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-rw-r--r--src/video_core/CMakeLists.txt1
-rw-r--r--src/video_core/engines/maxwell_3d.cpp9
-rw-r--r--src/video_core/engines/maxwell_3d.h267
-rw-r--r--src/video_core/gpu.h3
-rw-r--r--src/video_core/rasterizer_interface.h4
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp289
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.h11
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.cpp238
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.h13
-rw-r--r--src/video_core/renderer_opengl/gl_shader_decompiler.cpp2
-rw-r--r--src/video_core/renderer_opengl/gl_shader_gen.cpp4
-rw-r--r--src/video_core/renderer_opengl/gl_shader_util.cpp20
-rw-r--r--src/video_core/renderer_opengl/gl_state.h2
-rw-r--r--src/video_core/renderer_opengl/maxwell_to_gl.h50
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.cpp32
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.h4
-rw-r--r--src/video_core/video_core.cpp2
17 files changed, 710 insertions, 241 deletions
diff --git a/src/video_core/CMakeLists.txt b/src/video_core/CMakeLists.txt
index 3dab81769..841f27d7f 100644
--- a/src/video_core/CMakeLists.txt
+++ b/src/video_core/CMakeLists.txt
@@ -31,6 +31,7 @@ add_library(video_core STATIC
renderer_opengl/gl_state.h
renderer_opengl/gl_stream_buffer.cpp
renderer_opengl/gl_stream_buffer.h
+ renderer_opengl/maxwell_to_gl.h
renderer_opengl/renderer_opengl.cpp
renderer_opengl/renderer_opengl.h
textures/decoders.cpp
diff --git a/src/video_core/engines/maxwell_3d.cpp b/src/video_core/engines/maxwell_3d.cpp
index 088d4357e..5359d21a2 100644
--- a/src/video_core/engines/maxwell_3d.cpp
+++ b/src/video_core/engines/maxwell_3d.cpp
@@ -7,8 +7,11 @@
#include "core/core.h"
#include "video_core/debug_utils/debug_utils.h"
#include "video_core/engines/maxwell_3d.h"
+#include "video_core/rasterizer_interface.h"
+#include "video_core/renderer_base.h"
#include "video_core/textures/decoders.h"
#include "video_core/textures/texture.h"
+#include "video_core/video_core.h"
namespace Tegra {
namespace Engines {
@@ -174,7 +177,9 @@ void Maxwell3D::ProcessQueryGet() {
}
void Maxwell3D::DrawArrays() {
- LOG_WARNING(HW_GPU, "Game requested a DrawArrays, ignoring");
+ LOG_DEBUG(HW_GPU, "called, topology=%d, count=%d", regs.draw.topology.Value(),
+ regs.vertex_buffer.count);
+
auto debug_context = Core::System::GetInstance().GetGPUDebugContext();
if (debug_context) {
@@ -184,6 +189,8 @@ void Maxwell3D::DrawArrays() {
if (debug_context) {
debug_context->OnEvent(Tegra::DebugContext::Event::FinishedPrimitiveBatch, nullptr);
}
+
+ VideoCore::g_renderer->Rasterizer()->AccelerateDrawBatch(false /*is_indexed*/);
}
void Maxwell3D::BindTextureInfoBuffer(const std::vector<u32>& parameters) {
diff --git a/src/video_core/engines/maxwell_3d.h b/src/video_core/engines/maxwell_3d.h
index 8e2d888e7..3066bc606 100644
--- a/src/video_core/engines/maxwell_3d.h
+++ b/src/video_core/engines/maxwell_3d.h
@@ -11,6 +11,8 @@
#include "common/bit_field.h"
#include "common/common_funcs.h"
#include "common/common_types.h"
+#include "common/math_util.h"
+#include "video_core/gpu.h"
#include "video_core/memory_manager.h"
#include "video_core/textures/texture.h"
@@ -59,88 +61,173 @@ public:
Fragment = 4,
};
- enum class VertexSize : u32 {
- Size_32_32_32_32 = 0x01,
- Size_32_32_32 = 0x02,
- Size_16_16_16_16 = 0x03,
- Size_32_32 = 0x04,
- Size_16_16_16 = 0x05,
- Size_8_8_8_8 = 0x0a,
- Size_16_16 = 0x0f,
- Size_32 = 0x12,
- Size_8_8_8 = 0x13,
- Size_8_8 = 0x18,
- Size_16 = 0x1b,
- Size_8 = 0x1d,
- Size_10_10_10_2 = 0x30,
- Size_11_11_10 = 0x31,
- };
+ struct VertexAttribute {
+ enum class Size : u32 {
+ Size_32_32_32_32 = 0x01,
+ Size_32_32_32 = 0x02,
+ Size_16_16_16_16 = 0x03,
+ Size_32_32 = 0x04,
+ Size_16_16_16 = 0x05,
+ Size_8_8_8_8 = 0x0a,
+ Size_16_16 = 0x0f,
+ Size_32 = 0x12,
+ Size_8_8_8 = 0x13,
+ Size_8_8 = 0x18,
+ Size_16 = 0x1b,
+ Size_8 = 0x1d,
+ Size_10_10_10_2 = 0x30,
+ Size_11_11_10 = 0x31,
+ };
- static std::string VertexSizeToString(VertexSize vertex_size) {
- switch (vertex_size) {
- case VertexSize::Size_32_32_32_32:
- return "32_32_32_32";
- case VertexSize::Size_32_32_32:
- return "32_32_32";
- case VertexSize::Size_16_16_16_16:
- return "16_16_16_16";
- case VertexSize::Size_32_32:
- return "32_32";
- case VertexSize::Size_16_16_16:
- return "16_16_16";
- case VertexSize::Size_8_8_8_8:
- return "8_8_8_8";
- case VertexSize::Size_16_16:
- return "16_16";
- case VertexSize::Size_32:
- return "32";
- case VertexSize::Size_8_8_8:
- return "8_8_8";
- case VertexSize::Size_8_8:
- return "8_8";
- case VertexSize::Size_16:
- return "16";
- case VertexSize::Size_8:
- return "8";
- case VertexSize::Size_10_10_10_2:
- return "10_10_10_2";
- case VertexSize::Size_11_11_10:
- return "11_11_10";
+ enum class Type : u32 {
+ SignedNorm = 1,
+ UnsignedNorm = 2,
+ SignedInt = 3,
+ UnsignedInt = 4,
+ UnsignedScaled = 5,
+ SignedScaled = 6,
+ Float = 7,
+ };
+
+ union {
+ BitField<0, 5, u32> buffer;
+ BitField<6, 1, u32> constant;
+ BitField<7, 14, u32> offset;
+ BitField<21, 6, Size> size;
+ BitField<27, 3, Type> type;
+ BitField<31, 1, u32> bgra;
+ };
+
+ u32 ComponentCount() const {
+ switch (size) {
+ case Size::Size_32_32_32_32:
+ return 4;
+ case Size::Size_32_32_32:
+ return 3;
+ case Size::Size_16_16_16_16:
+ return 4;
+ case Size::Size_32_32:
+ return 2;
+ case Size::Size_16_16_16:
+ return 3;
+ case Size::Size_8_8_8_8:
+ return 4;
+ case Size::Size_16_16:
+ return 2;
+ case Size::Size_32:
+ return 1;
+ case Size::Size_8_8_8:
+ return 3;
+ case Size::Size_8_8:
+ return 2;
+ case Size::Size_16:
+ return 1;
+ case Size::Size_8:
+ return 1;
+ case Size::Size_10_10_10_2:
+ return 4;
+ case Size::Size_11_11_10:
+ return 3;
+ default:
+ UNREACHABLE();
+ }
+ }
+
+ u32 SizeInBytes() const {
+ switch (size) {
+ case Size::Size_32_32_32_32:
+ return 16;
+ case Size::Size_32_32_32:
+ return 12;
+ case Size::Size_16_16_16_16:
+ return 8;
+ case Size::Size_32_32:
+ return 8;
+ case Size::Size_16_16_16:
+ return 6;
+ case Size::Size_8_8_8_8:
+ return 4;
+ case Size::Size_16_16:
+ return 4;
+ case Size::Size_32:
+ return 4;
+ case Size::Size_8_8_8:
+ return 3;
+ case Size::Size_8_8:
+ return 2;
+ case Size::Size_16:
+ return 2;
+ case Size::Size_8:
+ return 1;
+ case Size::Size_10_10_10_2:
+ return 4;
+ case Size::Size_11_11_10:
+ return 4;
+ default:
+ UNREACHABLE();
+ }
}
- UNIMPLEMENTED();
- return {};
- }
-
- enum class VertexType : u32 {
- SignedNorm = 1,
- UnsignedNorm = 2,
- SignedInt = 3,
- UnsignedInt = 4,
