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-rw-r--r--src/video_core/host_shaders/CMakeLists.txt6
-rw-r--r--src/video_core/host_shaders/convert_abgr8_to_d24s8.frag17
-rw-r--r--src/video_core/host_shaders/convert_b10g11r11_to_d24s8.frag19
-rw-r--r--src/video_core/host_shaders/convert_d24s8_to_abgr8.frag21
-rw-r--r--src/video_core/host_shaders/convert_d24s8_to_b10g11r11.frag21
-rw-r--r--src/video_core/host_shaders/convert_d24s8_to_r16g16.frag21
-rw-r--r--src/video_core/host_shaders/convert_r16g16_to_d24s8.frag18
-rw-r--r--src/video_core/renderer_opengl/gl_texture_cache.cpp10
-rw-r--r--src/video_core/renderer_opengl/gl_texture_cache.h7
-rw-r--r--src/video_core/renderer_vulkan/blit_image.cpp171
-rw-r--r--src/video_core/renderer_vulkan/blit_image.h39
-rw-r--r--src/video_core/renderer_vulkan/vk_texture_cache.cpp199
-rw-r--r--src/video_core/renderer_vulkan/vk_texture_cache.h11
-rw-r--r--src/video_core/texture_cache/texture_cache.h19
-rw-r--r--src/video_core/texture_cache/texture_cache_base.h2
-rw-r--r--src/video_core/texture_cache/types.h1
-rw-r--r--src/video_core/texture_cache/util.cpp29
17 files changed, 588 insertions, 23 deletions
diff --git a/src/video_core/host_shaders/CMakeLists.txt b/src/video_core/host_shaders/CMakeLists.txt
index d779a967a..1c91999d7 100644
--- a/src/video_core/host_shaders/CMakeLists.txt
+++ b/src/video_core/host_shaders/CMakeLists.txt
@@ -10,8 +10,14 @@ set(SHADER_FILES
astc_decoder.comp
block_linear_unswizzle_2d.comp
block_linear_unswizzle_3d.comp
+ convert_abgr8_to_d24s8.frag
+ convert_b10g11r11_to_d24s8.frag
+ convert_d24s8_to_abgr8.frag
+ convert_d24s8_to_b10g11r11.frag
+ convert_d24s8_to_r16g16.frag
convert_depth_to_float.frag
convert_float_to_depth.frag
+ convert_r16g16_to_d24s8.frag
full_screen_triangle.vert
fxaa.frag
fxaa.vert
diff --git a/src/video_core/host_shaders/convert_abgr8_to_d24s8.frag b/src/video_core/host_shaders/convert_abgr8_to_d24s8.frag
new file mode 100644
index 000000000..4e4ab6a26
--- /dev/null
+++ b/src/video_core/host_shaders/convert_abgr8_to_d24s8.frag
@@ -0,0 +1,17 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#version 450
+#extension GL_ARB_shader_stencil_export : require
+
+layout(binding = 0) uniform sampler2D color_texture;
+
+void main() {
+ ivec2 coord = ivec2(gl_FragCoord.xy);
+ uvec4 color = uvec4(texelFetch(color_texture, coord, 0).rgba * (exp2(8) - 1.0f));
+ uint depth_unorm = (color.r << 16) | (color.g << 8) | color.b;
+
+ gl_FragDepth = float(depth_unorm) / (exp2(24.0) - 1.0f);
+ gl_FragStencilRefARB = int(color.a);
+}
diff --git a/src/video_core/host_shaders/convert_b10g11r11_to_d24s8.frag b/src/video_core/host_shaders/convert_b10g11r11_to_d24s8.frag
new file mode 100644
index 000000000..2999a84cf
--- /dev/null
+++ b/src/video_core/host_shaders/convert_b10g11r11_to_d24s8.frag
@@ -0,0 +1,19 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#version 450
+#extension GL_ARB_shader_stencil_export : require
+
+layout(binding = 0) uniform sampler2D color_texture;
+
+void main() {
+ ivec2 coord = ivec2(gl_FragCoord.xy);
+ vec4 color = texelFetch(color_texture, coord, 0).rgba;
+ uint depth_stencil_unorm = (uint(color.b * (exp2(10) - 1.0f)) << 22)
+ | (uint(color.g * (exp2(11) - 1.0f)) << 11)
+ | (uint(color.r * (exp2(11) - 1.0f)));
+
+ gl_FragDepth = float(depth_stencil_unorm >> 8) / (exp2(24.0) - 1.0f);
+ gl_FragStencilRefARB = int(depth_stencil_unorm & 0x00FF);
+}
diff --git a/src/video_core/host_shaders/convert_d24s8_to_abgr8.frag b/src/video_core/host_shaders/convert_d24s8_to_abgr8.frag
new file mode 100644
index 000000000..ff3bf8209
--- /dev/null
+++ b/src/video_core/host_shaders/convert_d24s8_to_abgr8.frag
@@ -0,0 +1,21 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#version 450
+
+layout(binding = 0) uniform sampler2D depth_tex;
+layout(binding = 1) uniform isampler2D stencil_tex;
+
+layout(location = 0) out vec4 color;
+
+void main() {
+ ivec2 coord = ivec2(gl_FragCoord.xy);
+ uint depth = uint(textureLod(depth_tex, coord, 0).r * (exp2(24.0) - 1.0f));
+ uint stencil = uint(textureLod(stencil_tex, coord, 0).r);
+
+ color.r = float(depth >> 16) / (exp2(8) - 1.0);
+ color.g = float((depth >> 8) & 0x00FF) / (exp2(8) - 1.0);
+ color.b = float(depth & 0x00FF) / (exp2(8) - 1.0);
+ color.a = float(stencil) / (exp2(8) - 1.0);
+}
diff --git a/src/video_core/host_shaders/convert_d24s8_to_b10g11r11.frag b/src/video_core/host_shaders/convert_d24s8_to_b10g11r11.frag
new file mode 100644
index 000000000..c743d3a13
--- /dev/null
+++ b/src/video_core/host_shaders/convert_d24s8_to_b10g11r11.frag
@@ -0,0 +1,21 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#version 450
+
+layout(binding = 0) uniform sampler2D depth_tex;
+layout(binding = 1) uniform isampler2D stencil_tex;
+
+layout(location = 0) out vec4 color;
+
+void main() {
+ ivec2 coord = ivec2(gl_FragCoord.xy);
+ uint depth = uint(textureLod(depth_tex, coord, 0).r * (exp2(24.0) - 1.0f));
+ uint stencil = uint(textureLod(stencil_tex, coord, 0).r);
+
+ color.b = float(depth >> 22) / (exp2(10) - 1.0);
+ color.g = float((depth >> 11) & 0x00FF) / (exp2(11) - 1.0);
