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-rw-r--r--src/video_core/cdma_pusher.cpp1
-rw-r--r--src/video_core/cdma_pusher.h2
-rw-r--r--src/video_core/framebuffer_config.h20
-rw-r--r--src/video_core/gpu.cpp1215
-rw-r--r--src/video_core/gpu.h227
-rw-r--r--src/video_core/gpu_thread.h3
-rw-r--r--src/video_core/query_cache.h1
-rw-r--r--src/video_core/renderer_opengl/gl_texture_cache.cpp1
-rw-r--r--src/video_core/renderer_opengl/gl_texture_cache.h1
-rw-r--r--src/video_core/renderer_vulkan/vk_texture_cache.cpp1
-rw-r--r--src/video_core/renderer_vulkan/vk_texture_cache.h2
-rw-r--r--src/video_core/shader_environment.cpp1
-rw-r--r--src/video_core/shader_environment.h4
-rw-r--r--src/video_core/texture_cache/image_view_info.cpp1
-rw-r--r--src/video_core/texture_cache/texture_cache.h5
-rw-r--r--src/video_core/texture_cache/texture_cache_base.h8
16 files changed, 854 insertions, 639 deletions
diff --git a/src/video_core/cdma_pusher.cpp b/src/video_core/cdma_pusher.cpp
index 8b86ad050..a8c4b4415 100644
--- a/src/video_core/cdma_pusher.cpp
+++ b/src/video_core/cdma_pusher.cpp
@@ -24,6 +24,7 @@
#include "command_classes/vic.h"
#include "video_core/cdma_pusher.h"
#include "video_core/command_classes/nvdec_common.h"
+#include "video_core/command_classes/sync_manager.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/gpu.h"
#include "video_core/memory_manager.h"
diff --git a/src/video_core/cdma_pusher.h b/src/video_core/cdma_pusher.h
index 1bada44dd..87b49d6ea 100644
--- a/src/video_core/cdma_pusher.h
+++ b/src/video_core/cdma_pusher.h
@@ -9,13 +9,13 @@
#include "common/bit_field.h"
#include "common/common_types.h"
-#include "video_core/command_classes/sync_manager.h"
namespace Tegra {
class GPU;
class Host1x;
class Nvdec;
+class SyncptIncrManager;
class Vic;
enum class ChSubmissionMode : u32 {
diff --git a/src/video_core/framebuffer_config.h b/src/video_core/framebuffer_config.h
index b86c3a757..b1d455e30 100644
--- a/src/video_core/framebuffer_config.h
+++ b/src/video_core/framebuffer_config.h
@@ -4,8 +4,10 @@
#pragma once
-namespace Tegra {
+#include "common/common_types.h"
+#include "common/math_util.h"
+namespace Tegra {
/**
* Struct describing framebuffer configuration
*/
@@ -16,6 +18,21 @@ struct FramebufferConfig {
B8G8R8A8_UNORM = 5,
};
+ enum class TransformFlags : u32 {
+ /// No transform flags are set
+ Unset = 0x00,
+ /// Flip source image horizontally (around the vertical axis)
+ FlipH = 0x01,
+ /// Flip source image vertically (around the horizontal axis)
+ FlipV = 0x02,
+ /// Rotate source image 90 degrees clockwise
+ Rotate90 = 0x04,
+ /// Rotate source image 180 degrees
+ Rotate180 = 0x03,
+ /// Rotate source image 270 degrees clockwise
+ Rotate270 = 0x07,
+ };
+
VAddr address{};
u32 offset{};
u32 width{};
@@ -23,7 +40,6 @@ struct FramebufferConfig {
u32 stride{};
PixelFormat pixel_format{};
- using TransformFlags = Service::NVFlinger::BufferQueue::BufferTransformFlags;
TransformFlags transform_flags{};
Common::Rectangle<int> crop_rect;
};
diff --git a/src/video_core/gpu.cpp b/src/video_core/gpu.cpp
index 2ae3639b5..ab7c21a49 100644
--- a/src/video_core/gpu.cpp
+++ b/src/video_core/gpu.cpp
@@ -2,540 +2,913 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
+#include <array>
+#include <atomic>
#include <chrono>
+#include <condition_variable>
+#include <list>
+#include <memory>
#include "common/assert.h"
#include "common/microprofile.h"
#include "common/settings.h"
#include "core/core.h"
#include "core/core_timing.h"
-#include "core/core_timing_util.h"
#include "core/frontend/emu_window.h"
#include "core/hardware_interrupt_manager.h"
-#include "core/memory.h"
+#include "core/hle/service/nvdrv/nvdata.h"
+#include "core/hle/service/nvflinger/buffer_queue.h"
#include "core/perf_stats.h"
+#include "video_core/cdma_pusher.h"
+#include "video_core/dma_pusher.h"
#include "video_core/engines/fermi_2d.h"
#include "video_core/engines/kepler_compute.h"
#include "video_core/engines/kepler_memory.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/engines/maxwell_dma.h"
#include "video_core/gpu.h"
+#include "video_core/gpu_thread.h"
#include "video_core/memory_manager.h"
#include "video_core/renderer_base.h"
#include "video_core/shader_notify.h"
-#include "video_core/video_core.h"
namespace Tegra {
MICROPROFILE_DEFINE(GPU_wait, "GPU", "Wait for the GPU", MP_RGB(128, 128, 192));
-GPU::GPU(Core::System& system_, bool is_async_, bool use_nvdec_)
- : system{system_}, memory_manager{std::make_unique<Tegra::MemoryManager>(system)},
- dma_pusher{std::make_unique<Tegra::DmaPusher>(system, *this)}, use_nvdec{use_nvdec_},
- maxwell_3d{std::make_unique<Engines::Maxwell3D>(system, *memory_manager)},
- fermi_2d{std::make_unique<Engines::Fermi2D>()},
- kepler_compute{std::make_unique<Engines::KeplerCompute>(system, *memory_manager)},
- maxwell_dma{std::make_unique<Engines::MaxwellDMA>(system, *memory_manager)},
- kepler_memory{std::make_unique<Engines::KeplerMemory>(system, *memory_manager)},
- shader_notify{std::make_unique<VideoCore::ShaderNotify>()}, is_async{is_async_},
- gpu_thread{system_, is_async_} {}
+struct GPU::Impl {
+ explicit Impl(GPU& gpu_, Core::System& system_, bool is_async_, bool use_nvdec_)
+ : gpu{gpu_}, system{system_}, memory_manager{std::make_unique<Tegra::MemoryManager>(
+ system)},
+ dma_pusher{std::make_unique<Tegra::DmaPusher>(system, gpu)}, use_nvdec{use_nvdec_},
+ maxwell_3d{std::make_unique<Engines::Maxwell3D>(system, *memory_manager)},
+ fermi_2d{std::make_unique<Engines::Fermi2D>()},
+ kepler_compute{std::make_unique<Engines::KeplerCompute>(system, *memory_manager)},
+ maxwell_dma{std::make_unique<Engines::MaxwellDMA>(system, *memory_manager)},
+ kepler_memory{std::make_unique<Engines::KeplerMemory>(system, *memory_manager)},
+ shader_notify{std::make_unique<VideoCore::ShaderNotify>()}, is_async{is_async_},
+ gpu_thread{system_, is_async_} {}
+
+ ~Impl() = default;
+
+ /// Binds a renderer to the GPU.
+ void BindRenderer(std::unique_ptr<VideoCore::RendererBase> renderer_) {
+ renderer = std::move(renderer_);
+ rasterizer = renderer->ReadRasterizer();
+
+ memory_manager->BindRasterizer(rasterizer);
+ maxwell_3d->BindRasterizer(rasterizer);
+ fermi_2d->BindRasterizer(rasterizer);
+ kepler_compute->BindRasterizer(rasterizer);
+ maxwell_dma->BindRasterizer(rasterizer);
+ }
-GPU::~GPU() = default;
+ /// Calls a GPU method.
+ void CallMethod(const GPU::MethodCall& method_call) {
+ LOG_TRACE(HW_GPU, "Processing method {:08X} on subchannel {}", method_call.method,
+ method_call.subchannel);
+
+ ASSERT(method_call.subchannel < bound_engines.size());
+
+ if (ExecuteMethodOnEngine(method_call.method)) {
+ CallEngineMethod(method_call);
+ } else {
+ CallPullerMethod(method_call);
+ }
+ }
+
+ /// Calls a GPU multivalue method.
+ void CallMultiMethod(u32 method, u32 subchannel, const u32* base_start, u32 amount,
+ u32 methods_pending) {
+ LOG_TRACE(HW_GPU, "Processing method {:08X} on subchannel {}", method, subchannel);
-void GPU::BindRenderer(std::unique_ptr<VideoCore::RendererBase> renderer_) {
- renderer = std::move(renderer_);
- rasterizer = renderer->ReadRasterizer();
+ ASSERT(subchannel < bound_engines.size());
+
+ if (ExecuteMethodOnEngine(method)) {
+ CallEngineMultiMethod(method, subchannel, base_start, amount, methods_pending);
+ } else {
+ for (std::size_t i = 0; i < amount; i++) {
+ CallPullerMethod(GPU::MethodCall{
+ method,
+ base_start[i],
+ subchannel,
+ methods_pending - static_cast<u32>(i),
+ });
+ }
+ }
+ }
+
+ /// Flush all current written commands into the host GPU for execution.
