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-rw-r--r--src/video_core/engines/maxwell_3d.cpp74
-rw-r--r--src/video_core/engines/maxwell_3d.h23
-rw-r--r--src/video_core/macro_interpreter.cpp2
-rw-r--r--src/video_core/rasterizer_interface.h7
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp89
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.h6
-rw-r--r--src/video_core/renderer_opengl/gl_shader_decompiler.cpp2
7 files changed, 192 insertions, 11 deletions
diff --git a/src/video_core/engines/maxwell_3d.cpp b/src/video_core/engines/maxwell_3d.cpp
index c7a3c85a0..48fc1a9e1 100644
--- a/src/video_core/engines/maxwell_3d.cpp
+++ b/src/video_core/engines/maxwell_3d.cpp
@@ -92,6 +92,10 @@ void Maxwell3D::InitializeRegisterDefaults() {
// Some games (like Super Mario Odyssey) assume that SRGB is enabled.
regs.framebuffer_srgb = 1;
+ mme_inline[MAXWELL3D_REG_INDEX(draw.vertex_end_gl)] = true;
+ mme_inline[MAXWELL3D_REG_INDEX(draw.vertex_begin_gl)] = true;
+ mme_inline[MAXWELL3D_REG_INDEX(vertex_buffer.count)] = true;
+ mme_inline[MAXWELL3D_REG_INDEX(index_array.count)] = true;
}
#define DIRTY_REGS_POS(field_name) (offsetof(Maxwell3D::DirtyRegs, field_name))
@@ -416,6 +420,76 @@ void Maxwell3D::CallMethod(const GPU::MethodCall& method_call) {
}
}
+void Maxwell3D::CallMethodFromMME(const GPU::MethodCall& method_call) {
+ const u32 method = method_call.method;
+ if (mme_inline[method]) {
+ regs.reg_array[method] = method_call.argument;
+ if (method == MAXWELL3D_REG_INDEX(vertex_buffer.count) ||
+ method == MAXWELL3D_REG_INDEX(index_array.count)) {
+ MMMEDrawMode expected_mode = method == MAXWELL3D_REG_INDEX(vertex_buffer.count)
+ ? MMMEDrawMode::Array
+ : MMMEDrawMode::Indexed;
+ u32 count = method_call.argument;
+ while (true) {
+ if (mme_draw.current_mode == MMMEDrawMode::Undefined) {
+ mme_draw.current_mode = expected_mode;
+ mme_draw.current_count = count;
+ mme_draw.instance_count = 1;
+ break;
+ } else {
+ if (mme_draw.current_mode == expected_mode && count == mme_draw.current_count) {
+ mme_draw.instance_count++;
+ break;
+ } else {
+ FlushMMEInlineDraw();
+ }
+ }
+ }
+ }
+ } else {
+ if (mme_draw.current_mode != MMMEDrawMode::Undefined) {
+ FlushMMEInlineDraw();
+ }
+ CallMethod(method_call);
+ }
+}
+
+void Maxwell3D::FlushMMEInlineDraw() {
+ LOG_DEBUG(HW_GPU, "called, topology={}, count={}", static_cast<u32>(regs.draw.topology.Value()),
+ regs.vertex_buffer.count);
+ ASSERT_MSG(!(regs.index_array.count && regs.vertex_buffer.count), "Both indexed and direct?");
+
+ auto debug_context = system.GetGPUDebugContext();
+
+ if (debug_context) {
+ debug_context->OnEvent(Tegra::DebugContext::Event::IncomingPrimitiveBatch, nullptr);
+ }
+
+ // Both instance configuration registers can not be set at the same time.
+ ASSERT_MSG(!regs.draw.instance_next || !regs.draw.instance_cont,
+ "Illegal combination of instancing parameters");
+
+ const bool is_indexed = mme_draw.current_mode == MMMEDrawMode::Indexed;
+ rasterizer.AccelerateDrawMultiBatch(is_indexed);
+
+ if (debug_context) {
+ debug_context->OnEvent(Tegra::DebugContext::Event::FinishedPrimitiveBatch, nullptr);
+ }
+
+ // TODO(bunnei): Below, we reset vertex count so that we can use these registers to determine if
+ // the game is trying to draw indexed or direct mode. This needs to be verified on HW still -
+ // it's possible that it is incorrect and that there is some other register used to specify the
+ // drawing mode.