- UnsignedScaled = 5,
- SignedScaled = 6,
- Float = 7,
- };
- static std::string VertexTypeToString(VertexType vertex_type) {
- switch (vertex_type) {
- case VertexType::SignedNorm:
- return "SignedNorm";
- case VertexType::UnsignedNorm:
- return "UnsignedNorm";
- case VertexType::SignedInt:
- return "SignedInt";
- case VertexType::UnsignedInt:
- return "UnsignedInt";
- case VertexType::UnsignedScaled:
- return "UnsignedScaled";
- case VertexType::SignedScaled:
- return "SignedScaled";
- case VertexType::Float:
- return "Float";
+ std::string SizeString() const {
+ switch (size) {
+ case Size::Size_32_32_32_32:
+ return "32_32_32_32";
+ case Size::Size_32_32_32:
+ return "32_32_32";
+ case Size::Size_16_16_16_16:
+ return "16_16_16_16";
+ case Size::Size_32_32:
+ return "32_32";
+ case Size::Size_16_16_16:
+ return "16_16_16";
+ case Size::Size_8_8_8_8:
+ return "8_8_8_8";
+ case Size::Size_16_16:
+ return "16_16";
+ case Size::Size_32:
+ return "32";
+ case Size::Size_8_8_8:
+ return "8_8_8";
+ case Size::Size_8_8:
+ return "8_8";
+ case Size::Size_16:
+ return "16";
+ case Size::Size_8:
+ return "8";
+ case Size::Size_10_10_10_2:
+ return "10_10_10_2";
+ case Size::Size_11_11_10:
+ return "11_11_10";
+ }
+ UNREACHABLE();
+ return {};
}
- UNIMPLEMENTED();
- return {};
- }
+
+ std::string TypeString() const {
+ switch (type) {
+ case Type::SignedNorm:
+ return "SNORM";
+ case Type::UnsignedNorm:
+ return "UNORM";
+ case Type::SignedInt:
+ return "SINT";
+ case Type::UnsignedInt:
+ return "UINT";
+ case Type::UnsignedScaled:
+ return "USCALED";
+ case Type::SignedScaled:
+ return "SSCALED";
+ case Type::Float:
+ return "FLOAT";
+ }
+ UNREACHABLE();
+ return {};
+ }
+
+ bool IsNormalized() const {
+ return (type == Type::SignedNorm) || (type == Type::UnsignedNorm);
+ }
+ };
enum class PrimitiveTopology : u32 {
Points = 0x0,
@@ -167,9 +254,9 @@ public:
struct {
u32 address_high;
u32 address_low;
- u32 horiz;
- u32 vert;
- u32 format;
+ u32 width;
+ u32 height;
+ Tegra::RenderTargetFormat format;
u32 block_dimensions;
u32 array_mode;
u32 layer_stride;
@@ -195,6 +282,15 @@ public:
};
float depth_range_near;
float depth_range_far;
+
+ MathUtil::Rectangle<s32> GetRect() const {
+ return {
+ static_cast<s32>(x), // left
+ static_cast<s32>(y + height), // top
+ static_cast<s32>(x + width), // right
+ static_cast<s32>(y) // bottom
+ };
+ };
} viewport[NumViewports];
INSERT_PADDING_WORDS(0x1D);
@@ -221,14 +317,7 @@ public:
INSERT_PADDING_WORDS(0x5B);
- union {
- BitField<0, 5, u32> buffer;
- BitField<6, 1, u32> constant;
- BitField<7, 14, u32> offset;
- BitField<21, 6, VertexSize> size;
- BitField<27, 3, VertexType> type;
- BitField<31, 1, u32> bgra;
- } vertex_attrib_format[NumVertexAttributes];
+ VertexAttribute vertex_attrib_format[NumVertexAttributes];
INSERT_PADDING_WORDS(0xF);
diff --git a/src/video_core/gpu.h b/src/video_core/gpu.h
index 8183b12e9..71a8661b4 100644
--- a/src/video_core/gpu.h
+++ b/src/video_core/gpu.h
@@ -13,7 +13,8 @@
namespace Tegra {
-enum class RenderTargetFormat {
+enum class RenderTargetFormat : u32 {
+ NONE = 0x0,
RGBA8_UNORM = 0xD5,
};
diff --git a/src/video_core/rasterizer_interface.h b/src/video_core/rasterizer_interface.h
index a493e1d60..8239f9aad 100644
--- a/src/video_core/rasterizer_interface.h
+++ b/src/video_core/rasterizer_interface.h
@@ -15,8 +15,8 @@ class RasterizerInterface {
public:
virtual ~RasterizerInterface() {}
- /// Draw the current batch of triangles
- virtual void DrawTriangles() = 0;
+ /// Draw the current batch of vertex arrays
+ virtual void DrawArrays() = 0;
/// Notify rasterizer that the specified Maxwell register has been changed
virtual void NotifyMaxwellRegisterChanged(u32 id) = 0;
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 286491b73..911890f16 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -14,11 +14,16 @@
#include "common/microprofile.h"
#include "common/scope_exit.h"
#include "common/vector_math.h"
+#include "core/core.h"
+#include "core/hle/kernel/process.h"
#include "core/settings.h"
+#include "video_core/engines/maxwell_3d.h"
#include "video_core/renderer_opengl/gl_rasterizer.h"
#include "video_core/renderer_opengl/gl_shader_gen.h"
+#include "video_core/renderer_opengl/maxwell_to_gl.h"
#include "video_core/renderer_opengl/renderer_opengl.h"
+using Maxwell = Tegra::Engines::Maxwell3D::Regs;
using PixelFormat = SurfaceParams::PixelFormat;
using SurfaceType = SurfaceParams::SurfaceType;
@@ -120,14 +125,14 @@ RasterizerOpenGL::RasterizerOpenGL() {
glBufferData(GL_UNIFORM_BUFFER, sizeof(VSUniformData), nullptr, GL_STREAM_COPY);
glBindBufferBase(GL_UNIFORM_BUFFER, 1, vs_uniform_buffer.handle);
} else {
- ASSERT_MSG(false, "Unimplemented");
+ UNREACHABLE();
}
accelerate_draw = AccelDraw::Disabled;
glEnable(GL_BLEND);
- LOG_WARNING(HW_GPU, "Sync fixed function OpenGL state here when ready");
+ LOG_CRITICAL(Render_OpenGL, "Sync fixed function OpenGL state here!");
}
RasterizerOpenGL::~RasterizerOpenGL() {
@@ -138,47 +143,235 @@ RasterizerOpenGL::~RasterizerOpenGL() {
}
}
-static constexpr std::array<GLenum, 4> vs_attrib_types{
- GL_BYTE, // VertexAttributeFormat::BYTE
- GL_UNSIGNED_BYTE, // VertexAttributeFormat::UBYTE
- GL_SHORT, // VertexAttributeFormat::SHORT
- GL_FLOAT // VertexAttributeFormat::FLOAT
-};
-
void RasterizerOpenGL::AnalyzeVertexArray(bool is_indexed) {
- UNIMPLEMENTED();
+ const auto& regs = Core::System().GetInstance().GPU().Maxwell3D().regs;
+
+ if (is_indexed) {
+ UNREACHABLE();
+ }
+
+ // TODO(bunnei): Add support for 1+ vertex arrays
+ vs_input_size = regs.vertex_buffer.count * regs.vertex_array[0].stride;
}
void RasterizerOpenGL::SetupVertexArray(u8* array_ptr, GLintptr buffer_offset) {
MICROPROFILE_SCOPE(OpenGL_VAO);
- UNIMPLEMENTED();
+ const auto& regs = Core::System().GetInstance().GPU().Maxwell3D().regs;
+ const auto& memory_manager = Core::System().GetInstance().GPU().memory_manager;
+
+ state.draw.vertex_array = hw_vao.handle;
+ state.draw.vertex_buffer = stream_buffer->GetHandle();
+ state.Apply();
+
+ // TODO(bunnei): Add support for 1+ vertex arrays
+ const auto& vertex_array{regs.vertex_array[0]};
+ ASSERT_MSG(vertex_array.enable, "vertex array 0 is disabled?");
+ ASSERT_MSG(!vertex_array.divisor, "vertex array 0 divisor is unimplemented!");
+ for (unsigned index = 1; index < Maxwell::NumVertexArrays; ++index) {
+ ASSERT_MSG(!regs.vertex_array[index].enable, "vertex array %d is unimplemented!", index);
+ }
+
+ // Use the vertex array as-is, assumes that the data is formatted correctly for OpenGL.
