ cmd_buff[2] = 1;
+
+ LOG_WARNING(Service_Y2R, "(STUBBED) called");
+}
+
+/**
+ * Y2R::IsFinishedSendingU service function
+ * Output:
+ * 1 : Result of the function, 0 on success, otherwise error code
+ * 2 : u8, 0 = Not Finished, 1 = Finished
+ */
+static void IsFinishedSendingU(Service::Interface* self) {
+ u32* cmd_buff = Kernel::GetCommandBuffer();
+
+ cmd_buff[0] = IPC::MakeHeader(0x16, 2, 0);
+ cmd_buff[1] = RESULT_SUCCESS.raw;
+ cmd_buff[2] = 1;
+
+ LOG_WARNING(Service_Y2R, "(STUBBED) called");
+}
+
+/**
+ * Y2R::IsFinishedSendingV service function
+ * Output:
+ * 1 : Result of the function, 0 on success, otherwise error code
+ * 2 : u8, 0 = Not Finished, 1 = Finished
+ */
+static void IsFinishedSendingV(Service::Interface* self) {
+ u32* cmd_buff = Kernel::GetCommandBuffer();
+
+ cmd_buff[0] = IPC::MakeHeader(0x17, 2, 0);
+ cmd_buff[1] = RESULT_SUCCESS.raw;
+ cmd_buff[2] = 1;
+
+ LOG_WARNING(Service_Y2R, "(STUBBED) called");
}
static void SetReceiving(Service::Interface* self) {
@@ -207,27 +414,66 @@ static void SetReceiving(Service::Interface* self) {
conversion.dst.image_size = cmd_buff[2];
conversion.dst.transfer_unit = cmd_buff[3];
conversion.dst.gap = cmd_buff[4];
- u32 dst_process_handle = cmd_buff[6];
- LOG_DEBUG(Service_Y2R, "called image_size=0x%08X, transfer_unit=%hu, transfer_stride=%hu, "
- "dst_process_handle=0x%08X", conversion.dst.image_size,
- conversion.dst.transfer_unit, conversion.dst.gap,
- dst_process_handle);
+ cmd_buff[0] = IPC::MakeHeader(0x18, 1, 0);
cmd_buff[1] = RESULT_SUCCESS.raw;
+
+ LOG_DEBUG(Service_Y2R, "called image_size=0x%08X, transfer_unit=%hu, transfer_stride=%hu, dst_process_handle=0x%08X",
+ conversion.dst.image_size, conversion.dst.transfer_unit, conversion.dst.gap, cmd_buff[6]);
+}
+
+/**
+ * Y2R::IsFinishedReceiving service function
+ * Output:
+ * 1 : Result of the function, 0 on success, otherwise error code
+ * 2 : u8, 0 = Not Finished, 1 = Finished
+ */
+static void IsFinishedReceiving(Service::Interface* self) {
+ u32* cmd_buff = Kernel::GetCommandBuffer();
+
+ cmd_buff[0] = IPC::MakeHeader(0x19, 2, 0);
+ cmd_buff[1] = RESULT_SUCCESS.raw;
+ cmd_buff[2] = 1;
+
+ LOG_WARNING(Service_Y2R, "(STUBBED) called");
}
static void SetInputLineWidth(Service::Interface* self) {
u32* cmd_buff = Kernel::GetCommandBuffer();
- LOG_DEBUG(Service_Y2R, "called input_line_width=%u", cmd_buff[1]);
+ cmd_buff[0] = IPC::MakeHeader(0x1A, 1, 0);
cmd_buff[1] = conversion.SetInputLineWidth(cmd_buff[1]).raw;
+
+ LOG_DEBUG(Service_Y2R, "called input_line_width=%u", cmd_buff[1]);
+}
+
+static void GetInputLineWidth(Service::Interface* self) {
+ u32* cmd_buff = Kernel::GetCommandBuffer();
+
+ cmd_buff[0] = IPC::MakeHeader(0x1B, 2, 0);
+ cmd_buff[1] = RESULT_SUCCESS.raw;
+ cmd_buff[2] = conversion.input_line_width;
+
+ LOG_DEBUG(Service_Y2R, "called input_line_width=%u", conversion.input_line_width);
}
static void SetInputLines(Service::Interface* self) {
u32* cmd_buff = Kernel::GetCommandBuffer();
- LOG_DEBUG(Service_Y2R, "called input_line_number=%u", cmd_buff[1]);
+ cmd_buff[0] = IPC::MakeHeader(0x1C, 1, 0);
cmd_buff[1] = conversion.SetInputLines(cmd_buff[1]).raw;
+
+ LOG_DEBUG(Service_Y2R, "called input_lines=%u", cmd_buff[1]);
+}
+
+static void GetInputLines(Service::Interface* self) {
+ u32* cmd_buff = Kernel::GetCommandBuffer();
+
+ cmd_buff[0] = IPC::MakeHeader(0x1D, 2, 0);
+ cmd_buff[1] = RESULT_SUCCESS.raw;
+ cmd_buff[2] = static_cast<u32>(conversion.input_lines);
+
+ LOG_DEBUG(Service_Y2R, "called input_lines=%u", conversion.input_lines);
}
static void SetCoefficient(Service::Interface* self) {
@@ -235,45 +481,111 @@ static void SetCoefficient(Service::Interface* self) {
const u16* coefficients = reinterpret_cast<const u16*>(&cmd_buff[1]);
std::memcpy(conversion.coefficients.data(), coefficients, sizeof(CoefficientSet));
+
+ cmd_buff[0] = IPC::MakeHeader(0x1E, 1, 0);
+ cmd_buff[1] = RESULT_SUCCESS.raw;
+
LOG_DEBUG(Service_Y2R, "called coefficients=[%hX, %hX, %hX, %hX, %hX, %hX, %hX, %hX]",
coefficients[0], coefficients[1], coefficients[2], coefficients[3],
coefficients[4], coefficients[5], coefficients[6], coefficients[7]);
+}
+static void GetCoefficient(Service::Interface* self) {
+ u32* cmd_buff = Kernel::GetCommandBuffer();
+
+ cmd_buff[0] = IPC::MakeHeader(0x1F, 5, 0);
cmd_buff[1] = RESULT_SUCCESS.raw;
+ std::memcpy(&cmd_buff[2], conversion.coefficients.data(), sizeof(CoefficientSet));
+
+ LOG_DEBUG(Service_Y2R, "called");
}
static void SetStandardCoefficient(Service::Interface* self) {
u32* cmd_buff = Kernel::GetCommandBuffer();
- LOG_DEBUG(Service_Y2R, "called standard_coefficient=%u", cmd_buff[1]);
+ u32 index = cmd_buff[1];
+
+ cmd_buff[0] = IPC::MakeHeader(0x20, 1, 0);
+ cmd_buff[1] = conversion.SetStandardCoefficient((StandardCoefficient)index).raw;
+
+ LOG_DEBUG(Service_Y2R, "called standard_coefficient=%u", index);
+}
+
+static void GetStandardCoefficient(Service::Interface* self) {
+ u32* cmd_buff = Kernel::GetCommandBuffer();
+
+ u32 index = cmd_buff[1];
+
+ if (index < ARRAY_SIZE(standard_coefficients)) {
+ cmd_buff[0] = IPC::MakeHeader(0x21, 5, 0);
+ cmd_buff[1] = RESULT_SUCCESS.raw;
+ std::memcpy(&cmd_buff[2], &standard_coefficients[index], sizeof(CoefficientSet));
- cmd_buff[1] = conversion.SetStandardCoefficient((StandardCoefficient)cmd_buff[1]).raw;
+ LOG_DEBUG(Service_Y2R, "called standard_coefficient=%u ", index);
+ } else {
+ cmd_buff[0] = IPC::MakeHeader(0x21, 1, 0);
+ cmd_buff[1] = -1; // TODO(bunnei): Identify the correct error code for this
+
+ LOG_ERROR(Service_Y2R, "called standard_coefficient=%u The argument is invalid!", index);
+ }
}
static void SetAlpha(Service::Interface* self) {
u32* cmd_buff = Kernel::GetCommandBuffer();
conversion.alpha = cmd_buff[1];
+
+ cmd_buff[0] = IPC::MakeHeader(0x22, 1, 0);
+ cmd_buff[1] = RESULT_SUCCESS.raw;
+
LOG_DEBUG(Service_Y2R, "called alpha=%hu", conversion.alpha);
+}
+
+static void GetAlpha(Service::Interface* self) {
+ u32* cmd_buff = Kernel::GetCommandBuffer();
+ cmd_buff[0] = IPC::MakeHeader(0x23, 2, 0);
cmd_buff[1] = RESULT_SUCCESS.raw;
+ cmd_buff[2] = conversion.alpha;
+
+ LOG_DEBUG(Service_Y2R, "called alpha=%hu", conversion.alpha);
}
-static void StartConversion(Service::Interface* self) {
+static void SetDitheringWeightParams(Service::Interface* self) {
u32* cmd_buff = Kernel::GetCommandBuffer();
+ std::memcpy(&dithering_weight_params, &cmd_buff[1], sizeof(DitheringWeightParams));
- HW::Y2R::PerformConversion(conversion);
+ cmd_buff[0] = IPC::MakeHeader(0x24, 1, 0);
+ cmd_buff[1] = RESULT_SUCCESS.raw;
- // dst_image_size would seem to be perfect for this, but it doesn't include the gap :(
- u32 total_output_size = conversion.input_lines *
- (conversion.dst.transfer_unit + conversion.dst.gap);
- VideoCore::g_renderer->Rasterizer()->InvalidateRegion(
- Memory::VirtualToPhysicalAddress(conversion.dst.address), total_output_size);
+ LOG_DEBUG(Service_Y2R, "called");
+}
+
+static void GetDitheringWeightParams(Service::Interface* self) {
+ u32* cmd_buff = Kernel::GetCommandBuffer();
+
+ cmd_buff[0] = IPC::MakeHeader(0x25, 9, 0);
+ cmd_buff[1] = RESULT_SUCCESS.raw;
+ std::memcpy(&cmd_buff[2], &dithering_weight_params, sizeof(DitheringWeightParams));
LOG_DEBUG(Service_Y2R, "called");
+}
+
+static void StartConversion(Service::Interface* self) {
+ u32* cmd_buff = Kernel::GetCommandBuffer();
+
+ // dst_image_size would seem to be perfect for this, but it doesn't include the gap :(
+ u32 total_output_size = conversion.input_lines * (conversion.dst.transfer_unit + conversion.dst.gap);
+ Memory::RasterizerFlushAndInvalidateRegion(Memory::VirtualToPhysicalAddress(conversion.dst.address), total_output_size);
+
+ HW::Y2R::PerformConversion(conversion);
+
completion_event->Signal();
+ cmd_buff[0] = IPC::MakeHeader(0x26, 1, 0);
cmd_buff[1] = RESULT_SUCCESS.raw;
+
+ LOG_DEBUG(Service_Y2R, "called");
}
static void StopConversion(Service::Interface* self) {
@@ -281,6 +593,7 @@ static void StopConversion(Service::Interface* self) {
cmd_buff[0] = IPC::MakeHeader(0x27, 1, 0);
cmd_buff[1] = RESULT_SUCCESS.raw;
+
LOG_DEBUG(Service_Y2R, "called");
}
@@ -293,50 +606,61 @@ static void StopConversion(Service::Interface* self) {
static void IsBusyConversion(Service::Interface* self) {
u32* cmd_buff = Kernel::GetCommandBuffer();
+ cmd_buff[0] = IPC::MakeHeader(0x28, 2, 0);
cmd_buff[1] = RESULT_SUCCESS.raw;
cmd_buff[2] = 0; // StartConversion always finishes immediately
+
LOG_DEBUG(Service_Y2R, "called");
}
/**
- * Y2R_U::SetConversionParams service function
+ * Y2R_U::SetPackageParameter service function
*/
-static void SetConversionParams(Service::Interface* self) {
+static void SetPackageParameter(Service::Interface* self) {
u32* cmd_buff = Kernel::GetCommandBuffer();
auto params = reinterpret_cast<const ConversionParameters*>(&cmd_buff[1]);
- LOG_DEBUG(Service_Y2R,
- "called input_format=%hhu output_format=%hhu rotation=%hhu block_alignment=%hhu "
- "input_line_width=%hu input_lines=%hu standard_coefficient=%hhu "
- "reserved=%hhu alpha=%hX",
- params->input_format, params->output_format, params->rotation, params->block_alignment,
- params->input_line_width, params->input_lines, params->standard_coefficient,
- params->reserved, params->alpha);
-
- ResultCode result = RESULT_SUCCESS;
conversion.input_format = params->input_format;
conversion.output_format = params->output_format;
conversion.rotation = params->rotation;
conversion.block_alignment = params->block_alignment;
- result = conversion.SetInputLineWidth(params->input_line_width);
- if (result.IsError()) goto cleanup;
+
+ ResultCode result = conversion.SetInputLineWidth(params->input_line_width);
+
+ if (result.IsError())
+ goto cleanup;
+
result = conversion.SetInputLines(params->input_lines);
- if (result.IsError()) goto cleanup;
+
+ if (result.IsError())
+ goto cleanup;
+
result = conversion.SetStandardCoefficient(params->standard_coefficient);
- if (result.IsError()) goto cleanup;
+
+ if (result.IsError())
+ goto cleanup;
+
+ conversion.padding = params->padding;
conversion.alpha = params->alpha;
cleanup:
cmd_buff[0] = IPC::MakeHeader(0x29, 1, 0);
cmd_buff[1] = result.raw;
+
+ LOG_DEBUG(Service_Y2R, "called input_format=%hhu output_format=%hhu rotation=%hhu block_alignment=%hhu "
+ "input_line_width=%hu input_lines=%hu standard_coefficient=%hhu reserved=%hhu alpha=%hX",
+ params->input_format, params->output_format, params->rotation, params->block_alignment,
+ params->input_line_width, params->input_lines, params->standard_coefficient, params->padding, params->alpha);
}
static void PingProcess(Service::Interface* self) {
u32* cmd_buff = Kernel::GetCommandBuffer();
+ cmd_buff[0] = IPC::MakeHeader(0x2A, 2, 0);
cmd_buff[1] = RESULT_SUCCESS.raw;
cmd_buff[2] = 0;
+
LOG_WARNING(Service_Y2R, "(STUBBED) called");
}
@@ -362,6 +686,7 @@ static void DriverInitialize(Service::Interface* self) {
cmd_buff[0] = IPC::MakeHeader(0x2B, 1, 0);
cmd_buff[1] = RESULT_SUCCESS.raw;
+
LOG_DEBUG(Service_Y2R, "called");
}
@@ -370,54 +695,67 @@ static void DriverFinalize(Service::Interface* self) {
cmd_buff[0] = IPC::MakeHeader(0x2C, 1, 0);
cmd_buff[1] = RESULT_SUCCESS.raw;
+
+ LOG_DEBUG(Service_Y2R, "called");
+}
+
+
+static void GetPackageParameter(Service::Interface* self) {
+ u32* cmd_buff = Kernel::GetCommandBuffer();
+
+ cmd_buff[0] = IPC::MakeHeader(0x2D, 4, 0);
+ cmd_buff[1] = RESULT_SUCCESS.raw;
+ std::memcpy(&cmd_buff[2], &conversion, sizeof(ConversionParameters));
+
LOG_DEBUG(Service_Y2R, "called");
}
const Interface::FunctionInfo FunctionTable[] = {
{0x00010040, SetInputFormat, "SetInputFormat"},
- {0x00020000, nullptr, "GetInputFormat"},
+ {0x00020000, GetInputFormat, "GetInputFormat"},
{0x00030040, SetOutputFormat, "SetOutputFormat"},
- {0x00040000, nullptr, "GetOutputFormat"},
+ {0x00040000, GetOutputFormat, "GetOutputFormat"},
{0x00050040, SetRotation, "SetRotation"},
- {0x00060000, nullptr, "GetRotation"},
+ {0x00060000, GetRotation, "GetRotation"},
{0x00070040, SetBlockAlignment, "SetBlockAlignment"},
- {0x00080000, nullptr, "GetBlockAlignment"},
- {0x00090040, nullptr, "SetSpacialDithering"},
- {0x000A0000, nullptr, "GetSpacialDithering"},
- {0x000B0040, nullptr, "SetTemporalDithering"},
- {0x000C0000, nullptr, "GetTemporalDithering"},
+ {0x00080000, GetBlockAlignment, "GetBlockAlignment"},
+ {0x00090040, SetSpacialDithering, "SetSpacialDithering"},
+ {0x000A0000, GetSpacialDithering, "GetSpacialDithering"},
+ {0x000B0040, SetTemporalDithering, "SetTemporalDithering"},
+ {0x000C0000, GetTemporalDithering, "GetTemporalDithering"},
{0x000D0040, SetTransferEndInterrupt, "SetTransferEndInterrupt"},
+ {0x000E0000, GetTransferEndInterrupt, "GetTransferEndInterrupt"},
{0x000F0000, GetTransferEndEvent, "GetTransferEndEvent"},
{0x00100102, SetSendingY, "SetSendingY"},
{0x00110102, SetSendingU, "SetSendingU"},
{0x00120102, SetSendingV, "SetSendingV"},
{0x00130102, SetSendingYUYV, "SetSendingYUYV"},
- {0x00140000, nullptr, "IsFinishedSendingYuv"},
- {0x00150000, nullptr, "IsFinishedSendingY"},
- {0x00160000, nullptr, "IsFinishedSendingU"},
- {0x00170000, nullptr, "IsFinishedSendingV"},
+ {0x00140000, IsFinishedSendingYuv, "IsFinishedSendingYuv"},
+ {0x00150000, IsFinishedSendingY, "IsFinishedSendingY"},
+ {0x00160000, IsFinishedSendingU, "IsFinishedSendingU"},
+ {0x00170000, IsFinishedSendingV, "IsFinishedSendingV"},
{0x00180102, SetReceiving, "SetReceiving"},
- {0x00190000, nullptr, "IsFinishedReceiving"},
+ {0x00190000, IsFinishedReceiving, "IsFinishedReceiving"},
{0x001A0040, SetInputLineWidth, "SetInputLineWidth"},
- {0x001B0000, nullptr, "GetInputLineWidth"},
+ {0x001B0000, GetInputLineWidth, "GetInputLineWidth"},
{0x001C0040, SetInputLines, "SetInputLines"},
- {0x001D0000, nullptr, "GetInputLines"},
+ {0x001D0000, GetInputLines, "GetInputLines"},
{0x001E0100, SetCoefficient, "SetCoefficient"},
- {0x001F0000, nullptr, "GetCoefficient"},
+ {0x001F0000, GetCoefficient, "GetCoefficient"},
{0x00200040, SetStandardCoefficient, "SetStandardCoefficient"},
- {0x00210040, nullptr, "GetStandardCoefficientParams"},
+ {0x00210040, GetStandardCoefficient, "GetStandardCoefficient"},
{0x00220040, SetAlpha, "SetAlpha"},
- {0x00230000, nullptr, "GetAlpha"},
- {0x00240200, nullptr, "SetDitheringWeightParams"},
- {0x00250000, nullptr, "GetDitheringWeightParams"},
+ {0x00230000, GetAlpha, "GetAlpha"},
+ {0x00240200, SetDitheringWeightParams,"SetDitheringWeightParams"},
+ {0x00250000, GetDitheringWeightParams,"GetDitheringWeightParams"},
{0x00260000, StartConversion, "StartConversion"},
{0x00270000, StopConversion, "StopConversion"},
{0x00280000, IsBusyConversion, "IsBusyConversion"},
- {0x002901C0, SetConversionParams, "SetConversionParams"},
+ {0x002901C0, SetPackageParameter, "SetPackageParameter"},
{0x002A0000, PingProcess, "PingProcess"},
{0x002B0000, DriverInitialize, "DriverInitialize"},
{0x002C0000, DriverFinalize, "DriverFinalize"},
- {0x002D0000, nullptr, "GetPackageParameter"},
+ {0x002D0000, GetPackageParameter, "GetPackageParameter"},
};
////////////////////////////////////////////////////////////////////////////////////////////////////
diff --git a/src/core/hle/service/y2r_u.h b/src/core/hle/service/y2r_u.h
index 3965a5545..95fa2fdb7 100644
--- a/src/core/hle/service/y2r_u.h
+++ b/src/core/hle/service/y2r_u.h
@@ -97,6 +97,7 @@ struct ConversionConfiguration {
u16 input_line_width;
u16 input_lines;
CoefficientSet coefficients;
+ u8 padding;
u16 alpha;
/// Input parameters for the Y (luma) plane
@@ -109,6 +110,25 @@ struct ConversionConfiguration {
ResultCode SetStandardCoefficient(StandardCoefficient standard_coefficient);
};
+struct DitheringWeightParams {
+ u16 w0_xEven_yEven;
+ u16 w0_xOdd_yEven;
+ u16 w0_xEven_yOdd;
+ u16 w0_xOdd_yOdd;
+ u16 w1_xEven_yEven;
+ u16 w1_xOdd_yEven;
+ u16 w1_xEven_yOdd;
+ u16 w1_xOdd_yOdd;
+ u16 w2_xEven_yEven;
+ u16 w2_xOdd_yEven;
+ u16 w2_xEven_yOdd;
+ u16 w2_xOdd_yOdd;
+ u16 w3_xEven_yEven;
+ u16 w3_xOdd_yEven;
+ u16 w3_xEven_yOdd;
+ u16 w3_xOdd_yOdd;
+};
+
class Interface : public Service::Interface {
public:
Interface();
diff --git a/src/core/hle/svc.cpp b/src/core/hle/svc.cpp
index 1112a905e..fb2aecbf2 100644
--- a/src/core/hle/svc.cpp
+++ b/src/core/hle/svc.cpp
@@ -6,7 +6,6 @@
#include "common/logging/log.h"
#include "common/microprofile.h"
-#include "common/profiler.h"
#include "common/string_util.h"
#include "common/symbols.h"
@@ -1035,8 +1034,6 @@ static const FunctionDef SVC_Table[] = {
{0x7D, HLE::Wrap<QueryProcessMemory>, "QueryProcessMemory"},
};
-Common::Profiling::TimingCategory profiler_svc("SVC Calls");
-
static const FunctionDef* GetSVCInfo(u32 func_num) {
if (func_num >= ARRAY_SIZE(SVC_Table)) {
LOG_ERROR(Kernel_SVC, "unknown svc=0x%02X", func_num);
@@ -1048,7 +1045,6 @@ static const FunctionDef* GetSVCInfo(u32 func_num) {
MICROPROFILE_DEFINE(Kernel_SVC, "Kernel", "SVC", MP_RGB(70, 200, 70));
void CallSVC(u32 immediate) {
- Common::Profiling::ScopeTimer timer_svc(profiler_svc);
MICROPROFILE_SCOPE(Kernel_SVC);
const FunctionDef* info = GetSVCInfo(immediate);
diff --git a/src/core/hw/gpu.cpp b/src/core/hw/gpu.cpp
index 7e2f9cdfa..2fe856293 100644
--- a/src/core/hw/gpu.cpp
+++ b/src/core/hw/gpu.cpp
@@ -115,21 +115,39 @@ inline void Write(u32 addr, const T data) {
u8* start = Memory::GetPhysicalPointer(config.GetStartAddress());
u8* end = Memory::GetPhysicalPointer(config.GetEndAddress());
- if (config.fill_24bit) {
- // fill with 24-bit values
- for (u8* ptr = start; ptr < end; ptr += 3) {
- ptr[0] = config.value_24bit_r;
- ptr[1] = config.value_24bit_g;
- ptr[2] = config.value_24bit_b;
+ // TODO: Consider always accelerating and returning vector of
+ // regions that the accelerated fill did not cover to
+ // reduce/eliminate the fill that the cpu has to do.
+ // This would also mean that the flush below is not needed.
+ // Fill should first flush all surfaces that touch but are
+ // not completely within the fill range.
+ // Then fill all completely covered surfaces, and return the
+ // regions that were between surfaces or within the touching
+ // ones for cpu to manually fill here.
