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Diffstat (limited to 'src/video_core/shader_cache.cpp')
-rw-r--r--src/video_core/shader_cache.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/video_core/shader_cache.cpp b/src/video_core/shader_cache.cpp
index f53066579..d9482371b 100644
--- a/src/video_core/shader_cache.cpp
+++ b/src/video_core/shader_cache.cpp
@@ -43,14 +43,14 @@ bool ShaderCache::RefreshStages(std::array<u64, 6>& unique_hashes) {
}
dirty[VideoCommon::Dirty::Shaders] = false;
- const GPUVAddr base_addr{maxwell3d->regs.code_address.CodeAddress()};
+ const GPUVAddr base_addr{maxwell3d->regs.program_region.Address()};
for (size_t index = 0; index < Tegra::Engines::Maxwell3D::Regs::MaxShaderProgram; ++index) {
if (!maxwell3d->regs.IsShaderConfigEnabled(index)) {
unique_hashes[index] = 0;
continue;
}
- const auto& shader_config{maxwell3d->regs.shader_config[index]};
- const auto program{static_cast<Tegra::Engines::Maxwell3D::Regs::ShaderProgram>(index)};
+ const auto& shader_config{maxwell3d->regs.pipelines[index]};
+ const auto program{static_cast<Tegra::Engines::Maxwell3D::Regs::ShaderType>(index)};
const GPUVAddr shader_addr{base_addr + shader_config.offset};
const std::optional<VAddr> cpu_shader_addr{gpu_memory->GpuToCpuAddress(shader_addr)};
if (!cpu_shader_addr) {
@@ -90,14 +90,14 @@ const ShaderInfo* ShaderCache::ComputeShader() {
void ShaderCache::GetGraphicsEnvironments(GraphicsEnvironments& result,
const std::array<u64, NUM_PROGRAMS>& unique_hashes) {
size_t env_index{};
- const GPUVAddr base_addr{maxwell3d->regs.code_address.CodeAddress()};
+ const GPUVAddr base_addr{maxwell3d->regs.program_region.Address()};
for (size_t index = 0; index < NUM_PROGRAMS; ++index) {
if (unique_hashes[index] == 0) {
continue;
}
- const auto program{static_cast<Tegra::Engines::Maxwell3D::Regs::ShaderProgram>(index)};
+ const auto program{static_cast<Tegra::Engines::Maxwell3D::Regs::ShaderType>(index)};
auto& env{result.envs[index]};
- const u32 start_address{maxwell3d->regs.shader_config[index].offset};
+ const u32 start_address{maxwell3d->regs.pipelines[index].offset};
env = GraphicsEnvironment{*maxwell3d, *gpu_memory, program, base_addr, start_address};
env.SetCachedSize(shader_infos[index]->size_bytes);
result.env_ptrs[env_index++] = &env;