+ // Enables the first 16 vertex attributes always, as we don't know which ones are actually used
+ // until shader time. Note, Tegra technically supports 32, but we're cappinig this to 16 for now
+ // to avoid OpenGL errors.
+ for (unsigned index = 0; index < 16; ++index) {
+ auto& attrib = regs.vertex_attrib_format[index];
+ glVertexAttribPointer(index, attrib.ComponentCount(), MaxwellToGL::VertexType(attrib),
+ attrib.IsNormalized() ? GL_TRUE : GL_FALSE, vertex_array.stride,
+ reinterpret_cast<GLvoid*>(buffer_offset + attrib.offset));
+ glEnableVertexAttribArray(index);
+ hw_vao_enabled_attributes[index] = true;
+ }
+
+ // Copy vertex array data
+ const u32 data_size{vertex_array.stride * regs.vertex_buffer.count};
+ const VAddr data_addr{memory_manager->PhysicalToVirtualAddress(vertex_array.StartAddress())};
+ res_cache.FlushRegion(data_addr, data_size, nullptr);
+ Memory::ReadBlock(data_addr, array_ptr, data_size);
+
+ array_ptr += data_size;
+ buffer_offset += data_size;
}
void RasterizerOpenGL::SetupVertexShader(VSUniformData* ub_ptr, GLintptr buffer_offset) {
MICROPROFILE_SCOPE(OpenGL_VS);
- UNIMPLEMENTED();
+ LOG_CRITICAL(Render_OpenGL, "Emulated shaders are not supported! Using a passthrough shader.");
+ glUseProgramStages(pipeline.handle, GL_VERTEX_SHADER_BIT, current_shader->shader.handle);
}
void RasterizerOpenGL::SetupFragmentShader(FSUniformData* ub_ptr, GLintptr buffer_offset) {
MICROPROFILE_SCOPE(OpenGL_FS);
- ASSERT_MSG(false, "Unimplemented");
+ UNREACHABLE();
}
bool RasterizerOpenGL::AccelerateDrawBatch(bool is_indexed) {
if (!has_ARB_separate_shader_objects) {
- ASSERT_MSG(false, "Unimplemented");
+ UNREACHABLE();
return false;
}
accelerate_draw = is_indexed ? AccelDraw::Indexed : AccelDraw::Arrays;
- DrawTriangles();
+ DrawArrays();
return true;
}
-void RasterizerOpenGL::DrawTriangles() {
+void RasterizerOpenGL::DrawArrays() {
+ if (accelerate_draw == AccelDraw::Disabled)
+ return;
+
MICROPROFILE_SCOPE(OpenGL_Drawing);
- UNIMPLEMENTED();
+ const auto& regs = Core::System().GetInstance().GPU().Maxwell3D().regs;
+
+ // TODO(bunnei): Implement these
+ const bool has_stencil = false;
+ const bool using_color_fb = true;
+ const bool using_depth_fb = false;
+ const MathUtil::Rectangle<s32> viewport_rect{regs.viewport[0].GetRect()};
+
+ const bool write_color_fb =
+ state.color_mask.red_enabled == GL_TRUE || state.color_mask.green_enabled == GL_TRUE ||
+ state.color_mask.blue_enabled == GL_TRUE || state.color_mask.alpha_enabled == GL_TRUE;
+
+ const bool write_depth_fb =
+ (state.depth.test_enabled && state.depth.write_mask == GL_TRUE) ||
+ (has_stencil && state.stencil.test_enabled && state.stencil.write_mask != 0);
+
+ Surface color_surface;
+ Surface depth_surface;
+ MathUtil::Rectangle<u32> surfaces_rect;
+ std::tie(color_surface, depth_surface, surfaces_rect) =
+ res_cache.GetFramebufferSurfaces(using_color_fb, using_depth_fb, viewport_rect);
+
+ const u16 res_scale = color_surface != nullptr
+ ? color_surface->res_scale
+ : (depth_surface == nullptr ? 1u : depth_surface->res_scale);
+
+ MathUtil::Rectangle<u32> draw_rect{
+ static_cast<u32>(MathUtil::Clamp<s32>(static_cast<s32>(surfaces_rect.left) +
+ viewport_rect.left * res_scale,
+ surfaces_rect.left, surfaces_rect.right)), // Left
+ static_cast<u32>(MathUtil::Clamp<s32>(static_cast<s32>(surfaces_rect.bottom) +
+ viewport_rect.top * res_scale,
+ surfaces_rect.bottom, surfaces_rect.top)), // Top
+ static_cast<u32>(MathUtil::Clamp<s32>(static_cast<s32>(surfaces_rect.left) +
+ viewport_rect.right * res_scale,
+ surfaces_rect.left, surfaces_rect.right)), // Right
+ static_cast<u32>(MathUtil::Clamp<s32>(static_cast<s32>(surfaces_rect.bottom) +
+ viewport_rect.bottom * res_scale,
+ surfaces_rect.bottom, surfaces_rect.top))}; // Bottom
+
+ // Bind the framebuffer surfaces
+ BindFramebufferSurfaces(color_surface, depth_surface, has_stencil);
+
+ // Sync the viewport
+ SyncViewport(surfaces_rect, res_scale);
+
+ // TODO(bunnei): Sync framebuffer_scale uniform here
+ // TODO(bunnei): Sync scissorbox uniform(s) here
+ // TODO(bunnei): Sync and bind the texture surfaces
+
+ // Sync and bind the shader
+ if (shader_dirty) {
+ SetShader();
+ shader_dirty = false;
+ }
+
+ // Sync the uniform data
+ if (uniform_block_data.dirty) {
+ glBufferSubData(GL_UNIFORM_BUFFER, 0, sizeof(UniformData), &uniform_block_data.data);
+ uniform_block_data.dirty = false;
+ }
+
+ // Viewport can have negative offsets or larger dimensions than our framebuffer sub-rect. Enable
+ // scissor test to prevent drawing outside of the framebuffer region
+ state.scissor.enabled = true;
+ state.scissor.x = draw_rect.left;
+ state.scissor.y = draw_rect.bottom;
+ state.scissor.width = draw_rect.GetWidth();
+ state.scissor.height = draw_rect.GetHeight();
+ state.Apply();
+
+ // Draw the vertex batch
+ const bool is_indexed = accelerate_draw == AccelDraw::Indexed;
+ AnalyzeVertexArray(is_indexed);
+ state.draw.vertex_buffer = stream_buffer->GetHandle();
+ state.Apply();
+
+ size_t buffer_size = static_cast<size_t>(vs_input_size);
+ if (is_indexed) {
+ UNREACHABLE();
+ }
+ buffer_size += sizeof(VSUniformData);
+
+ size_t ptr_pos = 0;
+ u8* buffer_ptr;
+ GLintptr buffer_offset;
+ std::tie(buffer_ptr, buffer_offset) =
+ stream_buffer->Map(static_cast<GLsizeiptr>(buffer_size), 4);
+
+ SetupVertexArray(buffer_ptr, buffer_offset);
+ ptr_pos += vs_input_size;
+
+ GLintptr index_buffer_offset = 0;
+ if (is_indexed) {
+ UNREACHABLE();
+ }
+
+ SetupVertexShader(reinterpret_cast<VSUniformData*>(&buffer_ptr[ptr_pos]),
+ buffer_offset + static_cast<GLintptr>(ptr_pos));
+ const GLintptr vs_ubo_offset = buffer_offset + static_cast<GLintptr>(ptr_pos);
+ ptr_pos += sizeof(VSUniformData);
+
+ stream_buffer->Unmap();
+
+ const auto copy_buffer = [&](GLuint handle, GLintptr offset, GLsizeiptr size) {
+ if (has_ARB_direct_state_access) {
+ glCopyNamedBufferSubData(stream_buffer->GetHandle(), handle, offset, 0, size);
+ } else {
+ glBindBuffer(GL_COPY_WRITE_BUFFER, handle);