+ color.r = float(depth & 0x00FF) / (exp2(11) - 1.0);
+ color.a = 1.0f;
+}
diff --git a/src/video_core/host_shaders/convert_d24s8_to_r16g16.frag b/src/video_core/host_shaders/convert_d24s8_to_r16g16.frag
new file mode 100644
index 000000000..2a9443d3d
--- /dev/null
+++ b/src/video_core/host_shaders/convert_d24s8_to_r16g16.frag
@@ -0,0 +1,21 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#version 450
+
+layout(binding = 0) uniform sampler2D depth_tex;
+layout(binding = 1) uniform isampler2D stencil_tex;
+
+layout(location = 0) out vec4 color;
+
+void main() {
+ ivec2 coord = ivec2(gl_FragCoord.xy);
+ uint depth = uint(textureLod(depth_tex, coord, 0).r * (exp2(24.0) - 1.0f));
+ uint stencil = uint(textureLod(stencil_tex, coord, 0).r);
+
+ color.r = float(depth >> 16) / (exp2(16) - 1.0);
+ color.g = float((depth >> 16) & 0x00FF) / (exp2(16) - 1.0);
+ color.b = 0.0f;
+ color.a = 1.0f;
+}
diff --git a/src/video_core/host_shaders/convert_r16g16_to_d24s8.frag b/src/video_core/host_shaders/convert_r16g16_to_d24s8.frag
new file mode 100644
index 000000000..3df70575e
--- /dev/null
+++ b/src/video_core/host_shaders/convert_r16g16_to_d24s8.frag
@@ -0,0 +1,18 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#version 450
+#extension GL_ARB_shader_stencil_export : require
+
+layout(binding = 0) uniform sampler2D color_texture;
+
+void main() {
+ ivec2 coord = ivec2(gl_FragCoord.xy);
+ vec4 color = texelFetch(color_texture, coord, 0).rgba;
+ uint depth_stencil_unorm = (uint(color.r * (exp2(16) - 1.0f)) << 16)
+ | (uint(color.g * (exp2(16) - 1.0f)) << 16);
+
+ gl_FragDepth = float(depth_stencil_unorm >> 8) / (exp2(24.0) - 1.0f);
+ gl_FragStencilRefARB = int(depth_stencil_unorm & 0x00FF);
+}
diff --git a/src/video_core/renderer_opengl/gl_texture_cache.cpp b/src/video_core/renderer_opengl/gl_texture_cache.cpp
index 3dbdcc2c4..14e6522f2 100644
--- a/src/video_core/renderer_opengl/gl_texture_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_texture_cache.cpp
@@ -9,6 +9,7 @@
#include <glad/glad.h>
+#include "common/bit_util.h"
#include "common/literals.h"
#include "common/settings.h"
#include "video_core/renderer_opengl/gl_device.h"
@@ -398,9 +399,6 @@ OGLTexture MakeImage(const VideoCommon::ImageInfo& info, GLenum gl_internal_form
return GL_R32UI;
}
-[[nodiscard]] u32 NextPow2(u32 value) {
- return 1U << (32U - std::countl_zero(value - 1U));
-}
} // Anonymous namespace
ImageBufferMap::~ImageBufferMap() {
@@ -527,8 +525,8 @@ void TextureCacheRuntime::CopyImage(Image& dst_image, Image& src_image,
}
}
-void TextureCacheRuntime::ConvertImage(Image& dst, Image& src,
- std::span<const VideoCommon::ImageCopy> copies) {
+void TextureCacheRuntime::ReinterpretImage(Image& dst, Image& src,
+ std::span<const VideoCommon::ImageCopy> copies) {
LOG_DEBUG(Render_OpenGL, "Converting {} to {}", src.info.format, dst.info.format);
format_conversion_pass.ConvertImage(dst, src, copies);
}
@@ -1333,7 +1331,7 @@ void FormatConversionPass::ConvertImage(Image& dst_image, Image& src_image,
const u32 copy_size = region.width * region.height * region.depth * img_bpp;
if (pbo_size < copy_size) {
intermediate_pbo.Create();
- pbo_size = NextPow2(copy_size);
+ pbo_size = Common::NextPow2(copy_size);
glNamedBufferData(intermediate_pbo.handle, pbo_size, nullptr, GL_STREAM_COPY);
}
// Copy from source to PBO
diff --git a/src/video_core/renderer_opengl/gl_texture_cache.h b/src/video_core/renderer_opengl/gl_texture_cache.h
index c0534b1f1..37d5e6a6b 100644
--- a/src/video_core/renderer_opengl/gl_texture_cache.h
+++ b/src/video_core/renderer_opengl/gl_texture_cache.h
@@ -84,9 +84,13 @@ public:
u64 GetDeviceLocalMemory() const;
+ bool ShouldReinterpret([[maybe_unused]] Image& dst, [[maybe_unused]] Image& src) {
+ return true;
+ }
+
void CopyImage(Image& dst, Image& src, std::span<const VideoCommon::ImageCopy> copies);
- void ConvertImage(Image& dst, Image& src, std::span<const VideoCommon::ImageCopy> copies);
+ void ReinterpretImage(Image& dst, Image& src, std::span<const VideoCommon::ImageCopy> copies);
void ConvertImage(Framebuffer* dst, ImageView& dst_view, ImageView& src_view, bool rescaled) {
UNIMPLEMENTED();
@@ -339,7 +343,6 @@ struct TextureCacheParams {
static constexpr bool FRAMEBUFFER_BLITS = true;
static constexpr bool HAS_EMULATED_COPIES = true;
static constexpr bool HAS_DEVICE_MEMORY_INFO = true;
- static constexpr bool HAS_PIXEL_FORMAT_CONVERSIONS = true;
using Runtime = OpenGL::TextureCacheRuntime;
using Image = OpenGL::Image;
diff --git a/src/video_core/renderer_vulkan/blit_image.cpp b/src/video_core/renderer_vulkan/blit_image.cpp
index b3884a4f5..28b631f73 100644
--- a/src/video_core/renderer_vulkan/blit_image.cpp
+++ b/src/video_core/renderer_vulkan/blit_image.cpp
@@ -4,8 +4,14 @@
#include <algorithm>
+#include "video_core/host_shaders/convert_abgr8_to_d24s8_frag_spv.h"
+#include "video_core/host_shaders/convert_b10g11r11_to_d24s8_frag_spv.h"
+#include "video_core/host_shaders/convert_d24s8_to_abgr8_frag_spv.h"
+#include "video_core/host_shaders/convert_d24s8_to_b10g11r11_frag_spv.h"