+ if (!VideoCore::g_renderer->Rasterizer()->AccelerateFill(config)) {
+ Memory::RasterizerFlushAndInvalidateRegion(config.GetStartAddress(), config.GetEndAddress() - config.GetStartAddress());
+
+ if (config.fill_24bit) {
+ // fill with 24-bit values
+ for (u8* ptr = start; ptr < end; ptr += 3) {
+ ptr[0] = config.value_24bit_r;
+ ptr[1] = config.value_24bit_g;
+ ptr[2] = config.value_24bit_b;
+ }
+ } else if (config.fill_32bit) {
+ // fill with 32-bit values
+ if (end > start) {
+ u32 value = config.value_32bit;
+ size_t len = (end - start) / sizeof(u32);
+ for (size_t i = 0; i < len; ++i)
+ memcpy(&start[i * sizeof(u32)], &value, sizeof(u32));
+ }
+ } else {
+ // fill with 16-bit values
+ u16 value_16bit = config.value_16bit.Value();
+ for (u8* ptr = start; ptr < end; ptr += sizeof(u16))
+ memcpy(ptr, &value_16bit, sizeof(u16));
}
- } else if (config.fill_32bit) {
- // fill with 32-bit values
- for (u32* ptr = (u32*)start; ptr < (u32*)end; ++ptr)
- *ptr = config.value_32bit;
- } else {
- // fill with 16-bit values
- for (u16* ptr = (u16*)start; ptr < (u16*)end; ++ptr)
- *ptr = config.value_16bit;
}
LOG_TRACE(HW_GPU, "MemoryFill from 0x%08x to 0x%08x", config.GetStartAddress(), config.GetEndAddress());
@@ -139,8 +157,6 @@ inline void Write(u32 addr, const T data) {
} else {
GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PSC1);
}
-
- VideoCore::g_renderer->Rasterizer()->InvalidateRegion(config.GetStartAddress(), config.GetEndAddress() - config.GetStartAddress());
}
// Reset "trigger" flag and set the "finish" flag
@@ -161,184 +177,185 @@ inline void Write(u32 addr, const T data) {
if (Pica::g_debug_context)
Pica::g_debug_context->OnEvent(Pica::DebugContext::Event::IncomingDisplayTransfer, nullptr);
- u8* src_pointer = Memory::GetPhysicalPointer(config.GetPhysicalInputAddress());
- u8* dst_pointer = Memory::GetPhysicalPointer(config.GetPhysicalOutputAddress());
-
- if (config.is_texture_copy) {
- u32 input_width = config.texture_copy.input_width * 16;
- u32 input_gap = config.texture_copy.input_gap * 16;
- u32 output_width = config.texture_copy.output_width * 16;
- u32 output_gap = config.texture_copy.output_gap * 16;
-
- size_t contiguous_input_size = config.texture_copy.size / input_width * (input_width + input_gap);
- VideoCore::g_renderer->Rasterizer()->FlushRegion(config.GetPhysicalInputAddress(), contiguous_input_size);
-
- u32 remaining_size = config.texture_copy.size;
- u32 remaining_input = input_width;
- u32 remaining_output = output_width;
- while (remaining_size > 0) {
- u32 copy_size = std::min({ remaining_input, remaining_output, remaining_size });
+ if (!VideoCore::g_renderer->Rasterizer()->AccelerateDisplayTransfer(config)) {
+ u8* src_pointer = Memory::GetPhysicalPointer(config.GetPhysicalInputAddress());
+ u8* dst_pointer = Memory::GetPhysicalPointer(config.GetPhysicalOutputAddress());
- std::memcpy(dst_pointer, src_pointer, copy_size);
- src_pointer += copy_size;
- dst_pointer += copy_size;
+ if (config.is_texture_copy) {
+ u32 input_width = config.texture_copy.input_width * 16;
+ u32 input_gap = config.texture_copy.input_gap * 16;
+ u32 output_width = config.texture_copy.output_width * 16;
+ u32 output_gap = config.texture_copy.output_gap * 16;
- remaining_input -= copy_size;
- remaining_output -= copy_size;
- remaining_size -= copy_size;
+ size_t contiguous_input_size = config.texture_copy.size / input_width * (input_width + input_gap);
+ Memory::RasterizerFlushRegion(config.GetPhysicalInputAddress(), contiguous_input_size);
- if (remaining_input == 0) {
- remaining_input = input_width;
- src_pointer += input_gap;
- }
- if (remaining_output == 0) {
- remaining_output = output_width;
- dst_pointer += output_gap;
- }
- }
+ size_t contiguous_output_size = config.texture_copy.size / output_width * (output_width + output_gap);
+ Memory::RasterizerFlushAndInvalidateRegion(config.GetPhysicalOutputAddress(), contiguous_output_size);
- LOG_TRACE(HW_GPU, "TextureCopy: 0x%X bytes from 0x%08X(%u+%u)-> 0x%08X(%u+%u), flags 0x%08X",
- config.texture_copy.size,
- config.GetPhysicalInputAddress(), input_width, input_gap,
- config.GetPhysicalOutputAddress(), output_width, output_gap,
- config.flags);
+ u32 remaining_size = config.texture_copy.size;
+ u32 remaining_input = input_width;
+ u32 remaining_output = output_width;
+ while (remaining_size > 0) {
+ u32 copy_size = std::min({ remaining_input, remaining_output, remaining_size });
- size_t contiguous_output_size = config.texture_copy.size / output_width * (output_width + output_gap);
- VideoCore::g_renderer->Rasterizer()->InvalidateRegion(config.GetPhysicalOutputAddress(), contiguous_output_size);
+ std::memcpy(dst_pointer, src_pointer, copy_size);
+ src_pointer += copy_size;
+ dst_pointer += copy_size;
- GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PPF);
- break;
- }
+ remaining_input -= copy_size;
+ remaining_output -= copy_size;
+ remaining_size -= copy_size;
- if (config.scaling > config.ScaleXY) {
- LOG_CRITICAL(HW_GPU, "Unimplemented display transfer scaling mode %u", config.scaling.Value());
- UNIMPLEMENTED();
- break;
- }
+ if (remaining_input == 0) {
+ remaining_input = input_width;
+ src_pointer += input_gap;
+ }
+ if (remaining_output == 0) {
+ remaining_output = output_width;
+ dst_pointer += output_gap;
+ }
+ }
- if (config.input_linear && config.scaling != config.NoScale) {
- LOG_CRITICAL(HW_GPU, "Scaling is only implemented on tiled input");
- UNIMPLEMENTED();
- break;
- }
+ LOG_TRACE(HW_GPU, "TextureCopy: 0x%X bytes from 0x%08X(%u+%u)-> 0x%08X(%u+%u), flags 0x%08X",
+ config.texture_copy.size,
+ config.GetPhysicalInputAddress(), input_width, input_gap,
+ config.GetPhysicalOutputAddress(), output_width, output_gap,
+ config.flags);
- bool horizontal_scale = config.scaling != config.NoScale;
- bool vertical_scale = config.scaling == config.ScaleXY;
+ GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PPF);
+ break;
+ }
- u32 output_width = config.output_width >> horizontal_scale;
- u32 output_height = config.output_height >> vertical_scale;
+ if (config.scaling > config.ScaleXY) {
+ LOG_CRITICAL(HW_GPU, "Unimplemented display transfer scaling mode %u", config.scaling.Value());
+ UNIMPLEMENTED();
+ break;
+ }
- u32 input_size = config.input_width * config.input_height * GPU::Regs::BytesPerPixel(config.input_format);
- u32 output_size = output_width * output_height * GPU::Regs::BytesPerPixel(config.output_format);
+ if (config.input_linear && config.scaling != config.NoScale) {
+ LOG_CRITICAL(HW_GPU, "Scaling is only implemented on tiled input");
+ UNIMPLEMENTED();
+ break;
+ }
- VideoCore::g_renderer->Rasterizer()->FlushRegion(config.GetPhysicalInputAddress(), input_size);
+ int horizontal_scale = config.scaling != config.NoScale ? 1 : 0;
+ int vertical_scale = config.scaling == config.ScaleXY ? 1 : 0;
- for (u32 y = 0; y < output_height; ++y) {
- for (u32 x = 0; x < output_width; ++x) {
- Math::Vec4<u8> src_color;
+ u32 output_width = config.output_width >> horizontal_scale;
+ u32 output_height = config.output_height >> vertical_scale;
- // Calculate the [x,y] position of the input image
- // based on the current output position and the scale
- u32 input_x = x << horizontal_scale;
- u32 input_y = y << vertical_scale;
+ u32 input_size = config.input_width * config.input_height * GPU::Regs::BytesPerPixel(config.input_format);
+ u32 output_size = output_width * output_height * GPU::Regs::BytesPerPixel(config.output_format);
- if (config.flip_vertically) {
- // Flip the y value of the output data,
- // we do this after calculating the [x,y] position of the input image
- // to account for the scaling options.
- y = output_height - y - 1;
- }
+ Memory::RasterizerFlushRegion(config.GetPhysicalInputAddress(), input_size);
+ Memory::RasterizerFlushAndInvalidateRegion(config.GetPhysicalOutputAddress(), output_size);
- u32 dst_bytes_per_pixel = GPU::Regs::BytesPerPixel(config.output_format);
- u32 src_bytes_per_pixel = GPU::Regs::BytesPerPixel(config.input_format);
- u32 src_offset;
- u32 dst_offset;
+ for (u32 y = 0; y < output_height; ++y) {
+ for (u32 x = 0; x < output_width; ++x) {
+ Math::Vec4<u8> src_color;
- if (config.input_linear) {
- if (!config.dont_swizzle) {
- // Interpret the input as linear and the output as tiled
- u32 coarse_y = y & ~7;
- u32 stride = output_width * dst_bytes_per_pixel;
+ // Calculate the [x,y] position of the input image
+ // based on the current output position and the scale
+ u32 input_x = x << horizontal_scale;
+ u32 input_y = y << vertical_scale;
- src_offset = (input_x + input_y * config.input_width) * src_bytes_per_pixel;
- dst_offset = VideoCore::GetMortonOffset(x, y, dst_bytes_per_pixel) + coarse_y * stride;
- } else {
- // Both input and output are linear
- src_offset = (input_x + input_y * config.input_width) * src_bytes_per_pixel;
- dst_offset = (x + y * output_width) * dst_bytes_per_pixel;
+ if (config.flip_vertically) {
+ // Flip the y value of the output data,
+ // we do this after calculating the [x,y] position of the input image
+ // to account for the scaling options.
+ y = output_height - y - 1;
}
- } else {
- if (!config.dont_swizzle) {
- // Interpret the input as tiled and the output as linear
- u32 coarse_y = input_y & ~7;
- u32 stride = config.input_width * src_bytes_per_pixel;
- src_offset = VideoCore::GetMortonOffset(input_x, input_y, src_bytes_per_pixel) + coarse_y * stride;
- dst_offset = (x + y * output_width) * dst_bytes_per_pixel;
+ u32 dst_bytes_per_pixel = GPU::Regs::BytesPerPixel(config.output_format);
+ u32 src_bytes_per_pixel = GPU::Regs::BytesPerPixel(config.input_format);
+ u32 src_offset;
+ u32 dst_offset;
+
+ if (config.input_linear) {
+ if (!config.dont_swizzle) {
+ // Interpret the input as linear and the output as tiled
+ u32 coarse_y = y & ~7;
+ u32 stride = output_width * dst_bytes_per_pixel;
+
+ src_offset = (input_x + input_y * config.input_width) * src_bytes_per_pixel;
+ dst_offset = VideoCore::GetMortonOffset(x, y, dst_bytes_per_pixel) + coarse_y * stride;
+ } else {
+ // Both input and output are linear
+ src_offset = (input_x + input_y * config.input_width) * src_bytes_per_pixel;
+ dst_offset = (x + y * output_width) * dst_bytes_per_pixel;
+ }
} else {
- // Both input and output are tiled
- u32 out_coarse_y = y & ~7;
- u32 out_stride = output_width * dst_bytes_per_pixel;
-
- u32 in_coarse_y = input_y & ~7;
- u32 in_stride = config.input_width * src_bytes_per_pixel;
-
- src_offset = VideoCore::GetMortonOffset(input_x, input_y, src_bytes_per_pixel) + in_coarse_y * in_stride;
- dst_offset = VideoCore::GetMortonOffset(x, y, dst_bytes_per_pixel) + out_coarse_y * out_stride;
+ if (!config.dont_swizzle) {
+ // Interpret the input as tiled and the output as linear
+ u32 coarse_y = input_y & ~7;
+ u32 stride = config.input_width * src_bytes_per_pixel;
+
+ src_offset = VideoCore::GetMortonOffset(input_x, input_y, src_bytes_per_pixel) + coarse_y * stride;
+ dst_offset = (x + y * output_width) * dst_bytes_per_pixel;
+ } else {
+ // Both input and output are tiled
+ u32 out_coarse_y = y & ~7;
+ u32 out_stride = output_width * dst_bytes_per_pixel;
+
+ u32 in_coarse_y = input_y & ~7;
+ u32 in_stride = config.input_width * src_bytes_per_pixel;
+
+ src_offset = VideoCore::GetMortonOffset(input_x, input_y, src_bytes_per_pixel) + in_coarse_y * in_stride;
+ dst_offset = VideoCore::GetMortonOffset(x, y, dst_bytes_per_pixel) + out_coarse_y * out_stride;
+ }
}
- }
- const u8* src_pixel = src_pointer + src_offset;
- src_color = DecodePixel(config.input_format, src_pixel);
- if (config.scaling == config.ScaleX) {
- Math::Vec4<u8> pixel = DecodePixel(config.input_format, src_pixel + src_bytes_per_pixel);
- src_color = ((src_color + pixel) / 2).Cast<u8>();
- } else if (config.scaling == config.ScaleXY) {
- Math::Vec4<u8> pixel1 = DecodePixel(config.input_format, src_pixel + 1 * src_bytes_per_pixel);
- Math::Vec4<u8> pixel2 = DecodePixel(config.input_format, src_pixel + 2 * src_bytes_per_pixel);
- Math::Vec4<u8> pixel3 = DecodePixel(config.input_format, src_pixel + 3 * src_bytes_per_pixel);
- src_color = (((src_color + pixel1) + (pixel2 + pixel3)) / 4).Cast<u8>();
- }
+ const u8* src_pixel = src_pointer + src_offset;
+ src_color = DecodePixel(config.input_format, src_pixel);
+ if (config.scaling == config.ScaleX) {
+ Math::Vec4<u8> pixel = DecodePixel(config.input_format, src_pixel + src_bytes_per_pixel);
+ src_color = ((src_color + pixel) / 2).Cast<u8>();
+ } else if (config.scaling == config.ScaleXY) {
+ Math::Vec4<u8> pixel1 = DecodePixel(config.input_format, src_pixel + 1 * src_bytes_per_pixel);
+ Math::Vec4<u8> pixel2 = DecodePixel(config.input_format, src_pixel + 2 * src_bytes_per_pixel);
+ Math::Vec4<u8> pixel3 = DecodePixel(config.input_format, src_pixel + 3 * src_bytes_per_pixel);
+ src_color = (((src_color + pixel1) + (pixel2 + pixel3)) / 4).Cast<u8>();
+ }
- u8* dst_pixel = dst_pointer + dst_offset;
- switch (config.output_format) {
- case Regs::PixelFormat::RGBA8:
- Color::EncodeRGBA8(src_color, dst_pixel);
- break;
+ u8* dst_pixel = dst_pointer + dst_offset;
+ switch (config.output_format) {
+ case Regs::PixelFormat::RGBA8:
+ Color::EncodeRGBA8(src_color, dst_pixel);
+ break;
- case Regs::PixelFormat::RGB8:
- Color::EncodeRGB8(src_color, dst_pixel);
- break;
+ case Regs::PixelFormat::RGB8:
+ Color::EncodeRGB8(src_color, dst_pixel);
+ break;
- case Regs::PixelFormat::RGB565:
- Color::EncodeRGB565(src_color, dst_pixel);
- break;
+ case Regs::PixelFormat::RGB565:
+ Color::EncodeRGB565(src_color, dst_pixel);
+ break;
- case Regs::PixelFormat::RGB5A1:
- Color::EncodeRGB5A1(src_color, dst_pixel);
- break;
+ case Regs::PixelFormat::RGB5A1:
+ Color::EncodeRGB5A1(src_color, dst_pixel);
+ break;
- case Regs::PixelFormat::RGBA4:
- Color::EncodeRGBA4(src_color, dst_pixel);
- break;
+ case Regs::PixelFormat::RGBA4:
+ Color::EncodeRGBA4(src_color, dst_pixel);
+ break;
- default:
- LOG_ERROR(HW_GPU, "Unknown destination framebuffer format %x", config.output_format.Value());
- break;
+ default:
+ LOG_ERROR(HW_GPU, "Unknown destination framebuffer format %x", config.output_format.Value());
+ break;
+ }
}
}
- }
- LOG_TRACE(HW_GPU, "DisplayTriggerTransfer: 0x%08x bytes from 0x%08x(%ux%u)-> 0x%08x(%ux%u), dst format %x, flags 0x%08X",
+ LOG_TRACE(HW_GPU, "DisplayTriggerTransfer: 0x%08x bytes from 0x%08x(%ux%u)-> 0x%08x(%ux%u), dst format %x, flags 0x%08X",
config.output_height * output_width * GPU::Regs::BytesPerPixel(config.output_format),
config.GetPhysicalInputAddress(), config.input_width.Value(), config.input_height.Value(),
config.GetPhysicalOutputAddress(), output_width, output_height,
config.output_format.Value(), config.flags);
+ }
g_regs.display_transfer_config.trigger = 0;
GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PPF);
-
- VideoCore::g_renderer->Rasterizer()->InvalidateRegion(config.GetPhysicalOutputAddress(), output_size);
}
break;
}
diff --git a/src/core/hw/gpu.h b/src/core/hw/gpu.h
index a00adbf53..da4c345b4 100644
--- a/src/core/hw/gpu.h
+++ b/src/core/hw/gpu.h
@@ -78,7 +78,7 @@ struct Regs {
INSERT_PADDING_WORDS(0x4);
- struct {
+ struct MemoryFillConfig {
u32 address_start;
u32 address_end;
@@ -165,7 +165,7 @@ struct Regs {
INSERT_PADDING_WORDS(0x169);
- struct {
+ struct DisplayTransferConfig {
u32 input_address;
u32 output_address;
diff --git a/src/core/loader/ncch.cpp b/src/core/loader/ncch.cpp
index a4b47ef8c..066e91a9e 100644
--- a/src/core/loader/ncch.cpp
+++ b/src/core/loader/ncch.cpp
@@ -255,7 +255,7 @@ ResultStatus AppLoader_NCCH::Load() {
resource_limit_category = exheader_header.arm11_system_local_caps.resource_limit_category;
LOG_INFO(Loader, "Name: %s" , exheader_header.codeset_info.name);
- LOG_INFO(Loader, "Program ID: %016X" , ncch_header.program_id);
+ LOG_INFO(Loader, "Program ID: %016llX" , ncch_header.program_id);
LOG_DEBUG(Loader, "Code compressed: %s" , is_compressed ? "yes" : "no");
LOG_DEBUG(Loader, "Entry point: 0x%08X", entry_point);
LOG_DEBUG(Loader, "Code size: 0x%08X", code_size);
diff --git a/src/core/memory.cpp b/src/core/memory.cpp
index 7de5bd15d..ee9b69f81 100644
--- a/src/core/memory.cpp
+++ b/src/core/memory.cpp
@@ -15,6 +15,9 @@
#include "core/memory_setup.h"
#include "core/mmio.h"
+#include "video_core/renderer_base.h"
+#include "video_core/video_core.h"
+
namespace Memory {
enum class PageType {
@@ -22,8 +25,12 @@ enum class PageType {
Unmapped,
/// Page is mapped to regular memory. This is the only type you can get pointers to.
Memory,
+ /// Page is mapped to regular memory, but also needs to check for rasterizer cache flushing and invalidation
+ RasterizerCachedMemory,
/// Page is mapped to a I/O region. Writing and reading to this page is handled by functions.
Special,
+ /// Page is mapped to a I/O region, but also needs to check for rasterizer cache flushing and invalidation
+ RasterizerCachedSpecial,
};
struct SpecialRegion {
@@ -57,6 +64,12 @@ struct PageTable {
* the corresponding entry in `pointers` MUST be set to null.
*/
std::array<PageType, NUM_ENTRIES> attributes;
+
+ /**
+ * Indicates the number of externally cached resources touching a page that should be
+ * flushed before the memory is accessed
+ */
+ std::array<u8, NUM_ENTRIES> cached_res_count;
};
/// Singular page table used for the singleton process
@@ -72,8 +85,15 @@ static void MapPages(u32 base, u32 size, u8* memory, PageType type) {
while (base != end) {
ASSERT_MSG(base < PageTable::NUM_ENTRIES, "out of range mapping at %08X", base);
+ // Since pages are unmapped on shutdown after video core is shutdown, the renderer may be null here
+ if (current_page_table->attributes[base] == PageType::RasterizerCachedMemory ||
+ current_page_table->attributes[base] == PageType::RasterizerCachedSpecial) {
+ RasterizerFlushAndInvalidateRegion(VirtualToPhysicalAddress(base << PAGE_BITS), PAGE_SIZE);
+ }
+
current_page_table->attributes[base] = type;
current_page_table->pointers[base] = memory;
+ current_page_table->cached_res_count[base] = 0;
base += 1;
if (memory != nullptr)
@@ -84,6 +104,7 @@ static void MapPages(u32 base, u32 size, u8* memory, PageType type) {
void InitMemoryMap() {
main_page_table.pointers.fill(nullptr);
main_page_table.attributes.fill(PageType::Unmapped);
+ main_page_table.cached_res_count.fill(0);
}
void MapMemoryRegion(VAddr base, u32 size, u8* target) {
@@ -107,6 +128,28 @@ void UnmapRegion(VAddr base, u32 size) {
}
/**
+ * Gets a pointer to the exact memory at the virtual address (i.e. not page aligned)
+ * using a VMA from the current process
+ */
+static u8* GetPointerFromVMA(VAddr vaddr) {
+ u8* direct_pointer = nullptr;
+
+ auto& vma = Kernel::g_current_process->vm_manager.FindVMA(vaddr)->second;
+ switch (vma.type) {
+ case Kernel::VMAType::AllocatedMemoryBlock:
+ direct_pointer = vma.backing_block->data() + vma.offset;
+ break;
+ case Kernel::VMAType::BackingMemory:
+ direct_pointer = vma.backing_memory;
+ break;
+ default:
+ UNREACHABLE();
+ }
+
+ return direct_pointer + (vaddr - vma.base);
+}
+
+/**
* This function should only be called for virtual addreses with attribute `PageType::Special`.
*/
static MMIORegionPointer GetMMIOHandler(VAddr vaddr) {
@@ -126,6 +169,7 @@ template <typename T>
T Read(const VAddr vaddr) {
const u8* page_pointer = current_page_table->pointers[vaddr >> PAGE_BITS];
if (page_pointer) {
+ // NOTE: Avoid adding any extra logic to this fast-path block
T value;
std::memcpy(&value, &page_pointer[vaddr & PAGE_MASK], sizeof(T));
return value;
@@ -139,8 +183,22 @@ T Read(const VAddr vaddr) {
case PageType::Memory:
ASSERT_MSG(false, "Mapped memory page without a pointer @ %08X", vaddr);
break;
+ case PageType::RasterizerCachedMemory:
+ {
+ RasterizerFlushRegion(VirtualToPhysicalAddress(vaddr), sizeof(T));
+
+ T value;
+ std::memcpy(&value, GetPointerFromVMA(vaddr), sizeof(T));
+ return value;
+ }
case PageType::Special:
return ReadMMIO<T>(GetMMIOHandler(vaddr), vaddr);
+ case PageType::RasterizerCachedSpecial:
+ {
+ RasterizerFlushRegion(VirtualToPhysicalAddress(vaddr), sizeof(T));
+
+ return ReadMMIO<T>(GetMMIOHandler(vaddr), vaddr);
+ }
default:
UNREACHABLE();
}
@@ -153,6 +211,7 @@ template <typename T>
void Write(const VAddr vaddr, const T data) {
u8* page_pointer = current_page_table->pointers[vaddr >> PAGE_BITS];
if (page_pointer) {
+ // NOTE: Avoid adding any extra logic to this fast-path block
std::memcpy(&page_pointer[vaddr & PAGE_MASK], &data, sizeof(T));
return;
}
@@ -165,9 +224,23 @@ void Write(const VAddr vaddr, const T data) {
case PageType::Memory:
ASSERT_MSG(false, "Mapped memory page without a pointer @ %08X", vaddr);
break;
+ case PageType::RasterizerCachedMemory:
+ {
+ RasterizerFlushAndInvalidateRegion(VirtualToPhysicalAddress(vaddr), sizeof(T));
+
+ std::memcpy(GetPointerFromVMA(vaddr), &data, sizeof(T));
+ break;
+ }
case PageType::Special:
WriteMMIO<T>(GetMMIOHandler(vaddr), vaddr, data);
break;
+ case PageType::RasterizerCachedSpecial:
+ {
+ RasterizerFlushAndInvalidateRegion(VirtualToPhysicalAddress(vaddr), sizeof(T));
+
+ WriteMMIO<T>(GetMMIOHandler(vaddr), vaddr, data);
+ break;
+ }
default:
UNREACHABLE();
}
@@ -179,6 +252,10 @@ u8* GetPointer(const VAddr vaddr) {
return page_pointer + (vaddr & PAGE_MASK);
}
+ if (current_page_table->attributes[vaddr >> PAGE_BITS] == PageType::RasterizerCachedMemory) {
+ return GetPointerFromVMA(vaddr);
+ }
+
LOG_ERROR(HW_Memory, "unknown GetPointer @ 0x%08x", vaddr);
return nullptr;
}
@@ -187,6 +264,69 @@ u8* GetPhysicalPointer(PAddr address) {
return GetPointer(PhysicalToVirtualAddress(address));
}
+void RasterizerMarkRegionCached(PAddr start, u32 size, int count_delta) {
+ if (start == 0) {
+ return;
+ }
+
+ u32 num_pages = ((start + size - 1) >> PAGE_BITS) - (start >> PAGE_BITS) + 1;
+ PAddr paddr = start;
+
+ for (unsigned i = 0; i < num_pages; ++i) {
+ VAddr vaddr = PhysicalToVirtualAddress(paddr);
+ u8& res_count = current_page_table->cached_res_count[vaddr >> PAGE_BITS];
+ ASSERT_MSG(count_delta <= UINT8_MAX - res_count, "Rasterizer resource cache counter overflow!");
+ ASSERT_MSG(count_delta >= -res_count, "Rasterizer resource cache counter underflow!");
+
+ // Switch page type to cached if now cached
+ if (res_count == 0) {
+ PageType& page_type = current_page_table->attributes[vaddr >> PAGE_BITS];
+ switch (page_type) {
+ case PageType::Memory:
+ page_type = PageType::RasterizerCachedMemory;
+ current_page_table->pointers[vaddr >> PAGE_BITS] = nullptr;
+ break;
+ case PageType::Special:
+ page_type = PageType::RasterizerCachedSpecial;
+ break;
+ default:
+ UNREACHABLE();
+ }
+ }
+
+ res_count += count_delta;
+
+ // Switch page type to uncached if now uncached
+ if (res_count == 0) {
+ PageType& page_type = current_page_table->attributes[vaddr >> PAGE_BITS];
+ switch (page_type) {
+ case PageType::RasterizerCachedMemory:
+ page_type = PageType::Memory;
+ current_page_table->pointers[vaddr >> PAGE_BITS] = GetPointerFromVMA(vaddr & ~PAGE_MASK);
+ break;
+ case PageType::RasterizerCachedSpecial:
+ page_type = PageType::Special;
+ break;
+ default:
+ UNREACHABLE();
+ }
+ }
+ paddr += PAGE_SIZE;
+ }
+}
+
+void RasterizerFlushRegion(PAddr start, u32 size) {
+ if (VideoCore::g_renderer != nullptr) {
+ VideoCore::g_renderer->Rasterizer()->FlushRegion(start, size);
+ }
+}
+
+void RasterizerFlushAndInvalidateRegion(PAddr start, u32 size) {
+ if (VideoCore::g_renderer != nullptr) {
+ VideoCore::g_renderer->Rasterizer()->FlushAndInvalidateRegion(start, size);
+ }
+}
+
u8 Read8(const VAddr addr) {
return Read<u8>(addr);
}
diff --git a/src/core/memory.h b/src/core/memory.h
index 5af72b7a7..9caa3c3f5 100644
--- a/src/core/memory.h
+++ b/src/core/memory.h
@@ -148,4 +148,20 @@ VAddr PhysicalToVirtualAddress(PAddr addr);
*/
u8* GetPhysicalPointer(PAddr address);
+/**
+ * Adds the supplied value to the rasterizer resource cache counter of each
+ * page touching the region.
