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-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index bb09ecd52..01d89f47d 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -537,8 +537,7 @@ std::pair<bool, bool> RasterizerOpenGL::ConfigureFramebuffers(
texture_cache.MarkDepthBufferInUse();
fbkey.zeta = depth_surface;
- fbkey.stencil_enable = regs.stencil_enable &&
- depth_surface->GetSurfaceParams().type == SurfaceType::DepthStencil;
+ fbkey.stencil_enable = depth_surface->GetSurfaceParams().type == SurfaceType::DepthStencil;
}
texture_cache.GuardRenderTargets(false);
@@ -577,16 +576,15 @@ void RasterizerOpenGL::ConfigureClearFramebuffer(OpenGLState& current_state, boo
if (depth_surface) {
const auto& params = depth_surface->GetSurfaceParams();
switch (params.type) {
- case VideoCore::Surface::SurfaceType::Depth: {
+ case VideoCore::Surface::SurfaceType::Depth:
depth_surface->Attach(GL_DEPTH_ATTACHMENT, GL_DRAW_FRAMEBUFFER);
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
break;
- }
- case VideoCore::Surface::SurfaceType::DepthStencil: {
- depth_surface->Attach(GL_DEPTH_ATTACHMENT, GL_DRAW_FRAMEBUFFER);
+ case VideoCore::Surface::SurfaceType::DepthStencil:
+ depth_surface->Attach(GL_DEPTH_STENCIL_ATTACHMENT, GL_DRAW_FRAMEBUFFER);
break;
- }
- default: { UNIMPLEMENTED(); }
+ default:
+ UNIMPLEMENTED();
}
} else {
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0,
@@ -639,6 +637,7 @@ void RasterizerOpenGL::Clear() {
ASSERT_MSG(regs.zeta_enable != 0, "Tried to clear stencil but buffer is not enabled!");
use_stencil = true;
clear_state.stencil.test_enabled = true;
+
if (regs.clear_flags.stencil) {
// Stencil affects the clear so fill it with the used masks
clear_state.stencil.front.test_func = GL_ALWAYS;
@@ -1119,9 +1118,12 @@ void RasterizerOpenGL::SyncStencilTestState() {
if (!maxwell3d.dirty.stencil_test) {
return;
}
- const auto& regs = maxwell3d.regs;
+ maxwell3d.dirty.stencil_test = false;
+ const auto& regs = maxwell3d.regs;
state.stencil.test_enabled = regs.stencil_enable != 0;
+ state.MarkDirtyStencilState();
+
if (!regs.stencil_enable) {
return;
}
@@ -1150,8 +1152,6 @@ void RasterizerOpenGL::SyncStencilTestState() {
state.stencil.back.action_depth_fail = GL_KEEP;
state.stencil.back.action_depth_pass = GL_KEEP;
}
- state.MarkDirtyStencilState();
- maxwell3d.dirty.stencil_test = false;
}
void RasterizerOpenGL::SyncColorMask() {