+#include "video_core/host_shaders/convert_d24s8_to_r16g16_frag_spv.h"
#include "video_core/host_shaders/convert_depth_to_float_frag_spv.h"
#include "video_core/host_shaders/convert_float_to_depth_frag_spv.h"
+#include "video_core/host_shaders/convert_r16g16_to_d24s8_frag_spv.h"
#include "video_core/host_shaders/full_screen_triangle_vert_spv.h"
#include "video_core/host_shaders/vulkan_blit_color_float_frag_spv.h"
#include "video_core/host_shaders/vulkan_blit_depth_stencil_frag_spv.h"
@@ -354,6 +360,12 @@ BlitImageHelper::BlitImageHelper(const Device& device_, VKScheduler& scheduler_,
blit_color_to_color_frag(BuildShader(device, VULKAN_BLIT_COLOR_FLOAT_FRAG_SPV)),
convert_depth_to_float_frag(BuildShader(device, CONVERT_DEPTH_TO_FLOAT_FRAG_SPV)),
convert_float_to_depth_frag(BuildShader(device, CONVERT_FLOAT_TO_DEPTH_FRAG_SPV)),
+ convert_abgr8_to_d24s8_frag(BuildShader(device, CONVERT_ABGR8_TO_D24S8_FRAG_SPV)),
+ convert_b10g11r11_to_d24s8_frag(BuildShader(device, CONVERT_B10G11R11_TO_D24S8_FRAG_SPV)),
+ convert_r16g16_to_d24s8_frag(BuildShader(device, CONVERT_R16G16_TO_D24S8_FRAG_SPV)),
+ convert_d24s8_to_abgr8_frag(BuildShader(device, CONVERT_D24S8_TO_ABGR8_FRAG_SPV)),
+ convert_d24s8_to_b10g11r11_frag(BuildShader(device, CONVERT_D24S8_TO_B10G11R11_FRAG_SPV)),
+ convert_d24s8_to_r16g16_frag(BuildShader(device, CONVERT_D24S8_TO_R16G16_FRAG_SPV)),
linear_sampler(device.GetLogical().CreateSampler(SAMPLER_CREATE_INFO<VK_FILTER_LINEAR>)),
nearest_sampler(device.GetLogical().CreateSampler(SAMPLER_CREATE_INFO<VK_FILTER_NEAREST>)) {
if (device.IsExtShaderStencilExportSupported()) {
@@ -448,6 +460,59 @@ void BlitImageHelper::ConvertR16ToD16(const Framebuffer* dst_framebuffer,
Convert(*convert_r16_to_d16_pipeline, dst_framebuffer, src_image_view, up_scale, down_shift);
}
+void BlitImageHelper::ConvertABGR8ToD24S8(const Framebuffer* dst_framebuffer,
+ const ImageView& src_image_view, u32 up_scale,
+ u32 down_shift) {
+ ConvertPipelineDepthTargetEx(convert_abgr8_to_d24s8_pipeline, dst_framebuffer->RenderPass(),
+ convert_abgr8_to_d24s8_frag, true);
+ Convert(*convert_abgr8_to_d24s8_pipeline, dst_framebuffer, src_image_view, up_scale,
+ down_shift);
+}
+
+void BlitImageHelper::ConvertB10G11R11ToD24S8(const Framebuffer* dst_framebuffer,
+ const ImageView& src_image_view, u32 up_scale,
+ u32 down_shift) {
+ ConvertPipelineDepthTargetEx(convert_b10g11r11_to_d24s8_pipeline, dst_framebuffer->RenderPass(),
+ convert_b10g11r11_to_d24s8_frag, true);
+ Convert(*convert_b10g11r11_to_d24s8_pipeline, dst_framebuffer, src_image_view, up_scale,
+ down_shift);
+}
+
+void BlitImageHelper::ConvertR16G16ToD24S8(const Framebuffer* dst_framebuffer,
+ const ImageView& src_image_view, u32 up_scale,
+ u32 down_shift) {
+ ConvertPipelineDepthTargetEx(convert_r16g16_to_d24s8_pipeline, dst_framebuffer->RenderPass(),
+ convert_r16g16_to_d24s8_frag, true);
+ Convert(*convert_r16g16_to_d24s8_pipeline, dst_framebuffer, src_image_view, up_scale,
+ down_shift);
+}
+
+void BlitImageHelper::ConvertD24S8ToABGR8(const Framebuffer* dst_framebuffer,
+ ImageView& src_image_view, u32 up_scale, u32 down_shift) {
+ ConvertPipelineColorTargetEx(convert_d24s8_to_abgr8_pipeline, dst_framebuffer->RenderPass(),
+ convert_d24s8_to_abgr8_frag, false);
+ ConvertDepthStencil(*convert_d24s8_to_abgr8_pipeline, dst_framebuffer, src_image_view, up_scale,
+ down_shift);
+}
+
+void BlitImageHelper::ConvertD24S8ToB10G11R11(const Framebuffer* dst_framebuffer,
+ ImageView& src_image_view, u32 up_scale,
+ u32 down_shift) {
+ ConvertPipelineColorTargetEx(convert_d24s8_to_b10g11r11_pipeline, dst_framebuffer->RenderPass(),
+ convert_d24s8_to_b10g11r11_frag, false);
+ ConvertDepthStencil(*convert_d24s8_to_b10g11r11_pipeline, dst_framebuffer, src_image_view,
+ up_scale, down_shift);
+}
+
+void BlitImageHelper::ConvertD24S8ToR16G16(const Framebuffer* dst_framebuffer,
+ ImageView& src_image_view, u32 up_scale,
+ u32 down_shift) {
+ ConvertPipelineColorTargetEx(convert_d24s8_to_r16g16_pipeline, dst_framebuffer->RenderPass(),
+ convert_d24s8_to_r16g16_frag, false);
+ ConvertDepthStencil(*convert_d24s8_to_r16g16_pipeline, dst_framebuffer, src_image_view,
+ up_scale, down_shift);
+}
+
void BlitImageHelper::Convert(VkPipeline pipeline, const Framebuffer* dst_framebuffer,
const ImageView& src_image_view, u32 up_scale, u32 down_shift) {
const VkPipelineLayout layout = *one_texture_pipeline_layout;
@@ -495,6 +560,54 @@ void BlitImageHelper::Convert(VkPipeline pipeline, const Framebuffer* dst_frameb
scheduler.InvalidateState();
}
+void BlitImageHelper::ConvertDepthStencil(VkPipeline pipeline, const Framebuffer* dst_framebuffer,
+ ImageView& src_image_view, u32 up_scale, u32 down_shift) {
+ const VkPipelineLayout layout = *two_textures_pipeline_layout;
+ const VkImageView src_depth_view = src_image_view.DepthView();
+ const VkImageView src_stencil_view = src_image_view.StencilView();
+ const VkSampler sampler = *nearest_sampler;
+ const VkExtent2D extent{
+ .width = std::max((src_image_view.size.width * up_scale) >> down_shift, 1U),
