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-rw-r--r--src/video_core/gpu.h1
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.cpp5
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.h8
-rw-r--r--src/video_core/textures/decoders.cpp3
4 files changed, 16 insertions, 1 deletions
diff --git a/src/video_core/gpu.h b/src/video_core/gpu.h
index 58501ca8b..a0e5e3365 100644
--- a/src/video_core/gpu.h
+++ b/src/video_core/gpu.h
@@ -33,6 +33,7 @@ enum class DepthFormat : u32 {
Z24_X8_UNORM = 0x15,
Z24_S8_UNORM = 0x16,
Z24_C8_UNORM = 0x18,
+ Z32_S8_X24_FLOAT = 0x19,
};
/// Returns the number of bytes per pixel of each rendertarget format.
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
index 0f5006383..91ce0357b 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
@@ -122,6 +122,8 @@ static constexpr std::array<FormatTuple, SurfaceParams::MaxPixelFormat> tex_form
{GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT, ComponentType::Float, false}, // Z32F
{GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, ComponentType::UNorm,
false}, // Z16
+ {GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV,
+ ComponentType::Float, false}, // Z32FS8
}};
static const FormatTuple& GetFormatTuple(PixelFormat pixel_format, ComponentType component_type) {
@@ -209,7 +211,7 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
MortonCopy<true, PixelFormat::R32F>, MortonCopy<true, PixelFormat::R16F>,
MortonCopy<true, PixelFormat::R16UNORM>, MortonCopy<true, PixelFormat::Z24S8>,
MortonCopy<true, PixelFormat::S8Z24>, MortonCopy<true, PixelFormat::Z32F>,
- MortonCopy<true, PixelFormat::Z16>,
+ MortonCopy<true, PixelFormat::Z16>, MortonCopy<true, PixelFormat::Z32FS8>,
};
static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
@@ -241,6 +243,7 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
MortonCopy<false, PixelFormat::S8Z24>,
MortonCopy<false, PixelFormat::Z32F>,
MortonCopy<false, PixelFormat::Z16>,
+ MortonCopy<false, PixelFormat::Z32FS8>,
};
// Allocate an uninitialized texture of appropriate size and format for the surface
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.h b/src/video_core/renderer_opengl/gl_rasterizer_cache.h
index e1d3670d9..7785b7df4 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.h
@@ -51,6 +51,7 @@ struct SurfaceParams {
S8Z24 = 22,
Z32F = 23,
Z16 = 24,
+ Z32FS8 = 25,
MaxDepthStencilFormat,
@@ -113,6 +114,7 @@ struct SurfaceParams {
1, // S8Z24
1, // Z32F
1, // Z16
+ 1, // Z32FS8
}};
ASSERT(static_cast<size_t>(format) < compression_factor_table.size());
@@ -149,6 +151,7 @@ struct SurfaceParams {
32, // S8Z24
32, // Z32F
16, // Z16
+ 64, // Z32FS8
}};
ASSERT(static_cast<size_t>(format) < bpp_table.size());
@@ -169,6 +172,8 @@ struct SurfaceParams {
return PixelFormat::Z32F;
case Tegra::DepthFormat::Z16_UNORM:
return PixelFormat::Z16;
+ case Tegra::DepthFormat::Z32_S8_X24_FLOAT:
+ return PixelFormat::Z32FS8;
default:
LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
UNREACHABLE();
@@ -325,6 +330,8 @@ struct SurfaceParams {
return Tegra::DepthFormat::Z32_FLOAT;
case PixelFormat::Z16:
return Tegra::DepthFormat::Z16_UNORM;
+ case PixelFormat::Z32FS8:
+ return Tegra::DepthFormat::Z32_S8_X24_FLOAT;
default:
LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
UNREACHABLE();
@@ -382,6 +389,7 @@ struct SurfaceParams {
case Tegra::DepthFormat::Z24_S8_UNORM:
return ComponentType::UNorm;
case Tegra::DepthFormat::Z32_FLOAT:
+ case Tegra::DepthFormat::Z32_S8_X24_FLOAT:
return ComponentType::Float;
default:
LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
diff --git a/src/video_core/textures/decoders.cpp b/src/video_core/textures/decoders.cpp
index 970c06e71..50c5a56f6 100644
--- a/src/video_core/textures/decoders.cpp
+++ b/src/video_core/textures/decoders.cpp
@@ -90,6 +90,8 @@ static u32 DepthBytesPerPixel(DepthFormat format) {
case DepthFormat::Z24_S8_UNORM:
case DepthFormat::Z32_FLOAT:
return 4;
+ case DepthFormat::Z32_S8_X24_FLOAT:
+ return 8;
default:
UNIMPLEMENTED_MSG("Format not implemented");
break;
@@ -150,6 +152,7 @@ std::vector<u8> UnswizzleDepthTexture(VAddr address, DepthFormat format, u32 wid
case DepthFormat::S8_Z24_UNORM:
case DepthFormat::Z24_S8_UNORM:
case DepthFormat::Z32_FLOAT:
+ case DepthFormat::Z32_S8_X24_FLOAT:
CopySwizzledData(width, height, bytes_per_pixel, bytes_per_pixel, data,
unswizzled_data.data(), true, block_height);
break;