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-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp10
1 files changed, 6 insertions, 4 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 063f41327..826eee7df 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -933,13 +933,15 @@ void RasterizerOpenGL::SyncViewport() {
}
flags[Dirty::Viewport0 + i] = false;
- const Common::Rectangle<f32> rect{regs.viewport_transform[i].GetRect()};
+ const auto& src = regs.viewport_transform[i];
+ const Common::Rectangle<f32> rect{src.GetRect()};
glViewportIndexedf(static_cast<GLuint>(i), rect.left, rect.bottom, rect.GetWidth(),
rect.GetHeight());
- const auto& src = regs.viewports[i];
- glDepthRangeIndexed(static_cast<GLuint>(i), static_cast<GLdouble>(src.depth_range_near),
- static_cast<GLdouble>(src.depth_range_far));
+ const GLdouble reduce_z = regs.depth_mode == Maxwell::DepthMode::MinusOneToOne;
+ const GLdouble near_depth = src.translate_z - src.scale_z * reduce_z;
+ const GLdouble far_depth = src.translate_z + src.scale_z;
+ glDepthRangeIndexed(static_cast<GLuint>(i), near_depth, far_depth);
}
}
}