summaryrefslogtreecommitdiffstats
path: root/src/yuzu/configuration/configure_input_player.h
diff options
context:
space:
mode:
Diffstat (limited to '')
-rw-r--r--src/yuzu/configuration/configure_input_player.h49
1 files changed, 40 insertions, 9 deletions
diff --git a/src/yuzu/configuration/configure_input_player.h b/src/yuzu/configuration/configure_input_player.h
index c19aefffa..23cf6f958 100644
--- a/src/yuzu/configuration/configure_input_player.h
+++ b/src/yuzu/configuration/configure_input_player.h
@@ -26,6 +26,8 @@ class QString;
class QTimer;
class QWidget;
+class InputProfiles;
+
namespace InputCommon {
class InputSubsystem;
}
@@ -45,14 +47,20 @@ class ConfigureInputPlayer : public QWidget {
public:
explicit ConfigureInputPlayer(QWidget* parent, std::size_t player_index, QWidget* bottom_row,
InputCommon::InputSubsystem* input_subsystem_,
- bool debug = false);
+ InputProfiles* profiles_, bool debug = false);
~ConfigureInputPlayer() override;
/// Save all button configurations to settings file.
void ApplyConfiguration();
+ /// Set the connection state checkbox (used to sync state).
+ void ConnectPlayer(bool connected);
+
/// Update the input devices combobox.
- void UpdateInputDevices();
+ void UpdateInputDeviceCombobox();
+
+ /// Updates the list of controller profiles.
+ void UpdateInputProfiles();
/// Restore all buttons to their default values.
void RestoreDefaults();
@@ -60,9 +68,6 @@ public:
/// Clear all input configuration.
void ClearAll();
- /// Set the connection state checkbox (used to sync state).
- void ConnectPlayer(bool connected);
-
signals:
/// Emitted when this controller is connected by the user.
void Connected(bool connected);
@@ -70,6 +75,12 @@ signals:
void HandheldStateChanged(bool is_handheld);
/// Emitted when the input devices combobox is being refreshed.
void RefreshInputDevices();
+ /**
+ * Emitted when the input profiles combobox is being refreshed.
+ * The player_index represents the current player's index, and the profile combobox
+ * will not be updated for this index as they are already updated by other mechanisms.
+ */
+ void RefreshInputProfiles(std::size_t player_index);
protected:
void showEvent(QShowEvent* event) override;
@@ -89,6 +100,9 @@ private:
/// Finish polling and configure input using the input_setter.
void SetPollingResult(const Common::ParamPackage& params, bool abort);
+ /// Checks whether a given input can be accepted.
+ bool IsInputAcceptable(const Common::ParamPackage& params) const;
+
/// Handle mouse button press events.
void mousePressEvent(QMouseEvent* event) override;
@@ -98,8 +112,8 @@ private:
/// Update UI to reflect current configuration.
void UpdateUI();
- /// Update the controller selection combobox
- void UpdateControllerCombobox();
+ /// Update the available input devices.
+ void UpdateInputDevices();
/// Update the current controller icon.
void UpdateControllerIcon();
@@ -113,6 +127,18 @@ private:
/// Gets the default controller mapping for this device and auto configures the input to match.
void UpdateMappingWithDefaults();
+ /// Creates a controller profile.
+ void CreateProfile();
+
+ /// Deletes the selected controller profile.
+ void DeleteProfile();
+
+ /// Loads the selected controller profile.
+ void LoadProfile();
+
+ /// Saves the current controller configuration into a selected controller profile.
+ void SaveProfile();
+
std::unique_ptr<Ui::ConfigureInputPlayer> ui;
std::size_t player_index;
@@ -120,6 +146,8 @@ private:
InputCommon::InputSubsystem* input_subsystem;
+ InputProfiles* profiles;
+
std::unique_ptr<QTimer> timeout_timer;
std::unique_ptr<QTimer> poll_timer;
@@ -159,12 +187,15 @@ private:
std::vector<std::unique_ptr<InputCommon::Polling::DevicePoller>> device_pollers;
+ /// A flag to indicate that the "Map Analog Stick" pop-up has been shown and accepted once.
+ bool map_analog_stick_accepted{};
+
/// A flag to indicate if keyboard keys are okay when configuring an input. If this is false,
/// keyboard events are ignored.
- bool want_keyboard_mouse = false;
+ bool want_keyboard_mouse{};
/// List of physical devices users can map with. If a SDL backed device is selected, then you
- /// can usue this device to get a default mapping.
+ /// can use this device to get a default mapping.
std::vector<Common::ParamPackage> input_devices;
/// Bottom row is where console wide settings are held, and its "owned" by the parent