+ void FlushCommands() {
+ rasterizer->FlushCommands();
+ }
+
+ /// Synchronizes CPU writes with Host GPU memory.
+ void SyncGuestHost() {
+ rasterizer->SyncGuestHost();
+ }
+
+ /// Signal the ending of command list.
+ void OnCommandListEnd() {
+ if (is_async) {
+ // This command only applies to asynchronous GPU mode
+ gpu_thread.OnCommandListEnd();
+ }
+ }
+
+ /// Request a host GPU memory flush from the CPU.
+ [[nodiscard]] u64 RequestFlush(VAddr addr, std::size_t size) {
+ std::unique_lock lck{flush_request_mutex};
+ const u64 fence = ++last_flush_fence;
+ flush_requests.emplace_back(fence, addr, size);
+ return fence;
+ }
+
+ /// Obtains current flush request fence id.
+ [[nodiscard]] u64 CurrentFlushRequestFence() const {
+ return current_flush_fence.load(std::memory_order_relaxed);
+ }
+
+ /// Tick pending requests within the GPU.
+ void TickWork() {
+ std::unique_lock lck{flush_request_mutex};
+ while (!flush_requests.empty()) {
+ auto& request = flush_requests.front();
+ const u64 fence = request.fence;
+ const VAddr addr = request.addr;
+ const std::size_t size = request.size;
+ flush_requests.pop_front();
+ flush_request_mutex.unlock();
+ rasterizer->FlushRegion(addr, size);
+ current_flush_fence.store(fence);
+ flush_request_mutex.lock();
+ }
+ }
+
+ /// Returns a reference to the Maxwell3D GPU engine.
+ [[nodiscard]] Engines::Maxwell3D& Maxwell3D() {
+ return *maxwell_3d;
+ }
+
+ /// Returns a const reference to the Maxwell3D GPU engine.
+ [[nodiscard]] const Engines::Maxwell3D& Maxwell3D() const {
+ return *maxwell_3d;
+ }
+
+ /// Returns a reference to the KeplerCompute GPU engine.
+ [[nodiscard]] Engines::KeplerCompute& KeplerCompute() {
+ return *kepler_compute;
+ }
+
+ /// Returns a reference to the KeplerCompute GPU engine.
+ [[nodiscard]] const Engines::KeplerCompute& KeplerCompute() const {
+ return *kepler_compute;
+ }
+
+ /// Returns a reference to the GPU memory manager.
+ [[nodiscard]] Tegra::MemoryManager& MemoryManager() {
+ return *memory_manager;
+ }
+
+ /// Returns a const reference to the GPU memory manager.
+ [[nodiscard]] const Tegra::MemoryManager& MemoryManager() const {
+ return *memory_manager;
+ }
+
+ /// Returns a reference to the GPU DMA pusher.
+ [[nodiscard]] Tegra::DmaPusher& DmaPusher() {
+ return *dma_pusher;
+ }
+
+ /// Returns a const reference to the GPU DMA pusher.
+ [[nodiscard]] const Tegra::DmaPusher& DmaPusher() const {
+ return *dma_pusher;
+ }
+
+ /// Returns a reference to the GPU CDMA pusher.
+ [[nodiscard]] Tegra::CDmaPusher& CDmaPusher() {
+ return *cdma_pusher;
+ }
+
+ /// Returns a const reference to the GPU CDMA pusher.
+ [[nodiscard]] const Tegra::CDmaPusher& CDmaPusher() const {
+ return *cdma_pusher;
+ }
+
+ /// Returns a reference to the underlying renderer.
+ [[nodiscard]] VideoCore::RendererBase& Renderer() {
+ return *renderer;
+ }
+
+ /// Returns a const reference to the underlying renderer.
+ [[nodiscard]] const VideoCore::RendererBase& Renderer() const {
+ return *renderer;
+ }
+
+ /// Returns a reference to the shader notifier.
+ [[nodiscard]] VideoCore::ShaderNotify& ShaderNotify() {
+ return *shader_notify;
+ }
+
+ /// Returns a const reference to the shader notifier.
+ [[nodiscard]] const VideoCore::ShaderNotify& ShaderNotify() const {
+ return *shader_notify;
+ }
+
+ /// Allows the CPU/NvFlinger to wait on the GPU before presenting a frame.
+ void WaitFence(u32 syncpoint_id, u32 value) {
+ // Synced GPU, is always in sync
+ if (!is_async) {
+ return;
+ }
+ if (syncpoint_id == UINT32_MAX) {
+ // TODO: Research what this does.
+ LOG_ERROR(HW_GPU, "Waiting for syncpoint -1 not implemented");
+ return;
+ }
+ MICROPROFILE_SCOPE(GPU_wait);
+ std::unique_lock lock{sync_mutex};
+ sync_cv.wait(lock, [=, this] {
+ if (shutting_down.load(std::memory_order_relaxed)) {
+ // We're shutting down, ensure no threads continue to wait for the next syncpoint
+ return true;
+ }
+ return syncpoints.at(syncpoint_id).load() >= value;
+ });
+ }
+
+ void IncrementSyncPoint(u32 syncpoint_id) {
+ auto& syncpoint = syncpoints.at(syncpoint_id);
+ syncpoint++;
+ std::lock_guard lock{sync_mutex};
+ sync_cv.notify_all();
+ auto& interrupt = syncpt_interrupts.at(syncpoint_id);
+ if (!interrupt.empty()) {
+ u32 value = syncpoint.load();
+ auto it = interrupt.begin();
+ while (it != interrupt.end()) {
+ if (value >= *it) {
+ TriggerCpuInterrupt(syncpoint_id, *it);
+ it = interrupt.erase(it);
+ continue;
+ }
+ it++;
+ }
+ }
+ }
+
+ [[nodiscard]] u32 GetSyncpointValue(u32 syncpoint_id) const {
+ return syncpoints.at(syncpoint_id).load();
+ }
+
+ void RegisterSyncptInterrupt(u32 syncpoint_id, u32 value) {
+ std::lock_guard lock{sync_mutex};
+ auto& interrupt = syncpt_interrupts.at(syncpoint_id);
+ bool contains = std::any_of(interrupt.begin(), interrupt.end(),
+ [value](u32 in_value) { return in_value == value; });
+ if (contains) {
+ return;
+ }
+ interrupt.emplace_back(value);
+ }
+
+ [[nodiscard]] bool CancelSyncptInterrupt(u32 syncpoint_id, u32 value) {
+ std::lock_guard lock{sync_mutex};
+ auto& interrupt = syncpt_interrupts.at(syncpoint_id);
+ const auto iter =
+ std::find_if(interrupt.begin(), interrupt.end(),
+ [value](u32 interrupt_value) { return value == interrupt_value; });
+
+ if (iter == interrupt.end()) {
+ return false;
+ }
+ interrupt.erase(iter);
+ return true;
+ }
+
+ [[nodiscard]] u64 GetTicks() const {
+ // This values were reversed engineered by fincs from NVN
+ // The gpu clock is reported in units of 385/625 nanoseconds
+ constexpr u64 gpu_ticks_num = 384;
+ constexpr u64 gpu_ticks_den = 625;
+
+ u64 nanoseconds = system.CoreTiming().GetGlobalTimeNs().count();
+ if (Settings::values.use_fast_gpu_time.GetValue()) {
+ nanoseconds /= 256;
+ }
+ const u64 nanoseconds_num = nanoseconds / gpu_ticks_den;
+ const u64 nanoseconds_rem = nanoseconds % gpu_ticks_den;
+ return nanoseconds_num * gpu_ticks_num + (nanoseconds_rem * gpu_ticks_num) / gpu_ticks_den;
+ }
+
+ [[nodiscard]] bool IsAsync() const {
+ return is_async;
+ }
+
+ [[nodiscard]] bool UseNvdec() const {
+ return use_nvdec;
+ }
+
+ void RendererFrameEndNotify() {
+ system.GetPerfStats().EndGameFrame();
+ }
+
+ /// Performs any additional setup necessary in order to begin GPU emulation.
+ /// This can be used to launch any necessary threads and register any necessary
+ /// core timing events.
+ void Start() {
+ gpu_thread.StartThread(*renderer, renderer->Context(), *dma_pusher);
+ cpu_context = renderer->GetRenderWindow().CreateSharedContext();
+ cpu_context->MakeCurrent();
+ }
+
+ /// Obtain the CPU Context
+ void ObtainContext() {
+ cpu_context->MakeCurrent();
+ }
+
+ /// Release the CPU Context
+ void ReleaseContext() {
+ cpu_context->DoneCurrent();
+ }
+
+ /// Push GPU command entries to be processed
+ void PushGPUEntries(Tegra::CommandList&& entries) {
+ gpu_thread.SubmitList(std::move(entries));
+ }
+
+ /// Push GPU command buffer entries to be processed
+ void PushCommandBuffer(Tegra::ChCommandHeaderList& entries) {
+ if (!use_nvdec) {
+ return;
+ }
+
+ if (!cdma_pusher) {
+ cdma_pusher = std::make_unique<Tegra::CDmaPusher>(gpu);
+ }
+
+ // SubmitCommandBuffer would make the nvdec operations async, this is not currently working
+ // TODO(ameerj): RE proper async nvdec operation
+ // gpu_thread.SubmitCommandBuffer(std::move(entries));
+
+ cdma_pusher->ProcessEntries(std::move(entries));
+ }
+
+ /// Frees the CDMAPusher instance to free up resources
+ void ClearCdmaInstance() {
+ cdma_pusher.reset();
+ }
+
+ /// Swap buffers (render frame)
+ void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
+ gpu_thread.SwapBuffers(framebuffer);
+ }
+
+ /// Notify rasterizer that any caches of the specified region should be flushed to Switch memory
+ void FlushRegion(VAddr addr, u64 size) {
+ gpu_thread.FlushRegion(addr, size);
+ }
+
+ /// Notify rasterizer that any caches of the specified region should be invalidated
+ void InvalidateRegion(VAddr addr, u64 size) {
+ gpu_thread.InvalidateRegion(addr, size);
+ }
+
+ /// Notify rasterizer that any caches of the specified region should be flushed and invalidated
+ void FlushAndInvalidateRegion(VAddr addr, u64 size) {
+ gpu_thread.FlushAndInvalidateRegion(addr, size);
+ }
+
+ void TriggerCpuInterrupt(u32 syncpoint_id, u32 value) const {
+ auto& interrupt_manager = system.InterruptManager();
+ interrupt_manager.GPUInterruptSyncpt(syncpoint_id, value);
+ }
+
+ void ProcessBindMethod(const GPU::MethodCall& method_call) {
+ // Bind the current subchannel to the desired engine id.
