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-rw-r--r--src/yuzu_cmd/config.cpp94
-rw-r--r--src/yuzu_cmd/default_ini.h36
-rw-r--r--src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp2
-rw-r--r--src/yuzu_cmd/yuzu.cpp2
4 files changed, 81 insertions, 53 deletions
diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp
index 659b9f701..7773228c8 100644
--- a/src/yuzu_cmd/config.cpp
+++ b/src/yuzu_cmd/config.cpp
@@ -335,15 +335,6 @@ void Config::ReadValues() {
Settings::values.gamecard_current_game =
sdl2_config->GetBoolean("Data Storage", "gamecard_current_game", false);
Settings::values.gamecard_path = sdl2_config->Get("Data Storage", "gamecard_path", "");
- Settings::values.nand_total_size = static_cast<Settings::NANDTotalSize>(sdl2_config->GetInteger(
- "Data Storage", "nand_total_size", static_cast<long>(Settings::NANDTotalSize::S29_1GB)));
- Settings::values.nand_user_size = static_cast<Settings::NANDUserSize>(sdl2_config->GetInteger(
- "Data Storage", "nand_user_size", static_cast<long>(Settings::NANDUserSize::S26GB)));
- Settings::values.nand_system_size = static_cast<Settings::NANDSystemSize>(
- sdl2_config->GetInteger("Data Storage", "nand_system_size",
- static_cast<long>(Settings::NANDSystemSize::S2_5GB)));
- Settings::values.sdmc_size = static_cast<Settings::SDMCSize>(sdl2_config->GetInteger(
- "Data Storage", "sdmc_size", static_cast<long>(Settings::SDMCSize::S16GB)));
// System
Settings::values.use_docked_mode = sdl2_config->GetBoolean("System", "use_docked_mode", false);
@@ -354,63 +345,72 @@ void Config::ReadValues() {
const auto rng_seed_enabled = sdl2_config->GetBoolean("System", "rng_seed_enabled", false);
if (rng_seed_enabled) {
- Settings::values.rng_seed = sdl2_config->GetInteger("System", "rng_seed", 0);
+ Settings::values.rng_seed.SetValue(sdl2_config->GetInteger("System", "rng_seed", 0));
} else {
- Settings::values.rng_seed = std::nullopt;
+ Settings::values.rng_seed.SetValue(std::nullopt);
}
const auto custom_rtc_enabled = sdl2_config->GetBoolean("System", "custom_rtc_enabled", false);
if (custom_rtc_enabled) {
- Settings::values.custom_rtc =
- std::chrono::seconds(sdl2_config->GetInteger("System", "custom_rtc", 0));
+ Settings::values.custom_rtc.SetValue(
+ std::chrono::seconds(sdl2_config->GetInteger("System", "custom_rtc", 0)));
} else {
- Settings::values.custom_rtc = std::nullopt;
+ Settings::values.custom_rtc.SetValue(std::nullopt);
}
- Settings::values.language_index = sdl2_config->GetInteger("System", "language_index", 1);
- Settings::values.time_zone_index = sdl2_config->GetInteger("System", "time_zone_index", 0);
+ Settings::values.language_index.SetValue(
+ sdl2_config->GetInteger("System", "language_index", 1));
+ Settings::values.time_zone_index.SetValue(
+ sdl2_config->GetInteger("System", "time_zone_index", 0));
// Core
- Settings::values.use_multi_core = sdl2_config->GetBoolean("Core", "use_multi_core", false);
+ Settings::values.use_multi_core.SetValue(
+ sdl2_config->GetBoolean("Core", "use_multi_core", false));
// Renderer
const int renderer_backend = sdl2_config->GetInteger(
"Renderer", "backend", static_cast<int>(Settings::RendererBackend::OpenGL));
- Settings::values.renderer_backend = static_cast<Settings::RendererBackend>(renderer_backend);
+ Settings::values.renderer_backend.SetValue(
+ static_cast<Settings::RendererBackend>(renderer_backend));
Settings::values.renderer_debug = sdl2_config->GetBoolean("Renderer", "debug", false);
- Settings::values.vulkan_device = sdl2_config->GetInteger("Renderer", "vulkan_device", 0);
-
- Settings::values.aspect_ratio =
- static_cast<int>(sdl2_config->GetInteger("Renderer", "aspect_ratio", 0));
