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-rw-r--r--src/video_core/engines/maxwell_3d.cpp11
-rw-r--r--src/video_core/rasterizer_interface.h3
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp71
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.h1
4 files changed, 86 insertions, 0 deletions
diff --git a/src/video_core/engines/maxwell_3d.cpp b/src/video_core/engines/maxwell_3d.cpp
index 93c43c8cb..78f1c0ea7 100644
--- a/src/video_core/engines/maxwell_3d.cpp
+++ b/src/video_core/engines/maxwell_3d.cpp
@@ -126,6 +126,10 @@ void Maxwell3D::WriteReg(u32 method, u32 value, u32 remaining_params) {
DrawArrays();
break;
}
+ case MAXWELL3D_REG_INDEX(clear_buffers): {
+ ProcessClearBuffers();
+ break;
+ }
case MAXWELL3D_REG_INDEX(query.query_get): {
ProcessQueryGet();
break;
@@ -415,5 +419,12 @@ bool Maxwell3D::IsShaderStageEnabled(Regs::ShaderStage stage) const {
UNREACHABLE();
}
+void Maxwell3D::ProcessClearBuffers() {
+ ASSERT(regs.clear_buffers.R && regs.clear_buffers.G && regs.clear_buffers.B &&
+ regs.clear_buffers.A);
+
+ VideoCore::g_renderer->Rasterizer()->Clear();
+}
+
} // namespace Engines
} // namespace Tegra
diff --git a/src/video_core/rasterizer_interface.h b/src/video_core/rasterizer_interface.h
index 145e58334..499e84b89 100644
--- a/src/video_core/rasterizer_interface.h
+++ b/src/video_core/rasterizer_interface.h
@@ -19,6 +19,9 @@ public:
/// Draw the current batch of vertex arrays
virtual void DrawArrays() = 0;
+ /// Clear the current framebuffer
+ virtual void Clear() = 0;
+
/// Notify rasterizer that the specified Maxwell register has been changed
virtual void NotifyMaxwellRegisterChanged(u32 method) = 0;
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index ca3814cfc..8e1171161 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -297,6 +297,77 @@ bool RasterizerOpenGL::AccelerateDrawBatch(bool is_indexed) {
return true;
}
+void RasterizerOpenGL::Clear() {
+ const auto& regs = Core::System().GetInstance().GPU().Maxwell3D().regs;
+
+ // TODO(bunnei): Implement these
+ const bool has_stencil = false;
+ const bool using_color_fb = true;
+ const bool using_depth_fb = regs.zeta.Address() != 0;
+ const MathUtil::Rectangle<s32> viewport_rect{regs.viewport_transform[0].GetRect()};
+
+ const bool write_color_fb =
+ state.color_mask.red_enabled == GL_TRUE || state.color_mask.green_enabled == GL_TRUE ||
+ state.color_mask.blue_enabled == GL_TRUE || state.color_mask.alpha_enabled == GL_TRUE;
+
+ const bool write_depth_fb =
+ (state.depth.test_enabled && state.depth.write_mask == GL_TRUE) ||
+ (has_stencil && state.stencil.test_enabled && state.stencil.write_mask != 0);
+
+ Surface color_surface;
+ Surface depth_surface;
+ MathUtil::Rectangle<u32> surfaces_rect;
+ std::tie(color_surface, depth_surface, surfaces_rect) =
+ res_cache.GetFramebufferSurfaces(using_color_fb, using_depth_fb, viewport_rect);
+
+ MathUtil::Rectangle<u32> draw_rect{
+ static_cast<u32>(std::clamp<s32>(static_cast<s32>(surfaces_rect.left) + viewport_rect.left,
+ surfaces_rect.left, surfaces_rect.right)), // Left
+ static_cast<u32>(std::clamp<s32>(static_cast<s32>(surfaces_rect.bottom) + viewport_rect.top,
+ surfaces_rect.bottom, surfaces_rect.top)), // Top
+ static_cast<u32>(std::clamp<s32>(static_cast<s32>(surfaces_rect.left) + viewport_rect.right,
+ surfaces_rect.left, surfaces_rect.right)), // Right
+ static_cast<u32>(
+ std::clamp<s32>(static_cast<s32>(surfaces_rect.bottom) + viewport_rect.bottom,
+ surfaces_rect.bottom, surfaces_rect.top))}; // Bottom
+
+ // Bind the framebuffer surfaces
+ BindFramebufferSurfaces(color_surface, depth_surface, has_stencil);
+
+ // Sync the viewport
+ SyncViewport(surfaces_rect);
+
+ // TODO(bunnei): Sync scissorbox uniform(s) here
+
+ // Viewport can have negative offsets or larger dimensions than our framebuffer sub-rect. Enable
+ // scissor test to prevent drawing outside of the framebuffer region
+ state.scissor.enabled = true;
+ state.scissor.x = draw_rect.left;
+ state.scissor.y = draw_rect.bottom;
+ state.scissor.width = draw_rect.GetWidth();
+ state.scissor.height = draw_rect.GetHeight();
+ state.Apply();
+
+ // TODO(Subv): Support clearing only partial colors.
+ glClearColor(regs.clear_color[0], regs.clear_color[1], regs.clear_color[2],
+ regs.clear_color[3]);
+ glClearDepth(regs.clear_depth);
+
+ GLbitfield clear_mask = GL_COLOR_BUFFER_BIT;
+ if (regs.clear_buffers.Z)
+ clear_mask |= GL_DEPTH_BUFFER_BIT;
+
+ glClear(clear_mask);
+
+ // Mark framebuffer surfaces as dirty
+ if (color_surface != nullptr && write_color_fb) {
+ res_cache.MarkSurfaceAsDirty(color_surface);
+ }
+ if (depth_surface != nullptr && write_depth_fb) {
+ res_cache.MarkSurfaceAsDirty(depth_surface);
+ }
+}
+
void RasterizerOpenGL::DrawArrays() {
if (accelerate_draw == AccelDraw::Disabled)
return;
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index 493aa39e5..0b1e139b0 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -28,6 +28,7 @@ public:
~RasterizerOpenGL() override;
void DrawArrays() override;
+ void Clear() override;
void NotifyMaxwellRegisterChanged(u32 method) override;
void FlushAll() override;
void FlushRegion(Tegra::GPUVAddr addr, u64 size) override;