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-rw-r--r--src/yuzu/applets/qt_web_browser.h2
-rw-r--r--src/yuzu/compatdb.cpp6
-rw-r--r--src/yuzu/configuration/configure_hotkeys.h2
-rw-r--r--src/yuzu/configuration/configure_input_player.h2
-rw-r--r--src/yuzu/configuration/configure_input_player_widget.h2
-rw-r--r--src/yuzu/loading_screen.cpp2
-rw-r--r--src/yuzu/main.cpp4
-rw-r--r--src/yuzu/multiplayer/lobby.cpp2
-rw-r--r--src/yuzu/multiplayer/state.cpp2
-rw-r--r--src/yuzu/multiplayer/state.h4
-rw-r--r--src/yuzu/startup_checks.cpp2
-rw-r--r--src/yuzu/util/overlay_dialog.h2
12 files changed, 16 insertions, 16 deletions
diff --git a/src/yuzu/applets/qt_web_browser.h b/src/yuzu/applets/qt_web_browser.h
index e8fe511ed..ceae7926e 100644
--- a/src/yuzu/applets/qt_web_browser.h
+++ b/src/yuzu/applets/qt_web_browser.h
@@ -110,7 +110,7 @@ private:
/**
* Handles button presses to execute functions assigned in yuzu_key_callbacks.
* yuzu_key_callbacks contains specialized functions for the buttons in the window footer
- * that can be overriden by games to achieve desired functionality.
+ * that can be overridden by games to achieve desired functionality.
*
* @tparam HIDButton The list of buttons contained in yuzu_key_callbacks
*/
diff --git a/src/yuzu/compatdb.cpp b/src/yuzu/compatdb.cpp
index 05f49c0d2..a57a96a38 100644
--- a/src/yuzu/compatdb.cpp
+++ b/src/yuzu/compatdb.cpp
@@ -76,7 +76,7 @@ void CompatDB::Submit() {
compatibility_Graphical->addButton(ui->radioButton_Audio_Minor, 1);
compatibility_Audio->addButton(ui->radioButton_Audio_No, 2);
- const int compatiblity = static_cast<int>(CalculateCompatibility());
+ const int compatibility = static_cast<int>(CalculateCompatibility());
switch ((static_cast<CompatDBPage>(currentId()))) {
case CompatDBPage::Intro:
@@ -113,9 +113,9 @@ void CompatDB::Submit() {
break;
case CompatDBPage::Final:
back();
- LOG_INFO(Frontend, "Compatibility Rating: {}", compatiblity);
+ LOG_INFO(Frontend, "Compatibility Rating: {}", compatibility);
telemetry_session.AddField(Common::Telemetry::FieldType::UserFeedback, "Compatibility",
- compatiblity);
+ compatibility);
button(NextButton)->setEnabled(false);
button(NextButton)->setText(tr("Submitting"));
diff --git a/src/yuzu/configuration/configure_hotkeys.h b/src/yuzu/configuration/configure_hotkeys.h
index b45ecb185..e8e414320 100644
--- a/src/yuzu/configuration/configure_hotkeys.h
+++ b/src/yuzu/configuration/configure_hotkeys.h
@@ -34,7 +34,7 @@ public:
/**
* Populates the hotkey list widget using data from the provided registry.
- * Called everytime the Configure dialog is opened.
+ * Called every time the Configure dialog is opened.
* @param registry The HotkeyRegistry whose data is used to populate the list.
*/
void Populate(const HotkeyRegistry& registry);
diff --git a/src/yuzu/configuration/configure_input_player.h b/src/yuzu/configuration/configure_input_player.h
index 99a9c875d..d4df43d73 100644
--- a/src/yuzu/configuration/configure_input_player.h
+++ b/src/yuzu/configuration/configure_input_player.h
@@ -224,7 +224,7 @@ private:
/// Bottom row is where console wide settings are held, and its "owned" by the parent
/// ConfigureInput widget. On show, add this widget to the main layout. This will change the
- /// parent of the widget to this widget (but thats fine).
+ /// parent of the widget to this widget (but that's fine).
QWidget* bottom_row;
Core::HID::HIDCore& hid_core;
diff --git a/src/yuzu/configuration/configure_input_player_widget.h b/src/yuzu/configuration/configure_input_player_widget.h
index 0e9e95e85..267d134de 100644
--- a/src/yuzu/configuration/configure_input_player_widget.h
+++ b/src/yuzu/configuration/configure_input_player_widget.h
@@ -43,7 +43,7 @@ public:
// Handles emulated controller events
void ControllerUpdate(Core::HID::ControllerTriggerType type);
- // Updates input on sheduled interval
+ // Updates input on scheduled interval
void UpdateInput();
protected:
diff --git a/src/yuzu/loading_screen.cpp b/src/yuzu/loading_screen.cpp
index e263a07a7..b081fff6b 100644
--- a/src/yuzu/loading_screen.cpp
+++ b/src/yuzu/loading_screen.cpp
@@ -153,7 +153,7 @@ void LoadingScreen::OnLoadProgress(VideoCore::LoadCallbackStage stage, std::size
}
QString estimate;
- // If theres a drastic slowdown in the rate, then display an estimate
+ // If there's a drastic slowdown in the rate, then display an estimate
if (now - previous_time > milliseconds{50} || slow_shader_compile_start) {
if (!slow_shader_compile_start) {
slow_shader_start = steady_clock::now();
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index c092507f4..ae14884b5 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -274,7 +274,7 @@ static QString PrettyProductName() {
#ifdef _WIN32
static void OverrideWindowsFont() {
- // Qt5 chooses these fonts on Windows and they have fairly ugly alphanumeric/cyrllic characters
+ // Qt5 chooses these fonts on Windows and they have fairly ugly alphanumeric/cyrillic characters
// Asking to use "MS Shell Dlg 2" gives better other chars while leaving the Chinese Characters.