- Settings::values.max_anisotropy =
- static_cast<int>(sdl2_config->GetInteger("Renderer", "max_anisotropy", 0));
- Settings::values.use_frame_limit = sdl2_config->GetBoolean("Renderer", "use_frame_limit", true);
- Settings::values.frame_limit =
- static_cast<u16>(sdl2_config->GetInteger("Renderer", "frame_limit", 100));
- Settings::values.use_disk_shader_cache =
- sdl2_config->GetBoolean("Renderer", "use_disk_shader_cache", false);
+ Settings::values.vulkan_device.SetValue(
+ sdl2_config->GetInteger("Renderer", "vulkan_device", 0));
+
+ Settings::values.aspect_ratio.SetValue(
+ static_cast<int>(sdl2_config->GetInteger("Renderer", "aspect_ratio", 0)));
+ Settings::values.max_anisotropy.SetValue(
+ static_cast<int>(sdl2_config->GetInteger("Renderer", "max_anisotropy", 0)));
+ Settings::values.use_frame_limit.SetValue(
+ sdl2_config->GetBoolean("Renderer", "use_frame_limit", true));
+ Settings::values.frame_limit.SetValue(
+ static_cast<u16>(sdl2_config->GetInteger("Renderer", "frame_limit", 100)));
+ Settings::values.use_disk_shader_cache.SetValue(
+ sdl2_config->GetBoolean("Renderer", "use_disk_shader_cache", false));
const int gpu_accuracy_level = sdl2_config->GetInteger("Renderer", "gpu_accuracy", 0);
- Settings::values.gpu_accuracy = static_cast<Settings::GPUAccuracy>(gpu_accuracy_level);
- Settings::values.use_asynchronous_gpu_emulation =
- sdl2_config->GetBoolean("Renderer", "use_asynchronous_gpu_emulation", false);
- Settings::values.use_vsync =
- static_cast<u16>(sdl2_config->GetInteger("Renderer", "use_vsync", 1));
- Settings::values.use_assembly_shaders =
- sdl2_config->GetBoolean("Renderer", "use_assembly_shaders", false);
- Settings::values.use_fast_gpu_time =
- sdl2_config->GetBoolean("Renderer", "use_fast_gpu_time", true);
-
- Settings::values.bg_red = static_cast<float>(sdl2_config->GetReal("Renderer", "bg_red", 0.0));
- Settings::values.bg_green =
- static_cast<float>(sdl2_config->GetReal("Renderer", "bg_green", 0.0));
- Settings::values.bg_blue = static_cast<float>(sdl2_config->GetReal("Renderer", "bg_blue", 0.0));
+ Settings::values.gpu_accuracy.SetValue(static_cast<Settings::GPUAccuracy>(gpu_accuracy_level));
+ Settings::values.use_asynchronous_gpu_emulation.SetValue(
+ sdl2_config->GetBoolean("Renderer", "use_asynchronous_gpu_emulation", false));
+ Settings::values.use_vsync.SetValue(
+ static_cast<u16>(sdl2_config->GetInteger("Renderer", "use_vsync", 1)));
+ Settings::values.use_assembly_shaders.SetValue(
+ sdl2_config->GetBoolean("Renderer", "use_assembly_shaders", false));
+ Settings::values.use_fast_gpu_time.SetValue(
+ sdl2_config->GetBoolean("Renderer", "use_fast_gpu_time", true));
+
+ Settings::values.bg_red.SetValue(
+ static_cast<float>(sdl2_config->GetReal("Renderer", "bg_red", 0.0)));
+ Settings::values.bg_green.SetValue(
+ static_cast<float>(sdl2_config->GetReal("Renderer", "bg_green", 0.0)));
+ Settings::values.bg_blue.SetValue(
+ static_cast<float>(sdl2_config->GetReal("Renderer", "bg_blue", 0.0)));
// Audio
Settings::values.sink_id = sdl2_config->Get("Audio", "output_engine", "auto");
- Settings::values.enable_audio_stretching =
- sdl2_config->GetBoolean("Audio", "enable_audio_stretching", true);
+ Settings::values.enable_audio_stretching.SetValue(
+ sdl2_config->GetBoolean("Audio", "enable_audio_stretching", true));
Settings::values.audio_device_id = sdl2_config->Get("Audio", "output_device", "auto");
- Settings::values.volume = static_cast<float>(sdl2_config->GetReal("Audio", "volume", 1));
+ Settings::values.volume.SetValue(
+ static_cast<float>(sdl2_config->GetReal("Audio", "volume", 1)));
// Miscellaneous
