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-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp14
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.h4
-rw-r--r--src/video_core/renderer_opengl/gl_shader_decompiler.cpp20
-rw-r--r--src/video_core/renderer_opengl/gl_shader_gen.cpp27
-rw-r--r--src/video_core/renderer_opengl/gl_shader_manager.cpp11
-rw-r--r--src/video_core/renderer_opengl/gl_shader_manager.h8
-rw-r--r--src/video_core/renderer_opengl/gl_state.cpp13
-rw-r--r--src/video_core/renderer_opengl/gl_state.h7
8 files changed, 33 insertions, 71 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 5087d9406..ca410287a 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -663,13 +663,10 @@ void RasterizerOpenGL::DrawArrays() {
SyncCullMode();
SyncPrimitiveRestart();
SyncScissorTest(state);
- // Alpha Testing is synced on shaders.
SyncTransformFeedback();
SyncPointState();
- CheckAlphaTests();
SyncPolygonOffset();
- // TODO(bunnei): Sync framebuffer_scale uniform here
- // TODO(bunnei): Sync scissorbox uniform(s) here
+ SyncAlphaTest();
// Draw the vertex batch
const bool is_indexed = accelerate_draw == AccelDraw::Indexed;
@@ -1121,10 +1118,17 @@ void RasterizerOpenGL::SyncPolygonOffset() {
state.polygon_offset.clamp = regs.polygon_offset_clamp;
}
-void RasterizerOpenGL::CheckAlphaTests() {
+void RasterizerOpenGL::SyncAlphaTest() {
const auto& regs = system.GPU().Maxwell3D().regs;
UNIMPLEMENTED_IF_MSG(regs.alpha_test_enabled != 0 && regs.rt_control.count > 1,
"Alpha Testing is enabled with more than one rendertarget");
+
+ state.alpha_test.enabled = regs.alpha_test_enabled;
+ if (!state.alpha_test.enabled) {
+ return;
+ }
+ state.alpha_test.func = MaxwellToGL::ComparisonOp(regs.alpha_test_func);
+ state.alpha_test.ref = regs.alpha_test_ref;
}
} // namespace OpenGL
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index f2643f26f..2817f65c9 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -166,8 +166,8 @@ private:
/// Syncs the polygon offsets
void SyncPolygonOffset();
- /// Check asserts for alpha testing.
- void CheckAlphaTests();
+ /// Syncs the alpha test state to match the guest state
+ void SyncAlphaTest();
/// Check for extension that are not strictly required
/// but are needed for correct emulation
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index e9f8d40db..ab75bb795 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -1447,27 +1447,9 @@ private:
UNIMPLEMENTED_IF_MSG(header.ps.omap.sample_mask != 0, "Sample mask write is unimplemented");
- code.AddLine("if (alpha_test[0] != 0) {{");
- ++code.scope;
- // We start on the register containing the alpha value in the first RT.
- u32 current_reg = 3;
- for (u32 render_target = 0; render_target < Maxwell::NumRenderTargets; ++render_target) {
- // TODO(Blinkhawk): verify the behavior of alpha testing on hardware when
- // multiple render targets are used.
- if (header.ps.IsColorComponentOutputEnabled(render_target, 0) ||
- header.ps.IsColorComponentOutputEnabled(render_target, 1) ||
- header.ps.IsColorComponentOutputEnabled(render_target, 2) ||
- header.ps.IsColorComponentOutputEnabled(render_target, 3)) {
- code.AddLine("if (!AlphaFunc({})) discard;", SafeGetRegister(current_reg));
- current_reg += 4;
- }
- }
- --code.scope;
- code.AddLine("}}");
-
// Write the color outputs using the data in the shader registers, disabled
// rendertargets/components are skipped in the register assignment.
- current_reg = 0;
+ u32 current_reg = 0;
for (u32 render_target = 0; render_target < Maxwell::NumRenderTargets; ++render_target) {
// TODO(Subv): Figure out how dual-source blending is configured in the Switch.