+ */
+void RasterizerMarkRegionCached(PAddr start, u32 size, int count_delta);
+
+/**
+ * Flushes any externally cached rasterizer resources touching the given region.
+ */
+void RasterizerFlushRegion(PAddr start, u32 size);
+
+/**
+ * Flushes and invalidates any externally cached rasterizer resources touching the given region.
+ */
+void RasterizerFlushAndInvalidateRegion(PAddr start, u32 size);
+
}
diff --git a/src/core/settings.cpp b/src/core/settings.cpp
index 1aa26fbd2..eaf5c8461 100644
--- a/src/core/settings.cpp
+++ b/src/core/settings.cpp
@@ -19,7 +19,7 @@ void Apply() {
VideoCore::g_hw_renderer_enabled = values.use_hw_renderer;
VideoCore::g_shader_jit_enabled = values.use_shader_jit;
-
+ VideoCore::g_scaled_resolution_enabled = values.use_scaled_resolution;
}
} // namespace
diff --git a/src/core/settings.h b/src/core/settings.h
index 4933a516d..d620d8461 100644
--- a/src/core/settings.h
+++ b/src/core/settings.h
@@ -55,6 +55,7 @@ struct Values {
// Renderer
bool use_hw_renderer;
bool use_shader_jit;
+ bool use_scaled_resolution;
float bg_red;
float bg_green;
diff --git a/src/video_core/CMakeLists.txt b/src/video_core/CMakeLists.txt
index 76cfd4f7d..de4082b1f 100644
--- a/src/video_core/CMakeLists.txt
+++ b/src/video_core/CMakeLists.txt
@@ -16,6 +16,7 @@ set(SRCS
shader/shader_interpreter.cpp
swrasterizer.cpp
utils.cpp
+ vertex_loader.cpp
video_core.cpp
)
@@ -43,6 +44,7 @@ set(HEADERS
shader/shader_interpreter.h
swrasterizer.h
utils.h
+ vertex_loader.h
video_core.h
)
diff --git a/src/video_core/command_processor.cpp b/src/video_core/command_processor.cpp
index 3abe79c09..58883e374 100644
--- a/src/video_core/command_processor.cpp
+++ b/src/video_core/command_processor.cpp
@@ -7,7 +7,6 @@
#include "common/alignment.h"
#include "common/microprofile.h"
-#include "common/profiler.h"
#include "core/settings.h"
#include "core/hle/service/gsp_gpu.h"
@@ -22,6 +21,7 @@
#include "video_core/video_core.h"
#include "video_core/debug_utils/debug_utils.h"
#include "video_core/shader/shader_interpreter.h"
+#include "video_core/vertex_loader.h"
namespace Pica {
@@ -35,8 +35,6 @@ static int default_attr_counter = 0;
static u32 default_attr_write_buffer[3];
-Common::Profiling::TimingCategory category_drawing("Drawing");
-
// Expand a 4-bit mask to 4-byte mask, e.g. 0b0101 -> 0x00FF00FF
static const u32 expand_bits_to_bytes[] = {
0x00000000, 0x000000ff, 0x0000ff00, 0x0000ffff,
@@ -186,60 +184,19 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
case PICA_REG_INDEX(trigger_draw):
case PICA_REG_INDEX(trigger_draw_indexed):
{
- Common::Profiling::ScopeTimer scope_timer(category_drawing);
MICROPROFILE_SCOPE(GPU_Drawing);
#if PICA_LOG_TEV
DebugUtils::DumpTevStageConfig(regs.GetTevStages());
#endif
-
if (g_debug_context)
g_debug_context->OnEvent(DebugContext::Event::IncomingPrimitiveBatch, nullptr);
- const auto& attribute_config = regs.vertex_attributes;
- const u32 base_address = attribute_config.GetPhysicalBaseAddress();
-
- // Information about internal vertex attributes
- u32 vertex_attribute_sources[16];
- boost::fill(vertex_attribute_sources, 0xdeadbeef);
- u32 vertex_attribute_strides[16] = {};
- Regs::VertexAttributeFormat vertex_attribute_formats[16] = {};
-
- u32 vertex_attribute_elements[16] = {};
- u32 vertex_attribute_element_size[16] = {};
-
- // Setup attribute data from loaders
- for (int loader = 0; loader < 12; ++loader) {
- const auto& loader_config = attribute_config.attribute_loaders[loader];
-
- u32 offset = 0;
-
- // TODO: What happens if a loader overwrites a previous one's data?
- for (unsigned component = 0; component < loader_config.component_count; ++component) {
- if (component >= 12) {
- LOG_ERROR(HW_GPU, "Overflow in the vertex attribute loader %u trying to load component %u", loader, component);
- continue;
- }
-
- u32 attribute_index = loader_config.GetComponent(component);
- if (attribute_index < 12) {
- int element_size = attribute_config.GetElementSizeInBytes(attribute_index);
- offset = Common::AlignUp(offset, element_size);
- vertex_attribute_sources[attribute_index] = base_address + loader_config.data_offset + offset;
- vertex_attribute_strides[attribute_index] = static_cast<u32>(loader_config.byte_count);
- vertex_attribute_formats[attribute_index] = attribute_config.GetFormat(attribute_index);
- vertex_attribute_elements[attribute_index] = attribute_config.GetNumElements(attribute_index);
- vertex_attribute_element_size[attribute_index] = element_size;
- offset += attribute_config.GetStride(attribute_index);
- } else if (attribute_index < 16) {
- // Attribute ids 12, 13, 14 and 15 signify 4, 8, 12 and 16-byte paddings, respectively
- offset = Common::AlignUp(offset, 4);
- offset += (attribute_index - 11) * 4;
- } else {
- UNREACHABLE(); // This is truly unreachable due to the number of bits for each component
- }
- }
- }
+ // Processes information about internal vertex attributes to figure out how a vertex is loaded.
+ // Later, these can be compiled and cached.
+ VertexLoader loader;
+ const u32 base_address = regs.vertex_attributes.GetPhysicalBaseAddress();
+ loader.Setup(regs);
// Load vertices
bool is_indexed = (id == PICA_REG_INDEX(trigger_draw_indexed));
@@ -263,32 +220,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
}
}
- class {
- /// Combine overlapping and close ranges
- void SimplifyRanges() {
- for (auto it = ranges.begin(); it != ranges.end(); ++it) {
- // NOTE: We add 32 to the range end address to make sure "close" ranges are combined, too
- auto it2 = std::next(it);
- while (it2 != ranges.end() && it->first + it->second + 32 >= it2->first) {
- it->second = std::max(it->second, it2->first + it2->second - it->first);
- it2 = ranges.erase(it2);
- }
- }
- }
-
- public:
- /// Record a particular memory access in the list
- void AddAccess(u32 paddr, u32 size) {
- // Create new range or extend existing one
- ranges[paddr] = std::max(ranges[paddr], size);
-
- // Simplify ranges...
- SimplifyRanges();
- }
-
- /// Map of accessed ranges (mapping start address to range size)
- std::map<u32, u32> ranges;
- } memory_accesses;
+ DebugUtils::MemoryAccessTracker memory_accesses;
// Simple circular-replacement vertex cache
// The size has been tuned for optimal balance between hit-rate and the cost of lookup
@@ -332,60 +264,13 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
if (!vertex_cache_hit) {
// Initialize data for the current vertex
Shader::InputVertex input;
-
- for (int i = 0; i < attribute_config.GetNumTotalAttributes(); ++i) {
- if (vertex_attribute_elements[i] != 0) {
- // Default attribute values set if array elements have < 4 components. This
- // is *not* carried over from the default attribute settings even if they're
- // enabled for this attribute.
- static const float24 zero = float24::FromFloat32(0.0f);
- static const float24 one = float24::FromFloat32(1.0f);
- input.attr[i] = Math::Vec4<float24>(zero, zero, zero, one);
-
- // Load per-vertex data from the loader arrays
- for (unsigned int comp = 0; comp < vertex_attribute_elements[i]; ++comp) {
- u32 source_addr = vertex_attribute_sources[i] + vertex_attribute_strides[i] * vertex + comp * vertex_attribute_element_size[i];
- const u8* srcdata = Memory::GetPhysicalPointer(source_addr);
-
- if (g_debug_context && Pica::g_debug_context->recorder) {
- memory_accesses.AddAccess(source_addr,
- (vertex_attribute_formats[i] == Regs::VertexAttributeFormat::FLOAT) ? 4
- : (vertex_attribute_formats[i] == Regs::VertexAttributeFormat::SHORT) ? 2 : 1);
- }
-
- const float srcval =
- (vertex_attribute_formats[i] == Regs::VertexAttributeFormat::BYTE) ? *reinterpret_cast<const s8*>(srcdata) :
- (vertex_attribute_formats[i] == Regs::VertexAttributeFormat::UBYTE) ? *reinterpret_cast<const u8*>(srcdata) :
- (vertex_attribute_formats[i] == Regs::VertexAttributeFormat::SHORT) ? *reinterpret_cast<const s16*>(srcdata) :
- *reinterpret_cast<const float*>(srcdata);
-
- input.attr[i][comp] = float24::FromFloat32(srcval);
- LOG_TRACE(HW_GPU, "Loaded component %x of attribute %x for vertex %x (index %x) from 0x%08x + 0x%08x + 0x%04x: %f",
- comp, i, vertex, index,
- attribute_config.GetPhysicalBaseAddress(),
- vertex_attribute_sources[i] - base_address,
- vertex_attribute_strides[i] * vertex + comp * vertex_attribute_element_size[i],
- input.attr[i][comp].ToFloat32());
- }
- } else if (attribute_config.IsDefaultAttribute(i)) {
- // Load the default attribute if we're configured to do so
- input.attr[i] = g_state.vs.default_attributes[i];
- LOG_TRACE(HW_GPU, "Loaded default attribute %x for vertex %x (index %x): (%f, %f, %f, %f)",
- i, vertex, index,
- input.attr[i][0].ToFloat32(), input.attr[i][1].ToFloat32(),
- input.attr[i][2].ToFloat32(), input.attr[i][3].ToFloat32());
- } else {
- // TODO(yuriks): In this case, no data gets loaded and the vertex
- // remains with the last value it had. This isn't currently maintained
- // as global state, however, and so won't work in Citra yet.
- }
- }
+ loader.LoadVertex(base_address, index, vertex, input, memory_accesses);
if (g_debug_context)
g_debug_context->OnEvent(DebugContext::Event::VertexLoaded, (void*)&input);
// Send to vertex shader
- output = Shader::Run(shader_unit, input, attribute_config.GetNumTotalAttributes());
+ output = Shader::Run(shader_unit, input, loader.GetNumTotalAttributes());
if (is_indexed) {
vertex_cache[vertex_cache_pos] = output;
diff --git a/src/video_core/debug_utils/debug_utils.cpp b/src/video_core/debug_utils/debug_utils.cpp
index c3a9c9598..178a566f7 100644
--- a/src/video_core/debug_utils/debug_utils.cpp
+++ b/src/video_core/debug_utils/debug_utils.cpp
@@ -40,15 +40,12 @@ using nihstro::DVLPHeader;
namespace Pica {
-void DebugContext::OnEvent(Event event, void* data) {
- if (!breakpoints[event].enabled)
- return;
-
+void DebugContext::DoOnEvent(Event event, void* data) {
{
std::unique_lock<std::mutex> lock(breakpoint_mutex);
- // Commit the hardware renderer's framebuffer so it will show on debug widgets
- VideoCore::g_renderer->Rasterizer()->FlushFramebuffer();
+ // Commit the rasterizer's caches so framebuffers, render targets, etc. will show on debug widgets
+ VideoCore::g_renderer->Rasterizer()->FlushAll();
// TODO: Should stop the CPU thread here once we multithread emulation.
diff --git a/src/video_core/debug_utils/debug_utils.h b/src/video_core/debug_utils/debug_utils.h
index 7df941619..dd0828cee 100644
--- a/src/video_core/debug_utils/debug_utils.h
+++ b/src/video_core/debug_utils/debug_utils.h
@@ -114,7 +114,15 @@ public:
* @param event Event which has happened
* @param data Optional data pointer (pass nullptr if unused). Needs to remain valid until Resume() is called.
*/
- void OnEvent(Event event, void* data);
+ void OnEvent(Event event, void* data) {
+ // This check is left in the header to allow the compiler to inline it.
+ if (!breakpoints[(int)event].enabled)
+ return;
+ // For the rest of event handling, call a separate function.
+ DoOnEvent(event, data);
+ }
+
+ void DoOnEvent(Event event, void *data);
/**
* Resume from the current breakpoint.
@@ -126,12 +134,14 @@ public:
* Delete all set breakpoints and resume emulation.
*/
void ClearBreakpoints() {
- breakpoints.clear();
+ for (auto &bp : breakpoints) {
+ bp.enabled = false;
+ }
Resume();
}
// TODO: Evaluate if access to these members should be hidden behind a public interface.
- std::map<Event, BreakPoint> breakpoints;
+ std::array<BreakPoint, (int)Event::NumEvents> breakpoints;
Event active_breakpoint;
bool at_breakpoint = false;
@@ -206,6 +216,36 @@ void DumpTexture(const Pica::Regs::TextureConfig& texture_config, u8* data);
void DumpTevStageConfig(const std::array<Pica::Regs::TevStageConfig,6>& stages);
+/**
+ * Used in the vertex loader to merge access records. TODO: Investigate if actually useful.
+ */
+class MemoryAccessTracker {
+ /// Combine overlapping and close ranges
+ void SimplifyRanges() {
+ for (auto it = ranges.begin(); it != ranges.end(); ++it) {
+ // NOTE: We add 32 to the range end address to make sure "close" ranges are combined, too
+ auto it2 = std::next(it);
+ while (it2 != ranges.end() && it->first + it->second + 32 >= it2->first) {
+ it->second = std::max(it->second, it2->first + it2->second - it->first);
+ it2 = ranges.erase(it2);
+ }
+ }
+ }
+
+public:
+ /// Record a particular memory access in the list
+ void AddAccess(u32 paddr, u32 size) {
+ // Create new range or extend existing one
+ ranges[paddr] = std::max(ranges[paddr], size);
+
+ // Simplify ranges...
+ SimplifyRanges();
+ }
+
+ /// Map of accessed ranges (mapping start address to range size)
+ std::map<u32, u32> ranges;
+};
+
} // namespace
} // namespace
diff --git a/src/video_core/pica.h b/src/video_core/pica.h
index 4552ff81c..cf130d7f8 100644
--- a/src/video_core/pica.h
+++ b/src/video_core/pica.h
@@ -577,7 +577,7 @@ struct Regs {
}
}
- struct {
+ struct FramebufferConfig {
INSERT_PADDING_WORDS(0x3);
union {
@@ -747,8 +747,13 @@ struct Regs {
case LightingSampler::ReflectGreen:
case LightingSampler::ReflectBlue:
return (config == LightingConfig::Config4) || (config == LightingConfig::Config5) || (config == LightingConfig::Config7);
+ default:
+ UNREACHABLE_MSG("Regs::IsLightingSamplerSupported: Reached "
+ "unreachable section, sampler should be one "
+ "of Distribution0, Distribution1, Fresnel, "
+ "ReflectRed, ReflectGreen or ReflectBlue, instead "
+ "got %i", static_cast<int>(config));
}
- return false;
}
struct {
diff --git a/src/video_core/rasterizer.cpp b/src/video_core/rasterizer.cpp
index 0434ad05a..9cf77b1f2 100644
--- a/src/video_core/rasterizer.cpp
+++ b/src/video_core/rasterizer.cpp
@@ -9,7 +9,6 @@
#include "common/common_types.h"
#include "common/math_util.h"
#include "common/microprofile.h"
-#include "common/profiler.h"
#include "core/memory.h"
#include "core/hw/gpu.h"
@@ -287,7 +286,6 @@ static int SignedArea (const Math::Vec2<Fix12P4>& vtx1,
return Math::Cross(vec1, vec2).z;
};
-static Common::Profiling::TimingCategory rasterization_category("Rasterization");
MICROPROFILE_DEFINE(GPU_Rasterization, "GPU", "Rasterization", MP_RGB(50, 50, 240));
/**
@@ -300,7 +298,6 @@ static void ProcessTriangleInternal(const Shader::OutputVertex& v0,
bool reversed = false)
{
const auto& regs = g_state.regs;
- Common::Profiling::ScopeTimer timer(rasterization_category);
MICROPROFILE_SCOPE(GPU_Rasterization);
// vertex positions in rasterizer coordinates
diff --git a/src/video_core/rasterizer_interface.h b/src/video_core/rasterizer_interface.h
index 008c5827b..bf7101665 100644
--- a/src/video_core/rasterizer_interface.h
+++ b/src/video_core/rasterizer_interface.h
@@ -6,6 +6,10 @@
#include "common/common_types.h"
+#include "core/hw/gpu.h"
+
+struct ScreenInfo;
+
namespace Pica {
namespace Shader {
struct OutputVertex;
@@ -18,12 +22,6 @@ class RasterizerInterface {
public:
virtual ~RasterizerInterface() {}
- /// Initialize API-specific GPU objects
- virtual void InitObjects() = 0;
-
- /// Reset the rasterizer, such as flushing all caches and updating all state
- virtual void Reset() = 0;
-
/// Queues the primitive formed by the given vertices for rendering
virtual void AddTriangle(const Pica::Shader::OutputVertex& v0,
const Pica::Shader::OutputVertex& v1,
@@ -32,17 +30,26 @@ public:
/// Draw the current batch of triangles
virtual void DrawTriangles() = 0;
- /// Commit the rasterizer's framebuffer contents immediately to the current 3DS memory framebuffer
- virtual void FlushFramebuffer() = 0;
-
/// Notify rasterizer that the specified PICA register has been changed
virtual void NotifyPicaRegisterChanged(u32 id) = 0;
- /// Notify rasterizer that any caches of the specified region should be flushed to 3DS memory.
+ /// Notify rasterizer that all caches should be flushed to 3DS memory
+ virtual void FlushAll() = 0;
+
+ /// Notify rasterizer that any caches of the specified region should be flushed to 3DS memory
virtual void FlushRegion(PAddr addr, u32 size) = 0;
- /// Notify rasterizer that any caches of the specified region should be discraded and reloaded from 3DS memory.
