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-rw-r--r--src/yuzu/applets/qt_controller.cpp9
-rw-r--r--src/yuzu/configuration/config.cpp7
-rw-r--r--src/yuzu/configuration/configure_input_per_game.cpp5
-rw-r--r--src/yuzu/configuration/configure_input_player.cpp8
4 files changed, 24 insertions, 5 deletions
diff --git a/src/yuzu/applets/qt_controller.cpp b/src/yuzu/applets/qt_controller.cpp
index d22db9f6b..c30b54499 100644
--- a/src/yuzu/applets/qt_controller.cpp
+++ b/src/yuzu/applets/qt_controller.cpp
@@ -542,14 +542,19 @@ void QtControllerSelectorDialog::UpdateControllerState(std::size_t player_index)
const auto player_connected = player_groupboxes[player_index]->isChecked() &&
controller_type != Core::HID::NpadStyleIndex::Handheld;
+ if (controller->GetNpadStyleIndex(true) == controller_type &&
+ controller->IsConnected(true) == player_connected) {
+ return;
+ }
+
// Disconnect the controller first.
UpdateController(controller, controller_type, false);
// Handheld
if (player_index == 0) {
- auto* handheld = system.HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld);
- UpdateController(handheld, controller_type, false);
if (controller_type == Core::HID::NpadStyleIndex::Handheld) {
+ auto* handheld =
+ system.HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld);
UpdateController(handheld, Core::HID::NpadStyleIndex::Handheld,
player_groupboxes[player_index]->isChecked());
}
diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp
index 4dad83b75..bb731276e 100644
--- a/src/yuzu/configuration/config.cpp
+++ b/src/yuzu/configuration/config.cpp
@@ -212,11 +212,16 @@ void Config::ReadPlayerValue(std::size_t player_index) {
}
if (player_prefix.isEmpty() && Settings::IsConfiguringGlobal()) {
- player.controller_type = static_cast<Settings::ControllerType>(
+ const auto controller = static_cast<Settings::ControllerType>(
qt_config
->value(QStringLiteral("%1type").arg(player_prefix),
static_cast<u8>(Settings::ControllerType::ProController))
.toUInt());
+
+ if (controller == Settings::ControllerType::LeftJoycon ||
+ controller == Settings::ControllerType::RightJoycon) {
+ player.controller_type = controller;
+ }
} else {
player.connected =
ReadSetting(QStringLiteral("%1connected").arg(player_prefix), player_index == 0)
diff --git a/src/yuzu/configuration/configure_input_per_game.cpp b/src/yuzu/configuration/configure_input_per_game.cpp
index 4e77fe00b..78e65d468 100644
--- a/src/yuzu/configuration/configure_input_per_game.cpp
+++ b/src/yuzu/configuration/configure_input_per_game.cpp
@@ -57,7 +57,7 @@ void ConfigureInputPerGame::ApplyConfiguration() {
}
void ConfigureInputPerGame::LoadConfiguration() {
- static constexpr size_t HANDHELD_INDEX = 0;
+ static constexpr size_t HANDHELD_INDEX = 8;
auto& hid_core = system.HIDCore();
for (size_t player_index = 0; player_index < profile_comboboxes.size(); ++player_index) {
@@ -69,6 +69,9 @@ void ConfigureInputPerGame::LoadConfiguration() {
const auto selection_index = player_combobox->currentIndex();
if (selection_index == 0) {
Settings::values.players.GetValue()[player_index].profile_name = "";
+ if (player_index == 0) {
+ Settings::values.players.GetValue()[HANDHELD_INDEX] = {};
+ }
Settings::values.players.SetGlobal(true);
emulated_controller->ReloadFromSettings();
continue;
diff --git a/src/yuzu/configuration/configure_input_player.cpp b/src/yuzu/configuration/configure_input_player.cpp
index 93eb10ceb..50b62293e 100644
--- a/src/yuzu/configuration/configure_input_player.cpp
+++ b/src/yuzu/configuration/configure_input_player.cpp
@@ -1589,6 +1589,7 @@ void ConfigureInputPlayer::LoadProfile() {
}
void ConfigureInputPlayer::SaveProfile() {
+ static constexpr size_t HANDHELD_INDEX = 8;
const QString profile_name = ui->comboProfiles->itemText(ui->comboProfiles->currentIndex());
if (profile_name.isEmpty()) {
@@ -1597,7 +1598,12 @@ void ConfigureInputPlayer::SaveProfile() {
ApplyConfiguration();
- if (!profiles->SaveProfile(profile_name.toStdString(), player_index)) {
+ // When we're in handheld mode, only the handheld emulated controller bindings are updated
+ const bool is_handheld = player_index == 0 && emulated_controller->GetNpadIdType() ==
+ Core::HID::NpadIdType::Handheld;
+ const auto profile_player_index = is_handheld ? HANDHELD_INDEX : player_index;
+
+ if (!profiles->SaveProfile(profile_name.toStdString(), profile_player_index)) {
QMessageBox::critical(this, tr("Save Input Profile"),
tr("Failed to save the input profile \"%1\"").arg(profile_name));
UpdateInputProfiles();