+ glCopyBufferSubData(GL_ARRAY_BUFFER, GL_COPY_WRITE_BUFFER, offset, 0, size);
+ }
+ };
+
+ copy_buffer(vs_uniform_buffer.handle, vs_ubo_offset, sizeof(VSUniformData));
+
+ glUseProgramStages(pipeline.handle, GL_FRAGMENT_SHADER_BIT, current_shader->shader.handle);
+
+ if (is_indexed) {
+ UNREACHABLE();
+ } else {
+ glDrawArrays(MaxwellToGL::PrimitiveTopology(regs.draw.topology), 0,
+ regs.vertex_buffer.count);
+ }
+
+ // Disable scissor test
+ state.scissor.enabled = false;
+
+ accelerate_draw = AccelDraw::Disabled;
+
+ // Unbind textures for potential future use as framebuffer attachments
+ for (auto& texture_unit : state.texture_units) {
+ texture_unit.texture_2d = 0;
+ }
+ state.Apply();
+
+ // Mark framebuffer surfaces as dirty
+ MathUtil::Rectangle<u32> draw_rect_unscaled{
+ draw_rect.left / res_scale, draw_rect.top / res_scale, draw_rect.right / res_scale,
+ draw_rect.bottom / res_scale};
+
+ if (color_surface != nullptr && write_color_fb) {
+ auto interval = color_surface->GetSubRectInterval(draw_rect_unscaled);
+ res_cache.InvalidateRegion(boost::icl::first(interval), boost::icl::length(interval),
+ color_surface);
+ }
+ if (depth_surface != nullptr && write_depth_fb) {
+ auto interval = depth_surface->GetSubRectInterval(draw_rect_unscaled);
+ res_cache.InvalidateRegion(boost::icl::first(interval), boost::icl::length(interval),
+ depth_surface);
+ }
}
void RasterizerOpenGL::NotifyMaxwellRegisterChanged(u32 id) {}
@@ -206,17 +399,17 @@ void RasterizerOpenGL::FlushAndInvalidateRegion(VAddr addr, u64 size) {
bool RasterizerOpenGL::AccelerateDisplayTransfer(const void* config) {
MICROPROFILE_SCOPE(OpenGL_Blits);
- ASSERT_MSG(false, "Unimplemented");
+ UNREACHABLE();
return true;
}
bool RasterizerOpenGL::AccelerateTextureCopy(const void* config) {
- ASSERT_MSG(false, "Unimplemented");
+ UNREACHABLE();
return true;
}
bool RasterizerOpenGL::AccelerateFill(const void* config) {
- ASSERT_MSG(false, "Unimplemented");
+ UNREACHABLE();
return true;
}
@@ -297,14 +490,14 @@ void main() {
return;
}
- LOG_ERROR(HW_GPU, "Emulated shaders are not supported! Using a passthrough shader.");
+ LOG_CRITICAL(Render_OpenGL, "Emulated shaders are not supported! Using a passthrough shader.");
current_shader = &test_shader;
if (has_ARB_separate_shader_objects) {
test_shader.shader.Create(vertex_shader, nullptr, fragment_shader, {}, true);
glActiveShaderProgram(pipeline.handle, test_shader.shader.handle);
} else {
- ASSERT_MSG(false, "Unimplemented");
+ UNREACHABLE();
}
state.draw.shader_program = test_shader.shader.handle;
@@ -316,34 +509,70 @@ void main() {
}
}
+void RasterizerOpenGL::BindFramebufferSurfaces(const Surface& color_surface,
+ const Surface& depth_surface, bool has_stencil) {
+ state.draw.draw_framebuffer = framebuffer.handle;
+ state.Apply();
+
+ glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
+ color_surface != nullptr ? color_surface->texture.handle : 0, 0);
+ if (depth_surface != nullptr) {
+ if (has_stencil) {
+ // attach both depth and stencil
+ glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
+ depth_surface->texture.handle, 0);
+ } else {
+ // attach depth
+ glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D,
+ depth_surface->texture.handle, 0);
+ // clear stencil attachment
+ glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
+ }
+ } else {
+ // clear both depth and stencil attachment
+ glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0,
+ 0);
+ }
+}
+
+void RasterizerOpenGL::SyncViewport(const MathUtil::Rectangle<u32>& surfaces_rect, u16 res_scale) {
+ const auto& regs = Core::System().GetInstance().GPU().Maxwell3D().regs;
+ const MathUtil::Rectangle<s32> viewport_rect{regs.viewport[0].GetRect()};
+
+ state.viewport.x = static_cast<GLint>(surfaces_rect.left) + viewport_rect.left * res_scale;
+ state.viewport.y = static_cast<GLint>(surfaces_rect.bottom) + viewport_rect.bottom * res_scale;
+ state.viewport.width = static_cast<GLsizei>(viewport_rect.GetWidth() * res_scale);
+ state.viewport.height = static_cast<GLsizei>(viewport_rect.GetHeight() * res_scale);
+}
+
void RasterizerOpenGL::SyncClipEnabled() {
- ASSERT_MSG(false, "Unimplemented");
+ UNREACHABLE();
}
void RasterizerOpenGL::SyncClipCoef() {
- ASSERT_MSG(false, "Unimplemented");
+ UNREACHABLE();
}
void RasterizerOpenGL::SyncCullMode() {
- ASSERT_MSG(false, "Unimplemented");
+ UNREACHABLE();
}
void RasterizerOpenGL::SyncDepthScale() {
- ASSERT_MSG(false, "Unimplemented");
+ UNREACHABLE();
}
void RasterizerOpenGL::SyncDepthOffset() {
- ASSERT_MSG(false, "Unimplemented");
+ UNREACHABLE();
}
void RasterizerOpenGL::SyncBlendEnabled() {
- ASSERT_MSG(false, "Unimplemented");
+ UNREACHABLE();
}
void RasterizerOpenGL::SyncBlendFuncs() {
- ASSERT_MSG(false, "Unimplemented");
+ UNREACHABLE();
}
void RasterizerOpenGL::SyncBlendColor() {
- ASSERT_MSG(false, "Unimplemented");
+ UNREACHABLE();
}
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index b387f383b..fd53e94cd 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -29,7 +29,7 @@ public:
RasterizerOpenGL();
~RasterizerOpenGL() override;
- void DrawTriangles() override;
+ void DrawArrays() override;
void NotifyMaxwellRegisterChanged(u32 id) override;
void FlushAll() override;
void FlushRegion(VAddr addr, u64 size) override;
@@ -87,6 +87,13 @@ public:
private:
struct SamplerInfo {};
+ /// Binds the framebuffer color and depth surface
+ void BindFramebufferSurfaces(const Surface& color_surface, const Surface& depth_surface,
+ bool has_stencil);
+
+ /// Syncs the viewport to match the guest state
+ void SyncViewport(const MathUtil::Rectangle<u32>& surfaces_rect, u16 res_scale);
+
/// Syncs the clip enabled status to match the guest state
void SyncClipEnabled();
@@ -139,7 +146,7 @@ private:
OGLVertexArray hw_vao;
std::array<bool, 16> hw_vao_enabled_attributes;
- std::array<SamplerInfo, 3> texture_samplers;
+ std::array<SamplerInfo, 32> texture_samplers;
static constexpr size_t VERTEX_BUFFER_SIZE = 128 * 1024 * 1024;
std::unique_ptr<OGLStreamBuffer> vertex_buffer;