+ LOG_DEBUG(HW_GPU, "Binding subchannel {} to engine {}", method_call.subchannel,
+ method_call.argument);
+ const auto engine_id = static_cast<EngineID>(method_call.argument);
+ bound_engines[method_call.subchannel] = static_cast<EngineID>(engine_id);
+ switch (engine_id) {
+ case EngineID::FERMI_TWOD_A:
+ dma_pusher->BindSubchannel(fermi_2d.get(), method_call.subchannel);
+ break;
+ case EngineID::MAXWELL_B:
+ dma_pusher->BindSubchannel(maxwell_3d.get(), method_call.subchannel);
+ break;
+ case EngineID::KEPLER_COMPUTE_B:
+ dma_pusher->BindSubchannel(kepler_compute.get(), method_call.subchannel);
+ break;
+ case EngineID::MAXWELL_DMA_COPY_A:
+ dma_pusher->BindSubchannel(maxwell_dma.get(), method_call.subchannel);
+ break;
+ case EngineID::KEPLER_INLINE_TO_MEMORY_B:
+ dma_pusher->BindSubchannel(kepler_memory.get(), method_call.subchannel);
+ break;
+ default:
+ UNIMPLEMENTED_MSG("Unimplemented engine {:04X}", engine_id);
+ }
+ }
- memory_manager->BindRasterizer(rasterizer);
- maxwell_3d->BindRasterizer(rasterizer);
- fermi_2d->BindRasterizer(rasterizer);
- kepler_compute->BindRasterizer(rasterizer);
- maxwell_dma->BindRasterizer(rasterizer);
+ void ProcessFenceActionMethod() {
+ switch (regs.fence_action.op) {
+ case GPU::FenceOperation::Acquire:
+ WaitFence(regs.fence_action.syncpoint_id, regs.fence_value);
+ break;
+ case GPU::FenceOperation::Increment:
+ IncrementSyncPoint(regs.fence_action.syncpoint_id);
+ break;
+ default:
+ UNIMPLEMENTED_MSG("Unimplemented operation {}", regs.fence_action.op.Value());
+ }
+ }
+
+ void ProcessWaitForInterruptMethod() {
+ // TODO(bunnei) ImplementMe
+ LOG_WARNING(HW_GPU, "(STUBBED) called");
+ }
+
+ void ProcessSemaphoreTriggerMethod() {
+ const auto semaphoreOperationMask = 0xF;
+ const auto op =
+ static_cast<GpuSemaphoreOperation>(regs.semaphore_trigger & semaphoreOperationMask);
+ if (op == GpuSemaphoreOperation::WriteLong) {
+ struct Block {
+ u32 sequence;
+ u32 zeros = 0;
+ u64 timestamp;
+ };
+
+ Block block{};
+ block.sequence = regs.semaphore_sequence;
+ // TODO(Kmather73): Generate a real GPU timestamp and write it here instead of
+ // CoreTiming
+ block.timestamp = GetTicks();
+ memory_manager->WriteBlock(regs.semaphore_address.SemaphoreAddress(), &block,
+ sizeof(block));
+ } else {
+ const u32 word{memory_manager->Read<u32>(regs.semaphore_address.SemaphoreAddress())};
+ if ((op == GpuSemaphoreOperation::AcquireEqual && word == regs.semaphore_sequence) ||
+ (op == GpuSemaphoreOperation::AcquireGequal &&
+ static_cast<s32>(word - regs.semaphore_sequence) > 0) ||
+ (op == GpuSemaphoreOperation::AcquireMask && (word & regs.semaphore_sequence))) {
+ // Nothing to do in this case
+ } else {
+ regs.acquire_source = true;
+ regs.acquire_value = regs.semaphore_sequence;
+ if (op == GpuSemaphoreOperation::AcquireEqual) {
+ regs.acquire_active = true;
+ regs.acquire_mode = false;
+ } else if (op == GpuSemaphoreOperation::AcquireGequal) {
+ regs.acquire_active = true;
+ regs.acquire_mode = true;
+ } else if (op == GpuSemaphoreOperation::AcquireMask) {
+ // TODO(kemathe) The acquire mask operation waits for a value that, ANDed with
+ // semaphore_sequence, gives a non-0 result
+ LOG_ERROR(HW_GPU, "Invalid semaphore operation AcquireMask not implemented");
+ } else {
+ LOG_ERROR(HW_GPU, "Invalid semaphore operation");
+ }
+ }
+ }
+ }
+
+ void ProcessSemaphoreRelease() {
+ memory_manager->Write<u32>(regs.semaphore_address.SemaphoreAddress(),
+ regs.semaphore_release);
+ }
+
+ void ProcessSemaphoreAcquire() {
+ const u32 word = memory_manager->Read<u32>(regs.semaphore_address.SemaphoreAddress());
+ const auto value = regs.semaphore_acquire;
+ if (word != value) {
+ regs.acquire_active = true;
+ regs.acquire_value = value;
+ // TODO(kemathe73) figure out how to do the acquire_timeout
+ regs.acquire_mode = false;
+ regs.acquire_source = false;
+ }
+ }
+
+ /// Calls a GPU puller method.
+ void CallPullerMethod(const GPU::MethodCall& method_call) {
+ regs.reg_array[method_call.method] = method_call.argument;
+ const auto method = static_cast<BufferMethods>(method_call.method);
+
+ switch (method) {
+ case BufferMethods::BindObject: {
+ ProcessBindMethod(method_call);
+ break;
+ }
+ case BufferMethods::Nop:
+ case BufferMethods::SemaphoreAddressHigh:
+ case BufferMethods::SemaphoreAddressLow:
+ case BufferMethods::SemaphoreSequence:
+ case BufferMethods::UnkCacheFlush:
+ case BufferMethods::WrcacheFlush:
+ case BufferMethods::FenceValue:
+ break;
+ case BufferMethods::RefCnt:
+ rasterizer->SignalReference();
+ break;
+ case BufferMethods::FenceAction:
+ ProcessFenceActionMethod();
+ break;
+ case BufferMethods::WaitForInterrupt:
+ ProcessWaitForInterruptMethod();
+ break;
+ case BufferMethods::SemaphoreTrigger: {
+ ProcessSemaphoreTriggerMethod();
+ break;
+ }
+ case BufferMethods::NotifyIntr: {
+ // TODO(Kmather73): Research and implement this method.
+ LOG_ERROR(HW_GPU, "Special puller engine method NotifyIntr not implemented");
+ break;
+ }
+ case BufferMethods::Unk28: {
+ // TODO(Kmather73): Research and implement this method.
+ LOG_ERROR(HW_GPU, "Special puller engine method Unk28 not implemented");
+ break;
+ }
+ case BufferMethods::SemaphoreAcquire: {
+ ProcessSemaphoreAcquire();
+ break;
+ }
+ case BufferMethods::SemaphoreRelease: {
+ ProcessSemaphoreRelease();
+ break;
+ }
+ case BufferMethods::Yield: {
+ // TODO(Kmather73): Research and implement this method.
+ LOG_ERROR(HW_GPU, "Special puller engine method Yield not implemented");
+ break;
+ }
+ default:
+ LOG_ERROR(HW_GPU, "Special puller engine method {:X} not implemented", method);
+ break;
+ }
+ }
+
+ /// Calls a GPU engine method.
+ void CallEngineMethod(const GPU::MethodCall& method_call) {
+ const EngineID engine = bound_engines[method_call.subchannel];
+
+ switch (engine) {
+ case EngineID::FERMI_TWOD_A:
+ fermi_2d->CallMethod(method_call.method, method_call.argument,
+ method_call.IsLastCall());
+ break;
+ case EngineID::MAXWELL_B:
+ maxwell_3d->CallMethod(method_call.method, method_call.argument,
+ method_call.IsLastCall());
+ break;
+ case EngineID::KEPLER_COMPUTE_B:
+ kepler_compute->CallMethod(method_call.method, method_call.argument,
+ method_call.IsLastCall());
+ break;
+ case EngineID::MAXWELL_DMA_COPY_A:
+ maxwell_dma->CallMethod(method_call.method, method_call.argument,
+ method_call.IsLastCall());
+ break;
+ case EngineID::KEPLER_INLINE_TO_MEMORY_B:
+ kepler_memory->CallMethod(method_call.method, method_call.argument,
+ method_call.IsLastCall());
+ break;
+ default:
+ UNIMPLEMENTED_MSG("Unimplemented engine");
+ }
+ }
+
+ /// Calls a GPU engine multivalue method.
