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-rw-r--r--src/video_core/renderer_opengl/gl_shader_decompiler.cpp18
1 files changed, 12 insertions, 6 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index 9e60c911c..c55febbfa 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -114,13 +114,19 @@ public:
if (!text.empty()) {
AppendIndentation();
}
- shader_source += text + '\n';
+ shader_source += text;
+ AddNewLine();
}
void AddLine(char character) {
DEBUG_ASSERT(scope >= 0);
AppendIndentation();
shader_source += character;
+ AddNewLine();
+ }
+
+ void AddNewLine() {
+ DEBUG_ASSERT(scope >= 0);
shader_source += '\n';
}
@@ -475,7 +481,7 @@ private:
for (const auto& subroutine : subroutines) {
shader.AddLine("bool " + subroutine.GetName() + "();");
}
- shader.AddLine("");
+ shader.AddNewLine();
// Add the main entry point
shader.AddLine("bool exec_shader() {");
@@ -552,7 +558,7 @@ private:
for (const auto& reg : declr_register) {
declarations.AddLine("float " + reg + " = 0.0;");
}
- declarations.AddLine("");
+ declarations.AddNewLine();
for (const auto& index : declr_input_attribute) {
// TODO(bunnei): Use proper number of elements for these
@@ -561,7 +567,7 @@ private:
static_cast<u32>(Attribute::Index::Attribute_0)) +
") in vec4 " + GetInputAttribute(index) + ";");
}
- declarations.AddLine("");
+ declarations.AddNewLine();
for (const auto& index : declr_output_attribute) {
// TODO(bunnei): Use proper number of elements for these
@@ -570,7 +576,7 @@ private:
static_cast<u32>(Attribute::Index::Attribute_0)) +
") out vec4 " + GetOutputAttribute(index) + ";");
}
- declarations.AddLine("");
+ declarations.AddNewLine();
unsigned const_buffer_layout = 0;
for (const auto& entry : GetConstBuffersDeclarations()) {
@@ -578,7 +584,7 @@ private:
declarations.AddLine('{');
declarations.AddLine(" float c" + std::to_string(entry.GetIndex()) + "[];");
declarations.AddLine("};");
- declarations.AddLine("");
+ declarations.AddNewLine();
++const_buffer_layout;
}
}