OGLBuffer uniform_buffer;
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
index 78fa7c051..2ffbd3bab 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
@@ -21,10 +21,13 @@
#include "common/microprofile.h"
#include "common/scope_exit.h"
#include "common/vector_math.h"
+#include "core/core.h"
#include "core/frontend/emu_window.h"
+#include "core/hle/kernel/process.h"
#include "core/hle/kernel/vm_manager.h"
#include "core/memory.h"
#include "core/settings.h"
+#include "video_core/engines/maxwell_3d.h"
#include "video_core/renderer_opengl/gl_rasterizer_cache.h"
#include "video_core/renderer_opengl/gl_state.h"
#include "video_core/utils.h"
@@ -110,65 +113,26 @@ static void MortonCopyTile(u32 stride, u8* tile_buffer, u8* gl_buffer) {
template <bool morton_to_gl, PixelFormat format>
static void MortonCopy(u32 stride, u32 height, u8* gl_buffer, VAddr base, VAddr start, VAddr end) {
constexpr u32 bytes_per_pixel = SurfaceParams::GetFormatBpp(format) / 8;
- constexpr u32 tile_size = bytes_per_pixel * 64;
-
constexpr u32 gl_bytes_per_pixel = CachedSurface::GetGLBytesPerPixel(format);
- static_assert(gl_bytes_per_pixel >= bytes_per_pixel, "");
- gl_buffer += gl_bytes_per_pixel - bytes_per_pixel;
-
- const VAddr aligned_down_start = base + Common::AlignDown(start - base, tile_size);
- const VAddr aligned_start = base + Common::AlignUp(start - base, tile_size);
- const VAddr aligned_end = base + Common::AlignDown(end - base, tile_size);
-
- ASSERT(!morton_to_gl || (aligned_start == start && aligned_end == end));
-
- const u64 begin_pixel_index = (aligned_down_start - base) / bytes_per_pixel;
- u32 x = static_cast<u32>((begin_pixel_index % (stride * 8)) / 8);
- u32 y = static_cast<u32>((begin_pixel_index / (stride * 8)) * 8);
-
- gl_buffer += ((height - 8 - y) * stride + x) * gl_bytes_per_pixel;
-
- auto glbuf_next_tile = [&] {
- x = (x + 8) % stride;
- gl_buffer += 8 * gl_bytes_per_pixel;
- if (!x) {
- y += 8;
- gl_buffer -= stride * 9 * gl_bytes_per_pixel;
- }
- };
-
- u8* tile_buffer = Memory::GetPointer(start);
-
- if (start < aligned_start && !morton_to_gl) {
- std::array<u8, tile_size> tmp_buf;
- MortonCopyTile<morton_to_gl, format>(stride, &tmp_buf[0], gl_buffer);
- std::memcpy(tile_buffer, &tmp_buf[start - aligned_down_start],
- std::min(aligned_start, end) - start);
-
- tile_buffer += aligned_start - start;
- glbuf_next_tile();
- }
-
- const u8* const buffer_end = tile_buffer + aligned_end - aligned_start;
- while (tile_buffer < buffer_end) {
- MortonCopyTile<morton_to_gl, format>(stride, tile_buffer, gl_buffer);
- tile_buffer += tile_size;
- glbuf_next_tile();
- }
- if (end > std::max(aligned_start, aligned_end) && !morton_to_gl) {
- std::array<u8, tile_size> tmp_buf;
- MortonCopyTile<morton_to_gl, format>(stride, &tmp_buf[0], gl_buffer);
- std::memcpy(tile_buffer, &tmp_buf[0], end - aligned_end);
- }
+ // TODO(bunnei): Assumes the default rendering GOB size of 16 (128 lines). We should check the
+ // configuration for this and perform more generic un/swizzle
+ LOG_WARNING(Render_OpenGL, "need to use correct swizzle/GOB parameters!");
+ VideoCore::MortonCopyPixels128(stride, height, bytes_per_pixel, gl_bytes_per_pixel,
+ Memory::GetPointer(base), gl_buffer, morton_to_gl);
}
static constexpr std::array<void (*)(u32, u32, u8*, VAddr, VAddr, VAddr), 18> morton_to_gl_fns = {
- MortonCopy<true, PixelFormat::RGBA8>, // 0
- MortonCopy<true, PixelFormat::RGB8>, // 1
- MortonCopy<true, PixelFormat::RGB5A1>, // 2
- MortonCopy<true, PixelFormat::RGB565>, // 3
- MortonCopy<true, PixelFormat::RGBA4>, // 4
+ MortonCopy<true, PixelFormat::RGBA8>,
+ nullptr,
+ nullptr,
+ nullptr,
+ nullptr,
+ nullptr,
+ nullptr,
+ nullptr,
+ nullptr,
+ nullptr,
nullptr,
nullptr,
nullptr,
@@ -177,19 +141,19 @@ static constexpr std::array<void (*)(u32, u32, u8*, VAddr, VAddr, VAddr), 18> mo
nullptr,
nullptr,
nullptr,
- nullptr, // 5 - 13
- MortonCopy<true, PixelFormat::D16>, // 14
- nullptr, // 15
- MortonCopy<true, PixelFormat::D24>, // 16
- MortonCopy<true, PixelFormat::D24S8> // 17
};
static constexpr std::array<void (*)(u32, u32, u8*, VAddr, VAddr, VAddr), 18> gl_to_morton_fns = {
- MortonCopy<false, PixelFormat::RGBA8>, // 0
- MortonCopy<false, PixelFormat::RGB8>, // 1
- MortonCopy<false, PixelFormat::RGB5A1>, // 2
- MortonCopy<false, PixelFormat::RGB565>, // 3
- MortonCopy<false, PixelFormat::RGBA4>, // 4
+ MortonCopy<false, PixelFormat::RGBA8>,
+ nullptr,
+ nullptr,
+ nullptr,
+ nullptr,
+ nullptr,
+ nullptr,
+ nullptr,
+ nullptr,
+ nullptr,
nullptr,
nullptr,
nullptr,
@@ -198,11 +162,6 @@ static constexpr std::array<void (*)(u32, u32, u8*, VAddr, VAddr, VAddr), 18> gl
nullptr,
nullptr,
nullptr,
- nullptr, // 5 - 13
- MortonCopy<false, PixelFormat::D16>, // 14
- nullptr, // 15
- MortonCopy<false, PixelFormat::D24>, // 16
- MortonCopy<false, PixelFormat::D24S8> // 17
};
// Allocate an uninitialized texture of appropriate size and format for the surface
@@ -291,8 +250,8 @@ static bool BlitTextures(GLuint src_tex, const MathUtil::Rectangle<u32>& src_rec
static bool FillSurface(const Surface& surface, const u8* fill_data,
const MathUtil::Rectangle<u32>& fill_rect, GLuint draw_fb_handle) {
- ASSERT_MSG(false, "Unimplemented");
- return true;
+ UNREACHABLE();
+ return {};
}
SurfaceParams SurfaceParams::FromInterval(SurfaceInterval interval) const {
@@ -531,7 +490,7 @@ MICROPROFILE_DEFINE(OpenGL_SurfaceLoad, "OpenGL", "Surface Load", MP_RGB(128, 64
void CachedSurface::LoadGLBuffer(VAddr load_start, VAddr load_end) {
ASSERT(type != SurfaceType::Fill);
- u8* texture_src_data = Memory::GetPointer(addr);
+ u8* const texture_src_data = Memory::GetPointer(addr);
if (texture_src_data == nullptr)
return;
@@ -548,11 +507,16 @@ void CachedSurface::LoadGLBuffer(VAddr load_start, VAddr load_end) {
if (!is_tiled) {
ASSERT(type == SurfaceType::Color);
const u32 bytes_per_pixel{GetFormatBpp() >> 3};
+
+ // TODO(bunnei): Assumes the default rendering GOB size of 16 (128 lines). We should check
+ // the configuration for this and perform more generic un/swizzle