- virtual void InvalidateRegion(PAddr addr, u32 size) = 0;
+ /// Notify rasterizer that any caches of the specified region should be flushed to 3DS memory and invalidated
+ virtual void FlushAndInvalidateRegion(PAddr addr, u32 size) = 0;
+
+ /// Attempt to use a faster method to perform a display transfer
+ virtual bool AccelerateDisplayTransfer(const GPU::Regs::DisplayTransferConfig& config) { return false; }
+
+ /// Attempt to use a faster method to fill a region
+ virtual bool AccelerateFill(const GPU::Regs::MemoryFillConfig& config) { return false; }
+
+ /// Attempt to use a faster method to display the framebuffer to screen
+ virtual bool AccelerateDisplay(const GPU::Regs::FramebufferConfig& config, PAddr framebuffer_addr, u32 pixel_stride, ScreenInfo& screen_info) { return false; }
};
}
diff --git a/src/video_core/renderer_base.cpp b/src/video_core/renderer_base.cpp
index 101f84eb9..ccd497de0 100644
--- a/src/video_core/renderer_base.cpp
+++ b/src/video_core/renderer_base.cpp
@@ -21,7 +21,5 @@ void RendererBase::RefreshRasterizerSetting() {
} else {
rasterizer = std::make_unique<VideoCore::SWRasterizer>();
}
- rasterizer->InitObjects();
- rasterizer->Reset();
}
}
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 6ca9f45e2..a8c775c80 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -11,7 +11,6 @@
#include "common/file_util.h"
#include "common/math_util.h"
#include "common/microprofile.h"
-#include "common/profiler.h"
#include "core/memory.h"
#include "core/settings.h"
@@ -36,10 +35,7 @@ static bool IsPassThroughTevStage(const Pica::Regs::TevStageConfig& stage) {
stage.GetAlphaMultiplier() == 1);
}
-RasterizerOpenGL::RasterizerOpenGL() : cached_fb_color_addr(0), cached_fb_depth_addr(0) { }
-RasterizerOpenGL::~RasterizerOpenGL() { }
-
-void RasterizerOpenGL::InitObjects() {
+RasterizerOpenGL::RasterizerOpenGL() : shader_dirty(true) {
// Create sampler objects
for (size_t i = 0; i < texture_samplers.size(); ++i) {
texture_samplers[i].Create();
@@ -61,6 +57,10 @@ void RasterizerOpenGL::InitObjects() {
uniform_block_data.dirty = true;
+ for (unsigned index = 0; index < lighting_luts.size(); index++) {
+ uniform_block_data.lut_dirty[index] = true;
+ }
+
// Set vertex attributes
glVertexAttribPointer(GLShader::ATTRIBUTE_POSITION, 4, GL_FLOAT, GL_FALSE, sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, position));
glEnableVertexAttribArray(GLShader::ATTRIBUTE_POSITION);
@@ -81,70 +81,24 @@ void RasterizerOpenGL::InitObjects() {
glVertexAttribPointer(GLShader::ATTRIBUTE_VIEW, 3, GL_FLOAT, GL_FALSE, sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, view));
glEnableVertexAttribArray(GLShader::ATTRIBUTE_VIEW);
- SetShader();
-
- // Create textures for OGL framebuffer that will be rendered to, initially 1x1 to succeed in framebuffer creation
- fb_color_texture.texture.Create();
- ReconfigureColorTexture(fb_color_texture, Pica::Regs::ColorFormat::RGBA8, 1, 1);
-
- state.texture_units[0].texture_2d = fb_color_texture.texture.handle;
- state.Apply();
-
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
-
- state.texture_units[0].texture_2d = 0;
- state.Apply();
-
- fb_depth_texture.texture.Create();
- ReconfigureDepthTexture(fb_depth_texture, Pica::Regs::DepthFormat::D16, 1, 1);
-
- state.texture_units[0].texture_2d = fb_depth_texture.texture.handle;
- state.Apply();
-
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_NONE);
-
- state.texture_units[0].texture_2d = 0;
- state.Apply();
-
- // Configure OpenGL framebuffer
+ // Create render framebuffer
framebuffer.Create();
- state.draw.framebuffer = framebuffer.handle;
+ // Allocate and bind lighting lut textures
+ for (size_t i = 0; i < lighting_luts.size(); ++i) {
+ lighting_luts[i].Create();
+ state.lighting_luts[i].texture_1d = lighting_luts[i].handle;
+ }
state.Apply();
- glActiveTexture(GL_TEXTURE0);
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, fb_color_texture.texture.handle, 0);
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, fb_depth_texture.texture.handle, 0);
-
- for (size_t i = 0; i < lighting_lut.size(); ++i) {
- lighting_lut[i].Create();
- state.lighting_lut[i].texture_1d = lighting_lut[i].handle;
-
+ for (size_t i = 0; i < lighting_luts.size(); ++i) {
glActiveTexture(GL_TEXTURE3 + i);
- glBindTexture(GL_TEXTURE_1D, state.lighting_lut[i].texture_1d);
-
glTexImage1D(GL_TEXTURE_1D, 0, GL_RGBA32F, 256, 0, GL_RGBA, GL_FLOAT, nullptr);
glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
}
- state.Apply();
-
- GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
- ASSERT_MSG(status == GL_FRAMEBUFFER_COMPLETE,
- "OpenGL rasterizer framebuffer setup failed, status %X", status);
-}
-void RasterizerOpenGL::Reset() {
+ // Sync fixed function OpenGL state
SyncCullMode();
SyncDepthModifiers();
SyncBlendEnabled();
@@ -156,10 +110,10 @@ void RasterizerOpenGL::Reset() {
SyncColorWriteMask();
SyncStencilWriteMask();
SyncDepthWriteMask();
+}
- SetShader();
+RasterizerOpenGL::~RasterizerOpenGL() {
- res_cache.InvalidateAll();
}
/**
@@ -196,47 +150,98 @@ void RasterizerOpenGL::DrawTriangles() {
if (vertex_batch.empty())
return;
- SyncFramebuffer();
- SyncDrawState();
+ const auto& regs = Pica::g_state.regs;
+
+ // Sync and bind the framebuffer surfaces
+ CachedSurface* color_surface;
+ CachedSurface* depth_surface;
+ MathUtil::Rectangle<int> rect;
+ std::tie(color_surface, depth_surface, rect) = res_cache.GetFramebufferSurfaces(regs.framebuffer);
+
+ state.draw.draw_framebuffer = framebuffer.handle;
+ state.Apply();
+
+ glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, color_surface != nullptr ? color_surface->texture.handle : 0, 0);
+ glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depth_surface != nullptr ? depth_surface->texture.handle : 0, 0);
+ bool has_stencil = regs.framebuffer.depth_format == Pica::Regs::DepthFormat::D24S8;
+ glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, (has_stencil && depth_surface != nullptr) ? depth_surface->texture.handle : 0, 0);
+
+ if (OpenGLState::CheckFBStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
+ return;
+ }
+
+ // Sync the viewport
+ // These registers hold half-width and half-height, so must be multiplied by 2
+ GLsizei viewport_width = (GLsizei)Pica::float24::FromRaw(regs.viewport_size_x).ToFloat32() * 2;
+ GLsizei viewport_height = (GLsizei)Pica::float24::FromRaw(regs.viewport_size_y).ToFloat32() * 2;
+
+ glViewport((GLint)(rect.left + regs.viewport_corner.x * color_surface->res_scale_width),
+ (GLint)(rect.bottom + regs.viewport_corner.y * color_surface->res_scale_height),
+ (GLsizei)(viewport_width * color_surface->res_scale_width), (GLsizei)(viewport_height * color_surface->res_scale_height));
+
+ // Sync and bind the texture surfaces
+ const auto pica_textures = regs.GetTextures();
+ for (unsigned texture_index = 0; texture_index < pica_textures.size(); ++texture_index) {
+ const auto& texture = pica_textures[texture_index];
+
+ if (texture.enabled) {
+ texture_samplers[texture_index].SyncWithConfig(texture.config);
+ CachedSurface* surface = res_cache.GetTextureSurface(texture);
+ if (surface != nullptr) {
+ state.texture_units[texture_index].texture_2d = surface->texture.handle;
+ } else {
+ // Can occur when texture addr is null or its memory is unmapped/invalid
+ state.texture_units[texture_index].texture_2d = 0;
+ }
+ } else {
+ state.texture_units[texture_index].texture_2d = 0;
+ }
+ }
- if (state.draw.shader_dirty) {
+ // Sync and bind the shader
+ if (shader_dirty) {
SetShader();
- state.draw.shader_dirty = false;
+ shader_dirty = false;
}
- for (unsigned index = 0; index < lighting_lut.size(); index++) {
+ // Sync the lighting luts
+ for (unsigned index = 0; index < lighting_luts.size(); index++) {
if (uniform_block_data.lut_dirty[index]) {
SyncLightingLUT(index);
uniform_block_data.lut_dirty[index] = false;
}
}
+ // Sync the uniform data
if (uniform_block_data.dirty) {
glBufferData(GL_UNIFORM_BUFFER, sizeof(UniformData), &uniform_block_data.data, GL_STATIC_DRAW);
uniform_block_data.dirty = false;
}
+ state.Apply();
+
+ // Draw the vertex batch
glBufferData(GL_ARRAY_BUFFER, vertex_batch.size() * sizeof(HardwareVertex), vertex_batch.data(), GL_STREAM_DRAW);
glDrawArrays(GL_TRIANGLES, 0, (GLsizei)vertex_batch.size());
- vertex_batch.clear();
-
- // Flush the resource cache at the current depth and color framebuffer addresses for render-to-texture
- const auto& regs = Pica::g_state.regs;
-
- u32 cached_fb_color_size = Pica::Regs::BytesPerColorPixel(fb_color_texture.format)
- * fb_color_texture.width * fb_color_texture.height;
-
- u32 cached_fb_depth_size = Pica::Regs::BytesPerDepthPixel(fb_depth_texture.format)
- * fb_depth_texture.width * fb_depth_texture.height;
+ // Mark framebuffer surfaces as dirty
+ // TODO: Restrict invalidation area to the viewport
+ if (color_surface != nullptr) {
+ color_surface->dirty = true;
+ res_cache.FlushRegion(color_surface->addr, color_surface->size, color_surface, true);
+ }
+ if (depth_surface != nullptr) {
+ depth_surface->dirty = true;
+ res_cache.FlushRegion(depth_surface->addr, depth_surface->size, depth_surface, true);
+ }
- res_cache.InvalidateInRange(cached_fb_color_addr, cached_fb_color_size, true);
- res_cache.InvalidateInRange(cached_fb_depth_addr, cached_fb_depth_size, true);
-}
+ vertex_batch.clear();
-void RasterizerOpenGL::FlushFramebuffer() {
- CommitColorBuffer();
- CommitDepthBuffer();
+ // Unbind textures for potential future use as framebuffer attachments
+ for (unsigned texture_index = 0; texture_index < pica_textures.size(); ++texture_index) {
+ state.texture_units[texture_index].texture_2d = 0;
+ }
+ state.Apply();
}
void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
@@ -268,7 +273,7 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
// Alpha test
case PICA_REG_INDEX(output_merger.alpha_test):
SyncAlphaTest();
- state.draw.shader_dirty = true;
+ shader_dirty = true;
break;
// Sync GL stencil test + stencil write mask
@@ -334,7 +339,7 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
case PICA_REG_INDEX(tev_stage5.color_op):
case PICA_REG_INDEX(tev_stage5.color_scale):
case PICA_REG_INDEX(tev_combiner_buffer_input):
- state.draw.shader_dirty = true;
+ shader_dirty = true;
break;
case PICA_REG_INDEX(tev_stage0.const_r):
SyncTevConstColor(0, regs.tev_stage0);
@@ -521,41 +526,257 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
}
}
+void RasterizerOpenGL::FlushAll() {
+ res_cache.FlushAll();
+}
+
void RasterizerOpenGL::FlushRegion(PAddr addr, u32 size) {
- const auto& regs = Pica::g_state.regs;
+ res_cache.FlushRegion(addr, size, nullptr, false);
+}
- u32 cached_fb_color_size = Pica::Regs::BytesPerColorPixel(fb_color_texture.format)
- * fb_color_texture.width * fb_color_texture.height;
+void RasterizerOpenGL::FlushAndInvalidateRegion(PAddr addr, u32 size) {
+ res_cache.FlushRegion(addr, size, nullptr, true);
+}
- u32 cached_fb_depth_size = Pica::Regs::BytesPerDepthPixel(fb_depth_texture.format)
- * fb_depth_texture.width * fb_depth_texture.height;
+bool RasterizerOpenGL::AccelerateDisplayTransfer(const GPU::Regs::DisplayTransferConfig& config) {
+ using PixelFormat = CachedSurface::PixelFormat;
+ using SurfaceType = CachedSurface::SurfaceType;
- // If source memory region overlaps 3DS framebuffers, commit them before the copy happens
- if (MathUtil::IntervalsIntersect(addr, size, cached_fb_color_addr, cached_fb_color_size))
- CommitColorBuffer();
+ if (config.is_texture_copy) {
+ // TODO(tfarley): Try to hardware accelerate this
+ return false;
+ }
- if (MathUtil::IntervalsIntersect(addr, size, cached_fb_depth_addr, cached_fb_depth_size))
- CommitDepthBuffer();
+ CachedSurface src_params;
+ src_params.addr = config.GetPhysicalInputAddress();
+ src_params.width = config.output_width;
+ src_params.height = config.output_height;
+ src_params.is_tiled = !config.input_linear;
+ src_params.pixel_format = CachedSurface::PixelFormatFromGPUPixelFormat(config.input_format);
+
+ CachedSurface dst_params;
+ dst_params.addr = config.GetPhysicalOutputAddress();
+ dst_params.width = config.scaling != config.NoScale ? config.output_width / 2 : config.output_width.Value();
+ dst_params.height = config.scaling == config.ScaleXY ? config.output_height / 2 : config.output_height.Value();
+ dst_params.is_tiled = config.input_linear != config.dont_swizzle;
+ dst_params.pixel_format = CachedSurface::PixelFormatFromGPUPixelFormat(config.output_format);
+
+ MathUtil::Rectangle<int> src_rect;
+ CachedSurface* src_surface = res_cache.GetSurfaceRect(src_params, false, true, src_rect);
+
+ if (src_surface == nullptr) {
+ return false;
+ }
+
+ // Require destination surface to have same resolution scale as source to preserve scaling
+ dst_params.res_scale_width = src_surface->res_scale_width;
+ dst_params.res_scale_height = src_surface->res_scale_height;
+
+ MathUtil::Rectangle<int> dst_rect;
+ CachedSurface* dst_surface = res_cache.GetSurfaceRect(dst_params, true, false, dst_rect);
+
+ if (dst_surface == nullptr) {
+ return false;
+ }
+
+ // Don't accelerate if the src and dst surfaces are the same
+ if (src_surface == dst_surface) {
+ return false;
+ }
+
+ if (config.flip_vertically) {
+ std::swap(dst_rect.top, dst_rect.bottom);
+ }
+
+ if (!res_cache.TryBlitSurfaces(src_surface, src_rect, dst_surface, dst_rect)) {
+ return false;
+ }
+
+ u32 dst_size = dst_params.width * dst_params.height * CachedSurface::GetFormatBpp(dst_params.pixel_format) / 8;
+ dst_surface->dirty = true;
+ res_cache.FlushRegion(config.GetPhysicalOutputAddress(), dst_size, dst_surface, true);
+ return true;
}
-void RasterizerOpenGL::InvalidateRegion(PAddr addr, u32 size) {
- const auto& regs = Pica::g_state.regs;
+bool RasterizerOpenGL::AccelerateFill(const GPU::Regs::MemoryFillConfig& config) {
+ using PixelFormat = CachedSurface::PixelFormat;
+ using SurfaceType = CachedSurface::SurfaceType;
+
+ CachedSurface* dst_surface = res_cache.TryGetFillSurface(config);
+
+ if (dst_surface == nullptr) {
+ return false;
+ }
+
+ OpenGLState cur_state = OpenGLState::GetCurState();
+
+ SurfaceType dst_type = CachedSurface::GetFormatType(dst_surface->pixel_format);
- u32 cached_fb_color_size = Pica::Regs::BytesPerColorPixel(fb_color_texture.format)
- * fb_color_texture.width * fb_color_texture.height;
+ GLuint old_fb = cur_state.draw.draw_framebuffer;
+ cur_state.draw.draw_framebuffer = framebuffer.handle;
+ // TODO: When scissor test is implemented, need to disable scissor test in cur_state here so Clear call isn't affected
+ cur_state.Apply();
- u32 cached_fb_depth_size = Pica::Regs::BytesPerDepthPixel(fb_depth_texture.format)
- * fb_depth_texture.width * fb_depth_texture.height;
+ if (dst_type == SurfaceType::Color || dst_type == SurfaceType::Texture) {
+ glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, dst_surface->texture.handle, 0);
+ glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
- // If modified memory region overlaps 3DS framebuffers, reload their contents into OpenGL
- if (MathUtil::IntervalsIntersect(addr, size, cached_fb_color_addr, cached_fb_color_size))
- ReloadColorBuffer();
+ if (OpenGLState::CheckFBStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
+ return false;
+ }
+
+ GLfloat color_values[4] = {0.0f, 0.0f, 0.0f, 0.0f};
+
+ // TODO: Handle additional pixel format and fill value size combinations to accelerate more cases
+ // For instance, checking if fill value's bytes/bits repeat to allow filling I8/A8/I4/A4/...
+ // Currently only handles formats that are multiples of the fill value size
+
+ if (config.fill_24bit) {
+ switch (dst_surface->pixel_format) {
+ case PixelFormat::RGB8:
+ color_values[0] = config.value_24bit_r / 255.0f;
+ color_values[1] = config.value_24bit_g / 255.0f;
+ color_values[2] = config.value_24bit_b / 255.0f;
+ break;
+ default:
+ return false;
+ }
+ } else if (config.fill_32bit) {
+ u32 value = config.value_32bit;
+
+ switch (dst_surface->pixel_format) {
+ case PixelFormat::RGBA8:
+ color_values[0] = (value >> 24) / 255.0f;
+ color_values[1] = ((value >> 16) & 0xFF) / 255.0f;
+ color_values[2] = ((value >> 8) & 0xFF) / 255.0f;
+ color_values[3] = (value & 0xFF) / 255.0f;
+ break;
+ default:
+ return false;
+ }
+ } else {
+ u16 value_16bit = config.value_16bit.Value();
+ Math::Vec4<u8> color;
+
+ switch (dst_surface->pixel_format) {
+ case PixelFormat::RGBA8:
+ color_values[0] = (value_16bit >> 8) / 255.0f;
+ color_values[1] = (value_16bit & 0xFF) / 255.0f;
+ color_values[2] = color_values[0];
+ color_values[3] = color_values[1];
+ break;
+ case PixelFormat::RGB5A1:
+ color = Color::DecodeRGB5A1((const u8*)&value_16bit);
+ color_values[0] = color[0] / 31.0f;
+ color_values[1] = color[1] / 31.0f;
+ color_values[2] = color[2] / 31.0f;
+ color_values[3] = color[3];
+ break;
+ case PixelFormat::RGB565:
+ color = Color::DecodeRGB565((const u8*)&value_16bit);
+ color_values[0] = color[0] / 31.0f;
+ color_values[1] = color[1] / 63.0f;
+ color_values[2] = color[2] / 31.0f;
+ break;
+ case PixelFormat::RGBA4:
+ color = Color::DecodeRGBA4((const u8*)&value_16bit);
+ color_values[0] = color[0] / 15.0f;
+ color_values[1] = color[1] / 15.0f;
+ color_values[2] = color[2] / 15.0f;
+ color_values[3] = color[3] / 15.0f;
+ break;
+ case PixelFormat::IA8:
+ case PixelFormat::RG8:
+ color_values[0] = (value_16bit >> 8) / 255.0f;
+ color_values[1] = (value_16bit & 0xFF) / 255.0f;
+ break;
+ default:
+ return false;
+ }
+ }
+
+ cur_state.color_mask.red_enabled = true;
+ cur_state.color_mask.green_enabled = true;
+ cur_state.color_mask.blue_enabled = true;
+ cur_state.color_mask.alpha_enabled = true;
+ cur_state.Apply();
+ glClearBufferfv(GL_COLOR, 0, color_values);
+ } else if (dst_type == SurfaceType::Depth) {
+ glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
+ glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, dst_surface->texture.handle, 0);
+ glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
+
+ if (OpenGLState::CheckFBStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
+ return false;
+ }
+
+ GLfloat value_float;
+ if (dst_surface->pixel_format == CachedSurface::PixelFormat::D16) {
+ value_float = config.value_32bit / 65535.0f; // 2^16 - 1
+ } else if (dst_surface->pixel_format == CachedSurface::PixelFormat::D24) {
+ value_float = config.value_32bit / 16777215.0f; // 2^24 - 1
+ }
+
+ cur_state.depth.write_mask = true;
+ cur_state.Apply();
+ glClearBufferfv(GL_DEPTH, 0, &value_float);
+ } else if (dst_type == SurfaceType::DepthStencil) {
+ glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
+ glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, dst_surface->texture.handle, 0);
+
+ if (OpenGLState::CheckFBStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
+ return false;
+ }
+
+ GLfloat value_float = (config.value_32bit & 0xFFFFFF) / 16777215.0f; // 2^24 - 1
+ GLint value_int = (config.value_32bit >> 24);
+
+ cur_state.depth.write_mask = true;
+ cur_state.stencil.write_mask = true;
+ cur_state.Apply();
+ glClearBufferfi(GL_DEPTH_STENCIL, 0, value_float, value_int);
+ }
- if (MathUtil::IntervalsIntersect(addr, size, cached_fb_depth_addr, cached_fb_depth_size))
- ReloadDepthBuffer();
+ cur_state.draw.draw_framebuffer = old_fb;
+ // TODO: Return scissor test to previous value when scissor test is implemented
+ cur_state.Apply();
- // Notify cache of flush in case the region touches a cached resource
- res_cache.InvalidateInRange(addr, size);
+ dst_surface->dirty = true;
+ res_cache.FlushRegion(dst_surface->addr, dst_surface->size, dst_surface, true);
+ return true;
+}
+
+bool RasterizerOpenGL::AccelerateDisplay(const GPU::Regs::FramebufferConfig& config, PAddr framebuffer_addr, u32 pixel_stride, ScreenInfo& screen_info) {
+ if (framebuffer_addr == 0) {
+ return false;
+ }
+
+ CachedSurface src_params;
+ src_params.addr = framebuffer_addr;
+ src_params.width = config.width;
+ src_params.height = config.height;
+ src_params.stride = pixel_stride;
+ src_params.is_tiled = false;
+ src_params.pixel_format = CachedSurface::PixelFormatFromGPUPixelFormat(config.color_format);
+
+ MathUtil::Rectangle<int> src_rect;
+ CachedSurface* src_surface = res_cache.GetSurfaceRect(src_params, false, true, src_rect);
+
+ if (src_surface == nullptr) {
+ return false;
+ }
+
+ u32 scaled_width = src_surface->GetScaledWidth();
+ u32 scaled_height = src_surface->GetScaledHeight();
+
+ screen_info.display_texcoords = MathUtil::Rectangle<float>((float)src_rect.top / (float)scaled_height,
+ (float)src_rect.left / (float)scaled_width,
+ (float)src_rect.bottom / (float)scaled_height,
+ (float)src_rect.right / (float)scaled_width);
+
+ screen_info.display_texture = src_surface->texture.handle;
+
+ return true;
}
void RasterizerOpenGL::SamplerInfo::Create() {
@@ -597,108 +818,6 @@ void RasterizerOpenGL::SamplerInfo::SyncWithConfig(const Pica::Regs::TextureConf
}
}
-void RasterizerOpenGL::ReconfigureColorTexture(TextureInfo& texture, Pica::Regs::ColorFormat format, u32 width, u32 height) {
- GLint internal_format;
-
- texture.format = format;
- texture.width = width;
- texture.height = height;
-
- switch (format) {
- case Pica::Regs::ColorFormat::RGBA8:
- internal_format = GL_RGBA;
- texture.gl_format = GL_RGBA;
- texture.gl_type = GL_UNSIGNED_INT_8_8_8_8;
- break;
-
- case Pica::Regs::ColorFormat::RGB8:
- // This pixel format uses BGR since GL_UNSIGNED_BYTE specifies byte-order, unlike every
- // specific OpenGL type used in this function using native-endian (that is, little-endian
- // mostly everywhere) for words or half-words.
- // TODO: check how those behave on big-endian processors.
- internal_format = GL_RGB;
- texture.gl_format = GL_BGR;
- texture.gl_type = GL_UNSIGNED_BYTE;
- break;
-
- case Pica::Regs::ColorFormat::RGB5A1:
- internal_format = GL_RGBA;
- texture.gl_format = GL_RGBA;
- texture.gl_type = GL_UNSIGNED_SHORT_5_5_5_1;
- break;
-
- case Pica::Regs::ColorFormat::RGB565:
- internal_format = GL_RGB;
- texture.gl_format = GL_RGB;
- texture.gl_type = GL_UNSIGNED_SHORT_5_6_5;
- break;
-
- case Pica::Regs::ColorFormat::RGBA4:
- internal_format = GL_RGBA;
- texture.gl_format = GL_RGBA;
- texture.gl_type = GL_UNSIGNED_SHORT_4_4_4_4;
- break;
-
- default:
- LOG_CRITICAL(Render_OpenGL, "Unknown framebuffer texture color format %x", format);
- UNIMPLEMENTED();
- break;
- }
-
- state.texture_units[0].texture_2d = texture.texture.handle;
- state.Apply();
-
- glActiveTexture(GL_TEXTURE0);
- glTexImage2D(GL_TEXTURE_2D, 0, internal_format, texture.width, texture.height, 0,
- texture.gl_format, texture.gl_type, nullptr);
-
- state.texture_units[0].texture_2d = 0;
- state.Apply();
-}
-
-void RasterizerOpenGL::ReconfigureDepthTexture(DepthTextureInfo& texture, Pica::Regs::DepthFormat format, u32 width, u32 height) {
- GLint internal_format;
-
- texture.format = format;
- texture.width = width;
- texture.height = height;
-
- switch (format) {
- case Pica::Regs::DepthFormat::D16:
- internal_format = GL_DEPTH_COMPONENT16;
- texture.gl_format = GL_DEPTH_COMPONENT;
- texture.gl_type = GL_UNSIGNED_SHORT;
- break;
-
- case Pica::Regs::DepthFormat::D24:
- internal_format = GL_DEPTH_COMPONENT24;
- texture.gl_format = GL_DEPTH_COMPONENT;
- texture.gl_type = GL_UNSIGNED_INT;
- break;
-
- case Pica::Regs::DepthFormat::D24S8:
- internal_format = GL_DEPTH24_STENCIL8;
- texture.gl_format = GL_DEPTH_STENCIL;
- texture.gl_type = GL_UNSIGNED_INT_24_8;
- break;
-
- default:
- LOG_CRITICAL(Render_OpenGL, "Unknown framebuffer texture depth format %x", format);
- UNIMPLEMENTED();
- break;
- }
-
- state.texture_units[0].texture_2d = texture.texture.handle;
- state.Apply();
-
- glActiveTexture(GL_TEXTURE0);
- glTexImage2D(GL_TEXTURE_2D, 0, internal_format, texture.width, texture.height, 0,
- texture.gl_format, texture.gl_type, nullptr);
-
- state.texture_units[0].texture_2d = 0;
- state.Apply();
-}
-
void RasterizerOpenGL::SetShader() {
PicaShaderConfig config = PicaShaderConfig::CurrentConfig();
std::unique_ptr<PicaShader> shader = std::make_unique<PicaShader>();
@@ -754,6 +873,8 @@ void RasterizerOpenGL::SetShader() {
SyncGlobalAmbient();
for (int light_index = 0; light_index < 8; light_index++) {
+ SyncLightSpecular0(light_index);
+ SyncLightSpecular1(light_index);
SyncLightDiffuse(light_index);
SyncLightAmbient(light_index);
SyncLightPosition(light_index);
@@ -761,83 +882,6 @@ void RasterizerOpenGL::SetShader() {
}
}
-void RasterizerOpenGL::SyncFramebuffer() {
- const auto& regs = Pica::g_state.regs;
-
- PAddr new_fb_color_addr = regs.framebuffer.GetColorBufferPhysicalAddress();
- Pica::Regs::ColorFormat new_fb_color_format = regs.framebuffer.color_format;
-
- PAddr new_fb_depth_addr = regs.framebuffer.GetDepthBufferPhysicalAddress();
- Pica::Regs::DepthFormat new_fb_depth_format = regs.framebuffer.depth_format;
-
- bool fb_size_changed = fb_color_texture.width != static_cast<GLsizei>(regs.framebuffer.GetWidth()) ||
- fb_color_texture.height != static_cast<GLsizei>(regs.framebuffer.GetHeight());
-
- bool color_fb_prop_changed = fb_color_texture.format != new_fb_color_format ||
- fb_size_changed;
-
- bool depth_fb_prop_changed = fb_depth_texture.format != new_fb_depth_format ||
- fb_size_changed;
-
- bool color_fb_modified = cached_fb_color_addr != new_fb_color_addr ||
- color_fb_prop_changed;
-
- bool depth_fb_modified = cached_fb_depth_addr != new_fb_depth_addr ||
- depth_fb_prop_changed;
-
- // Commit if framebuffer modified in any way
- if (color_fb_modified)
- CommitColorBuffer();
-
- if (depth_fb_modified)
- CommitDepthBuffer();
-
- // Reconfigure framebuffer textures if any property has changed
- if (color_fb_prop_changed) {
- ReconfigureColorTexture(fb_color_texture, new_fb_color_format,
- regs.framebuffer.GetWidth(), regs.framebuffer.GetHeight());
- }
-
- if (depth_fb_prop_changed) {
- ReconfigureDepthTexture(fb_depth_texture, new_fb_depth_format,
- regs.framebuffer.GetWidth(), regs.framebuffer.GetHeight());
-
- // Only attach depth buffer as stencil if it supports stencil
- switch (new_fb_depth_format) {
- case Pica::Regs::DepthFormat::D16:
- case Pica::Regs::DepthFormat::D24:
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
- break;
-
- case Pica::Regs::DepthFormat::D24S8:
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, fb_depth_texture.texture.handle, 0);
- break;
-
- default:
- LOG_CRITICAL(Render_OpenGL, "Unknown framebuffer depth format %x", new_fb_depth_format);
- UNIMPLEMENTED();
- break;
- }
- }
-
- // Load buffer data again if fb modified in any way
- if (color_fb_modified) {
- cached_fb_color_addr = new_fb_color_addr;
-
- ReloadColorBuffer();
- }
-
- if (depth_fb_modified) {
- cached_fb_depth_addr = new_fb_depth_addr;
-
- ReloadDepthBuffer();
- }
-
- GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
- ASSERT_MSG(status == GL_FRAMEBUFFER_COMPLETE,
- "OpenGL rasterizer framebuffer setup failed, status %X", status);
-}
-
void RasterizerOpenGL::SyncCullMode() {
const auto& regs = Pica::g_state.regs;
@@ -1034,229 +1078,3 @@ void RasterizerOpenGL::SyncLightPosition(int light_index) {
uniform_block_data.dirty = true;
}
}
-
-void RasterizerOpenGL::SyncDrawState() {
- const auto& regs = Pica::g_state.regs;
-
- // Sync the viewport
- GLsizei viewport_width = (GLsizei)Pica::float24::FromRaw(regs.viewport_size_x).ToFloat32() * 2;
- GLsizei viewport_height = (GLsizei)Pica::float24::FromRaw(regs.viewport_size_y).ToFloat32() * 2;
-
- // OpenGL uses different y coordinates, so negate corner offset and flip origin
- // TODO: Ensure viewport_corner.x should not be negated or origin flipped
- // TODO: Use floating-point viewports for accuracy if supported
- glViewport((GLsizei)regs.viewport_corner.x,
- (GLsizei)regs.viewport_corner.y,
- viewport_width, viewport_height);
-
- // Sync bound texture(s), upload if not cached
- const auto pica_textures = regs.GetTextures();
- for (unsigned texture_index = 0; texture_index < pica_textures.size(); ++texture_index) {
- const auto& texture = pica_textures[texture_index];
-
- if (texture.enabled) {
- texture_samplers[texture_index].SyncWithConfig(texture.config);
- res_cache.LoadAndBindTexture(state, texture_index, texture);
- } else {
- state.texture_units[texture_index].texture_2d = 0;
- }
- }
-
- state.draw.uniform_buffer = uniform_buffer.handle;
- state.Apply();
-}
-
-MICROPROFILE_DEFINE(OpenGL_FramebufferReload, "OpenGL", "FB Reload", MP_RGB(70, 70, 200));
-
-void RasterizerOpenGL::ReloadColorBuffer() {
- u8* color_buffer = Memory::GetPhysicalPointer(cached_fb_color_addr);
-
- if (color_buffer == nullptr)
- return;
-
- MICROPROFILE_SCOPE(OpenGL_FramebufferReload);
-
- u32 bytes_per_pixel = Pica::Regs::BytesPerColorPixel(fb_color_texture.format);
-
- std::unique_ptr<u8[]> temp_fb_color_buffer(new u8[fb_color_texture.width * fb_color_texture.height * bytes_per_pixel]);
-
- // Directly copy pixels. Internal OpenGL color formats are consistent so no conversion is necessary.