+ void CallEngineMultiMethod(u32 method, u32 subchannel, const u32* base_start, u32 amount,
+ u32 methods_pending) {
+ const EngineID engine = bound_engines[subchannel];
+
+ switch (engine) {
+ case EngineID::FERMI_TWOD_A:
+ fermi_2d->CallMultiMethod(method, base_start, amount, methods_pending);
+ break;
+ case EngineID::MAXWELL_B:
+ maxwell_3d->CallMultiMethod(method, base_start, amount, methods_pending);
+ break;
+ case EngineID::KEPLER_COMPUTE_B:
+ kepler_compute->CallMultiMethod(method, base_start, amount, methods_pending);
+ break;
+ case EngineID::MAXWELL_DMA_COPY_A:
+ maxwell_dma->CallMultiMethod(method, base_start, amount, methods_pending);
+ break;
+ case EngineID::KEPLER_INLINE_TO_MEMORY_B:
+ kepler_memory->CallMultiMethod(method, base_start, amount, methods_pending);
+ break;
+ default:
+ UNIMPLEMENTED_MSG("Unimplemented engine");
+ }
+ }
+
+ /// Determines where the method should be executed.
+ [[nodiscard]] bool ExecuteMethodOnEngine(u32 method) {
+ const auto buffer_method = static_cast<BufferMethods>(method);
+ return buffer_method >= BufferMethods::NonPullerMethods;
+ }
+
+ struct Regs {
+ static constexpr size_t NUM_REGS = 0x40;
+
+ union {
+ struct {
+ INSERT_PADDING_WORDS_NOINIT(0x4);
+ struct {
+ u32 address_high;
+ u32 address_low;
+
+ [[nodiscard]] GPUVAddr SemaphoreAddress() const {
+ return static_cast<GPUVAddr>((static_cast<GPUVAddr>(address_high) << 32) |
+ address_low);
+ }
+ } semaphore_address;
+
+ u32 semaphore_sequence;
+ u32 semaphore_trigger;
+ INSERT_PADDING_WORDS_NOINIT(0xC);
+
+ // The pusher and the puller share the reference counter, the pusher only has read
+ // access
+ u32 reference_count;
+ INSERT_PADDING_WORDS_NOINIT(0x5);
+
+ u32 semaphore_acquire;
+ u32 semaphore_release;
+ u32 fence_value;
+ GPU::FenceAction fence_action;
+ INSERT_PADDING_WORDS_NOINIT(0xE2);
+
+ // Puller state
+ u32 acquire_mode;
+ u32 acquire_source;
+ u32 acquire_active;
+ u32 acquire_timeout;
+ u32 acquire_value;
+ };
+ std::array<u32, NUM_REGS> reg_array;
+ };
+ } regs{};
+
+ GPU& gpu;
+ Core::System& system;
+ std::unique_ptr<Tegra::MemoryManager> memory_manager;
+ std::unique_ptr<Tegra::DmaPusher> dma_pusher;
+ std::unique_ptr<Tegra::CDmaPusher> cdma_pusher;
+ std::unique_ptr<VideoCore::RendererBase> renderer;
+ VideoCore::RasterizerInterface* rasterizer = nullptr;
+ const bool use_nvdec;
+
+ /// Mapping of command subchannels to their bound engine ids
+ std::array<EngineID, 8> bound_engines{};
+ /// 3D engine
+ std::unique_ptr<Engines::Maxwell3D> maxwell_3d;
+ /// 2D engine
+ std::unique_ptr<Engines::Fermi2D> fermi_2d;
+ /// Compute engine
+ std::unique_ptr<Engines::KeplerCompute> kepler_compute;
+ /// DMA engine
+ std::unique_ptr<Engines::MaxwellDMA> maxwell_dma;
+ /// Inline memory engine
+ std::unique_ptr<Engines::KeplerMemory> kepler_memory;
+ /// Shader build notifier
+ std::unique_ptr<VideoCore::ShaderNotify> shader_notify;
+ /// When true, we are about to shut down emulation session, so terminate outstanding tasks
+ std::atomic_bool shutting_down{};
+
+ std::array<std::atomic<u32>, Service::Nvidia::MaxSyncPoints> syncpoints{};
+
+ std::array<std::list<u32>, Service::Nvidia::MaxSyncPoints> syncpt_interrupts;
+
+ std::mutex sync_mutex;
+ std::mutex device_mutex;
+
+ std::condition_variable sync_cv;
+
+ struct FlushRequest {
+ explicit FlushRequest(u64 fence_, VAddr addr_, std::size_t size_)
+ : fence{fence_}, addr{addr_}, size{size_} {}
+ u64 fence;
+ VAddr addr;
+ std::size_t size;
+ };
+
+ std::list<FlushRequest> flush_requests;
+ std::atomic<u64> current_flush_fence{};
+ u64 last_flush_fence{};
+ std::mutex flush_request_mutex;
+
+ const bool is_async;
+
+ VideoCommon::GPUThread::ThreadManager gpu_thread;
+ std::unique_ptr<Core::Frontend::GraphicsContext> cpu_context;
+
+#define ASSERT_REG_POSITION(field_name, position) \
+ static_assert(offsetof(Regs, field_name) == position * 4, \
+ "Field " #field_name " has invalid position")
+
+ ASSERT_REG_POSITION(semaphore_address, 0x4);
+ ASSERT_REG_POSITION(semaphore_sequence, 0x6);
+ ASSERT_REG_POSITION(semaphore_trigger, 0x7);
+ ASSERT_REG_POSITION(reference_count, 0x14);
+ ASSERT_REG_POSITION(semaphore_acquire, 0x1A);
+ ASSERT_REG_POSITION(semaphore_release, 0x1B);
+ ASSERT_REG_POSITION(fence_value, 0x1C);
+ ASSERT_REG_POSITION(fence_action, 0x1D);
+
+ ASSERT_REG_POSITION(acquire_mode, 0x100);
+ ASSERT_REG_POSITION(acquire_source, 0x101);
+ ASSERT_REG_POSITION(acquire_active, 0x102);
+ ASSERT_REG_POSITION(acquire_timeout, 0x103);
+ ASSERT_REG_POSITION(acquire_value, 0x104);
+
+#undef ASSERT_REG_POSITION
+
+ enum class GpuSemaphoreOperation {
+ AcquireEqual = 0x1,
+ WriteLong = 0x2,
+ AcquireGequal = 0x4,
+ AcquireMask = 0x8,
+ };
+};
+
+GPU::GPU(Core::System& system, bool is_async, bool use_nvdec)
+ : impl{std::make_unique<Impl>(*this, system, is_async, use_nvdec)} {}
+
+GPU::~GPU() = default;
+
+void GPU::BindRenderer(std::unique_ptr<VideoCore::RendererBase> renderer) {
+ impl->BindRenderer(std::move(renderer));
}
-Engines::Maxwell3D& GPU::Maxwell3D() {
- return *maxwell_3d;
+void GPU::CallMethod(const MethodCall& method_call) {
+ impl->CallMethod(method_call);
}
-const Engines::Maxwell3D& GPU::Maxwell3D() const {
- return *maxwell_3d;
+void GPU::CallMultiMethod(u32 method, u32 subchannel, const u32* base_start, u32 amount,
+ u32 methods_pending) {
+ impl->CallMultiMethod(method, subchannel, base_start, amount, methods_pending);
}
-Engines::KeplerCompute& GPU::KeplerCompute() {
- return *kepler_compute;
+void GPU::FlushCommands() {
+ impl->FlushCommands();
}
-const Engines::KeplerCompute& GPU::KeplerCompute() const {
- return *kepler_compute;
+void GPU::SyncGuestHost() {
+ impl->SyncGuestHost();
}
-MemoryManager& GPU::MemoryManager() {
- return *memory_manager;
+void GPU::OnCommandListEnd() {
+ impl->OnCommandListEnd();
}
-const MemoryManager& GPU::MemoryManager() const {
- return *memory_manager;
+u64 GPU::RequestFlush(VAddr addr, std::size_t size) {
+ return impl->RequestFlush(addr, size);
}
-DmaPusher& GPU::DmaPusher() {
- return *dma_pusher;
+u64 GPU::CurrentFlushRequestFence() const {
+ return impl->CurrentFlushRequestFence();
}
-Tegra::CDmaPusher& GPU::CDmaPusher() {
- return *cdma_pusher;
+void GPU::TickWork() {
+ impl->TickWork();
}
-const DmaPusher& GPU::DmaPusher() const {
- return *dma_pusher;
+Engines::Maxwell3D& GPU::Maxwell3D() {
+ return impl->Maxwell3D();
}
-const Tegra::CDmaPusher& GPU::CDmaPusher() const {
- return *cdma_pusher;
+const Engines::Maxwell3D& GPU::Maxwell3D() const {
+ return impl->Maxwell3D();
}
-void GPU::WaitFence(u32 syncpoint_id, u32 value) {
- // Synced GPU, is always in sync
- if (!is_async) {
- return;
- }
- if (syncpoint_id == UINT32_MAX) {
- // TODO: Research what this does.