+ .height = std::max((src_image_view.size.height * up_scale) >> down_shift, 1U),
+ };
+ scheduler.RequestRenderpass(dst_framebuffer);
+ scheduler.Record([pipeline, layout, sampler, src_depth_view, src_stencil_view, extent, up_scale,
+ down_shift, this](vk::CommandBuffer cmdbuf) {
+ const VkOffset2D offset{
+ .x = 0,
+ .y = 0,
+ };
+ const VkViewport viewport{
+ .x = 0.0f,
+ .y = 0.0f,
+ .width = static_cast<float>(extent.width),
+ .height = static_cast<float>(extent.height),
+ .minDepth = 0.0f,
+ .maxDepth = 0.0f,
+ };
+ const VkRect2D scissor{
+ .offset = offset,
+ .extent = extent,
+ };
+ const PushConstants push_constants{
+ .tex_scale = {viewport.width, viewport.height},
+ .tex_offset = {0.0f, 0.0f},
+ };
+ const VkDescriptorSet descriptor_set = two_textures_descriptor_allocator.Commit();
+ UpdateTwoTexturesDescriptorSet(device, descriptor_set, sampler, src_depth_view,
+ src_stencil_view);
+ // TODO: Barriers
+ cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
+ cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptor_set,
+ nullptr);
+ cmdbuf.SetViewport(0, viewport);
+ cmdbuf.SetScissor(0, scissor);
+ cmdbuf.PushConstants(layout, VK_SHADER_STAGE_VERTEX_BIT, push_constants);
+ cmdbuf.Draw(3, 1, 0, 0);
+ });
+ scheduler.InvalidateState();
+}
+
VkPipeline BlitImageHelper::FindOrEmplaceColorPipeline(const BlitImagePipelineKey& key) {
const auto it = std::ranges::find(blit_color_keys, key);
if (it != blit_color_keys.end()) {
@@ -636,4 +749,62 @@ void BlitImageHelper::ConvertColorToDepthPipeline(vk::Pipeline& pipeline, VkRend
});
}
+void BlitImageHelper::ConvertPipelineColorTargetEx(vk::Pipeline& pipeline, VkRenderPass renderpass,
+ vk::ShaderModule& module, bool single_texture) {
+ if (pipeline) {
+ return;
+ }
+ const std::array stages = MakeStages(*full_screen_vert, *module);
+ pipeline = device.GetLogical().CreateGraphicsPipeline({
+ .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
+ .pNext = nullptr,
+ .flags = 0,
+ .stageCount = static_cast<u32>(stages.size()),
+ .pStages = stages.data(),
+ .pVertexInputState = &PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
+ .pInputAssemblyState = &PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
+ .pTessellationState = nullptr,
+ .pViewportState = &PIPELINE_VIEWPORT_STATE_CREATE_INFO,
+ .pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
+ .pMultisampleState = &PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
+ .pDepthStencilState = nullptr,
+ .pColorBlendState = &PIPELINE_COLOR_BLEND_STATE_GENERIC_CREATE_INFO,
+ .pDynamicState = &PIPELINE_DYNAMIC_STATE_CREATE_INFO,
+ .layout = single_texture ? *one_texture_pipeline_layout : *two_textures_pipeline_layout,
+ .renderPass = renderpass,
+ .subpass = 0,
+ .basePipelineHandle = VK_NULL_HANDLE,
+ .basePipelineIndex = 0,
+ });
+}
+
+void BlitImageHelper::ConvertPipelineDepthTargetEx(vk::Pipeline& pipeline, VkRenderPass renderpass,
+ vk::ShaderModule& module, bool single_texture) {
+ if (pipeline) {
+ return;
+ }
+ const std::array stages = MakeStages(*full_screen_vert, *module);
+ pipeline = device.GetLogical().CreateGraphicsPipeline({
+ .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
+ .pNext = nullptr,
+ .flags = 0,
+ .stageCount = static_cast<u32>(stages.size()),
+ .pStages = stages.data(),
+ .pVertexInputState = &PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
+ .pInputAssemblyState = &PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
+ .pTessellationState = nullptr,
+ .pViewportState = &PIPELINE_VIEWPORT_STATE_CREATE_INFO,
+ .pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
+ .pMultisampleState = &PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
+ .pDepthStencilState = &PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
+ .pColorBlendState = &PIPELINE_COLOR_BLEND_STATE_EMPTY_CREATE_INFO,
+ .pDynamicState = &PIPELINE_DYNAMIC_STATE_CREATE_INFO,
+ .layout = single_texture ? *one_texture_pipeline_layout : *two_textures_pipeline_layout,
+ .renderPass = renderpass,
+ .subpass = 0,
+ .basePipelineHandle = VK_NULL_HANDLE,
+ .basePipelineIndex = 0,
+ });
+}
+
} // namespace Vulkan
diff --git a/src/video_core/renderer_vulkan/blit_image.h b/src/video_core/renderer_vulkan/blit_image.h
index d77f76678..cec095341 100644
--- a/src/video_core/renderer_vulkan/blit_image.h
+++ b/src/video_core/renderer_vulkan/blit_image.h
@@ -56,10 +56,31 @@ public:
void ConvertR16ToD16(const Framebuffer* dst_framebuffer, const ImageView& src_image_view,
u32 up_scale, u32 down_shift);
+ void ConvertABGR8ToD24S8(const Framebuffer* dst_framebuffer, const ImageView& src_image_view,
+ u32 up_scale, u32 down_shift);
+
+ void ConvertB10G11R11ToD24S8(const Framebuffer* dst_framebuffer,
+ const ImageView& src_image_view, u32 up_scale, u32 down_shift);
+
+ void ConvertR16G16ToD24S8(const Framebuffer* dst_framebuffer, const ImageView& src_image_view,
+ u32 up_scale, u32 down_shift);
+
+ void ConvertD24S8ToABGR8(const Framebuffer* dst_framebuffer, ImageView& src_image_view,
+ u32 up_scale, u32 down_shift);
+