- for (int y = 0; y < fb_color_texture.height; ++y) {
- for (int x = 0; x < fb_color_texture.width; ++x) {
- const u32 coarse_y = y & ~7;
- u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * fb_color_texture.width * bytes_per_pixel;
- u32 gl_pixel_index = (x + (fb_color_texture.height - 1 - y) * fb_color_texture.width) * bytes_per_pixel;
-
- u8* pixel = color_buffer + dst_offset;
- memcpy(&temp_fb_color_buffer[gl_pixel_index], pixel, bytes_per_pixel);
- }
- }
-
- state.texture_units[0].texture_2d = fb_color_texture.texture.handle;
- state.Apply();
-
- glActiveTexture(GL_TEXTURE0);
- glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, fb_color_texture.width, fb_color_texture.height,
- fb_color_texture.gl_format, fb_color_texture.gl_type, temp_fb_color_buffer.get());
-
- state.texture_units[0].texture_2d = 0;
- state.Apply();
-}
-
-void RasterizerOpenGL::ReloadDepthBuffer() {
- if (cached_fb_depth_addr == 0)
- return;
-
- // TODO: Appears to work, but double-check endianness of depth values and order of depth-stencil
- u8* depth_buffer = Memory::GetPhysicalPointer(cached_fb_depth_addr);
-
- if (depth_buffer == nullptr)
- return;
-
- MICROPROFILE_SCOPE(OpenGL_FramebufferReload);
-
- u32 bytes_per_pixel = Pica::Regs::BytesPerDepthPixel(fb_depth_texture.format);
-
- // OpenGL needs 4 bpp alignment for D24
- u32 gl_bpp = bytes_per_pixel == 3 ? 4 : bytes_per_pixel;
-
- std::unique_ptr<u8[]> temp_fb_depth_buffer(new u8[fb_depth_texture.width * fb_depth_texture.height * gl_bpp]);
-
- u8* temp_fb_depth_data = bytes_per_pixel == 3 ? (temp_fb_depth_buffer.get() + 1) : temp_fb_depth_buffer.get();
-
- if (fb_depth_texture.format == Pica::Regs::DepthFormat::D24S8) {
- for (int y = 0; y < fb_depth_texture.height; ++y) {
- for (int x = 0; x < fb_depth_texture.width; ++x) {
- const u32 coarse_y = y & ~7;
- u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * fb_depth_texture.width * bytes_per_pixel;
- u32 gl_pixel_index = (x + (fb_depth_texture.height - 1 - y) * fb_depth_texture.width);
-
- u8* pixel = depth_buffer + dst_offset;
- u32 depth_stencil = *(u32*)pixel;
- ((u32*)temp_fb_depth_data)[gl_pixel_index] = (depth_stencil << 8) | (depth_stencil >> 24);
- }
- }
- } else {
- for (int y = 0; y < fb_depth_texture.height; ++y) {
- for (int x = 0; x < fb_depth_texture.width; ++x) {
- const u32 coarse_y = y & ~7;
- u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * fb_depth_texture.width * bytes_per_pixel;
- u32 gl_pixel_index = (x + (fb_depth_texture.height - 1 - y) * fb_depth_texture.width) * gl_bpp;
-
- u8* pixel = depth_buffer + dst_offset;
- memcpy(&temp_fb_depth_data[gl_pixel_index], pixel, bytes_per_pixel);
- }
- }
- }
-
- state.texture_units[0].texture_2d = fb_depth_texture.texture.handle;
- state.Apply();
-
- glActiveTexture(GL_TEXTURE0);
- if (fb_depth_texture.format == Pica::Regs::DepthFormat::D24S8) {
- // TODO(Subv): There is a bug with Intel Windows drivers that makes glTexSubImage2D not change the stencil buffer.
- // The bug has been reported to Intel (https://communities.intel.com/message/324464)
- glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH24_STENCIL8, fb_depth_texture.width, fb_depth_texture.height, 0,
- GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, temp_fb_depth_buffer.get());
- } else {
- glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, fb_depth_texture.width, fb_depth_texture.height,
- fb_depth_texture.gl_format, fb_depth_texture.gl_type, temp_fb_depth_buffer.get());
- }
-
- state.texture_units[0].texture_2d = 0;
- state.Apply();
-}
-
-Common::Profiling::TimingCategory buffer_commit_category("Framebuffer Commit");
-MICROPROFILE_DEFINE(OpenGL_FramebufferCommit, "OpenGL", "FB Commit", MP_RGB(70, 70, 200));
-
-void RasterizerOpenGL::CommitColorBuffer() {
- if (cached_fb_color_addr != 0) {
- u8* color_buffer = Memory::GetPhysicalPointer(cached_fb_color_addr);
-
- if (color_buffer != nullptr) {
- Common::Profiling::ScopeTimer timer(buffer_commit_category);
- MICROPROFILE_SCOPE(OpenGL_FramebufferCommit);
-
- u32 bytes_per_pixel = Pica::Regs::BytesPerColorPixel(fb_color_texture.format);
-
- std::unique_ptr<u8[]> temp_gl_color_buffer(new u8[fb_color_texture.width * fb_color_texture.height * bytes_per_pixel]);
-
- state.texture_units[0].texture_2d = fb_color_texture.texture.handle;
- state.Apply();
-
- glActiveTexture(GL_TEXTURE0);
- glGetTexImage(GL_TEXTURE_2D, 0, fb_color_texture.gl_format, fb_color_texture.gl_type, temp_gl_color_buffer.get());
-
- state.texture_units[0].texture_2d = 0;
- state.Apply();
-
- // Directly copy pixels. Internal OpenGL color formats are consistent so no conversion is necessary.
- for (int y = 0; y < fb_color_texture.height; ++y) {
- for (int x = 0; x < fb_color_texture.width; ++x) {
- const u32 coarse_y = y & ~7;
- u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * fb_color_texture.width * bytes_per_pixel;
- u32 gl_pixel_index = x * bytes_per_pixel + (fb_color_texture.height - 1 - y) * fb_color_texture.width * bytes_per_pixel;
-
- u8* pixel = color_buffer + dst_offset;
- memcpy(pixel, &temp_gl_color_buffer[gl_pixel_index], bytes_per_pixel);
- }
- }
- }
- }
-}
-
-void RasterizerOpenGL::CommitDepthBuffer() {
- if (cached_fb_depth_addr != 0) {
- // TODO: Output seems correct visually, but doesn't quite match sw renderer output. One of them is wrong.
- u8* depth_buffer = Memory::GetPhysicalPointer(cached_fb_depth_addr);
-
- if (depth_buffer != nullptr) {
- Common::Profiling::ScopeTimer timer(buffer_commit_category);
- MICROPROFILE_SCOPE(OpenGL_FramebufferCommit);
-
- u32 bytes_per_pixel = Pica::Regs::BytesPerDepthPixel(fb_depth_texture.format);
-
- // OpenGL needs 4 bpp alignment for D24
- u32 gl_bpp = bytes_per_pixel == 3 ? 4 : bytes_per_pixel;
-
- std::unique_ptr<u8[]> temp_gl_depth_buffer(new u8[fb_depth_texture.width * fb_depth_texture.height * gl_bpp]);
-
- state.texture_units[0].texture_2d = fb_depth_texture.texture.handle;
- state.Apply();
-
- glActiveTexture(GL_TEXTURE0);
- glGetTexImage(GL_TEXTURE_2D, 0, fb_depth_texture.gl_format, fb_depth_texture.gl_type, temp_gl_depth_buffer.get());
-
- state.texture_units[0].texture_2d = 0;
- state.Apply();
-
- u8* temp_gl_depth_data = bytes_per_pixel == 3 ? (temp_gl_depth_buffer.get() + 1) : temp_gl_depth_buffer.get();
-
- if (fb_depth_texture.format == Pica::Regs::DepthFormat::D24S8) {
- for (int y = 0; y < fb_depth_texture.height; ++y) {
- for (int x = 0; x < fb_depth_texture.width; ++x) {
- const u32 coarse_y = y & ~7;
- u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * fb_depth_texture.width * bytes_per_pixel;
- u32 gl_pixel_index = (x + (fb_depth_texture.height - 1 - y) * fb_depth_texture.width);
-
- u8* pixel = depth_buffer + dst_offset;
- u32 depth_stencil = ((u32*)temp_gl_depth_data)[gl_pixel_index];
- *(u32*)pixel = (depth_stencil >> 8) | (depth_stencil << 24);
- }
- }
- } else {
- for (int y = 0; y < fb_depth_texture.height; ++y) {
- for (int x = 0; x < fb_depth_texture.width; ++x) {
- const u32 coarse_y = y & ~7;
- u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * fb_depth_texture.width * bytes_per_pixel;
- u32 gl_pixel_index = (x + (fb_depth_texture.height - 1 - y) * fb_depth_texture.width) * gl_bpp;
-
- u8* pixel = depth_buffer + dst_offset;
- memcpy(pixel, &temp_gl_depth_data[gl_pixel_index], bytes_per_pixel);
- }
- }
- }
- }
- }
-}
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index 390349a0c..8d6177e88 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -19,6 +19,7 @@
#include "video_core/renderer_opengl/gl_rasterizer_cache.h"
#include "video_core/renderer_opengl/gl_state.h"
#include "video_core/renderer_opengl/pica_to_gl.h"
+#include "video_core/renderer_opengl/renderer_opengl.h"
#include "video_core/shader/shader_interpreter.h"
/**
@@ -191,16 +192,17 @@ public:
RasterizerOpenGL();
~RasterizerOpenGL() override;
- void InitObjects() override;
- void Reset() override;
void AddTriangle(const Pica::Shader::OutputVertex& v0,
const Pica::Shader::OutputVertex& v1,
const Pica::Shader::OutputVertex& v2) override;
void DrawTriangles() override;
- void FlushFramebuffer() override;
void NotifyPicaRegisterChanged(u32 id) override;
+ void FlushAll() override;
void FlushRegion(PAddr addr, u32 size) override;
- void InvalidateRegion(PAddr addr, u32 size) override;
+ void FlushAndInvalidateRegion(PAddr addr, u32 size) override;
+ bool AccelerateDisplayTransfer(const GPU::Regs::DisplayTransferConfig& config) override;
+ bool AccelerateFill(const GPU::Regs::MemoryFillConfig& config) override;
+ bool AccelerateDisplay(const GPU::Regs::FramebufferConfig& config, PAddr framebuffer_addr, u32 pixel_stride, ScreenInfo& screen_info) override;
/// OpenGL shader generated for a given Pica register state
struct PicaShader {
@@ -210,26 +212,6 @@ public:
private:
- /// Structure used for storing information about color textures
- struct TextureInfo {
- OGLTexture texture;
- GLsizei width;
- GLsizei height;
- Pica::Regs::ColorFormat format;
- GLenum gl_format;
- GLenum gl_type;
- };
-
- /// Structure used for storing information about depth textures
- struct DepthTextureInfo {
- OGLTexture texture;
- GLsizei width;
- GLsizei height;
- Pica::Regs::DepthFormat format;
- GLenum gl_format;
- GLenum gl_type;
- };
-
struct SamplerInfo {
using TextureConfig = Pica::Regs::TextureConfig;
@@ -311,18 +293,9 @@ private:
static_assert(sizeof(UniformData) == 0x310, "The size of the UniformData structure has changed, update the structure in the shader");
static_assert(sizeof(UniformData) < 16384, "UniformData structure must be less than 16kb as per the OpenGL spec");
- /// Reconfigure the OpenGL color texture to use the given format and dimensions
- void ReconfigureColorTexture(TextureInfo& texture, Pica::Regs::ColorFormat format, u32 width, u32 height);
-
- /// Reconfigure the OpenGL depth texture to use the given format and dimensions
- void ReconfigureDepthTexture(DepthTextureInfo& texture, Pica::Regs::DepthFormat format, u32 width, u32 height);
-
/// Sets the OpenGL shader in accordance with the current PICA register state
void SetShader();
- /// Syncs the state and contents of the OpenGL framebuffer to match the current PICA framebuffer
- void SyncFramebuffer();
-
/// Syncs the cull mode to match the PICA register
void SyncCullMode();
@@ -359,72 +332,42 @@ private:
/// Syncs the depth test states to match the PICA register
void SyncDepthTest();
- /// Syncs the TEV constant color to match the PICA register
- void SyncTevConstColor(int tev_index, const Pica::Regs::TevStageConfig& tev_stage);
-
/// Syncs the TEV combiner color buffer to match the PICA register
void SyncCombinerColor();
+ /// Syncs the TEV constant color to match the PICA register
+ void SyncTevConstColor(int tev_index, const Pica::Regs::TevStageConfig& tev_stage);
+
/// Syncs the lighting global ambient color to match the PICA register
void SyncGlobalAmbient();
/// Syncs the lighting lookup tables
void SyncLightingLUT(unsigned index);
- /// Syncs the specified light's diffuse color to match the PICA register
- void SyncLightDiffuse(int light_index);
-
- /// Syncs the specified light's ambient color to match the PICA register
- void SyncLightAmbient(int light_index);
-
- /// Syncs the specified light's position to match the PICA register
- void SyncLightPosition(int light_index);
-
/// Syncs the specified light's specular 0 color to match the PICA register
void SyncLightSpecular0(int light_index);
/// Syncs the specified light's specular 1 color to match the PICA register
void SyncLightSpecular1(int light_index);
- /// Syncs the remaining OpenGL drawing state to match the current PICA state
- void SyncDrawState();
-
- /// Copies the 3DS color framebuffer into the OpenGL color framebuffer texture
- void ReloadColorBuffer();
+ /// Syncs the specified light's diffuse color to match the PICA register
+ void SyncLightDiffuse(int light_index);
- /// Copies the 3DS depth framebuffer into the OpenGL depth framebuffer texture
- void ReloadDepthBuffer();
+ /// Syncs the specified light's ambient color to match the PICA register
+ void SyncLightAmbient(int light_index);
- /**
- * Save the current OpenGL color framebuffer to the current PICA framebuffer in 3DS memory
- * Loads the OpenGL framebuffer textures into temporary buffers
- * Then copies into the 3DS framebuffer using proper Morton order
- */
- void CommitColorBuffer();
+ /// Syncs the specified light's position to match the PICA register
+ void SyncLightPosition(int light_index);
- /**
- * Save the current OpenGL depth framebuffer to the current PICA framebuffer in 3DS memory
- * Loads the OpenGL framebuffer textures into temporary buffers
- * Then copies into the 3DS framebuffer using proper Morton order
- */
- void CommitDepthBuffer();
+ OpenGLState state;
RasterizerCacheOpenGL res_cache;
std::vector<HardwareVertex> vertex_batch;
- OpenGLState state;
-
- PAddr cached_fb_color_addr;
- PAddr cached_fb_depth_addr;
-
- // Hardware rasterizer
- std::array<SamplerInfo, 3> texture_samplers;
- TextureInfo fb_color_texture;
- DepthTextureInfo fb_depth_texture;
-
std::unordered_map<PicaShaderConfig, std::unique_ptr<PicaShader>> shader_cache;
const PicaShader* current_shader = nullptr;
+ bool shader_dirty;
struct {
UniformData data;
@@ -432,11 +375,12 @@ private:
bool dirty;
} uniform_block_data;
+ std::array<SamplerInfo, 3> texture_samplers;
OGLVertexArray vertex_array;
OGLBuffer vertex_buffer;
OGLBuffer uniform_buffer;
OGLFramebuffer framebuffer;
- std::array<OGLTexture, 6> lighting_lut;
+ std::array<OGLTexture, 6> lighting_luts;
std::array<std::array<GLvec4, 256>, 6> lighting_lut_data;
};
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
index 1323c12e4..55c2fb283 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
@@ -2,8 +2,9 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
-#include <memory>
+#include <unordered_set>
+#include "common/emu_window.h"
#include "common/hash.h"
#include "common/math_util.h"
#include "common/microprofile.h"
@@ -12,71 +13,693 @@
#include "core/memory.h"
#include "video_core/debug_utils/debug_utils.h"
+#include "video_core/pica_state.h"
#include "video_core/renderer_opengl/gl_rasterizer_cache.h"
#include "video_core/renderer_opengl/pica_to_gl.h"
+#include "video_core/utils.h"
+#include "video_core/video_core.h"
+
+struct FormatTuple {
+ GLint internal_format;
+ GLenum format;
+ GLenum type;
+};
+
+static const std::array<FormatTuple, 5> fb_format_tuples = {{
+ { GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8 }, // RGBA8
+ { GL_RGB8, GL_BGR, GL_UNSIGNED_BYTE }, // RGB8
+ { GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1 }, // RGB5A1
+ { GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5 }, // RGB565
+ { GL_RGBA4, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4 }, // RGBA4
+}};
+
+static const std::array<FormatTuple, 4> depth_format_tuples = {{
+ { GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT }, // D16
+ {},
+ { GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT }, // D24
+ { GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8 }, // D24S8
+}};
+
+RasterizerCacheOpenGL::RasterizerCacheOpenGL() {
+ transfer_framebuffers[0].Create();
+ transfer_framebuffers[1].Create();
+}
RasterizerCacheOpenGL::~RasterizerCacheOpenGL() {
- InvalidateAll();
+ FlushAll();
}
-MICROPROFILE_DEFINE(OpenGL_TextureUpload, "OpenGL", "Texture Upload", MP_RGB(128, 64, 192));
+static void MortonCopyPixels(CachedSurface::PixelFormat pixel_format, u32 width, u32 height, u32 bytes_per_pixel, u32 gl_bytes_per_pixel, u8* morton_data, u8* gl_data, bool morton_to_gl) {
+ using PixelFormat = CachedSurface::PixelFormat;
+
+ u8* data_ptrs[2];
+ u32 depth_stencil_shifts[2] = {24, 8};
-void RasterizerCacheOpenGL::LoadAndBindTexture(OpenGLState &state, unsigned texture_unit, const Pica::DebugUtils::TextureInfo& info) {
- const auto cached_texture = texture_cache.find(info.physical_address);
+ if (morton_to_gl) {
+ std::swap(depth_stencil_shifts[0], depth_stencil_shifts[1]);
+ }
+
+ if (pixel_format == PixelFormat::D24S8) {
+ for (unsigned y = 0; y < height; ++y) {
+ for (unsigned x = 0; x < width; ++x) {
+ const u32 coarse_y = y & ~7;
+ u32 morton_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * width * bytes_per_pixel;
+ u32 gl_pixel_index = (x + (height - 1 - y) * width) * gl_bytes_per_pixel;
+
+ data_ptrs[morton_to_gl] = morton_data + morton_offset;
+ data_ptrs[!morton_to_gl] = &gl_data[gl_pixel_index];
- if (cached_texture != texture_cache.end()) {
- state.texture_units[texture_unit].texture_2d = cached_texture->second->texture.handle;
- state.Apply();
+ // Swap depth and stencil value ordering since 3DS does not match OpenGL
+ u32 depth_stencil;
+ memcpy(&depth_stencil, data_ptrs[1], sizeof(u32));
+ depth_stencil = (depth_stencil << depth_stencil_shifts[0]) | (depth_stencil >> depth_stencil_shifts[1]);
+
+ memcpy(data_ptrs[0], &depth_stencil, sizeof(u32));
+ }
+ }
} else {
- MICROPROFILE_SCOPE(OpenGL_TextureUpload);
+ for (unsigned y = 0; y < height; ++y) {
+ for (unsigned x = 0; x < width; ++x) {
+ const u32 coarse_y = y & ~7;
+ u32 morton_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * width * bytes_per_pixel;
+ u32 gl_pixel_index = (x + (height - 1 - y) * width) * gl_bytes_per_pixel;
+
+ data_ptrs[morton_to_gl] = morton_data + morton_offset;
+ data_ptrs[!morton_to_gl] = &gl_data[gl_pixel_index];
+
+ memcpy(data_ptrs[0], data_ptrs[1], bytes_per_pixel);
+ }
+ }
+ }
+}
+
+bool RasterizerCacheOpenGL::BlitTextures(GLuint src_tex, GLuint dst_tex, CachedSurface::SurfaceType type, const MathUtil::Rectangle<int>& src_rect, const MathUtil::Rectangle<int>& dst_rect) {
+ using SurfaceType = CachedSurface::SurfaceType;
+
+ OpenGLState cur_state = OpenGLState::GetCurState();
+
+ // Make sure textures aren't bound to texture units, since going to bind them to framebuffer components
+ OpenGLState::ResetTexture(src_tex);
+ OpenGLState::ResetTexture(dst_tex);
+
+ // Keep track of previous framebuffer bindings
+ GLuint old_fbs[2] = { cur_state.draw.read_framebuffer, cur_state.draw.draw_framebuffer };
+ cur_state.draw.read_framebuffer = transfer_framebuffers[0].handle;
+ cur_state.draw.draw_framebuffer = transfer_framebuffers[1].handle;
+ cur_state.Apply();
+
+ u32 buffers = 0;
+
+ if (type == SurfaceType::Color || type == SurfaceType::Texture) {
+ glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, src_tex, 0);
+ glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
+
+ glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, dst_tex, 0);
+ glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
+
+ buffers = GL_COLOR_BUFFER_BIT;
+ } else if (type == SurfaceType::Depth) {
+ glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
+ glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, src_tex, 0);
+ glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
+
+ glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
+ glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, dst_tex, 0);
+ glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
+
+ buffers = GL_DEPTH_BUFFER_BIT;
+ } else if (type == SurfaceType::DepthStencil) {
+ glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
+ glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, src_tex, 0);
+
+ glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
+ glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, dst_tex, 0);
+
+ buffers = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT;
+ }
+
+ if (OpenGLState::CheckFBStatus(GL_READ_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
+ return false;
+ }
+
+ if (OpenGLState::CheckFBStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
+ return false;
+ }
+
+ glBlitFramebuffer(src_rect.left, src_rect.top, src_rect.right, src_rect.bottom,
+ dst_rect.left, dst_rect.top, dst_rect.right, dst_rect.bottom,
+ buffers, buffers == GL_COLOR_BUFFER_BIT ? GL_LINEAR : GL_NEAREST);
+
+ // Restore previous framebuffer bindings
+ cur_state.draw.read_framebuffer = old_fbs[0];
+ cur_state.draw.draw_framebuffer = old_fbs[1];
+ cur_state.Apply();
+
+ return true;
+}
+
+bool RasterizerCacheOpenGL::TryBlitSurfaces(CachedSurface* src_surface, const MathUtil::Rectangle<int>& src_rect, CachedSurface* dst_surface, const MathUtil::Rectangle<int>& dst_rect) {
+ using SurfaceType = CachedSurface::SurfaceType;
+
+ if (!CachedSurface::CheckFormatsBlittable(src_surface->pixel_format, dst_surface->pixel_format)) {
+ return false;
+ }
+
+ return BlitTextures(src_surface->texture.handle, dst_surface->texture.handle, CachedSurface::GetFormatType(src_surface->pixel_format), src_rect, dst_rect);
+}
+
+static void AllocateSurfaceTexture(GLuint texture, CachedSurface::PixelFormat pixel_format, u32 width, u32 height) {
+ // Allocate an uninitialized texture of appropriate size and format for the surface
+ using SurfaceType = CachedSurface::SurfaceType;
+
+ OpenGLState cur_state = OpenGLState::GetCurState();
+
+ // Keep track of previous texture bindings
+ GLuint old_tex = cur_state.texture_units[0].texture_2d;
+ cur_state.texture_units[0].texture_2d = texture;
+ cur_state.Apply();
+ glActiveTexture(GL_TEXTURE0);
+
+ SurfaceType type = CachedSurface::GetFormatType(pixel_format);
+
+ FormatTuple tuple;
+ if (type == SurfaceType::Color) {
+ ASSERT((size_t)pixel_format < fb_format_tuples.size());
+ tuple = fb_format_tuples[(unsigned int)pixel_format];
+ } else if (type == SurfaceType::Depth || type == SurfaceType::DepthStencil) {
+ size_t tuple_idx = (size_t)pixel_format - 14;