- LOG_ERROR(HW_GPU, "Waiting for syncpoint -1 not implemented");
- return;
- }
- MICROPROFILE_SCOPE(GPU_wait);
- std::unique_lock lock{sync_mutex};
- sync_cv.wait(lock, [=, this] {
- if (shutting_down.load(std::memory_order_relaxed)) {
- // We're shutting down, ensure no threads continue to wait for the next syncpoint
- return true;
- }
- return syncpoints.at(syncpoint_id).load() >= value;
- });
-}
-
-void GPU::IncrementSyncPoint(const u32 syncpoint_id) {
- auto& syncpoint = syncpoints.at(syncpoint_id);
- syncpoint++;
- std::lock_guard lock{sync_mutex};
- sync_cv.notify_all();
- auto& interrupt = syncpt_interrupts.at(syncpoint_id);
- if (!interrupt.empty()) {
- u32 value = syncpoint.load();
- auto it = interrupt.begin();
- while (it != interrupt.end()) {
- if (value >= *it) {
- TriggerCpuInterrupt(syncpoint_id, *it);
- it = interrupt.erase(it);
- continue;
- }
- it++;
- }
- }
+Engines::KeplerCompute& GPU::KeplerCompute() {
+ return impl->KeplerCompute();
}
-u32 GPU::GetSyncpointValue(const u32 syncpoint_id) const {
- return syncpoints.at(syncpoint_id).load();
+const Engines::KeplerCompute& GPU::KeplerCompute() const {
+ return impl->KeplerCompute();
}
-void GPU::RegisterSyncptInterrupt(const u32 syncpoint_id, const u32 value) {
- auto& interrupt = syncpt_interrupts.at(syncpoint_id);
- bool contains = std::any_of(interrupt.begin(), interrupt.end(),
- [value](u32 in_value) { return in_value == value; });
- if (contains) {
- return;
- }
- interrupt.emplace_back(value);
+Tegra::MemoryManager& GPU::MemoryManager() {
+ return impl->MemoryManager();
}
-bool GPU::CancelSyncptInterrupt(const u32 syncpoint_id, const u32 value) {
- std::lock_guard lock{sync_mutex};
- auto& interrupt = syncpt_interrupts.at(syncpoint_id);
- const auto iter =
- std::find_if(interrupt.begin(), interrupt.end(),
- [value](u32 interrupt_value) { return value == interrupt_value; });
+const Tegra::MemoryManager& GPU::MemoryManager() const {
+ return impl->MemoryManager();
+}
- if (iter == interrupt.end()) {
- return false;
- }
- interrupt.erase(iter);
- return true;
+Tegra::DmaPusher& GPU::DmaPusher() {
+ return impl->DmaPusher();
}
-u64 GPU::RequestFlush(VAddr addr, std::size_t size) {
- std::unique_lock lck{flush_request_mutex};
- const u64 fence = ++last_flush_fence;
- flush_requests.emplace_back(fence, addr, size);
- return fence;
+const Tegra::DmaPusher& GPU::DmaPusher() const {
+ return impl->DmaPusher();
}
-void GPU::TickWork() {
- std::unique_lock lck{flush_request_mutex};
- while (!flush_requests.empty()) {
- auto& request = flush_requests.front();
- const u64 fence = request.fence;
- const VAddr addr = request.addr;
- const std::size_t size = request.size;
- flush_requests.pop_front();
- flush_request_mutex.unlock();
- rasterizer->FlushRegion(addr, size);
- current_flush_fence.store(fence);
- flush_request_mutex.lock();
- }
+Tegra::CDmaPusher& GPU::CDmaPusher() {
+ return impl->CDmaPusher();
}
-u64 GPU::GetTicks() const {
- // This values were reversed engineered by fincs from NVN
- // The gpu clock is reported in units of 385/625 nanoseconds
- constexpr u64 gpu_ticks_num = 384;
- constexpr u64 gpu_ticks_den = 625;
+const Tegra::CDmaPusher& GPU::CDmaPusher() const {
+ return impl->CDmaPusher();
+}
- u64 nanoseconds = system.CoreTiming().GetGlobalTimeNs().count();
- if (Settings::values.use_fast_gpu_time.GetValue()) {
- nanoseconds /= 256;
- }
- const u64 nanoseconds_num = nanoseconds / gpu_ticks_den;
- const u64 nanoseconds_rem = nanoseconds % gpu_ticks_den;
- return nanoseconds_num * gpu_ticks_num + (nanoseconds_rem * gpu_ticks_num) / gpu_ticks_den;
+VideoCore::RendererBase& GPU::Renderer() {
+ return impl->Renderer();
}
-void GPU::RendererFrameEndNotify() {
- system.GetPerfStats().EndGameFrame();
+const VideoCore::RendererBase& GPU::Renderer() const {
+ return impl->Renderer();
}
-void GPU::FlushCommands() {
- rasterizer->FlushCommands();
+VideoCore::ShaderNotify& GPU::ShaderNotify() {
+ return impl->ShaderNotify();
}
-void GPU::SyncGuestHost() {
- rasterizer->SyncGuestHost();
+const VideoCore::ShaderNotify& GPU::ShaderNotify() const {
+ return impl->ShaderNotify();
}
-enum class GpuSemaphoreOperation {
- AcquireEqual = 0x1,
- WriteLong = 0x2,
- AcquireGequal = 0x4,
- AcquireMask = 0x8,
-};
+void GPU::WaitFence(u32 syncpoint_id, u32 value) {
+ impl->WaitFence(syncpoint_id, value);
+}
-void GPU::CallMethod(const MethodCall& method_call) {
- LOG_TRACE(HW_GPU, "Processing method {:08X} on subchannel {}", method_call.method,
- method_call.subchannel);
+void GPU::IncrementSyncPoint(u32 syncpoint_id) {
+ impl->IncrementSyncPoint(syncpoint_id);
+}
- ASSERT(method_call.subchannel < bound_engines.size());
+u32 GPU::GetSyncpointValue(u32 syncpoint_id) const {
+ return impl->GetSyncpointValue(syncpoint_id);
+}
- if (ExecuteMethodOnEngine(method_call.method)) {
- CallEngineMethod(method_call);
- } else {
- CallPullerMethod(method_call);
- }
+void GPU::RegisterSyncptInterrupt(u32 syncpoint_id, u32 value) {
+ impl->RegisterSyncptInterrupt(syncpoint_id, value);
}
-void GPU::CallMultiMethod(u32 method, u32 subchannel, const u32* base_start, u32 amount,
- u32 methods_pending) {
- LOG_TRACE(HW_GPU, "Processing method {:08X} on subchannel {}", method, subchannel);
-
- ASSERT(subchannel < bound_engines.size());
-
- if (ExecuteMethodOnEngine(method)) {
- CallEngineMultiMethod(method, subchannel, base_start, amount, methods_pending);
- } else {
- for (std::size_t i = 0; i < amount; i++) {
- CallPullerMethod(MethodCall{
- method,
- base_start[i],
- subchannel,
- methods_pending - static_cast<u32>(i),
- });
- }
- }
+bool GPU::CancelSyncptInterrupt(u32 syncpoint_id, u32 value) {
+ return impl->CancelSyncptInterrupt(syncpoint_id, value);
}
-bool GPU::ExecuteMethodOnEngine(u32 method) {
- const auto buffer_method = static_cast<BufferMethods>(method);
- return buffer_method >= BufferMethods::NonPullerMethods;
-}
-
-void GPU::CallPullerMethod(const MethodCall& method_call) {
- regs.reg_array[method_call.method] = method_call.argument;
- const auto method = static_cast<BufferMethods>(method_call.method);
-
- switch (method) {
- case BufferMethods::BindObject: {
- ProcessBindMethod(method_call);
- break;
- }
- case BufferMethods::Nop:
- case BufferMethods::SemaphoreAddressHigh:
- case BufferMethods::SemaphoreAddressLow:
- case BufferMethods::SemaphoreSequence:
- case BufferMethods::UnkCacheFlush:
- case BufferMethods::WrcacheFlush:
- case BufferMethods::FenceValue:
- break;
- case BufferMethods::RefCnt:
- rasterizer->SignalReference();
- break;
- case BufferMethods::FenceAction:
- ProcessFenceActionMethod();
- break;
- case BufferMethods::WaitForInterrupt:
- ProcessWaitForInterruptMethod();
- break;
- case BufferMethods::SemaphoreTrigger: {
- ProcessSemaphoreTriggerMethod();
- break;
- }
- case BufferMethods::NotifyIntr: {
- // TODO(Kmather73): Research and implement this method.
- LOG_ERROR(HW_GPU, "Special puller engine method NotifyIntr not implemented");
- break;
- }
- case BufferMethods::Unk28: {
- // TODO(Kmather73): Research and implement this method.
- LOG_ERROR(HW_GPU, "Special puller engine method Unk28 not implemented");
- break;
- }
- case BufferMethods::SemaphoreAcquire: {
- ProcessSemaphoreAcquire();
- break;
- }
- case BufferMethods::SemaphoreRelease: {
- ProcessSemaphoreRelease();
- break;
- }
- case BufferMethods::Yield: {
- // TODO(Kmather73): Research and implement this method.