+ LOG_WARNING(Render_OpenGL, "need to use correct swizzle/GOB parameters!");
VideoCore::MortonCopyPixels128(width, height, bytes_per_pixel, 4,
texture_src_data + start_offset, &gl_buffer[start_offset],
true);
} else {
- ASSERT_MSG(false, "Unimplemented");
+ morton_to_gl_fns[static_cast<size_t>(pixel_format)](stride, height, &gl_buffer[0], addr,
+ load_start, load_end);
}
}
@@ -1093,18 +1057,106 @@ SurfaceRect_Tuple RasterizerCacheOpenGL::GetSurfaceSubRect(const SurfaceParams&
}
Surface RasterizerCacheOpenGL::GetTextureSurface(const void* config) {
- ASSERT_MSG(false, "Unimplemented");
+ UNREACHABLE();
return {};
}
SurfaceSurfaceRect_Tuple RasterizerCacheOpenGL::GetFramebufferSurfaces(
- bool using_color_fb, bool using_depth_fb, const MathUtil::Rectangle<s32>& viewport_rect) {
- UNIMPLEMENTED();
- return {};
+ bool using_color_fb, bool using_depth_fb, const MathUtil::Rectangle<s32>& viewport) {
+ const auto& regs = Core::System().GetInstance().GPU().Maxwell3D().regs;
+ const auto& memory_manager = Core::System().GetInstance().GPU().memory_manager;
+ const auto& config = regs.rt[0];
+
+ // TODO(bunnei): This is hard corded to use just the first render buffer
+ LOG_WARNING(Render_OpenGL, "hard-coded for render target 0!");
+
+ // update resolution_scale_factor and reset cache if changed
+ // TODO (bunnei): This code was ported as-is from Citra, and is technically not thread-safe. We
+ // need to fix this before making the renderer multi-threaded.
+ static u16 resolution_scale_factor = GetResolutionScaleFactor();
+ if (resolution_scale_factor != GetResolutionScaleFactor()) {
+ resolution_scale_factor = GetResolutionScaleFactor();
+ FlushAll();
+ while (!surface_cache.empty())
+ UnregisterSurface(*surface_cache.begin()->second.begin());
+ }
+
+ MathUtil::Rectangle<u32> viewport_clamped{
+ static_cast<u32>(MathUtil::Clamp(viewport.left, 0, static_cast<s32>(config.width))),
+ static_cast<u32>(MathUtil::Clamp(viewport.top, 0, static_cast<s32>(config.height))),
+ static_cast<u32>(MathUtil::Clamp(viewport.right, 0, static_cast<s32>(config.width))),
+ static_cast<u32>(MathUtil::Clamp(viewport.bottom, 0, static_cast<s32>(config.height)))};
+
+ // get color and depth surfaces
+ SurfaceParams color_params;
+ color_params.is_tiled = true;
+ color_params.res_scale = resolution_scale_factor;
+ color_params.width = config.width;
+ color_params.height = config.height;
+ SurfaceParams depth_params = color_params;
+
+ color_params.addr = memory_manager->PhysicalToVirtualAddress(config.Address());
+ color_params.pixel_format = SurfaceParams::PixelFormatFromRenderTargetFormat(config.format);
+ color_params.UpdateParams();
+
+ ASSERT_MSG(!using_depth_fb, "depth buffer is unimplemented");
+ // depth_params.addr = config.GetDepthBufferPhysicalAddress();
+ // depth_params.pixel_format = SurfaceParams::PixelFormatFromDepthFormat(config.depth_format);
+ // depth_params.UpdateParams();
+
+ auto color_vp_interval = color_params.GetSubRectInterval(viewport_clamped);
+ auto depth_vp_interval = depth_params.GetSubRectInterval(viewport_clamped);
+
+ // Make sure that framebuffers don't overlap if both color and depth are being used
+ if (using_color_fb && using_depth_fb &&
+ boost::icl::length(color_vp_interval & depth_vp_interval)) {
+ LOG_CRITICAL(Render_OpenGL, "Color and depth framebuffer memory regions overlap; "
+ "overlapping framebuffers not supported!");
+ using_depth_fb = false;
+ }
+
+ MathUtil::Rectangle<u32> color_rect{};
+ Surface color_surface = nullptr;
+ if (using_color_fb)
+ std::tie(color_surface, color_rect) =
+ GetSurfaceSubRect(color_params, ScaleMatch::Exact, false);
+
+ MathUtil::Rectangle<u32> depth_rect{};
+ Surface depth_surface = nullptr;
+ if (using_depth_fb)
+ std::tie(depth_surface, depth_rect) =
+ GetSurfaceSubRect(depth_params, ScaleMatch::Exact, false);
+
+ MathUtil::Rectangle<u32> fb_rect{};
+ if (color_surface != nullptr && depth_surface != nullptr) {
+ fb_rect = color_rect;
+ // Color and Depth surfaces must have the same dimensions and offsets
+ if (color_rect.bottom != depth_rect.bottom || color_rect.top != depth_rect.top ||
+ color_rect.left != depth_rect.left || color_rect.right != depth_rect.right) {
+ color_surface = GetSurface(color_params, ScaleMatch::Exact, false);
+ depth_surface = GetSurface(depth_params, ScaleMatch::Exact, false);
+ fb_rect = color_surface->GetScaledRect();
+ }
+ } else if (color_surface != nullptr) {
+ fb_rect = color_rect;
+ } else if (depth_surface != nullptr) {
+ fb_rect = depth_rect;
+ }
+
+ if (color_surface != nullptr) {
+ ValidateSurface(color_surface, boost::icl::first(color_vp_interval),
+ boost::icl::length(color_vp_interval));
+ }
+ if (depth_surface != nullptr) {
+ ValidateSurface(depth_surface, boost::icl::first(depth_vp_interval),
+ boost::icl::length(depth_vp_interval));
+ }
+
+ return std::make_tuple(color_surface, depth_surface, fb_rect);
}
Surface RasterizerCacheOpenGL::GetFillSurface(const void* config) {
- ASSERT_MSG(false, "Unimplemented");
+ UNREACHABLE();
return {};
}
@@ -1348,5 +1400,33 @@ void RasterizerCacheOpenGL::UnregisterSurface(const Surface& surface) {
}
void RasterizerCacheOpenGL::UpdatePagesCachedCount(VAddr addr, u64 size, int delta) {
- // ASSERT_MSG(false, "Unimplemented");
+ const u64 num_pages =
+ ((addr + size - 1) >> Memory::PAGE_BITS) - (addr >> Memory::PAGE_BITS) + 1;
+ const u64 page_start = addr >> Memory::PAGE_BITS;
+ const u64 page_end = page_start + num_pages;
+
+ // Interval maps will erase segments if count reaches 0, so if delta is negative we have to
+ // subtract after iterating
+ const auto pages_interval = PageMap::interval_type::right_open(page_start, page_end);
+ if (delta > 0)
+ cached_pages.add({pages_interval, delta});
+
+ for (const auto& pair : RangeFromInterval(cached_pages, pages_interval)) {
+ const auto interval = pair.first & pages_interval;
+ const int count = pair.second;
+
+ const VAddr interval_start_addr = boost::icl::first(interval) << Memory::PAGE_BITS;
