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-rw-r--r--src/video_core/CMakeLists.txt7
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.cpp4
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.h4
-rw-r--r--src/video_core/utils.cpp8
-rw-r--r--src/video_core/video_core.cpp3
5 files changed, 16 insertions, 10 deletions
diff --git a/src/video_core/CMakeLists.txt b/src/video_core/CMakeLists.txt
index 56394b930..e43e6e1bb 100644
--- a/src/video_core/CMakeLists.txt
+++ b/src/video_core/CMakeLists.txt
@@ -2,4 +2,9 @@ set(SRCS video_core.cpp
utils.cpp
renderer_opengl/renderer_opengl.cpp)
-add_library(video_core STATIC ${SRCS})
+set(HEADERS video_core.h
+ utils.h
+ renderer_base.h
+ renderer_opengl/renderer_opengl.h)
+
+add_library(video_core STATIC ${SRCS} ${HEADERS})
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp
index 24f9a91fd..bb5eb34aa 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.cpp
+++ b/src/video_core/renderer_opengl/renderer_opengl.cpp
@@ -37,7 +37,7 @@ void RendererOpenGL::SwapBuffers() {
// EFB->XFB copy
// TODO(bunnei): This is a hack and does not belong here. The copy should be triggered by some
// register write We're also treating both framebuffers as a single one in OpenGL.
- Rect framebuffer_size(0, 0, m_resolution_width, m_resolution_height);
+ common::Rect framebuffer_size(0, 0, m_resolution_width, m_resolution_height);
RenderXFB(framebuffer_size, framebuffer_size);
// XFB->Window copy
@@ -75,7 +75,7 @@ void RendererOpenGL::FlipFramebuffer(const u8* in, u8* out) {
* @param src_rect Source rectangle in XFB to copy
* @param dst_rect Destination rectangle in output framebuffer to copy to
*/
-void RendererOpenGL::RenderXFB(const Rect& src_rect, const Rect& dst_rect) {
+void RendererOpenGL::RenderXFB(const common::Rect& src_rect, const common::Rect& dst_rect) {
FlipFramebuffer(LCD::GetFramebufferPointer(LCD::g_regs.framebuffer_top_left_1), m_xfb_top_flipped);
FlipFramebuffer(LCD::GetFramebufferPointer(LCD::g_regs.framebuffer_sub_left_1), m_xfb_bottom_flipped);
diff --git a/src/video_core/renderer_opengl/renderer_opengl.h b/src/video_core/renderer_opengl/renderer_opengl.h
index 4c0b6e59d..dd811cad6 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.h
+++ b/src/video_core/renderer_opengl/renderer_opengl.h
@@ -28,7 +28,7 @@ public:
* @param src_rect Source rectangle in XFB to copy
* @param dst_rect Destination rectangle in output framebuffer to copy to
*/
- void RenderXFB(const Rect& src_rect, const Rect& dst_rect);
+ void RenderXFB(const common::Rect& src_rect, const common::Rect& dst_rect);
/**
* Set the emulator window to use for renderer
@@ -59,7 +59,7 @@ private:
* @param out Pointer to output buffer with flipped framebuffer
* @todo Early on hack... I'd like to find a more efficient way of doing this /bunnei
*/
- void RendererOpenGL::FlipFramebuffer(const u8* in, u8* out);
+ void FlipFramebuffer(const u8* in, u8* out);
EmuWindow* m_render_window; ///< Handle to render window
diff --git a/src/video_core/utils.cpp b/src/video_core/utils.cpp
index 67d74a2d8..b94376ac1 100644
--- a/src/video_core/utils.cpp
+++ b/src/video_core/utils.cpp
@@ -8,7 +8,6 @@
#include "video_core/utils.h"
namespace VideoCore {
-
/**
* Dumps a texture to TGA
* @param filename String filename to dump texture to
@@ -32,9 +31,9 @@ void DumpTGA(std::string filename, int width, int height, u8* raw_data) {
fwrite(&hdr, sizeof(TGAHeader), 1, fout);
for (int i = 0; i < height; i++) {
for (int j = 0; j < width; j++) {
- r = raw_data[(4 * (i * width)) + (4 * j) + 0];
- g = raw_data[(4 * (i * width)) + (4 * j) + 1];
- b = raw_data[(4 * (i * width)) + (4 * j) + 2];
+ b = raw_data[(3 * (i * width)) + (3 * j) + 0];
+ g = raw_data[(3 * (i * width)) + (3 * j) + 1];
+ r = raw_data[(3 * (i * width)) + (3 * j) + 2];
putc(b, fout);
putc(g, fout);
putc(r, fout);
@@ -42,5 +41,4 @@ void DumpTGA(std::string filename, int width, int height, u8* raw_data) {
}
fclose(fout);
}
-
} // namespace
diff --git a/src/video_core/video_core.cpp b/src/video_core/video_core.cpp
index f2e17f9f9..cbd540bdf 100644
--- a/src/video_core/video_core.cpp
+++ b/src/video_core/video_core.cpp
@@ -30,6 +30,9 @@ void Start() {
/// Initialize the video core
void Init(EmuWindow* emu_window) {
+ // Known problem with GLEW prevents contexts above 2.x on OSX unless glewExperimental is enabled.
+ glewExperimental = GL_TRUE;
+
g_emu_window = emu_window;
g_emu_window->MakeCurrent();
g_renderer = new RendererOpenGL();