+ void ConvertD24S8ToB10G11R11(const Framebuffer* dst_framebuffer, ImageView& src_image_view,
+ u32 up_scale, u32 down_shift);
+
+ void ConvertD24S8ToR16G16(const Framebuffer* dst_framebuffer, ImageView& src_image_view,
+ u32 up_scale, u32 down_shift);
+
private:
void Convert(VkPipeline pipeline, const Framebuffer* dst_framebuffer,
const ImageView& src_image_view, u32 up_scale, u32 down_shift);
+ void ConvertDepthStencil(VkPipeline pipeline, const Framebuffer* dst_framebuffer,
+ ImageView& src_image_view, u32 up_scale, u32 down_shift);
+
[[nodiscard]] VkPipeline FindOrEmplaceColorPipeline(const BlitImagePipelineKey& key);
[[nodiscard]] VkPipeline FindOrEmplaceDepthStencilPipeline(const BlitImagePipelineKey& key);
@@ -68,6 +89,12 @@ private:
void ConvertColorToDepthPipeline(vk::Pipeline& pipeline, VkRenderPass renderpass);
+ void ConvertPipelineColorTargetEx(vk::Pipeline& pipeline, VkRenderPass renderpass,
+ vk::ShaderModule& module, bool single_texture);
+
+ void ConvertPipelineDepthTargetEx(vk::Pipeline& pipeline, VkRenderPass renderpass,
+ vk::ShaderModule& module, bool single_texture);
+
const Device& device;
VKScheduler& scheduler;
StateTracker& state_tracker;
@@ -83,6 +110,12 @@ private:
vk::ShaderModule blit_depth_stencil_frag;
vk::ShaderModule convert_depth_to_float_frag;
vk::ShaderModule convert_float_to_depth_frag;
+ vk::ShaderModule convert_abgr8_to_d24s8_frag;
+ vk::ShaderModule convert_b10g11r11_to_d24s8_frag;
+ vk::ShaderModule convert_r16g16_to_d24s8_frag;
+ vk::ShaderModule convert_d24s8_to_abgr8_frag;
+ vk::ShaderModule convert_d24s8_to_b10g11r11_frag;
+ vk::ShaderModule convert_d24s8_to_r16g16_frag;
vk::Sampler linear_sampler;
vk::Sampler nearest_sampler;
@@ -94,6 +127,12 @@ private:
vk::Pipeline convert_r32_to_d32_pipeline;
vk::Pipeline convert_d16_to_r16_pipeline;
vk::Pipeline convert_r16_to_d16_pipeline;
+ vk::Pipeline convert_abgr8_to_d24s8_pipeline;
+ vk::Pipeline convert_b10g11r11_to_d24s8_pipeline;
+ vk::Pipeline convert_r16g16_to_d24s8_pipeline;
+ vk::Pipeline convert_d24s8_to_abgr8_pipeline;
+ vk::Pipeline convert_d24s8_to_b10g11r11_pipeline;
+ vk::Pipeline convert_d24s8_to_r16g16_pipeline;
};
} // namespace Vulkan
diff --git a/src/video_core/renderer_vulkan/vk_texture_cache.cpp b/src/video_core/renderer_vulkan/vk_texture_cache.cpp
index 9bc846b94..3964424af 100644
--- a/src/video_core/renderer_vulkan/vk_texture_cache.cpp
+++ b/src/video_core/renderer_vulkan/vk_texture_cache.cpp
@@ -8,6 +8,7 @@
#include <vector>
#include "common/bit_cast.h"
+#include "common/bit_util.h"
#include "common/settings.h"
#include "video_core/engines/fermi_2d.h"
@@ -313,6 +314,19 @@ constexpr VkBorderColor ConvertBorderColor(const std::array<float, 4>& color) {
};
}
+[[nodiscard]] VkBufferImageCopy MakeBufferImageCopy(const VideoCommon::ImageCopy& copy, bool is_src,
+ VkImageAspectFlags aspect_mask) noexcept {
+ return VkBufferImageCopy{
+ .bufferOffset = 0,
+ .bufferRowLength = 0,
+ .bufferImageHeight = 0,
+ .imageSubresource = MakeImageSubresourceLayers(
+ is_src ? copy.src_subresource : copy.dst_subresource, aspect_mask),
+ .imageOffset = MakeOffset3D(is_src ? copy.src_offset : copy.dst_offset),
+ .imageExtent = MakeExtent3D(copy.extent),
+ };
+}
+
[[maybe_unused]] [[nodiscard]] std::vector<VkBufferCopy> TransformBufferCopies(
std::span<const VideoCommon::BufferCopy> copies, size_t buffer_offset) {
std::vector<VkBufferCopy> result(copies.size());
@@ -759,6 +773,163 @@ StagingBufferRef TextureCacheRuntime::DownloadStagingBuffer(size_t size) {
return staging_buffer_pool.Request(size, MemoryUsage::Download);
}
+bool TextureCacheRuntime::ShouldReinterpret(Image& dst, Image& src) {
+ if (VideoCore::Surface::GetFormatType(dst.info.format) ==
+ VideoCore::Surface::SurfaceType::DepthStencil) {
+ return !device.IsExtShaderStencilExportSupported();
+ }
+ return false;
+}
+
+VkBuffer TextureCacheRuntime::GetTemporaryBuffer(size_t needed_size) {
+ const auto level = (8 * sizeof(size_t)) - std::countl_zero(needed_size - 1ULL);
+ if (buffer_commits[level]) {
+ return *buffers[level];
+ }
+ const auto new_size = Common::NextPow2(needed_size);
+ VkBufferUsageFlags flags = VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT |
+ VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT |
+ VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT;
+ buffers[level] = device.GetLogical().CreateBuffer({
+ .sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
+ .pNext = nullptr,
+ .flags = 0,
+ .size = new_size,
+ .usage = flags,
+ .sharingMode = VK_SHARING_MODE_EXCLUSIVE,
+ .queueFamilyIndexCount = 0,
+ .pQueueFamilyIndices = nullptr,
+ });
+ buffer_commits[level] = std::make_unique<MemoryCommit>(
+ memory_allocator.Commit(buffers[level], MemoryUsage::DeviceLocal));
+ return *buffers[level];
+}
+
+void TextureCacheRuntime::ReinterpretImage(Image& dst, Image& src,
+ std::span<const VideoCommon::ImageCopy> copies) {
+ std::vector<VkBufferImageCopy> vk_in_copies(copies.size());
+ std::vector<VkBufferImageCopy> vk_out_copies(copies.size());
+ const VkImageAspectFlags src_aspect_mask = src.AspectMask();
