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Diffstat (limited to 'src/yuzu_cmd/emu_window/emu_window_sdl2.cpp')
-rw-r--r--src/yuzu_cmd/emu_window/emu_window_sdl2.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp
index cfd8eb7e6..e6f0bbe8f 100644
--- a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp
+++ b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp
@@ -62,19 +62,19 @@ void EmuWindow_SDL2::Fullscreen() {
return;
}
- NGLOG_ERROR(Frontend, "Fullscreening failed: {}", SDL_GetError());
+ LOG_ERROR(Frontend, "Fullscreening failed: {}", SDL_GetError());
// Try a different fullscreening method
- NGLOG_INFO(Frontend, "Attempting to use borderless fullscreen...");
+ LOG_INFO(Frontend, "Attempting to use borderless fullscreen...");
if (SDL_SetWindowFullscreen(render_window, SDL_WINDOW_FULLSCREEN_DESKTOP) == 0) {
return;
}
- NGLOG_ERROR(Frontend, "Borderless fullscreening failed: {}", SDL_GetError());
+ LOG_ERROR(Frontend, "Borderless fullscreening failed: {}", SDL_GetError());
// Fallback algorithm: Maximise window.
// Works on all systems (unless something is seriously wrong), so no fallback for this one.
- NGLOG_INFO(Frontend, "Falling back on a maximised window...");
+ LOG_INFO(Frontend, "Falling back on a maximised window...");
SDL_MaximizeWindow(render_window);
}
@@ -91,7 +91,7 @@ bool EmuWindow_SDL2::SupportsRequiredGLExtensions() {
unsupported_ext.push_back("ARB_vertex_attrib_binding");
for (const std::string& ext : unsupported_ext)
- NGLOG_CRITICAL(Frontend, "Unsupported GL extension: {}", ext);
+ LOG_CRITICAL(Frontend, "Unsupported GL extension: {}", ext);
return unsupported_ext.empty();
}
@@ -103,7 +103,7 @@ EmuWindow_SDL2::EmuWindow_SDL2(bool fullscreen) {
// Initialize the window
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
- NGLOG_CRITICAL(Frontend, "Failed to initialize SDL2! Exiting...");
+ LOG_CRITICAL(Frontend, "Failed to initialize SDL2! Exiting...");
exit(1);
}
@@ -126,7 +126,7 @@ EmuWindow_SDL2::EmuWindow_SDL2(bool fullscreen) {
SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
if (render_window == nullptr) {
- NGLOG_CRITICAL(Frontend, "Failed to create SDL2 window! Exiting...");
+ LOG_CRITICAL(Frontend, "Failed to create SDL2 window! Exiting...");
exit(1);
}
@@ -137,17 +137,17 @@ EmuWindow_SDL2::EmuWindow_SDL2(bool fullscreen) {
gl_context = SDL_GL_CreateContext(render_window);
if (gl_context == nullptr) {
- NGLOG_CRITICAL(Frontend, "Failed to create SDL2 GL context! Exiting...");
+ LOG_CRITICAL(Frontend, "Failed to create SDL2 GL context! Exiting...");
exit(1);
}
if (!gladLoadGLLoader(static_cast<GLADloadproc>(SDL_GL_GetProcAddress))) {
- NGLOG_CRITICAL(Frontend, "Failed to initialize GL functions! Exiting...");
+ LOG_CRITICAL(Frontend, "Failed to initialize GL functions! Exiting...");
exit(1);
}
if (!SupportsRequiredGLExtensions()) {
- NGLOG_CRITICAL(Frontend, "GPU does not support all required OpenGL extensions! Exiting...");
+ LOG_CRITICAL(Frontend, "GPU does not support all required OpenGL extensions! Exiting...");
exit(1);
}