+ const VAddr interval_end_addr = boost::icl::last_next(interval) << Memory::PAGE_BITS;
+ const u64 interval_size = interval_end_addr - interval_start_addr;
+
+ if (delta > 0 && count == delta)
+ Memory::RasterizerMarkRegionCached(interval_start_addr, interval_size, true);
+ else if (delta < 0 && count == -delta)
+ Memory::RasterizerMarkRegionCached(interval_start_addr, interval_size, false);
+ else
+ ASSERT(count >= 0);
+ }
+
+ if (delta < 0)
+ cached_pages.add({pages_interval, delta});
}
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.h b/src/video_core/renderer_opengl/gl_rasterizer_cache.h
index 14f3cdc38..1f660d30c 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.h
@@ -41,7 +41,7 @@ static_assert(std::is_same<SurfaceRegions::interval_type, SurfaceCache::interval
using SurfaceRect_Tuple = std::tuple<Surface, MathUtil::Rectangle<u32>>;
using SurfaceSurfaceRect_Tuple = std::tuple<Surface, Surface, MathUtil::Rectangle<u32>>;
-using PageMap = boost::icl::interval_map<u32, int>;
+using PageMap = boost::icl::interval_map<u64, int>;
enum class ScaleMatch {
Exact, // only accept same res scale
@@ -116,6 +116,15 @@ struct SurfaceParams {
return GetFormatBpp(pixel_format);
}
+ static PixelFormat PixelFormatFromRenderTargetFormat(Tegra::RenderTargetFormat format) {
+ switch (format) {
+ case Tegra::RenderTargetFormat::RGBA8_UNORM:
+ return PixelFormat::RGBA8;
+ default:
+ UNREACHABLE();
+ }
+ }
+
static PixelFormat PixelFormatFromGPUPixelFormat(Tegra::FramebufferConfig::PixelFormat format) {
switch (format) {
case Tegra::FramebufferConfig::PixelFormat::ABGR8:
@@ -308,7 +317,7 @@ public:
/// Get the color and depth surfaces based on the framebuffer configuration
SurfaceSurfaceRect_Tuple GetFramebufferSurfaces(bool using_color_fb, bool using_depth_fb,
- const MathUtil::Rectangle<s32>& viewport_rect);
+ const MathUtil::Rectangle<s32>& viewport);
/// Get a surface that matches the fill config
Surface GetFillSurface(const void* config);
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index 0e0ef18cc..564ea8f9e 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -26,7 +26,7 @@ public:
sanitize_mul(sanitize_mul), emit_cb(emit_cb), setemit_cb(setemit_cb) {}
std::string Decompile() {
- UNIMPLEMENTED();
+ UNREACHABLE();
return {};
}
diff --git a/src/video_core/renderer_opengl/gl_shader_gen.cpp b/src/video_core/renderer_opengl/gl_shader_gen.cpp
index f242bce1d..8f3c98800 100644
--- a/src/video_core/renderer_opengl/gl_shader_gen.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_gen.cpp
@@ -8,12 +8,12 @@
namespace GLShader {
std::string GenerateVertexShader(const MaxwellVSConfig& config) {
- UNIMPLEMENTED();
+ UNREACHABLE();
return {};
}
std::string GenerateFragmentShader(const MaxwellFSConfig& config) {
- UNIMPLEMENTED();
+ UNREACHABLE();
return {};
}
diff --git a/src/video_core/renderer_opengl/gl_shader_util.cpp b/src/video_core/renderer_opengl/gl_shader_util.cpp
index a3ba16761..a6c6204d5 100644
--- a/src/video_core/renderer_opengl/gl_shader_util.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_util.cpp
@@ -38,8 +38,8 @@ GLuint LoadProgram(const char* vertex_shader, const char* geometry_shader,
if (result == GL_TRUE) {
LOG_DEBUG(Render_OpenGL, "%s", &vertex_shader_error[0]);
} else {
- LOG_ERROR(Render_OpenGL, "Error compiling vertex shader:\n%s",
- &vertex_shader_error[0]);
+ LOG_CRITICAL(Render_OpenGL, "Error compiling vertex shader:\n%s",
+ &vertex_shader_error[0]);
}
}
}
@@ -62,8 +62,8 @@ GLuint LoadProgram(const char* vertex_shader, const char* geometry_shader,
if (result == GL_TRUE) {
LOG_DEBUG(Render_OpenGL, "%s", &geometry_shader_error[0]);
} else {
- LOG_ERROR(Render_OpenGL, "Error compiling geometry shader:\n%s",
- &geometry_shader_error[0]);
+ LOG_CRITICAL(Render_OpenGL, "Error compiling geometry shader:\n%s",
+ &geometry_shader_error[0]);
}
}
}
@@ -86,8 +86,8 @@ GLuint LoadProgram(const char* vertex_shader, const char* geometry_shader,
if (result == GL_TRUE) {
LOG_DEBUG(Render_OpenGL, "%s", &fragment_shader_error[0]);
} else {
- LOG_ERROR(Render_OpenGL, "Error compiling fragment shader:\n%s",
- &fragment_shader_error[0]);
+ LOG_CRITICAL(Render_OpenGL, "Error compiling fragment shader:\n%s",
+ &fragment_shader_error[0]);
}
}
}
@@ -128,20 +128,20 @@ GLuint LoadProgram(const char* vertex_shader, const char* geometry_shader,
if (result == GL_TRUE) {
LOG_DEBUG(Render_OpenGL, "%s", &program_error[0]);
} else {
- LOG_ERROR(Render_OpenGL, "Error linking shader:\n%s", &program_error[0]);
+ LOG_CRITICAL(Render_OpenGL, "Error linking shader:\n%s", &program_error[0]);
}
}
// If the program linking failed at least one of the shaders was probably bad
if (result == GL_FALSE) {
if (vertex_shader) {
- LOG_ERROR(Render_OpenGL, "Vertex shader:\n%s", vertex_shader);
+ LOG_CRITICAL(Render_OpenGL, "Vertex shader:\n%s", vertex_shader);
}
if (geometry_shader) {
- LOG_ERROR(Render_OpenGL, "Geometry shader:\n%s", geometry_shader);
+ LOG_CRITICAL(Render_OpenGL, "Geometry shader:\n%s", geometry_shader);
}
if (fragment_shader) {
- LOG_ERROR(Render_OpenGL, "Fragment shader:\n%s", fragment_shader);
+ LOG_CRITICAL(Render_OpenGL, "Fragment shader:\n%s", fragment_shader);
}
}
ASSERT_MSG(result == GL_TRUE, "Shader not linked");
diff --git a/src/video_core/renderer_opengl/gl_state.h b/src/video_core/renderer_opengl/gl_state.h
index 940575dfa..c1f4efc8c 100644
--- a/src/video_core/renderer_opengl/gl_state.h
+++ b/src/video_core/renderer_opengl/gl_state.h
@@ -85,7 +85,7 @@ public:
struct {
GLuint texture_2d; // GL_TEXTURE_BINDING_2D
GLuint sampler; // GL_SAMPLER_BINDING
- } texture_units[3];
+ } texture_units[32];
struct {
GLuint texture_buffer; // GL_TEXTURE_BINDING_BUFFER
diff --git a/src/video_core/renderer_opengl/maxwell_to_gl.h b/src/video_core/renderer_opengl/maxwell_to_gl.h
new file mode 100644
index 000000000..d847317ac
--- /dev/null
+++ b/src/video_core/renderer_opengl/maxwell_to_gl.h
@@ -0,0 +1,50 @@
+// Copyright 2018 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <array>
+#include <glad/glad.h>
+#include "common/common_types.h"
