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-rw-r--r--src/yuzu/main.cpp59
1 files changed, 47 insertions, 12 deletions
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index 562dfa620..a5159a1ee 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -1655,9 +1655,9 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target
void GMainWindow::OnTransferableShaderCacheOpenFile(u64 program_id) {
const auto shader_cache_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ShaderDir);
const auto shader_cache_folder_path{shader_cache_dir / fmt::format("{:016x}", program_id)};
- if (!Common::FS::Exists(shader_cache_folder_path)) {
+ if (!Common::FS::CreateDirs(shader_cache_folder_path)) {
QMessageBox::warning(this, tr("Error Opening Transferable Shader Cache"),
- tr("A shader cache for this title does not exist."));
+ tr("Filed to create the shader cache directory for this title."));
return;
}
const auto shader_path_string{Common::FS::PathToUTF8String(shader_cache_folder_path)};
@@ -1805,8 +1805,12 @@ void GMainWindow::OnGameListRemoveFile(u64 program_id, GameListRemoveTarget targ
const std::string& game_path) {
const QString question = [this, target] {
switch (target) {
- case GameListRemoveTarget::ShaderCache:
- return tr("Delete Transferable Shader Cache?");
+ case GameListRemoveTarget::GlShaderCache:
+ return tr("Delete OpenGL Transferable Shader Cache?");
+ case GameListRemoveTarget::VkShaderCache:
+ return tr("Delete Vulkan Transferable Shader Cache?");
+ case GameListRemoveTarget::AllShaderCache:
+ return tr("Delete All Transferable Shader Caches?");
case GameListRemoveTarget::CustomConfiguration:
return tr("Remove Custom Game Configuration?");
default:
@@ -1820,8 +1824,12 @@ void GMainWindow::OnGameListRemoveFile(u64 program_id, GameListRemoveTarget targ
}
switch (target) {
- case GameListRemoveTarget::ShaderCache:
- RemoveTransferableShaderCache(program_id);
+ case GameListRemoveTarget::GlShaderCache:
+ case GameListRemoveTarget::VkShaderCache:
+ RemoveTransferableShaderCache(program_id, target);
+ break;
+ case GameListRemoveTarget::AllShaderCache:
+ RemoveAllTransferableShaderCaches(program_id);
break;
case GameListRemoveTarget::CustomConfiguration:
RemoveCustomConfiguration(program_id, game_path);
@@ -1829,18 +1837,27 @@ void GMainWindow::OnGameListRemoveFile(u64 program_id, GameListRemoveTarget targ
}
}
-void GMainWindow::RemoveTransferableShaderCache(u64 program_id) {
+void GMainWindow::RemoveTransferableShaderCache(u64 program_id, GameListRemoveTarget target) {
+ const auto target_file_name = [target] {
+ switch (target) {
+ case GameListRemoveTarget::GlShaderCache:
+ return "opengl.bin";
+ case GameListRemoveTarget::VkShaderCache:
+ return "vulkan.bin";
+ default:
+ return "";
+ }
+ }();
const auto shader_cache_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ShaderDir);
- const auto transferable_shader_cache_file_path =
- shader_cache_dir / "opengl" / "transferable" / fmt::format("{:016X}.bin", program_id);
+ const auto shader_cache_folder_path = shader_cache_dir / fmt::format("{:016x}", program_id);
+ const auto target_file = shader_cache_folder_path / target_file_name;
- if (!Common::FS::Exists(transferable_shader_cache_file_path)) {
+ if (!Common::FS::Exists(target_file)) {
QMessageBox::warning(this, tr("Error Removing Transferable Shader Cache"),
tr("A shader cache for this title does not exist."));
return;
}
-
- if (Common::FS::RemoveFile(transferable_shader_cache_file_path)) {
+ if (Common::FS::RemoveFile(target_file)) {
QMessageBox::information(this, tr("Successfully Removed"),
tr("Successfully removed the transferable shader cache."));
} else {
@@ -1849,6 +1866,24 @@ void GMainWindow::RemoveTransferableShaderCache(u64 program_id) {
}
}
+void GMainWindow::RemoveAllTransferableShaderCaches(u64 program_id) {
+ const auto shader_cache_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ShaderDir);
+ const auto program_shader_cache_dir = shader_cache_dir / fmt::format("{:016x}", program_id);
+
+ if (!Common::FS::Exists(program_shader_cache_dir)) {
+ QMessageBox::warning(this, tr("Error Removing Transferable Shader Caches"),
+ tr("A shader cache for this title does not exist."));
+ return;
+ }
+ if (Common::FS::RemoveDirRecursively(program_shader_cache_dir)) {
+ QMessageBox::information(this, tr("Successfully Removed"),
+ tr("Successfully removed the transferable shader caches."));
+ } else {
+ QMessageBox::warning(this, tr("Error Removing Transferable Shader Caches"),
+ tr("Failed to remove the transferable shader cache directory."));
+ }
+}
+
void GMainWindow::RemoveCustomConfiguration(u64 program_id, const std::string& game_path) {
const auto file_path = std::filesystem::path(Common::FS::ToU8String(game_path));
const auto config_file_name =