+ const VkImageAspectFlags dst_aspect_mask = dst.AspectMask();
+
+ std::ranges::transform(copies, vk_in_copies.begin(), [src_aspect_mask](const auto& copy) {
+ return MakeBufferImageCopy(copy, true, src_aspect_mask);
+ });
+ std::ranges::transform(copies, vk_out_copies.begin(), [dst_aspect_mask](const auto& copy) {
+ return MakeBufferImageCopy(copy, false, dst_aspect_mask);
+ });
+ const u32 img_bpp = BytesPerBlock(src.info.format);
+ size_t total_size = 0;
+ for (const auto& copy : copies) {
+ total_size += copy.extent.width * copy.extent.height * copy.extent.depth * img_bpp;
+ }
+ const VkBuffer copy_buffer = GetTemporaryBuffer(total_size);
+ const VkImage dst_image = dst.Handle();
+ const VkImage src_image = src.Handle();
+ scheduler.RequestOutsideRenderPassOperationContext();
+ scheduler.Record([dst_image, src_image, copy_buffer, src_aspect_mask, dst_aspect_mask,
+ vk_in_copies, vk_out_copies](vk::CommandBuffer cmdbuf) {
+ RangedBarrierRange dst_range;
+ RangedBarrierRange src_range;
+ for (const VkBufferImageCopy& copy : vk_in_copies) {
+ src_range.AddLayers(copy.imageSubresource);
+ }
+ for (const VkBufferImageCopy& copy : vk_out_copies) {
+ dst_range.AddLayers(copy.imageSubresource);
+ }
+ static constexpr VkMemoryBarrier READ_BARRIER{
+ .sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER,
+ .pNext = nullptr,
+ .srcAccessMask = VK_ACCESS_MEMORY_WRITE_BIT,
+ .dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT | VK_ACCESS_TRANSFER_WRITE_BIT,
+ };
+ static constexpr VkMemoryBarrier WRITE_BARRIER{
+ .sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER,
+ .pNext = nullptr,
+ .srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
+ .dstAccessMask = VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT,
+ };
+ const std::array pre_barriers{
+ VkImageMemoryBarrier{
+ .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
+ .pNext = nullptr,
+ .srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
+ VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
+ VK_ACCESS_TRANSFER_WRITE_BIT,
+ .dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT,
+ .oldLayout = VK_IMAGE_LAYOUT_GENERAL,
+ .newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
+ .srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
+ .dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
+ .image = src_image,
+ .subresourceRange = src_range.SubresourceRange(src_aspect_mask),
+ },
+ };
+ const std::array middle_in_barrier{
+ VkImageMemoryBarrier{
+ .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
+ .pNext = nullptr,
+ .srcAccessMask = 0,
+ .dstAccessMask = 0,
+ .oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
+ .newLayout = VK_IMAGE_LAYOUT_GENERAL,
+ .srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
+ .dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
+ .image = src_image,
+ .subresourceRange = src_range.SubresourceRange(src_aspect_mask),
+ },
+ };
+ const std::array middle_out_barrier{
+ VkImageMemoryBarrier{
+ .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
+ .pNext = nullptr,
+ .srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
+ VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
+ VK_ACCESS_TRANSFER_WRITE_BIT,
+ .dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
+ .oldLayout = VK_IMAGE_LAYOUT_GENERAL,
+ .newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
+ .srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
+ .dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
+ .image = dst_image,
+ .subresourceRange = dst_range.SubresourceRange(dst_aspect_mask),
+ },
+ };
+ const std::array post_barriers{
+ VkImageMemoryBarrier{
+ .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
+ .pNext = nullptr,
+ .srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
+ .dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT |
+ VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
+ VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
+ VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
+ VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
+ VK_ACCESS_TRANSFER_READ_BIT | VK_ACCESS_TRANSFER_WRITE_BIT,
+ .oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
+ .newLayout = VK_IMAGE_LAYOUT_GENERAL,
+ .srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
+ .dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
+ .image = dst_image,
+ .subresourceRange = dst_range.SubresourceRange(dst_aspect_mask),
+ },
+ };
+ cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
+ 0, {}, {}, pre_barriers);
+
+ cmdbuf.CopyImageToBuffer(src_image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, copy_buffer,
+ vk_in_copies);
+ cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
+ 0, WRITE_BARRIER, nullptr, middle_in_barrier);
+
+ cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
+ 0, READ_BARRIER, {}, middle_out_barrier);
+ cmdbuf.CopyBufferToImage(copy_buffer, dst_image, VK_IMAGE_LAYOUT_GENERAL, vk_out_copies);
+ cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
+ 0, {}, {}, post_barriers);
+ });
+}
+