Settings::values.log_filter = sdl2_config->Get("Miscellaneous", "log_filter", "*:Trace");
@@ -428,8 +428,6 @@ void Config::ReadValues() {
Settings::values.reporting_services =
sdl2_config->GetBoolean("Debugging", "reporting_services", false);
Settings::values.quest_flag = sdl2_config->GetBoolean("Debugging", "quest_flag", false);
- Settings::values.disable_cpu_opt =
- sdl2_config->GetBoolean("Debugging", "disable_cpu_opt", false);
Settings::values.disable_macro_jit =
sdl2_config->GetBoolean("Debugging", "disable_macro_jit", false);
diff --git a/src/yuzu_cmd/default_ini.h b/src/yuzu_cmd/default_ini.h
index 45c07ed5d..5bed47fd7 100644
--- a/src/yuzu_cmd/default_ini.h
+++ b/src/yuzu_cmd/default_ini.h
@@ -97,6 +97,39 @@ udp_pad_index=
# 0 (default): Disabled, 1: Enabled
use_multi_core=
+[Cpu]
+# Enable inline page tables optimization (faster guest memory access)
+# 0: Disabled, 1 (default): Enabled
+cpuopt_page_tables =
+
+# Enable block linking CPU optimization (reduce block dispatcher use during predictable jumps)
+# 0: Disabled, 1 (default): Enabled
+cpuopt_block_linking =
+
+# Enable return stack buffer CPU optimization (reduce block dispatcher use during predictable returns)
+# 0: Disabled, 1 (default): Enabled
+cpuopt_return_stack_buffer =
+
+# Enable fast dispatcher CPU optimization (use a two-tiered dispatcher architecture)
+# 0: Disabled, 1 (default): Enabled
+cpuopt_fast_dispatcher =
+
+# Enable context elimination CPU Optimization (reduce host memory use for guest context)
+# 0: Disabled, 1 (default): Enabled
+cpuopt_context_elimination =
+
+# Enable constant propagation CPU optimization (basic IR optimization)
+# 0: Disabled, 1 (default): Enabled
+cpuopt_const_prop =
+
+# Enable miscellaneous CPU optimizations (basic IR optimization)
+# 0: Disabled, 1 (default): Enabled
+cpuopt_misc_ir =
+
+# Enable reduction of memory misalignment checks (reduce memory fallbacks for misaligned access)
+# 0: Disabled, 1 (default): Enabled
+cpuopt_reduce_misalign_checks =
+
[Renderer]
# Which backend API to use.
# 0 (default): OpenGL, 1: Vulkan
@@ -283,9 +316,6 @@ dump_nso=false
# Determines whether or not yuzu will report to the game that the emulated console is in Kiosk Mode
# false: Retail/Normal Mode (default), true: Kiosk Mode
quest_flag =
-# Determines whether or not JIT CPU optimizations are enabled
-# false: Optimizations Enabled, true: Optimizations Disabled
-disable_cpu_opt =
# Enables/Disables the macro JIT compiler
disable_macro_jit=false
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp
index 09cc0a3b5..e78025737 100644
--- a/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp
+++ b/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp
@@ -165,7 +165,7 @@ std::unique_ptr<Core::Frontend::GraphicsContext> EmuWindow_SDL2_GL::CreateShared
void EmuWindow_SDL2_GL::Present() {
SDL_GL_MakeCurrent(render_window, window_context);
- SDL_GL_SetSwapInterval(Settings::values.use_vsync ? 1 : 0);
+ SDL_GL_SetSwapInterval(Settings::values.use_vsync.GetValue() ? 1 : 0);
while (IsOpen()) {
system.Renderer().TryPresent(100);
SDL_GL_SwapWindow(render_window);
diff --git a/src/yuzu_cmd/yuzu.cpp b/src/yuzu_cmd/yuzu.cpp
index e6c6a839d..512b060a7 100644
--- a/src/yuzu_cmd/yuzu.cpp
+++ b/src/yuzu_cmd/yuzu.cpp
@@ -181,7 +181,7 @@ int main(int argc, char** argv) {
Core::System& system{Core::System::GetInstance()};
std::unique_ptr<EmuWindow_SDL2> emu_window;
- switch (Settings::values.renderer_backend) {
+ switch (Settings::values.renderer_backend.GetValue()) {
case Settings::RendererBackend::OpenGL:
emu_window = std::make_unique<EmuWindow_SDL2_GL>(system, fullscreen);
break;