+ ASSERT(tuple_idx < depth_format_tuples.size());
+ tuple = depth_format_tuples[tuple_idx];
+ } else {
+ tuple = { GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE };
+ }
+
+ glTexImage2D(GL_TEXTURE_2D, 0, tuple.internal_format, width, height, 0,
+ tuple.format, tuple.type, nullptr);
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+
+ // Restore previous texture bindings
+ cur_state.texture_units[0].texture_2d = old_tex;
+ cur_state.Apply();
+}
+
+MICROPROFILE_DEFINE(OpenGL_SurfaceUpload, "OpenGL", "Surface Upload", MP_RGB(128, 64, 192));
+CachedSurface* RasterizerCacheOpenGL::GetSurface(const CachedSurface& params, bool match_res_scale, bool load_if_create) {
+ using PixelFormat = CachedSurface::PixelFormat;
+ using SurfaceType = CachedSurface::SurfaceType;
+
+ if (params.addr == 0) {
+ return nullptr;
+ }
+
+ u32 params_size = params.width * params.height * CachedSurface::GetFormatBpp(params.pixel_format) / 8;
+
+ // Check for an exact match in existing surfaces
+ CachedSurface* best_exact_surface = nullptr;
+ float exact_surface_goodness = -1.f;
+
+ auto surface_interval = boost::icl::interval<PAddr>::right_open(params.addr, params.addr + params_size);
+ auto range = surface_cache.equal_range(surface_interval);
+ for (auto it = range.first; it != range.second; ++it) {
+ for (auto it2 = it->second.begin(); it2 != it->second.end(); ++it2) {
+ CachedSurface* surface = it2->get();
+
+ // Check if the request matches the surface exactly
+ if (params.addr == surface->addr &&
+ params.width == surface->width && params.height == surface->height &&
+ params.pixel_format == surface->pixel_format)
+ {
+ // Make sure optional param-matching criteria are fulfilled
+ bool tiling_match = (params.is_tiled == surface->is_tiled);
+ bool res_scale_match = (params.res_scale_width == surface->res_scale_width && params.res_scale_height == surface->res_scale_height);
+ if (!match_res_scale || res_scale_match) {
+ // Prioritize same-tiling and highest resolution surfaces
+ float match_goodness = (float)tiling_match + surface->res_scale_width * surface->res_scale_height;
+ if (match_goodness > exact_surface_goodness || surface->dirty) {
+ exact_surface_goodness = match_goodness;
+ best_exact_surface = surface;
+ }
+ }
+ }
+ }
+ }
+
+ // Return the best exact surface if found
+ if (best_exact_surface != nullptr) {
+ return best_exact_surface;
+ }
+
+ // No matching surfaces found, so create a new one
+ u8* texture_src_data = Memory::GetPhysicalPointer(params.addr);
+ if (texture_src_data == nullptr) {
+ return nullptr;
+ }
+
+ MICROPROFILE_SCOPE(OpenGL_SurfaceUpload);
+
+ std::shared_ptr<CachedSurface> new_surface = std::make_shared<CachedSurface>();
+
+ new_surface->addr = params.addr;
+ new_surface->size = params_size;
+
+ new_surface->texture.Create();
+ new_surface->width = params.width;
+ new_surface->height = params.height;
+ new_surface->stride = params.stride;
+ new_surface->res_scale_width = params.res_scale_width;
+ new_surface->res_scale_height = params.res_scale_height;
+
+ new_surface->is_tiled = params.is_tiled;
+ new_surface->pixel_format = params.pixel_format;
+ new_surface->dirty = false;
+
+ if (!load_if_create) {
+ // Don't load any data; just allocate the surface's texture
+ AllocateSurfaceTexture(new_surface->texture.handle, new_surface->pixel_format, new_surface->GetScaledWidth(), new_surface->GetScaledHeight());
+ } else {
+ // TODO: Consider attempting subrect match in existing surfaces and direct blit here instead of memory upload below if that's a common scenario in some game
+
+ Memory::RasterizerFlushRegion(params.addr, params_size);
+
+ // Load data from memory to the new surface
+ OpenGLState cur_state = OpenGLState::GetCurState();
+
+ GLuint old_tex = cur_state.texture_units[0].texture_2d;
+ cur_state.texture_units[0].texture_2d = new_surface->texture.handle;
+ cur_state.Apply();
+ glActiveTexture(GL_TEXTURE0);
+
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint)new_surface->stride);
+ if (!new_surface->is_tiled) {
+ // TODO: Ensure this will always be a color format, not a depth or other format
+ ASSERT((size_t)new_surface->pixel_format < fb_format_tuples.size());
+ const FormatTuple& tuple = fb_format_tuples[(unsigned int)params.pixel_format];
+
+ glTexImage2D(GL_TEXTURE_2D, 0, tuple.internal_format, params.width, params.height, 0,
+ tuple.format, tuple.type, texture_src_data);
+ } else {
+ SurfaceType type = CachedSurface::GetFormatType(new_surface->pixel_format);
+ if (type != SurfaceType::Depth && type != SurfaceType::DepthStencil) {
+ FormatTuple tuple;
+ if ((size_t)params.pixel_format < fb_format_tuples.size()) {
+ tuple = fb_format_tuples[(unsigned int)params.pixel_format];
+ } else {
+ // Texture
+ tuple = { GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE };
+ }
+
+ std::vector<Math::Vec4<u8>> tex_buffer(params.width * params.height);
+
+ Pica::DebugUtils::TextureInfo tex_info;
+ tex_info.width = params.width;
+ tex_info.height = params.height;
+ tex_info.stride = params.width * CachedSurface::GetFormatBpp(params.pixel_format) / 8;
+ tex_info.format = (Pica::Regs::TextureFormat)params.pixel_format;
+ tex_info.physical_address = params.addr;
+
+ for (unsigned y = 0; y < params.height; ++y) {
+ for (unsigned x = 0; x < params.width; ++x) {
+ tex_buffer[x + params.width * y] = Pica::DebugUtils::LookupTexture(texture_src_data, x, params.height - 1 - y, tex_info);
+ }
+ }
+
+ glTexImage2D(GL_TEXTURE_2D, 0, tuple.internal_format, params.width, params.height, 0, GL_RGBA, GL_UNSIGNED_BYTE, tex_buffer.data());
+ } else {
+ // Depth/Stencil formats need special treatment since they aren't sampleable using LookupTexture and can't use RGBA format
+ size_t tuple_idx = (size_t)params.pixel_format - 14;
+ ASSERT(tuple_idx < depth_format_tuples.size());
+ const FormatTuple& tuple = depth_format_tuples[tuple_idx];
+
+ u32 bytes_per_pixel = CachedSurface::GetFormatBpp(params.pixel_format) / 8;
+
+ // OpenGL needs 4 bpp alignment for D24 since using GL_UNSIGNED_INT as type
+ bool use_4bpp = (params.pixel_format == PixelFormat::D24);
+
+ u32 gl_bytes_per_pixel = use_4bpp ? 4 : bytes_per_pixel;
+
+ std::vector<u8> temp_fb_depth_buffer(params.width * params.height * gl_bytes_per_pixel);
+
+ u8* temp_fb_depth_buffer_ptr = use_4bpp ? temp_fb_depth_buffer.data() + 1 : temp_fb_depth_buffer.data();
+
+ MortonCopyPixels(params.pixel_format, params.width, params.height, bytes_per_pixel, gl_bytes_per_pixel, texture_src_data, temp_fb_depth_buffer_ptr, true);
+
+ glTexImage2D(GL_TEXTURE_2D, 0, tuple.internal_format, params.width, params.height, 0,
+ tuple.format, tuple.type, temp_fb_depth_buffer.data());
+ }
+ }
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
- std::unique_ptr<CachedTexture> new_texture = std::make_unique<CachedTexture>();
+ // If not 1x scale, blit 1x texture to a new scaled texture and replace texture in surface
+ if (new_surface->res_scale_width != 1.f || new_surface->res_scale_height != 1.f) {
+ OGLTexture scaled_texture;
+ scaled_texture.Create();
- new_texture->texture.Create();
- state.texture_units[texture_unit].texture_2d = new_texture->texture.handle;
- state.Apply();
- glActiveTexture(GL_TEXTURE0 + texture_unit);
+ AllocateSurfaceTexture(scaled_texture.handle, new_surface->pixel_format, new_surface->GetScaledWidth(), new_surface->GetScaledHeight());
+ BlitTextures(new_surface->texture.handle, scaled_texture.handle, CachedSurface::GetFormatType(new_surface->pixel_format),
+ MathUtil::Rectangle<int>(0, 0, new_surface->width, new_surface->height),
+ MathUtil::Rectangle<int>(0, 0, new_surface->GetScaledWidth(), new_surface->GetScaledHeight()));
- u8* texture_src_data = Memory::GetPhysicalPointer(info.physical_address);
+ new_surface->texture.Release();
+ new_surface->texture.handle = scaled_texture.handle;
+ scaled_texture.handle = 0;
+ cur_state.texture_units[0].texture_2d = new_surface->texture.handle;
+ cur_state.Apply();
+ }
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+
+ cur_state.texture_units[0].texture_2d = old_tex;
+ cur_state.Apply();
+ }
+
+ Memory::RasterizerMarkRegionCached(new_surface->addr, new_surface->size, 1);
+ surface_cache.add(std::make_pair(boost::icl::interval<PAddr>::right_open(new_surface->addr, new_surface->addr + new_surface->size), std::set<std::shared_ptr<CachedSurface>>({ new_surface })));
+ return new_surface.get();
+}
- new_texture->width = info.width;
- new_texture->height = info.height;
- new_texture->size = info.stride * info.height;
- new_texture->addr = info.physical_address;
- new_texture->hash = Common::ComputeHash64(texture_src_data, new_texture->size);
+CachedSurface* RasterizerCacheOpenGL::GetSurfaceRect(const CachedSurface& params, bool match_res_scale, bool load_if_create, MathUtil::Rectangle<int>& out_rect) {
+ if (params.addr == 0) {
+ return nullptr;
+ }
+
+ u32 total_pixels = params.width * params.height;
+ u32 params_size = total_pixels * CachedSurface::GetFormatBpp(params.pixel_format) / 8;
+
+ // Attempt to find encompassing surfaces
+ CachedSurface* best_subrect_surface = nullptr;
+ float subrect_surface_goodness = -1.f;
- std::unique_ptr<Math::Vec4<u8>[]> temp_texture_buffer_rgba(new Math::Vec4<u8>[info.width * info.height]);
+ auto surface_interval = boost::icl::interval<PAddr>::right_open(params.addr, params.addr + params_size);
+ auto cache_upper_bound = surface_cache.upper_bound(surface_interval);
+ for (auto it = surface_cache.lower_bound(surface_interval); it != cache_upper_bound; ++it) {
+ for (auto it2 = it->second.begin(); it2 != it->second.end(); ++it2) {
+ CachedSurface* surface = it2->get();
- for (int y = 0; y < info.height; ++y) {
- for (int x = 0; x < info.width; ++x) {
- temp_texture_buffer_rgba[x + info.width * y] = Pica::DebugUtils::LookupTexture(texture_src_data, x, info.height - 1 - y, info);
+ // Check if the request is contained in the surface
+ if (params.addr >= surface->addr &&
+ params.addr + params_size - 1 <= surface->addr + surface->size - 1 &&
+ params.pixel_format == surface->pixel_format)
+ {
+ // Make sure optional param-matching criteria are fulfilled
+ bool tiling_match = (params.is_tiled == surface->is_tiled);
+ bool res_scale_match = (params.res_scale_width == surface->res_scale_width && params.res_scale_height == surface->res_scale_height);
+ if (!match_res_scale || res_scale_match) {
+ // Prioritize same-tiling and highest resolution surfaces
+ float match_goodness = (float)tiling_match + surface->res_scale_width * surface->res_scale_height;
+ if (match_goodness > subrect_surface_goodness || surface->dirty) {
+ subrect_surface_goodness = match_goodness;
+ best_subrect_surface = surface;
+ }
+ }
}
}
+ }
+
+ // Return the best subrect surface if found
+ if (best_subrect_surface != nullptr) {
+ unsigned int bytes_per_pixel = (CachedSurface::GetFormatBpp(best_subrect_surface->pixel_format) / 8);
+
+ int x0, y0;
+
+ if (!params.is_tiled) {
+ u32 begin_pixel_index = (params.addr - best_subrect_surface->addr) / bytes_per_pixel;
+ x0 = begin_pixel_index % best_subrect_surface->width;
+ y0 = begin_pixel_index / best_subrect_surface->width;
+
+ out_rect = MathUtil::Rectangle<int>(x0, y0, x0 + params.width, y0 + params.height);
+ } else {
+ u32 bytes_per_tile = 8 * 8 * bytes_per_pixel;
+ u32 tiles_per_row = best_subrect_surface->width / 8;
+
+ u32 begin_tile_index = (params.addr - best_subrect_surface->addr) / bytes_per_tile;
+ x0 = begin_tile_index % tiles_per_row * 8;
+ y0 = begin_tile_index / tiles_per_row * 8;
+
+ // Tiled surfaces are flipped vertically in the rasterizer vs. 3DS memory.
+ out_rect = MathUtil::Rectangle<int>(x0, best_subrect_surface->height - y0, x0 + params.width, best_subrect_surface->height - (y0 + params.height));
+ }
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, info.width, info.height, 0, GL_RGBA, GL_UNSIGNED_BYTE, temp_texture_buffer_rgba.get());
+ out_rect.left = (int)(out_rect.left * best_subrect_surface->res_scale_width);
+ out_rect.right = (int)(out_rect.right * best_subrect_surface->res_scale_width);
+ out_rect.top = (int)(out_rect.top * best_subrect_surface->res_scale_height);
+ out_rect.bottom = (int)(out_rect.bottom * best_subrect_surface->res_scale_height);
- texture_cache.emplace(info.physical_address, std::move(new_texture));
+ return best_subrect_surface;
}
+
+ // No subrect found - create and return a new surface
+ if (!params.is_tiled) {
+ out_rect = MathUtil::Rectangle<int>(0, 0, (int)(params.width * params.res_scale_width), (int)(params.height * params.res_scale_height));
+ } else {
+ out_rect = MathUtil::Rectangle<int>(0, (int)(params.height * params.res_scale_height), (int)(params.width * params.res_scale_width), 0);
+ }
+
+ return GetSurface(params, match_res_scale, load_if_create);
+}
+
+CachedSurface* RasterizerCacheOpenGL::GetTextureSurface(const Pica::Regs::FullTextureConfig& config) {
+ Pica::DebugUtils::TextureInfo info = Pica::DebugUtils::TextureInfo::FromPicaRegister(config.config, config.format);
+
+ CachedSurface params;
+ params.addr = info.physical_address;
+ params.width = info.width;
+ params.height = info.height;
+ params.is_tiled = true;
+ params.pixel_format = CachedSurface::PixelFormatFromTextureFormat(info.format);
+ return GetSurface(params, false, true);
}
-void RasterizerCacheOpenGL::InvalidateInRange(PAddr addr, u32 size, bool ignore_hash) {
- // TODO: Optimize by also inserting upper bound (addr + size) of each texture into the same map and also narrow using lower_bound
- auto cache_upper_bound = texture_cache.upper_bound(addr + size);
+std::tuple<CachedSurface*, CachedSurface*, MathUtil::Rectangle<int>> RasterizerCacheOpenGL::GetFramebufferSurfaces(const Pica::Regs::FramebufferConfig& config) {
+ const auto& regs = Pica::g_state.regs;
+
+ // Make sur that framebuffers don't overlap if both color and depth are being used
+ u32 fb_area = config.GetWidth() * config.GetHeight();
+ bool framebuffers_overlap = config.GetColorBufferPhysicalAddress() != 0 &&
+ config.GetDepthBufferPhysicalAddress() != 0 &&
+ MathUtil::IntervalsIntersect(config.GetColorBufferPhysicalAddress(), fb_area * GPU::Regs::BytesPerPixel(GPU::Regs::PixelFormat(config.color_format.Value())),
+ config.GetDepthBufferPhysicalAddress(), fb_area * Pica::Regs::BytesPerDepthPixel(config.depth_format));
+ bool using_color_fb = config.GetColorBufferPhysicalAddress() != 0;
+ bool using_depth_fb = config.GetDepthBufferPhysicalAddress() != 0 && (regs.output_merger.depth_test_enable || regs.output_merger.depth_write_enable || !framebuffers_overlap);
+
+ if (framebuffers_overlap && using_color_fb && using_depth_fb) {
+ LOG_CRITICAL(Render_OpenGL, "Color and depth framebuffer memory regions overlap; overlapping framebuffers not supported!");
+ using_depth_fb = false;
+ }
+
+ // get color and depth surfaces
+ CachedSurface color_params;
+ CachedSurface depth_params;
+ color_params.width = depth_params.width = config.GetWidth();
+ color_params.height = depth_params.height = config.GetHeight();
+ color_params.is_tiled = depth_params.is_tiled = true;
+ if (VideoCore::g_scaled_resolution_enabled) {
+ auto layout = VideoCore::g_emu_window->GetFramebufferLayout();
+
+ // Assume same scaling factor for top and bottom screens
+ color_params.res_scale_width = depth_params.res_scale_width = (float)layout.top_screen.GetWidth() / VideoCore::kScreenTopWidth;
+ color_params.res_scale_height = depth_params.res_scale_height = (float)layout.top_screen.GetHeight() / VideoCore::kScreenTopHeight;
+ }
+
+ color_params.addr = config.GetColorBufferPhysicalAddress();
+ color_params.pixel_format = CachedSurface::PixelFormatFromColorFormat(config.color_format);
+
+ depth_params.addr = config.GetDepthBufferPhysicalAddress();
+ depth_params.pixel_format = CachedSurface::PixelFormatFromDepthFormat(config.depth_format);
+
+ MathUtil::Rectangle<int> color_rect;
+ CachedSurface* color_surface = using_color_fb ? GetSurfaceRect(color_params, true, true, color_rect) : nullptr;
+
+ MathUtil::Rectangle<int> depth_rect;
+ CachedSurface* depth_surface = using_depth_fb ? GetSurfaceRect(depth_params, true, true, depth_rect) : nullptr;
+
+ // Sanity check to make sure found surfaces aren't the same
+ if (using_depth_fb && using_color_fb && color_surface == depth_surface) {
+ LOG_CRITICAL(Render_OpenGL, "Color and depth framebuffer surfaces overlap; overlapping surfaces not supported!");
+ using_depth_fb = false;
+ depth_surface = nullptr;
+ }
+
+ MathUtil::Rectangle<int> rect;
- for (auto it = texture_cache.begin(); it != cache_upper_bound;) {
- const auto& info = *it->second;
+ if (color_surface != nullptr && depth_surface != nullptr && (depth_rect.left != color_rect.left || depth_rect.top != color_rect.top)) {
+ // Can't specify separate color and depth viewport offsets in OpenGL, so re-zero both if they don't match
+ if (color_rect.left != 0 || color_rect.top != 0) {
+ color_surface = GetSurface(color_params, true, true);
+ }
- // Flush the texture only if the memory region intersects and a change is detected
- if (MathUtil::IntervalsIntersect(addr, size, info.addr, info.size) &&
- (ignore_hash || info.hash != Common::ComputeHash64(Memory::GetPhysicalPointer(info.addr), info.size))) {
+ if (depth_rect.left != 0 || depth_rect.top != 0) {
+ depth_surface = GetSurface(depth_params, true, true);
+ }
- it = texture_cache.erase(it);
+ if (!color_surface->is_tiled) {
+ rect = MathUtil::Rectangle<int>(0, 0, (int)(color_params.width * color_params.res_scale_width), (int)(color_params.height * color_params.res_scale_height));
} else {
- ++it;
+ rect = MathUtil::Rectangle<int>(0, (int)(color_params.height * color_params.res_scale_height), (int)(color_params.width * color_params.res_scale_width), 0);
}
+ } else if (color_surface != nullptr) {
+ rect = color_rect;
+ } else if (depth_surface != nullptr) {
+ rect = depth_rect;
+ } else {
+ rect = MathUtil::Rectangle<int>(0, 0, 0, 0);
}
+
+ return std::make_tuple(color_surface, depth_surface, rect);
}
-void RasterizerCacheOpenGL::InvalidateAll() {
- texture_cache.clear();
+CachedSurface* RasterizerCacheOpenGL::TryGetFillSurface(const GPU::Regs::MemoryFillConfig& config) {
+ auto surface_interval = boost::icl::interval<PAddr>::right_open(config.GetStartAddress(), config.GetEndAddress());
+ auto range = surface_cache.equal_range(surface_interval);
+ for (auto it = range.first; it != range.second; ++it) {
+ for (auto it2 = it->second.begin(); it2 != it->second.end(); ++it2) {
+ int bits_per_value = 0;
+ if (config.fill_24bit) {
+ bits_per_value = 24;
+ } else if (config.fill_32bit) {
+ bits_per_value = 32;
+ } else {
+ bits_per_value = 16;
+ }
+
+ CachedSurface* surface = it2->get();
+
+ if (surface->addr == config.GetStartAddress() &&
+ CachedSurface::GetFormatBpp(surface->pixel_format) == bits_per_value &&
+ (surface->width * surface->height * CachedSurface::GetFormatBpp(surface->pixel_format) / 8) == (config.GetEndAddress() - config.GetStartAddress()))
+ {
+ return surface;
+ }
+ }
+ }
+
+ return nullptr;
+}
+
+MICROPROFILE_DEFINE(OpenGL_SurfaceDownload, "OpenGL", "Surface Download", MP_RGB(128, 192, 64));
+void RasterizerCacheOpenGL::FlushSurface(CachedSurface* surface) {
+ using PixelFormat = CachedSurface::PixelFormat;
+ using SurfaceType = CachedSurface::SurfaceType;
+
+ if (!surface->dirty) {
+ return;
+ }
+
+ MICROPROFILE_SCOPE(OpenGL_SurfaceDownload);
+
+ u8* dst_buffer = Memory::GetPhysicalPointer(surface->addr);
+ if (dst_buffer == nullptr) {
+ return;
+ }
+
+ OpenGLState cur_state = OpenGLState::GetCurState();
+ GLuint old_tex = cur_state.texture_units[0].texture_2d;
+
+ OGLTexture unscaled_tex;
+ GLuint texture_to_flush = surface->texture.handle;
+
+ // If not 1x scale, blit scaled texture to a new 1x texture and use that to flush
+ if (surface->res_scale_width != 1.f || surface->res_scale_height != 1.f) {
+ unscaled_tex.Create();
+
+ AllocateSurfaceTexture(unscaled_tex.handle, surface->pixel_format, surface->width, surface->height);
+ BlitTextures(surface->texture.handle, unscaled_tex.handle, CachedSurface::GetFormatType(surface->pixel_format),
+ MathUtil::Rectangle<int>(0, 0, surface->GetScaledWidth(), surface->GetScaledHeight()),
+ MathUtil::Rectangle<int>(0, 0, surface->width, surface->height));
+
+ texture_to_flush = unscaled_tex.handle;
+ }
+
+ cur_state.texture_units[0].texture_2d = texture_to_flush;
+ cur_state.Apply();
+ glActiveTexture(GL_TEXTURE0);
+
+ glPixelStorei(GL_PACK_ROW_LENGTH, (GLint)surface->stride);
+ if (!surface->is_tiled) {
+ // TODO: Ensure this will always be a color format, not a depth or other format
+ ASSERT((size_t)surface->pixel_format < fb_format_tuples.size());
+ const FormatTuple& tuple = fb_format_tuples[(unsigned int)surface->pixel_format];
+
+ glGetTexImage(GL_TEXTURE_2D, 0, tuple.format, tuple.type, dst_buffer);
+ } else {
+ SurfaceType type = CachedSurface::GetFormatType(surface->pixel_format);
+ if (type != SurfaceType::Depth && type != SurfaceType::DepthStencil) {
+ ASSERT((size_t)surface->pixel_format < fb_format_tuples.size());
+ const FormatTuple& tuple = fb_format_tuples[(unsigned int)surface->pixel_format];
+
+ u32 bytes_per_pixel = CachedSurface::GetFormatBpp(surface->pixel_format) / 8;
+
+ std::vector<u8> temp_gl_buffer(surface->width * surface->height * bytes_per_pixel);
+
+ glGetTexImage(GL_TEXTURE_2D, 0, tuple.format, tuple.type, temp_gl_buffer.data());
+
+ // Directly copy pixels. Internal OpenGL color formats are consistent so no conversion is necessary.