void TextureCacheRuntime::BlitImage(Framebuffer* dst_framebuffer, ImageView& dst, ImageView& src,
const Region2D& dst_region, const Region2D& src_region,
Tegra::Engines::Fermi2D::Filter filter,
@@ -886,6 +1057,22 @@ void TextureCacheRuntime::ConvertImage(Framebuffer* dst, ImageView& dst_view, Im
return blit_image_helper.ConvertD16ToR16(dst, src_view, up_scale, down_shift);
}
break;
+ case PixelFormat::A8B8G8R8_UNORM:
+ case PixelFormat::B8G8R8A8_UNORM:
+ if (src_view.format == PixelFormat::S8_UINT_D24_UNORM) {
+ return blit_image_helper.ConvertD24S8ToABGR8(dst, src_view, up_scale, down_shift);
+ }
+ break;
+ case PixelFormat::B10G11R11_FLOAT:
+ if (src_view.format == PixelFormat::S8_UINT_D24_UNORM) {
+ return blit_image_helper.ConvertD24S8ToB10G11R11(dst, src_view, up_scale, down_shift);
+ }
+ break;
+ case PixelFormat::R16G16_UNORM:
+ if (src_view.format == PixelFormat::S8_UINT_D24_UNORM) {
+ return blit_image_helper.ConvertD24S8ToR16G16(dst, src_view, up_scale, down_shift);
+ }
+ break;
case PixelFormat::R32_FLOAT:
if (src_view.format == PixelFormat::D32_FLOAT) {
return blit_image_helper.ConvertD32ToR32(dst, src_view, up_scale, down_shift);
@@ -896,6 +1083,18 @@ void TextureCacheRuntime::ConvertImage(Framebuffer* dst, ImageView& dst_view, Im
return blit_image_helper.ConvertR16ToD16(dst, src_view, up_scale, down_shift);
}
break;
+ case PixelFormat::S8_UINT_D24_UNORM:
+ if (src_view.format == PixelFormat::A8B8G8R8_UNORM ||
+ src_view.format == PixelFormat::B8G8R8A8_UNORM) {
+ return blit_image_helper.ConvertABGR8ToD24S8(dst, src_view, up_scale, down_shift);
+ }
+ if (src_view.format == PixelFormat::B10G11R11_FLOAT) {
+ return blit_image_helper.ConvertB10G11R11ToD24S8(dst, src_view, up_scale, down_shift);
+ }
+ if (src_view.format == PixelFormat::R16G16_UNORM) {
+ return blit_image_helper.ConvertR16G16ToD24S8(dst, src_view, up_scale, down_shift);
+ }
+ break;
case PixelFormat::D32_FLOAT:
if (src_view.format == PixelFormat::R32_FLOAT) {
return blit_image_helper.ConvertR32ToD32(dst, src_view, up_scale, down_shift);
diff --git a/src/video_core/renderer_vulkan/vk_texture_cache.h b/src/video_core/renderer_vulkan/vk_texture_cache.h
index f5f8f9a74..44e9dcee4 100644
--- a/src/video_core/renderer_vulkan/vk_texture_cache.h
+++ b/src/video_core/renderer_vulkan/vk_texture_cache.h
@@ -61,6 +61,10 @@ public:
void CopyImage(Image& dst, Image& src, std::span<const VideoCommon::ImageCopy> copies);
+ bool ShouldReinterpret(Image& dst, Image& src);
+
+ void ReinterpretImage(Image& dst, Image& src, std::span<const VideoCommon::ImageCopy> copies);
+
void ConvertImage(Framebuffer* dst, ImageView& dst_view, ImageView& src_view, bool rescaled);
bool CanAccelerateImageUpload(Image&) const noexcept {
@@ -82,6 +86,8 @@ public:
return true;
}
+ [[nodiscard]] VkBuffer GetTemporaryBuffer(size_t needed_size);
+
const Device& device;
VKScheduler& scheduler;
MemoryAllocator& memory_allocator;
@@ -90,6 +96,10 @@ public:
ASTCDecoderPass& astc_decoder_pass;
RenderPassCache& render_pass_cache;
const Settings::ResolutionScalingInfo& resolution;
+
+ constexpr static size_t indexing_slots = 8 * sizeof(size_t);
+ std::array<vk::Buffer, indexing_slots> buffers{};
+ std::array<std::unique_ptr<MemoryCommit>, indexing_slots> buffer_commits{};
};
class Image : public VideoCommon::ImageBase {
@@ -316,7 +326,6 @@ struct TextureCacheParams {
static constexpr bool FRAMEBUFFER_BLITS = false;
static constexpr bool HAS_EMULATED_COPIES = false;
static constexpr bool HAS_DEVICE_MEMORY_INFO = true;
- static constexpr bool HAS_PIXEL_FORMAT_CONVERSIONS = false;
using Runtime = Vulkan::TextureCacheRuntime;
using Image = Vulkan::Image;
diff --git a/src/video_core/texture_cache/texture_cache.h b/src/video_core/texture_cache/texture_cache.h
index 241f71a91..44a0d42ba 100644
--- a/src/video_core/texture_cache/texture_cache.h
+++ b/src/video_core/texture_cache/texture_cache.h
@@ -475,6 +475,7 @@ void TextureCache<P>::BlitImage(const Tegra::Engines::Fermi2D::Surface& dst,
const BlitImages images = GetBlitImages(dst, src);
const ImageId dst_id = images.dst_id;
const ImageId src_id = images.src_id;
+
PrepareImage(src_id, false, false);
PrepareImage(dst_id, true, false);
@@ -758,7 +759,8 @@ ImageId TextureCache<P>::FindImage(const ImageInfo& info, GPUVAddr gpu_addr,
return ImageId{};
}
}
- const bool broken_views = runtime.HasBrokenTextureViewFormats();
+ const bool broken_views =
+ runtime.HasBrokenTextureViewFormats() || True(options & RelaxedOptions::ForceBrokenViews);
const bool native_bgr = runtime.HasNativeBgr();
ImageId image_id;
const auto lambda = [&](ImageId existing_image_id, ImageBase& existing_image) {
@@ -1094,12 +1096,13 @@ typename TextureCache<P>::BlitImages TextureCache<P>::GetBlitImages(
if (GetFormatType(dst_info.format) != GetFormatType(src_info.format)) {
continue;
}
- if (!dst_id) {
- dst_id = InsertImage(dst_info, dst_addr, RelaxedOptions{});
- }
- if (!src_id) {
- src_id = InsertImage(src_info, src_addr, RelaxedOptions{});
+ RelaxedOptions find_options{};
+ if (src_info.num_samples > 1) {
+ // it's a resolve, we must enforce the same format.
