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Diffstat (limited to 'src/yuzu/configuration/configure_graphics_advanced.cpp')
-rw-r--r--src/yuzu/configuration/configure_graphics_advanced.cpp6
1 files changed, 0 insertions, 6 deletions
diff --git a/src/yuzu/configuration/configure_graphics_advanced.cpp b/src/yuzu/configuration/configure_graphics_advanced.cpp
index 8d13c9857..a9e611125 100644
--- a/src/yuzu/configuration/configure_graphics_advanced.cpp
+++ b/src/yuzu/configuration/configure_graphics_advanced.cpp
@@ -28,7 +28,6 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
ui->anisotropic_filtering_combobox->setEnabled(runtime_lock);
ui->use_vsync->setChecked(Settings::values.use_vsync.GetValue());
- ui->disable_fps_limit->setChecked(Settings::values.disable_fps_limit.GetValue());
ui->use_assembly_shaders->setChecked(Settings::values.use_assembly_shaders.GetValue());
ui->use_asynchronous_shaders->setChecked(Settings::values.use_asynchronous_shaders.GetValue());
ui->use_caches_gc->setChecked(Settings::values.use_caches_gc.GetValue());
@@ -59,8 +58,6 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() {
ConfigurationShared::ApplyPerGameSetting(&Settings::values.max_anisotropy,
ui->anisotropic_filtering_combobox);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_vsync, ui->use_vsync, use_vsync);
- ConfigurationShared::ApplyPerGameSetting(&Settings::values.disable_fps_limit,
- ui->disable_fps_limit, disable_fps_limit);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_assembly_shaders,
ui->use_assembly_shaders, use_assembly_shaders);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_shaders,
@@ -103,7 +100,6 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
if (Settings::IsConfiguringGlobal()) {
ui->gpu_accuracy->setEnabled(Settings::values.gpu_accuracy.UsingGlobal());
ui->use_vsync->setEnabled(Settings::values.use_vsync.UsingGlobal());
- ui->disable_fps_limit->setEnabled(Settings::values.disable_fps_limit.UsingGlobal());
ui->use_assembly_shaders->setEnabled(Settings::values.use_assembly_shaders.UsingGlobal());
ui->use_asynchronous_shaders->setEnabled(
Settings::values.use_asynchronous_shaders.UsingGlobal());
@@ -116,8 +112,6 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
}
ConfigurationShared::SetColoredTristate(ui->use_vsync, Settings::values.use_vsync, use_vsync);
- ConfigurationShared::SetColoredTristate(ui->disable_fps_limit,
- Settings::values.disable_fps_limit, disable_fps_limit);
ConfigurationShared::SetColoredTristate(
ui->use_assembly_shaders, Settings::values.use_assembly_shaders, use_assembly_shaders);
ConfigurationShared::SetColoredTristate(ui->use_asynchronous_shaders,