+ MortonCopyPixels(surface->pixel_format, surface->width, surface->height, bytes_per_pixel, bytes_per_pixel, dst_buffer, temp_gl_buffer.data(), false);
+ } else {
+ // Depth/Stencil formats need special treatment since they aren't sampleable using LookupTexture and can't use RGBA format
+ size_t tuple_idx = (size_t)surface->pixel_format - 14;
+ ASSERT(tuple_idx < depth_format_tuples.size());
+ const FormatTuple& tuple = depth_format_tuples[tuple_idx];
+
+ u32 bytes_per_pixel = CachedSurface::GetFormatBpp(surface->pixel_format) / 8;
+
+ // OpenGL needs 4 bpp alignment for D24 since using GL_UNSIGNED_INT as type
+ bool use_4bpp = (surface->pixel_format == PixelFormat::D24);
+
+ u32 gl_bytes_per_pixel = use_4bpp ? 4 : bytes_per_pixel;
+
+ std::vector<u8> temp_gl_buffer(surface->width * surface->height * gl_bytes_per_pixel);
+
+ glGetTexImage(GL_TEXTURE_2D, 0, tuple.format, tuple.type, temp_gl_buffer.data());
+
+ u8* temp_gl_buffer_ptr = use_4bpp ? temp_gl_buffer.data() + 1 : temp_gl_buffer.data();
+
+ MortonCopyPixels(surface->pixel_format, surface->width, surface->height, bytes_per_pixel, gl_bytes_per_pixel, dst_buffer, temp_gl_buffer_ptr, false);
+ }
+ }
+ glPixelStorei(GL_PACK_ROW_LENGTH, 0);
+
+ surface->dirty = false;
+
+ cur_state.texture_units[0].texture_2d = old_tex;
+ cur_state.Apply();
+}
+
+void RasterizerCacheOpenGL::FlushRegion(PAddr addr, u32 size, const CachedSurface* skip_surface, bool invalidate) {
+ if (size == 0) {
+ return;
+ }
+
+ // Gather up unique surfaces that touch the region
+ std::unordered_set<std::shared_ptr<CachedSurface>> touching_surfaces;
+
+ auto surface_interval = boost::icl::interval<PAddr>::right_open(addr, addr + size);
+ auto cache_upper_bound = surface_cache.upper_bound(surface_interval);
+ for (auto it = surface_cache.lower_bound(surface_interval); it != cache_upper_bound; ++it) {
+ std::copy_if(it->second.begin(), it->second.end(), std::inserter(touching_surfaces, touching_surfaces.end()),
+ [skip_surface](std::shared_ptr<CachedSurface> surface) { return (surface.get() != skip_surface); });
+ }
+
+ // Flush and invalidate surfaces
+ for (auto surface : touching_surfaces) {
+ FlushSurface(surface.get());
+ if (invalidate) {
+ Memory::RasterizerMarkRegionCached(surface->addr, surface->size, -1);
+ surface_cache.subtract(std::make_pair(boost::icl::interval<PAddr>::right_open(surface->addr, surface->addr + surface->size), std::set<std::shared_ptr<CachedSurface>>({ surface })));
+ }
+ }
+}
+
+void RasterizerCacheOpenGL::FlushAll() {
+ for (auto& surfaces : surface_cache) {
+ for (auto& surface : surfaces.second) {
+ FlushSurface(surface.get());
+ }
+ }
}
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.h b/src/video_core/renderer_opengl/gl_rasterizer_cache.h
index b69651427..893d51138 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.h
@@ -6,38 +6,211 @@
#include <map>
#include <memory>
+#include <set>
+
+#include <boost/icl/interval_map.hpp>
+
+#include "common/math_util.h"
+
+#include "core/hw/gpu.h"
#include "video_core/pica.h"
#include "video_core/debug_utils/debug_utils.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
#include "video_core/renderer_opengl/gl_state.h"
+struct CachedSurface;
+
+using SurfaceCache = boost::icl::interval_map<PAddr, std::set<std::shared_ptr<CachedSurface>>>;
+
+struct CachedSurface {
+ enum class PixelFormat {
+ // First 5 formats are shared between textures and color buffers
+ RGBA8 = 0,
+ RGB8 = 1,
+ RGB5A1 = 2,
+ RGB565 = 3,
+ RGBA4 = 4,
+
+ // Texture-only formats
+ IA8 = 5,
+ RG8 = 6,
+ I8 = 7,
+ A8 = 8,
+ IA4 = 9,
+ I4 = 10,
+ A4 = 11,
+ ETC1 = 12,
+ ETC1A4 = 13,
+
+ // Depth buffer-only formats
+ D16 = 14,
+ // gap
+ D24 = 16,
+ D24S8 = 17,
+
+ Invalid = 255,
+ };
+
+ enum class SurfaceType {
+ Color = 0,
+ Texture = 1,
+ Depth = 2,
+ DepthStencil = 3,
+ Invalid = 4,
+ };
+
+ static unsigned int GetFormatBpp(CachedSurface::PixelFormat format) {
+ static const std::array<unsigned int, 18> bpp_table = {
+ 32, // RGBA8
+ 24, // RGB8
+ 16, // RGB5A1
+ 16, // RGB565
+ 16, // RGBA4
+ 16, // IA8
+ 16, // RG8
+ 8, // I8
+ 8, // A8
+ 8, // IA4
+ 4, // I4
+ 4, // A4
+ 4, // ETC1
+ 8, // ETC1A4
+ 16, // D16
+ 0,
+ 24, // D24
+ 32, // D24S8
+ };
+
+ ASSERT((unsigned int)format < ARRAY_SIZE(bpp_table));
+ return bpp_table[(unsigned int)format];
+ }
+
+ static PixelFormat PixelFormatFromTextureFormat(Pica::Regs::TextureFormat format) {
+ return ((unsigned int)format < 14) ? (PixelFormat)format : PixelFormat::Invalid;
+ }
+
+ static PixelFormat PixelFormatFromColorFormat(Pica::Regs::ColorFormat format) {
+ return ((unsigned int)format < 5) ? (PixelFormat)format : PixelFormat::Invalid;
+ }
+
+ static PixelFormat PixelFormatFromDepthFormat(Pica::Regs::DepthFormat format) {
+ return ((unsigned int)format < 4) ? (PixelFormat)((unsigned int)format + 14) : PixelFormat::Invalid;
+ }
+
+ static PixelFormat PixelFormatFromGPUPixelFormat(GPU::Regs::PixelFormat format) {
+ switch (format) {
+ // RGB565 and RGB5A1 are switched in PixelFormat compared to ColorFormat
+ case GPU::Regs::PixelFormat::RGB565:
+ return PixelFormat::RGB565;
+ case GPU::Regs::PixelFormat::RGB5A1:
+ return PixelFormat::RGB5A1;
+ default:
+ return ((unsigned int)format < 5) ? (PixelFormat)format : PixelFormat::Invalid;
+ }
+ }
+
+ static bool CheckFormatsBlittable(PixelFormat pixel_format_a, PixelFormat pixel_format_b) {
+ SurfaceType a_type = GetFormatType(pixel_format_a);
+ SurfaceType b_type = GetFormatType(pixel_format_b);
+
+ if ((a_type == SurfaceType::Color || a_type == SurfaceType::Texture) && (b_type == SurfaceType::Color || b_type == SurfaceType::Texture)) {
+ return true;
+ }
+
+ if (a_type == SurfaceType::Depth && b_type == SurfaceType::Depth) {
+ return true;
+ }
+
+ if (a_type == SurfaceType::DepthStencil && b_type == SurfaceType::DepthStencil) {
+ return true;
+ }
+
+ return false;
+ }
+
+ static SurfaceType GetFormatType(PixelFormat pixel_format) {
+ if ((unsigned int)pixel_format < 5) {
+ return SurfaceType::Color;
+ }
+
+ if ((unsigned int)pixel_format < 14) {
+ return SurfaceType::Texture;
+ }
+
+ if (pixel_format == PixelFormat::D16 || pixel_format == PixelFormat::D24) {
+ return SurfaceType::Depth;
+ }
+
+ if (pixel_format == PixelFormat::D24S8) {
+ return SurfaceType::DepthStencil;
+ }
+
+ return SurfaceType::Invalid;
+ }
+
+ u32 GetScaledWidth() const {
+ return (u32)(width * res_scale_width);
+ }
+
+ u32 GetScaledHeight() const {
+ return (u32)(height * res_scale_height);
+ }
+
+ PAddr addr;
+ u32 size;
+
+ PAddr min_valid;
+ PAddr max_valid;
+
+ OGLTexture texture;
+ u32 width;
+ u32 height;
+ u32 stride = 0;
+ float res_scale_width = 1.f;
+ float res_scale_height = 1.f;
+
+ bool is_tiled;
+ PixelFormat pixel_format;
+ bool dirty;
+};
+
class RasterizerCacheOpenGL : NonCopyable {
public:
+ RasterizerCacheOpenGL();
~RasterizerCacheOpenGL();
+ /// Blits one texture to another
+ bool BlitTextures(GLuint src_tex, GLuint dst_tex, CachedSurface::SurfaceType type, const MathUtil::Rectangle<int>& src_rect, const MathUtil::Rectangle<int>& dst_rect);
+
+ /// Attempt to blit one surface's texture to another
+ bool TryBlitSurfaces(CachedSurface* src_surface, const MathUtil::Rectangle<int>& src_rect, CachedSurface* dst_surface, const MathUtil::Rectangle<int>& dst_rect);
+
/// Loads a texture from 3DS memory to OpenGL and caches it (if not already cached)
- void LoadAndBindTexture(OpenGLState &state, unsigned texture_unit, const Pica::DebugUtils::TextureInfo& info);
+ CachedSurface* GetSurface(const CachedSurface& params, bool match_res_scale, bool load_if_create);
- void LoadAndBindTexture(OpenGLState &state, unsigned texture_unit, const Pica::Regs::FullTextureConfig& config) {
- LoadAndBindTexture(state, texture_unit, Pica::DebugUtils::TextureInfo::FromPicaRegister(config.config, config.format));
- }
+ /// Attempt to find a subrect (resolution scaled) of a surface, otherwise loads a texture from 3DS memory to OpenGL and caches it (if not already cached)
+ CachedSurface* GetSurfaceRect(const CachedSurface& params, bool match_res_scale, bool load_if_create, MathUtil::Rectangle<int>& out_rect);
- /// Invalidate any cached resource intersecting the specified region.
- void InvalidateInRange(PAddr addr, u32 size, bool ignore_hash = false);
+ /// Gets a surface based on the texture configuration
+ CachedSurface* GetTextureSurface(const Pica::Regs::FullTextureConfig& config);
- /// Invalidate all cached OpenGL resources tracked by this cache manager
- void InvalidateAll();
+ /// Gets the color and depth surfaces and rect (resolution scaled) based on the framebuffer configuration
+ std::tuple<CachedSurface*, CachedSurface*, MathUtil::Rectangle<int>> GetFramebufferSurfaces(const Pica::Regs::FramebufferConfig& config);
-private:
- struct CachedTexture {
- OGLTexture texture;
- GLuint width;
- GLuint height;
- u32 size;
- u64 hash;
- PAddr addr;
- };
+ /// Attempt to get a surface that exactly matches the fill region and format
+ CachedSurface* TryGetFillSurface(const GPU::Regs::MemoryFillConfig& config);
+
+ /// Write the surface back to memory
+ void FlushSurface(CachedSurface* surface);
- std::map<PAddr, std::unique_ptr<CachedTexture>> texture_cache;
+ /// Write any cached resources overlapping the region back to memory (if dirty) and optionally invalidate them in the cache
+ void FlushRegion(PAddr addr, u32 size, const CachedSurface* skip_surface, bool invalidate);
+
+ /// Flush all cached resources tracked by this cache manager
+ void FlushAll();
+
+private:
+ SurfaceCache surface_cache;
+ OGLFramebuffer transfer_framebuffers[2];
};
diff --git a/src/video_core/renderer_opengl/gl_shader_gen.cpp b/src/video_core/renderer_opengl/gl_shader_gen.cpp
index ee4b54ab9..646b4eaaf 100644
--- a/src/video_core/renderer_opengl/gl_shader_gen.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_gen.cpp
@@ -198,6 +198,9 @@ static void AppendColorCombiner(std::string& out, TevStageConfig::Operation oper
case Operation::AddThenMultiply:
out += "min(" + variable_name + "[0] + " + variable_name + "[1], vec3(1.0)) * " + variable_name + "[2]";
break;
+ case Operation::Dot3_RGB:
+ out += "vec3(dot(" + variable_name + "[0] - vec3(0.5), " + variable_name + "[1] - vec3(0.5)) * 4.0)";
+ break;
default:
out += "vec3(0.0)";
LOG_CRITICAL(Render_OpenGL, "Unknown color combiner operation: %u", operation);
diff --git a/src/video_core/renderer_opengl/gl_state.cpp b/src/video_core/renderer_opengl/gl_state.cpp
index 08e4d0b54..f04bdd8c5 100644
--- a/src/video_core/renderer_opengl/gl_state.cpp
+++ b/src/video_core/renderer_opengl/gl_state.cpp
@@ -3,6 +3,7 @@
// Refer to the license.txt file included.
#include "video_core/pica.h"
+#include "video_core/renderer_opengl/gl_resource_manager.h"
#include "video_core/renderer_opengl/gl_state.h"
OpenGLState OpenGLState::cur_state;
@@ -48,17 +49,19 @@ OpenGLState::OpenGLState() {
texture_unit.sampler = 0;
}
- for (auto& lut : lighting_lut) {
+ for (auto& lut : lighting_luts) {
lut.texture_1d = 0;
}
- draw.framebuffer = 0;
+ draw.read_framebuffer = 0;
+ draw.draw_framebuffer = 0;
draw.vertex_array = 0;
draw.vertex_buffer = 0;
+ draw.uniform_buffer = 0;
draw.shader_program = 0;
}
-void OpenGLState::Apply() {
+void OpenGLState::Apply() const {
// Culling
if (cull.enabled != cur_state.cull.enabled) {
if (cull.enabled) {
@@ -175,16 +178,19 @@ void OpenGLState::Apply() {
}
// Lighting LUTs
- for (unsigned i = 0; i < ARRAY_SIZE(lighting_lut); ++i) {
- if (lighting_lut[i].texture_1d != cur_state.lighting_lut[i].texture_1d) {
+ for (unsigned i = 0; i < ARRAY_SIZE(lighting_luts); ++i) {
+ if (lighting_luts[i].texture_1d != cur_state.lighting_luts[i].texture_1d) {
glActiveTexture(GL_TEXTURE3 + i);
- glBindTexture(GL_TEXTURE_1D, lighting_lut[i].texture_1d);
+ glBindTexture(GL_TEXTURE_1D, lighting_luts[i].texture_1d);
}
}
// Framebuffer
- if (draw.framebuffer != cur_state.draw.framebuffer) {
- glBindFramebuffer(GL_FRAMEBUFFER, draw.framebuffer);
+ if (draw.read_framebuffer != cur_state.draw.read_framebuffer) {
+ glBindFramebuffer(GL_READ_FRAMEBUFFER, draw.read_framebuffer);
+ }
+ if (draw.draw_framebuffer != cur_state.draw.draw_framebuffer) {
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, draw.draw_framebuffer);
}
// Vertex array
@@ -210,45 +216,58 @@ void OpenGLState::Apply() {
cur_state = *this;
}
-void OpenGLState::ResetTexture(GLuint id) {
+GLenum OpenGLState::CheckFBStatus(GLenum target) {
+ GLenum fb_status = glCheckFramebufferStatus(target);
+ if (fb_status != GL_FRAMEBUFFER_COMPLETE) {
+ const char* fb_description = (target == GL_READ_FRAMEBUFFER ? "READ" : (target == GL_DRAW_FRAMEBUFFER ? "DRAW" : "UNK"));
+ LOG_CRITICAL(Render_OpenGL, "OpenGL %s framebuffer check failed, status %X", fb_description, fb_status);
+ }
+
+ return fb_status;
+}
+
+void OpenGLState::ResetTexture(GLuint handle) {
for (auto& unit : cur_state.texture_units) {
- if (unit.texture_2d == id) {
+ if (unit.texture_2d == handle) {
unit.texture_2d = 0;
}
}
}
-void OpenGLState::ResetSampler(GLuint id) {
+void OpenGLState::ResetSampler(GLuint handle) {
for (auto& unit : cur_state.texture_units) {
- if (unit.sampler == id) {
+ if (unit.sampler == handle) {
unit.sampler = 0;
}
}
}
-void OpenGLState::ResetProgram(GLuint id) {
- if (cur_state.draw.shader_program == id) {
+void OpenGLState::ResetProgram(GLuint handle) {
+ if (cur_state.draw.shader_program == handle) {
cur_state.draw.shader_program = 0;
}
}
-void OpenGLState::ResetBuffer(GLuint id) {
- if (cur_state.draw.vertex_buffer == id) {
+void OpenGLState::ResetBuffer(GLuint handle) {
+ if (cur_state.draw.vertex_buffer == handle) {
cur_state.draw.vertex_buffer = 0;
}
- if (cur_state.draw.uniform_buffer == id) {
+ if (cur_state.draw.uniform_buffer == handle) {
cur_state.draw.uniform_buffer = 0;
}
}
-void OpenGLState::ResetVertexArray(GLuint id) {
- if (cur_state.draw.vertex_array == id) {
+void OpenGLState::ResetVertexArray(GLuint handle) {
+ if (cur_state.draw.vertex_array == handle) {
cur_state.draw.vertex_array = 0;
}
}
-void OpenGLState::ResetFramebuffer(GLuint id) {
- if (cur_state.draw.framebuffer == id) {
- cur_state.draw.framebuffer = 0;
+void OpenGLState::ResetFramebuffer(GLuint handle) {
+ if (cur_state.draw.read_framebuffer == handle) {
+ cur_state.draw.read_framebuffer = 0;
+ }
+ if (cur_state.draw.draw_framebuffer == handle) {
+ cur_state.draw.draw_framebuffer = 0;
}
}
diff --git a/src/video_core/renderer_opengl/gl_state.h b/src/video_core/renderer_opengl/gl_state.h
index e848058d7..0f72e9004 100644
--- a/src/video_core/renderer_opengl/gl_state.h
+++ b/src/video_core/renderer_opengl/gl_state.h
@@ -5,6 +5,7 @@
#pragma once
#include <glad/glad.h>
+#include <memory>
class OpenGLState {
public:
@@ -63,15 +64,15 @@ public:
struct {
GLuint texture_1d; // GL_TEXTURE_BINDING_1D
- } lighting_lut[6];
+ } lighting_luts[6];
struct {
- GLuint framebuffer; // GL_DRAW_FRAMEBUFFER_BINDING
+ GLuint read_framebuffer; // GL_READ_FRAMEBUFFER_BINDING
+ GLuint draw_framebuffer; // GL_DRAW_FRAMEBUFFER_BINDING
GLuint vertex_array; // GL_VERTEX_ARRAY_BINDING
GLuint vertex_buffer; // GL_ARRAY_BUFFER_BINDING
GLuint uniform_buffer; // GL_UNIFORM_BUFFER_BINDING
GLuint shader_program; // GL_CURRENT_PROGRAM
- bool shader_dirty;
} draw;
OpenGLState();
@@ -82,14 +83,18 @@ public:
}
/// Apply this state as the current OpenGL state
- void Apply();
-
- static void ResetTexture(GLuint id);
- static void ResetSampler(GLuint id);
- static void ResetProgram(GLuint id);
- static void ResetBuffer(GLuint id);
- static void ResetVertexArray(GLuint id);
- static void ResetFramebuffer(GLuint id);
+ void Apply() const;
+
+ /// Check the status of the current OpenGL read or draw framebuffer configuration
+ static GLenum CheckFBStatus(GLenum target);
+
+ /// Resets and unbinds any references to the given resource in the current OpenGL state
+ static void ResetTexture(GLuint handle);
+ static void ResetSampler(GLuint handle);
+ static void ResetProgram(GLuint handle);
+ static void ResetBuffer(GLuint handle);
+ static void ResetVertexArray(GLuint handle);
+ static void ResetFramebuffer(GLuint handle);
private:
static OpenGLState cur_state;
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp
index 11c4d0daf..8f907593f 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.cpp
+++ b/src/video_core/renderer_opengl/renderer_opengl.cpp
@@ -107,7 +107,7 @@ void RendererOpenGL::SwapBuffers() {
OpenGLState prev_state = OpenGLState::GetCurState();
state.Apply();
- for(int i : {0, 1}) {
+ for (int i : {0, 1}) {
const auto& framebuffer = GPU::g_regs.framebuffer_config[i];
// Main LCD (0): 0x1ED02204, Sub LCD (1): 0x1ED02A04
@@ -117,25 +117,25 @@ void RendererOpenGL::SwapBuffers() {
LCD::Read(color_fill.raw, lcd_color_addr);
if (color_fill.is_enabled) {
- LoadColorToActiveGLTexture(color_fill.color_r, color_fill.color_g, color_fill.color_b, textures[i]);
+ LoadColorToActiveGLTexture(color_fill.color_r, color_fill.color_g, color_fill.color_b, screen_infos[i].texture);
// Resize the texture in case the framebuffer size has changed
- textures[i].width = 1;
- textures[i].height = 1;
+ screen_infos[i].texture.width = 1;
+ screen_infos[i].texture.height = 1;
} else {
- if (textures[i].width != (GLsizei)framebuffer.width ||
- textures[i].height != (GLsizei)framebuffer.height ||
- textures[i].format != framebuffer.color_format) {
+ if (screen_infos[i].texture.width != (GLsizei)framebuffer.width ||
+ screen_infos[i].texture.height != (GLsizei)framebuffer.height ||
+ screen_infos[i].texture.format != framebuffer.color_format) {
// Reallocate texture if the framebuffer size has changed.
// This is expected to not happen very often and hence should not be a
// performance problem.
- ConfigureFramebufferTexture(textures[i], framebuffer);
+ ConfigureFramebufferTexture(screen_infos[i].texture, framebuffer);
}
- LoadFBToActiveGLTexture(framebuffer, textures[i]);
+ LoadFBToScreenInfo(framebuffer, screen_infos[i]);
// Resize the texture in case the framebuffer size has changed
- textures[i].width = framebuffer.width;
- textures[i].height = framebuffer.height;
+ screen_infos[i].texture.width = framebuffer.width;
+ screen_infos[i].texture.height = framebuffer.height;
}
}
@@ -166,8 +166,8 @@ void RendererOpenGL::SwapBuffers() {
/**
* Loads framebuffer from emulated memory into the active OpenGL texture.