+#include "common/logging/log.h"
+#include "video_core/engines/maxwell_3d.h"
+
+namespace MaxwellToGL {
+
+using Maxwell = Tegra::Engines::Maxwell3D::Regs;
+
+inline GLenum VertexType(Maxwell::VertexAttribute attrib) {
+ switch (attrib.type) {
+ case Maxwell::VertexAttribute::Type::UnsignedNorm: {
+
+ switch (attrib.size) {
+ case Maxwell::VertexAttribute::Size::Size_8_8_8_8:
+ return GL_UNSIGNED_BYTE;
+ }
+
+ LOG_CRITICAL(Render_OpenGL, "Unimplemented vertex size=%s", attrib.SizeString().c_str());
+ UNREACHABLE();
+ return {};
+ }
+
+ case Maxwell::VertexAttribute::Type::Float:
+ return GL_FLOAT;
+ }
+
+ LOG_CRITICAL(Render_OpenGL, "Unimplemented vertex type=%s", attrib.TypeString().c_str());
+ UNREACHABLE();
+ return {};
+}
+
+inline GLenum PrimitiveTopology(Maxwell::PrimitiveTopology topology) {
+ switch (topology) {
+ case Maxwell::PrimitiveTopology::TriangleStrip:
+ return GL_TRIANGLE_STRIP;
+ }
+ LOG_CRITICAL(Render_OpenGL, "Unimplemented primitive topology=%d", topology);
+ UNREACHABLE();
+ return {};
+}
+
+} // namespace MaxwellToGL
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp
index 1a24855d7..78b50b227 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.cpp
+++ b/src/video_core/renderer_opengl/renderer_opengl.cpp
@@ -100,6 +100,8 @@ RendererOpenGL::~RendererOpenGL() = default;
/// Swap buffers (render frame)
void RendererOpenGL::SwapBuffers(boost::optional<const Tegra::FramebufferConfig&> framebuffer) {
+ Core::System::GetInstance().perf_stats.EndSystemFrame();
+
// Maintain the rasterizer's state as a priority
OpenGLState prev_state = OpenGLState::GetCurState();
state.Apply();
@@ -114,20 +116,19 @@ void RendererOpenGL::SwapBuffers(boost::optional<const Tegra::FramebufferConfig&
// performance problem.
ConfigureFramebufferTexture(screen_info.texture, *framebuffer);
}
+
+ // Load the framebuffer from memory, draw it to the screen, and swap buffers
LoadFBToScreenInfo(*framebuffer, screen_info);
+ DrawScreen();
+ render_window->SwapBuffers();
}
- DrawScreens();
-
- Core::System::GetInstance().perf_stats.EndSystemFrame();
-
- // Swap buffers
render_window->PollEvents();
- render_window->SwapBuffers();
Core::System::GetInstance().frame_limiter.DoFrameLimiting(CoreTiming::GetGlobalTimeUs());
Core::System::GetInstance().perf_stats.BeginSystemFrame();
+ // Restore the rasterizer state
prev_state.Apply();
RefreshRasterizerSetting();
}
@@ -141,11 +142,6 @@ void RendererOpenGL::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuf
const u64 size_in_bytes{framebuffer.stride * framebuffer.height * bytes_per_pixel};
const VAddr framebuffer_addr{framebuffer.address + framebuffer.offset};
- // TODO(bunnei): The framebuffer region should only be invalidated if it is written to, not
- // every frame. When we find the right place for this, the below line can be removed.
- Memory::RasterizerFlushVirtualRegion(framebuffer_addr, size_in_bytes,
- Memory::FlushMode::Invalidate);
-
// Framebuffer orientation handling
framebuffer_transform_flags = framebuffer.transform_flags;
@@ -283,7 +279,7 @@ void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,
gl_framebuffer_data.resize(texture.width * texture.height * 4);
break;
default:
- UNIMPLEMENTED();
+ UNREACHABLE();
}
state.texture_units[0].texture_2d = texture.resource.handle;
@@ -297,8 +293,8 @@ void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,
state.Apply();
}
-void RendererOpenGL::DrawSingleScreen(const ScreenInfo& screen_info, float x, float y, float w,
- float h) {
+void RendererOpenGL::DrawScreenTriangles(const ScreenInfo& screen_info, float x, float y, float w,
+ float h) {
const auto& texcoords = screen_info.display_texcoords;
auto left = texcoords.left;
auto right = texcoords.right;
@@ -309,7 +305,7 @@ void RendererOpenGL::DrawSingleScreen(const ScreenInfo& screen_info, float x, fl
right = texcoords.left;
} else {
// Other transformations are unsupported
- LOG_CRITICAL(HW_GPU, "unsupported framebuffer_transform_flags=%d",
+ LOG_CRITICAL(Render_OpenGL, "Unsupported framebuffer_transform_flags=%d",
framebuffer_transform_flags);
UNIMPLEMENTED();
}
@@ -334,7 +330,7 @@ void RendererOpenGL::DrawSingleScreen(const ScreenInfo& screen_info, float x, fl
/**
* Draws the emulated screens to the emulator window.
*/
-void RendererOpenGL::DrawScreens() {
+void RendererOpenGL::DrawScreen() {
const auto& layout = render_window->GetFramebufferLayout();
const auto& screen = layout.screen;
@@ -350,8 +346,8 @@ void RendererOpenGL::DrawScreens() {
glActiveTexture(GL_TEXTURE0);
glUniform1i(uniform_color_texture, 0);
- DrawSingleScreen(screen_info, (float)screen.left, (float)screen.top, (float)screen.GetWidth(),
- (float)screen.GetHeight());
+ DrawScreenTriangles(screen_info, (float)screen.left, (float)screen.top,
+ (float)screen.GetWidth(), (float)screen.GetHeight());
m_current_frame++;
}
diff --git a/src/video_core/renderer_opengl/renderer_opengl.h b/src/video_core/renderer_opengl/renderer_opengl.h
index 29516baf4..fffd0f9f4 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.h
+++ b/src/video_core/renderer_opengl/renderer_opengl.h
@@ -55,8 +55,8 @@ private:
void InitOpenGLObjects();
void ConfigureFramebufferTexture(TextureInfo& texture,
const Tegra::FramebufferConfig& framebuffer);
- void DrawScreens();
- void DrawSingleScreen(const ScreenInfo& screen_info, float x, float y, float w, float h);
+ void DrawScreen();
+ void DrawScreenTriangles(const ScreenInfo& screen_info, float x, float y, float w, float h);
void UpdateFramerate();
// Loads framebuffer from emulated memory into the display information structure
diff --git a/src/video_core/video_core.cpp b/src/video_core/video_core.cpp
index 864691baa..289140f31 100644
--- a/src/video_core/video_core.cpp
+++ b/src/video_core/video_core.cpp
@@ -26,7 +26,7 @@ bool Init(EmuWindow* emu_window) {
if (g_renderer->Init()) {
LOG_DEBUG(Render, "initialized OK");
} else {
- LOG_ERROR(Render, "initialization failed !");
+ LOG_CRITICAL(Render, "initialization failed !");
return false;
}
return true;