summaryrefslogtreecommitdiffstats
path: root/src
diff options
context:
space:
mode:
Diffstat (limited to 'src')
-rw-r--r--src/yuzu/main.cpp16
-rw-r--r--src/yuzu/main.h2
2 files changed, 10 insertions, 8 deletions
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index e11ba7854..cfc48a416 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -419,7 +419,7 @@ void GMainWindow::OnDisplayTitleBars(bool show) {
}
}
-bool GMainWindow::SupportsRequiredGLExtensions() {
+QStringList GMainWindow::GetUnsupportedGLExtensions() {
QStringList unsupported_ext;
if (!GLAD_GL_ARB_program_interface_query)
@@ -446,7 +446,7 @@ bool GMainWindow::SupportsRequiredGLExtensions() {
for (const QString& ext : unsupported_ext)
LOG_CRITICAL(Frontend, "Unsupported GL extension: {}", ext.toStdString());
- return unsupported_ext.empty();
+ return unsupported_ext;
}
bool GMainWindow::LoadROM(const QString& filename) {
@@ -464,11 +464,13 @@ bool GMainWindow::LoadROM(const QString& filename) {
return false;
}
- if (!SupportsRequiredGLExtensions()) {
- QMessageBox::critical(
- this, tr("Error while initializing OpenGL Core!"),
- tr("Your GPU may not support one or more required OpenGL extensions. Please "
- "ensure you have the latest graphics driver. See the log for more details."));
+ QStringList unsupported_gl_extensions = GetUnsupportedGLExtensions();
+ if (!unsupported_gl_extensions.empty()) {
+ QMessageBox::critical(this, tr("Error while initializing OpenGL Core!"),
+ tr("Your GPU may not support one or more required OpenGL"
+ "extensions. Please ensure you have the latest graphics "
+ "driver.<br><br>Unsupported extensions:<br>") +
+ unsupported_gl_extensions.join("<br>"));
return false;
}
diff --git a/src/yuzu/main.h b/src/yuzu/main.h
index 0b97e8220..3d6ebe329 100644
--- a/src/yuzu/main.h
+++ b/src/yuzu/main.h
@@ -85,7 +85,7 @@ private:
void ConnectWidgetEvents();
void ConnectMenuEvents();
- bool SupportsRequiredGLExtensions();
+ QStringList GetUnsupportedGLExtensions();
bool LoadROM(const QString& filename);
void BootGame(const QString& filename);
void ShutdownGame();