diff options
Diffstat (limited to '')
-rw-r--r-- | src/video_core/textures/decoders.cpp | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/src/video_core/textures/decoders.cpp b/src/video_core/textures/decoders.cpp index a3e67d105..50c5a56f6 100644 --- a/src/video_core/textures/decoders.cpp +++ b/src/video_core/textures/decoders.cpp @@ -61,10 +61,12 @@ u32 BytesPerPixel(TextureFormat format) { case TextureFormat::A8R8G8B8: case TextureFormat::A2B10G10R10: case TextureFormat::BF10GF11RF11: + case TextureFormat::R32: return 4; case TextureFormat::A1B5G5R5: case TextureFormat::B5G6R5: case TextureFormat::G8R8: + case TextureFormat::R16: return 2; case TextureFormat::R8: return 1; @@ -72,6 +74,8 @@ u32 BytesPerPixel(TextureFormat format) { return 8; case TextureFormat::R32_G32_B32_A32: return 16; + case TextureFormat::R32_G32: + return 8; default: UNIMPLEMENTED_MSG("Format not implemented"); break; @@ -86,6 +90,8 @@ static u32 DepthBytesPerPixel(DepthFormat format) { case DepthFormat::Z24_S8_UNORM: case DepthFormat::Z32_FLOAT: return 4; + case DepthFormat::Z32_S8_X24_FLOAT: + return 8; default: UNIMPLEMENTED_MSG("Format not implemented"); break; @@ -118,6 +124,9 @@ std::vector<u8> UnswizzleTexture(VAddr address, TextureFormat format, u32 width, case TextureFormat::G8R8: case TextureFormat::R16_G16_B16_A16: case TextureFormat::R32_G32_B32_A32: + case TextureFormat::R32_G32: + case TextureFormat::R32: + case TextureFormat::R16: case TextureFormat::BF10GF11RF11: case TextureFormat::ASTC_2D_4X4: CopySwizzledData(width, height, bytes_per_pixel, bytes_per_pixel, data, @@ -143,6 +152,7 @@ std::vector<u8> UnswizzleDepthTexture(VAddr address, DepthFormat format, u32 wid case DepthFormat::S8_Z24_UNORM: case DepthFormat::Z24_S8_UNORM: case DepthFormat::Z32_FLOAT: + case DepthFormat::Z32_S8_X24_FLOAT: CopySwizzledData(width, height, bytes_per_pixel, bytes_per_pixel, data, unswizzled_data.data(), true, block_height); break; @@ -174,6 +184,9 @@ std::vector<u8> DecodeTexture(const std::vector<u8>& texture_data, TextureFormat case TextureFormat::G8R8: case TextureFormat::BF10GF11RF11: case TextureFormat::R32_G32_B32_A32: + case TextureFormat::R32_G32: + case TextureFormat::R32: + case TextureFormat::R16: // TODO(Subv): For the time being just forward the same data without any decoding. rgba_data = texture_data; break; |