+ if (is_indexed) {
+ regs.index_array.count = 0;
+ } else {
+ regs.vertex_buffer.count = 0;
+ }
+ mme_draw.current_mode = MMMEDrawMode::Undefined;
+ mme_draw.current_count = 0;
+ mme_draw.instance_count = 0;
+}
+
void Maxwell3D::ProcessMacroUpload(u32 data) {
ASSERT_MSG(regs.macros.upload_address < macro_memory.size(),
"upload_address exceeded macro_memory size!");
diff --git a/src/video_core/engines/maxwell_3d.h b/src/video_core/engines/maxwell_3d.h
index e5ec90717..1547d930e 100644
--- a/src/video_core/engines/maxwell_3d.h
+++ b/src/video_core/engines/maxwell_3d.h
@@ -811,8 +811,9 @@ public:
INSERT_PADDING_WORDS(0x21);
u32 vb_element_base;
+ u32 vb_base_instance;
- INSERT_PADDING_WORDS(0x36);
+ INSERT_PADDING_WORDS(0x35);
union {
BitField<0, 1, u32> c0;
@@ -1238,6 +1239,11 @@ public:
/// Write the value to the register identified by method.
void CallMethod(const GPU::MethodCall& method_call);
+ /// Write the value to the register identified by method.
+ void CallMethodFromMME(const GPU::MethodCall& method_call);
+
+ void FlushMMEInlineDraw();
+
/// Given a Texture Handle, returns the TSC and TIC entries.
Texture::FullTextureInfo GetTextureInfo(const Texture::TextureHandle tex_handle,
std::size_t offset) const;
@@ -1263,6 +1269,18 @@ public:
return execute_on;
}
+ enum class MMMEDrawMode : u32 {
+ Undefined,
+ Array,
+ Indexed,
+ };
+
+ struct MMEDrawState {
+ MMMEDrawMode current_mode{MMMEDrawMode::Undefined};
+ u32 current_count;
+ u32 instance_count;
+ } mme_draw;
+
private:
void InitializeRegisterDefaults();
@@ -1275,6 +1293,8 @@ private:
/// Start offsets of each macro in macro_memory
std::array<u32, 0x80> macro_positions = {};
+ std::array<bool, Regs::NUM_REGS> mme_inline{};
+
/// Memory for macro code
MacroMemory macro_memory;
@@ -1402,6 +1422,7 @@ ASSERT_REG_POSITION(stencil_front_mask, 0x4E7);
ASSERT_REG_POSITION(frag_color_clamp, 0x4EA);
ASSERT_REG_POSITION(screen_y_control, 0x4EB);
ASSERT_REG_POSITION(vb_element_base, 0x50D);
+ASSERT_REG_POSITION(vb_base_instance, 0x50E);
ASSERT_REG_POSITION(clip_distance_enabled, 0x544);
ASSERT_REG_POSITION(point_size, 0x546);
ASSERT_REG_POSITION(zeta_enable, 0x54E);
diff --git a/src/video_core/macro_interpreter.cpp b/src/video_core/macro_interpreter.cpp
index 62afc0d11..dbaeac6db 100644
--- a/src/video_core/macro_interpreter.cpp
+++ b/src/video_core/macro_interpreter.cpp
@@ -257,7 +257,7 @@ void MacroInterpreter::SetMethodAddress(u32 address) {
}
void MacroInterpreter::Send(u32 value) {
- maxwell3d.CallMethod({method_address.address, value});
+ maxwell3d.CallMethodFromMME({method_address.address, value});
// Increment the method address by the method increment.