- LOG_ERROR(HW_GPU, "Special puller engine method Yield not implemented");
- break;
- }
- default:
- LOG_ERROR(HW_GPU, "Special puller engine method {:X} not implemented", method);
- break;
- }
-}
-
-void GPU::CallEngineMethod(const MethodCall& method_call) {
- const EngineID engine = bound_engines[method_call.subchannel];
-
- switch (engine) {
- case EngineID::FERMI_TWOD_A:
- fermi_2d->CallMethod(method_call.method, method_call.argument, method_call.IsLastCall());
- break;
- case EngineID::MAXWELL_B:
- maxwell_3d->CallMethod(method_call.method, method_call.argument, method_call.IsLastCall());
- break;
- case EngineID::KEPLER_COMPUTE_B:
- kepler_compute->CallMethod(method_call.method, method_call.argument,
- method_call.IsLastCall());
- break;
- case EngineID::MAXWELL_DMA_COPY_A:
- maxwell_dma->CallMethod(method_call.method, method_call.argument, method_call.IsLastCall());
- break;
- case EngineID::KEPLER_INLINE_TO_MEMORY_B:
- kepler_memory->CallMethod(method_call.method, method_call.argument,
- method_call.IsLastCall());
- break;
- default:
- UNIMPLEMENTED_MSG("Unimplemented engine");
- }
-}
-
-void GPU::CallEngineMultiMethod(u32 method, u32 subchannel, const u32* base_start, u32 amount,
- u32 methods_pending) {
- const EngineID engine = bound_engines[subchannel];
-
- switch (engine) {
- case EngineID::FERMI_TWOD_A:
- fermi_2d->CallMultiMethod(method, base_start, amount, methods_pending);
- break;
- case EngineID::MAXWELL_B:
- maxwell_3d->CallMultiMethod(method, base_start, amount, methods_pending);
- break;
- case EngineID::KEPLER_COMPUTE_B:
- kepler_compute->CallMultiMethod(method, base_start, amount, methods_pending);
- break;
- case EngineID::MAXWELL_DMA_COPY_A:
- maxwell_dma->CallMultiMethod(method, base_start, amount, methods_pending);
- break;
- case EngineID::KEPLER_INLINE_TO_MEMORY_B:
- kepler_memory->CallMultiMethod(method, base_start, amount, methods_pending);
- break;
- default:
- UNIMPLEMENTED_MSG("Unimplemented engine");
- }
-}
-
-void GPU::ProcessBindMethod(const MethodCall& method_call) {
- // Bind the current subchannel to the desired engine id.
- LOG_DEBUG(HW_GPU, "Binding subchannel {} to engine {}", method_call.subchannel,
- method_call.argument);
- const auto engine_id = static_cast<EngineID>(method_call.argument);
- bound_engines[method_call.subchannel] = static_cast<EngineID>(engine_id);
- switch (engine_id) {
- case EngineID::FERMI_TWOD_A:
- dma_pusher->BindSubchannel(fermi_2d.get(), method_call.subchannel);
- break;
- case EngineID::MAXWELL_B:
- dma_pusher->BindSubchannel(maxwell_3d.get(), method_call.subchannel);
- break;
- case EngineID::KEPLER_COMPUTE_B:
- dma_pusher->BindSubchannel(kepler_compute.get(), method_call.subchannel);
- break;
- case EngineID::MAXWELL_DMA_COPY_A:
- dma_pusher->BindSubchannel(maxwell_dma.get(), method_call.subchannel);
- break;
- case EngineID::KEPLER_INLINE_TO_MEMORY_B:
- dma_pusher->BindSubchannel(kepler_memory.get(), method_call.subchannel);
- break;
- default:
- UNIMPLEMENTED_MSG("Unimplemented engine {:04X}", engine_id);
- }
-}
-
-void GPU::ProcessFenceActionMethod() {
- switch (regs.fence_action.op) {
- case FenceOperation::Acquire:
- WaitFence(regs.fence_action.syncpoint_id, regs.fence_value);
- break;
- case FenceOperation::Increment:
- IncrementSyncPoint(regs.fence_action.syncpoint_id);
- break;
- default:
- UNIMPLEMENTED_MSG("Unimplemented operation {}", regs.fence_action.op.Value());
- }
-}
-
-void GPU::ProcessWaitForInterruptMethod() {
- // TODO(bunnei) ImplementMe
- LOG_WARNING(HW_GPU, "(STUBBED) called");
-}
-
-void GPU::ProcessSemaphoreTriggerMethod() {
- const auto semaphoreOperationMask = 0xF;
- const auto op =
- static_cast<GpuSemaphoreOperation>(regs.semaphore_trigger & semaphoreOperationMask);
- if (op == GpuSemaphoreOperation::WriteLong) {
- struct Block {
- u32 sequence;
- u32 zeros = 0;
- u64 timestamp;
- };
+u64 GPU::GetTicks() const {
+ return impl->GetTicks();
+}
- Block block{};
- block.sequence = regs.semaphore_sequence;
- // TODO(Kmather73): Generate a real GPU timestamp and write it here instead of
- // CoreTiming
- block.timestamp = GetTicks();
- memory_manager->WriteBlock(regs.semaphore_address.SemaphoreAddress(), &block,
- sizeof(block));
- } else {
- const u32 word{memory_manager->Read<u32>(regs.semaphore_address.SemaphoreAddress())};
- if ((op == GpuSemaphoreOperation::AcquireEqual && word == regs.semaphore_sequence) ||
- (op == GpuSemaphoreOperation::AcquireGequal &&
- static_cast<s32>(word - regs.semaphore_sequence) > 0) ||
- (op == GpuSemaphoreOperation::AcquireMask && (word & regs.semaphore_sequence))) {
- // Nothing to do in this case
- } else {
- regs.acquire_source = true;
- regs.acquire_value = regs.semaphore_sequence;
- if (op == GpuSemaphoreOperation::AcquireEqual) {
- regs.acquire_active = true;
- regs.acquire_mode = false;
- } else if (op == GpuSemaphoreOperation::AcquireGequal) {
- regs.acquire_active = true;
- regs.acquire_mode = true;
- } else if (op == GpuSemaphoreOperation::AcquireMask) {
- // TODO(kemathe) The acquire mask operation waits for a value that, ANDed with
- // semaphore_sequence, gives a non-0 result
- LOG_ERROR(HW_GPU, "Invalid semaphore operation AcquireMask not implemented");
- } else {
- LOG_ERROR(HW_GPU, "Invalid semaphore operation");
- }
- }
- }
+bool GPU::IsAsync() const {
+ return impl->IsAsync();
}
-void GPU::ProcessSemaphoreRelease() {
- memory_manager->Write<u32>(regs.semaphore_address.SemaphoreAddress(), regs.semaphore_release);
+bool GPU::UseNvdec() const {
+ return impl->UseNvdec();
}
-void GPU::ProcessSemaphoreAcquire() {
- const u32 word = memory_manager->Read<u32>(regs.semaphore_address.SemaphoreAddress());
- const auto value = regs.semaphore_acquire;
- if (word != value) {
- regs.acquire_active = true;
- regs.acquire_value = value;
- // TODO(kemathe73) figure out how to do the acquire_timeout
- regs.acquire_mode = false;
- regs.acquire_source = false;
- }
+void GPU::RendererFrameEndNotify() {
+ impl->RendererFrameEndNotify();
}
void GPU::Start() {
- gpu_thread.StartThread(*renderer, renderer->Context(), *dma_pusher);
- cpu_context = renderer->GetRenderWindow().CreateSharedContext();
- cpu_context->MakeCurrent();
+ impl->Start();
}
void GPU::ObtainContext() {
- cpu_context->MakeCurrent();
+ impl->ObtainContext();
}
void GPU::ReleaseContext() {
- cpu_context->DoneCurrent();
+ impl->ReleaseContext();
}
void GPU::PushGPUEntries(Tegra::CommandList&& entries) {
- gpu_thread.SubmitList(std::move(entries));
+ impl->PushGPUEntries(std::move(entries));
}
void GPU::PushCommandBuffer(Tegra::ChCommandHeaderList& entries) {
- if (!use_nvdec) {
- return;
- }
-
- if (!cdma_pusher) {
- cdma_pusher = std::make_unique<Tegra::CDmaPusher>(*this);
- }
-
- // SubmitCommandBuffer would make the nvdec operations async, this is not currently working
- // TODO(ameerj): RE proper async nvdec operation
- // gpu_thread.SubmitCommandBuffer(std::move(entries));
-
- cdma_pusher->ProcessEntries(std::move(entries));
+ impl->PushCommandBuffer(entries);
}
void GPU::ClearCdmaInstance() {
- cdma_pusher.reset();
+ impl->ClearCdmaInstance();
}
void GPU::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
- gpu_thread.SwapBuffers(framebuffer);
+ impl->SwapBuffers(framebuffer);
}
void GPU::FlushRegion(VAddr addr, u64 size) {
- gpu_thread.FlushRegion(addr, size);
+ impl->FlushRegion(addr, size);
}
void GPU::InvalidateRegion(VAddr addr, u64 size) {
- gpu_thread.InvalidateRegion(addr, size);
+ impl->InvalidateRegion(addr, size);
}
void GPU::FlushAndInvalidateRegion(VAddr addr, u64 size) {
- gpu_thread.FlushAndInvalidateRegion(addr, size);
-}
-
-void GPU::TriggerCpuInterrupt(const u32 syncpoint_id, const u32 value) const {
- auto& interrupt_manager = system.InterruptManager();
- interrupt_manager.GPUInterruptSyncpt(syncpoint_id, value);
-}
-
-void GPU::OnCommandListEnd() {
- if (is_async) {
- // This command only applies to asynchronous GPU mode
- gpu_thread.OnCommandListEnd();
- }
+ impl->FlushAndInvalidateRegion(addr, size);
}
} // namespace Tegra
diff --git a/src/video_core/gpu.h b/src/video_core/gpu.h
index e6a02a71b..05e5c94f3 100644
--- a/src/video_core/gpu.h
+++ b/src/video_core/gpu.h
@@ -4,28 +4,12 @@
#pragma once
-#include <array>
-#include <atomic>
-#include <condition_variable>
-#include <list>
#include <memory>
-#include <mutex>
+
+#include "common/bit_field.h"
#include "common/common_types.h"
-#include "core/hle/service/nvdrv/nvdata.h"
-#include "core/hle/service/nvflinger/buffer_queue.h"
#include "video_core/cdma_pusher.h"
-#include "video_core/dma_pusher.h"
#include "video_core/framebuffer_config.h"
-#include "video_core/gpu_thread.h"
-
-using CacheAddr = std::uintptr_t;
-[[nodiscard]] inline CacheAddr ToCacheAddr(const void* host_ptr) {
- return reinterpret_cast<CacheAddr>(host_ptr);
-}
-
-[[nodiscard]] inline u8* FromCacheAddr(CacheAddr cache_addr) {
- return reinterpret_cast<u8*>(cache_addr);
-}
namespace Core {
namespace Frontend {
@@ -40,6 +24,9 @@ class ShaderNotify;
} // namespace VideoCore
namespace Tegra {
+class DmaPusher;
+class CDmaPusher;
+struct CommandList;
enum class RenderTargetFormat : u32 {
NONE = 0x0,
@@ -138,7 +125,18 @@ public:
}
};
- explicit GPU(Core::System& system_, bool is_async_, bool use_nvdec_);
+ enum class FenceOperation : u32 {
+ Acquire = 0,
+ Increment = 1,
+ };
+
+ union FenceAction {
+ u32 raw;
+ BitField<0, 1, FenceOperation> op;
+ BitField<8, 24, u32> syncpoint_id;
+ };
+
+ explicit GPU(Core::System& system, bool is_async, bool use_nvdec);
~GPU();
/// Binds a renderer to the GPU.
