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-rw-r--r--src/yuzu/debugger/controller.h22
1 files changed, 21 insertions, 1 deletions
diff --git a/src/yuzu/debugger/controller.h b/src/yuzu/debugger/controller.h
index c54750070..7742db58b 100644
--- a/src/yuzu/debugger/controller.h
+++ b/src/yuzu/debugger/controller.h
@@ -4,18 +4,35 @@
#pragma once
+#include <QFileSystemWatcher>
#include <QWidget>
+#include "common/settings.h"
class QAction;
class QHideEvent;
class QShowEvent;
class PlayerControlPreview;
+namespace InputCommon {
+class InputSubsystem;
+}
+
+struct ControllerInput {
+ std::array<std::pair<float, float>, Settings::NativeAnalog::NUM_STICKS_HID> axis_values{};
+ std::array<bool, Settings::NativeButton::NumButtons> button_values{};
+ bool changed{};
+};
+
+struct ControllerCallback {
+ std::function<void(ControllerInput)> input;
+};
+
class ControllerDialog : public QWidget {
Q_OBJECT
public:
- explicit ControllerDialog(QWidget* parent = nullptr);
+ explicit ControllerDialog(QWidget* parent = nullptr,
+ InputCommon::InputSubsystem* input_subsystem_ = nullptr);
/// Returns a QAction that can be used to toggle visibility of this dialog.
QAction* toggleViewAction();
@@ -26,6 +43,9 @@ protected:
void hideEvent(QHideEvent* ev) override;
private:
+ void InputController(ControllerInput input);
QAction* toggle_view_action = nullptr;
+ QFileSystemWatcher* watcher = nullptr;
PlayerControlPreview* widget;
+ InputCommon::InputSubsystem* input_subsystem;
};