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-rw-r--r--src/video_core/swrasterizer/rasterizer.cpp20
-rw-r--r--src/video_core/swrasterizer/texturing.cpp19
2 files changed, 31 insertions, 8 deletions
diff --git a/src/video_core/swrasterizer/rasterizer.cpp b/src/video_core/swrasterizer/rasterizer.cpp
index 8b7b1defb..cd7b6c39d 100644
--- a/src/video_core/swrasterizer/rasterizer.cpp
+++ b/src/video_core/swrasterizer/rasterizer.cpp
@@ -357,10 +357,22 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
int t = (int)(v * float24::FromFloat32(static_cast<float>(texture.config.height)))
.ToFloat32();
- if ((texture.config.wrap_s == TexturingRegs::TextureConfig::ClampToBorder &&
- (s < 0 || static_cast<u32>(s) >= texture.config.width)) ||
- (texture.config.wrap_t == TexturingRegs::TextureConfig::ClampToBorder &&
- (t < 0 || static_cast<u32>(t) >= texture.config.height))) {
+ bool use_border_s = false;
+ bool use_border_t = false;
+
+ if (texture.config.wrap_s == TexturingRegs::TextureConfig::ClampToBorder) {
+ use_border_s = s < 0 || s >= static_cast<int>(texture.config.width);
+ } else if (texture.config.wrap_s == TexturingRegs::TextureConfig::ClampToBorder2) {
+ use_border_s = s >= static_cast<int>(texture.config.width);
+ }
+
+ if (texture.config.wrap_t == TexturingRegs::TextureConfig::ClampToBorder) {
+ use_border_t = t < 0 || t >= static_cast<int>(texture.config.height);
+ } else if (texture.config.wrap_t == TexturingRegs::TextureConfig::ClampToBorder2) {
+ use_border_t = t >= static_cast<int>(texture.config.height);
+ }
+
+ if (use_border_s || use_border_t) {
auto border_color = texture.config.border_color;
texture_color[i] = {border_color.r, border_color.g, border_color.b,
border_color.a};
diff --git a/src/video_core/swrasterizer/texturing.cpp b/src/video_core/swrasterizer/texturing.cpp
index aeb6aeb8c..4f02b93f2 100644
--- a/src/video_core/swrasterizer/texturing.cpp
+++ b/src/video_core/swrasterizer/texturing.cpp
@@ -18,22 +18,33 @@ using TevStageConfig = TexturingRegs::TevStageConfig;
int GetWrappedTexCoord(TexturingRegs::TextureConfig::WrapMode mode, int val, unsigned size) {
switch (mode) {
+ case TexturingRegs::TextureConfig::ClampToEdge2:
+ // For negative coordinate, ClampToEdge2 behaves the same as Repeat
+ if (val < 0) {
+ return static_cast<int>(static_cast<unsigned>(val) % size);
+ }
+ // [[fallthrough]]
case TexturingRegs::TextureConfig::ClampToEdge:
val = std::max(val, 0);
- val = std::min(val, (int)size - 1);
+ val = std::min(val, static_cast<int>(size) - 1);
return val;
case TexturingRegs::TextureConfig::ClampToBorder:
return val;
+ case TexturingRegs::TextureConfig::ClampToBorder2:
+ // For ClampToBorder2, the case of positive coordinate beyond the texture size is already
+ // handled outside. Here we only handle the negative coordinate in the same way as Repeat.
+ case TexturingRegs::TextureConfig::Repeat2:
+ case TexturingRegs::TextureConfig::Repeat3:
case TexturingRegs::TextureConfig::Repeat:
- return (int)((unsigned)val % size);
+ return static_cast<int>(static_cast<unsigned>(val) % size);
case TexturingRegs::TextureConfig::MirroredRepeat: {
- unsigned int coord = ((unsigned)val % (2 * size));
+ unsigned int coord = (static_cast<unsigned>(val) % (2 * size));
if (coord >= size)
coord = 2 * size - 1 - coord;
- return (int)coord;
+ return static_cast<int>(coord);
}
default: