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-rw-r--r--src/video_core/texture/texture_decode.h40
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diff --git a/src/video_core/texture/texture_decode.h b/src/video_core/texture/texture_decode.h
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+// Copyright 2017 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include "common/common_types.h"
+#include "common/vector_math.h"
+#include "video_core/pica.h"
+
+namespace Pica {
+namespace Texture {
+
+struct TextureInfo {
+ PAddr physical_address;
+ int width;
+ int height;
+ int stride;
+ Pica::Regs::TextureFormat format;
+
+ static TextureInfo FromPicaRegister(const Pica::Regs::TextureConfig& config,
+ const Pica::Regs::TextureFormat& format);
+};
+
+/**
+ * Lookup texel located at the given coordinates and return an RGBA vector of its color.
+ * @param source Source pointer to read data from
+ * @param s,t Texture coordinates to read from
+ * @param info TextureInfo object describing the texture setup
+ * @param disable_alpha This is used for debug widgets which use this method to display textures
+ * without providing a good way to visualize alpha by themselves. If true, this will return 255 for
+ * the alpha component, and either drop the information entirely or store it in an "unused" color
+ * channel.
+ * @todo Eventually we should get rid of the disable_alpha parameter.
+ */
+Math::Vec4<u8> LookupTexture(const u8* source, int s, int t, const TextureInfo& info,
+ bool disable_alpha = false);
+
+} // namespace Texture
+} // namespace Pica