for (u32 component = 0; component < 4; ++component) {
diff --git a/src/video_core/renderer_opengl/gl_shader_gen.cpp b/src/video_core/renderer_opengl/gl_shader_gen.cpp
index d2bb705a9..269dda122 100644
--- a/src/video_core/renderer_opengl/gl_shader_gen.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_gen.cpp
@@ -28,7 +28,6 @@ layout (location = 0) out vec4 position;
layout (std140, binding = EMULATION_UBO_BINDING) uniform vs_config {
vec4 viewport_flip;
uvec4 config_pack; // instance_id, flip_stage, y_direction, padding
- uvec4 alpha_test;
};
)";
@@ -91,7 +90,6 @@ layout (location = 0) out vec4 position;
layout (std140, binding = EMULATION_UBO_BINDING) uniform gs_config {
vec4 viewport_flip;
uvec4 config_pack; // instance_id, flip_stage, y_direction, padding
- uvec4 alpha_test;
};
)";
@@ -129,33 +127,8 @@ layout (location = 0) in noperspective vec4 position;
layout (std140, binding = EMULATION_UBO_BINDING) uniform fs_config {
vec4 viewport_flip;
uvec4 config_pack; // instance_id, flip_stage, y_direction, padding
- uvec4 alpha_test;
};
-bool AlphaFunc(in float value) {
- float ref = uintBitsToFloat(alpha_test[2]);
- switch (alpha_test[1]) {
- case 1:
- return false;
- case 2:
- return value < ref;
- case 3:
- return value == ref;
- case 4:
- return value <= ref;
- case 5:
- return value > ref;
- case 6:
- return value != ref;
- case 7:
- return value >= ref;
- case 8:
- return true;
- default:
- return false;
- }
-}
-
)";
const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET);
ProgramResult program =
diff --git a/src/video_core/renderer_opengl/gl_shader_manager.cpp b/src/video_core/renderer_opengl/gl_shader_manager.cpp
index 05ab01dcb..b05f90f20 100644
--- a/src/video_core/renderer_opengl/gl_shader_manager.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_manager.cpp
@@ -48,17 +48,6 @@ void MaxwellUniformData::SetFromRegs(const Maxwell3D& maxwell, std::size_t shade
viewport_flip[0] = regs.viewport_transform[0].scale_x < 0.0 ? -1.0f : 1.0f;
viewport_flip[1] = regs.viewport_transform[0].scale_y < 0.0 ? -1.0f : 1.0f;
- auto func{static_cast<u32>(regs.alpha_test_func)};
- // Normalize the gl variants of opCompare to be the same as the normal variants
- const u32 op_gl_variant_base = static_cast<u32>(Maxwell3D::Regs::ComparisonOp::Never);
- if (func >= op_gl_variant_base) {
- func = func - op_gl_variant_base + 1U;
- }
-
- alpha_test.enabled = regs.alpha_test_enabled;
- alpha_test.func = func;
- alpha_test.ref = regs.alpha_test_ref;
-
instance_id = state.current_instance;
// Assign in which stage the position has to be flipped
diff --git a/src/video_core/renderer_opengl/gl_shader_manager.h b/src/video_core/renderer_opengl/gl_shader_manager.h
index cec18a832..6961e702a 100644
--- a/src/video_core/renderer_opengl/gl_shader_manager.h
+++ b/src/video_core/renderer_opengl/gl_shader_manager.h
@@ -27,14 +27,8 @@ struct MaxwellUniformData {
GLuint flip_stage;
GLfloat y_direction;
};
- struct alignas(16) {
- GLuint enabled;
- GLuint func;
- GLfloat ref;
- GLuint padding;
- } alpha_test;
};
-static_assert(sizeof(MaxwellUniformData) == 48, "MaxwellUniformData structure size is incorrect");
+static_assert(sizeof(MaxwellUniformData) == 32, "MaxwellUniformData structure size is incorrect");
static_assert(sizeof(MaxwellUniformData) < 16384,
"MaxwellUniformData structure must be less than 16kb as per the OpenGL spec");
diff --git a/src/video_core/renderer_opengl/gl_state.cpp b/src/video_core/renderer_opengl/gl_state.cpp
index 7425fbe5d..d86e137ac 100644
--- a/src/video_core/renderer_opengl/gl_state.cpp
+++ b/src/video_core/renderer_opengl/gl_state.cpp
@@ -156,6 +156,10 @@ OpenGLState::OpenGLState() {
polygon_offset.factor = 0.0f;
polygon_offset.units = 0.0f;
polygon_offset.clamp = 0.0f;
+
+ alpha_test.enabled = false;
+ alpha_test.func = GL_ALWAYS;
+ alpha_test.ref = 0.0f;
}
void OpenGLState::ApplyDefaultState() {
@@ -461,6 +465,14 @@ void OpenGLState::ApplyPolygonOffset() const {
}
}
+void OpenGLState::ApplyAlphaTest() const {
+ Enable(GL_ALPHA_TEST, cur_state.alpha_test.enabled, alpha_test.enabled);
+ if (UpdateTie(std::tie(cur_state.alpha_test.func, cur_state.alpha_test.ref),
+ std::tie(alpha_test.func, alpha_test.ref))) {
+ glAlphaFunc(alpha_test.func, alpha_test.ref);
+ }
+}
+
void OpenGLState::ApplyTextures() const {
bool has_delta{};
std::size_t first{};
@@ -533,6 +545,7 @@ void OpenGLState::Apply() const {
ApplyTextures();
ApplySamplers();
ApplyPolygonOffset();
+ ApplyAlphaTest();
}
void OpenGLState::EmulateViewportWithScissor() {
diff --git a/src/video_core/renderer_opengl/gl_state.h b/src/video_core/renderer_opengl/gl_state.h
index 41418a7b8..b0140495d 100644
--- a/src/video_core/renderer_opengl/gl_state.h
+++ b/src/video_core/renderer_opengl/gl_state.h
@@ -172,6 +172,12 @@ public:
GLfloat clamp;
} polygon_offset;
+ struct {
+ bool enabled; // GL_ALPHA_TEST
+ GLenum func; // GL_ALPHA_TEST_FUNC
+ GLfloat ref; // GL_ALPHA_TEST_REF
+ } alpha_test;
+
std::array<bool, 8> clip_distance; // GL_CLIP_DISTANCE
OpenGLState();
@@ -215,6 +221,7 @@ public:
void ApplySamplers() const;
void ApplyDepthClamp() const;
void ApplyPolygonOffset() const;
+ void ApplyAlphaTest() const;
/// Set the initial OpenGL state
static void ApplyDefaultState();