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-rw-r--r--src/video_core/gpu.cpp14
-rw-r--r--src/video_core/gpu.h12
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp4
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.cpp16
4 files changed, 30 insertions, 16 deletions
diff --git a/src/video_core/gpu.cpp b/src/video_core/gpu.cpp
index 9758adcfd..e6d8e65c6 100644
--- a/src/video_core/gpu.cpp
+++ b/src/video_core/gpu.cpp
@@ -22,7 +22,7 @@ u32 FramebufferConfig::BytesPerPixel(PixelFormat format) {
}
GPU::GPU(VideoCore::RasterizerInterface& rasterizer) {
- memory_manager = std::make_unique<MemoryManager>();
+ memory_manager = std::make_unique<Tegra::MemoryManager>();
maxwell_3d = std::make_unique<Engines::Maxwell3D>(rasterizer, *memory_manager);
fermi_2d = std::make_unique<Engines::Fermi2D>(*memory_manager);
maxwell_compute = std::make_unique<Engines::MaxwellCompute>();
@@ -31,14 +31,22 @@ GPU::GPU(VideoCore::RasterizerInterface& rasterizer) {
GPU::~GPU() = default;
-const Engines::Maxwell3D& GPU::Maxwell3D() const {
+Engines::Maxwell3D& GPU::Maxwell3D() {
return *maxwell_3d;
}
-Engines::Maxwell3D& GPU::Maxwell3D() {
+const Engines::Maxwell3D& GPU::Maxwell3D() const {
return *maxwell_3d;
}
+MemoryManager& GPU::MemoryManager() {
+ return *memory_manager;
+}
+
+const MemoryManager& GPU::MemoryManager() const {
+ return *memory_manager;
+}
+
u32 RenderTargetBytesPerPixel(RenderTargetFormat format) {
ASSERT(format != RenderTargetFormat::NONE);
diff --git a/src/video_core/gpu.h b/src/video_core/gpu.h
index 2697e1c27..2c3dbd97b 100644
--- a/src/video_core/gpu.h
+++ b/src/video_core/gpu.h
@@ -117,18 +117,24 @@ public:
/// Processes a command list stored at the specified address in GPU memory.
void ProcessCommandList(GPUVAddr address, u32 size);
+ /// Returns a reference to the Maxwell3D GPU engine.
+ Engines::Maxwell3D& Maxwell3D();
+
/// Returns a const reference to the Maxwell3D GPU engine.
const Engines::Maxwell3D& Maxwell3D() const;
- /// Returns a reference to the Maxwell3D GPU engine.
- Engines::Maxwell3D& Maxwell3D();
+ /// Returns a reference to the GPU memory manager.
+ Tegra::MemoryManager& MemoryManager();
- std::unique_ptr<MemoryManager> memory_manager;
+ /// Returns a const reference to the GPU memory manager.
+ const Tegra::MemoryManager& MemoryManager() const;
private:
/// Writes a single register in the engine bound to the specified subchannel
void WriteReg(u32 method, u32 subchannel, u32 value, u32 remaining_params);
+ std::unique_ptr<Tegra::MemoryManager> memory_manager;
+
/// Mapping of command subchannels to their bound engine ids.
std::unordered_map<u32, EngineID> bound_engines;
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index dcf987d89..f014183b8 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -424,8 +424,8 @@ std::tuple<u8*, GLintptr, GLintptr> RasterizerOpenGL::UploadMemory(u8* buffer_pt
std::tie(buffer_ptr, buffer_offset) = AlignBuffer(buffer_ptr, buffer_offset, alignment);
GLintptr uploaded_offset = buffer_offset;
- const auto& memory_manager = Core::System::GetInstance().GPU().memory_manager;
- const boost::optional<VAddr> cpu_addr{memory_manager->GpuToCpuAddress(gpu_addr)};
+ auto& memory_manager = Core::System::GetInstance().GPU().MemoryManager();
+ const boost::optional<VAddr> cpu_addr{memory_manager.GpuToCpuAddress(gpu_addr)};
Memory::ReadBlock(*cpu_addr, buffer_ptr, size);
buffer_ptr += size;
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
index 65305000c..d87f90a62 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
@@ -168,8 +168,8 @@ static const FormatTuple& GetFormatTuple(PixelFormat pixel_format, ComponentType
}
VAddr SurfaceParams::GetCpuAddr() const {
- const auto& gpu = Core::System::GetInstance().GPU();
- return *gpu.memory_manager->GpuToCpuAddress(addr);
+ auto& gpu = Core::System::GetInstance().GPU();
+ return *gpu.MemoryManager().GpuToCpuAddress(addr);
}
static bool IsPixelFormatASTC(PixelFormat format) {
@@ -220,14 +220,14 @@ void MortonCopy(u32 stride, u32 block_height, u32 height, std::vector<u8>& gl_bu
Tegra::GPUVAddr addr) {
constexpr u32 bytes_per_pixel = SurfaceParams::GetFormatBpp(format) / CHAR_BIT;
constexpr u32 gl_bytes_per_pixel = CachedSurface::GetGLBytesPerPixel(format);
- const auto& gpu = Core::System::GetInstance().GPU();
+ auto& gpu = Core::System::GetInstance().GPU();
if (morton_to_gl) {
// With the BCn formats (DXT and DXN), each 4x4 tile is swizzled instead of just individual
// pixel values.
const u32 tile_size{IsFormatBCn(format) ? 4U : 1U};
const std::vector<u8> data =
- Tegra::Texture::UnswizzleTexture(*gpu.memory_manager->GpuToCpuAddress(addr), tile_size,
+ Tegra::Texture::UnswizzleTexture(*gpu.MemoryManager().GpuToCpuAddress(addr), tile_size,
bytes_per_pixel, stride, height, block_height);
const size_t size_to_copy{std::min(gl_buffer.size(), data.size())};
gl_buffer.assign(data.begin(), data.begin() + size_to_copy);
@@ -237,7 +237,7 @@ void MortonCopy(u32 stride, u32 block_height, u32 height, std::vector<u8>& gl_bu
LOG_WARNING(Render_OpenGL, "need to use correct swizzle/GOB parameters!");
VideoCore::MortonCopyPixels128(
stride, height, bytes_per_pixel, gl_bytes_per_pixel,
- Memory::GetPointer(*gpu.memory_manager->GpuToCpuAddress(addr)), gl_buffer.data(),
+ Memory::GetPointer(*gpu.MemoryManager().GpuToCpuAddress(addr)), gl_buffer.data(),
morton_to_gl);
}
}
@@ -754,9 +754,9 @@ Surface RasterizerCacheOpenGL::GetSurface(const SurfaceParams& params, bool pres
return {};
}
- const auto& gpu = Core::System::GetInstance().GPU();
+ auto& gpu = Core::System::GetInstance().GPU();
// Don't try to create any entries in the cache if the address of the texture is invalid.
- if (gpu.memory_manager->GpuToCpuAddress(params.addr) == boost::none)
+ if (gpu.MemoryManager().GpuToCpuAddress(params.addr) == boost::none)
return {};
// Look up surface in the cache based on address
@@ -848,7 +848,7 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& surface,
"reinterpretation but the texture is tiled.");
}
size_t remaining_size = new_params.SizeInBytes() - params.SizeInBytes();
- auto address = Core::System::GetInstance().GPU().memory_manager->GpuToCpuAddress(
+ auto address = Core::System::GetInstance().GPU().MemoryManager().GpuToCpuAddress(
new_params.addr + params.SizeInBytes());
std::vector<u8> data(remaining_size);
Memory::ReadBlock(*address, data.data(), data.size());