method_address.address.Assign(method_address.address.Value() +
method_address.increment.Value());
diff --git a/src/video_core/rasterizer_interface.h b/src/video_core/rasterizer_interface.h
index 6b3f2d50a..a37b84b8c 100644
--- a/src/video_core/rasterizer_interface.h
+++ b/src/video_core/rasterizer_interface.h
@@ -31,6 +31,9 @@ public:
/// Draw the current batch of vertex arrays
virtual void DrawArrays() = 0;
+ /// Draw the current batch of vertex arrays
+ virtual void DrawMultiArrays() = 0;
+
/// Clear the current framebuffer
virtual void Clear() = 0;
@@ -73,6 +76,10 @@ public:
return false;
}
+ virtual bool AccelerateDrawMultiBatch(bool is_indexed) {
+ return false;
+ }
+
/// Increase/decrease the number of object in pages touching the specified region
virtual void UpdatePagesCachedCount(VAddr addr, u64 size, int delta) {}
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 4dd08bccb..5df7f3f56 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -405,6 +405,12 @@ bool RasterizerOpenGL::AccelerateDrawBatch(bool is_indexed) {
return true;
}
+bool RasterizerOpenGL::AccelerateDrawMultiBatch(bool is_indexed) {
+ accelerate_draw = is_indexed ? AccelDraw::Indexed : AccelDraw::Arrays;
+ DrawMultiArrays();
+ return true;
+}
+
template <typename Map, typename Interval>
static constexpr auto RangeFromInterval(Map& map, const Interval& interval) {
return boost::make_iterator_range(map.equal_range(interval));
@@ -688,7 +694,7 @@ void RasterizerOpenGL::Clear() {
}
}
-void RasterizerOpenGL::DrawArrays() {
+void RasterizerOpenGL::DrawPrelude() {
if (accelerate_draw == AccelDraw::Disabled)
return;
@@ -743,10 +749,7 @@ void RasterizerOpenGL::DrawArrays() {
// Upload vertex and index data.
SetupVertexBuffer(vao);
SetupVertexInstances(vao);
- const GLintptr index_buffer_offset = SetupIndexBuffer();
-
- // Setup draw parameters. It will automatically choose what glDraw* method to use.
- const DrawParameters params = SetupDraw(index_buffer_offset);
+ index_buffer_offset = SetupIndexBuffer();
// Prepare packed bindings.
bind_ubo_pushbuffer.Setup(0);
@@ -754,7 +757,8 @@ void RasterizerOpenGL::DrawArrays() {
// Setup shaders and their used resources.
texture_cache.GuardSamplers(true);
- SetupShaders(params.primitive_mode);
+ const auto primitive_mode = MaxwellToGL::PrimitiveTopology(gpu.regs.draw.topology);
+ SetupShaders(primitive_mode);
texture_cache.GuardSamplers(false);
ConfigureFramebuffers(state);
@@ -778,11 +782,80 @@ void RasterizerOpenGL::DrawArrays() {
if (texture_cache.TextureBarrier()) {
glTextureBarrier();
}
+}
- params.DispatchDraw();
+void RasterizerOpenGL::DrawArrays() {
+ DrawPrelude();
+
+ auto& maxwell3d = system.GPU().Maxwell3D();
+ auto& regs = maxwell3d.regs;
+ auto current_instance = maxwell3d.state.current_instance;
+ auto primitive_mode = MaxwellToGL::PrimitiveTopology(regs.draw.topology);
+ if (accelerate_draw == AccelDraw::Indexed) {
+ auto index_format = MaxwellToGL::IndexFormat(regs.index_array.format);
+ auto count = regs.index_array.count;
+ auto base_vertex = static_cast<GLint>(regs.vb_element_base);
+ const auto index_buffer_ptr = reinterpret_cast<const void*>(index_buffer_offset);
+ if (current_instance > 0) {
+ glDrawElementsInstancedBaseVertexBaseInstance(primitive_mode, count, index_format,
+ index_buffer_ptr, 1, base_vertex,
+ current_instance);
+ } else {
+ glDrawElementsBaseVertex(primitive_mode, count, index_format, index_buffer_ptr,
+ base_vertex);
+ }
+ } else {
+ auto count = regs.vertex_buffer.count;
+ auto vertex_first = regs.vertex_buffer.first;