+ find_options = RelaxedOptions::ForceBrokenViews;
}
+ src_id = FindOrInsertImage(src_info, src_addr, find_options);
+ dst_id = FindOrInsertImage(dst_info, dst_addr, find_options);
} while (has_deleted_images);
return BlitImages{
.dst_id = dst_id,
@@ -1759,8 +1762,8 @@ void TextureCache<P>::CopyImage(ImageId dst_id, ImageId src_id, std::vector<Imag
}
UNIMPLEMENTED_IF(dst.info.type != ImageType::e2D);
UNIMPLEMENTED_IF(src.info.type != ImageType::e2D);
- if constexpr (HAS_PIXEL_FORMAT_CONVERSIONS) {
- return runtime.ConvertImage(dst, src, copies);
+ if (runtime.ShouldReinterpret(dst, src)) {
+ return runtime.ReinterpretImage(dst, src, copies);
}
for (const ImageCopy& copy : copies) {
UNIMPLEMENTED_IF(copy.dst_subresource.num_layers != 1);
diff --git a/src/video_core/texture_cache/texture_cache_base.h b/src/video_core/texture_cache/texture_cache_base.h
index a9504c0e8..643ad811c 100644
--- a/src/video_core/texture_cache/texture_cache_base.h
+++ b/src/video_core/texture_cache/texture_cache_base.h
@@ -59,8 +59,6 @@ class TextureCache {
static constexpr bool HAS_EMULATED_COPIES = P::HAS_EMULATED_COPIES;
/// True when the API can provide info about the memory of the device.
static constexpr bool HAS_DEVICE_MEMORY_INFO = P::HAS_DEVICE_MEMORY_INFO;
- /// True when the API provides utilities for pixel format conversions.
- static constexpr bool HAS_PIXEL_FORMAT_CONVERSIONS = P::HAS_PIXEL_FORMAT_CONVERSIONS;
static constexpr u64 DEFAULT_EXPECTED_MEMORY = 1_GiB;
static constexpr u64 DEFAULT_CRITICAL_MEMORY = 2_GiB;
diff --git a/src/video_core/texture_cache/types.h b/src/video_core/texture_cache/types.h
index 5c274abdf..5ac27b3a7 100644
--- a/src/video_core/texture_cache/types.h
+++ b/src/video_core/texture_cache/types.h
@@ -54,6 +54,7 @@ enum class RelaxedOptions : u32 {
Size = 1 << 0,
Format = 1 << 1,
Samples = 1 << 2,
+ ForceBrokenViews = 1 << 3,
};
DECLARE_ENUM_FLAG_OPERATORS(RelaxedOptions)
diff --git a/src/video_core/texture_cache/util.cpp b/src/video_core/texture_cache/util.cpp
index ddc9fb13a..e4d82631e 100644
--- a/src/video_core/texture_cache/util.cpp
+++ b/src/video_core/texture_cache/util.cpp
@@ -1151,18 +1151,39 @@ bool IsSubresource(const ImageInfo& candidate, const ImageBase& image, GPUVAddr
void DeduceBlitImages(ImageInfo& dst_info, ImageInfo& src_info, const ImageBase* dst,
const ImageBase* src) {
- if (src && GetFormatType(src->info.format) != SurfaceType::ColorTexture) {
- src_info.format = src->info.format;
+ bool is_resolve = false;
+ const auto original_src_format = src_info.format;
+ const auto original_dst_format = dst_info.format;
+ if (src) {
+ if (GetFormatType(src->info.format) != SurfaceType::ColorTexture) {
+ src_info.format = src->info.format;
+ }
+ is_resolve = src->info.num_samples > 1;
+ src_info.num_samples = src->info.num_samples;
+ src_info.size = src->info.size;
}
if (dst && GetFormatType(dst->info.format) != SurfaceType::ColorTexture) {
dst_info.format = dst->info.format;
}
if (src && GetFormatType(src->info.format) != SurfaceType::ColorTexture) {
- dst_info.format = src->info.format;
+ if (dst) {
+ if (GetFormatType(dst->info.format) == SurfaceType::ColorTexture) {
+ src_info.format = original_src_format;
+ }
+ } else {
+ dst_info.format = src->info.format;
+ }
}
if (dst && GetFormatType(dst->info.format) != SurfaceType::ColorTexture) {
- src_info.format = dst->info.format;
+ if (src) {
+ if (GetFormatType(src->info.format) == SurfaceType::ColorTexture) {
+ dst_info.format = original_dst_format;
+ }
+ } else {
+ src_info.format = dst->info.format;
+ }
}
+ ASSERT(!is_resolve || dst_info.format == src_info.format);
}
u32 MapSizeBytes(const ImageBase& image) {