@@ -162,9 +160,7 @@ public:
[[nodiscard]] u64 RequestFlush(VAddr addr, std::size_t size);
/// Obtains current flush request fence id.
- [[nodiscard]] u64 CurrentFlushRequestFence() const {
- return current_flush_fence.load(std::memory_order_relaxed);
- }
+ [[nodiscard]] u64 CurrentFlushRequestFence() const;
/// Tick pending requests within the GPU.
void TickWork();
@@ -200,24 +196,16 @@ public:
[[nodiscard]] const Tegra::CDmaPusher& CDmaPusher() const;
/// Returns a reference to the underlying renderer.
- [[nodiscard]] VideoCore::RendererBase& Renderer() {
- return *renderer;
- }
+ [[nodiscard]] VideoCore::RendererBase& Renderer();
/// Returns a const reference to the underlying renderer.
- [[nodiscard]] const VideoCore::RendererBase& Renderer() const {
- return *renderer;
- }
+ [[nodiscard]] const VideoCore::RendererBase& Renderer() const;
/// Returns a reference to the shader notifier.
- [[nodiscard]] VideoCore::ShaderNotify& ShaderNotify() {
- return *shader_notify;
- }
+ [[nodiscard]] VideoCore::ShaderNotify& ShaderNotify();
/// Returns a const reference to the shader notifier.
- [[nodiscard]] const VideoCore::ShaderNotify& ShaderNotify() const {
- return *shader_notify;
- }
+ [[nodiscard]] const VideoCore::ShaderNotify& ShaderNotify() const;
/// Allows the CPU/NvFlinger to wait on the GPU before presenting a frame.
void WaitFence(u32 syncpoint_id, u32 value);
@@ -232,80 +220,12 @@ public:
[[nodiscard]] u64 GetTicks() const;
- [[nodiscard]] std::unique_lock<std::mutex> LockSync() {
- return std::unique_lock{sync_mutex};
- }
-
- [[nodiscard]] bool IsAsync() const {
- return is_async;
- }
+ [[nodiscard]] bool IsAsync() const;
- [[nodiscard]] bool UseNvdec() const {
- return use_nvdec;
- }
+ [[nodiscard]] bool UseNvdec() const;
void RendererFrameEndNotify();
- enum class FenceOperation : u32 {
- Acquire = 0,
- Increment = 1,
- };
-
- union FenceAction {
- u32 raw;
- BitField<0, 1, FenceOperation> op;
- BitField<8, 24, u32> syncpoint_id;
-
- [[nodiscard]] static CommandHeader Build(FenceOperation op, u32 syncpoint_id) {
- FenceAction result{};
- result.op.Assign(op);
- result.syncpoint_id.Assign(syncpoint_id);
- return {result.raw};
- }
- };
-
- struct Regs {
- static constexpr size_t NUM_REGS = 0x40;
-
- union {
- struct {
- INSERT_PADDING_WORDS_NOINIT(0x4);
- struct {
- u32 address_high;
- u32 address_low;
-
- [[nodiscard]] GPUVAddr SemaphoreAddress() const {
- return static_cast<GPUVAddr>((static_cast<GPUVAddr>(address_high) << 32) |
- address_low);
- }
- } semaphore_address;
-
- u32 semaphore_sequence;
- u32 semaphore_trigger;
- INSERT_PADDING_WORDS_NOINIT(0xC);
-
- // The pusher and the puller share the reference counter, the pusher only has read
- // access
- u32 reference_count;
- INSERT_PADDING_WORDS_NOINIT(0x5);
-
- u32 semaphore_acquire;
- u32 semaphore_release;
- u32 fence_value;
- FenceAction fence_action;
- INSERT_PADDING_WORDS_NOINIT(0xE2);
-
- // Puller state
- u32 acquire_mode;
- u32 acquire_source;
- u32 acquire_active;
- u32 acquire_timeout;
- u32 acquire_value;
- };
- std::array<u32, NUM_REGS> reg_array;
- };
- } regs{};
-
/// Performs any additional setup necessary in order to begin GPU emulation.
/// This can be used to launch any necessary threads and register any necessary
/// core timing events.
@@ -338,104 +258,9 @@ public:
/// Notify rasterizer that any caches of the specified region should be flushed and invalidated
void FlushAndInvalidateRegion(VAddr addr, u64 size);
-protected:
- void TriggerCpuInterrupt(u32 syncpoint_id, u32 value) const;
-
private:
- void ProcessBindMethod(const MethodCall& method_call);
- void ProcessFenceActionMethod();
- void ProcessWaitForInterruptMethod();
- void ProcessSemaphoreTriggerMethod();
- void ProcessSemaphoreRelease();
- void ProcessSemaphoreAcquire();
-
- /// Calls a GPU puller method.
- void CallPullerMethod(const MethodCall& method_call);
-
- /// Calls a GPU engine method.
- void CallEngineMethod(const MethodCall& method_call);
-
- /// Calls a GPU engine multivalue method.
- void CallEngineMultiMethod(u32 method, u32 subchannel, const u32* base_start, u32 amount,
- u32 methods_pending);
-
- /// Determines where the method should be executed.