+ if (current_instance > 0) {
+ glDrawArraysInstancedBaseInstance(primitive_mode, vertex_first, count, 1,
+ current_instance);
+ } else {
+ glDrawArrays(primitive_mode, vertex_first, count);
+ }
+ }
+
+ accelerate_draw = AccelDraw::Disabled;
+ maxwell3d.dirty.memory_general = false;
+}
+
+#pragma optimize("", off)
+
+void RasterizerOpenGL::DrawMultiArrays() {
+ DrawPrelude();
+
+ auto& maxwell3d = system.GPU().Maxwell3D();
+ auto& regs = maxwell3d.regs;
+ auto& draw_setup = maxwell3d.mme_draw;
+ auto num_instances = draw_setup.instance_count;
+ auto base_instance = static_cast<GLint>(regs.vb_base_instance);
+ auto primitive_mode = MaxwellToGL::PrimitiveTopology(regs.draw.topology);
+ if (draw_setup.current_mode == Tegra::Engines::Maxwell3D::MMMEDrawMode::Indexed) {
+ auto index_format = MaxwellToGL::IndexFormat(regs.index_array.format);
+ auto count = regs.index_array.count;
+ auto base_vertex = static_cast<GLint>(regs.vb_element_base);
+ const auto index_buffer_ptr = reinterpret_cast<const void*>(index_buffer_offset);
+ if (num_instances > 1) {
+ glDrawElementsInstancedBaseVertexBaseInstance(primitive_mode, count, index_format,
+ index_buffer_ptr, num_instances,
+ base_vertex, base_instance);
+ } else {
+ glDrawElementsBaseVertex(primitive_mode, count, index_format, index_buffer_ptr,
+ base_vertex);
+ }
+ } else {
+ auto count = regs.vertex_buffer.count;
+ auto vertex_first = regs.vertex_buffer.first;
+ if (num_instances > 1) {
+ glDrawArraysInstancedBaseInstance(primitive_mode, vertex_first, count, num_instances,
+ base_instance);
+ } else {
+ glDrawArrays(primitive_mode, vertex_first, count);
+ }
+ }
accelerate_draw = AccelDraw::Disabled;
- gpu.dirty.memory_general = false;
+ maxwell3d.dirty.memory_general = false;
}
void RasterizerOpenGL::DispatchCompute(GPUVAddr code_addr) {
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index eada752e0..63a914ff9 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -58,6 +58,7 @@ public:
~RasterizerOpenGL() override;
void DrawArrays() override;
+ void DrawMultiArrays() override;
void Clear() override;
void DispatchCompute(GPUVAddr code_addr) override;
void FlushAll() override;
@@ -72,6 +73,7 @@ public:
bool AccelerateDisplay(const Tegra::FramebufferConfig& config, VAddr framebuffer_addr,
u32 pixel_stride) override;
bool AccelerateDrawBatch(bool is_indexed) override;
+ bool AccelerateDrawMultiBatch(bool is_indexed) override;
void UpdatePagesCachedCount(VAddr addr, u64 size, int delta) override;
void LoadDiskResources(const std::atomic_bool& stop_loading,
const VideoCore::DiskResourceLoadCallback& callback) override;
@@ -136,6 +138,8 @@ private:
void SetupGlobalMemory(const GLShader::GlobalMemoryEntry& entry, GPUVAddr gpu_addr,
std::size_t size);
+ void DrawPrelude();
+
/// Configures the current textures to use for the draw command. Returns shaders texture buffer
/// usage.
TextureBufferUsage SetupDrawTextures(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage,
@@ -252,6 +256,8 @@ private:
DrawParameters SetupDraw(GLintptr index_buffer_offset);
+ GLintptr index_buffer_offset;
+
void SetupShaders(GLenum primitive_mode);
enum class AccelDraw { Disabled, Arrays, Indexed };
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index 14834d86a..62e32697e 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -964,7 +964,7 @@ private:
switch (element) {
case 2:
// Config pack's first value is instance_id.
- return {"config_pack[0]", Type::Uint};
+ return {"gl_InstanceID", Type::Uint};
case 3:
return {"gl_VertexID", Type::Int};
}