const QString startup_font = QApplication::font().family();
const QStringList ugly_fonts = {QStringLiteral("SimSun"), QStringLiteral("PMingLiU")};
@@ -3596,7 +3596,7 @@ bool GMainWindow::CreateShortcut(const std::string& shortcut_path, const std::st
const std::string& command, const std::string& arguments,
const std::string& categories, const std::string& keywords) {
#if defined(__linux__) || defined(__FreeBSD__)
- // This desktop file template was writting referencing
+ // This desktop file template was writing referencing
// https://specifications.freedesktop.org/desktop-entry-spec/desktop-entry-spec-1.0.html
std::string shortcut_contents{};
shortcut_contents.append("[Desktop Entry]\n");
diff --git a/src/yuzu/multiplayer/lobby.cpp b/src/yuzu/multiplayer/lobby.cpp
index 6c93e3511..387f6f7c9 100644
--- a/src/yuzu/multiplayer/lobby.cpp
+++ b/src/yuzu/multiplayer/lobby.cpp
@@ -278,7 +278,7 @@ void Lobby::OnRefreshLobby() {
}
}
- // Reenable the refresh button and resize the columns
+ // Re-enable the refresh button and resize the columns
ui->refresh_list->setEnabled(true);
ui->refresh_list->setText(tr("Refresh List"));
ui->room_list->header()->stretchLastSection();
diff --git a/src/yuzu/multiplayer/state.cpp b/src/yuzu/multiplayer/state.cpp
index 285bb150d..d82ca9aee 100644
--- a/src/yuzu/multiplayer/state.cpp
+++ b/src/yuzu/multiplayer/state.cpp
@@ -112,7 +112,7 @@ void MultiplayerState::SetNotificationStatus(NotificationStatus status) {
void MultiplayerState::UpdateNotificationStatus() {
switch (notification_status) {
- case NotificationStatus::Unitialized:
+ case NotificationStatus::Uninitialized:
status_icon->setPixmap(QIcon::fromTheme(QStringLiteral("disconnected")).pixmap(16));
status_text->setText(tr("Not Connected. Click here to find a room!"));
leave_room->setEnabled(false);
diff --git a/src/yuzu/multiplayer/state.h b/src/yuzu/multiplayer/state.h
index 5d681c5c6..d6149838f 100644
--- a/src/yuzu/multiplayer/state.h
+++ b/src/yuzu/multiplayer/state.h
@@ -23,7 +23,7 @@ class MultiplayerState : public QWidget {
public:
enum class NotificationStatus {
- Unitialized,
+ Uninitialized,
Disconnected,
Connected,
Notification,
@@ -98,7 +98,7 @@ private:
QAction* show_room;
std::shared_ptr<Core::AnnounceMultiplayerSession> announce_multiplayer_session;
Network::RoomMember::State current_state = Network::RoomMember::State::Uninitialized;
- NotificationStatus notification_status = NotificationStatus::Unitialized;
+ NotificationStatus notification_status = NotificationStatus::Uninitialized;
bool has_mod_perms = false;
Network::RoomMember::CallbackHandle<Network::RoomMember::State> state_callback_handle;
Network::RoomMember::CallbackHandle<Network::RoomMember::Error> error_callback_handle;
diff --git a/src/yuzu/startup_checks.cpp b/src/yuzu/startup_checks.cpp
index 9f702fe95..5e1f76339 100644
--- a/src/yuzu/startup_checks.cpp
+++ b/src/yuzu/startup_checks.cpp
@@ -86,7 +86,7 @@ bool StartupChecks(const char* arg0, bool* has_broken_vulkan, bool perform_vulka
return false;
}
- // Wait until the processs exits and get exit code from it
+ // Wait until the process exits and get exit code from it
WaitForSingleObject(process_info.hProcess, INFINITE);
DWORD exit_code = STILL_ACTIVE;
const int err = GetExitCodeProcess(process_info.hProcess, &exit_code);
diff --git a/src/yuzu/util/overlay_dialog.h b/src/yuzu/util/overlay_dialog.h
index 872283d61..62f9da311 100644
--- a/src/yuzu/util/overlay_dialog.h
+++ b/src/yuzu/util/overlay_dialog.h
@@ -71,7 +71,7 @@ private:
const QString& left_button_text, const QString& right_button_text,
Qt::Alignment alignment);
- /// Moves and resizes the dialog to be fully overlayed on top of the parent window.
+ /// Moves and resizes the dialog to be fully overlaid on top of the parent window.
void MoveAndResizeWindow();
/**