- [[nodiscard]] bool ExecuteMethodOnEngine(u32 method);
-
-protected:
- Core::System& system;
- std::unique_ptr<Tegra::MemoryManager> memory_manager;
- std::unique_ptr<Tegra::DmaPusher> dma_pusher;
- std::unique_ptr<Tegra::CDmaPusher> cdma_pusher;
- std::unique_ptr<VideoCore::RendererBase> renderer;
- VideoCore::RasterizerInterface* rasterizer = nullptr;
- const bool use_nvdec;
-
-private:
- /// Mapping of command subchannels to their bound engine ids
- std::array<EngineID, 8> bound_engines = {};
- /// 3D engine
- std::unique_ptr<Engines::Maxwell3D> maxwell_3d;
- /// 2D engine
- std::unique_ptr<Engines::Fermi2D> fermi_2d;
- /// Compute engine
- std::unique_ptr<Engines::KeplerCompute> kepler_compute;
- /// DMA engine
- std::unique_ptr<Engines::MaxwellDMA> maxwell_dma;
- /// Inline memory engine
- std::unique_ptr<Engines::KeplerMemory> kepler_memory;
- /// Shader build notifier
- std::unique_ptr<VideoCore::ShaderNotify> shader_notify;
- /// When true, we are about to shut down emulation session, so terminate outstanding tasks
- std::atomic_bool shutting_down{};
-
- std::array<std::atomic<u32>, Service::Nvidia::MaxSyncPoints> syncpoints{};
-
- std::array<std::list<u32>, Service::Nvidia::MaxSyncPoints> syncpt_interrupts;
-
- std::mutex sync_mutex;
- std::mutex device_mutex;
-
- std::condition_variable sync_cv;
-
- struct FlushRequest {
- explicit FlushRequest(u64 fence_, VAddr addr_, std::size_t size_)
- : fence{fence_}, addr{addr_}, size{size_} {}
- u64 fence;
- VAddr addr;
- std::size_t size;
- };
-
- std::list<FlushRequest> flush_requests;
- std::atomic<u64> current_flush_fence{};
- u64 last_flush_fence{};
- std::mutex flush_request_mutex;
-
- const bool is_async;
-
- VideoCommon::GPUThread::ThreadManager gpu_thread;
- std::unique_ptr<Core::Frontend::GraphicsContext> cpu_context;
+ struct Impl;
+ std::unique_ptr<Impl> impl;
};
-#define ASSERT_REG_POSITION(field_name, position) \
- static_assert(offsetof(GPU::Regs, field_name) == position * 4, \
- "Field " #field_name " has invalid position")
-
-ASSERT_REG_POSITION(semaphore_address, 0x4);
-ASSERT_REG_POSITION(semaphore_sequence, 0x6);
-ASSERT_REG_POSITION(semaphore_trigger, 0x7);
-ASSERT_REG_POSITION(reference_count, 0x14);
-ASSERT_REG_POSITION(semaphore_acquire, 0x1A);
-ASSERT_REG_POSITION(semaphore_release, 0x1B);
-ASSERT_REG_POSITION(fence_value, 0x1C);
-ASSERT_REG_POSITION(fence_action, 0x1D);
-
-ASSERT_REG_POSITION(acquire_mode, 0x100);
-ASSERT_REG_POSITION(acquire_source, 0x101);
-ASSERT_REG_POSITION(acquire_active, 0x102);
-ASSERT_REG_POSITION(acquire_timeout, 0x103);
-ASSERT_REG_POSITION(acquire_value, 0x104);
-
-#undef ASSERT_REG_POSITION
-
} // namespace Tegra
diff --git a/src/video_core/gpu_thread.h b/src/video_core/gpu_thread.h
index 91bada925..00984188e 100644
--- a/src/video_core/gpu_thread.h
+++ b/src/video_core/gpu_thread.h
@@ -130,9 +130,6 @@ public:
/// Notify rasterizer that any caches of the specified region should be flushed and invalidated
void FlushAndInvalidateRegion(VAddr addr, u64 size);
- // Stops the GPU execution and waits for the GPU to finish working
- void ShutDown();
-
void OnCommandListEnd();
private:
diff --git a/src/video_core/query_cache.h b/src/video_core/query_cache.h
index aac851253..73231061a 100644
--- a/src/video_core/query_cache.h
+++ b/src/video_core/query_cache.h
@@ -8,6 +8,7 @@
#include <array>
#include <cstring>
#include <iterator>
+#include <list>
#include <memory>
#include <mutex>
#include <optional>
diff --git a/src/video_core/renderer_opengl/gl_texture_cache.cpp b/src/video_core/renderer_opengl/gl_texture_cache.cpp
index 54dae2c41..8c3ca3d82 100644
--- a/src/video_core/renderer_opengl/gl_texture_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_texture_cache.cpp
@@ -20,6 +20,7 @@
#include "video_core/surface.h"
#include "video_core/texture_cache/formatter.h"
#include "video_core/texture_cache/samples_helper.h"
+#include "video_core/texture_cache/util.h"
namespace OpenGL {
namespace {
diff --git a/src/video_core/renderer_opengl/gl_texture_cache.h b/src/video_core/renderer_opengl/gl_texture_cache.h
index c498a8a8f..1ca2c90be 100644
--- a/src/video_core/renderer_opengl/gl_texture_cache.h
+++ b/src/video_core/renderer_opengl/gl_texture_cache.h
@@ -12,6 +12,7 @@
#include "shader_recompiler/shader_info.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
#include "video_core/renderer_opengl/util_shaders.h"
+#include "video_core/texture_cache/image_view_base.h"
#include "video_core/texture_cache/texture_cache_base.h"
namespace OpenGL {
diff --git a/src/video_core/renderer_vulkan/vk_texture_cache.cpp b/src/video_core/renderer_vulkan/vk_texture_cache.cpp
index 3b87640b5..06c5fb867 100644
--- a/src/video_core/renderer_vulkan/vk_texture_cache.cpp
+++ b/src/video_core/renderer_vulkan/vk_texture_cache.cpp
@@ -21,6 +21,7 @@
#include "video_core/renderer_vulkan/vk_texture_cache.h"
#include "video_core/texture_cache/formatter.h"
#include "video_core/texture_cache/samples_helper.h"
+#include "video_core/texture_cache/util.h"
#include "video_core/vulkan_common/vulkan_device.h"
#include "video_core/vulkan_common/vulkan_memory_allocator.h"
#include "video_core/vulkan_common/vulkan_wrapper.h"
diff --git a/src/video_core/renderer_vulkan/vk_texture_cache.h b/src/video_core/renderer_vulkan/vk_texture_cache.h
index 6d5a68bfe..b09c468e4 100644
--- a/src/video_core/renderer_vulkan/vk_texture_cache.h
+++ b/src/video_core/renderer_vulkan/vk_texture_cache.h
@@ -4,11 +4,11 @@
#pragma once
-#include <compare>
#include <span>
#include "shader_recompiler/shader_info.h"
#include "video_core/renderer_vulkan/vk_staging_buffer_pool.h"
+#include "video_core/texture_cache/image_view_base.h"
#include "video_core/texture_cache/texture_cache_base.h"
#include "video_core/vulkan_common/vulkan_memory_allocator.h"
#include "video_core/vulkan_common/vulkan_wrapper.h"
diff --git a/src/video_core/shader_environment.cpp b/src/video_core/shader_environment.cpp
index 81a878bb2..05850afd0 100644
--- a/src/video_core/shader_environment.cpp
+++ b/src/video_core/shader_environment.cpp
@@ -16,6 +16,7 @@
#include "common/fs/fs.h"
#include "common/logging/log.h"
#include "shader_recompiler/environment.h"
+#include "video_core/engines/kepler_compute.h"
#include "video_core/memory_manager.h"
#include "video_core/shader_environment.h"
#include "video_core/textures/texture.h"
diff --git a/src/video_core/shader_environment.h b/src/video_core/shader_environment.h
index 2079979db..6640e53d0 100644
--- a/src/video_core/shader_environment.h
+++ b/src/video_core/shader_environment.h
@@ -5,13 +5,13 @@
#pragma once
#include <array>
-#include <atomic>
#include <filesystem>
#include <iosfwd>
#include <limits>
#include <memory>
#include <optional>
#include <span>
+#include <stop_token>
#include <type_traits>
#include <unordered_map>
#include <vector>
@@ -19,9 +19,7 @@
#include "common/common_types.h"
#include "common/unique_function.h"
#include "shader_recompiler/environment.h"
-#include "video_core/engines/kepler_compute.h"
#include "video_core/engines/maxwell_3d.h"
-#include "video_core/textures/texture.h"
namespace Tegra {
class Memorymanager;
diff --git a/src/video_core/texture_cache/image_view_info.cpp b/src/video_core/texture_cache/image_view_info.cpp
index 6527e14c8..e751f26c7 100644
--- a/src/video_core/texture_cache/image_view_info.cpp
+++ b/src/video_core/texture_cache/image_view_info.cpp
@@ -8,6 +8,7 @@
#include "video_core/texture_cache/image_view_info.h"
#include "video_core/texture_cache/texture_cache_base.h"
#include "video_core/texture_cache/types.h"
+#include "video_core/texture_cache/util.h"
#include "video_core/textures/texture.h"
namespace VideoCommon {
diff --git a/src/video_core/texture_cache/texture_cache.h b/src/video_core/texture_cache/texture_cache.h
index 24b809242..329df2e49 100644
--- a/src/video_core/texture_cache/texture_cache.h
+++ b/src/video_core/texture_cache/texture_cache.h
@@ -4,10 +4,15 @@
#pragma once
+#include <unordered_set>
+
#include "common/alignment.h"
#include "video_core/dirty_flags.h"
+#include "video_core/engines/kepler_compute.h"
+#include "video_core/texture_cache/image_view_base.h"
#include "video_core/texture_cache/samples_helper.h"
#include "video_core/texture_cache/texture_cache_base.h"
+#include "video_core/texture_cache/util.h"
namespace VideoCommon {
diff --git a/src/video_core/texture_cache/texture_cache_base.h b/src/video_core/texture_cache/texture_cache_base.h
index d7528ed24..2d1893c1c 100644
--- a/src/video_core/texture_cache/texture_cache_base.h
+++ b/src/video_core/texture_cache/texture_cache_base.h
@@ -4,13 +4,12 @@
#pragma once
-#include <array>
#include <mutex>
#include <span>
#include <type_traits>
#include <unordered_map>
-#include <unordered_set>
#include <vector>
+#include <queue>
#include "common/common_types.h"
#include "common/literals.h"
@@ -18,10 +17,6 @@
#include "video_core/compatible_formats.h"
#include "video_core/delayed_destruction_ring.h"
#include "video_core/engines/fermi_2d.h"
-#include "video_core/engines/kepler_compute.h"
-#include "video_core/engines/maxwell_3d.h"
-#include "video_core/memory_manager.h"
-#include "video_core/rasterizer_interface.h"
#include "video_core/surface.h"
#include "video_core/texture_cache/descriptor_table.h"
#include "video_core/texture_cache/image_base.h"
@@ -30,7 +25,6 @@
#include "video_core/texture_cache/render_targets.h"
#include "video_core/texture_cache/slot_vector.h"
#include "video_core/texture_cache/types.h"
-#include "video_core/texture_cache/util.h"
#include "video_core/textures/texture.h"
namespace VideoCommon {