*/
-void RendererOpenGL::LoadFBToActiveGLTexture(const GPU::Regs::FramebufferConfig& framebuffer,
- const TextureInfo& texture) {
+void RendererOpenGL::LoadFBToScreenInfo(const GPU::Regs::FramebufferConfig& framebuffer,
+ ScreenInfo& screen_info) {
const PAddr framebuffer_addr = framebuffer.active_fb == 0 ?
framebuffer.address_left1 : framebuffer.address_left2;
@@ -177,8 +177,6 @@ void RendererOpenGL::LoadFBToActiveGLTexture(const GPU::Regs::FramebufferConfig&
framebuffer_addr, (int)framebuffer.width,
(int)framebuffer.height, (int)framebuffer.format);
- const u8* framebuffer_data = Memory::GetPhysicalPointer(framebuffer_addr);
-
int bpp = GPU::Regs::BytesPerPixel(framebuffer.color_format);
size_t pixel_stride = framebuffer.stride / bpp;
@@ -189,24 +187,34 @@ void RendererOpenGL::LoadFBToActiveGLTexture(const GPU::Regs::FramebufferConfig&
// only allows rows to have a memory alignement of 4.
ASSERT(pixel_stride % 4 == 0);
- state.texture_units[0].texture_2d = texture.handle;
- state.Apply();
+ if (!Rasterizer()->AccelerateDisplay(framebuffer, framebuffer_addr, pixel_stride, screen_info)) {
+ // Reset the screen info's display texture to its own permanent texture
+ screen_info.display_texture = screen_info.texture.resource.handle;
+ screen_info.display_texcoords = MathUtil::Rectangle<float>(0.f, 0.f, 1.f, 1.f);
- glActiveTexture(GL_TEXTURE0);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint)pixel_stride);
+ Memory::RasterizerFlushRegion(framebuffer_addr, framebuffer.stride * framebuffer.height);
- // Update existing texture
- // TODO: Test what happens on hardware when you change the framebuffer dimensions so that they
- // differ from the LCD resolution.
- // TODO: Applications could theoretically crash Citra here by specifying too large
- // framebuffer sizes. We should make sure that this cannot happen.
- glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, framebuffer.width, framebuffer.height,
- texture.gl_format, texture.gl_type, framebuffer_data);
+ const u8* framebuffer_data = Memory::GetPhysicalPointer(framebuffer_addr);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
+ state.texture_units[0].texture_2d = screen_info.texture.resource.handle;
+ state.Apply();
- state.texture_units[0].texture_2d = 0;
- state.Apply();
+ glActiveTexture(GL_TEXTURE0);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint)pixel_stride);
+
+ // Update existing texture
+ // TODO: Test what happens on hardware when you change the framebuffer dimensions so that they
+ // differ from the LCD resolution.
+ // TODO: Applications could theoretically crash Citra here by specifying too large
+ // framebuffer sizes. We should make sure that this cannot happen.
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, framebuffer.width, framebuffer.height,
+ screen_info.texture.gl_format, screen_info.texture.gl_type, framebuffer_data);
+
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
+
+ state.texture_units[0].texture_2d = 0;
+ state.Apply();
+ }
}
/**
@@ -216,7 +224,7 @@ void RendererOpenGL::LoadFBToActiveGLTexture(const GPU::Regs::FramebufferConfig&
*/
void RendererOpenGL::LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color_b,
const TextureInfo& texture) {
- state.texture_units[0].texture_2d = texture.handle;
+ state.texture_units[0].texture_2d = texture.resource.handle;
state.Apply();
glActiveTexture(GL_TEXTURE0);
@@ -224,6 +232,9 @@ void RendererOpenGL::LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color
// Update existing texture
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, framebuffer_data);
+
+ state.texture_units[0].texture_2d = 0;
+ state.Apply();
}
/**
@@ -233,20 +244,22 @@ void RendererOpenGL::InitOpenGLObjects() {
glClearColor(Settings::values.bg_red, Settings::values.bg_green, Settings::values.bg_blue, 0.0f);
// Link shaders and get variable locations
- program_id = GLShader::LoadProgram(vertex_shader, fragment_shader);
- uniform_modelview_matrix = glGetUniformLocation(program_id, "modelview_matrix");
- uniform_color_texture = glGetUniformLocation(program_id, "color_texture");
- attrib_position = glGetAttribLocation(program_id, "vert_position");
- attrib_tex_coord = glGetAttribLocation(program_id, "vert_tex_coord");
+ shader.Create(vertex_shader, fragment_shader);
+ state.draw.shader_program = shader.handle;
+ state.Apply();
+ uniform_modelview_matrix = glGetUniformLocation(shader.handle, "modelview_matrix");
+ uniform_color_texture = glGetUniformLocation(shader.handle, "color_texture");
+ attrib_position = glGetAttribLocation(shader.handle, "vert_position");
+ attrib_tex_coord = glGetAttribLocation(shader.handle, "vert_tex_coord");
// Generate VBO handle for drawing
- glGenBuffers(1, &vertex_buffer_handle);
+ vertex_buffer.Create();
// Generate VAO
- glGenVertexArrays(1, &vertex_array_handle);
+ vertex_array.Create();
- state.draw.vertex_array = vertex_array_handle;
- state.draw.vertex_buffer = vertex_buffer_handle;
+ state.draw.vertex_array = vertex_array.handle;
+ state.draw.vertex_buffer = vertex_buffer.handle;
state.draw.uniform_buffer = 0;
state.Apply();
@@ -258,13 +271,13 @@ void RendererOpenGL::InitOpenGLObjects() {
glEnableVertexAttribArray(attrib_tex_coord);
// Allocate textures for each screen
- for (auto& texture : textures) {
- glGenTextures(1, &texture.handle);
+ for (auto& screen_info : screen_infos) {
+ screen_info.texture.resource.Create();
// Allocation of storage is deferred until the first frame, when we
// know the framebuffer size.
- state.texture_units[0].texture_2d = texture.handle;
+ state.texture_units[0].texture_2d = screen_info.texture.resource.handle;
state.Apply();
glActiveTexture(GL_TEXTURE0);
@@ -273,6 +286,8 @@ void RendererOpenGL::InitOpenGLObjects() {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+
+ screen_info.display_texture = screen_info.texture.resource.handle;
}
state.texture_units[0].texture_2d = 0;
@@ -327,30 +342,38 @@ void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,
UNIMPLEMENTED();
}
- state.texture_units[0].texture_2d = texture.handle;
+ state.texture_units[0].texture_2d = texture.resource.handle;
state.Apply();
glActiveTexture(GL_TEXTURE0);
glTexImage2D(GL_TEXTURE_2D, 0, internal_format, texture.width, texture.height, 0,
texture.gl_format, texture.gl_type, nullptr);
+
+ state.texture_units[0].texture_2d = 0;
+ state.Apply();
}
/**
* Draws a single texture to the emulator window, rotating the texture to correct for the 3DS's LCD rotation.
*/
-void RendererOpenGL::DrawSingleScreenRotated(const TextureInfo& texture, float x, float y, float w, float h) {
+void RendererOpenGL::DrawSingleScreenRotated(const ScreenInfo& screen_info, float x, float y, float w, float h) {
+ auto& texcoords = screen_info.display_texcoords;
+
std::array<ScreenRectVertex, 4> vertices = {{
- ScreenRectVertex(x, y, 1.f, 0.f),
- ScreenRectVertex(x+w, y, 1.f, 1.f),
- ScreenRectVertex(x, y+h, 0.f, 0.f),
- ScreenRectVertex(x+w, y+h, 0.f, 1.f),
+ ScreenRectVertex(x, y, texcoords.bottom, texcoords.left),
+ ScreenRectVertex(x+w, y, texcoords.bottom, texcoords.right),
+ ScreenRectVertex(x, y+h, texcoords.top, texcoords.left),
+ ScreenRectVertex(x+w, y+h, texcoords.top, texcoords.right),
}};
- state.texture_units[0].texture_2d = texture.handle;
+ state.texture_units[0].texture_2d = screen_info.display_texture;
state.Apply();
glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(vertices), vertices.data());
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
+
+ state.texture_units[0].texture_2d = 0;
+ state.Apply();
}
/**
@@ -362,9 +385,6 @@ void RendererOpenGL::DrawScreens() {
glViewport(0, 0, layout.width, layout.height);
glClear(GL_COLOR_BUFFER_BIT);
- state.draw.shader_program = program_id;
- state.Apply();
-
// Set projection matrix
std::array<GLfloat, 3 * 2> ortho_matrix = MakeOrthographicMatrix((float)layout.width,
(float)layout.height);
@@ -374,9 +394,9 @@ void RendererOpenGL::DrawScreens() {
glActiveTexture(GL_TEXTURE0);
glUniform1i(uniform_color_texture, 0);
- DrawSingleScreenRotated(textures[0], (float)layout.top_screen.left, (float)layout.top_screen.top,
+ DrawSingleScreenRotated(screen_infos[0], (float)layout.top_screen.left, (float)layout.top_screen.top,
(float)layout.top_screen.GetWidth(), (float)layout.top_screen.GetHeight());
- DrawSingleScreenRotated(textures[1], (float)layout.bottom_screen.left,(float)layout.bottom_screen.top,
+ DrawSingleScreenRotated(screen_infos[1], (float)layout.bottom_screen.left,(float)layout.bottom_screen.top,
(float)layout.bottom_screen.GetWidth(), (float)layout.bottom_screen.GetHeight());
m_current_frame++;
diff --git a/src/video_core/renderer_opengl/renderer_opengl.h b/src/video_core/renderer_opengl/renderer_opengl.h
index fe4d142a5..5ca5255ac 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.h
+++ b/src/video_core/renderer_opengl/renderer_opengl.h
@@ -11,10 +11,28 @@
#include "core/hw/gpu.h"
#include "video_core/renderer_base.h"
+#include "video_core/renderer_opengl/gl_resource_manager.h"
#include "video_core/renderer_opengl/gl_state.h"
class EmuWindow;
+/// Structure used for storing information about the textures for each 3DS screen
+struct TextureInfo {
+ OGLTexture resource;
+ GLsizei width;
+ GLsizei height;
+ GPU::Regs::PixelFormat format;
+ GLenum gl_format;
+ GLenum gl_type;
+};
+
+/// Structure used for storing information about the display target for each 3DS screen
+struct ScreenInfo {
+ GLuint display_texture;
+ MathUtil::Rectangle<float> display_texcoords;
+ TextureInfo texture;
+};
+
class RendererOpenGL : public RendererBase {
public:
@@ -37,26 +55,16 @@ public:
void ShutDown() override;
private:
- /// Structure used for storing information about the textures for each 3DS screen
- struct TextureInfo {
- GLuint handle;
- GLsizei width;
- GLsizei height;
- GPU::Regs::PixelFormat format;
- GLenum gl_format;
- GLenum gl_type;
- };
-
void InitOpenGLObjects();
void ConfigureFramebufferTexture(TextureInfo& texture,
const GPU::Regs::FramebufferConfig& framebuffer);
void DrawScreens();
- void DrawSingleScreenRotated(const TextureInfo& texture, float x, float y, float w, float h);
+ void DrawSingleScreenRotated(const ScreenInfo& screen_info, float x, float y, float w, float h);
void UpdateFramerate();
- // Loads framebuffer from emulated memory into the active OpenGL texture.
- void LoadFBToActiveGLTexture(const GPU::Regs::FramebufferConfig& framebuffer,
- const TextureInfo& texture);
+ // Loads framebuffer from emulated memory into the display information structure
+ void LoadFBToScreenInfo(const GPU::Regs::FramebufferConfig& framebuffer,
+ ScreenInfo& screen_info);
// Fills active OpenGL texture with the given RGB color.
void LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color_b,
const TextureInfo& texture);
@@ -69,10 +77,10 @@ private:
OpenGLState state;
// OpenGL object IDs
- GLuint vertex_array_handle;
- GLuint vertex_buffer_handle;
- GLuint program_id;
- std::array<TextureInfo, 2> textures; ///< Textures for top and bottom screens respectively
+ OGLVertexArray vertex_array;
+ OGLBuffer vertex_buffer;
+ OGLShader shader;
+ std::array<ScreenInfo, 2> screen_infos; ///< Display information for top and bottom screens respectively
// Shader uniform location indices
GLuint uniform_modelview_matrix;
GLuint uniform_color_texture;
diff --git a/src/video_core/shader/shader.cpp b/src/video_core/shader/shader.cpp
index 75301accd..043e99190 100644
--- a/src/video_core/shader/shader.cpp
+++ b/src/video_core/shader/shader.cpp
@@ -9,7 +9,6 @@
#include "common/hash.h"
#include "common/microprofile.h"
-#include "common/profiler.h"
#include "video_core/debug_utils/debug_utils.h"
#include "video_core/pica.h"
@@ -57,13 +56,11 @@ void Shutdown() {
#endif // ARCHITECTURE_x86_64
}
-static Common::Profiling::TimingCategory shader_category("Vertex Shader");
MICROPROFILE_DEFINE(GPU_VertexShader, "GPU", "Vertex Shader", MP_RGB(50, 50, 240));
OutputVertex Run(UnitState<false>& state, const InputVertex& input, int num_attributes) {
auto& config = g_state.regs.vs;
- Common::Profiling::ScopeTimer timer(shader_category);
MICROPROFILE_SCOPE(GPU_VertexShader);
state.program_counter = config.main_offset;
diff --git a/src/video_core/shader/shader.h b/src/video_core/shader/shader.h
index 9c5bd97bd..9ce9344d2 100644
--- a/src/video_core/shader/shader.h
+++ b/src/video_core/shader/shader.h
@@ -25,7 +25,7 @@ namespace Pica {
namespace Shader {
struct InputVertex {
- Math::Vec4<float24> attr[16];
+ alignas(16) Math::Vec4<float24> attr[16];
};
struct OutputVertex {
diff --git a/src/video_core/shader/shader_jit_x64.cpp b/src/video_core/shader/shader_jit_x64.cpp
index b47d3beda..b7747fa42 100644
--- a/src/video_core/shader/shader_jit_x64.cpp
+++ b/src/video_core/shader/shader_jit_x64.cpp
@@ -148,7 +148,7 @@ static Instruction GetVertexShaderInstruction(size_t offset) {
}
static void LogCritical(const char* msg) {
- LOG_CRITICAL(HW_GPU, msg);
+ LOG_CRITICAL(HW_GPU, "%s", msg);
}
void JitShader::Compile_Assert(bool condition, const char* msg) {
@@ -795,6 +795,8 @@ void JitShader::FindReturnOffsets() {
case OpCode::Id::CALLU:
return_offsets.push_back(instr.flow_control.dest_offset + instr.flow_control.num_instructions);
break;
+ default:
+ break;
}
}
@@ -854,7 +856,7 @@ void JitShader::Compile() {
uintptr_t size = reinterpret_cast<uintptr_t>(GetCodePtr()) - reinterpret_cast<uintptr_t>(program);
ASSERT_MSG(size <= MAX_SHADER_SIZE, "Compiled a shader that exceeds the allocated size!");
- LOG_DEBUG(HW_GPU, "Compiled shader size=%d", size);
+ LOG_DEBUG(HW_GPU, "Compiled shader size=%lu", size);
}
JitShader::JitShader() {
diff --git a/src/video_core/swrasterizer.h b/src/video_core/swrasterizer.h
index 9a9a76d7a..090f899bc 100644
--- a/src/video_core/swrasterizer.h
+++ b/src/video_core/swrasterizer.h
@@ -11,16 +11,14 @@
namespace VideoCore {
class SWRasterizer : public RasterizerInterface {
- void InitObjects() override {}
- void Reset() override {}
void AddTriangle(const Pica::Shader::OutputVertex& v0,
const Pica::Shader::OutputVertex& v1,
const Pica::Shader::OutputVertex& v2) override;
void DrawTriangles() override {}
- void FlushFramebuffer() override {}
void NotifyPicaRegisterChanged(u32 id) override {}
+ void FlushAll() override {}
void FlushRegion(PAddr addr, u32 size) override {}
- void InvalidateRegion(PAddr addr, u32 size) override {}
+ void FlushAndInvalidateRegion(PAddr addr, u32 size) override {}
};
}
diff --git a/src/video_core/vertex_loader.cpp b/src/video_core/vertex_loader.cpp
new file mode 100644
index 000000000..8a3d91896
--- /dev/null
+++ b/src/video_core/vertex_loader.cpp
@@ -0,0 +1,140 @@
+#include <cmath>
+#include <string>
+
+#include "boost/range/algorithm/fill.hpp"
+
+#include "common/assert.h"
+#include "common/alignment.h"
+#include "common/bit_field.h"
+#include "common/common_funcs.h"
+#include "common/common_types.h"
+#include "common/logging/log.h"
+
+#include "core/memory.h"
+
+#include "video_core/debug_utils/debug_utils.h"
+#include "video_core/pica.h"
+#include "video_core/pica_state.h"
+#include "video_core/pica_types.h"
+#include "video_core/vertex_loader.h"
+
+namespace Pica {
+
+void VertexLoader::Setup(const Pica::Regs& regs) {
+ const auto& attribute_config = regs.vertex_attributes;
+ num_total_attributes = attribute_config.GetNumTotalAttributes();
+
+ boost::fill(vertex_attribute_sources, 0xdeadbeef);
+
+ for (int i = 0; i < 16; i++) {
+ vertex_attribute_is_default[i] = attribute_config.IsDefaultAttribute(i);
+ }
+
+ // Setup attribute data from loaders
+ for (int loader = 0; loader < 12; ++loader) {
+ const auto& loader_config = attribute_config.attribute_loaders[loader];
+
+ u32 offset = 0;
+
+ // TODO: What happens if a loader overwrites a previous one's data?
+ for (unsigned component = 0; component < loader_config.component_count; ++component) {
+ if (component >= 12) {
+ LOG_ERROR(HW_GPU, "Overflow in the vertex attribute loader %u trying to load component %u", loader, component);
+ continue;
+ }
+
+ u32 attribute_index = loader_config.GetComponent(component);
+ if (attribute_index < 12) {
+ offset = Common::AlignUp(offset, attribute_config.GetElementSizeInBytes(attribute_index));
+ vertex_attribute_sources[attribute_index] = loader_config.data_offset + offset;
+ vertex_attribute_strides[attribute_index] = static_cast<u32>(loader_config.byte_count);
+ vertex_attribute_formats[attribute_index] = attribute_config.GetFormat(attribute_index);
+ vertex_attribute_elements[attribute_index] = attribute_config.GetNumElements(attribute_index);
+ offset += attribute_config.GetStride(attribute_index);
+ } else if (attribute_index < 16) {
+ // Attribute ids 12, 13, 14 and 15 signify 4, 8, 12 and 16-byte paddings, respectively
+ offset = Common::AlignUp(offset, 4);
+ offset += (attribute_index - 11) * 4;
+ } else {
+ UNREACHABLE(); // This is truly unreachable due to the number of bits for each component
+ }
+ }
+ }
+}
+
+void VertexLoader::LoadVertex(u32 base_address, int index, int vertex, Shader::InputVertex& input, DebugUtils::MemoryAccessTracker& memory_accesses) {
+ for (int i = 0; i < num_total_attributes; ++i) {
+ if (vertex_attribute_elements[i] != 0) {
+ // Load per-vertex data from the loader arrays
+ u32 source_addr = base_address + vertex_attribute_sources[i] + vertex_attribute_strides[i] * vertex;
+
+ if (g_debug_context && Pica::g_debug_context->recorder) {
+ memory_accesses.AddAccess(source_addr, vertex_attribute_elements[i] * (
+ (vertex_attribute_formats[i] == Regs::VertexAttributeFormat::FLOAT) ? 4
+ : (vertex_attribute_formats[i] == Regs::VertexAttributeFormat::SHORT) ? 2 : 1));
+ }
+
+ switch (vertex_attribute_formats[i]) {
+ case Regs::VertexAttributeFormat::BYTE:
+ {
+ const s8* srcdata = reinterpret_cast<const s8*>(Memory::GetPhysicalPointer(source_addr));
+ for (unsigned int comp = 0; comp < vertex_attribute_elements[i]; ++comp) {
+ input.attr[i][comp] = float24::FromFloat32(srcdata[comp]);
+ }
+ break;
+ }
+ case Regs::VertexAttributeFormat::UBYTE:
+ {
+ const u8* srcdata = reinterpret_cast<const u8*>(Memory::GetPhysicalPointer(source_addr));
+ for (unsigned int comp = 0; comp < vertex_attribute_elements[i]; ++comp) {
+ input.attr[i][comp] = float24::FromFloat32(srcdata[comp]);
+ }
+ break;
+ }
+ case Regs::VertexAttributeFormat::SHORT:
+ {
+ const s16* srcdata = reinterpret_cast<const s16*>(Memory::GetPhysicalPointer(source_addr));
+ for (unsigned int comp = 0; comp < vertex_attribute_elements[i]; ++comp) {
+ input.attr[i][comp] = float24::FromFloat32(srcdata[comp]);
+ }
+ break;
+ }
+ case Regs::VertexAttributeFormat::FLOAT:
+ {
+ const float* srcdata = reinterpret_cast<const float*>(Memory::GetPhysicalPointer(source_addr));
+ for (unsigned int comp = 0; comp < vertex_attribute_elements[i]; ++comp) {
+ input.attr[i][comp] = float24::FromFloat32(srcdata[comp]);
+ }
+ break;
+ }
+ }
+
+ // Default attribute values set if array elements have < 4 components. This
+ // is *not* carried over from the default attribute settings even if they're
+ // enabled for this attribute.
+ for (unsigned int comp = vertex_attribute_elements[i]; comp < 4; ++comp) {
+ input.attr[i][comp] = comp == 3 ? float24::FromFloat32(1.0f) : float24::FromFloat32(0.0f);
+ }
+
+ LOG_TRACE(HW_GPU, "Loaded %d components of attribute %x for vertex %x (index %x) from 0x%08x + 0x%08x + 0x%04x: %f %f %f %f",
+ vertex_attribute_elements[i], i, vertex, index,
+ base_address,
+ vertex_attribute_sources[i],
+ vertex_attribute_strides[i] * vertex,
+ input.attr[i][0].ToFloat32(), input.attr[i][1].ToFloat32(), input.attr[i][2].ToFloat32(), input.attr[i][3].ToFloat32());
+ } else if (vertex_attribute_is_default[i]) {
+ // Load the default attribute if we're configured to do so
+ input.attr[i] = g_state.vs.default_attributes[i];
+ LOG_TRACE(HW_GPU, "Loaded default attribute %x for vertex %x (index %x): (%f, %f, %f, %f)",
+ i, vertex, index,
+ input.attr[i][0].ToFloat32(), input.attr[i][1].ToFloat32(),
+ input.attr[i][2].ToFloat32(), input.attr[i][3].ToFloat32());
+ } else {
+ // TODO(yuriks): In this case, no data gets loaded and the vertex
+ // remains with the last value it had. This isn't currently maintained
+ // as global state, however, and so won't work in Citra yet.
+ }
+ }
+}
+
+} // namespace Pica \ No newline at end of file
diff --git a/src/video_core/vertex_loader.h b/src/video_core/vertex_loader.h
new file mode 100644
index 000000000..ff42d1596
--- /dev/null
+++ b/src/video_core/vertex_loader.h
@@ -0,0 +1,28 @@
+#pragma once
+
+#include <iterator>
+#include <algorithm>
+
+#include "video_core/pica.h"
+#include "video_core/shader/shader.h"
+#include "video_core/debug_utils/debug_utils.h"
+
+namespace Pica {
+
+class VertexLoader {
+public:
+ void Setup(const Pica::Regs& regs);
+ void LoadVertex(u32 base_address, int index, int vertex, Shader::InputVertex& input, DebugUtils::MemoryAccessTracker& memory_accesses);
+
+ int GetNumTotalAttributes() const { return num_total_attributes; }
+
+private:
+ u32 vertex_attribute_sources[16];
+ u32 vertex_attribute_strides[16] = {};
+ Regs::VertexAttributeFormat vertex_attribute_formats[16] = {};
+ u32 vertex_attribute_elements[16] = {};
+ bool vertex_attribute_is_default[16];
+ int num_total_attributes;
+};
+
+} // namespace Pica
diff --git a/src/video_core/video_core.cpp b/src/video_core/video_core.cpp
index 256899c89..855286173 100644
--- a/src/video_core/video_core.cpp
+++ b/src/video_core/video_core.cpp
@@ -25,6 +25,7 @@ std::unique_ptr<RendererBase> g_renderer; ///< Renderer plugin
std::atomic<bool> g_hw_renderer_enabled;
std::atomic<bool> g_shader_jit_enabled;
+std::atomic<bool> g_scaled_resolution_enabled;
/// Initialize the video core
bool Init(EmuWindow* emu_window) {
diff --git a/src/video_core/video_core.h b/src/video_core/video_core.h
index bca67fb8c..30267489e 100644
--- a/src/video_core/video_core.h
+++ b/src/video_core/video_core.h
@@ -36,6 +36,7 @@ extern EmuWindow* g_emu_window; ///< Emu window
// TODO: Wrap these in a user settings struct along with any other graphics settings (often set from qt ui)
extern std::atomic<bool> g_hw_renderer_enabled;
extern std::atomic<bool> g_shader_jit_enabled;
+extern std::atomic<bool> g_scaled_resolution_enabled;
/// Start the video core
void Start();