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-rw-r--r--src/yuzu/configuration/configure_input_per_game.h44
1 files changed, 44 insertions, 0 deletions
diff --git a/src/yuzu/configuration/configure_input_per_game.h b/src/yuzu/configuration/configure_input_per_game.h
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+++ b/src/yuzu/configuration/configure_input_per_game.h
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+// SPDX-FileCopyrightText: 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <memory>
+
+#include <QWidget>
+
+namespace Core {
+class System;
+}
+
+namespace InputCommon {
+class InputSubsystem;
+}
+
+namespace Ui {
+class ConfigureInputPerGame;
+}
+
+class InputProfiles;
+
+class ConfigureInputPerGame : public QWidget {
+ Q_OBJECT
+
+public:
+ explicit ConfigureInputPerGame(Core::System& system_, QWidget* parent = nullptr);
+
+ /// Initializes the input dialog with the given input subsystem.
+ // void Initialize(InputCommon::InputSubsystem* input_subsystem_, std::size_t max_players = 8);
+
+ /// Save configurations to settings file.
+ void ApplyConfiguration();
+
+private:
+ /// Load configuration from settings file.
+ void LoadConfiguration();
+
+ std::unique_ptr<Ui::ConfigureInputPerGame> ui;
+ std::unique_ptr<InputProfiles> profiles;
+
+ Core::System& system;
+};